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New materials.xml format

This commit is contained in:
Stuart Buchanan 2014-08-09 20:33:50 +01:00
parent 5e5914da75
commit 40930c1a77
40 changed files with 10427 additions and 11593 deletions

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@ -0,0 +1,761 @@
<?xml version="1.0"?>
<PropertyList>
<name>Global Summer DDS</name>
<condition>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
</condition>
<material>
<name>Landmass</name>
<name>SomeSort</name>
<name>Island</name>
<name>Default</name>
<effect>Effects/transition-base-grass-rock</effect>
<texture>Terrain/coniferous_forest.dds</texture>
<xsize>500</xsize>
<ysize>500</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/coniferous.dds</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
</material>
<material>
<name>EvergreenBroadCover</name>
<name>EvergreenForest</name>
<effect>Effects/transition-base-grass-rock</effect>
<texture>Terrain/coniferous_forest.dds</texture>
<xsize>500</xsize>
<ysize>500</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/coniferous.dds</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>18.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
</material>
<material>
<effect>Effects/transition-base-grass-rock</effect>
<name>DeciduousBroadCover</name>
<name>DeciduousForest</name>
<texture>Terrain/mixedforest1c.dds</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/deciduous.dds</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>0.85</bumpiness>
</material>
<material>
<effect>Effects/transition-base-grass-rock</effect>
<name>MixedForestCover</name>
<name>MixedForest</name>
<name>RainForest</name>
<texture>Terrain/mixedforest1c.dds</texture>
<xsize>500</xsize>
<ysize>500</ysize>
<light-coverage>5000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/mixed.dds</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>0.95</bumpiness>
</material>
<material>
<effect>Effects/transition-base-grass-rock</effect>
<name>EvergreenNeedleCover</name>
<name>WoodedTundraCover</name>
<texture>Terrain/coniferous_forest.dds</texture>
<xsize>500</xsize>
<ysize>500</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/coniferous.dds</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
</material>
<material>
<effect>Effects/transition-base-grass-rock</effect>
<name>DeciduousNeedleCover</name>
<texture>Terrain/coniferous_forest.dds</texture>
<xsize>500</xsize>
<ysize>500</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/coniferous.dds</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>15.0</tree-height-m>
<tree-width-m>8.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
</material>
<material>
<name>Sand</name>
<texture>Terrain/sand4.dds</texture>
<texture>Terrain/sand5.dds</texture>
<texture>Terrain/sand6.dds</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<shininess>2.5</shininess>
<rolling-friction>0.1</rolling-friction>
<friction-factor>0.7</friction-factor>
<bumpiness>0.1</bumpiness>
</material>
<material>
<effect>Effects/transition-base-rock</effect>
<name>ShrubCover</name>
<name>ShrubGrassCover</name>
<name>ScrubCover</name>
<name>Scrub</name>
<name>Sclerophyllous</name>
<name>Heath</name>
<texture>Terrain/shrub.dds</texture>
<!--<texture>Terrain/shrub1.dds</texture>
<texture>Terrain/shrub2.dds</texture>
<texture>Terrain/shrub3.dds</texture>-->
<xsize>2000</xsize>
<ysize>2000</ysize>
<diffuse>
<r>0.86</r>
<g>0.86</g>
<b>0.86</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.1</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<light-coverage>20000000.0</light-coverage>
<wood-coverage>12000.0</wood-coverage>
<tree-texture>Trees/mixed-shrub.dds</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>2.0</tree-height-m>
<tree-width-m>2.0</tree-width-m>
<rolling-friction>0.6</rolling-friction>
<bumpiness>0.4</bumpiness>
</material>
<material>
<condition>
<and>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
<property>sim/rendering/shaders/urban</property>
</and>
</condition>
<name>BuiltUpCover</name>
<name>Urban</name>
<effect>Effects/urban</effect>
<texture-set>
<texture>Terrain/city1.png</texture>
<texture n="2">Terrain/city1-relief-light.png</texture>
</texture-set>
<texture-set>
<texture>Terrain/city2.png</texture>
<texture n="2">Terrain/city2-relief-light.png</texture>
</texture-set>
<object-mask>Terrain/city1.mask.png</object-mask>
<object-mask>Terrain/city2.mask.png</object-mask>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/urban-buildings.xml"/>
<building-coverage>2500.0</building-coverage>
<building-small-ratio>0.4</building-small-ratio>
<building-small-min-floors>3</building-small-min-floors>
<building-small-max-width-m>30.0</building-small-max-width-m>
<building-small-min-depth-m>10.0</building-small-min-depth-m>
<building-small-max-depth-m>30.0</building-small-max-depth-m>
<building-medium-ratio>0.6</building-medium-ratio>
<building-large-ratio>0.2</building-large-ratio>
<building-range-m alias="/params/building/building-range-m"/>
<wood-coverage>10000.0</wood-coverage>
<tree-texture>Trees/mixed.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
</material>
<material>
<name>BuiltUpCover</name>
<name>Urban</name>
<effect>Effects/transition-base-dirt</effect>
<texture-set>
<texture>Terrain/city1.png</texture>
<texture n="4">Terrain.winter/builtup.png</texture>
</texture-set>
<texture-set>
<texture>Terrain/city2.png</texture>
<texture n="4">Terrain.winter/builtup.png</texture>
</texture-set>
<object-mask>Terrain/city1.mask.png</object-mask>
<object-mask>Terrain/city2.mask.png</object-mask>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/urban-buildings.xml"/>
<building-coverage>2500.0</building-coverage>
<building-small-ratio>0.4</building-small-ratio>
<building-small-min-floors>3</building-small-min-floors>
<building-small-max-width-m>30.0</building-small-max-width-m>
<building-small-min-depth-m>10.0</building-small-min-depth-m>
<building-small-max-depth-m>30.0</building-small-max-depth-m>
<building-medium-ratio>0.6</building-medium-ratio>
<building-large-ratio>0.2</building-large-ratio>
<building-range-m alias="/params/building/building-range-m"/>
<wood-coverage>25000.0</wood-coverage>
<tree-texture>Trees/mixed.dds</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
</material>
<material>
<name>Construction</name>
<name>Industrial</name>
<name>Port</name>
<name>Transport</name>
<effect>Effects/transition-base-dirt</effect>
<texture-set>
<texture>Terrain/city1.png</texture>
<texture n="4">Terrain.winter/builtup.png</texture>
</texture-set>
<texture-set>
<texture>Terrain/city2.png</texture>
<texture n="4">Terrain.winter/builtup.png</texture>
</texture-set>
<object-mask>Terrain/city1.mask.png</object-mask>
<object-mask>Terrain/city2.mask.png</object-mask>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/industrial-buildings.xml"/>
</material>
<material>
<name>Town</name>
<name>SubUrban</name>
<texture>Terrain/Town1.png</texture>
<object-mask>Terrain/Town1.mask.png</object-mask>
<xsize>1024</xsize>
<ysize>1024</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/town-buildings.xml"/>
<building-coverage>2500.0</building-coverage>
<building-small-ratio>0.9</building-small-ratio>
<building-medium-ratio>0.1</building-medium-ratio>
<building-large-ratio>0.0</building-large-ratio>
<building-medium-max-floors>4</building-medium-max-floors>
<building-range-m alias="/params/building/building-range-m"/>
<wood-coverage>5000.0</wood-coverage>
<tree-texture>Trees/mixed.dds</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
</material>
<material include="Materials/base/water.xml">
<name>Ocean</name>
<effect>Effects/water-dds</effect>
<texture>Terrain/water.dds</texture>
</material>
<material>
<effect>Effects/water-inland</effect>
<name>Lake</name>
<name>Pond</name>
<name>Reservoir</name>
<name>Stream</name>
<name>Canal</name>
<name>Estuary</name>
<name>Watercourse</name>
<name>Saline</name>
<name>Lagoon</name>
<texture>Terrain/water-inland.dds</texture>
<!--<texture>Terrain/water-lake.png</texture>-->
<xsize>128</xsize>
<ysize>128</ysize>
<ambient>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</ambient>
