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Regional definitions for North Atlantic Islands (Faroe, Shetland, Greenland, also updates for Iceland)

This commit is contained in:
Thorsten Renk 2013-02-25 14:38:32 +02:00
parent 2d2a5eb3be
commit 37205368d1
3 changed files with 413 additions and 165 deletions

View file

@ -1282,6 +1282,385 @@
</material>
<!-- REGIONAL DEFINITIONS - ICELAND -->
<material include="Materials/regions/iceland.xml">
<name>Landmass</name>
<name>SomeSort</name>
<name>Island</name>
<name>Default</name>
<texture-set>
<texture>Terrain/lava1.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
<texture n="12">Terrain/rocks-lava.png</texture>
<texture n="13">Terrain/rocks-lava.png</texture>
<texture n="15">Terrain/rocks-lava.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<shininess>2.5</shininess>
<rolling-friction>0.1</rolling-friction>
<friction-factor>0.7</friction-factor>
<bumpiness>0.1</bumpiness>
</material>
<material include="Materials/regions/iceland.xml">
<name>EvergreenBroadCover</name>
<name>DeciduousBroadCover</name>
<name>DeciduousForest</name>
<texture-set>
<texture>Terrain/iceland_grass-autumn.png</texture>
<texture n="11">Terrain/grass_green_hires-autumn.png</texture>
<texture n="12">Terrain/dry_pasture4.png</texture>
<texture n="13">Terrain/rocks-lava.png</texture>
<texture n="15">Terrain/rock.png</texture>
</texture-set>
<parameters>
<dot_density>0.1</dot_density>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<!--<wood-coverage>800000.0</wood-coverage>
<tree-texture>Trees/deciduous-summer.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>-->
<rolling-friction>1</rolling-friction>
<bumpiness>0.85</bumpiness>
</material>
<material include="Materials/regions/iceland.xml">
<name>Sand</name>
<texture-set>
<texture>Terrain/lava1.png</texture>
<texture n="11">Terrain/lava_hires.png</texture>
<texture n="12">Terrain/rocks-desert.png</texture>
<texture n="13">Terrain/rocks-desert.png</texture>
<texture n="15">Terrain/rocks-lava.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<shininess>2.5</shininess>
<rolling-friction>0.1</rolling-friction>
<friction-factor>0.7</friction-factor>
<bumpiness>0.1</bumpiness>
</material>
<material include="Materials/regions/iceland.xml">
<name>ShrubCover</name>
<name>ShrubGrassCover</name>
<name>ScrubCover</name>
<name>Scrub</name>
<name>Sclerophyllous</name>
<texture-set>
<texture>Terrain/shrub1-autumn.png</texture>
<texture n="11">Terrain/grass_green_hires-autumn.png</texture>
<texture n="12">Terrain/herbtundra_iceland.png</texture>
<texture n="13">Terrain/rocks-lava.png</texture>
<texture n="15">Terrain/rock.png</texture>
</texture-set>
<parameters>
<dot_density>0.1</dot_density>
<transition_model>0.7</transition_model>
<hires_overlay_bias>-0.05</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<diffuse>
<r>0.86</r>
<g>0.86</g>
<b>0.86</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.1</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<light-coverage>20000000.0</light-coverage>
<wood-coverage>12000.0</wood-coverage>
<tree-texture>Trees/mixed-shrub.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>2.0</tree-height-m>
<tree-width-m>2.0</tree-width-m>
<rolling-friction>0.6</rolling-friction>
<bumpiness>0.4</bumpiness>
</material>
<material include="Materials/regions/iceland.xml">
<name>DryLake</name>
<name>IntermittentReservoir</name>
<name>IntermittentLake</name>
<texture-set>
<texture>Terrain/lava_drylake.png</texture>
<texture n="11">Terrain/lava_drylake.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.04</rolling-friction>
<bumpiness>0.1</bumpiness>
</material>
<material include="Materials/regions/iceland.xml">
<name>Marsh</name>
<name>Littoral</name>
<name>FloodLand</name>
<name>SaltMarsh</name>
<name>HerbWetlandCover</name>
<name>WoodedWetlandCover</name>
<name>Bog</name>
<name>Heath</name>
<texture-set>
<texture>Terrain/marsh4a-autumn.png</texture>
<texture n="12">Terrain/marsh4a-autumn.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
</texture-set>
<parameters>
<grain_strength>0.9</grain_strength>
<intrinsic_wetness>0.3</intrinsic_wetness>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<light-coverage>40000000.0</light-coverage>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.3</rolling-friction>
<bumpiness>0.2</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material include="Materials/regions/iceland.xml">
<name>HerbTundraCover</name>
<name>HerbTundra</name>
<effect>Effects/herbtundra</effect>
