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Author SHA1 Message Date
Thorsten Renk
8e3434cdcb Tweaks to close-up visuals of airport keep 2016-03-28 18:39:49 +03:00
Thorsten Renk
e9bac7dac4 Fix tiling issues in Tropical South America airport keep definitions 2016-03-28 18:19:05 +03:00
Thorsten Renk
6a423160dd Alaska forest terrain as test case for ALS tree optimization shader 2016-03-28 12:58:09 +03:00
Thorsten Renk
b64945929f Fix wrong tree number and mitigate tiling issues in Southern Europe regional textures 2016-03-26 08:58:35 +02:00
Thorsten Renk
ceac7032a4 Fix regional definition hierarchy problems 2016-03-26 08:49:28 +02:00
Thorsten Renk
b7e543960b Starting to fix tiling in CA regional textures 2016-03-25 10:36:14 +02:00
Erik Hofman
7736e9ab80 agsagostinho:
the fixes missing from FGDATA are:

- fixing the Portuguese and Spanish islands in the Atlantic (Madeira, etc.) which had been erroneously assigned to Africa given their proximity. Now they belong to European Mediterranean region, which makes them look better
- improvements to autumn textures in Europe
- huge improvement of the airport grasses all over the world, including hi-res overlays
- matching runway shoulders for the whole globe
- Asian capitals added to list of large cities so they get more density of road lights
- Emirates region

and possibly more.
2016-03-24 14:17:50 +01:00
Thorsten Renk
630a46c11d Restoring the airport keep effect for CA. This isn't just an aesthetic problem - at lower quality levels it's needed for rendering landing lights and in general for snowdrift and the runway edges without creating visual artifacts. Such artifacts at the runway edge where pilots regularly look are far more worrisome than at the interface between airport keep and terrain 2016-01-11 08:44:31 +02:00
Erik Hofman
41562e4b87 Gilberto Agostinho:
I created a substantial quantity of new work in the New Regional
Textures project and I would like to ask if anyone could review and
perhaps commit them into FGDATA. The modifications are:

- New textures and material definitions for California
- New textures and material definitions for Mexico
- New material definitions for Central America
- New textures and material definitions for Southern Europe
(Mediterranean region: Portugal, Spain, south of Italy, Greece, coast of
Balkans)
- New airport grass texture (global)
- New airport grass texture for Latin America
- New American town texture (global)
- Small improvement to grass blade textures (to better fit the airport
grass texture)

If this will be committed, we must add a note thanking the United States
Geological Survey (USGS) for the satellite images of California (
http://www.usgs.gov/ ) to the Thanks file.
2015-12-30 17:13:18 +01:00
Erik Hofman
4cfda541ad Gilberto Agostinho:
I created a substantial quantity of new work in the New Regional
Textures project and I would like to ask if anyone could review and
perhaps commit them into FGDATA. The modifications are:

- New textures and material definitions for California
- New textures and material definitions for Mexico
- New material definitions for Central America
- New textures and material definitions for Southern Europe
(Mediterranean region: Portugal, Spain, south of Italy, Greece, coast of
Balkans)
- New airport grass texture (global)
- New airport grass texture for Latin America
- New American town texture (global)
- Small improvement to grass blade textures (to better fit the airport
grass texture)

If this will be committed, we must add a note thanking the United States
Geological Survey (USGS) for the satellite images of California (
http://www.usgs.gov/ ) to the Thanks file.
2015-12-30 10:06:57 +01:00
Thorsten Renk
a89c966067 Use hires tree textures in US Southwest 2015-11-08 20:38:15 +02:00
Thorsten Renk
b40b1a8696 Skid marks enabled for concrete runways 2015-10-30 15:14:36 +02:00
Erik Hofman
507f8f7f68 Gilberto Agostinho:
I did quite a lot of work on textures and materials lately and I'd like
to ask if someone could please take a look on it and maybe commit it to
FGDATA if judged positively.

