Patch from Andy Ross:
Indeed, there was no check for panel visibility in the input code. I guess we've never noticed because nothing was fighting for the same real estate in the past. This one-liner appears to fix the problem. [also converted all tabs to spaces for Norm Vine]
This commit is contained in:
parent
b57a78e637
commit
dd10ae6ba8
1 changed files with 184 additions and 183 deletions
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@ -98,8 +98,8 @@ FGBinding::FGBinding (const SGPropertyNode * node)
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FGBinding::~FGBinding ()
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{
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// delete _arg; // Delete the saved arguments
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// delete _command_state; // Delete the saved command state
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// delete _arg; // Delete the saved arguments
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// delete _command_state; // Delete the saved command state
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}
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void
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@ -139,7 +139,7 @@ FGBinding::fire () const
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SG_LOG(SG_INPUT, SG_WARN, "No command attached to binding");
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} else if (!(*_command)(_arg)) {
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SG_LOG(SG_INPUT, SG_ALERT, "Failed to execute command "
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<< _command_name);
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<< _command_name);
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}
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}
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}
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@ -157,9 +157,9 @@ void
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FGBinding::fire (double setting) const
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{
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if (test()) {
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// A value is automatically added to
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// the args
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if (_setting == 0) // save the setting node for efficiency
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// A value is automatically added to
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// the args
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if (_setting == 0) // save the setting node for efficiency
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_setting = _arg->getChild("setting", 0, true);
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_setting->setDoubleValue(setting);
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fire();
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@ -172,7 +172,7 @@ FGBinding::fire (double setting) const
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// Implementation of FGInput.
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////////////////////////////////////////////////////////////////////////
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// From main.cxx
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// From main.cxx
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extern void fgReshape( int width, int height );
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@ -237,9 +237,9 @@ void
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FGInput::doKey (int k, int modifiers, int x, int y)
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{
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SG_LOG( SG_INPUT, SG_DEBUG, "User pressed key " << k
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<< " with modifiers " << modifiers );
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<< " with modifiers " << modifiers );
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// Sanity check.
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// Sanity check.
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if (k < 0 || k >= MAX_KEYS) {
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SG_LOG(SG_INPUT, SG_WARN, "Key value " << k << " out of range");
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return;
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@ -247,40 +247,40 @@ FGInput::doKey (int k, int modifiers, int x, int y)
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button &b = _key_bindings[k];
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// Key pressed.
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// Key pressed.
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if (modifiers&FG_MOD_UP == 0) {
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SG_LOG( SG_INPUT, SG_DEBUG, "User pressed key " << k
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<< " with modifiers " << modifiers );
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<< " with modifiers " << modifiers );
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if (!b.last_state || b.is_repeatable) {
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const binding_list_t &bindings =
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_find_key_bindings(k, modifiers);
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_find_key_bindings(k, modifiers);
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int max = bindings.size();
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if (max > 0) {
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for (int i = 0; i < max; i++)
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bindings[i]->fire();
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return;
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for (int i = 0; i < max; i++)
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bindings[i]->fire();
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return;
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}
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}
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}
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// Key released.
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// Key released.
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else {
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SG_LOG(SG_INPUT, SG_DEBUG, "User released key " << k
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<< " with modifiers " << modifiers);
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<< " with modifiers " << modifiers);
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if (b.last_state) {
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const binding_list_t &bindings =
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_find_key_bindings(k, modifiers);
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_find_key_bindings(k, modifiers);
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int max = bindings.size();
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if (max > 0) {
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for (int i = 0; i < max; i++)
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bindings[i]->fire();
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return;
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for (int i = 0; i < max; i++)
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bindings[i]->fire();
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return;
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}
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}
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}
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// Use the old, default actions.
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// Use the old, default actions.
