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Patch from Andy Ross:

Indeed, there was no check for panel visibility in the input code.  I
guess we've never noticed because nothing was fighting for the same
real estate in the past.  This one-liner appears to fix the problem.

[also converted all tabs to spaces for Norm Vine]
This commit is contained in:
david 2002-11-05 02:28:07 +00:00
parent b57a78e637
commit dd10ae6ba8

View file

@ -98,8 +98,8 @@ FGBinding::FGBinding (const SGPropertyNode * node)
FGBinding::~FGBinding ()
{
// delete _arg; // Delete the saved arguments
// delete _command_state; // Delete the saved command state
// delete _arg; // Delete the saved arguments
// delete _command_state; // Delete the saved command state
}
void
@ -139,7 +139,7 @@ FGBinding::fire () const
SG_LOG(SG_INPUT, SG_WARN, "No command attached to binding");
} else if (!(*_command)(_arg)) {
SG_LOG(SG_INPUT, SG_ALERT, "Failed to execute command "
<< _command_name);
<< _command_name);
}
}
}
@ -157,9 +157,9 @@ void
FGBinding::fire (double setting) const
{
if (test()) {
// A value is automatically added to
// the args
if (_setting == 0) // save the setting node for efficiency
// A value is automatically added to
// the args
if (_setting == 0) // save the setting node for efficiency
_setting = _arg->getChild("setting", 0, true);
_setting->setDoubleValue(setting);
fire();
@ -172,7 +172,7 @@ FGBinding::fire (double setting) const
// Implementation of FGInput.
////////////////////////////////////////////////////////////////////////
// From main.cxx
// From main.cxx
extern void fgReshape( int width, int height );
@ -237,9 +237,9 @@ void
FGInput::doKey (int k, int modifiers, int x, int y)
{
SG_LOG( SG_INPUT, SG_DEBUG, "User pressed key " << k
<< " with modifiers " << modifiers );
<< " with modifiers " << modifiers );
// Sanity check.
// Sanity check.
if (k < 0 || k >= MAX_KEYS) {
SG_LOG(SG_INPUT, SG_WARN, "Key value " << k << " out of range");
return;
@ -247,40 +247,40 @@ FGInput::doKey (int k, int modifiers, int x, int y)
button &b = _key_bindings[k];
// Key pressed.
// Key pressed.
if (modifiers&FG_MOD_UP == 0) {
SG_LOG( SG_INPUT, SG_DEBUG, "User pressed key " << k
<< " with modifiers " << modifiers );
<< " with modifiers " << modifiers );
if (!b.last_state || b.is_repeatable) {
const binding_list_t &bindings =
_find_key_bindings(k, modifiers);
_find_key_bindings(k, modifiers);
int max = bindings.size();
if (max > 0) {
for (int i = 0; i < max; i++)
bindings[i]->fire();
return;
for (int i = 0; i < max; i++)
bindings[i]->fire();
return;
}
}
}
// Key released.
// Key released.
else {
SG_LOG(SG_INPUT, SG_DEBUG, "User released key " << k
<< " with modifiers " << modifiers);
<< " with modifiers " << modifiers);
if (b.last_state) {
const binding_list_t &bindings =
_find_key_bindings(k, modifiers);
_find_key_bindings(k, modifiers);
int max = bindings.size();
if (max > 0) {
for (int i = 0; i < max; i++)
bindings[i]->fire();
return;
for (int i = 0; i < max; i++)
bindings[i]->fire();
return;
}
}
}
// Use the old, default actions.
// Use the old, default actions.