Starting with commit 0da71d2288836df05548f5f343fe3977ebb2955f of my
repository (see
https://github.com/gilbertohasnofb/new-regional-textures/commits/master
) I did:

- improved urban effect for the Latin American city texture
- improved the Mediterranean city texture (and also better urban effect)
- created new textures for asphalt and concrete runways
- created a new industrial texture (as well as winter version and urban
effect)
- created winter versions for European 18th century city and town textures
- applied urban effect to European 18th century city and town textures
- created a new material in which small areas around 80 large cities
around the world in which the street lights have higher density (1000
for mega cities such as NY and Tokyo, 2000 for large cities such as
Munich and Dubai, while keeping the default 10000 for all the rest of
the globe)

I also created a texture with skid marks for Thorsten's new effect, but
we are still working on this one and this may not even be used.
Everything else is ready to go.

I know this is a lot of things to test, and as Thorsten pointed out in
the forum I it would be better if next time I submit my work in several
chunks (which makes testing easier). So I could break this new work like
that if necessary, but here is a reasonable plan for anyone willing to
test it as it is now:

- start at LIRN at noon during summer. Check the new asphalt runway.
Take off fly around the city centre (it's just in front of the airport).
Test the improved European 18th century city and town textures, as well
as the new industrial texture. Change the environment to winter and
check these three textures once again.
- start at KLAX at noon. Check the new concrete runway. Take off, change
the time to midnight and check the street lights (Los Angeles is a "mega
city" so should be very bright).
- start at SBRJ at noon and check the improved Latin American city
texture. Take off, change the time to midnight and check the street
lights (Rio de Janeiro is a "large city" so should be quite bright).
- start at DTTG @ runway 06 and check the town by the left of the
airport for the improved Mediterranean city texture.

Also, there are plenty of screenshots of this work starting with this
post here: http://forum.flightgear.org/viewtopic.php?f=5&t=26031&start=150#p261282
2015-10-30 10:24:13 +01:00
Thorsten Renk
8e03960e3b Tentative procedural skid marks for paved runways, work in progress 2015-10-27 15:18:45 +02:00
Thorsten Renk
9a53f8e331 Improvements to ALS dirt runway shader effect 2015-10-19 12:25:07 +03:00
Stuart Buchanan
aea4e306c9 Minor updates to Brazil regional texture defs.
from Gilbert AGOSTINHO.