<diffuse>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.5</r>
<g>0.5</g>
<b>0.5</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>0</solid>
<rolling-friction>1.5</rolling-friction>
<bumpiness>0.6</bumpiness>
</material>
<material>
<name>DryLake</name>
<name>IntermittentReservoir</name>
<name>IntermittentLake</name>
<texture>Terrain/sand1.dds</texture>
<texture>Terrain/sand2.dds</texture>
<texture>Terrain/sand3.dds</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.04</rolling-friction>
<bumpiness>0.1</bumpiness>
</material>
<material>
<name>IntermittentStream</name>
<texture>Terrain/wash.dds</texture>
<xsize>200</xsize>
<ysize>200</ysize>
<shininess>1.5</shininess>
<solid>0</solid>
<rolling-friction>2.5</rolling-friction>
<bumpiness>0.6</bumpiness>
</material>
<material>
<name>Marsh</name>
<name>Littoral</name>
<name>FloodLand</name>
<name>SaltMarsh</name>
<name>HerbWetlandCover</name>
<name>WoodedWetlandCover</name>
<name>Bog</name>
<effect>Effects/transition-base-rock</effect>
<texture>Terrain/marsh2.dds</texture>
<texture>Terrain/marsh3.dds</texture>
<texture>Terrain/marsh4.dds</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<light-coverage>40000000.0</light-coverage>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.3</rolling-friction>
<bumpiness>0.2</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>GrassCover</name>
<name>GrassLand</name>
<name>BareTundraCover</name>/name>
<name>MixedTundraCover</name>
<name>Cemetery</name>
<effect>Effects/transition-base-rock</effect>
<texture>Terrain/grass10c.dds</texture>
<!-- <texture>Terrain/grass10b.dds</texture> -->
<xsize>500</xsize>
<ysize>500</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.15</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>HerbTundraCover</name>
<name>HerbTundra</name>
<effect>Effects/transition-base-rock</effect>
<texture>Terrain/herbtundra.dds</texture>
<!-- <texture>Terrain/herbtundra2.dds</texture>
<texture>Terrain/herbtundra3.dds</texture>-->
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.15</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>SavannaCover</name>
<effect>Effects/transition-base-dirt</effect>
<texture>Terrain/savanna.dds</texture>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>4000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.2</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>Grass</name>
<name>Airport</name>
<name>AirportKeep</name>
<name>Greenspace</name>
<effect>Effects/transition-base-dirt</effect>
<texture>Terrain/grass10b.dds</texture>
<!-- <texture>Terrain/grass10c.dds</texture> -->
<xsize>250</xsize>
<ysize>250</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.1</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<effect>Effects/transition-base-dirt</effect>
<name>MixedCropPastureCover</name>
<name>MixedCrop</name>
<name>ComplexCrop</name>
<texture>Terrain/countryside1.green.dds</texture>
<texture>Terrain/countryside2.green.dds</texture>
<!-- <texture>Terrain/mixedcrop1.dds</texture>
<texture>Terrain/mixedcrop4.dds</texture>
<texture>Terrain/mixedcrop3.dds</texture>-->
<object-mask>Terrain/countryside1.green.mask.png</object-mask>
<object-mask>Terrain/countryside2.green.mask.png</object-mask>
<!-- <object-mask>Terrain/mixedcrop1.mask.png</object-mask>
<object-mask>Terrain/mixedcrop4.mask.png</object-mask>
<object-mask>Terrain/mixedcrop3.mask.png</object-mask>-->
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.7</bumpiness>
<load-resistance>1e30</load-resistance>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>2000.0</wood-coverage>
<tree-texture>Trees/mixed.dds</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<effect>Effects/transition-base-dirt</effect>
<name>IrrCropPastureCover</name>
<name>IrrCrop</name>
<name>Orchard</name>
<name>Olives</name>
<name>Vineyard</name>
<name>Rice</name>
<texture>Terrain/irrcrop.dds</texture>
<!--<texture>Terrain/irrcrop1.dds</texture>
<texture>Terrain/irrcrop2.dds</texture>
<texture>Terrain/irrcrop3.dds</texture>-->
<object-mask>Terrain/irrcrop-dds.mask.png</object-mask>
<!--<object-mask>Terrain/irrcrop1.mask.png</object-mask>
<object-mask>Terrain/irrcrop2.mask.png</object-mask>
<object-mask>Terrain/irrcrop3.mask.png</object-mask>-->
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.3</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>2000.0</wood-coverage>
<tree-texture>Trees/mixed.dds</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<effect>Effects/transition-base-dirt</effect>
<name>DryCropPastureCover</name>
<name>DryCrop</name>
<texture-set>
<texture>Terrain/uk_countryside1.dds</texture>
<texture n="4">Terrain.winter/countryside1.winter.dds</texture>
</texture-set>
<texture-set>
<texture>Terrain/uk_countryside2.dds</texture>
<texture n="4">Terrain.winter/countryside2.winter.dds</texture>
</texture-set>
<!--<texture-set>
<texture>Terrain/countryside3.green.dds</texture>
<texture n="4">Terrain.winter/countryside3.winter.dds</texture>
</texture-set>
<texture-set>
<texture>Terrain/countryside4.green.dds</texture>
<texture n="4">Terrain.winter/countryside4.winter.dds</texture>
</texture-set> -->
<object-mask>Terrain/countryside1.green.mask.png</object-mask>
<object-mask>Terrain/countryside2.green.mask.png</object-mask>
<!--<object-mask>Terrain/countryside3.green.mask.png</object-mask>
<object-mask>Terrain/countryside4.green.mask.png</object-mask>-->
<xsize>1800</xsize>
<ysize>1800</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<light-coverage>2000000.0</light-coverage>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>2000.0</wood-coverage>
<tree-texture>Trees/deciduous.dds</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<name>NaturalCrop</name>
<effect>Effects/transition-base-rock</effect>
<texture>Terrain/naturalcrop1.png</texture>
<object-mask>Terrain/naturalcrop1.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<light-coverage>2000000.0</light-coverage>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>500000.0</wood-coverage>
<tree-texture>Trees/deciduous.dds</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<effect>Effects/transition-base-dirt</effect>
<name>CropGrassCover</name>
<name>CropGrass</name>
<name>Grassland</name>
<texture>Terrain/cropgrass.dds</texture>
<!--<texture>Terrain/cropgrass1.dds</texture>
<texture>Terrain/cropgrass2.dds</texture>-->
<object-mask>Terrain/cropgrass-dds.mask.png</object-mask>
<xsize>1399</xsize>
<ysize>1399</ysize>
<light-coverage>2000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.3</bumpiness>
<load-resistance>1e30</load-resistance>
<light-coverage>2000000.0</light-coverage>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>2000.0</wood-coverage>
<tree-texture>Trees/deciduous.dds</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<name>GolfCourse</name>
<effect>Effects/transition-base-dirt</effect>
<texture>Terrain/golfcourse1.png</texture>
<object-mask>Terrain/golfcourse1.mask.png</object-mask>
<xsize>800</xsize>
<ysize>800</ysize>
<light-coverage>2000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.3</bumpiness>
<load-resistance>1e30</load-resistance>
<wood-coverage>5000.0</wood-coverage>
<tree-texture>Trees/deciduous.dds</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<name>CropWoodCover</name>
<name>CropWood</name>
<name>AgroForest</name>
<effect>Effects/transition-base-dirt</effect>
<texture>Terrain/cropwood.dds</texture>
<object-mask>Terrain/cropwood-dds.mask.png</object-mask>
<xsize>1500</xsize>
<ysize>1500</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.4</friction-factor>
<rolling-friction>0.6</rolling-friction>
<bumpiness>0.7</bumpiness>
<load-resistance>10</load-resistance>
<light-coverage>2000000.0</light-coverage>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>2000.0</wood-coverage>
<tree-texture>Trees/mixed.dds</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<name>Littoral</name>
<texture>Terrain/sand1.dds</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<shininess>2.5</shininess>
<rolling-friction>0.1</rolling-friction>
<friction-factor>0.7</friction-factor>
<bumpiness>0.1</bumpiness>
</material>
</PropertyList>