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SG_LOG( SG_INPUT, SG_DEBUG, "(No user binding.)" );
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if (modifiers&FG_MOD_UP)
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return;
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@ -289,71 +289,71 @@ FGInput::doKey (int k, int modifiers, int x, int y)
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if (modifiers & FG_MOD_SHIFT) {
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switch (k) {
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case 72: // H key
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HUD_brightkey( true );
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return;
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case 73: // I key
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// Minimal Hud
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fgHUDInit2(¤t_aircraft);
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return;
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}
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switch (k) {
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case 72: // H key
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HUD_brightkey( true );
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return;
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case 73: // I key
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// Minimal Hud
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fgHUDInit2(¤t_aircraft);
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return;
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}
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} else {
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SG_LOG( SG_INPUT, SG_DEBUG, "" );
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switch (k) {
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case 104: // h key
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HUD_masterswitch( true );
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return;
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case 105: // i key
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fgHUDInit(¤t_aircraft); // normal HUD
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return;
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SG_LOG( SG_INPUT, SG_DEBUG, "" );
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switch (k) {
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case 104: // h key
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HUD_masterswitch( true );
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return;
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case 105: // i key
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fgHUDInit(¤t_aircraft); // normal HUD
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return;
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// START SPECIALS
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case 256+GLUT_KEY_F6: // F6 toggles Autopilot target location
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if ( globals->get_autopilot()->get_HeadingMode() !=
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FGAutopilot::FG_HEADING_WAYPOINT ) {
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globals->get_autopilot()->set_HeadingMode(
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FGAutopilot::FG_HEADING_WAYPOINT );
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globals->get_autopilot()->set_HeadingEnabled( true );
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} else {
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globals->get_autopilot()->set_HeadingMode(
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FGAutopilot::FG_TC_HEADING_LOCK );
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}
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return;
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case 256+GLUT_KEY_F8: {// F8 toggles fog ... off fastest nicest...
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const string &fog = fgGetString("/sim/rendering/fog");
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if (fog == "disabled") {
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fgSetString("/sim/rendering/fog", "fastest");
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SG_LOG(SG_INPUT, SG_INFO, "Fog enabled, hint=fastest");
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} else if (fog == "fastest") {
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fgSetString("/sim/rendering/fog", "nicest");
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SG_LOG(SG_INPUT, SG_INFO, "Fog enabled, hint=nicest");
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} else if (fog == "nicest") {
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fgSetString("/sim/rendering/fog", "disabled");
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SG_LOG(SG_INPUT, SG_INFO, "Fog disabled");
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} else {
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fgSetString("/sim/rendering/fog", "disabled");
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SG_LOG(SG_INPUT, SG_ALERT, "Unrecognized fog type "
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<< fog << ", changed to 'disabled'");
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}
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return;
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}
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case 256+GLUT_KEY_F10: // F10 toggles menu on and off...
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SG_LOG(SG_INPUT, SG_INFO, "Invoking call back function");
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guiToggleMenu();
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return;
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case 256+GLUT_KEY_F11: // F11 Altitude Dialog.
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SG_LOG(SG_INPUT, SG_INFO, "Invoking Altitude call back function");
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NewAltitude( NULL );
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return;
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case 256+GLUT_KEY_F12: // F12 Heading Dialog...
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SG_LOG(SG_INPUT, SG_INFO, "Invoking Heading call back function");
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NewHeading( NULL );
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return;
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}
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if ( globals->get_autopilot()->get_HeadingMode() !=
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FGAutopilot::FG_HEADING_WAYPOINT ) {
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globals->get_autopilot()->set_HeadingMode(
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FGAutopilot::FG_HEADING_WAYPOINT );
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globals->get_autopilot()->set_HeadingEnabled( true );
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} else {
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globals->get_autopilot()->set_HeadingMode(
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FGAutopilot::FG_TC_HEADING_LOCK );
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}
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return;
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case 256+GLUT_KEY_F8: {// F8 toggles fog ... off fastest nicest...
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const string &fog = fgGetString("/sim/rendering/fog");
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if (fog == "disabled") {
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fgSetString("/sim/rendering/fog", "fastest");
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SG_LOG(SG_INPUT, SG_INFO, "Fog enabled, hint=fastest");
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} else if (fog == "fastest") {
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fgSetString("/sim/rendering/fog", "nicest");
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SG_LOG(SG_INPUT, SG_INFO, "Fog enabled, hint=nicest");
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} else if (fog == "nicest") {
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fgSetString("/sim/rendering/fog", "disabled");
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SG_LOG(SG_INPUT, SG_INFO, "Fog disabled");
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} else {
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fgSetString("/sim/rendering/fog", "disabled");
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SG_LOG(SG_INPUT, SG_ALERT, "Unrecognized fog type "
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<< fog << ", changed to 'disabled'");
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}
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return;
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}
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case 256+GLUT_KEY_F10: // F10 toggles menu on and off...
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SG_LOG(SG_INPUT, SG_INFO, "Invoking call back function");
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guiToggleMenu();
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return;
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case 256+GLUT_KEY_F11: // F11 Altitude Dialog.
