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Author SHA1 Message Date
curt
72819bbe85 Added support for switching between fullscreen and window mode for
Mesa/3dfx/glide.

Added a basic splash screen.  Restructured the main loop and top level
initialization routines to do this.

Hacked in some support for playing a startup mp3 sound file while rest
of sim initializes.  Currently only works in Unix using the mpg123 player.
Waits for the mpg123 player to finish before initializing internal
sound drivers.
1998-07-06 02:42:02 +00:00
curt
2be63aa0fb Add my own version of gluLookAt() (which is nearly identical to the
Mesa/glu version.)  But, by calculating the Model View matrix our selves
we can save this matrix without having to read it back in from the video
card.  This hopefully allows us to save a few cpu cycles when rendering
out the fragments because we can just use glLoadMatrixd() with the
precalculated matrix for each tile rather than doing a push(), translate(),
pop() for every fragment.

Panel status defaults to off for now until it gets a bit more developed.

Extract OpenGL driver info on initialization.
1998-07-04 00:52:22 +00:00
curt
353ec70f8c Replaced "extern displayInstruments" with a entry in fgOPTIONS.
Don't change the view port when displaying the panel.
1998-06-27 16:54:32 +00:00
curt
e461053c78 Refined conditional audio support compilation.
Moved texture parameter setup calls to ../Scenery/materials.cxx
#include <string.h> before various STL includes.
Make HUD default state be enabled.
1998-06-17 21:35:10 +00:00
curt
cc0925be18 Tweaked fog command line options. 1998-06-13 00:40:32 +00:00
curt
28ceab0457 Pui -> PUI, Gui -> GUI. 1998-06-12 14:27:25 +00:00
curt
9ebfc12526 Added support for Pui/Gui.
Converted fog to GL_FOG_EXP2.
Link to static simulator parts.
Update runfg.bat to try to be a little smarter.
1998-06-12 00:57:38 +00:00
curt
b4e53ba51d Minor sound/startup position tweaks. 1998-06-08 17:57:04 +00:00
curt
c8a5e3ebb6 A bit of fiddling with audio ... 1998-06-05 18:18:40 +00:00
curt
88ceb3dbb8 Tweaking sound library usage. 1998-06-03 22:01:06 +00:00
curt
476d5e73b2 Updated to compile in audio support if OSS available.
Updated for new version of Steve's audio library.
STL includes don't use .h
Small view optimizations.
1998-06-03 00:47:11 +00:00
curt
a6c2da9e4e Added Linux audio support.
avoid glClear( COLOR_BUFFER_BIT ) when not using it to set the sky color.
map stl tweaks.
1998-06-01 17:54:40 +00:00
curt
d6f20aa8be Tweaked material properties & lighting a bit in GLUTmain.cxx.
Read airport list into a "map" STL for dynamic list sizing and fast tree
based lookups.
1998-05-29 20:37:19 +00:00
curt
2cd509d3de View optimizations by Norman Vine. 1998-05-27 02:24:05 +00:00
curt
26757b73b2 Derived file "Makefile.in" removed from version control. 1998-05-23 14:18:28 +00:00
curt
dcaf622ce7 Modifications to use the new fgEVENT_MGR class. 1998-05-22 21:28:52 +00:00
curt
081b63cfbb Tweaked smooth shaded texture lighting properties.
Converted fgLIGHT to a C++ class.
1998-05-20 20:51:33 +00:00
curt
fdc94bd13a First pass at view frustum culling now operational. 1998-05-17 16:59:03 +00:00
curt
65cc9a9e66 C++ - ified views.[ch]xx
Shuffled some additional view parameters into the fgVIEW class.
Changed tile-radius to tile-diameter because it is a much better
  name.
Added a WORLD_TO_EYE transformation to views.cxx.  This allows us
 to transform world space to eye space for view frustum culling.
1998-05-16 13:08:34 +00:00
curt
fb69df5880 Added limits to fov. 1998-05-16 13:05:21 +00:00
curt
c57071acfd Added a keyboard binding to dynamically adjust field of view.
Added a command line option to specify fov.
Adjusted terrain color.