SG_LOG( SG_INPUT, SG_DEBUG, "(No user binding.)" );
if (modifiers&FG_MOD_UP)
return;
@ -289,71 +289,71 @@ FGInput::doKey (int k, int modifiers, int x, int y)
if (modifiers & FG_MOD_SHIFT) {
switch (k) {
case 72: // H key
HUD_brightkey( true );
return;
case 73: // I key
// Minimal Hud
fgHUDInit2(&current_aircraft);
return;
}
switch (k) {
case 72: // H key
HUD_brightkey( true );
return;
case 73: // I key
// Minimal Hud
fgHUDInit2(&current_aircraft);
return;
}
} else {
SG_LOG( SG_INPUT, SG_DEBUG, "" );
switch (k) {
case 104: // h key
HUD_masterswitch( true );
return;
case 105: // i key
fgHUDInit(&current_aircraft); // normal HUD
return;
SG_LOG( SG_INPUT, SG_DEBUG, "" );
switch (k) {
case 104: // h key
HUD_masterswitch( true );
return;
case 105: // i key
fgHUDInit(&current_aircraft); // normal HUD
return;
// START SPECIALS
case 256+GLUT_KEY_F6: // F6 toggles Autopilot target location
if ( globals->get_autopilot()->get_HeadingMode() !=
FGAutopilot::FG_HEADING_WAYPOINT ) {
globals->get_autopilot()->set_HeadingMode(
FGAutopilot::FG_HEADING_WAYPOINT );
globals->get_autopilot()->set_HeadingEnabled( true );
} else {
globals->get_autopilot()->set_HeadingMode(
FGAutopilot::FG_TC_HEADING_LOCK );
}
return;
case 256+GLUT_KEY_F8: {// F8 toggles fog ... off fastest nicest...
const string &fog = fgGetString("/sim/rendering/fog");
if (fog == "disabled") {
fgSetString("/sim/rendering/fog", "fastest");
SG_LOG(SG_INPUT, SG_INFO, "Fog enabled, hint=fastest");
} else if (fog == "fastest") {
fgSetString("/sim/rendering/fog", "nicest");
SG_LOG(SG_INPUT, SG_INFO, "Fog enabled, hint=nicest");
} else if (fog == "nicest") {
fgSetString("/sim/rendering/fog", "disabled");
SG_LOG(SG_INPUT, SG_INFO, "Fog disabled");
} else {
fgSetString("/sim/rendering/fog", "disabled");
SG_LOG(SG_INPUT, SG_ALERT, "Unrecognized fog type "
<< fog << ", changed to 'disabled'");
}
return;
}
case 256+GLUT_KEY_F10: // F10 toggles menu on and off...
SG_LOG(SG_INPUT, SG_INFO, "Invoking call back function");
guiToggleMenu();
return;
case 256+GLUT_KEY_F11: // F11 Altitude Dialog.
SG_LOG(SG_INPUT, SG_INFO, "Invoking Altitude call back function");
NewAltitude( NULL );
return;
case 256+GLUT_KEY_F12: // F12 Heading Dialog...
SG_LOG(SG_INPUT, SG_INFO, "Invoking Heading call back function");
NewHeading( NULL );
return;
}
if ( globals->get_autopilot()->get_HeadingMode() !=
FGAutopilot::FG_HEADING_WAYPOINT ) {
globals->get_autopilot()->set_HeadingMode(
FGAutopilot::FG_HEADING_WAYPOINT );
globals->get_autopilot()->set_HeadingEnabled( true );
} else {
globals->get_autopilot()->set_HeadingMode(
FGAutopilot::FG_TC_HEADING_LOCK );
}
return;
case 256+GLUT_KEY_F8: {// F8 toggles fog ... off fastest nicest...
const string &fog = fgGetString("/sim/rendering/fog");
if (fog == "disabled") {
fgSetString("/sim/rendering/fog", "fastest");
SG_LOG(SG_INPUT, SG_INFO, "Fog enabled, hint=fastest");
} else if (fog == "fastest") {
fgSetString("/sim/rendering/fog", "nicest");
SG_LOG(SG_INPUT, SG_INFO, "Fog enabled, hint=nicest");
} else if (fog == "nicest") {
fgSetString("/sim/rendering/fog", "disabled");
SG_LOG(SG_INPUT, SG_INFO, "Fog disabled");
} else {
fgSetString("/sim/rendering/fog", "disabled");
SG_LOG(SG_INPUT, SG_ALERT, "Unrecognized fog type "
<< fog << ", changed to 'disabled'");
}
return;
}
case 256+GLUT_KEY_F10: // F10 toggles menu on and off...
SG_LOG(SG_INPUT, SG_INFO, "Invoking call back function");
guiToggleMenu();
return;
case 256+GLUT_KEY_F11: // F11 Altitude Dialog.
SG_LOG(SG_INPUT, SG_INFO, "Invoking Altitude call back function");
NewAltitude( NULL );
return;
case 256+GLUT_KEY_F12: // F12 Heading Dialog...
SG_LOG(SG_INPUT, SG_INFO, "Invoking Heading call back function");
NewHeading( NULL );
return;
}
// END SPECIALS
@ -363,32 +363,33 @@ FGInput::doKey (int k, int modifiers, int x, int y)
void
FGInput::doMouseClick (int b, int updown, int x, int y)
{
int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
mouse &m = _mouse_bindings[0];
mouse_mode &mode = m.modes[m.current_mode];
// Let the property manager know.