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SG_LOG(SG_INPUT, SG_INFO, "Invoking Altitude call back function");
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NewAltitude( NULL );
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return;
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case 256+GLUT_KEY_F12: // F12 Heading Dialog...
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SG_LOG(SG_INPUT, SG_INFO, "Invoking Heading call back function");
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NewHeading( NULL );
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return;
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}
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// END SPECIALS
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@ -363,32 +363,33 @@ FGInput::doKey (int k, int modifiers, int x, int y)
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void
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FGInput::doMouseClick (int b, int updown, int x, int y)
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{
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int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
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int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
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mouse &m = _mouse_bindings[0];
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mouse_mode &mode = m.modes[m.current_mode];
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// Let the property manager know.
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// Let the property manager know.
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if (b >= 0 && b < MAX_MOUSE_BUTTONS)
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m.mouse_button_nodes[b]->setBoolValue(updown == GLUT_DOWN);
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// Pass on to PUI and the panel if
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// requested, and return if one of
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// them consumes the event.
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// Pass on to PUI and the panel if
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// requested, and return if one of
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// them consumes the event.
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if (mode.pass_through) {
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if (puMouse(b, updown, x, y))
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return;
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else if ((current_panel != 0) &&
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current_panel->getVisibility() &&
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current_panel->doMouseAction(b, updown, x, y))
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return;
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else if (fgHandle3DPanelMouseEvent(b, updown, x, y))
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return;
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}
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// OK, PUI and the panel didn't want the click
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// OK, PUI and the panel didn't want the click
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if (b >= MAX_MOUSE_BUTTONS) {
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SG_LOG(SG_INPUT, SG_ALERT, "Mouse button " << b
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<< " where only " << MAX_MOUSE_BUTTONS << " expected");
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<< " where only " << MAX_MOUSE_BUTTONS << " expected");
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return;
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}
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@ -398,7 +399,7 @@ FGInput::doMouseClick (int b, int updown, int x, int y)
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void
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FGInput::doMouseMotion (int x, int y)
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{
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int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
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int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
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int xsize = fgGetInt("/sim/startup/xsize", 800);
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int ysize = fgGetInt("/sim/startup/ysize", 600);
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@ -407,13 +408,13 @@ FGInput::doMouseMotion (int x, int y)
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return;
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mouse_mode &mode = m.modes[m.current_mode];
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// Pass on to PUI if requested, and return
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// if PUI consumed the event.
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// Pass on to PUI if requested, and return
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// if PUI consumed the event.
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if (mode.pass_through && puMouse(x, y))
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return;
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// OK, PUI didn't want the event,
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// so we can play with it.
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// OK, PUI didn't want the event,
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// so we can play with it.
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if (x != m.x) {
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int delta = x - m.x;
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for (unsigned int i = 0; i < mode.x_bindings[modifiers].size(); i++)
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@ -425,7 +426,7 @@ FGInput::doMouseMotion (int x, int y)
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mode.y_bindings[modifiers][i]->fire(double(delta), double(ysize));
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}
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// Constrain the mouse if requested
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// Constrain the mouse if requested
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if (mode.constrained) {
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bool need_warp = false;
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if (x <= 0) {
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@ -454,7 +455,7 @@ FGInput::doMouseMotion (int x, int y)
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void
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FGInput::_init_keyboard ()
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{
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// TODO: zero the old bindings first.
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// TODO: zero the old bindings first.
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SG_LOG(SG_INPUT, SG_DEBUG, "Initializing key bindings");
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SGPropertyNode * key_nodes = fgGetNode("/input/keyboard");
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if (key_nodes == 0) {
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@ -475,7 +476,7 @@ FGInput::_init_keyboard ()
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void
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FGInput::_init_joystick ()
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{
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// TODO: zero the old bindings first.
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// TODO: zero the old bindings first.