Root path info moved to fgOPTIONS.
Added ability to parse options out of a config file.
1998-05-13 18:29:56 +00:00
curt
37df3de51d Root path info moved to fgOPTIONS. 1998-05-13 18:25:34 +00:00
curt
1904751726 For flat shading use "glHint (GL_FOG_HINT, GL_FASTEST )" 1998-05-11 18:18:15 +00:00
curt
58eb9b9089 Added "D" key binding to set autopilot heading.
Made frame rate calculation average out over last 10 frames.
Borland C++ floating point exception workaround.
Added a --tile-radius=n option.
1998-05-07 23:14:14 +00:00
curt
ae19eec252 Added an averaged global frame rate counter.
Added an option to control tile radius.
1998-05-06 03:16:23 +00:00
curt
448bdb83de Added an option to enable/disable full-screen mode. 1998-05-03 00:47:31 +00:00
curt
1f5aeb1d46 Updated polartocart conversion routine. 1998-05-02 01:51:01 +00:00
curt
d87408c767 Added command line rendering options:
enable/disable fog/haze
  specify smooth/flat shading
  disable sky blending and just use a solid color
  enable wireframe drawing mode
1998-04-30 12:34:17 +00:00
curt
09bd08b931 Wrapped zlib calls up so we can conditionally comment out zlib support. 1998-04-28 21:42:50 +00:00
curt
7352183ad9 Type-ified fgTIME and fgVIEW.
Added a command line option to disable textures.
1998-04-28 01:20:20 +00:00
curt
4a487175c9 "struct fgLIGHT" -> "fgLIGHT" because fgLIGHT is typedef'd. 1998-04-26 05:10:00 +00:00
curt
1a7e966d0b Added an rint() / HAVE_RINT check. 1998-04-26 05:01:19 +00:00
curt
0b782544a3 Edited cvs log messages in source files ... bad bad bad! 1998-04-25 22:06:24 +00:00
curt
d4c9d9cbb3 Use already calculated LaRCsim values to create the roll/pitch/yaw
transformation matrix (we call it LOCAL)
1998-04-25 22:04:53 +00:00
curt
dd4a17a011 Cleaned up initialization sequence to eliminate interdependencies
between sun position, lighting, and view position.  This creates a
valid single pass initialization path.
1998-04-25 20:24:00 +00:00
curt
9692b3fe1e Added an command line option to set starting position based on airport ID. 1998-04-25 15:11:10 +00:00
curt
a144bfc090 Fog tweaks. 1998-04-24 14:19:29 +00:00
curt
f4c7a35129 Wrapped "#include <config.h>" in "#ifdef HAVE_CONFIG_H"
Trying out some different option parsing code.
Some code reorganization.
1998-04-24 00:49:17 +00:00
curt
920eefd4a7 C++ - ifing the code.
Starting a bit of reorganization of lighting code.
1998-04-22 13:25:39 +00:00
curt
664b1fa4a8 Prepairing for C++ integration. 1998-04-21 17:02:27 +00:00
curt
09fc7f812e Moved fg_debug to it's own library, added zlib support. 1998-04-18 04:11:25 +00:00
curt
27ac2e344e Incorporated autopilot heading hold contributed by: Jeff Goeke-Smith
<jgoeke@voyager.net>
1998-04-14 02:21:01 +00:00
curt
af76bd25e9 Moved to Main/ and incorperated with automake 1998-04-09 01:45:30 +00:00
curt
05d0e92b96 Patch from Durk to fix trim reversal with numlock key active. 1998-04-08 23:34:05 +00:00
curt
8c3b74b775 Tweaks to Gnu automake/autoconf system. 1998-04-08 23:32:28 +00:00
curt
b69c64da41 Minor cleanups and reorganizations. 1998-04-06 15:56:15 +00:00
curt
74e16d77f8 Converting to Gnu autoconf system. 1998-04-03 22:09:02 +00:00
curt
6c98beae60 Source code formating tweaks. 1998-03-23 21:24:37 +00:00
curt
13f4c6f3b8 Patch to fix Solaris function name contention with "getopt()" -
johns@ultra2.cs.umr.edu (John Stone)
1998-03-16 21:13:07 +00:00
curt
003267eed8 Beginning initial terrain texturing experiments. 1998-03-14 00:30:50 +00:00
curt
ca0362361f Minor tweaks. 1998-03-09 22:46:18 +00:00
curt
52b427cfb5 Minor tweaks for building on sparc platform. 1998-03-09 22:45:57 +00:00
curt
0c84182bbb Modified so that you can specify FG_DEBUGCLASS ***or*** FG_DEBUG_PRIORITY 1998-03-09 22:44:58 +00:00
curt
ae862a3ab5 Processed through the format-o-matic. 1998-03-09 22:11:00 +00:00
curt
e798c59696 Incorporated Durk's Astro/ tweaks. Includes unifying the sun position
calculation code between sun display, and other FG sections that use this
for things like lighting.