// Let the property manager know.
if (b >= 0 && b < MAX_MOUSE_BUTTONS)
m.mouse_button_nodes[b]->setBoolValue(updown == GLUT_DOWN);
// Pass on to PUI and the panel if
// requested, and return if one of
// them consumes the event.
// Pass on to PUI and the panel if
// requested, and return if one of
// them consumes the event.
if (mode.pass_through) {
if (puMouse(b, updown, x, y))
return;
else if ((current_panel != 0) &&
current_panel->getVisibility() &&
current_panel->doMouseAction(b, updown, x, y))
return;
else if (fgHandle3DPanelMouseEvent(b, updown, x, y))
return;
}
// OK, PUI and the panel didn't want the click
// OK, PUI and the panel didn't want the click
if (b >= MAX_MOUSE_BUTTONS) {
SG_LOG(SG_INPUT, SG_ALERT, "Mouse button " << b
<< " where only " << MAX_MOUSE_BUTTONS << " expected");
<< " where only " << MAX_MOUSE_BUTTONS << " expected");
return;
}
@ -398,7 +399,7 @@ FGInput::doMouseClick (int b, int updown, int x, int y)
void
FGInput::doMouseMotion (int x, int y)
{
int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
int xsize = fgGetInt("/sim/startup/xsize", 800);
int ysize = fgGetInt("/sim/startup/ysize", 600);
@ -407,13 +408,13 @@ FGInput::doMouseMotion (int x, int y)
return;
mouse_mode &mode = m.modes[m.current_mode];
// Pass on to PUI if requested, and return
// if PUI consumed the event.
// Pass on to PUI if requested, and return
// if PUI consumed the event.
if (mode.pass_through && puMouse(x, y))
return;
// OK, PUI didn't want the event,
// so we can play with it.
// OK, PUI didn't want the event,
// so we can play with it.
if (x != m.x) {
int delta = x - m.x;
for (unsigned int i = 0; i < mode.x_bindings[modifiers].size(); i++)
@ -425,7 +426,7 @@ FGInput::doMouseMotion (int x, int y)
mode.y_bindings[modifiers][i]->fire(double(delta), double(ysize));
}
// Constrain the mouse if requested
// Constrain the mouse if requested
if (mode.constrained) {
bool need_warp = false;
if (x <= 0) {
@ -454,7 +455,7 @@ FGInput::doMouseMotion (int x, int y)
void
FGInput::_init_keyboard ()
{
// TODO: zero the old bindings first.
// TODO: zero the old bindings first.
SG_LOG(SG_INPUT, SG_DEBUG, "Initializing key bindings");
SGPropertyNode * key_nodes = fgGetNode("/input/keyboard");
if (key_nodes == 0) {
@ -475,7 +476,7 @@ FGInput::_init_keyboard ()
void
FGInput::_init_joystick ()
{
// TODO: zero the old bindings first.
// TODO: zero the old bindings first.