<texture-set>
<texture>Terrain/herbtundra_iceland.png</texture>
<texture n="11">Terrain/grass_green_hires-autumn.png</texture>
<texture n="12">Terrain/rocks-lava.png</texture>
<texture n="15">Terrain/grass_hires.png</texture>
</texture-set>
<parameters>
<dot_size>5.0</dot_size>
<grain_strength>0.9</grain_strength>
<hires_overlay_bias>-0.15</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.15</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<!-- REGIONAL DEFINITIONS - NORTH ATLANTIC ISLANDS -->
<material include="Materials/regions/north_atlantic_islands.xml">
<name>GrassCover</name>
<name>HerbTundraCover</name>
<name>HerbTundra</name>
<name>BareTundraCover</name>
<name>MixedTundraCover</name>
<name>Cemetery</name>
<effect>Effects/landmass-nowood</effect>
<texture-set>
<texture>Terrain/tundra2-autumn.png</texture>
<texture n="11">Terrain/grass_green_hires-autumn.png</texture>
<texture n="12">Terrain/rock_dark.png</texture>
</texture-set>
<parameters>
<grain_strength>0.8</grain_strength>
<transition_model>0.8</transition_model>
<hires_overlay_bias>-0.05</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.15</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material include="Materials/regions/north_atlantic_islands.xml">
<name>DeciduousBroadCover</name>
<name>DeciduousForest</name>
<name>Marsh</name>
<name>Littoral</name>
<name>FloodLand</name>
<name>SaltMarsh</name>
<name>HerbWetlandCover</name>
<name>WoodedWetlandCover</name>
<name>Bog</name>
<name>Heath</name>
<texture-set>
<texture>Terrain/marsh4a-autumn.png</texture>
<texture n="12">Terrain/rock_dark.png</texture>
<texture n="11">Terrain/grass_green_hires-autumn.png</texture>
<texture n="15">Terrain/grass_hires.png</texture>
</texture-set>
<parameters>
<intrinsic_wetness>0.1</intrinsic_wetness>
<hires_overlay_bias>-0.07</hires_overlay_bias>
<grain_strength>0.9</grain_strength>
<transition_model>1.0</transition_model>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<light-coverage>40000000.0</light-coverage>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.3</rolling-friction>
<bumpiness>0.2</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material include="Materials/regions/north_atlantic_islands.xml">
<name>DryCropPastureCover</name>
<name>DryCrop</name>
<texture-set>
<texture>Terrain/iceland_grass-autumn.png</texture>
<texture n="11">Terrain/grass_green_hires-autumn.png</texture>
<texture n="12">Terrain/rock_dark.png</texture>
</texture-set>
<parameters>
<transition_model>0.8</transition_model>
<hires_overlay_bias>-0.1</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<light-coverage>2000000.0</light-coverage>
</material>
<material include="Materials/regions/north_atlantic_islands.xml">
<name>MixedCropPastureCover</name>
<name>MixedCrop</name>
<name>IrrCropPastureCover</name>
<name>IrrCrop</name>
<name>Orchard</name>
<name>Olives</name>
<name>Vineyard</name>
<name>Rice</name>
<texture-set>
<texture>Terrain/cropgrass-hires-autumn.png</texture>
<texture n="11">Terrain/grass_green_hires-autumn.png</texture>
</texture-set>
<object-mask>Terrain/cropgrass-hires.mask.png</object-mask>
<parameters>
<hires_overlay_bias>-0.1</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.3</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>5000.0</wood-coverage>
<tree-texture>Trees/mixed-summer.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material include="Materials/regions/north_atlantic_islands.xml">
<name>Landmass</name>
<name>EvergreenBroadCover</name>
<name>EvergreenForest</name>
<name>MixedForestCover</name>
<name>MixedForest</name>
<name>SomeSort</name>
<name>Island</name>
<name>Default</name>
<name>ShrubCover</name>
<name>ShrubGrassCover</name>
<name>ScrubCover</name>
<name>Scrub</name>
<name>Sclerophyllous</name>
<texture-set>
<texture>Terrain/shrub1-autumn.png</texture>
<texture n="11">Terrain/grass_green_hires-autumn.png</texture>
<texture n="12">Terrain/rock_dark.png</texture>
<texture n="15">Terrain/rock_dark.png</texture>
</texture-set>
<parameters>
<dot_density>0.1</dot_density>
<transition_model>0.7</transition_model>
<hires_overlay_bias>-0.05</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<diffuse>
<r>0.86</r>
<g>0.86</g>
<b>0.86</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.1</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<light-coverage>20000000.0</light-coverage>
<wood-coverage>12000.0</wood-coverage>
<tree-texture>Trees/mixed-shrub.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>2.0</tree-height-m>
