Tweak lighting colors a bit. Add a slight yellow tint to "white" lights.
Add a slight orange tint to "yellow" lights. Brighten the blue lights a bit to make them more visible.
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parent
2214f540e2
commit
aff9655029
1 changed files with 7 additions and 7 deletions
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@ -282,7 +282,7 @@ bool FGMaterialLib::load( const string& mpath ) {
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GLuint tex_name;
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// hard coded runway white light state
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tex_name = gen_standard_dir_light_map( 235, 235, 215, 255 );
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tex_name = gen_standard_dir_light_map( 235, 235, 195, 255 );
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ssgSimpleState *rwy_white_lights = new ssgSimpleState();
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rwy_white_lights->ref();
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rwy_white_lights->disable( GL_LIGHTING );
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@ -303,7 +303,7 @@ bool FGMaterialLib::load( const string& mpath ) {
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// end of backwards compatitibilty
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// hard coded runway medium intensity white light state
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tex_name = gen_standard_dir_light_map( 235, 235, 215, 205 );
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tex_name = gen_standard_dir_light_map( 235, 235, 195, 205 );
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ssgSimpleState *rwy_white_medium_lights = new ssgSimpleState();
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rwy_white_medium_lights->ref();
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rwy_white_medium_lights->disable( GL_LIGHTING );
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@ -320,7 +320,7 @@ bool FGMaterialLib::load( const string& mpath ) {
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matlib["RWY_WHITE_MEDIUM_LIGHTS"] = new FGNewMat(rwy_white_medium_lights);
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// hard coded runway low intensity white light state
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tex_name = gen_standard_dir_light_map( 235, 235, 215, 155 );
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tex_name = gen_standard_dir_light_map( 235, 235, 195, 155 );
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ssgSimpleState *rwy_white_low_lights = new ssgSimpleState();
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rwy_white_low_lights->ref();
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rwy_white_low_lights->disable( GL_LIGHTING );
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@ -337,7 +337,7 @@ bool FGMaterialLib::load( const string& mpath ) {
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matlib["RWY_WHITE_LOW_LIGHTS"] = new FGNewMat(rwy_white_low_lights);
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// hard coded runway yellow light state
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tex_name = gen_standard_dir_light_map( 235, 235, 20, 255 );
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tex_name = gen_standard_dir_light_map( 235, 215, 20, 255 );
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ssgSimpleState *rwy_yellow_lights = new ssgSimpleState();
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rwy_yellow_lights->ref();
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rwy_yellow_lights->disable( GL_LIGHTING );
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@ -354,7 +354,7 @@ bool FGMaterialLib::load( const string& mpath ) {
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matlib["RWY_YELLOW_LIGHTS"] = new FGNewMat(rwy_yellow_lights);
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// hard coded runway medium intensity yellow light state
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tex_name = gen_standard_dir_light_map( 235, 235, 20, 205 );
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tex_name = gen_standard_dir_light_map( 235, 215, 20, 205 );
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ssgSimpleState *rwy_yellow_medium_lights = new ssgSimpleState();
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rwy_yellow_medium_lights->ref();
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rwy_yellow_medium_lights->disable( GL_LIGHTING );
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@ -371,7 +371,7 @@ bool FGMaterialLib::load( const string& mpath ) {
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matlib["RWY_YELLOW_MEDIUM_LIGHTS"] = new FGNewMat(rwy_yellow_medium_lights);
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// hard coded runway low intensity yellow light state
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tex_name = gen_standard_dir_light_map( 235, 235, 20, 155 );
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tex_name = gen_standard_dir_light_map( 235, 215, 20, 155 );
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ssgSimpleState *rwy_yellow_low_lights = new ssgSimpleState();
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rwy_yellow_low_lights->ref();
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rwy_yellow_low_lights->disable( GL_LIGHTING );
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@ -490,7 +490,7 @@ bool FGMaterialLib::load( const string& mpath ) {
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matlib["RWY_GREEN_LOW_LIGHTS"] = new FGNewMat(rwy_green_low_lights);
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// hard coded low intensity taxiway blue light state
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tex_name = gen_taxiway_dir_light_map( 20, 20, 235, 155 );
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tex_name = gen_taxiway_dir_light_map( 100, 100, 235, 205 );
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ssgSimpleState *taxiway_blue_low_lights = new ssgSimpleState();
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taxiway_blue_low_lights->ref();
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taxiway_blue_low_lights->disable( GL_LIGHTING );
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