Updated to compile in audio support if OSS available.
Updated for new version of Steve's audio library. STL includes don't use .h Small view optimizations.
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6 changed files with 77 additions and 36 deletions
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@ -50,7 +50,12 @@
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#include <Astro/sky.hxx>
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#include <Astro/stars.hxx>
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#include <Astro/sun.hxx>
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#include <Audio/sl.h>
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#ifdef HAVE_OSS_AUDIO
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# include <Audio/sl.h>
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# include <Audio/sm.h>
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#endif
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#include <Cockpit/cockpit.hxx>
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#include <Debug/fg_debug.h>
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#include <Joystick/joystick.h>
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@ -81,10 +86,12 @@ int use_signals = 0;
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int displayInstruments;
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// Global structures for the Audio library
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slScheduler audio_sched ;
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slMixer audio_mixer ;
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#ifdef HAVE_OSS_AUDIO
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slScheduler audio_sched ( 8000 ) ;
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smMixer audio_mixer ;
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slSample *s1;
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slSample *s2;
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#endif
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// The following defines flight gear options. Because glutlib will also
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@ -547,7 +554,9 @@ static void fgMainLoop( void ) {
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global_events.Process();
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// Run audio scheduler
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#ifdef HAVE_OSS_AUDIO
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audio_sched.update();
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#endif
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// redraw display
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fgRenderFrame();
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@ -695,17 +704,16 @@ int main( int argc, char **argv ) {
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"GLUT event handler initialization failed ...\n" );
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}
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// Audio support
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// Initialize audio support
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#ifdef HAVE_OSS_AUDIO
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audio_mixer . setMasterVolume ( 30 ) ; /* 50% of max volume. */
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audio_sched . setRate ( 8000 ) ; /* 8KHz sample rate. */
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// audio_sched . setSafetyMargin ( 0.128 ) ;
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audio_sched . stereo ( SL_FALSE ) ; /* Monophonic. */
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audio_sched . setBps ( 8 ) ; /* 8 bit samples. */
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s1 = new slSample ( "/dos/X-System-HSR/sounds/xp_recip.wav" );
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s2 = new slSample ( "/dos/X-System-HSR/sounds/wind.wav" );
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audio_sched . setSafetyMargin ( 1.0 ) ;
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s1 = new slSample ( "/dos/X-System-HSR/sounds/xp_recip.wav", &audio_sched );
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s2 = new slSample ( "/dos/X-System-HSR/sounds/wind.wav", &audio_sched );
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s2 -> adjustVolume(0.5);
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audio_sched . loopSample ( s1 );
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audio_sched . loopSample ( s2 );
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#endif
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// pass control off to the master GLUT event handler
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glutMainLoop();
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@ -724,6 +732,12 @@ extern "C" {
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// $Log$
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// Revision 1.20 1998/06/03 00:47:11 curt
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// Updated to compile in audio support if OSS available.
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// Updated for new version of Steve's audio library.
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// STL includes don't use .h
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// Small view optimizations.
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//
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// Revision 1.19 1998/06/01 17:54:40 curt
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// Added Linux audio support.
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// avoid glClear( COLOR_BUFFER_BIT ) when not using it to set the sky color.
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@ -1,3 +1,11 @@
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if HAVE_OSS_AUDIO
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AUDIO_DEFS = -DHAVE_OSS_AUDIO
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AUDIO_LIBS = $(top_builddir)/Lib/Audio/libAudio.la
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else
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AUDIO_DEFS =
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AUDIO_LIBS =
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endif
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EXTRA_DIST = runfg.in runfg.bat.in
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bin_PROGRAMS = fg
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@ -26,14 +34,15 @@ fg_LDADD = \
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$(top_builddir)/Simulator/Time/libTime.la \
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$(top_builddir)/Simulator/Weather/libWeather.la \
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$(top_builddir)/Simulator/Joystick/libJoystick.la \
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$(top_builddir)/Lib/Audio/libAudio.la \
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$(AUDIO_LIBS) \
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$(top_builddir)/Lib/Math/libMath.la \
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$(top_builddir)/Lib/Bucket/libBucket.la \
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$(top_builddir)/Lib/Debug/libDebug.la \
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$(top_builddir)/Lib/zlib/libz.la
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DEFS += $(AUDIO_DEFS)
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INCLUDES += \
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-DGLUT \
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-I$(top_builddir) \
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-I$(top_builddir)/Lib \
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-I$(top_builddir)/Simulator
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@ -25,7 +25,7 @@
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// (Log is kept at end of this file)
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#include <string.h>
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#include <string>
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#include <Debug/fg_debug.h>
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#include <Include/fg_zlib.h>
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@ -104,6 +104,12 @@ fgAIRPORTS::~fgAIRPORTS( void ) {
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// $Log$
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// Revision 1.6 1998/06/03 00:47:13 curt
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// Updated to compile in audio support if OSS available.