View file

@ -0,0 +1,641 @@
<?xml version="1.0"?>
<PropertyList include="Materials/base/materials-base.xml">
<name>Global Winter DDS</name>
<condition>
<equals>
<property>sim/startup/season</property>
<value>winter</value>
</equals>
</condition>
<material>
<name>Landmass</name>
<name>SomeSort</name>
<name>EvergreenBroadCover</name>
<name>EvergreenForest</name>
<name>Island</name>
<name>Default</name>
<texture>Terrain.winter/forest1a.png</texture>
<texture>Terrain.winter/forest1b.png</texture>
<texture>Terrain.winter/forest1c.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/coniferous.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
</material>
<material>
<name>DeciduousBroadCover</name>
<name>DeciduousForest</name>
<texture>Terrain.winter/deciduous1.png</texture>
<texture>Terrain.winter/deciduous2.png</texture>
<texture>Terrain.winter/deciduous4.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/deciduous.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>0.85</bumpiness>
</material>
<material>
<name>MixedForestCover</name>
<name>MixedForest</name>
<name>RainForest</name>
<texture>Terrain.winter/mixedforest.png</texture>
<texture>Terrain.winter/mixedforest2.png</texture>
<texture>Terrain.winter/mixedforest3.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>5000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/mixed.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>0.95</bumpiness>
</material>
<material>
<name>EvergreenNeedleCover</name>
<name>WoodedTundraCover</name>
<texture>Terrain.winter/evergreen.png</texture>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/coniferous.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
</material>
<material>
<name>DeciduousNeedleCover</name>
<texture>Terrain.winter/dec_evergreen.png</texture>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/coniferous.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>15.0</tree-height-m>
<tree-width-m>8.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
</material>
<material>
<name>Sand</name>
<texture>Terrain.winter/sand.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<shininess>2.5</shininess>
<rolling-friction>0.1</rolling-friction>
<friction-factor>0.7</friction-factor>
<bumpiness>0.1</bumpiness>
</material>
<material>
<name>ShrubCover</name>
<name>ShrubGrassCover</name>
<name>ScrubCover</name>
<name>Scrub</name>
<name>Sclerophyllous</name>
<name>Heath</name>
<texture>Terrain.winter/shrub.png</texture>
<texture>Terrain.winter/shrub2.png</texture>
<texture>Terrain.winter/shrub3.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<diffuse>
<r>0.86</r>
<g>0.86</g>
<b>0.86</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.1</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<light-coverage>20000000.0</light-coverage>
<wood-coverage>8000.0</wood-coverage>
<tree-texture>Trees/mixed-shrub.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>2.0</tree-height-m>
<tree-width-m>2.0</tree-width-m>
<rolling-friction>0.6</rolling-friction>
<bumpiness>0.4</bumpiness>
</material>
<material>
<name>BuiltUpCover</name>
<name>Urban</name>
<effect>Effects/urban</effect>
<texture-set>
<texture>Terrain/city1.png</texture>
<texture n="2">Terrain/city1-relief-light.png</texture>
</texture-set>
<texture-set>
<texture>Terrain/city2.png</texture>
<texture n="2">Terrain/city2-relief-light.png</texture>
</texture-set>
<object-mask>Terrain/city1.mask.png</object-mask>
<object-mask>Terrain/city2.mask.png</object-mask>
<object-mask>Terrain/city1.mask.png</object-mask>
<object-mask>Terrain/city2.mask.png</object-mask>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/urban-buildings.xml"/>
<building-coverage>2500.0</building-coverage>
<building-small-ratio>0.4</building-small-ratio>
<building-small-min-floors>3</building-small-min-floors>
<building-small-max-width-m>30.0</building-small-max-width-m>
<building-small-min-depth-m>10.0</building-small-min-depth-m>
<building-small-max-depth-m>30.0</building-small-max-depth-m>
<building-medium-ratio>0.6</building-medium-ratio>
<building-large-ratio>0.2</building-large-ratio>
<building-range-m alias="/params/building/building-range-m"/>
<wood-coverage>250000.0</wood-coverage>
<tree-texture>Trees/mixed.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
</material>
<material>
<name>Construction</name>
<name>Industrial</name>
<name>Port</name>
<name>Transport</name>
<texture>Terrain/city1.png</texture>
<texture>Terrain/city2.png</texture>
<object-mask>Terrain/city1.mask.png</object-mask>
<object-mask>Terrain/city2.mask.png</object-mask>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/industrial-buildings.xml"/>
</material>
<material>
<name>Town</name>
<name>SubUrban</name>
<texture>Terrain.winter/Town1.png</texture>
<object-mask>Terrain/Town1.mask.png</object-mask>
<xsize>1024</xsize>
<ysize>1024</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/town-buildings.xml"/>
<building-coverage>2500.0</building-coverage>
<building-small-ratio>0.9</building-small-ratio>
<building-medium-ratio>0.1</building-medium-ratio>
<building-large-ratio>0.0</building-large-ratio>
<building-medium-max-floors>4</building-medium-max-floors>
<building-range-m alias="/params/building/building-range-m"/>
<wood-coverage>5000.0</wood-coverage>
<tree-texture>Trees/mixed.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
</material>
<material>
<name>Lake</name>
<name>Pond</name>
<name>Reservoir</name>
<name>Stream</name>
<name>Canal</name>
<name>Lagoon</name>
<name>Estuary</name>
<name>Watercourse</name>
<name>Saline</name>
<texture>Terrain.winter/water-lake.png</texture>
<xsize>400</xsize>
<ysize>400</ysize>
<ambient>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</ambient>
<diffuse>
<r>0.5</r>
<g>0.5</g>
<b>0.5</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.3</r>
<g>0.3</g>
<b>0.3</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<rolling-friction>0.5</rolling-friction>
<bumpiness>0.1</bumpiness>
</material>
<material>
<name>DryLake</name>
<name>IntermittentReservoir</name>
<name>IntermittentLake</name>
<texture>Terrain.winter/sand.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.04</rolling-friction>
<bumpiness>0.1</bumpiness>
</material>
<material>
<name>IntermittentStream</name>
<texture>Terrain.winter/wash.png</texture>
<xsize>200</xsize>
<ysize>200</ysize>
<shininess>1.5</shininess>
<solid>0</solid>
<rolling-friction>2.5</rolling-friction>
<bumpiness>0.6</bumpiness>
</material>
<material>
<name>Marsh</name>
<name>Bog</name>
<name>Littoral</name>
<name>FloodLand</name>
<name>SaltMarsh</name>
<name>HerbWetlandCover</name>
<name>WoodedWetlandCover</name>
<texture>Terrain.winter/marsh2.png</texture>
<texture>Terrain.winter/marsh3.png</texture>
<texture>Terrain.winter/marsh4.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<light-coverage>40000000.0</light-coverage>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.3</rolling-friction>
<bumpiness>0.2</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>GrassCover</name>
<name>GrassLand</name>
<name>BareTundraCover</name>
<name>MixedTundraCover</name>
<texture>Terrain.winter/tundra.png</texture>
<texture>Terrain.winter/tundra2.png</texture>
<texture>Terrain.winter/tundra3.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.15</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>HerbTundraCover</name>
<name>HerbTundra</name>
<texture>Terrain.winter/herbtundra.png</texture>
<texture>Terrain.winter/herbtundra2.png</texture>
<texture>Terrain.winter/herbtundra3.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.15</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>SavannaCover</name>
<texture>Terrain.winter/savanna.png</texture>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>4000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.2</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>Grass</name>
<name>Airport</name>
<name>AirportKeep</name>
<name>Greenspace</name>
<texture>Terrain.winter/airport.png</texture>
<xsize>125</xsize>
<ysize>125</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.1</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>MixedCropPastureCover</name>
<name>MixedCrop</name>
<name>ComplexCrop</name>
<texture>Terrain.winter/mixedcrop1.png</texture>
<texture>Terrain.winter/mixedcrop4.png</texture>
<texture>Terrain.winter/mixedcrop3.png</texture>
<object-mask>Terrain/mixedcrop1.mask.png</object-mask>
<object-mask>Terrain/mixedcrop4.mask.png</object-mask>
<object-mask>Terrain/mixedcrop3.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.7</bumpiness>
<load-resistance>1e30</load-resistance>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>10000.0</wood-coverage>
<tree-texture>Trees/mixed.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<name>IrrCropPastureCover</name>
<name>IrrCrop</name>
<name>Orchard</name>
<name>Olives</name>
<name>Vineyard</name>
<name>Rice</name>
<texture>Terrain.winter/irrcrop1.png</texture>
<texture>Terrain.winter/irrcrop2.png</texture>
<texture>Terrain.winter/irrcrop3.png</texture>
<object-mask>Terrain/irrcrop1.mask.png</object-mask>
<object-mask>Terrain/irrcrop2.mask.png</object-mask>
<object-mask>Terrain/irrcrop3.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.3</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>10000.0</wood-coverage>
<tree-texture>Trees/mixed.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<name>DryCropPastureCover</name>
<name>DryCrop</name>
<effect>Effects/transition-base-dirt</effect>
<texture >Terrain.winter/countryside1.winter.dds</texture>
<texture >Terrain.winter/countryside2.winter.dds</texture>
<!--<texture >Terrain.winter/countryside3.winter.dds</texture>
<texture >Terrain.winter/countryside3.winter.dds</texture>-->
<object-mask>Terrain/countryside1.green.mask.png</object-mask>
<object-mask>Terrain/countryside2.green.mask.png</object-mask>
<!--<object-mask>Terrain/countryside3.green.mask.png</object-mask>
<object-mask>Terrain/countryside4.green.mask.png</object-mask>-->
<xsize>1800</xsize>
<ysize>1800</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<light-coverage>2000000.0</light-coverage>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/deciduous.dds</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<name>NaturalCrop</name>
<texture>Terrain.winter/naturalcrop1.png</texture>
<object-mask>Terrain/naturalcrop1.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<light-coverage>2000000.0</light-coverage>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>150000.0</wood-coverage>
<tree-texture>Trees/deciduous.dds</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<name>CropGrassCover</name>
<name>CropGrass</name>
<name>Grassland</name>
<texture>Terrain.winter/cropgrass1.png</texture>
<texture>Terrain.winter/cropgrass2.png</texture>
<texture>Terrain.winter/cropgrass3.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.3</bumpiness>
<load-resistance>1e30</load-resistance>
<wood-coverage>500000.0</wood-coverage>
<tree-texture>Trees/deciduous.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<name>GolfCourse</name>
<texture>Terrain.winter/golfcourse1.png</texture>
<object-mask>Terrain/golfcourse1.mask.png</object-mask>
<xsize>800</xsize>
<ysize>800</ysize>
<light-coverage>2000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.3</bumpiness>
<load-resistance>1e30</load-resistance>
<wood-coverage>5000.0</wood-coverage>
<tree-texture>Trees/deciduous.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<name>CropWoodCover</name>
<name>AgroForest</name>
<texture>Terrain.winter/cropwood.png</texture>
<object-mask>Terrain/cropwood.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.4</friction-factor>
<rolling-friction>0.6</rolling-friction>
<bumpiness>0.7</bumpiness>
<load-resistance>10</load-resistance>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/mixed.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<name>Littoral</name>
<texture>Terrain/sand1.dds</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<shininess>2.5</shininess>
<rolling-friction>0.1</rolling-friction>
<friction-factor>0.7</friction-factor>
<bumpiness>0.1</bumpiness>
</material>
</PropertyList>