<tree-width-m>2.0</tree-width-m>
<rolling-friction>0.6</rolling-friction>
<bumpiness>0.4</bumpiness>
</material>
<!-- REGIONAL DEFINITIONS - MIDDLE EAST -->
@ -2239,171 +2618,7 @@
<load-resistance>1e30</load-resistance>
</material>
<!-- REGIONAL DEFINITIONS - ICELAND -->
<material include="Materials/regions/iceland.xml">
<name>Landmass</name>
<name>SomeSort</name>
<name>Island</name>
<name>Default</name>
<texture-set>
<texture>Terrain/lava1.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
<texture n="12">Terrain/rocks-lava.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<shininess>2.5</shininess>
<rolling-friction>0.1</rolling-friction>
<friction-factor>0.7</friction-factor>
<bumpiness>0.1</bumpiness>
</material>
<material include="Materials/regions/iceland.xml">
<name>DeciduousBroadCover</name>
<name>DeciduousForest</name>
<texture-set>
<texture>Terrain/iceland_grass.png</texture>
<texture n="11">Terrain/grass_green_hires.png</texture>
<texture n="12">Terrain/dry_pasture4.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>400000.0</wood-coverage>
<tree-texture>Trees/deciduous-summer.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>0.85</bumpiness>
</material>
<material include="Materials/regions/iceland.xml">
<name>Sand</name>
<texture-set>
<texture>Terrain/lava1.png</texture>
<texture n="11">Terrain/lava_hires.png</texture>
<texture n="12">Terrain/rocks-desert.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<shininess>2.5</shininess>
<rolling-friction>0.1</rolling-friction>
<friction-factor>0.7</friction-factor>
<bumpiness>0.1</bumpiness>
</material>
<material include="Materials/regions/iceland.xml">
<name>ShrubCover</name>
<name>ShrubGrassCover</name>
<name>ScrubCover</name>
<name>Scrub</name>
<name>Sclerophyllous</name>
<texture-set>
<texture>Terrain/shrub1-autumn.png</texture>
<texture n="11">Terrain/grass_green_hires.png</texture>
<texture n="12">Terrain/herbtundra_iceland.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<diffuse>
<r>0.86</r>
<g>0.86</g>
<b>0.86</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.1</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<light-coverage>20000000.0</light-coverage>
<wood-coverage>12000.0</wood-coverage>
<tree-texture>Trees/mixed-shrub.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>2.0</tree-height-m>
<tree-width-m>2.0</tree-width-m>
<rolling-friction>0.6</rolling-friction>
<bumpiness>0.4</bumpiness>
</material>
<material include="Materials/regions/iceland.xml">
<name>DryLake</name>
<name>IntermittentReservoir</name>
<name>IntermittentLake</name>
<texture-set>
<texture>Terrain/lava_drylake.png</texture>
<texture n="11">Terrain/lava_drylake.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.04</rolling-friction>
<bumpiness>0.1</bumpiness>
</material>
<material include="Materials/regions/iceland.xml">
<name>Marsh</name>
<name>Littoral</name>
<name>FloodLand</name>
<name>SaltMarsh</name>
<name>HerbWetlandCover</name>
<name>WoodedWetlandCover</name>
<texture-set>
<texture>Terrain/marsh2.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<light-coverage>40000000.0</light-coverage>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.3</rolling-friction>
<bumpiness>0.2</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material include="Materials/regions/iceland.xml">
<name>HerbTundraCover</name>
<name>HerbTundra</name>
<effect>Effects/herbtundra</effect>
<texture-set>
<texture>Terrain/herbtundra_iceland.png</texture>
<texture n="11">Terrain/lava_hires.png</texture>
<texture n="12">Terrain/rocks-lava.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.15</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<!-- DEFAULT SUMMER DEFINITIONS -->

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@ -0,0 +1,33 @@
<?xml version="1.0"?>
<!-- General settings for all North Atlantic (Faroe, Shetland, Greenland,...) materials -->
<PropertyList>
<!-- Define the islands as a box with given latitude/longitude -->
<condition>
<and>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
<and>
<greater-than>
<property>position/longitude-deg</property>
<value>-60.0</value>
</greater-than>
<less-than>
<property>position/longitude-deg</property>
<value>0.0</value>
</less-than>
<greater-than>
<property>position/latitude-deg</property>
<value>55.0</value>
</greater-than>
<less-than>
<property>position/latitude-deg</property>
<value>85.0</value>
</less-than>
</and>
</and>
</condition>
</PropertyList>

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