SG_LOG(SG_INPUT, SG_DEBUG, "Initializing joystick bindings");
SGPropertyNode * js_nodes = fgGetNode("/input/joysticks");
if (js_nodes == 0) {
@ -499,10 +500,10 @@ FGInput::_init_joystick ()
bool found_js = false;
const char * name = js->getName();
SG_LOG(SG_INPUT, SG_INFO, "Looking for bindings for joystick \""
<< name << '"');
<< name << '"');
vector<SGPropertyNode_ptr> nodes = js_nodes->getChildren("js-named");
for (unsigned int i = 0; i < nodes.size(); i++) {
SGPropertyNode_ptr node = nodes[i];
SGPropertyNode_ptr node = nodes[i];
vector<SGPropertyNode_ptr> name_nodes = node->getChildren("name");
for (unsigned int j = 0; j < name_nodes.size(); j++) {
const char * js_name = name_nodes[j]->getStringValue();
@ -527,7 +528,7 @@ FGInput::_init_joystick ()
#else
int nbuttons = MAX_JOYSTICK_BUTTONS;
#endif
int naxes = js->getNumAxes();
if (naxes > MAX_JOYSTICK_AXES) naxes = MAX_JOYSTICK_AXES;
_joystick_bindings[i].naxes = naxes;
@ -535,17 +536,17 @@ FGInput::_init_joystick ()
SG_LOG(SG_INPUT, SG_DEBUG, "Initializing joystick " << i);
// Set up range arrays
// Set up range arrays
float minRange[MAX_JOYSTICK_AXES];
float maxRange[MAX_JOYSTICK_AXES];
float center[MAX_JOYSTICK_AXES];
// Initialize with default values
// Initialize with default values
js->getMinRange(minRange);
js->getMaxRange(maxRange);
js->getCenter(center);
// Allocate axes and buttons
// Allocate axes and buttons
_joystick_bindings[i].axes = new axis[naxes];
_joystick_bindings[i].buttons = new button[nbuttons];
@ -557,8 +558,8 @@ FGInput::_init_joystick ()
for (j = 0; j < naxes; j++) {
const SGPropertyNode * axis_node = js_node->getChild("axis", j);
if (axis_node == 0) {
SG_LOG(SG_INPUT, SG_DEBUG, "No bindings for axis " << j);
axis_node = js_node->getChild("axis", j, true);
SG_LOG(SG_INPUT, SG_DEBUG, "No bindings for axis " << j);
axis_node = js_node->getChild("axis", j, true);
}
axis &a = _joystick_bindings[i].axes[j];
@ -588,9 +589,9 @@ FGInput::_init_joystick ()
sprintf(buf, "%d", j);
SG_LOG(SG_INPUT, SG_DEBUG, "Initializing button " << j);
_init_button(js_node->getChild("button", j),
_joystick_bindings[i].buttons[j],
buf);
_joystick_bindings[i].buttons[j],
buf);
}
js->setMinRange(minRange);
@ -650,7 +651,7 @@ FGInput::_init_mouse ()
SGPropertyNode * mouse_node = mouse_nodes->getChild("mouse", i, true);
mouse &m = _mouse_bindings[i];
// Grab node pointers
// Grab node pointers
char buf[64];
sprintf(buf, "/devices/status/mice/mouse[%d]/mode", i);
m.mode_node = fgGetNode(buf, true);
@ -661,47 +662,47 @@ FGInput::_init_mouse ()
m.mouse_button_nodes[j]->setBoolValue(false);
}
// Read all the modes
// Read all the modes
m.nModes = mouse_node->getIntValue("mode-count", 1);
m.modes = new mouse_mode[m.nModes];
for (int j = 0; j < m.nModes; j++) {
int k;
// Read the mouse cursor for this mode
// Read the mouse cursor for this mode
SGPropertyNode * mode_node = mouse_node->getChild("mode", j, true);
const char * cursor_name =
mode_node->getStringValue("cursor", "inherit");
mode_node->getStringValue("cursor", "inherit");
m.modes[j].cursor = GLUT_CURSOR_INHERIT;
for (k = 0; mouse_cursor_map[k].name != 0; k++) {
if (!strcmp(mouse_cursor_map[k].name, cursor_name)) {
m.modes[j].cursor = mouse_cursor_map[k].cursor;
break;
}
if (!strcmp(mouse_cursor_map[k].name, cursor_name)) {
m.modes[j].cursor = mouse_cursor_map[k].cursor;
break;
}
}
// Read other properties for this mode
// Read other properties for this mode
m.modes[j].constrained = mode_node->getBoolValue("constrained", false);
m.modes[j].pass_through = mode_node->getBoolValue("pass-through", false);
// Read the button bindings for this mode
// Read the button bindings for this mode
m.modes[j].buttons = new button[MAX_MOUSE_BUTTONS];
char buf[32];
for (k = 0; k < MAX_MOUSE_BUTTONS; k++) {
sprintf(buf, "mouse button %d", k);
SG_LOG(SG_INPUT, SG_DEBUG, "Initializing mouse button " << k);
_init_button(mode_node->getChild("button", k),
m.modes[j].buttons[k],
buf);
sprintf(buf, "mouse button %d", k);
SG_LOG(SG_INPUT, SG_DEBUG, "Initializing mouse button " << k);
_init_button(mode_node->getChild("button", k),
m.modes[j].buttons[k],
buf);
}
// Read the axis bindings for this mode
// Read the axis bindings for this mode
_read_bindings(mode_node->getChild("x-axis", 0, true),
m.modes[j].x_bindings,
FG_MOD_NONE);
m.modes[j].x_bindings,
FG_MOD_NONE);
_read_bindings(mode_node->getChild("y-axis", 0, true),
m.modes[j].y_bindings,
FG_MOD_NONE);
m.modes[j].y_bindings,
FG_MOD_NONE);
}
}
}
@ -709,15 +710,15 @@ FGInput::_init_mouse ()
void
FGInput::_init_button (const SGPropertyNode * node,
button &b,
const string name)
{
button &b,
const string name)
{
if (node == 0) {
SG_LOG(SG_INPUT, SG_DEBUG, "No bindings for button " << name);
} else {
b.is_repeatable = node->getBoolValue("repeatable", b.is_repeatable);
// Get the bindings for the button
// Get the bindings for the button
_read_bindings(node, b.bindings, FG_MOD_NONE);
}
}
@ -733,7 +734,7 @@ FGInput::_update_keyboard ()
void
FGInput::_update_joystick ()
{
int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
int buttons;
// float js_val, diff;
float axis_values[MAX_JOYSTICK_AXES];
@ -750,43 +751,43 @@ FGInput::_update_joystick ()
js->read(&buttons, axis_values);
// Fire bindings for the axes.