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Materials/dds/global.xml Normal file
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@ -0,0 +1,778 @@
<?xml version="1.0"?>
<PropertyList include="Materials/base/materials-base.xml">
<name>Global DDS</name>
<material>
<name>grass_rwy</name>
<texture>Runway/grass_rwy.dds</texture>
<xsize>75</xsize>
<ysize>75</ysize>
<solid>1</solid>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.05</rolling-friction>
<bumpiness>0.05</bumpiness>
<load-resistance>1e5</load-resistance>
</material>
<material>
<name>dirt_rwy</name>
<texture>Runway/dirt_rwy.dds</texture>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.04</rolling-friction>
<bumpiness>0.1</bumpiness>
</material>
<material>
<name>lakebed_taxiway</name>
<texture>Runway/lakebed_taxiway.dds</texture>
<rolling-friction>0.04</rolling-friction>
<bumpiness>0.05</bumpiness>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pa_taxiway</name>
<texture>Runway/pa_taxiway.dds</texture>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pa_tiedown</name>
<texture>Runway/pa_tiedown.dds</texture>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pa_dspl_thresh</name>
<texture>Runway/pa_dspl_thresh.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pa_dspl_arrows</name>
<texture>Runway/pa_dspl_arrows.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pa_shoulder</name>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<texture>Runway/pa_shoulder.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pa_shoulder_f</name>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<texture>Runway/pa_shoulder_f.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pa_threshold</name>
<texture>Runway/pa_threshold.dds</texture>
<wrapu>false</wrapu>
<wrapv>false</wrapv>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pa_no_threshold</name>
<texture>Runway/pa_no_threshold.dds</texture>
<wrapu>false</wrapu>
<wrapv>false</wrapv>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pa_stopway</name>
<texture>Runway/pa_stopway.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pa_L</name>
<texture>Runway/pa_L.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pa_R</name>
<texture>Runway/pa_R.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pa_C</name>
<texture>Runway/pa_C.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pa_0l</name>
<texture>Runway/pa_0l.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pa_0r</name>
<texture>Runway/pa_0r.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pa_1c</name>
<texture>Runway/pa_1c.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pa_1l</name>
<texture>Runway/pa_1l.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pa_1r</name>
<texture>Runway/pa_1r.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pa_11</name>
<texture>Runway/pa_11.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pa_2c</name>
<texture>Runway/pa_2c.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pa_2l</name>
<texture>Runway/pa_2l.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pa_2r</name>
<texture>Runway/pa_2r.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pa_3c</name>
<texture>Runway/pa_3c.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pa_3l</name>
<texture>Runway/pa_3l.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pa_3r</name>
<texture>Runway/pa_3r.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pa_4c</name>
<texture>Runway/pa_4c.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pa_4r</name>
<texture>Runway/pa_4r.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pa_5c</name>
<texture>Runway/pa_5c.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pa_5r</name>
<texture>Runway/pa_5r.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pa_6c</name>
<texture>Runway/pa_6c.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pa_6r</name>
<texture>Runway/pa_6r.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pa_7c</name>
<texture>Runway/pa_7c.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pa_7r</name>
<texture>Runway/pa_7r.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pa_8c</name>
<texture>Runway/pa_8c.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pa_8r</name>
<texture>Runway/pa_8r.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pa_9c</name>
<texture>Runway/pa_9c.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pa_9r</name>
<texture>Runway/pa_9r.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pa_tz_three</name>
<texture>Runway/pa_tz_three.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pa_aim</name>
<texture>Runway/pa_aim.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pa_aim_uk</name>
<texture>Runway/pa_aim_uk.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pa_tz_two_a</name>
<texture>Runway/pa_tz_two_a.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pa_tz_two_b</name>
<texture>Runway/pa_tz_two_b.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pa_tz_one_a</name>
<texture>Runway/pa_tz_one_a.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pa_tz_one_b</name>
<texture>Runway/pa_tz_one_b.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pa_centerline</name>
<texture>Runway/pa_centerline.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pa_rest</name>
<texture>Runway/pa_rest.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pc_taxiway</name>
<name>dirt_rwytaxiway</name>
<texture>Runway/pc_taxiway.dds</texture>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pc_tiedown</name>
<name>dirt_rwytiedown</name>
<texture>Runway/pc_tiedown.dds</texture>
<xsize>200</xsize>
<ysize>200</ysize>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pc_dspl_thresh</name>
<texture>Runway/pc_dspl_thresh.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pc_dspl_arrows</name>
<texture>Runway/pc_dspl_arrows.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pc_shoulder</name>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<texture>Runway/pc_shoulder.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pc_shoulder_f</name>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<texture>Runway/pc_shoulder_f.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pc_threshold</name>
<name>dirt_rwythreshold</name>
<texture>Runway/pc_threshold.dds</texture>
<wrapu>false</wrapu>
<wrapv>false</wrapv>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pc_no_threshold</name>
<texture>Runway/pc_no_threshold.dds</texture>
<wrapu>false</wrapu>
<wrapv>false</wrapv>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pc_stopway</name>
<texture>Runway/pc_stopway.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pc_L</name>
<name>dirt_rwyL</name>
<texture>Runway/pc_L.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pc_R</name>
<name>dirt_rwyR</name>
<texture>Runway/pc_R.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pc_C</name>
<name>dirt_rwyC</name>
<texture>Runway/pc_C.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pc_0l</name>
<name>dirt_rwy0l</name>
<texture>Runway/pc_0l.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pc_0r</name>
<name>dirt_rwy0r</name>
<texture>Runway/pc_0r.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pc_1c</name>
<name>dirt_rwy1c</name>
<texture>Runway/pc_1c.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pc_1l</name>
<name>dirt_rwy1l</name>
<texture>Runway/pc_1l.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pc_1r</name>
<name>dirt_rwy1r</name>
<texture>Runway/pc_1r.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pc_11</name>
<name>dirt_rwy11</name>
<texture>Runway/pc_11.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pc_2c</name>
<name>dirt_rwy2c</name>
<texture>Runway/pc_2c.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pc_2l</name>
<name>dirt_rwy2l</name>
<texture>Runway/pc_2l.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pc_2r</name>
<name>dirt_rwy2r</name>
<texture>Runway/pc_2r.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pc_3c</name>
<name>dirt_rwy3c</name>
<texture>Runway/pc_3c.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pc_3l</name>
<name>dirt_rwy3l</name>
<texture>Runway/pc_3l.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pc_3r</name>
<name>dirt_rwy3r</name>
<texture>Runway/pc_3r.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pc_4c</name>
<name>dirt_rwy4c</name>
<texture>Runway/pc_4c.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pc_4r</name>
<name>dirt_rwy4r</name>
<texture>Runway/pc_4r.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pc_5c</name>
<name>dirt_rwy5c</name>
<texture>Runway/pc_5c.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pc_5r</name>
<name>dirt_rwy5r</name>
<texture>Runway/pc_5r.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pc_6c</name>
<name>dirt_rwy6c</name>
<texture>Runway/pc_6c.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pc_6r</name>
<name>dirt_rwy6r</name>
<texture>Runway/pc_6r.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pc_7c</name>
<name>dirt_rwy7c</name>
<texture>Runway/pc_7c.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pc_7r</name>
<name>dirt_rwy7r</name>
<texture>Runway/pc_7r.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pc_8c</name>
<name>dirt_rwy8c</name>
<texture>Runway/pc_8c.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pc_8r</name>
<name>dirt_rwy8r</name>
<texture>Runway/pc_8r.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pc_9c</name>
<name>dirt_rwy9c</name>
<texture>Runway/pc_9c.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pc_9r</name>
<name>dirt_rwy9r</name>
<texture>Runway/pc_9r.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pc_tz_three</name>
<name>dirt_rwytz_three</name>
<texture>Runway/pc_tz_three.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pc_aim</name>
<name>dirt_rwyaim</name>
<texture>Runway/pc_aim.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_aim_uk</name>
<name>dirt_rwyaim_uk</name>
<texture>Runway/pc_aim_uk.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pc_tz_two_a</name>
<name>dirt_rwytz_two_a</name>
<texture>Runway/pc_tz_two_a.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pc_tz_two_b</name>
<name>dirt_rwytz_two_b</name>
<texture>Runway/pc_tz_two_b.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pc_tz_one_a</name>
<name>dirt_rwytz_one_a</name>
<texture>Runway/pc_tz_one_a.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pc_tz_one_b</name>
<name>dirt_rwytz_one_b</name>
<texture>Runway/pc_tz_one_b.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pc_centerline</name>
<name>dirt_rwycenterline</name>
<texture>Runway/pc_centerline.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect_dds.xml">
<name>pc_rest</name>
<name>dirt_rwyrest</name>
<texture>Runway/pc_rest.dds</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/rock.xml">
<name>BarrenCover</name>
<name>Dirt</name>
<name>OpenMining</name>
<name>Rock</name>
<name>Dump</name>
<effect>Effects/transition-base-grass-inverse</effect>
<texture>Terrain/rock7.dds</texture>
</material>
<!-- runway and taxiway signs -->
<material include="Materials/base/glyphs-yellow.xml">
<name>YellowSign</name>
<texture>Signs/yellow.dds</texture>
<emissive>
<r>0.9</r>
<g>0.9</g>
<b>0.9</b>
</emissive>
<xsize>4096</xsize>
<ysize>128</ysize>
</material>
<material include="Materials/base/glyphs-red.xml">
<name>RedSign</name>
<texture>Signs/red.dds</texture>
<emissive>
<r>0.9</r>
<g>0.9</g>
<b>0.9</b>
</emissive>
<xsize>4096</xsize>
<ysize>128</ysize>
</material>
<material include="Materials/base/glyphs-black.xml">
<name>BlackSign</name>
<texture>Signs/black.dds</texture>
<emissive>
<r>0.9</r>
<g>0.9</g>
<b>0.9</b>
</emissive>
<xsize>4096</xsize>
<ysize>128</ysize>
</material>
<material include="Materials/base/glyphs-framed.xml">
<name>FramedSign</name>
<texture>Signs/framed.dds</texture>
<emissive>
<r>0.9</r>
<g>0.9</g>
<b>0.9</b>
</emissive>
<xsize>4096</xsize>
<ysize>128</ysize>
</material>
<material include="Materials/base/glyphs-special.xml">
<name>SpecialSign</name>
<texture>Signs/special.dds</texture>
<emissive>
<r>0.9</r>
<g>0.9</g>
<b>0.9</b>
</emissive>
<xsize>1024</xsize>
<ysize>128</ysize>
</material>
<material>
<name>UnidirectionalTaper</name>
<texture>Symbols/unidirectional.dds</texture>
<emissive>
<r>0.92157</r>
<g>0.92157</g>
<b>0.76471</b>
<a>1.0</a>
</emissive>
</material>
<material>
<name>UnidirectionalTaperRed</name>
<texture>Symbols/unidirectionalred.dds</texture>
<emissive>
<r>0.92157</r>
<g>0.92157</g>
<b>0.76471</b>
<a>1.0</a>
</emissive>
</material>
<material>
<name>UnidirectionalTaperGreen</name>
<texture>Symbols/unidirectionalgreen.dds</texture>
<emissive>
<r>0.92157</r>
<g>0.92157</g>
<b>0.76471</b>
<a>1.0</a>
</emissive>
</material>
<material>
<name>BidirectionalTaper</name>
<texture>Symbols/bidirectional.dds</texture>
<emissive>
<r>0.92157</r>
<g>0.92157</g>
<b>0.76471</b>
<a>1.0</a>
</emissive>
</material>
</PropertyList>

