Overlay texture definitions for procedural texturing
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2 changed files with 11 additions and 6 deletions
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@ -376,9 +376,11 @@ Shared parameters for various materials.
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<name>Glacier</name>
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<name>PolarIce</name>
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<effect>Effects/glacier</effect>
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<texture>Terrain/glacier1.png</texture>
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<texture>Terrain/glacier2.png</texture>
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<texture>Terrain/glacier3.png</texture>
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<texture-set>
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<texture>Terrain/glacier3.png</texture>
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<texture n="11">Terrain/snow2.png</texture>
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<texture n="12">Terrain/glacier1.png</texture>
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</texture-set>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<shininess>1.5</shininess>
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@ -6,6 +6,7 @@
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<material>
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<name>grass_rwy</name>
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<name>Grass</name>
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<effect>Effects/airfield</effect>
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<texture>Runway/grass_rwy.png</texture>
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<xsize>75</xsize>
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<ysize>75</ysize>
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@ -1939,9 +1940,11 @@
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<name>MixedTundraCover</name>
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<name>Cemetery</name>
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<effect>Effects/landmass-nowood</effect>
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<texture>Terrain/tundra.png</texture>
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<texture>Terrain/tundra2.png</texture>
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<texture>Terrain/tundra3.png</texture>
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<texture-set>
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<texture>Terrain/tundra2.png</texture>
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<texture n="11">Terrain/grass_hires.png</texture>
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<texture n="12">Terrain/rock.png</texture>
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</texture-set>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>4000000.0</light-coverage>
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