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Regional texture definition updates for Ascension Island (by Neilson) and Scandinavia to work with 2.0 world scenery

This commit is contained in:
Thorsten Renk 2013-11-22 09:14:08 +02:00
parent a4b457ecec
commit 3a9ddfa5ab

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@ -620,21 +620,9 @@
<!-- REGIONAL DEFINITIONS - Ascension Island -->
<material include="Materials/regions/ascension.xml">
<name>Landmass</name>
<name>SomeSort</name>
<name>Island</name>
<name>Default</name>
<texture-set>
<texture>Terrain/lava1.png</texture>
<texture n="12">Terrain/lava1.png</texture>
<texture n="11">Terrain/lava_drylake.png</texture>
<texture n="13">Terrain/rocks-lava.png</texture>
<texture n="15">Terrain/tundra-hawaii.png</texture>
</texture-set>
<texture-set>
<texture>Terrain/lava1.png</texture>
</texture-set>
<name>Scrub</name>
<texture-set>
<texture>Terrain/lava1.png</texture>
<texture n="12">Terrain/deciduous-hires.png</texture>
@ -662,34 +650,6 @@
<bumpiness>0.1</bumpiness>
</material>
<material include="Materials/regions/ascension.xml">
<name>Town</name>
<name>SubUrban</name>
<texture>Terrain/town-madagascar.png</texture>
<object-mask>Terrain/town-europe.mask.png</object-mask>
<xsize>700</xsize>
<ysize>700</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/town-buildings.xml"/>
<building-coverage>500.0</building-coverage>
<building-small-ratio>1.0</building-small-ratio>
<building-medium-ratio>0.0</building-medium-ratio>
<building-large-ratio>0.0</building-large-ratio>
<building-medium-max-floors>4</building-medium-max-floors>
<wood-coverage>1000.0</wood-coverage>
<tree-texture>Trees/tropical-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>15.0</tree-height-m>
<tree-width-m>10.0</tree-width-m>
</material>
<material include="Materials/regions/ascension.xml">
<name>Grass</name>
<name>Airport</name>
@ -719,7 +679,6 @@
<load-resistance>1e30</load-resistance>
</material>
<!-- REGIONAL DEFINITIONS - CARIBBEAN ISLANDS -->
<material include="Materials/regions/caribbean.xml">
@ -2011,6 +1970,32 @@
<bumpiness>1</bumpiness>
</material>
<material include="Materials/regions/scandinavia.xml">
<name>BarrenCover</name>
<name>Dirt</name>
<name>OpenMining</name>
<name>Rock</name>
<name>Dump</name>
<texture-set>
<texture>Terrain/rock.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
<texture n="12">Terrain/rock_alt.png</texture>
<texture n="13">Terrain/rock.png</texture>
<texture n="14">Terrain/grain_texture.png</texture>
</texture-set>
<parameters>
<grain_strength>0.7</grain_strength>
<transition_model>0.3</transition_model>
<hires_overlay_bias>-0.2</hires_overlay_bias>
</parameters>
<xsize>1000</xsize>
<ysize>1000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.3</bumpiness>
</material>
<material include="Materials/regions/scandinavia.xml">
<name>ShrubCover</name>
<name>ShrubGrassCover</name>