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56
Materials/dds/urban.xml Normal file
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<?xml version="1.0"?>
<PropertyList>
<name>Global Summer DDS Urban Shader</name>
<condition>
<and>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
<property>sim/rendering/shaders/urban</property>
</and>
</condition>
<material>
<name>BuiltUpCover</name>
<name>Urban</name>
<effect>Effects/urban</effect>
<texture-set>
<texture>Terrain/city1.png</texture>
<texture n="2">Terrain/city1-relief-light.png</texture>
</texture-set>
<texture-set>
<texture>Terrain/city2.png</texture>
<texture n="2">Terrain/city2-relief-light.png</texture>
</texture-set>
<object-mask>Terrain/city1.mask.png</object-mask>
<object-mask>Terrain/city2.mask.png</object-mask>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/urban-buildings.xml"/>
<building-coverage>2500.0</building-coverage>
<building-small-ratio>0.4</building-small-ratio>
<building-small-min-floors>3</building-small-min-floors>
<building-small-max-width-m>30.0</building-small-max-width-m>
<building-small-min-depth-m>10.0</building-small-min-depth-m>
<building-small-max-depth-m>30.0</building-small-max-depth-m>
<building-medium-ratio>0.6</building-medium-ratio>
<building-large-ratio>0.2</building-large-ratio>
<building-range-m alias="/params/building/building-range-m"/>
<wood-coverage>10000.0</wood-coverage>
<tree-texture>Trees/mixed.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
</material>
</PropertyList>

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<?xml version="1.0"?>
<PropertyList>
<name>Global Summer</name>
<condition>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
</condition>
<material>
<name>Landmass</name>
<name>SomeSort</name>
<name>Island</name>
<name>Default</name>
<effect>Effects/landmass-nowood</effect>
<texture>Terrain/forest1a.png</texture>
<texture>Terrain/forest1b.png</texture>
<texture>Terrain/forest1c.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/coniferous.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
</material>
<material>
<name>EvergreenBroadCover</name>
<name>EvergreenForest</name>
<effect>Effects/forest</effect>
<texture>Terrain/forest1a.png</texture>
<texture>Terrain/forest1b.png</texture>
<texture>Terrain/forest1c.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/coniferous.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>18.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
</material>
<material>
<effect>Effects/forest</effect>
<name>DeciduousBroadCover</name>
<name>DeciduousForest</name>
<name>Bog</name>
<name>Heath</name>
<texture>Terrain/deciduous1.png</texture>
<texture>Terrain/deciduous2.png</texture>
<texture>Terrain/deciduous4.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/deciduous.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>0.85</bumpiness>
</material>
<material>
<effect>Effects/forest</effect>
<name>MixedForestCover</name>
<name>MixedForest</name>
<name>RainForest</name>
<texture>Terrain/mixedforest.png</texture>
<texture>Terrain/mixedforest2.png</texture>
<texture>Terrain/mixedforest3.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>5000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/mixed.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>0.95</bumpiness>
</material>
<material>
<effect>Effects/forest</effect>
<name>EvergreenNeedleCover</name>
<name>WoodedTundraCover</name>
<texture>Terrain/evergreen.png</texture>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/coniferous.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
</material>
<material>
<effect>Effects/forest</effect>
<name>DeciduousNeedleCover</name>
<texture>Terrain/dec_evergreen.png</texture>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/coniferous.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>15.0</tree-height-m>
<tree-width-m>8.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
</material>
<material>
<name>Sand</name>
<texture>Terrain/sand4.png</texture>
<texture>Terrain/sand5.png</texture>
<texture>Terrain/sand6.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<shininess>2.5</shininess>
<rolling-friction>0.1</rolling-friction>
<friction-factor>0.7</friction-factor>
<bumpiness>0.1</bumpiness>
</material>
<material>
<effect>Effects/landmass-scrub</effect>
<name>ShrubCover</name>
<name>ShrubGrassCover</name>
<name>ScrubCover</name>
<name>Scrub</name>
<name>Sclerophyllous</name>
<texture>Terrain/shrub1.png</texture>
<!--
<texture>Terrain/shrub.png</texture>
<texture>Terrain/shrub2.png</texture>
<texture>Terrain/shrub3.png</texture>
-->
<xsize>2000</xsize>
<ysize>2000</ysize>
<diffuse>
<r>0.86</r>
<g>0.86</g>
<b>0.86</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.1</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<light-coverage>20000000.0</light-coverage>
<wood-coverage>12000.0</wood-coverage>
<tree-texture>Trees/mixed-shrub.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>2.0</tree-height-m>
<tree-width-m>2.0</tree-width-m>
<rolling-friction>0.6</rolling-friction>
<bumpiness>0.4</bumpiness>
</material>
<material>
<name>BuiltUpCover</name>
<name>Urban</name>
<effect>Effects/urban</effect>
<texture-set>
<texture>Terrain/city1.png</texture>
<texture n="2">Terrain/city1-relief-light.png</texture>
</texture-set>
<texture-set>
<texture>Terrain/city2.png</texture>
<texture n="2">Terrain/city2-relief-light.png</texture>
</texture-set>
<object-mask>Terrain/city1.mask.png</object-mask>
<object-mask>Terrain/city2.mask.png</object-mask>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/urban-buildings.xml"/>
<building-coverage>2500.0</building-coverage>
<building-small-ratio>0.4</building-small-ratio>
<building-small-min-floors>3</building-small-min-floors>
<building-small-max-width-m>30.0</building-small-max-width-m>
<building-small-min-depth-m>10.0</building-small-min-depth-m>
<building-small-max-depth-m>30.0</building-small-max-depth-m>
<building-medium-ratio>0.6</building-medium-ratio>
<building-large-ratio>0.2</building-large-ratio>
<building-range-m alias="/params/building/building-range-m"/>
<wood-coverage>250000.0</wood-coverage>
<tree-texture>Trees/mixed.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
</material>
<material>
<name>Construction</name>
<name>Industrial</name>
<name>Port</name>
<texture>Terrain/city1.png</texture>
<texture>Terrain/city2.png</texture>
<object-mask>Terrain/city1.mask.png</object-mask>
<object-mask>Terrain/city2.mask.png</object-mask>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/industrial-buildings.xml"/>
</material>
<material>
<name>Town</name>
<name>SubUrban</name>
<texture>Terrain/Town1.png</texture>
<object-mask>Terrain/Town1.mask.png</object-mask>
<xsize>1024</xsize>
<ysize>1024</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/town-buildings.xml"/>
<building-coverage>2500.0</building-coverage>
<building-small-ratio>0.9</building-small-ratio>
<building-medium-ratio>0.1</building-medium-ratio>
<building-large-ratio>0.0</building-large-ratio>
<building-medium-max-floors>4</building-medium-max-floors>