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SG_LOG(SG_INPUT, SG_DEBUG, "Initializing joystick bindings");
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SGPropertyNode * js_nodes = fgGetNode("/input/joysticks");
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if (js_nodes == 0) {
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@ -499,10 +500,10 @@ FGInput::_init_joystick ()
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bool found_js = false;
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const char * name = js->getName();
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SG_LOG(SG_INPUT, SG_INFO, "Looking for bindings for joystick \""
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<< name << '"');
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<< name << '"');
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vector<SGPropertyNode_ptr> nodes = js_nodes->getChildren("js-named");
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for (unsigned int i = 0; i < nodes.size(); i++) {
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SGPropertyNode_ptr node = nodes[i];
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SGPropertyNode_ptr node = nodes[i];
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vector<SGPropertyNode_ptr> name_nodes = node->getChildren("name");
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for (unsigned int j = 0; j < name_nodes.size(); j++) {
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const char * js_name = name_nodes[j]->getStringValue();
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@ -527,7 +528,7 @@ FGInput::_init_joystick ()
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#else
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int nbuttons = MAX_JOYSTICK_BUTTONS;
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#endif
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int naxes = js->getNumAxes();
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if (naxes > MAX_JOYSTICK_AXES) naxes = MAX_JOYSTICK_AXES;
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_joystick_bindings[i].naxes = naxes;
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@ -535,17 +536,17 @@ FGInput::_init_joystick ()
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SG_LOG(SG_INPUT, SG_DEBUG, "Initializing joystick " << i);
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// Set up range arrays
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// Set up range arrays
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float minRange[MAX_JOYSTICK_AXES];
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float maxRange[MAX_JOYSTICK_AXES];
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float center[MAX_JOYSTICK_AXES];
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// Initialize with default values
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// Initialize with default values
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js->getMinRange(minRange);
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js->getMaxRange(maxRange);
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js->getCenter(center);
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// Allocate axes and buttons
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// Allocate axes and buttons
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_joystick_bindings[i].axes = new axis[naxes];
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_joystick_bindings[i].buttons = new button[nbuttons];
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@ -557,8 +558,8 @@ FGInput::_init_joystick ()
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for (j = 0; j < naxes; j++) {
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const SGPropertyNode * axis_node = js_node->getChild("axis", j);
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if (axis_node == 0) {
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SG_LOG(SG_INPUT, SG_DEBUG, "No bindings for axis " << j);
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axis_node = js_node->getChild("axis", j, true);
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SG_LOG(SG_INPUT, SG_DEBUG, "No bindings for axis " << j);
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axis_node = js_node->getChild("axis", j, true);
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}
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axis &a = _joystick_bindings[i].axes[j];
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@ -588,9 +589,9 @@ FGInput::_init_joystick ()
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sprintf(buf, "%d", j);
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SG_LOG(SG_INPUT, SG_DEBUG, "Initializing button " << j);
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_init_button(js_node->getChild("button", j),
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_joystick_bindings[i].buttons[j],
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buf);
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_joystick_bindings[i].buttons[j],
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buf);
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}
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js->setMinRange(minRange);
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@ -650,7 +651,7 @@ FGInput::_init_mouse ()
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SGPropertyNode * mouse_node = mouse_nodes->getChild("mouse", i, true);
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mouse &m = _mouse_bindings[i];
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// Grab node pointers
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// Grab node pointers
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char buf[64];