// Fire bindings for the axes.
for ( j = 0; j < _joystick_bindings[i].naxes; j++) {
axis &a = _joystick_bindings[i].axes[j];
// Do nothing if the axis position
// is unchanged; only a change in
// position fires the bindings.
// Do nothing if the axis position
// is unchanged; only a change in
// position fires the bindings.
if (fabs(axis_values[j] - a.last_value) > a.tolerance) {
// SG_LOG(SG_INPUT, SG_DEBUG, "Axis " << j << " has moved");
SGPropertyNode node;
a.last_value = axis_values[j];
// SG_LOG(SG_INPUT, SG_DEBUG, "There are "
// << a.bindings[modifiers].size() << " bindings");
for (unsigned int k = 0; k < a.bindings[modifiers].size(); k++)
a.bindings[modifiers][k]->fire(axis_values[j]);
// SG_LOG(SG_INPUT, SG_DEBUG, "Axis " << j << " has moved");
SGPropertyNode node;
a.last_value = axis_values[j];
// SG_LOG(SG_INPUT, SG_DEBUG, "There are "
// << a.bindings[modifiers].size() << " bindings");
for (unsigned int k = 0; k < a.bindings[modifiers].size(); k++)
a.bindings[modifiers][k]->fire(axis_values[j]);
}
// do we have to emulate axis buttons?
// do we have to emulate axis buttons?
if (a.low.bindings[modifiers].size())
_update_button(_joystick_bindings[i].axes[j].low,
modifiers,
axis_values[j] < a.low_threshold,
-1, -1);
_update_button(_joystick_bindings[i].axes[j].low,
modifiers,
axis_values[j] < a.low_threshold,
-1, -1);
if (a.high.bindings[modifiers].size())
_update_button(_joystick_bindings[i].axes[j].high,
modifiers,
axis_values[j] > a.high_threshold,
-1, -1);
_update_button(_joystick_bindings[i].axes[j].high,
modifiers,
axis_values[j] > a.high_threshold,
-1, -1);
}
// Fire bindings for the buttons.
// Fire bindings for the buttons.
for (j = 0; j < _joystick_bindings[i].nbuttons; j++) {
_update_button(_joystick_bindings[i].buttons[j],
modifiers,
(buttons & (1 << j)) > 0,
-1, -1);
modifiers,
(buttons & (1 << j)) > 0,
-1, -1);
}
}
}
@ -812,57 +813,57 @@ FGInput::_update_mouse ()
void
FGInput::_update_button (button &b, int modifiers, bool pressed,
int x, int y)
int x, int y)
{
if (pressed) {
// The press event may be repeated.
// The press event may be repeated.
if (!b.last_state || b.is_repeatable) {
SG_LOG( SG_INPUT, SG_DEBUG, "Button has been pressed" );
for (unsigned int k = 0; k < b.bindings[modifiers].size(); k++)
b.bindings[modifiers][k]->fire(x, y);
b.bindings[modifiers][k]->fire(x, y);
}
} else {
// The release event is never repeated.
