Updates to the electrical system model. "Juice" is now propogated through
the system, switches, fuses, circuit-breakers work. Nothing is actually wired into the electical system yet.
This commit is contained in:
parent
3323efa256
commit
8d2014f7bc
2 changed files with 200 additions and 66 deletions
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@ -30,12 +30,24 @@
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#include "electrical.hxx"
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FGElectricalSupplier::FGElectricalSupplier ( string _name, string _model,
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FGElectricalComponent::FGElectricalComponent() :
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kind(-1),
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name(""),
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prop(""),
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value(0.0)
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{
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}
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FGElectricalSupplier::FGElectricalSupplier ( string _name, string _prop,
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string _model,
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double _volts, double _amps )
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{
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kind = FG_SUPPLIER;
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name = _name;
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prop = _prop;
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// cout << "_model = " << _model << endl;
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if ( _model == "battery" ) {
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model = FG_BATTERY;
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} else if ( _model == "alternator" ) {
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@ -47,31 +59,79 @@ FGElectricalSupplier::FGElectricalSupplier ( string _name, string _model,
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}
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volts = _volts;
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amps = _amps;
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fgSetDouble( prop.c_str(), amps );
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_rpm_node = fgGetNode("/engines/engine[0]/rpm", true);
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}
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FGElectricalBus::FGElectricalBus ( string _name )
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double FGElectricalSupplier::get_output() {
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if ( model == FG_BATTERY ) {
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// cout << "battery amps = " << amps << endl;
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return amps;
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} else if ( model == FG_ALTERNATOR ) {
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// scale alternator output for rpms < 600. For rpms >= 600
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// give full output. This is just a WAG, but I'm keeping
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// things simple to start.
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double rpm = _rpm_node->getDoubleValue();
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double factor = rpm / 600.0;
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if ( factor > 1.0 ) {
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factor = 1.0;
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}
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// cout << "alternator amps = " << amps * factor << endl;
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return amps * factor;
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} else if ( model == FG_EXTERNAL ) {
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// cout << "external amps = " << 0.0 << endl;
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return 0.0;
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} else {
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cout << "unknown supplier type" << endl;
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}
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return 0.0;
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}
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FGElectricalBus::FGElectricalBus ( string _name, string _prop )
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{
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kind = FG_BUS;
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name = _name;
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prop = _prop;
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}
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FGElectricalOutput::FGElectricalOutput ( string _name )
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FGElectricalOutput::FGElectricalOutput ( string _name, string _prop )
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{
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kind = FG_OUTPUT;
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name = _name;
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prop = _prop;
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}
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FGElectricalConnector::FGElectricalConnector ()
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{
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kind = FG_CONNECTOR;
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name = "connector";
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}
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// return true if all switches are true, false otherwise. A connector
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// could have multiple switches, but they all need to be true(closed)
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// for current to get through.
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bool FGElectricalConnector::get_state() {
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unsigned int i;
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for ( i = 0; i < switches.size(); ++i ) {
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if ( ! switches[i]->getBoolValue() ) {
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return false;
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}
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}
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return true;
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}
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FGElectricalSystem::FGElectricalSystem () :
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enabled(false)
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{
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@ -122,6 +182,34 @@ void FGElectricalSystem::unbind () {
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void FGElectricalSystem::update (double dt) {
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if ( !enabled ) {
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return;
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}
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// cout << "Updating electrical system" << endl;
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unsigned int i;
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// zero everything out before we start
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for ( i = 0; i < suppliers.size(); ++i ) {
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suppliers[i]->set_value( 0.0 );
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}
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for ( i = 0; i < buses.size(); ++i ) {
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buses[i]->set_value( 0.0 );
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}
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for ( i = 0; i < outputs.size(); ++i ) {
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outputs[i]->set_value( 0.0 );
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}
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for ( i = 0; i < connectors.size(); ++i ) {
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connectors[i]->set_value( 0.0 );
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}
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// for each supplier, propogate the electrical current
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for ( i = 0; i < suppliers.size(); ++i ) {
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// cout << " Updating: " << suppliers[i]->get_name() << endl;
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propogate( suppliers[i], 0.0, " " );
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}
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}
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@ -137,17 +225,20 @@ bool FGElectricalSystem::build () {
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if ( name == "supplier" ) {
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FGElectricalSupplier *s =
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new FGElectricalSupplier( node->getStringValue("name"),
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node->getStringValue("prop"),
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node->getStringValue("kind"),
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node->getDoubleValue("volts"),
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node->getDoubleValue("amps") );
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suppliers.push_back( s );
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} else if ( name == "bus" ) {
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FGElectricalBus *b =