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sprintf(buf, "/devices/status/mice/mouse[%d]/mode", i);
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m.mode_node = fgGetNode(buf, true);
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@ -661,47 +662,47 @@ FGInput::_init_mouse ()
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m.mouse_button_nodes[j]->setBoolValue(false);
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}
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// Read all the modes
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// Read all the modes
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m.nModes = mouse_node->getIntValue("mode-count", 1);
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m.modes = new mouse_mode[m.nModes];
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for (int j = 0; j < m.nModes; j++) {
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int k;
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// Read the mouse cursor for this mode
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// Read the mouse cursor for this mode
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SGPropertyNode * mode_node = mouse_node->getChild("mode", j, true);
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const char * cursor_name =
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mode_node->getStringValue("cursor", "inherit");
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mode_node->getStringValue("cursor", "inherit");
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m.modes[j].cursor = GLUT_CURSOR_INHERIT;
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for (k = 0; mouse_cursor_map[k].name != 0; k++) {
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if (!strcmp(mouse_cursor_map[k].name, cursor_name)) {
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m.modes[j].cursor = mouse_cursor_map[k].cursor;
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break;
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}
|
||||
if (!strcmp(mouse_cursor_map[k].name, cursor_name)) {
|
||||
m.modes[j].cursor = mouse_cursor_map[k].cursor;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Read other properties for this mode
|
||||
// Read other properties for this mode
|
||||
m.modes[j].constrained = mode_node->getBoolValue("constrained", false);
|
||||
m.modes[j].pass_through = mode_node->getBoolValue("pass-through", false);
|
||||
|
||||
// Read the button bindings for this mode
|
||||
// Read the button bindings for this mode
|
||||
m.modes[j].buttons = new button[MAX_MOUSE_BUTTONS];
|
||||
char buf[32];
|
||||
for (k = 0; k < MAX_MOUSE_BUTTONS; k++) {
|
||||
sprintf(buf, "mouse button %d", k);
|
||||
SG_LOG(SG_INPUT, SG_DEBUG, "Initializing mouse button " << k);
|
||||
_init_button(mode_node->getChild("button", k),
|
||||
m.modes[j].buttons[k],
|
||||
buf);
|
||||
sprintf(buf, "mouse button %d", k);
|
||||
SG_LOG(SG_INPUT, SG_DEBUG, "Initializing mouse button " << k);
|
||||
_init_button(mode_node->getChild("button", k),
|
||||
m.modes[j].buttons[k],
|
||||
buf);
|
||||
}
|
||||
|
||||
// Read the axis bindings for this mode
|
||||
// Read the axis bindings for this mode
|
||||
_read_bindings(mode_node->getChild("x-axis", 0, true),
|
||||
m.modes[j].x_bindings,
|
||||
FG_MOD_NONE);
|
||||
m.modes[j].x_bindings,
|
||||
FG_MOD_NONE);
|
||||
_read_bindings(mode_node->getChild("y-axis", 0, true),
|
||||
m.modes[j].y_bindings,
|
||||
FG_MOD_NONE);
|
||||
m.modes[j].y_bindings,
|
||||
FG_MOD_NONE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -709,15 +710,15 @@ FGInput::_init_mouse ()
|
|||
|
||||
void
|
||||
FGInput::_init_button (const SGPropertyNode * node,
|
||||
button &b,
|
||||
const string name)
|
||||
{
|
||||
button &b,
|
||||
const string name)
|
||||
{
|
||||
if (node == 0) {
|
||||
SG_LOG(SG_INPUT, SG_DEBUG, "No bindings for button " << name);
|
||||
} else {
|
||||
b.is_repeatable = node->getBoolValue("repeatable", b.is_repeatable);
|
||||
|
||||
// Get the bindings for the button
|
||||
// Get the bindings for the button
|
||||
_read_bindings(node, b.bindings, FG_MOD_NONE);
|
||||
}
|
||||
}
|
||||
|
@ -733,7 +734,7 @@ FGInput::_update_keyboard ()
|
|||
void
|
||||
FGInput::_update_joystick ()
|
||||
{
|
||||
int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
|
||||
int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
|
||||
int buttons;
|
||||
// float js_val, diff;
|
||||
float axis_values[MAX_JOYSTICK_AXES];
|
||||
|
@ -750,43 +751,43 @@ FGInput::_update_joystick ()
|
|||
js->read(&buttons, axis_values);
|
||||
|
||||
|
||||
// Fire bindings for the axes.
|
||||
// Fire bindings for the axes.
|
||||
for ( j = 0; j < _joystick_bindings[i].naxes; j++) {
|
||||
axis &a = _joystick_bindings[i].axes[j];
|
||||
|
||||
// Do nothing if the axis position
|
||||
// is unchanged; only a change in
|
||||
// position fires the bindings.
|
||||
// Do nothing if the axis position
|
||||
// is unchanged; only a change in
|
||||
// position fires the bindings.
|
||||
if (fabs(axis_values[j] - a.last_value) > a.tolerance) {
|
||||
// SG_LOG(SG_INPUT, SG_DEBUG, "Axis " << j << " has moved");
|
||||
SGPropertyNode node;
|
||||
a.last_value = axis_values[j];
|
||||
// SG_LOG(SG_INPUT, SG_DEBUG, "There are "
|
||||
// << a.bindings[modifiers].size() << " bindings");
|
||||
for (unsigned int k = 0; k < a.bindings[modifiers].size(); k++)
|
||||
a.bindings[modifiers][k]->fire(axis_values[j]);
|
||||
// SG_LOG(SG_INPUT, SG_DEBUG, "Axis " << j << " has moved");
|
||||
SGPropertyNode node;
|
||||
a.last_value = axis_values[j];
|
||||
// SG_LOG(SG_INPUT, SG_DEBUG, "There are "
|
||||
// << a.bindings[modifiers].size() << " bindings");
|
||||
for (unsigned int k = 0; k < a.bindings[modifiers].size(); k++)
|
||||
a.bindings[modifiers][k]->fire(axis_values[j]);
|
||||
}
|
||||
|
||||
// do we have to emulate axis buttons?