Commit 39767ef05cc89ce4af1719784afaaf2ecfc0cc96
from https://github.com/gilbertohasnofb/new-regional-textures
2015-07-24 18:25:54 +01:00
Erik Hofman
432a442afc New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
Thorsten Renk
79fbcfe777 Regional texture definitions for Florida 2015-05-25 15:01:35 +03:00
Thorsten Renk
12c0eb98f4 Bugfix - winter scenery has no ocean landclass defined 2015-02-25 15:34:31 +02:00
Thorsten Renk
ce77fcfac9 European deciduous trees change autumn color in ALS 2015-02-18 10:35:00 +02:00
Thorsten Renk
95f060abc8 Europe uses procedural rock effect, Alaska uses detailed tree textures 2014-11-30 13:53:30 +02:00
Thorsten Renk
66f05c210f Grassland in CORINE data should not be rendered as fields, change suggested by forum user abassign 2014-11-03 09:57:36 +02:00
Stuart Buchanan
260282e11e Add missing definitions from previous format
Specifically
bb17edc1a90a5b58964280570e71253857983dc1
51474c93713c69f31c80332039abed45d99a4ed7
2014-08-17 21:43:48 +01:00
Stuart Buchanan
40930c1a77 New materials.xml format 2014-08-09 20:33:50 +01:00
Thorsten Renk
e6edd424c3 (Ugly) fix for runway designator signs being invisible in ALS - in principle, they should be rendered as objects and not terrain 2014-08-04 11:16:12 +03:00
Thorsten Renk
6b67f6938b Improved runway shoulder to greenspace transitions 2014-08-04 11:05:19 +03:00
Thorsten Renk
17d792d9c3 Overlay texturing for airport keep with definitions for US Southwest 2014-08-04 10:52:41 +03:00
Thorsten Renk
4ff258ad70 US Southwest regional texture definitions 2014-06-17 10:04:44 +03:00
Thorsten Renk
856f45b472 Alaska and Northwest Territories regional texture definitions 2014-05-16 11:35:10 +02:00
Thorsten Renk
17799e8450 Vertically stratified noise function for ALS 2014-05-14 13:01:14 +03:00
Thorsten Renk
021133e657 Agriculture de-tiling effect for ALS terrain rendering 2014-05-05 14:27:33 +03:00
Thorsten Renk
37e6c44815 Fixes for incomplete autumn coloring 2014-03-17 09:42:38 +02:00
Thorsten Renk
bee317ccdc Alternative tree textures, deciduous variants based on work by forum user Zbyszek 2014-03-17 09:16:55 +02:00
Thorsten Renk
a505e29309 Regional texture definitions for Ireland 2014-02-17 09:49:13 +02:00
Thorsten Renk
aae72d7266 High quality dirt runway effect for ALS 2014-01-23 13:16:20 +02:00
Thorsten Renk
49d9da2af0 Regional texture definitions for South Africa 2014-01-23 11:40:40 +02:00
Thorsten Renk
cc6c7ab3d8 Revised regional texture definitions for Iceland for new world scenery 2014-01-14 11:19:51 +02:00
Thorsten Renk
df82561b75 Separate, non-agricultural texture definition for Grassland landclass, corrsponding fix for correct cloud generation on the landclass in Advanced Weather 2014-01-13 10:54:07 +02:00
Thorsten Renk
21cc0e08f7 Autumn coloring of natural crop landclass 2013-11-22 09:42:04 +02:00
Thorsten Renk
c747dcb1f1 Regional texturing definitions for Corsica 2013-11-22 09:29:53 +02:00
Thorsten Renk
3a9ddfa5ab Regional texture definition updates for Ascension Island (by Neilson) and Scandinavia to work with 2.0 world scenery 2013-11-22 09:14:08 +02:00
Thorsten Renk
410d29cca2 Ascension island regional definitions (by Neilson) 2013-10-17 10:55:06 +03:00
Thorsten Renk
b8996b8dab Scandinavia regional texture definitions 2013-10-17 10:49:34 +03:00
Clément de l'Hamaide
405b0577b1 Revert "Add materials definition for textured lines"
This reverts commit ce7358a23ca305f51fad983ba282e78798c9d0bd.
2013-10-01 00:52:33 +02:00
Clément de l'Hamaide
af47809f1b Add materials definition for textured lines 2013-09-30 23:17:05 +02:00
Vivian Meazza
63138932cb Add "lagoon" is preparation for next scenery build
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2013-04-28 22:45:15 +01:00
Thorsten Renk
f1c16e1592 Bugfix restoring trees to the Caribbean 2013-04-22 09:20:46 +03:00
Stuart Buchanan
266313486d Add dynamic selection of tree texture based on season and snow level.
All tree texture sheets now contain 4 different texture sets for
different conditions.  See Docs/README.materials for details.

