First stab at using GL_TRIANGLE_STRIP's instead of GL_POLYGONS (to conserve
memory)
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f08257175f
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1 changed files with 22 additions and 25 deletions
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@ -53,7 +53,6 @@ static void mat3_cross_product(float result_vec[3], register float vec1[3],
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/* walk through mesh and make ogl calls */
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GLint mesh2GL(struct mesh *m) {
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GLint mesh;
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/* static GLfloat color[4] = { 0.3, 0.7, 0.2, 1.0 }; */
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float x1, y1, x2, y2, z11, z12, z21, z22;
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float v1[3], v2[3], normal[3];
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@ -64,7 +63,6 @@ GLint mesh2GL(struct mesh *m) {
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mesh = glGenLists(1);
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glNewList(mesh, GL_COMPILE);
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/* glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, color ); */
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iend = m->cols - 1;
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jend = m->rows - 1;
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@ -75,48 +73,43 @@ GLint mesh2GL(struct mesh *m) {
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for ( i = 0; i < iend; i += istep ) {
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x1 = m->originx;
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x2 = x1 + (m->row_step * jstep);
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glBegin(GL_TRIANGLE_STRIP);
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for ( j = 0; j < jend; j += jstep ) {
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z11 = 0.03 * m->mesh_data[j * m->rows + i ];
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z12 = 0.03 * m->mesh_data[j * m->rows + (i+istep)];
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z21 = 0.03 * m->mesh_data[(j+jstep) * m->rows + i ];
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z22 = 0.03 * m->mesh_data[(j+jstep) * m->rows + (i+istep)];
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/* printf("x1 = %f y1 = %f\n", x1, y1);
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printf("x2 = %f y2 = %f\n", x2, y2);
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printf("z11 = %f z12 = %f z21 = %f z22 = %f\n",
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z11, z12, z21, z22); */
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v1[0] = x2 - x1; v1[1] = 0; v1[2] = z21 - z11;
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v2[0] = x2 - x1; v2[1] = y2 - y1; v2[2] = z22 - z11;
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mat3_cross_product(normal, v1, v2);
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MAT3_NORMALIZE_VEC(normal,temp);
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glBegin(GL_POLYGON);
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glNormal3fv(normal);
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glVertex3f(x1, y1, z11);
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if ( j == 0 ) {
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/* first time through */
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glNormal3fv(normal);
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glVertex3f(x1, y1, z11);
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glVertex3f(x1, y2, z12);
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} else {
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glNormal3fv(normal);
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}
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glVertex3f(x2, y1, z21);
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glVertex3f(x2, y2, z22);
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/* printf("(%f, %f, %f)\n", x1, y1, z11);
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printf("(%f, %f, %f)\n", x2, y1, z21);
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printf("(%f, %f, %f)\n", x2, y2, z22); */
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glEnd();
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v1[0] = x2 - x1; v1[1] = y2 - y1; v1[2] = z22 - z11;
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v2[0] = 0; v2[1] = y2 - y1; v2[2] = z12 - z11;
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mat3_cross_product(normal, v1, v2);
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MAT3_NORMALIZE_VEC(normal,temp);
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glBegin(GL_POLYGON);
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glNormal3fv(normal);
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glVertex3f(x1, y1, z11);
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glVertex3f(x2, y2, z22);
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glVertex3f(x1, y2, z12);
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/* printf("(%f, %f, %f)\n", x1, y1, z11);
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printf("(%f, %f, %f)\n", x2, y2, z22);
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printf("(%f, %f, %f)\n", x1, y2, z12); */
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glEnd();
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x1 = x2;
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x2 = x1 + (m->row_step * jstep);
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}
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glEnd();
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y1 = y2;
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y2 = y1 + (m->col_step * istep);
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}
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@ -128,10 +121,14 @@ GLint mesh2GL(struct mesh *m) {
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/* $Log$
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/* Revision 1.3 1997/05/23 15:40:26 curt
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/* Added GNU copyright headers.
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/* Fog now works!
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/* Revision 1.4 1997/05/23 20:05:24 curt
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/* First stab at using GL_TRIANGLE_STRIP's instead of GL_POLYGONS (to conserve
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/* memory)
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/*
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* Revision 1.3 1997/05/23 15:40:26 curt
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* Added GNU copyright headers.
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* Fog now works!
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*
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* Revision 1.2 1997/05/23 00:35:13 curt
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* Trying to get fog to work ...
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*
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