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new FGElectricalBus( node->getStringValue("name") );
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new FGElectricalBus( node->getStringValue("name"),
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node->getStringValue("prop") );
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buses.push_back( b );
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} else if ( name == "output" ) {
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FGElectricalOutput *o =
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new FGElectricalOutput( node->getStringValue("name") );
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new FGElectricalOutput( node->getStringValue("name"),
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node->getStringValue("prop") );
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outputs.push_back( o );
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} else if ( name == "connector" ) {
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FGElectricalConnector *c =
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@ -165,9 +256,9 @@ bool FGElectricalSystem::build () {
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if ( s != NULL ) {
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c->add_input( s );
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if ( s->get_kind() == FG_SUPPLIER ) {
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((FGElectricalSupplier *)s)->add_output( c );
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s->add_output( c );
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} else if ( s->get_kind() == FG_BUS ) {
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((FGElectricalBus *)s)->add_output( c );
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s->add_output( c );
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} else {
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SG_LOG( SG_ALL, SG_ALERT,
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"Attempt to connect to something that can't provide an output: "
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@ -185,9 +276,9 @@ bool FGElectricalSystem::build () {
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if ( s != NULL ) {
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c->add_output( s );
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if ( s->get_kind() == FG_BUS ) {
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((FGElectricalBus *)s)->add_input( c );
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s->add_input( c );
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} else if ( s->get_kind() == FG_OUTPUT ) {
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((FGElectricalOutput *)s)->add_input( c );
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s->add_input( c );
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} else {
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SG_LOG( SG_ALL, SG_ALERT,
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"Attempt to connect to something that can't provide an input: "
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@ -201,7 +292,10 @@ bool FGElectricalSystem::build () {
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return false;
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}
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} else if ( cname == "switch" ) {
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c->add_switch( child->getStringValue() );
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// set default value of switch to true
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// cout << "Switch = " << child->getStringValue() << endl;
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fgSetBool( child->getStringValue(), true );
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c->add_switch( fgGetNode( child->getStringValue(), true ) );
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}
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}
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} else {
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}
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// propogate the electrical current through the network
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void FGElectricalSystem::propogate( FGElectricalComponent *node, double val,
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string s ) {
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s += " ";
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// determine the current to carry forward
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double current = 0.0;
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if ( node->get_kind() == FG_SUPPLIER ) {
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// cout << s << " is a supplier" << endl;
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current = ((FGElectricalSupplier *)node)->get_output();
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} else if ( node->get_kind() == FG_BUS ) {
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// cout << s << " is a bus" << endl;
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current = val;
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} else if ( node->get_kind() == FG_OUTPUT ) {
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// cout << s << " is an output" << endl;
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current = val;
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} else if ( node->get_kind() == FG_CONNECTOR ) {
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// cout << s << " is a connector" << endl;
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if ( ((FGElectricalConnector *)node)->get_state() ) {
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current = val;
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} else {
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current = 0.0;
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}
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// cout << s << " val = " << current << endl;
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} else {
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cout << "unkown node type" << endl;
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}
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if ( current > node->get_value() ) {
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node->set_value( current );
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}
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if ( ! node->get_prop().empty() ) {
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fgSetDouble( node->get_prop().c_str(), node->get_value() );
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}
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// cout << s << node->get_name() << " -> " << node->get_value() << endl;
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// propogate to all children
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int i;
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for ( i = 0; i < node->get_num_outputs(); ++i ) {
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propogate( node->get_output(i), current, s );
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}
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}
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// search for the named component and return a pointer to it, NULL otherwise
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FGElectricalComponent *FGElectricalSystem::find ( const string &name ) {
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unsigned int i;
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// search suppliers
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for ( i = 0; i < suppliers.size(); ++i ) {
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s = ((FGElectricalSupplier *)suppliers[i])->get_name();
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s = suppliers[i]->get_name();
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// cout << " " << s << endl;
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if ( s == name ) {
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return suppliers[i];
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@ -231,7 +370,7 @@ FGElectricalComponent *FGElectricalSystem::find ( const string &name ) {
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// then search buses
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for ( i = 0; i < buses.size(); ++i ) {
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s = ((FGElectricalBus *)buses[i])->get_name();
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s = buses[i]->get_name();
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// cout << " " << s << endl;
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if ( s == name ) {
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return buses[i];
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// then search outputs
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for ( i = 0; i < outputs.size(); ++i ) {
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s = ((FGElectricalOutput *)outputs[i])->get_name();
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s = outputs[i]->get_name();
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// cout << " " << s << endl;
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if ( s == name ) {
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return outputs[i];
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@ -51,48 +51,71 @@ SG_USING_STD(vector);
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// Base class for other electrical components
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class FGElectricalComponent {
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protected:
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typedef vector<FGElectricalComponent *> comp_list;
