Beginning work on a scenery management system.
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9205d3928b
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4 changed files with 60 additions and 19 deletions
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@ -420,7 +420,12 @@ int main( int argc, char *argv[] ) {
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f = ¤t_aircraft.flight;
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printf("Flight Gear: prototype code to test OpenGL, LaRCsim, and VRML\n\n");
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printf("Flight Gear: prototype code to test OpenGL, LaRCsim, and VRML\n\n");
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/**********************************************************************
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* Initialize the Window/Graphics environment.
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**********************************************************************/
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#ifdef GLUT
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/* initialize GLUT */
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@ -450,6 +455,12 @@ int main( int argc, char *argv[] ) {
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/* setup view parameters, only makes GL calls */
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fgInitVisuals();
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/****************************************************************
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* The following section sets up the flight model EOM parameters and
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* should really be read in from one or more files.
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****************************************************************/
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/* Globe Aiport, AZ */
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FG_Runway_altitude = 3234.5;
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FG_Runway_latitude = 120070.41;
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@ -464,8 +475,7 @@ int main( int argc, char *argv[] ) {
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printf("Initial position is: (%.4f, %.4f, %.2f)\n", FG_Latitude,
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FG_Longitude, FG_Altitude);
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/* Initial Velocity */
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/* Initial Velocity */
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FG_V_north = 0.0 /* 7.287719E+00 */;
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FG_V_east = 0.0 /* 1.521770E+03 */;
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FG_V_down = 0.0 /* -1.265722E-05 */;
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@ -499,6 +509,7 @@ int main( int argc, char *argv[] ) {
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/* fgSlewInit(-335340,162540, 15, 4.38); */
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/* fgSlewInit(-398673.28,120625.64, 53, 4.38); */
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/* Initialize the flight model data structures base on above values */
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fgFlightModelInit( FG_LARCSIM, f, 1.0 / DEFAULT_MODEL_HZ );
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if ( use_signals ) {
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@ -507,17 +518,25 @@ int main( int argc, char *argv[] ) {
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fgInitTimeDepCalcs();
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}
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/* build all objects */
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/* parse the scenery file, and build the OpenGL call list */
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/* this function will eventually move to the scenery management system */
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if ( strlen(argv[1]) ) {
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parse_scenery(argv[1]);
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}
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/**********************************************************************
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* The following section (and the functions elsewhere in this file)
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* set up the scenery management system. This part is a big hack,
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* and needs to be moved to it's own area.
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**********************************************************************/
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/* initialize the scenery */
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/* Initialize the Scenery Management system */
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fgSceneryInit();
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/* Tell the Scenery Management system where we are so it can load
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* the correct scenery data */
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fgSceneryUpdate(FG_Latitude, FG_Longitude, FG_Altitude);
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/**********************************************************************
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* Initialize the Event Handlers.
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**********************************************************************/
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#ifdef GLUT
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/* call fgReshape() on window resizes */
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glutReshapeFunc( fgReshape );
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@ -559,9 +578,12 @@ int main( int argc, char *argv[] ) {
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/* $Log$
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/* Revision 1.23 1997/06/26 19:08:33 curt
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/* Restructuring make, adding automatic "make dep" support.
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/* Revision 1.24 1997/06/26 22:14:53 curt
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/* Beginning work on a scenery management system.
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/*
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* Revision 1.23 1997/06/26 19:08:33 curt
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* Restructuring make, adding automatic "make dep" support.
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*
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* Revision 1.22 1997/06/25 15:39:47 curt
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* Minor changes to compile with rsxnt/win32.
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*
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@ -66,7 +66,7 @@ OFILES = $(CFILES:.c=.o)
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AFILES = ../Aircraft/libAircraft.a ../Controls/libControls.a \
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../Flight/libFlight.a ../Flight/LaRCsim/libLaRCsim.a \
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../Flight/Slew/libSlew.a ../mat3/libmat3.a \
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../Scenery/ParseScn/libParseScn.a ../Scenery/libScenery.a \
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../Scenery/ParseVRML/libParseVRML.a ../Scenery/libScenery.a \
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../Timer/libTimer.a
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@ -107,6 +107,9 @@ mesh2GL.o:
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#---------------------------------------------------------------------------
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# $Log$
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# Revision 1.17 1997/06/26 22:14:54 curt
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# Beginning work on a scenery management system.
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#
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# Revision 1.16 1997/06/26 19:08:33 curt
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# Restructuring make, adding automatic "make dep" support.
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#
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@ -26,7 +26,7 @@
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TARGET = libScenery.a
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CFILES = common.c mesh.c
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CFILES = common.c mesh.c scenery.c
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HFILES =
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OFILES = $(CFILES:.c=.o)
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@ -66,9 +66,15 @@ common.o:
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mesh.o:
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$(CC) $(CFLAGS) -c mesh.c
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scenery.o:
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$(CC) $(CFLAGS) -c scenery.c
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#---------------------------------------------------------------------------
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# $Log$
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# Revision 1.11 1997/06/26 22:14:57 curt
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# Beginning work on a scenery management system.
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#
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# Revision 1.10 1997/06/26 19:08:34 curt
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# Restructuring make, adding automatic "make dep" support.
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#
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@ -1,5 +1,5 @@
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/**************************************************************************
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* scenery.h -- data structures and routines for processing terrain meshes
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* scenery.h -- data structures and routines for managing scenery.
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*
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* Written by Curtis Olson, started May 1997.
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*
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@ -28,17 +28,27 @@
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#define SCENERY_H
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/* parse a scenery file */
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int parse_scenery(char *file);
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/* Initialize the Scenery Management system */
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void fgSceneryInit();
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/* Tell the scenery manager where we are so it can load the proper data, and
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* build the proper structures. */
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void fgSceneryUpdate(double lon, double lat, double elev);
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/* Render out the current scene */
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void fgSceneryRender();
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#endif SCENERY_H
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/* $Log$
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/* Revision 1.4 1997/06/21 17:57:21 curt
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/* directory shuffling ...
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/* Revision 1.5 1997/06/26 22:14:57 curt
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/* Beginning work on a scenery management system.
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/*
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* Revision 1.4 1997/06/21 17:57:21 curt
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* directory shuffling ...
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*
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* Revision 1.2 1997/05/23 15:40:43 curt
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* Added GNU copyright headers.
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*
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