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Overlay texture definitions for procedural texturing

This commit is contained in:
Thorsten Renk 2012-12-11 13:29:58 +02:00
parent 96a642910c
commit f0b4466a68
2 changed files with 11 additions and 6 deletions

View file

@ -376,9 +376,11 @@ Shared parameters for various materials.
<name>Glacier</name>
<name>PolarIce</name>
<effect>Effects/glacier</effect>
<texture>Terrain/glacier1.png</texture>
<texture>Terrain/glacier2.png</texture>
<texture>Terrain/glacier3.png</texture>
<texture-set>
<texture>Terrain/glacier3.png</texture>
<texture n="11">Terrain/snow2.png</texture>
<texture n="12">Terrain/glacier1.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<shininess>1.5</shininess>

View file

@ -6,6 +6,7 @@
<material>
<name>grass_rwy</name>
<name>Grass</name>
<effect>Effects/airfield</effect>
<texture>Runway/grass_rwy.png</texture>
<xsize>75</xsize>
<ysize>75</ysize>
@ -1939,9 +1940,11 @@
<name>MixedTundraCover</name>
<name>Cemetery</name>
<effect>Effects/landmass-nowood</effect>
<texture>Terrain/tundra.png</texture>
<texture>Terrain/tundra2.png</texture>
<texture>Terrain/tundra3.png</texture>
<texture-set>
<texture>Terrain/tundra2.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
<texture n="12">Terrain/rock.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>4000000.0</light-coverage>