Preallocate proper ssg list sizes when building list structures so plib
doesn't need to waste time extending it's list sizes.
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a4c06de42f
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4496bf341d
1 changed files with 13 additions and 13 deletions
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@ -58,8 +58,8 @@ ssgLeaf *gen_directional_light( sgVec3 pt, sgVec3 dir, sgVec3 up,
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sgVectorProductVec3( perp, dir, up );
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ssgVertexArray *vl = new ssgVertexArray( 3 );
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ssgNormalArray *nl = new ssgNormalArray( 1 );
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ssgColourArray *cl = new ssgColourArray( 1 );
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ssgNormalArray *nl = new ssgNormalArray( 3 );
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ssgColourArray *cl = new ssgColourArray( 3 );
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// front face
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sgVec3 tmp3;
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@ -143,9 +143,9 @@ ssgLeaf *gen_dir_light_group( const point_list &nodes,
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sgVec3 nup;
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sgNormalizeVec3( nup, up );
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ssgVertexArray *vl = new ssgVertexArray( 3 );
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ssgNormalArray *nl = new ssgNormalArray( 3 );
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ssgColourArray *cl = new ssgColourArray( 3 );
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ssgVertexArray *vl = new ssgVertexArray( 3 * pnt_i.size() );
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ssgNormalArray *nl = new ssgNormalArray( 3 * pnt_i.size() );
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ssgColourArray *cl = new ssgColourArray( 3 * pnt_i.size() );
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unsigned int i;
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sgVec3 pt, normal;
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@ -210,9 +210,9 @@ ssgTimedSelector *gen_reil_lights( const point_list &nodes,
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sgVec3 nup;
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sgNormalizeVec3( nup, up );
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ssgVertexArray *vl = new ssgVertexArray( 6 );
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ssgNormalArray *nl = new ssgNormalArray( 6 );
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ssgColourArray *cl = new ssgColourArray( 6 );
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ssgVertexArray *vl = new ssgVertexArray( 3 * pnt_i.size() );
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ssgNormalArray *nl = new ssgNormalArray( 3 * pnt_i.size() );
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ssgColourArray *cl = new ssgColourArray( 3 * pnt_i.size() );
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unsigned int i;
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sgVec3 pt, normal;
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@ -296,9 +296,9 @@ ssgTimedSelector *gen_rabbit_lights( const point_list &nodes,
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int i;
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sgVec3 pt, normal;
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for ( i = (int)pnt_i.size() - 1; i >= 0; --i ) {
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ssgVertexArray *vl = new ssgVertexArray( 3 );
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ssgNormalArray *nl = new ssgNormalArray( 3 );
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ssgColourArray *cl = new ssgColourArray( 3 );
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ssgVertexArray *vl = new ssgVertexArray( 3 * pnt_i.size() );
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ssgNormalArray *nl = new ssgNormalArray( 3 * pnt_i.size() );
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ssgColourArray *cl = new ssgColourArray( 3 * pnt_i.size() );
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sgSetVec3( pt, nodes[pnt_i[i]][0], nodes[pnt_i[i]][1],
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nodes[pnt_i[i]][2] );
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@ -366,8 +366,8 @@ ssgTimedSelector *gen_rabbit_lights( const point_list &nodes,
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ssgLeaf *gen_normal_line( sgVec3 pt, sgVec3 dir, sgVec3 up ) {
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ssgVertexArray *vl = new ssgVertexArray( 3 );
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ssgNormalArray *nl = new ssgNormalArray( 1 );
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ssgColourArray *cl = new ssgColourArray( 1 );
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ssgNormalArray *nl = new ssgNormalArray( 3 );
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ssgColourArray *cl = new ssgColourArray( 3 );
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sgVec3 tmp3;
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sgCopyVec3( tmp3, pt );
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