Also retire the -summer and -winter variants of tree textures, which
are now redundant.
2013-04-20 21:09:03 +01:00
Thorsten Renk
ec0e9291e8 Madagascar regional texture definitions 2013-04-09 09:07:36 +03:00
Vivian Meazza
ecb0905a3e Use Orchard textures
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2013-03-04 00:03:05 +00:00
Thorsten Renk
1c324de144 Alternative tropical palm tree texture by forum user 'radi' used in Caribbean regional definitions 2013-03-01 08:38:22 +02:00
Thorsten Renk
1fbbe40102 Icebergs in arctic regions - based on work by AndersG 2013-02-25 14:57:46 +02:00
Thorsten Renk
37205368d1 Regional definitions for North Atlantic Islands (Faroe, Shetland, Greenland, also updates for Iceland) 2013-02-25 14:38:32 +02:00
Vivian Meazza
b1bff450fb Separate out UK grass-cover
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2013-02-20 09:44:04 +00:00
Vivian Meazza
e9dd79dce1 Update
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2013-02-19 20:36:22 +00:00
Vivian Meazza
69d23bc972 Restore autumn colours
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2013-02-18 00:17:58 +00:00
Vivian Meazza
f3b5b3eb22 Remove Transitions, change default texture
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2013-02-16 09:22:40 +00:00
Vivian Meazza
c5d298c263 Add United Kingdom region
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2013-02-16 09:22:29 +00:00
Thorsten Renk
deba78c4da Autumn colors by pixel postprocessing with color rotation encoded in the terrain texture alpha channel, used for Atmospheric Light Scattering 2013-02-11 14:01:31 +02:00
Thorsten Renk
3132065120 Regional texture definitions for the Middle East region 2013-01-29 13:06:45 +02:00
Thorsten Renk
ef85a4a2d2 Updates for Hawaii regional texture definitions 2013-01-21 14:15:32 +02:00
Thorsten Renk
c948d93444 Indonesia regional texturing definitions 2013-01-21 14:05:05 +02:00
Emilian Huminiuc
bb0f79d4ef Add missing UK airport definition
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2013-01-17 11:29:52 +02:00
Thorsten Renk
2acdb6dd23 Iceland regional textures 2012-12-13 15:40:20 +02:00
Christian Schmitt
5fb81648e2 Correct duplicate material names 2012-12-12 12:06:24 +01:00
Thorsten Renk
f0b4466a68 Overlay texture definitions for procedural texturing 2012-12-11 13:29:58 +02:00
Christian Schmitt
d95a979b97 Use capitals for newly added materials, as it's done for the other landcover names 2012-12-10 00:12:44 +01:00
Christian Schmitt
ef813cca94 Add synonym material definitions for future diversification (needed by TG) 2012-12-09 22:32:08 +01:00
Thorsten Renk
ed80612c98 Atmospheric Light Scattering update 2012-12-05 20:31:27 +00:00
Christian Schmitt
702eff7c32 Add runway guard lights as a separate material type 2012-11-22 16:46:24 +01:00
Emilian Huminiuc
cf92caa6c8 Assign proper effect to inland waterbodies.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-11-07 14:04:12 +02:00
Stuart Buchanan
2837a39905 Minor change to make Thorsten's GrassCover changes apply to South America only. We may make them the default later. 2012-10-06 21:14:00 +01:00
Thorsten Renk
ce4452c5d0 Regional texturing for tropical South America 2012-10-06 21:13:33 +01:00
Martin Spott
6b8f449747 Make a distinction between tidal areas and 'regular' terrain,
still in need of improvement, but less ugly than before.
2012-09-06 13:01:57 +02:00
Thorsten Renk
9be134b34d Procedural Texturing 2012-08-07 09:01:14 +02:00
Martin Spott
3636ec33ac Transport material was lost during materials re-organization,
this one is worth cherry-picking into the release (I hope it's the only
one which got lost ....).
2012-08-06 18:49:20 +02:00
Stuart Buchanan
ba6f14c435 Regional materials update:
- Re-factor common properties (including condition statements) into separate files.
Note that using "index=0" attributes these can be over-ridden.
- Add caribbean regional textures and building definitions
- Add missing low-resolution rainforest-hawaii.png
2012-07-19 22:16:24 +01:00
Emilian Huminiuc
b1b263b483 Rmove stray .dds references in terrain-default.eff and non-dds materials file
This should hopefuly prevent any dds files from being loaded when using the default/regional materials file