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typedef vector<string> string_list;
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int kind;
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string name;
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string prop;
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double value;
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comp_list inputs;
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comp_list outputs;
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public:
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FGElectricalComponent() {}
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FGElectricalComponent();
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virtual ~FGElectricalComponent() {}
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virtual string get_name() { return ""; }
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inline string get_name() { return name; }
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inline string get_prop() { return prop; }
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int kind;
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inline int get_kind() { return kind; }
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inline int get_kind() const { return kind; }
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inline double get_value() const { return value; }
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inline void set_value( double val ) { value = val; }
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inline int get_num_outputs() const { return outputs.size(); }
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inline FGElectricalComponent *get_output( const int i ) {
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return outputs[i];
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}
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inline void add_output( FGElectricalComponent *c ) {
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outputs.push_back( c );
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}
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inline int get_num_inputs() const { return outputs.size(); }
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inline FGElectricalComponent *get_input( const int i ) {
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return inputs[i];
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}
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inline void add_input( FGElectricalComponent *c ) {
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inputs.push_back( c );
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}
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};
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// Electrical supplier
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class FGElectricalSupplier : public FGElectricalComponent {
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SGPropertyNode_ptr _rpm_node;
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enum FGSupplierType {
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FG_BATTERY = 0,
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FG_ALTERNATOR = 1,
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FG_EXTERNAL = 2
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};
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string name;
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int model;
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double volts;
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double amps;
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comp_list outputs;
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public:
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FGElectricalSupplier ( string _name, string _model,
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FGElectricalSupplier ( string _name, string _prop, string _model,
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double _volts, double _amps );
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~FGElectricalSupplier () {}
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void add_output( FGElectricalComponent *c ) {
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outputs.push_back( c );
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}
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string get_name() const { return name; }
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double get_output();
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};
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// outputs)
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class FGElectricalBus : public FGElectricalComponent {
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string name;
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comp_list inputs;
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comp_list outputs;
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public:
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FGElectricalBus ( string _name );
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FGElectricalBus ( string _name, string _prop );
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~FGElectricalBus () {}
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void add_input( FGElectricalComponent *c ) {
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inputs.push_back( c );
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}
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void add_output( FGElectricalComponent *c ) {
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outputs.push_back( c );
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}
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string get_name() const { return name; }
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};
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// flexibility
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class FGElectricalOutput : public FGElectricalComponent {
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string name;
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comp_list inputs;
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public:
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FGElectricalOutput ( string _name );
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FGElectricalOutput ( string _name, string _prop );
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~FGElectricalOutput () {}
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void add_input( FGElectricalComponent *c ) {
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inputs.push_back( c );
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}
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string get_name() const { return name; }
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};
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@ -147,26 +147,19 @@ class FGElectricalConnector : public FGElectricalComponent {
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comp_list inputs;
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comp_list outputs;
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string_list switches;
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typedef vector<SGPropertyNode *> switch_list;
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switch_list switches;
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public:
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FGElectricalConnector ();
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~FGElectricalConnector () {}
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void add_input( FGElectricalComponent *c ) {
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inputs.push_back( c );
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void add_switch( SGPropertyNode *node ) {
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switches.push_back( node );
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}
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void add_output( FGElectricalComponent *c ) {
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outputs.push_back( c );
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}
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void add_switch( const string &s ) {
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switches.push_back( s );
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}
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string get_name() const { return ""; }
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bool get_state();
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};
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@ -197,17 +190,19 @@ public:
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virtual void update (double dt);
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bool build ();
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void propogate( FGElectricalComponent *node, double val, string s = "" );
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FGElectricalComponent *find ( const string &name );
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protected:
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typedef vector<FGElectricalComponent *> comp_list;
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private:
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SGPropertyNode *config_props;
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// SGPropertyNode_ptr _serviceable_node;
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bool enabled;
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typedef vector<FGElectricalComponent *> comp_list;
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comp_list suppliers;
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comp_list buses;
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comp_list outputs;
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