1998-02-23 19:07:49 +00:00
curt
1f0a7128bd Added Charlie's HUD changes. 1998-02-21 14:53:10 +00:00
curt
2805fb7cb2 Thursday's tweaks. 1998-02-20 00:16:14 +00:00
curt
e5a447ece9 Incorporated some HUD tweaks from Michelle America.
Tweaked the sky's sunset/rise colors.
Other misc. tweaks.
1998-02-19 13:05:43 +00:00
curt
c0954417a7 Tweaks to build with SGI OpenGL (and therefor hopefully other accelerated
drivers will work.)
1998-02-18 15:07:02 +00:00
curt
9c07889a0c Minor tweaks. 1998-02-16 16:17:33 +00:00
curt
e1639ee6c1 Miscellaneous weekend tweaks. Fixed? a cache problem that caused whole
tiles to occasionally be missing.
1998-02-16 13:39:42 +00:00
curt
dfbbb98ed6 Initial revision. 1998-02-13 00:23:39 +00:00
curt
913fe75558 Incorporated code changes contributed by Charlie Hotchkiss
<chotchkiss@namg.us.anritsu.com>
1998-02-12 21:58:27 +00:00
curt
d0694b34cd Minor changes. 1998-02-11 02:50:34 +00:00
curt
b570e9ce9a Removed "depend" files from cvs control. Other minor make tweaks. 1998-02-09 22:56:28 +00:00
curt
d126b3d8f0 Minor tweaks. 1998-02-09 15:07:47 +00:00
curt
50c0f6c9e6 Incorporated HUD changes and struct/typedef changes from Charlie Hotchkiss
<chotchkiss@namg.us.anritsu.com>
1998-02-07 15:29:31 +00:00
curt
0bb3c2969a Lots of little tweaks to fix various consistency problems discovered by
Solaris' CC.  Fixed a bug in fg_debug.c with how the fgPrintf() wrapper
passed arguments along to the real printf().  Also incorporated HUD changes
by Michele America.
1998-02-03 23:20:08 +00:00
curt
c62427f6af Incorporated Durk's changes. 1998-02-02 20:53:58 +00:00
curt
b2e8448645 Minor tweaks. 1998-02-01 03:39:53 +00:00
curt
ce3fa54da6 Tweaks to compile with g++. 1998-02-01 03:34:59 +00:00
curt
5e44c9dd0a Added MetroWorks patches from Carmen Volpe. 1998-01-31 00:42:57 +00:00
curt
4db0288d75 Added a view record field for absolute x, y, z position. 1998-01-29 00:50:28 +00:00
curt
a9cdbcf0b1 Minor tweaks. 1998-01-27 18:35:53 +00:00
curt
c11b4357ed Initial revision. 1998-01-27 02:54:43 +00:00
curt
3680a11148 Incorporated Paul Bleisch's <bleisch@chromatic.com> new debug message
system and commandline/config file processing code.
1998-01-27 00:47:41 +00:00
curt
0de1810a15 Tweaks for dynamic scenery development. 1998-01-26 15:57:05 +00:00
curt
54a43c1459 Tweaked extention stuff. 1998-01-22 22:04:00 +00:00
curt
38264efc4d Changed #ifdef FILE_H to #ifdef _FILE_H 1998-01-22 02:59:23 +00:00
curt
08210bfc08 Misc. tweaks. 1998-01-21 21:11:33 +00:00
curt
ec140f2161 More misc. tweaks for rpk make merge. 1998-01-19 19:42:58 +00:00
curt
bda27365e4 Merged in make system changes from Bob Kuehne <rpk@sgi.com>
This should simplify things tremendously.