<building-range-m alias="/params/building/building-range-m"/>
<wood-coverage>5000.0</wood-coverage>
<tree-texture>Trees/mixed.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
</material>
<material include="Materials/base/water.xml">
<name>Ocean</name>
<effect>Effects/water</effect>
<texture>Terrain/water.png</texture>
</material>
<material>
<effect>Effects/water-inland</effect>
<name>Lake</name>
<name>Pond</name>
<name>Reservoir</name>
<name>Stream</name>
<name>Canal</name>
<name>Lagoon</name>
<name>Estuary</name>
<name>Watercourse</name>
<name>Saline</name>
<texture>Terrain/water-lake.png</texture>
<xsize>400</xsize>
<ysize>400</ysize>
<ambient>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</ambient>
<diffuse>
<r>0.5</r>
<g>0.5</g>
<b>0.5</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.3</r>
<g>0.3</g>
<b>0.3</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>0</solid>
<rolling-friction>1.5</rolling-friction>
<bumpiness>0.6</bumpiness>
</material>
<material>
<name>DryLake</name>
<name>IntermittentReservoir</name>
<name>IntermittentLake</name>
<texture>Terrain/sand1.png</texture>
<texture>Terrain/sand2.png</texture>
<texture>Terrain/sand3.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.04</rolling-friction>
<bumpiness>0.1</bumpiness>
</material>
<material>
<name>IntermittentStream</name>
<texture>Terrain/wash.png</texture>
<xsize>200</xsize>
<ysize>200</ysize>
<shininess>1.5</shininess>
<solid>0</solid>
<rolling-friction>2.5</rolling-friction>
<bumpiness>0.6</bumpiness>
</material>
<material>
<name>Marsh</name>
<name>FloodLand</name>
<name>SaltMarsh</name>
<name>HerbWetlandCover</name>
<name>WoodedWetlandCover</name>
<texture>Terrain/marsh2.png</texture>
<texture>Terrain/marsh3.png</texture>
<texture>Terrain/marsh4.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<light-coverage>40000000.0</light-coverage>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.3</rolling-friction>
<bumpiness>0.2</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>Littoral</name>
<texture>Terrain/tidal.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<light-coverage>40000000.0</light-coverage>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.3</rolling-friction>
<bumpiness>0.2</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>GrassCover</name>
<name>BareTundraCover</name>
<name>MixedTundraCover</name>
<name>Cemetery</name>
<effect>Effects/landmass-nowood</effect>
<texture>Terrain/tundra.png</texture>
<texture>Terrain/tundra2.png</texture>
<texture>Terrain/tundra3.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.15</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>HerbTundraCover</name>
<name>HerbTundra</name>
<effect>Effects/herbtundra</effect>
<texture>Terrain/herbtundra.png</texture>
<texture>Terrain/herbtundra2.png</texture>
<texture>Terrain/herbtundra3.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.15</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>SavannaCover</name>
<texture>Terrain/savanna.png</texture>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>4000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.2</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>Grass</name>
<name>Airport</name>
<name>AirportKeep</name>
<name>Greenspace</name>
<texture>Terrain/airport.png</texture>
<xsize>125</xsize>
<ysize>125</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.1</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<effect>Effects/crop</effect>
<name>MixedCropPastureCover</name>
<name>MixedCrop</name>
<name>ComplexCrop</name>
<texture>Terrain/mixedcrop1.png</texture>
<texture>Terrain/mixedcrop4.png</texture>
<texture>Terrain/mixedcrop3.png</texture>
<object-mask>Terrain/mixedcrop1.mask.png</object-mask>
<object-mask>Terrain/mixedcrop4.mask.png</object-mask>
<object-mask>Terrain/mixedcrop3.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.7</bumpiness>
<load-resistance>1e30</load-resistance>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>10000.0</wood-coverage>
<tree-texture>Trees/mixed.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<effect>Effects/crop</effect>
<name>IrrCropPastureCover</name>
<name>IrrCrop</name>
<name>Orchard</name>
<name>Olives</name>
<name>Vineyard</name>
<name>Rice</name>
<texture>Terrain/irrcrop1.png</texture>
<texture>Terrain/irrcrop2.png</texture>
<texture>Terrain/irrcrop3.png</texture>
<object-mask>Terrain/irrcrop1.mask.png</object-mask>
<object-mask>Terrain/irrcrop2.mask.png</object-mask>
<object-mask>Terrain/irrcrop3.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.3</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>10000.0</wood-coverage>
<tree-texture>Trees/mixed.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<effect>Effects/crop</effect>
<name>DryCropPastureCover</name>
<name>DryCrop</name>
<texture>Terrain/drycrop1.png</texture>
<texture>Terrain/drycrop2.png</texture>
<texture>Terrain/drycrop3.png</texture>
<texture>Terrain/drycrop4.png</texture>
<object-mask>Terrain/drycrop1.mask.png</object-mask>
<object-mask>Terrain/drycrop2.mask.png</object-mask>
<object-mask>Terrain/drycrop3.mask.png</object-mask>
<object-mask>Terrain/drycrop4.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<light-coverage>2000000.0</light-coverage>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>10000.0</wood-coverage>
<tree-texture>Trees/mixed.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<name>NaturalCrop</name>
<texture>Terrain/naturalcrop1.png</texture>
<object-mask>Terrain/naturalcrop1.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<light-coverage>2000000.0</light-coverage>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>10000.0</wood-coverage>
<tree-texture>Trees/mixed.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<effect>Effects/cropgrass</effect>
<name>CropGrassCover</name>
<name>CropGrass</name>
<name>Grassland</name>
<texture>Terrain/cropgrass1.png</texture>
<texture>Terrain/cropgrass2.png</texture>
<texture>Terrain/cropgrass3.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.3</bumpiness>
<load-resistance>1e30</load-resistance>
<wood-coverage>150000.0</wood-coverage>
<tree-texture>Trees/mixed.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<name>GolfCourse</name>
<texture>Terrain/golfcourse1.png</texture>
<object-mask>Terrain/golfcourse1.mask.png</object-mask>
<xsize>800</xsize>
<ysize>800</ysize>
<light-coverage>2000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.3</bumpiness>
<load-resistance>1e30</load-resistance>
<wood-coverage>5000.0</wood-coverage>
<tree-texture>Trees/mixed.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<name>CropWoodCover</name>
<name>CropWood</name>
<name>AgroForest</name>
<effect>Effects/landmass-nowood</effect>
<texture>Terrain/cropwood.png</texture>
<object-mask>Terrain/cropwood.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.4</friction-factor>
<rolling-friction>0.6</rolling-friction>
<bumpiness>0.7</bumpiness>
<load-resistance>10</load-resistance>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/mixed.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
</PropertyList>

