Support green directional lights.
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55b7dc661e
commit
a01f92f0d1
1 changed files with 69 additions and 1 deletions
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@ -366,7 +366,7 @@ bool FGMaterialLib::load( const string& mpath ) {
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rwy_red_lights->setTexture( tex_name );
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matlib["RWY_RED_LIGHTS"] = new FGNewMat(rwy_red_lights);
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// hard coded mediume intensity runway red light state
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// hard coded medium intensity runway red light state
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tex_name = gen_standard_dir_light_map( 235, 20, 20, 205 );
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ssgSimpleState *rwy_red_medium_lights = new ssgSimpleState();
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rwy_red_medium_lights->ref();
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@ -383,6 +383,74 @@ bool FGMaterialLib::load( const string& mpath ) {
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rwy_red_medium_lights->setTexture( tex_name );
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matlib["RWY_RED_MEDIUM_LIGHTS"] = new FGNewMat(rwy_red_medium_lights);
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// hard coded low intensity runway red light state
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tex_name = gen_standard_dir_light_map( 235, 20, 20, 205 );
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ssgSimpleState *rwy_red_low_lights = new ssgSimpleState();
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rwy_red_low_lights->ref();
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rwy_red_low_lights->disable( GL_LIGHTING );
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rwy_red_low_lights->enable ( GL_CULL_FACE ) ;
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rwy_red_low_lights->enable( GL_TEXTURE_2D );
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rwy_red_low_lights->enable( GL_BLEND );
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rwy_red_low_lights->enable( GL_ALPHA_TEST );
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rwy_red_low_lights->enable( GL_COLOR_MATERIAL );
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rwy_red_low_lights->setMaterial ( GL_AMBIENT, 1.0, 1.0, 1.0, 1.0 );
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rwy_red_low_lights->setMaterial ( GL_DIFFUSE, 1.0, 1.0, 1.0, 1.0 );
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rwy_red_low_lights->setMaterial ( GL_SPECULAR, 0.0, 0.0, 0.0, 0.0 );
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rwy_red_low_lights->setMaterial ( GL_EMISSION, 0.0, 0.0, 0.0, 0.0 );
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rwy_red_low_lights->setTexture( tex_name );
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matlib["RWY_RED_LOW_LIGHTS"] = new FGNewMat(rwy_red_low_lights);
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// hard coded runway green light state
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tex_name = gen_standard_dir_light_map( 20, 235, 20, 255 );
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ssgSimpleState *rwy_green_lights = new ssgSimpleState();
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rwy_green_lights->ref();
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rwy_green_lights->disable( GL_LIGHTING );
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rwy_green_lights->enable ( GL_CULL_FACE ) ;
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rwy_green_lights->enable( GL_TEXTURE_2D );
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rwy_green_lights->enable( GL_BLEND );
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rwy_green_lights->enable( GL_ALPHA_TEST );
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rwy_green_lights->enable( GL_COLOR_MATERIAL );
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rwy_green_lights->setMaterial ( GL_AMBIENT, 1.0, 1.0, 1.0, 1.0 );
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rwy_green_lights->setMaterial ( GL_DIFFUSE, 1.0, 1.0, 1.0, 1.0 );
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rwy_green_lights->setMaterial ( GL_SPECULAR, 0.0, 0.0, 0.0, 0.0 );
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rwy_green_lights->setMaterial ( GL_EMISSION, 0.0, 0.0, 0.0, 0.0 );
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rwy_green_lights->setTexture( tex_name );
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matlib["RWY_GREEN_LIGHTS"] = new FGNewMat(rwy_green_lights);
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// hard coded medium intensity runway green light state
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tex_name = gen_standard_dir_light_map( 20, 235, 20, 205 );
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ssgSimpleState *rwy_green_medium_lights = new ssgSimpleState();
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rwy_green_medium_lights->ref();
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rwy_green_medium_lights->disable( GL_LIGHTING );
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rwy_green_medium_lights->enable ( GL_CULL_FACE ) ;
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rwy_green_medium_lights->enable( GL_TEXTURE_2D );
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rwy_green_medium_lights->enable( GL_BLEND );
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rwy_green_medium_lights->enable( GL_ALPHA_TEST );
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rwy_green_medium_lights->enable( GL_COLOR_MATERIAL );
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rwy_green_medium_lights->setMaterial ( GL_AMBIENT, 1.0, 1.0, 1.0, 1.0 );
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rwy_green_medium_lights->setMaterial ( GL_DIFFUSE, 1.0, 1.0, 1.0, 1.0 );
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rwy_green_medium_lights->setMaterial ( GL_SPECULAR, 0.0, 0.0, 0.0, 0.0 );
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rwy_green_medium_lights->setMaterial ( GL_EMISSION, 0.0, 0.0, 0.0, 0.0 );
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rwy_green_medium_lights->setTexture( tex_name );
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matlib["RWY_GREEN_MEDIUM_LIGHTS"] = new FGNewMat(rwy_green_medium_lights);
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// hard coded low intensity runway green light state
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tex_name = gen_standard_dir_light_map( 20, 235, 20, 205 );
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ssgSimpleState *rwy_green_low_lights = new ssgSimpleState();
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rwy_green_low_lights->ref();
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rwy_green_low_lights->disable( GL_LIGHTING );
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rwy_green_low_lights->enable ( GL_CULL_FACE ) ;
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rwy_green_low_lights->enable( GL_TEXTURE_2D );
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rwy_green_low_lights->enable( GL_BLEND );
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rwy_green_low_lights->enable( GL_ALPHA_TEST );
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rwy_green_low_lights->enable( GL_COLOR_MATERIAL );
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rwy_green_low_lights->setMaterial ( GL_AMBIENT, 1.0, 1.0, 1.0, 1.0 );
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rwy_green_low_lights->setMaterial ( GL_DIFFUSE, 1.0, 1.0, 1.0, 1.0 );
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rwy_green_low_lights->setMaterial ( GL_SPECULAR, 0.0, 0.0, 0.0, 0.0 );
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rwy_green_low_lights->setMaterial ( GL_EMISSION, 0.0, 0.0, 0.0, 0.0 );
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rwy_green_low_lights->setTexture( tex_name );
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matlib["RWY_GREEN_LOW_LIGHTS"] = new FGNewMat(rwy_green_low_lights);
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// hard coded runway vasi light state
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ssgSimpleState *rwy_vasi_lights = new ssgSimpleState();
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rwy_vasi_lights->ref();
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