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Europe uses procedural rock effect, Alaska uses detailed tree textures

This commit is contained in:
Thorsten Renk 2014-11-30 13:53:30 +02:00
parent 85486a0f51
commit 95f060abc8
2 changed files with 40 additions and 3 deletions

View file

@ -27,7 +27,7 @@
<ysize>2000</ysize>
<light-coverage>5000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/mixed.png</tree-texture>
<tree-texture>Trees/mixed-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
@ -54,11 +54,13 @@
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/deciduous.png</tree-texture>
<tree-texture>Trees/deciduous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<forest-effect-size>1500.0</forest-effect-size>
<forest-effect-shape>0.0</forest-effect-shape>
<rolling-friction>1</rolling-friction>
<bumpiness>0.85</bumpiness>
</material>
@ -119,7 +121,7 @@
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/coniferous.png</tree-texture>
<tree-texture>Trees/coniferous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>

View file

@ -23,6 +23,41 @@
</equals>
</condition>
<material>
<name>BarrenCover</name>
<name>Dirt</name>
<name>OpenMining</name>
<name>Rock</name>
<name>Dump</name>
<effect>Effects/rock</effect>
<texture-set>
<texture>Terrain/rock.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
<texture n="12">Terrain/rock_alt.png</texture>
<texture n="13">Terrain/rock.png</texture>
<texture n="14">Terrain/grain_texture.png</texture>
</texture-set>
<parameters>
<grain_strength>0.7</grain_strength>
<transition_model>0.3</transition_model>
<hires_overlay_bias>-0.2</hires_overlay_bias>
<overlay-alpha type="float">0.4</overlay-alpha>
<overlay-bias type="float">0.0</overlay-bias>
<contrast type="float">1.0</contrast>
<crack-depth type="float">0.6</crack-depth>
<crack-pattern-stretch type="float">7.0</crack-pattern-stretch>
<rock-brightness type="float">1.0</rock-brightness>
<grain-fade-power type="float">1.0</grain-fade-power>
<rock_strata>0</rock_strata>
</parameters>
<xsize>1000</xsize>
<ysize>1000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.3</bumpiness>
</material>
<material>
<effect>Effects/cropgrass</effect>
<name>CropGrassCover</name>