View file

@ -0,0 +1,637 @@
<?xml version="1.0"?>
<PropertyList>
<name>Global Winter</name>
<condition>
<equals>
<property>sim/startup/season</property>
<value>winter</value>
</equals>
</condition>
<material>
<name>Landmass</name>
<name>SomeSort</name>
<name>EvergreenBroadCover</name>
<name>EvergreenForest</name>
<name>Island</name>
<name>Default</name>
<texture>Terrain.winter/forest1a.png</texture>
<texture>Terrain.winter/forest1b.png</texture>
<texture>Terrain.winter/forest1c.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/coniferous.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
</material>
<material>
<name>DeciduousBroadCover</name>
<name>DeciduousForest</name>
<name>Bog</name>
<name>Heath</name>
<texture>Terrain.winter/deciduous1.png</texture>
<texture>Terrain.winter/deciduous2.png</texture>
<texture>Terrain.winter/deciduous4.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/deciduous.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>0.85</bumpiness>
</material>
<material>
<name>MixedForestCover</name>
<name>MixedForest</name>
<name>RainForest</name>
<texture>Terrain.winter/mixedforest.png</texture>
<texture>Terrain.winter/mixedforest2.png</texture>
<texture>Terrain.winter/mixedforest3.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>5000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/mixed.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>0.95</bumpiness>
</material>
<material>
<name>EvergreenNeedleCover</name>
<name>WoodedTundraCover</name>
<texture>Terrain.winter/evergreen.png</texture>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/coniferous.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
</material>
<material>
<name>DeciduousNeedleCover</name>
<texture>Terrain.winter/dec_evergreen.png</texture>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/coniferous.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>15.0</tree-height-m>
<tree-width-m>8.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
</material>
<material>
<name>Sand</name>
<texture>Terrain.winter/sand.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<shininess>2.5</shininess>
<rolling-friction>0.1</rolling-friction>
<friction-factor>0.7</friction-factor>
<bumpiness>0.1</bumpiness>
</material>
<material>
<name>ShrubCover</name>
<name>ShrubGrassCover</name>
<name>ScrubCover</name>
<name>Scrub</name>
<name>Sclerophyllous</name>
<texture>Terrain.winter/shrub.png</texture>
<texture>Terrain.winter/shrub2.png</texture>
<texture>Terrain.winter/shrub3.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<diffuse>
<r>0.86</r>
<g>0.86</g>
<b>0.86</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.1</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<light-coverage>20000000.0</light-coverage>
<wood-coverage>8000.0</wood-coverage>
<tree-texture>Trees/mixed-shrub.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>2.0</tree-height-m>
<tree-width-m>2.0</tree-width-m>
<rolling-friction>0.6</rolling-friction>
<bumpiness>0.4</bumpiness>
</material>
<material>
<name>BuiltUpCover</name>
<name>Urban</name>
<effect>Effects/urban</effect>
<texture-set>
<texture>Terrain/city1.png</texture>
<texture n="2">Terrain/city1-relief-light.png</texture>
</texture-set>
<texture-set>
<texture>Terrain/city2.png</texture>
<texture n="2">Terrain/city2-relief-light.png</texture>
</texture-set>
<object-mask>Terrain/city1.mask.png</object-mask>
<object-mask>Terrain/city2.mask.png</object-mask>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/urban-buildings.xml"/>
<building-coverage>2500.0</building-coverage>
<building-small-ratio>0.4</building-small-ratio>
<building-small-min-floors>3</building-small-min-floors>
<building-small-max-width-m>30.0</building-small-max-width-m>
<building-small-min-depth-m>10.0</building-small-min-depth-m>
<building-small-max-depth-m>30.0</building-small-max-depth-m>
<building-medium-ratio>0.6</building-medium-ratio>
<building-large-ratio>0.2</building-large-ratio>
<building-range-m alias="/params/building/building-range-m"/>
<wood-coverage>250000.0</wood-coverage>
<tree-texture>Trees/mixed.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
</material>
<material>
<name>Construction</name>
<name>Industrial</name>
<name>Port</name>
<texture>Terrain/city1.png</texture>
<texture>Terrain/city2.png</texture>
<object-mask>Terrain/city1.mask.png</object-mask>
<object-mask>Terrain/city2.mask.png</object-mask>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/industrial-buildings.xml"/>
</material>
<material>
<name>Town</name>
<name>SubUrban</name>
<texture>Terrain.winter/Town1.png</texture>
<object-mask>Terrain/Town1.mask.png</object-mask>
<xsize>1024</xsize>
<ysize>1024</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/town-buildings.xml"/>
<building-coverage>2500.0</building-coverage>
<building-small-ratio>0.9</building-small-ratio>
<building-medium-ratio>0.1</building-medium-ratio>
<building-large-ratio>0.0</building-large-ratio>
<building-medium-max-floors>4</building-medium-max-floors>
<building-range-m alias="/params/building/building-range-m"/>
<wood-coverage>5000.0</wood-coverage>
<tree-texture>Trees/mixed.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
</material>
<material>
<name>Lake</name>
<name>Pond</name>
<name>Reservoir</name>
<name>Stream</name>
<name>Canal</name>
<name>Lagoon</name>
<name>Estuary</name>
<name>Watercourse</name>
<name>Saline</name>
<texture>Terrain.winter/water-lake.png</texture>
<xsize>400</xsize>
<ysize>400</ysize>
<ambient>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</ambient>
<diffuse>
<r>0.5</r>
<g>0.5</g>
<b>0.5</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.3</r>
<g>0.3</g>
<b>0.3</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<rolling-friction>0.5</rolling-friction>
<bumpiness>0.1</bumpiness>
</material>
<material>
<name>DryLake</name>
<name>IntermittentReservoir</name>
<name>IntermittentLake</name>
<texture>Terrain.winter/sand.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.04</rolling-friction>
<bumpiness>0.1</bumpiness>
</material>
<material>
<name>IntermittentStream</name>
<texture>Terrain.winter/wash.png</texture>
<xsize>200</xsize>
<ysize>200</ysize>
<shininess>1.5</shininess>
<solid>0</solid>
<rolling-friction>2.5</rolling-friction>
<bumpiness>0.6</bumpiness>
</material>
<material>
<name>Marsh</name>
<name>FloodLand</name>
<name>SaltMarsh</name>
<name>HerbWetlandCover</name>
<name>WoodedWetlandCover</name>
<texture>Terrain.winter/marsh2.png</texture>
<texture>Terrain.winter/marsh3.png</texture>
<texture>Terrain.winter/marsh4.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<light-coverage>40000000.0</light-coverage>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.3</rolling-friction>
<bumpiness>0.2</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>Littoral</name>
<texture>Terrain/tidal.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<light-coverage>40000000.0</light-coverage>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.3</rolling-friction>
<bumpiness>0.2</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>GrassCover</name>
<name>BareTundraCover</name>
<name>MixedTundraCover</name>
<texture>Terrain.winter/tundra.png</texture>
<texture>Terrain.winter/tundra2.png</texture>
<texture>Terrain.winter/tundra3.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.15</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>HerbTundraCover</name>
<name>HerbTundra</name>
<texture>Terrain.winter/herbtundra.png</texture>
<texture>Terrain.winter/herbtundra2.png</texture>
<texture>Terrain.winter/herbtundra3.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.15</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>SavannaCover</name>
<texture>Terrain.winter/savanna.png</texture>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>4000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.2</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>Grass</name>
<name>Airport</name>
<name>AirportKeep</name>
<name>Greenspace</name>
<texture>Terrain.winter/airport.png</texture>
<xsize>125</xsize>
<ysize>125</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.1</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>MixedCropPastureCover</name>
<name>MixedCrop</name>
<name>ComplexCrop</name>
<texture>Terrain.winter/mixedcrop1.png</texture>
<texture>Terrain.winter/mixedcrop4.png</texture>
<texture>Terrain.winter/mixedcrop3.png</texture>
<object-mask>Terrain/mixedcrop1.mask.png</object-mask>
<object-mask>Terrain/mixedcrop4.mask.png</object-mask>
<object-mask>Terrain/mixedcrop3.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.7</bumpiness>
<load-resistance>1e30</load-resistance>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>10000.0</wood-coverage>
<tree-texture>Trees/mixed.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<name>IrrCropPastureCover</name>
<name>IrrCrop</name>
<name>Orchard</name>
<name>Olives</name>
<name>Vineyard</name>
<name>Rice</name>
<texture>Terrain.winter/irrcrop1.png</texture>
<texture>Terrain.winter/irrcrop2.png</texture>
<texture>Terrain.winter/irrcrop3.png</texture>
<object-mask>Terrain/irrcrop1.mask.png</object-mask>
<object-mask>Terrain/irrcrop2.mask.png</object-mask>
<object-mask>Terrain/irrcrop3.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.3</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>10000.0</wood-coverage>
<tree-texture>Trees/mixed.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<name>DryCropPastureCover</name>
<name>DryCrop</name>
<texture>Terrain.winter/drycrop1.png</texture>
<texture>Terrain.winter/drycrop2.png</texture>
<texture>Terrain.winter/drycrop3.png</texture>
<texture>Terrain.winter/drycrop4.png</texture>
<object-mask>Terrain/drycrop1.png</object-mask>
<object-mask>Terrain/drycrop2.png</object-mask>
<object-mask>Terrain/drycrop3.png</object-mask>
<object-mask>Terrain/drycrop4.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<light-coverage>2000000.0</light-coverage>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>10000.0</wood-coverage>
<tree-texture>Trees/mixed.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<name>NaturalCrop</name>
<texture>Terrain.winter/naturalcrop1.png</texture>
<object-mask>Terrain/naturalcrop1.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<light-coverage>2000000.0</light-coverage>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>10000.0</wood-coverage>
<tree-texture>Trees/mixed.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<name>CropGrassCover</name>
<name>CropGrass</name>
<name>Grassland</name>
<texture>Terrain.winter/cropgrass1.png</texture>
<texture>Terrain.winter/cropgrass2.png</texture>
<texture>Terrain.winter/cropgrass3.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.3</bumpiness>
<load-resistance>1e30</load-resistance>
<wood-coverage>150000.0</wood-coverage>
<tree-texture>Trees/mixed.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<name>GolfCourse</name>
<texture>Terrain.winter/golfcourse1.png</texture>
<object-mask>Terrain/golfcourse1.mask.png</object-mask>
<xsize>800</xsize>
<ysize>800</ysize>
<light-coverage>2000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.3</bumpiness>
<load-resistance>1e30</load-resistance>
<wood-coverage>5000.0</wood-coverage>
<tree-texture>Trees/mixed.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<name>CropWoodCover</name>
<name>CropWood</name>
<name>AgroForest</name>
<texture>Terrain.winter/cropwood.png</texture>
<object-mask>Terrain/cropwood.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.4</friction-factor>
<rolling-friction>0.6</rolling-friction>
<bumpiness>0.7</bumpiness>
<load-resistance>10</load-resistance>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/mixed.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
</PropertyList>