1998-01-19 19:26:51 +00:00
curt
f1ec224b73 Tons of little changes to clean up the code and to remove fatal errors
when building with the c++ compiler.
1998-01-19 18:40:15 +00:00
curt
a9fdc0e341 Minor tweaks and fixes for cygwin32. 1998-01-19 18:35:40 +00:00
curt
0f64d76c81 Initial changes to support loading and management of scenery tiles. Note,
there's still a fair amount of work left to be done.
1998-01-13 00:23:08 +00:00
curt
b712d46418 Beginning to integrate Tile management subsystem. 1998-01-08 02:22:01 +00:00
curt
bebb590b9c Miscellaneous tweaks. 1998-01-07 03:31:25 +00:00
curt
de4e67df0d Moved astronomical stuff from .../Src/Scenery to .../Src/Astro/ 1998-01-07 03:18:55 +00:00
curt
2e27909b9e Add an option to advance/decrease time from keyboard. 1998-01-05 18:44:33 +00:00
curt
3b8c0ffcb5 Tweaking initialization sequences. 1997-12-30 23:09:04 +00:00
curt
846a4d14d8 Further integration of event manager. 1997-12-30 22:22:31 +00:00
curt
2ebbbe0053 Integrated new event manager with subsystem initializations. 1997-12-30 20:47:34 +00:00
curt
ed729a630e Merged in Durk's changes ... 1997-12-30 16:36:40 +00:00
curt
96068a55c9 A couple lighting tweaks ... 1997-12-30 13:06:56 +00:00
curt
09b8076bca Switched back to per vertex normals and smooth shading for terrain. 1997-12-30 01:38:37 +00:00
curt
67f36724dd First stab at sunset/sunrise sky glow effects. 1997-12-22 23:45:45 +00:00
curt
45ed7c79f8 Aligned sky with sun so dusk/dawn effects can be correct relative to the sun. 1997-12-22 04:14:28 +00:00
curt
3c398c79ca Lot's of tweaking with sky rendering and lighting. 1997-12-19 23:34:03 +00:00
curt
46e6042aab Working on scene rendering order and options. 1997-12-19 16:44:57 +00:00
curt
8b50eb1149 First stab at sky dome actually starting to look reasonable. :-) 1997-12-18 23:32:28 +00:00
curt
a26c9b75ee Worked on properly translating and positioning the sky dome. 1997-12-18 04:07:02 +00:00
curt
edc601667a Began working on rendering a sky. 1997-12-17 23:13:34 +00:00
curt
d19c5f0b6f Add xgl wrappers for debugging.
Generate terrain normals on the fly.
1997-12-15 23:54:25 +00:00
curt
d06b80036f Misc. tweaks. 1997-12-15 20:59:08 +00:00
curt
f92f2a5c29 More light/material property tweaking ... still a ways off. 1997-12-12 21:41:24 +00:00
curt
40f0747fac Working on lightling and material properties. 1997-12-12 19:52:47 +00:00
curt
09ee64ff67 Fixed sun vector and lighting problems. I thing the moon is now lit
correctly.
1997-12-11 04:43:53 +00:00
curt
28fad1d296 Prepended "fg" on the name of all global structures that didn't have it yet.