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-13 13:35:19 +03:00
Emilian Huminiuc
f412338f41 refresh object masks
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-08 20:38:00 +03:00
Emilian Huminiuc
9d49f9643f Make water-inland.eff Rembrandt compatible.
Fix a longstanding ati bug in transition.frag
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-08 15:58:42 +03:00
Emilian Huminiuc
31c99fbd4d Add object set for the new object masks.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-08 04:48:50 +03:00
Emilian Huminiuc
786ab23d7c cleanup and optimization of dds terrain textures
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-07 23:43:53 +03:00
Stuart Buchanan
3c96ce8a30 Fix material definitsion
- Correct object mask for winter DryCropPasture material
- Add object mask for Rice.
2012-07-06 20:10:36 +01:00
Emilian Huminiuc
996052ba06 adapt regional materials.xml to water changes
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-16 22:12:50 +03:00
Emilian Huminiuc
6ef4f5eca0 Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-16 18:57:14 +03:00
Emilian Huminiuc
acb83d7916 New red and yellow signs textures with missing glyphs definitions.
Add shading to the special.png texture.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-13 15:35:41 +02:00
Christian Schmitt
06da90b993 Add special taxiway signs and remove old unlighted signs materials 2012-06-13 15:27:17 +02:00
Flightgear Development
3f259693e6 Hawaii regional textures 2012-06-09 20:15:34 +01:00
Stuart Buchanan
268b4566d7 Further masks and material updates for regional textures.
- Masks for European Urban, and Asian Rice
- Change tree types to deciduous for Urban/Town and reduce size to match buildings.
2012-05-27 22:04:53 +01:00
Stuart Buchanan
e456bc9daa Tiled images and object masks for regional materials. 2012-05-26 00:11:33 +01:00
Christian Schmitt
ddea904dcb Remove old signs material 2012-05-11 11:10:40 +02:00
Emilian Huminiuc
626d758f30 Add texture and material definition for casing on 3d Taxiway signs.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-11 11:51:34 +03:00
Stuart Buchanan
76b0a99ab5 Building mask for european town texture, and increase in tree density. 2012-05-10 23:05:06 +01:00
Flightgear Development
4a735b4b47 Regional textures 1.0 2012-05-07 20:04:16 +01:00
Christian Schmitt
1261833a5b 3D taxiway signs textures for the case 2012-05-05 13:40:33 +02:00
Stuart Buchanan
3b995d5a48 Reduce building density to offset improved placement algorithm. 2012-04-28 20:01:54 +01:00
Stuart Buchanan
acab21c7cb Retire old materials.xml and materials-dds.xml, and add setting
to preferences.xml
2012-04-24 22:54:02 +01:00
Stuart Buchanan
fef7170857 Manual merge of the following commits from data/materials-dds.xml
532c93cfa06c3be2d5b47cbffe33a89c04433b8a
c32204a079ea204ff10c2961e75e5cea9ae98afc
d66d417dea5dc0cf06222627ba3ccf9de6506630
2012-04-24 22:47:04 +01:00
Stuart Buchanan
15dc296a0a Manual merge from data/materials.xml of
532c93cfa06c3be2d5b47cbffe33a89c04433b8a
c32204a079ea204ff10c2961e75e5cea9ae98afc
d66d417dea5dc0cf06222627ba3ccf9de6506630

into the new Materials definitions.
2012-04-24 22:33:32 +01:00
Stuart Buchanan
98e7a194e8 Random buildings - initial commit of data portion. Requires
simgear change to have any effect.
2012-04-24 21:55:37 +01:00
Stuart Buchanan
cefb8f83a0 Updated DDS object masks. Also change farmland trees to deciduous. 2012-02-27 23:00:58 +00:00
Emilian Huminiuc
90924a359d Revert "countryside.mask convert to .dds. Flip png version to keep correct orientation"
This reverts commit beb89d56d0e02dd27316f6f68368394a6ff5c091.
2012-02-27 01:56:46 +02:00
Emilian Huminiuc
b8494f9a33 countryside.mask convert to .dds. Flip png version to keep correct orientation
ammend materials files
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-25 23:10:00 +02:00
Stuart Buchanan
9c901780ac Split out common materials and settings from materials files, create file structure
to support more materials definitions in future. Also make a couple of fixes:
- Runway effect now works for both dds and non-dds
- PNG definitions for pa_shoulder and pc_shoulder
- Defined Industrial area (previously this was common with Urban)
2012-02-24 21:17:44 +00:00