curt
8b50eb1149
First stab at sky dome actually starting to look reasonable. :-)
1997-12-18 23:32:28 +00:00
curt
a26c9b75ee
Worked on properly translating and positioning the sky dome.
1997-12-18 04:07:02 +00:00
curt
edc601667a
Began working on rendering a sky.
1997-12-17 23:13:34 +00:00
curt
d19c5f0b6f
Add xgl wrappers for debugging.
...
Generate terrain normals on the fly.
1997-12-15 23:54:25 +00:00
curt
d06b80036f
Misc. tweaks.
1997-12-15 20:59:08 +00:00
curt
f92f2a5c29
More light/material property tweaking ... still a ways off.
1997-12-12 21:41:24 +00:00
curt
40f0747fac
Working on lightling and material properties.
1997-12-12 19:52:47 +00:00
curt
09ee64ff67
Fixed sun vector and lighting problems. I thing the moon is now lit
...
correctly.
1997-12-11 04:43:53 +00:00
curt
28fad1d296
Prepended "fg" on the name of all global structures that didn't have it yet.
...
i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
1997-12-10 22:37:34 +00:00
curt
871ee408fa
Tweaks for verion 0.15 release.
1997-12-10 01:19:42 +00:00
curt
330ff4ab53
Working on tweaking lighting.
1997-12-09 05:11:54 +00:00
curt
4ab16fd58e
Working on adding a global lighting params structure.
1997-12-09 04:25:25 +00:00
curt
92aa2446e6
Enabled GL_CULL_FACE.
1997-12-08 22:54:09 +00:00
curt
c8d2e72433
Changes to integrate Durk's moon/sun code updates + clean up.
1997-11-25 19:25:27 +00:00
curt
b1cf1fcee0
minor tweaks.
1997-11-15 18:16:34 +00:00
curt
b5293f1f44
Working on new scenery subsystem.
1997-10-30 12:38:35 +00:00
curt
f103f55a30
Organizational changes.
1997-10-28 21:11:22 +00:00
curt
c158d4bfd2
Incorporated sun, moon, and star positioning code contributed by Durk Talsma.
1997-10-25 03:24:21 +00:00
curt
3fe61cf7ef
Tweaks to get things to compile with gcc-win32.
1997-09-23 00:29:27 +00:00
curt
31519b5cd1
Continuing to try to align stars correctly.
1997-09-22 14:44:19 +00:00
curt
14efd49c8b
Still trying to get those durned stars aligned properly.
1997-09-20 03:34:25 +00:00
curt
e17c832c36
At dusk/dawn add/remove stars in stages.
1997-09-18 16:20:08 +00:00
curt
3b5f599f73
Tweaked time of day lighting equations. Don't draw stars during the day.
1997-09-16 22:14:47 +00:00
curt
1ba17de9ba
Working on star alignment and time issues.
1997-09-16 15:50:29 +00:00
curt
45d02e3e68
Mostly working on stars and generating sidereal time for accurate star
...
placement.
1997-09-13 01:59:45 +00:00
curt
5d76cf2eaa
More tweaking with stars.
1997-09-05 14:17:26 +00:00
curt
ad22cbffca
Working on getting stars right.
1997-09-05 01:35:53 +00:00
curt
b830d97782
Shufflin' stuff.
1997-09-04 02:17:18 +00:00
curt
7c5f7fdc85
Restructured view calculation code. Added stars.
1997-08-27 21:32:23 +00:00
curt
27adc6d5d0
Added views.[ch]
1997-08-27 21:31:27 +00:00
curt
7be6031150
Initial revision.
1997-08-27 21:31:17 +00:00
curt
89a9811607
Changed naming scheme of basic shared structures.
1997-08-27 03:29:38 +00:00
curt
90e39d537f
Merged in initial HUD and Joystick code.
1997-08-25 20:27:21 +00:00
curt
f8f4cce744
Initial revision.
1997-08-23 01:46:20 +00:00
curt
6510c9f3b4
Doing a bit of reorganizing and house cleaning.
1997-08-22 21:34:32 +00:00
curt
cdb1417490
Worked on better simulating real lighting.
1997-08-19 23:55:03 +00:00
curt
3d5df76461
Working on improving the lighting/shading.