i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
1997-12-10 22:37:34 +00:00
curt
871ee408fa Tweaks for verion 0.15 release. 1997-12-10 01:19:42 +00:00
curt
330ff4ab53 Working on tweaking lighting. 1997-12-09 05:11:54 +00:00
curt
4ab16fd58e Working on adding a global lighting params structure. 1997-12-09 04:25:25 +00:00
curt
92aa2446e6 Enabled GL_CULL_FACE. 1997-12-08 22:54:09 +00:00
curt
c8d2e72433 Changes to integrate Durk's moon/sun code updates + clean up. 1997-11-25 19:25:27 +00:00
curt
b1cf1fcee0 minor tweaks. 1997-11-15 18:16:34 +00:00
curt
b5293f1f44 Working on new scenery subsystem. 1997-10-30 12:38:35 +00:00
curt
f103f55a30 Organizational changes. 1997-10-28 21:11:22 +00:00
curt
c158d4bfd2 Incorporated sun, moon, and star positioning code contributed by Durk Talsma. 1997-10-25 03:24:21 +00:00
curt
3fe61cf7ef Tweaks to get things to compile with gcc-win32. 1997-09-23 00:29:27 +00:00
curt
31519b5cd1 Continuing to try to align stars correctly. 1997-09-22 14:44:19 +00:00
curt
14efd49c8b Still trying to get those durned stars aligned properly. 1997-09-20 03:34:25 +00:00
curt
e17c832c36 At dusk/dawn add/remove stars in stages. 1997-09-18 16:20:08 +00:00
curt
3b5f599f73 Tweaked time of day lighting equations. Don't draw stars during the day. 1997-09-16 22:14:47 +00:00
curt
1ba17de9ba Working on star alignment and time issues. 1997-09-16 15:50:29 +00:00
curt
45d02e3e68 Mostly working on stars and generating sidereal time for accurate star
placement.
1997-09-13 01:59:45 +00:00
curt
5d76cf2eaa More tweaking with stars. 1997-09-05 14:17:26 +00:00
curt
ad22cbffca Working on getting stars right. 1997-09-05 01:35:53 +00:00
curt
b830d97782 Shufflin' stuff. 1997-09-04 02:17:18 +00:00
curt
7c5f7fdc85 Restructured view calculation code. Added stars. 1997-08-27 21:32:23 +00:00
curt
27adc6d5d0 Added views.[ch] 1997-08-27 21:31:27 +00:00
curt
7be6031150 Initial revision. 1997-08-27 21:31:17 +00:00
curt
89a9811607 Changed naming scheme of basic shared structures. 1997-08-27 03:29:38 +00:00
curt
90e39d537f Merged in initial HUD and Joystick code. 1997-08-25 20:27:21 +00:00
curt
f8f4cce744 Initial revision. 1997-08-23 01:46:20 +00:00
curt
6510c9f3b4 Doing a bit of reorganizing and house cleaning. 1997-08-22 21:34:32 +00:00
curt
cdb1417490 Worked on better simulating real lighting. 1997-08-19 23:55:03 +00:00
curt
3d5df76461 Working on improving the lighting/shading. 1997-08-16 12:22:38 +00:00
curt
9c665e5c19 Changes due to changing sunpos interface. 1997-08-13 20:24:56 +00:00
curt
e21a782a51 Sun position now *really* works (I think) ... I still have sun time warping
code in place, probably should remove it soon.
1997-08-06 21:08:32 +00:00
curt
bdb9603379 Working on correct sun position. 1997-08-06 15:41:26 +00:00
curt
88c803c7fc Working on correct real time sun lighting. 1997-08-06 00:24:22 +00:00
curt
1b7267aaad Organizational tweaking. 1997-08-04 20:25:15 +00:00
curt
a93cbff236 Incorporated mesh2GL.c into Scenery/mesh.c 1997-08-02 19:11:47 +00:00
curt
2a35aed68b Renamed GLmain.c GLUTmain.c 1997-08-02 18:45:00 +00:00
curt
ebf7a0b4c0 Old stuff ... removed. 1997-08-02 18:41:14 +00:00
curt
c89d21196b Misc. tweaks. 1997-08-02 16:23:47 +00:00
curt
dcda920723 Making progress with coordinate system overhaul. 1997-08-01 19:43:33 +00:00
curt
36a9adcffc Working on redoing internal coordinate systems & scenery transformations. 1997-07-31 22:52:21 +00:00
curt
1406e5ba8e Moved fg_random routines from Util/ to Math/ 1997-07-30 16:12:38 +00:00
curt
417048636f Put comments around the text after an #endif for increased portability. 1997-07-23 21:52:10 +00:00
curt
012a0bd01f Twiddled with random object placement. 1997-07-21 21:20:48 +00:00