// The release event is never repeated.
if (b.last_state) {
SG_LOG( SG_INPUT, SG_DEBUG, "Button has been released" );
for (unsigned int k = 0; k < b.bindings[modifiers|FG_MOD_UP].size(); k++)
b.bindings[modifiers|FG_MOD_UP][k]->fire(x, y);
b.bindings[modifiers|FG_MOD_UP][k]->fire(x, y);
}
}
b.last_state = pressed;
}
void
FGInput::_read_bindings (const SGPropertyNode * node,
binding_list_t * binding_list,
int modifiers)
binding_list_t * binding_list,
int modifiers)
{
SG_LOG(SG_INPUT, SG_DEBUG, "Reading all bindings");
vector<SGPropertyNode_ptr> bindings = node->getChildren("binding");
for (unsigned int i = 0; i < bindings.size(); i++) {
SG_LOG(SG_INPUT, SG_DEBUG, "Reading binding "
<< bindings[i]->getStringValue("command"));
<< bindings[i]->getStringValue("command"));
binding_list[modifiers].push_back(new FGBinding(bindings[i]));
}
// Read nested bindings for modifiers
// Read nested bindings for modifiers
if (node->getChild("mod-up") != 0)
_read_bindings(node->getChild("mod-up"), binding_list,
modifiers|FG_MOD_UP);
modifiers|FG_MOD_UP);
if (node->getChild("mod-shift") != 0)
_read_bindings(node->getChild("mod-shift"), binding_list,
modifiers|FG_MOD_SHIFT);
modifiers|FG_MOD_SHIFT);
if (node->getChild("mod-ctrl") != 0)
_read_bindings(node->getChild("mod-ctrl"), binding_list,
modifiers|FG_MOD_CTRL);
modifiers|FG_MOD_CTRL);
if (node->getChild("mod-alt") != 0)
_read_bindings(node->getChild("mod-alt"), binding_list,
modifiers|FG_MOD_ALT);
modifiers|FG_MOD_ALT);
}
@ -871,28 +872,28 @@ FGInput::_find_key_bindings (unsigned int k, int modifiers)
{
button &b = _key_bindings[k];
// Try it straight, first.
// Try it straight, first.
if (b.bindings[modifiers].size() > 0)
return b.bindings[modifiers];
// Try removing the control modifier
// for control keys.
// Try removing the control modifier
// for control keys.
else if ((modifiers&FG_MOD_CTRL) && iscntrl(k))
return _find_key_bindings(k, modifiers&~FG_MOD_CTRL);
// Try removing shift modifier
// for upper case or any punctuation
// (since different keyboards will
// shift different punctuation types)
// Try removing shift modifier
// for upper case or any punctuation
// (since different keyboards will
// shift different punctuation types)
else if ((modifiers&FG_MOD_SHIFT) && (isupper(k) || ispunct(k)))
return _find_key_bindings(k, modifiers&~FG_MOD_SHIFT);
// Try removing alt modifier for
// high-bit characters.
// Try removing alt modifier for
// high-bit characters.
else if ((modifiers&FG_MOD_ALT) && k >= 128 && k < 256)
return _find_key_bindings(k, modifiers&~FG_MOD_ALT);
// Give up and return the empty vector.
// Give up and return the empty vector.
else
return b.bindings[modifiers];
}
@ -911,7 +912,7 @@ FGInput::button::button ()
FGInput::button::~button ()
{
// FIXME: memory leak
// FIXME: memory leak
// for (int i = 0; i < FG_MOD_MAX; i++)
// for (int j = 0; i < bindings[i].size(); j++)
// delete bindings[i][j];
@ -971,7 +972,7 @@ FGInput::mouse_mode::mouse_mode ()
FGInput::mouse_mode::~mouse_mode ()
{
// FIXME: memory leak
// FIXME: memory leak
// for (int i = 0; i < FG_MOD_MAX; i++) {
// int j;
// for (j = 0; i < x_bindings[i].size(); j++)
@ -1036,7 +1037,7 @@ static inline int get_mods ()
void
GLUTkey(unsigned char k, int x, int y)
{
// Give PUI a chance to grab it first.
// Give PUI a chance to grab it first.
if (!puKeyboard(k, PU_DOWN)) {
if (default_input != 0)
default_input->doKey(k, get_mods(), x, y);
@ -1053,7 +1054,7 @@ GLUTkeyup(unsigned char k, int x, int y)
void
GLUTspecialkey(int k, int x, int y)
{
// Give PUI a chance to grab it first.
// Give PUI a chance to grab it first.
if (!puKeyboard(k + PU_KEY_GLUT_SPECIAL_OFFSET, PU_DOWN)) {
if (default_input != 0)
default_input->doKey(k + 256, get_mods(), x, y);