1997-08-16 12:22:38 +00:00
curt
9c665e5c19
Changes due to changing sunpos interface.
1997-08-13 20:24:56 +00:00
curt
e21a782a51
Sun position now *really* works (I think) ... I still have sun time warping
...
code in place, probably should remove it soon.
1997-08-06 21:08:32 +00:00
curt
bdb9603379
Working on correct sun position.
1997-08-06 15:41:26 +00:00
curt
88c803c7fc
Working on correct real time sun lighting.
1997-08-06 00:24:22 +00:00
curt
1b7267aaad
Organizational tweaking.
1997-08-04 20:25:15 +00:00
curt
a93cbff236
Incorporated mesh2GL.c into Scenery/mesh.c
1997-08-02 19:11:47 +00:00
curt
2a35aed68b
Renamed GLmain.c GLUTmain.c
1997-08-02 18:45:00 +00:00
curt
ebf7a0b4c0
Old stuff ... removed.
1997-08-02 18:41:14 +00:00
curt
c89d21196b
Misc. tweaks.
1997-08-02 16:23:47 +00:00
curt
dcda920723
Making progress with coordinate system overhaul.
1997-08-01 19:43:33 +00:00
curt
36a9adcffc
Working on redoing internal coordinate systems & scenery transformations.
1997-07-31 22:52:21 +00:00
curt
1406e5ba8e
Moved fg_random routines from Util/ to Math/
1997-07-30 16:12:38 +00:00
curt
417048636f
Put comments around the text after an #endif for increased portability.
1997-07-23 21:52:10 +00:00
curt
012a0bd01f
Twiddled with random object placement.
1997-07-21 21:20:48 +00:00
curt
f8c740ee35
Minor tweaks.
1997-07-21 14:45:01 +00:00
curt
a136c87441
First stab at a system to generate os2 makefiles automatically.
1997-07-20 02:19:09 +00:00
curt
d6327ac839
Added an initial weather section.
1997-07-19 23:04:46 +00:00
curt
982a9821d2
Moved PI definitions to ../constants.h
...
Moved random() stuff to ../Utils/ and renamed fg_random()
1997-07-19 22:34:02 +00:00
curt
6ef6f4d986
Tweaks for building with Cygnus Win32 compiler.
1997-07-18 23:41:20 +00:00
curt
ff2636c4f8
Hacked in some support for wind/turbulence.
1997-07-18 14:28:34 +00:00
curt
68681f730f
Minor tweaks to aid Win32 port.
1997-07-16 20:04:42 +00:00
curt
bf40d877a1
Testing/playing -- placed objects randomly across the entire terrain.
1997-07-14 16:26:03 +00:00
curt
5e37b24cdd
Added an #include <Windows32/Base.h> to help compiling for Win32
1997-07-12 03:50:20 +00:00
curt
392f23ab35
Looking at potential scenery transformation/coordinate system problems.
1997-07-12 02:27:07 +00:00
curt
f1d21eef9c
Solved some scenery display/orientation problems. Still have a positioning
...
(or transformation?) problem.
1997-07-11 03:23:18 +00:00
curt
5667631a45
More tweaking of terrian floor.
1997-07-11 01:29:58 +00:00
curt
1f718dcc8f
We now can interpolated ground elevation for any position in the grid. We
...
can use this to enforce a "hard" ground. We still need to enforce some
bounds checking so that we don't try to lookup data points outside the
grid data set.
1997-07-10 04:26:36 +00:00
curt
be5527975f
Working on making the ground "hard."
1997-07-09 21:31:08 +00:00
curt
134081456f
Working on establishing a hard ground.
1997-07-08 18:20:11 +00:00
curt
09c494327b
Working on scenery transformations to enable us to fly fluidly over the
...
poles with no discontinuity/distortion in scenery.
1997-07-07 20:59:47 +00:00
curt
37a2b12501
renamed mat3 directory to Math so we could add other math related routines.
1997-07-05 20:43:27 +00:00
curt
f9a8d0e615
Playing with terrain color.
1997-07-03 00:51:14 +00:00
curt
ab2f98cd43
Working on scenery management system.
1997-06-29 21:19:16 +00:00
curt
127b957f22
Working on Makefile structure.