|
||||
// do we have to emulate axis buttons?
|
||||
if (a.low.bindings[modifiers].size())
|
||||
_update_button(_joystick_bindings[i].axes[j].low,
|
||||
modifiers,
|
||||
axis_values[j] < a.low_threshold,
|
||||
-1, -1);
|
||||
_update_button(_joystick_bindings[i].axes[j].low,
|
||||
modifiers,
|
||||
axis_values[j] < a.low_threshold,
|
||||
-1, -1);
|
||||
|
||||
if (a.high.bindings[modifiers].size())
|
||||
_update_button(_joystick_bindings[i].axes[j].high,
|
||||
modifiers,
|
||||
axis_values[j] > a.high_threshold,
|
||||
-1, -1);
|
||||
_update_button(_joystick_bindings[i].axes[j].high,
|
||||
modifiers,
|
||||
axis_values[j] > a.high_threshold,
|
||||
-1, -1);
|
||||
}
|
||||
|
||||
// Fire bindings for the buttons.
|
||||
// Fire bindings for the buttons.
|
||||
for (j = 0; j < _joystick_bindings[i].nbuttons; j++) {
|
||||
_update_button(_joystick_bindings[i].buttons[j],
|
||||
modifiers,
|
||||
(buttons & (1 << j)) > 0,
|
||||
-1, -1);
|
||||
modifiers,
|
||||
(buttons & (1 << j)) > 0,
|
||||
-1, -1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -812,57 +813,57 @@ FGInput::_update_mouse ()
|
|||
|
||||
void
|
||||
FGInput::_update_button (button &b, int modifiers, bool pressed,
|
||||
int x, int y)
|
||||
int x, int y)
|
||||
{
|
||||
if (pressed) {
|
||||
// The press event may be repeated.
|
||||
// The press event may be repeated.
|
||||
if (!b.last_state || b.is_repeatable) {
|
||||
SG_LOG( SG_INPUT, SG_DEBUG, "Button has been pressed" );
|
||||
for (unsigned int k = 0; k < b.bindings[modifiers].size(); k++)
|
||||
b.bindings[modifiers][k]->fire(x, y);
|
||||
b.bindings[modifiers][k]->fire(x, y);
|
||||
}
|
||||
} else {
|
||||
// The release event is never repeated.
|
||||
// The release event is never repeated.
|
||||
if (b.last_state) {
|
||||
SG_LOG( SG_INPUT, SG_DEBUG, "Button has been released" );
|
||||
for (unsigned int k = 0; k < b.bindings[modifiers|FG_MOD_UP].size(); k++)
|
||||
b.bindings[modifiers|FG_MOD_UP][k]->fire(x, y);
|
||||
b.bindings[modifiers|FG_MOD_UP][k]->fire(x, y);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
b.last_state = pressed;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
FGInput::_read_bindings (const SGPropertyNode * node,
|
||||
binding_list_t * binding_list,
|
||||
int modifiers)
|
||||
binding_list_t * binding_list,
|
||||
int modifiers)
|
||||
{
|
||||
SG_LOG(SG_INPUT, SG_DEBUG, "Reading all bindings");
|
||||
vector<SGPropertyNode_ptr> bindings = node->getChildren("binding");
|
||||
for (unsigned int i = 0; i < bindings.size(); i++) {
|
||||
SG_LOG(SG_INPUT, SG_DEBUG, "Reading binding "
|
||||
<< bindings[i]->getStringValue("command"));
|
||||
<< bindings[i]->getStringValue("command"));
|
||||
binding_list[modifiers].push_back(new FGBinding(bindings[i]));
|
||||
}
|
||||
|
||||
// Read nested bindings for modifiers
|
||||
// Read nested bindings for modifiers
|
||||
if (node->getChild("mod-up") != 0)
|
||||
_read_bindings(node->getChild("mod-up"), binding_list,
|
||||
modifiers|FG_MOD_UP);
|
||||
modifiers|FG_MOD_UP);
|
||||
|
||||
if (node->getChild("mod-shift") != 0)
|
||||
_read_bindings(node->getChild("mod-shift"), binding_list,
|
||||
modifiers|FG_MOD_SHIFT);
|
||||
modifiers|FG_MOD_SHIFT);
|
||||
|
||||
if (node->getChild("mod-ctrl") != 0)
|
||||
_read_bindings(node->getChild("mod-ctrl"), binding_list,
|
||||
modifiers|FG_MOD_CTRL);
|
||||
modifiers|FG_MOD_CTRL);
|
||||
|
||||
if (node->getChild("mod-alt") != 0)
|
||||
_read_bindings(node->getChild("mod-alt"), binding_list,
|
||||
modifiers|FG_MOD_ALT);
|
||||
modifiers|FG_MOD_ALT);
|
||||
}
|
||||
|
||||
|
||||
|
@ -871,28 +872,28 @@ FGInput::_find_key_bindings (unsigned int k, int modifiers)
|
|||
{
|
||||
button &b = _key_bindings[k];
|
||||
|
||||
// Try it straight, first.
