1
0
Fork 0

Preallocate proper ssg list sizes when building list structures so plib

doesn't need to waste time extending it's list sizes.
This commit is contained in:
curt 2002-10-21 16:26:34 +00:00
parent a4c06de42f
commit 4496bf341d

View file

@ -58,8 +58,8 @@ ssgLeaf *gen_directional_light( sgVec3 pt, sgVec3 dir, sgVec3 up,
sgVectorProductVec3( perp, dir, up );
ssgVertexArray *vl = new ssgVertexArray( 3 );
ssgNormalArray *nl = new ssgNormalArray( 1 );
ssgColourArray *cl = new ssgColourArray( 1 );
ssgNormalArray *nl = new ssgNormalArray( 3 );
ssgColourArray *cl = new ssgColourArray( 3 );
// front face
sgVec3 tmp3;
@ -143,9 +143,9 @@ ssgLeaf *gen_dir_light_group( const point_list &nodes,
sgVec3 nup;
sgNormalizeVec3( nup, up );
ssgVertexArray *vl = new ssgVertexArray( 3 );
ssgNormalArray *nl = new ssgNormalArray( 3 );
ssgColourArray *cl = new ssgColourArray( 3 );
ssgVertexArray *vl = new ssgVertexArray( 3 * pnt_i.size() );
ssgNormalArray *nl = new ssgNormalArray( 3 * pnt_i.size() );
ssgColourArray *cl = new ssgColourArray( 3 * pnt_i.size() );
unsigned int i;
sgVec3 pt, normal;
@ -210,9 +210,9 @@ ssgTimedSelector *gen_reil_lights( const point_list &nodes,
sgVec3 nup;
sgNormalizeVec3( nup, up );
ssgVertexArray *vl = new ssgVertexArray( 6 );
ssgNormalArray *nl = new ssgNormalArray( 6 );
ssgColourArray *cl = new ssgColourArray( 6 );
ssgVertexArray *vl = new ssgVertexArray( 3 * pnt_i.size() );
ssgNormalArray *nl = new ssgNormalArray( 3 * pnt_i.size() );
ssgColourArray *cl = new ssgColourArray( 3 * pnt_i.size() );
unsigned int i;
sgVec3 pt, normal;
@ -296,9 +296,9 @@ ssgTimedSelector *gen_rabbit_lights( const point_list &nodes,
int i;
sgVec3 pt, normal;
for ( i = (int)pnt_i.size() - 1; i >= 0; --i ) {
ssgVertexArray *vl = new ssgVertexArray( 3 );
ssgNormalArray *nl = new ssgNormalArray( 3 );
ssgColourArray *cl = new ssgColourArray( 3 );
ssgVertexArray *vl = new ssgVertexArray( 3 * pnt_i.size() );
ssgNormalArray *nl = new ssgNormalArray( 3 * pnt_i.size() );
ssgColourArray *cl = new ssgColourArray( 3 * pnt_i.size() );
sgSetVec3( pt, nodes[pnt_i[i]][0], nodes[pnt_i[i]][1],
nodes[pnt_i[i]][2] );
@ -366,8 +366,8 @@ ssgTimedSelector *gen_rabbit_lights( const point_list &nodes,
ssgLeaf *gen_normal_line( sgVec3 pt, sgVec3 dir, sgVec3 up ) {
ssgVertexArray *vl = new ssgVertexArray( 3 );
ssgNormalArray *nl = new ssgNormalArray( 1 );
ssgColourArray *cl = new ssgColourArray( 1 );
ssgNormalArray *nl = new ssgNormalArray( 3 );
ssgColourArray *cl = new ssgColourArray( 3 );
sgVec3 tmp3;
sgCopyVec3( tmp3, pt );