1997-06-27 21:37:59 +00:00
curt
134d37d449
Working on Makefile structure.
1997-06-27 20:03:31 +00:00
curt
812700adda
Beginning work on a scenery management system.
1997-06-26 22:14:53 +00:00
curt
9205d3928b
Restructuring make, adding automatic "make dep" support.
1997-06-26 19:08:22 +00:00
curt
80713ee205
Minor changes to compile with rsxnt/win32.
1997-06-25 15:39:44 +00:00
curt
189c638b34
Working on intergrating the VRML (subset) parser.
1997-06-22 21:44:40 +00:00
curt
475fbce296
Continue directory shuffling ... everything should be compilable/runnable
...
again.
1997-06-21 17:52:22 +00:00
curt
450a307fc2
Capitalized subdirectory names.
1997-06-21 17:12:38 +00:00
curt
0688c54540
A couple more runway tweaks ...
1997-06-18 04:10:31 +00:00
curt
e41db26287
Hacked in a runway
1997-06-18 02:21:23 +00:00
curt
226ef4335a
Timer interval stuff now uses gettimeofday() instead of ftime()
1997-06-17 16:51:58 +00:00
curt
7e07f19a25
More timer related tweaks with respect to view direction changes.
1997-06-17 04:19:16 +00:00
curt
c24e18e0fc
Nonsignal based interval timing is now working.
...
This would be a good time to look at cleaning up the code structure a bit.
1997-06-17 03:41:10 +00:00
curt
fa97396939
Starting to add general timer support.
1997-06-16 19:32:50 +00:00
curt
95804faaea
A tiny bit more view tweaking.
1997-06-02 03:40:06 +00:00
curt
2abbce4d79
Working on views (side, front, back, transitions, etc.)
1997-06-02 03:01:38 +00:00
curt
3daadec894
Elevator trim added.
1997-05-31 19:16:24 +00:00
curt
220ee54f33
WE CAN NOW FLY!!!
...
Continuing work on the LaRCsim flight model integration.
Added some MSFS-like keyboard input handling.
1997-05-31 04:13:51 +00:00
curt
305c0fa027
Added elevator/aileron controls.
1997-05-30 23:26:19 +00:00
curt
b5d432032d
The LaRCsim flight model is starting to look like it is working.
1997-05-30 19:26:56 +00:00
curt
3396be582a
Removed from this directory. We now have an entire mat3 library ...
1997-05-30 15:23:52 +00:00
curt
3cf5fb1cf9
Made a bit more progress towards integrating the LaRCsim flight model.
1997-05-30 03:54:10 +00:00
curt
3698b6ec3d
Working on incorporating the LaRCsim flight model.
1997-05-29 22:39:49 +00:00
curt
6145613736
Minor tweaks, moving towards general flight model integration.
1997-05-29 12:31:39 +00:00
curt
d8e9c999f9
Updated to reflect changing interfaces in other "modules."
1997-05-29 02:33:23 +00:00
curt
1c25a7c67f
Renamed & rearranged variables and routines. Added some initial simple
...
timer/alarm routines so the flight model can be updated on a regular interval.
1997-05-27 17:44:31 +00:00
curt
c3eef96cfb
Fixed surface normals for triangle mesh.
1997-05-24 01:45:32 +00:00
curt
c5ffbe243f
First stab at using GL_TRIANGLE_STRIP's instead of GL_POLYGONS (to conserve
...
memory)
1997-05-23 20:05:24 +00:00
curt
f08257175f
Added GNU copyright headers.
...
Fog now works!
1997-05-23 15:40:24 +00:00
curt
1d7a109e9a
Trying to get fog to work ...
1997-05-23 00:35:09 +00:00
curt
a104d9c820
Renamed due to added GLUT support.
1997-05-21 15:57:49 +00:00
curt
784dcd9039
Renamed these files, restructured with GLUT support.
1997-05-21 02:14:41 +00:00
curt
0341d3d05e
Parameter tweaking ... starting to stub in fog support.
1997-05-19 18:22:41 +00:00
curt
cc15d5ad43
Trying to stub in support for standard OpenGL.
1997-05-17 00:17:34 +00:00
curt
f9dfcecfe0
Initial revision.
1997-05-16 15:58:23 +00:00