|
||||
// Try it straight, first.
|
||||
if (b.bindings[modifiers].size() > 0)
|
||||
return b.bindings[modifiers];
|
||||
|
||||
// Try removing the control modifier
|
||||
// for control keys.
|
||||
// Try removing the control modifier
|
||||
// for control keys.
|
||||
else if ((modifiers&FG_MOD_CTRL) && iscntrl(k))
|
||||
return _find_key_bindings(k, modifiers&~FG_MOD_CTRL);
|
||||
|
||||
// Try removing shift modifier
|
||||
// for upper case or any punctuation
|
||||
// (since different keyboards will
|
||||
// shift different punctuation types)
|
||||
// Try removing shift modifier
|
||||
// for upper case or any punctuation
|
||||
// (since different keyboards will
|
||||
// shift different punctuation types)
|
||||
else if ((modifiers&FG_MOD_SHIFT) && (isupper(k) || ispunct(k)))
|
||||
return _find_key_bindings(k, modifiers&~FG_MOD_SHIFT);
|
||||
|
||||
// Try removing alt modifier for
|
||||
// high-bit characters.
|
||||
// Try removing alt modifier for
|
||||
// high-bit characters.
|
||||
else if ((modifiers&FG_MOD_ALT) && k >= 128 && k < 256)
|
||||
return _find_key_bindings(k, modifiers&~FG_MOD_ALT);
|
||||
|
||||
// Give up and return the empty vector.
|
||||
// Give up and return the empty vector.
|
||||
else
|
||||
return b.bindings[modifiers];
|
||||
}
|
||||
|
@ -911,7 +912,7 @@ FGInput::button::button ()
|
|||
|
||||
FGInput::button::~button ()
|
||||
{
|
||||
// FIXME: memory leak
|
||||
// FIXME: memory leak
|
||||
// for (int i = 0; i < FG_MOD_MAX; i++)
|
||||
// for (int j = 0; i < bindings[i].size(); j++)
|
||||
// delete bindings[i][j];
|
||||
|
@ -971,7 +972,7 @@ FGInput::mouse_mode::mouse_mode ()
|
|||
|
||||
FGInput::mouse_mode::~mouse_mode ()
|
||||
{
|
||||
// FIXME: memory leak
|
||||
// FIXME: memory leak
|
||||
// for (int i = 0; i < FG_MOD_MAX; i++) {
|
||||
// int j;
|
||||
// for (j = 0; i < x_bindings[i].size(); j++)
|
||||
|
@ -1036,7 +1037,7 @@ static inline int get_mods ()
|
|||
void
|
||||
GLUTkey(unsigned char k, int x, int y)
|
||||
{
|
||||
// Give PUI a chance to grab it first.
|
||||
// Give PUI a chance to grab it first.
|
||||
if (!puKeyboard(k, PU_DOWN)) {
|
||||
if (default_input != 0)
|
||||
default_input->doKey(k, get_mods(), x, y);
|
||||
|
@ -1053,7 +1054,7 @@ GLUTkeyup(unsigned char k, int x, int y)
|
|||
void
|
||||
GLUTspecialkey(int k, int x, int y)
|
||||
{
|
||||
// Give PUI a chance to grab it first.
|
||||
// Give PUI a chance to grab it first.
|
||||
if (!puKeyboard(k + PU_KEY_GLUT_SPECIAL_OFFSET, PU_DOWN)) {
|
||||
if (default_input != 0)
|
||||
default_input->doKey(k + 256, get_mods(), x, y);
|
||||
|
|
Loading…
Add table
Reference in a new issue