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// Updated for new version of Steve's audio library.
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// STL includes don't use .h
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// Small view optimizations.
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//
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// Revision 1.5 1998/05/29 20:37:22 curt
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// Tweaked material properties & lighting a bit in GLUTmain.cxx.
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// Read airport list into a "map" STL for dynamic list sizing and fast tree
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@ -34,13 +34,8 @@
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#endif
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#include <map.h> // STL associative "array"
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#if defined(WIN32)
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# include <string> // Standard C++ string library
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#else
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# include <std/string.h> // Standard C++ string library
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#endif
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#include <map> // STL associative "array"
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#include <string> // Standard C++ string library
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typedef struct {
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@ -75,6 +70,12 @@ public:
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// $Log$
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// Revision 1.4 1998/06/03 00:47:14 curt
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// Updated to compile in audio support if OSS available.
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// Updated for new version of Steve's audio library.
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// STL includes don't use .h
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// Small view optimizations.
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//
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// Revision 1.3 1998/06/01 17:54:42 curt
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// Added Linux audio support.
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// avoid glClear( COLOR_BUFFER_BIT ) when not using it to set the sky color.
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@ -40,7 +40,6 @@
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#include <Astro/sky.hxx>
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#include <Astro/stars.hxx>
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#include <Astro/sun.hxx>
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#include <Audio/sl.h>
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#include <Autopilot/autopilot.h>
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#include <Cockpit/cockpit.hxx>
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#include <Debug/fg_debug.h>
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@ -387,6 +386,12 @@ int fgInitSubsystems( void ) {
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// $Log$
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// Revision 1.18 1998/06/03 00:47:14 curt
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// Updated to compile in audio support if OSS available.
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// Updated for new version of Steve's audio library.
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// STL includes don't use .h
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// Small view optimizations.
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//
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// Revision 1.17 1998/06/01 17:54:42 curt
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// Added Linux audio support.
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// avoid glClear( COLOR_BUFFER_BIT ) when not using it to set the sky color.
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@ -67,22 +67,22 @@ void fgVIEW::Init( void ) {
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void fgVIEW::UpdateFOV( fgOPTIONS *o ) {
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double theta_x, theta_y;
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// printf("win_ratio = %.2f\n", win_ratio);
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// calculate sin() and cos() of fov / 2 in X direction;
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theta_x = (o->fov * win_ratio * DEG_TO_RAD) / 2.0;
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// printf("theta_x = %.2f\n", theta_x);
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sin_fov_x = sin(theta_x);
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cos_fov_x = cos(theta_x);
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slope_x = sin_fov_x / cos_fov_x;
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// printf("slope_x = %.2f\n", slope_x);
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// printf("win_ratio = %.2f\n", win_ratio);
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// calculate sin() and cos() of fov / 2 in X direction;
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theta_x = (o->fov * win_ratio * DEG_TO_RAD) / 2.0;
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// printf("theta_x = %.2f\n", theta_x);
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sin_fov_x = sin(theta_x);
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cos_fov_x = cos(theta_x);
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slope_x = - cos_fov_x / sin_fov_x;
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// printf("slope_x = %.2f\n", slope_x);
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// calculate sin() and cos() of fov / 2 in Y direction;
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theta_y = (o->fov * DEG_TO_RAD) / 2.0;
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// printf("theta_y = %.2f\n", theta_y);
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sin_fov_y = sin(theta_y);
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cos_fov_y = cos(theta_y);
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slope_y = sin_fov_y / cos_fov_y;
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// printf("slope_y = %.2f\n", slope_y);
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// calculate sin() and cos() of fov / 2 in Y direction;
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theta_y = (o->fov * DEG_TO_RAD) / 2.0;
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// printf("theta_y = %.2f\n", theta_y);
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sin_fov_y = sin(theta_y);
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cos_fov_y = cos(theta_y);
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slope_y = cos_fov_y / sin_fov_y;
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// printf("slope_y = %.2f\n", slope_y);
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}
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@ -376,6 +376,12 @@ fgVIEW::~fgVIEW( void ) {
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// $Log$
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// Revision 1.12 1998/06/03 00:47:15 curt
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// Updated to compile in audio support if OSS available.
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// Updated for new version of Steve's audio library.
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// STL includes don't use .h
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// Small view optimizations.
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//
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// Revision 1.11 1998/05/27 02:24:05 curt
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// View optimizations by Norman Vine.
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//
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