View file

@ -0,0 +1,767 @@
<?xml version="1.0"?>
<!-- FlightGear Materials File. See Docs/README.materials for details. -->
<PropertyList include="Materials/base/materials-base.xml">
<material>
<name>grass_rwy</name>
<effect>Effects/airfield</effect>
<texture>Runway/grass_rwy.png</texture>
<xsize>75</xsize>
<ysize>75</ysize>
<solid>1</solid>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.05</rolling-friction>
<bumpiness>0.05</bumpiness>
<load-resistance>1e5</load-resistance>
</material>
<material>
<name>dirt_rwy</name>
<effect>Effects/dirt-runway</effect>
<texture>Runway/dirt_rwy.png</texture>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.04</rolling-friction>
<bumpiness>0.1</bumpiness>
</material>
<material>
<name>lakebed_taxiway</name>
<texture>Runway/lakebed_taxiway.png</texture>
<rolling-friction>0.04</rolling-friction>
<bumpiness>0.05</bumpiness>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_taxiway</name>
<texture>Runway/pa_taxiway.png</texture>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_tiedown</name>
<texture>Runway/pa_tiedown.png</texture>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_dspl_thresh</name>
<texture>Runway/pa_dspl_thresh.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_dspl_arrows</name>
<texture>Runway/pa_dspl_arrows.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_shoulder</name>
<texture>Runway/pa_shoulder.png</texture>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_shoulder_f</name>
<texture>Runway/pa_shoulder_f1.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_threshold</name>
<texture>Runway/pa_threshold.png</texture>
<wrapu>false</wrapu>
<wrapv>false</wrapv>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_no_threshold</name>
<texture>Runway/pa_no_threshold.png</texture>
<wrapu>false</wrapu>
<wrapv>false</wrapv>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_stopway</name>
<texture>Runway/pa_stopway.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_L</name>
<texture>Runway/pa_L.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_R</name>
<texture>Runway/pa_R.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_C</name>
<texture>Runway/pa_C.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_0l</name>
<texture>Runway/pa_0l.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_0r</name>
<texture>Runway/pa_0r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_1c</name>
<texture>Runway/pa_1c.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_1l</name>
<texture>Runway/pa_1l.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_1r</name>
<texture>Runway/pa_1r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_11</name>
<texture>Runway/pa_11.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_2c</name>
<texture>Runway/pa_2c.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_2l</name>
<texture>Runway/pa_2l.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_2r</name>
<texture>Runway/pa_2r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_3c</name>
<texture>Runway/pa_3c.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_3l</name>
<texture>Runway/pa_3l.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_3r</name>
<texture>Runway/pa_3r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_4c</name>
<texture>Runway/pa_4c.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_4r</name>
<texture>Runway/pa_4r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_5c</name>
<texture>Runway/pa_5c.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_5r</name>
<texture>Runway/pa_5r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_6c</name>
<texture>Runway/pa_6c.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_6r</name>
<texture>Runway/pa_6r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_7c</name>
<texture>Runway/pa_7c.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_7r</name>
<texture>Runway/pa_7r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_8c</name>
<texture>Runway/pa_8c.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_8r</name>
<texture>Runway/pa_8r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_9c</name>
<texture>Runway/pa_9c.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_9r</name>
<texture>Runway/pa_9r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_tz_three</name>
<texture>Runway/pa_tz_three.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_aim</name>
<texture>Runway/pa_aim.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_aim_uk</name>
<texture>Runway/pa_aim_uk.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_tz_two_a</name>
<texture>Runway/pa_tz_two_a.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_tz_two_b</name>
<texture>Runway/pa_tz_two_b.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_tz_one_a</name>
<texture>Runway/pa_tz_one_a.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_tz_one_b</name>
<texture>Runway/pa_tz_one_b.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_centerline</name>
<texture>Runway/pa_centerline.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_rest</name>
<texture>Runway/pa_rest.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_heli</name>
<texture>Runway/pa_helipad.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_taxiway</name>
<name>dirt_rwytaxiway</name>
<texture>Runway/pc_taxiway.png</texture>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_tiedown</name>
<name>dirt_rwytiedown</name>
<texture>Runway/pc_tiedown.png</texture>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_dspl_thresh</name>
<texture>Runway/pc_dspl_thresh.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_dspl_arrows</name>
<texture>Runway/pc_dspl_arrows.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_shoulder</name>
<texture>Runway/pc_shoulder.png</texture>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_shoulder_f</name>
<texture>Runway/pc_shoulder_f.png</texture>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_threshold</name>
<name>dirt_rwythreshold</name>
<texture>Runway/pc_threshold.png</texture>
<wrapu>false</wrapu>
<wrapv>false</wrapv>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_no_threshold</name>
<texture>Runway/pc_no_threshold.png</texture>
<wrapu>false</wrapu>
<wrapv>false</wrapv>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_stopway</name>
<texture>Runway/pc_stopway.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_L</name>
<name>dirt_rwyL</name>
<texture>Runway/pc_L.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_R</name>
<name>dirt_rwyR</name>
<texture>Runway/pc_R.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_C</name>
<name>dirt_rwyC</name>
<texture>Runway/pc_C.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_0l</name>
<name>dirt_rwy0l</name>
<texture>Runway/pc_0l.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_0r</name>
<name>dirt_rwy0r</name>
<texture>Runway/pc_0r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_1c</name>
<name>dirt_rwy1c</name>
<texture>Runway/pc_1c.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_1l</name>
<name>dirt_rwy1l</name>
<texture>Runway/pc_1l.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_1r</name>
<name>dirt_rwy1r</name>
<texture>Runway/pc_1r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_11</name>
<name>dirt_rwy11</name>
<texture>Runway/pc_11.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_2c</name>
<name>dirt_rwy2c</name>
<texture>Runway/pc_2c.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_2l</name>
<name>dirt_rwy2l</name>
<texture>Runway/pc_2l.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_2r</name>
<name>dirt_rwy2r</name>
<texture>Runway/pc_2r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_3c</name>
<name>dirt_rwy3c</name>
<texture>Runway/pc_3c.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_3l</name>
<name>dirt_rwy3l</name>
<texture>Runway/pc_3l.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_3r</name>
<name>dirt_rwy3r</name>
<texture>Runway/pc_3r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_4c</name>
<name>dirt_rwy4c</name>
<texture>Runway/pc_4c.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_4r</name>
<name>dirt_rwy4r</name>
<texture>Runway/pc_4r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_5c</name>
<name>dirt_rwy5c</name>
<texture>Runway/pc_5c.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_5r</name>
<name>dirt_rwy5r</name>
<texture>Runway/pc_5r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_6c</name>
<name>dirt_rwy6c</name>
<texture>Runway/pc_6c.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_6r</name>
<name>dirt_rwy6r</name>
<texture>Runway/pc_6r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_7c</name>
<name>dirt_rwy7c</name>
<texture>Runway/pc_7c.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_7r</name>
<name>dirt_rwy7r</name>
<texture>Runway/pc_7r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_8c</name>
<name>dirt_rwy8c</name>
<texture>Runway/pc_8c.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_8r</name>
<name>dirt_rwy8r</name>
<texture>Runway/pc_8r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_9c</name>
<name>dirt_rwy9c</name>
<texture>Runway/pc_9c.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_9r</name>
<name>dirt_rwy9r</name>
<texture>Runway/pc_9r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_tz_three</name>
<name>dirt_rwytz_three</name>
<texture>Runway/pc_tz_three.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_aim</name>
<name>dirt_rwyaim</name>
<texture>Runway/pc_aim.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_aim_uk</name>
<name>dirt_rwyaim_uk</name>
<texture>Runway/pc_aim_uk.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_tz_two_a</name>
<name>dirt_rwytz_two_a</name>
<texture>Runway/pc_tz_two_a.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_tz_two_b</name>
<name>dirt_rwytz_two_b</name>
<texture>Runway/pc_tz_two_b.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_tz_one_a</name>
<name>dirt_rwytz_one_a</name>
<texture>Runway/pc_tz_one_a.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_tz_one_b</name>
<name>dirt_rwytz_one_b</name>
<texture>Runway/pc_tz_one_b.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_centerline</name>
<name>dirt_rwycenterline</name>
<texture>Runway/pc_centerline.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_rest</name>
<name>dirt_rwyrest</name>
<texture>Runway/pc_rest.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_heli</name>
<texture>Runway/pc_helipad.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/rock.xml">
<name>BarrenCover</name>
<name>Dirt</name>
<name>OpenMining</name>
<name>Rock</name>
<name>Dump</name>
<texture>Terrain/rock.png</texture>
</material>
<!-- runway and taxiway signs -->
<material include="Materials/base/glyphs-yellow.xml">
<name>YellowSign</name>
<texture-set>
<texture>Signs/yellow.png</texture>
<texture n="13">Terrain/void.png</texture>
</texture-set>
<emissive>
<r>0.9</r>
<g>0.9</g>
<b>0.9</b>
</emissive>
<xsize>4096</xsize>
<ysize>128</ysize>
</material>
<material include="Materials/base/glyphs-red.xml">
<name>RedSign</name>
<texture-set>
<texture>Signs/red.png</texture>
<texture n="13">Terrain/void.png</texture>
</texture-set>
<emissive>
<r>0.9</r>
<g>0.9</g>
<b>0.9</b>
</emissive>
<xsize>4096</xsize>
<ysize>128</ysize>
</material>
<material include="Materials/base/glyphs-black.xml">
<name>BlackSign</name>
<texture-set>
<texture>Signs/black.png</texture>
<texture n="13">Terrain/void.png</texture>
</texture-set>
<emissive>
<r>0.9</r>
<g>0.9</g>
<b>0.9</b>
</emissive>
<xsize>4096</xsize>
<ysize>128</ysize>
</material>
<material include="Materials/base/glyphs-framed.xml">
<name>FramedSign</name>
<texture-set>
<texture>Signs/framed.png</texture>
<texture n="13">Terrain/void.png</texture>
</texture-set>
<emissive>
<r>0.9</r>
<g>0.9</g>
<b>0.9</b>
</emissive>
<xsize>4096</xsize>
<ysize>128</ysize>
</material>
<material include="Materials/base/glyphs-special.xml">
<name>SpecialSign</name>
<texture-set>
<texture>Signs/special.png</texture>
<texture n="13">Terrain/void.png</texture>
</texture-set>
<emissive>
<r>0.9</r>
<g>0.9</g>
<b>0.9</b>
</emissive>
<xsize>1024</xsize>
<ysize>128</ysize>
</material>
<material>
<name>UnidirectionalTaper</name>
<texture-set>
<texture>Symbols/unidirectional.png</texture>
<texture n="13">Terrain/void.png</texture>
</texture-set>
<emissive>
<r>0.92157</r>
<g>0.92157</g>
<b>0.76471</b>
<a>1.0</a>
</emissive>
</material>
<material>
<name>UnidirectionalTaperRed</name>
<texture-set>
<texture>Symbols/unidirectionalred.png</texture>
<texture n="13">Terrain/void.png</texture>
</texture-set>
<emissive>
<r>0.92157</r>
<g>0.92157</g>
<b>0.76471</b>
<a>1.0</a>
</emissive>
</material>
<material>
<name>UnidirectionalTaperGreen</name>
<texture-set>
<texture>Symbols/unidirectionalgreen.png</texture>
<texture n="13">Terrain/void.png</texture>
</texture-set>
<emissive>
<r>0.92157</r>
<g>0.92157</g>
<b>0.76471</b>
<a>1.0</a>
</emissive>
</material>
<material>
<name>BidirectionalTaper</name>
<texture-set>
<texture>Symbols/bidirectional.png</texture>
<texture n="13">Terrain/void.png</texture>
</texture-set>
<emissive>
<r>0.92157</r>
<g>0.92157</g>
<b>0.76471</b>
<a>1.0</a>
</emissive>
</material>
</PropertyList>

File diff suppressed because it is too large Load diff

View file

@ -9,11 +9,20 @@ properties in materials.xml.
<!ENTITY % colours "r?, g?, b?, a?">
<!ELEMENT PropertyList (material+)>
<!ELEMENT material (name+, texture, wrapu?, wrapv?, mipmap?,
<!ELEMENT PropertyList (region+) >
<!ELEMENT region (name?,area*,condition?,material+)>
<!ELEMENT name (#PCDATA)>
<!ELEMENT area (lat1,lat2,lon1,lon2)>
<!ELEMENT lat1 (#PCDATA)>
<!ELEMENT lat2 (#PCDATA)>
<!ELEMENT lon1 (#PCDATA)>
<!ELEMENT lon2 (#PCDATA)>
<!ELEMENT condition ANY>
<!ELEMENT material (name+, (texture|texture-set), wrapu?, wrapv?, mipmap?,
xsize?, ysize?,
light-coverage?, ambient?, diffuse?, specular?, emissive?)>
<!ELEMENT name (#PCDATA)>
<!ELEMENT texture-set (texture+)>
<!ELEMENT texture (#PCDATA)>
<!ELEMENT wrapu (#PCDATA)>
<!ELEMENT wrapv (#PCDATA)>

View file

@ -1,26 +1,146 @@
<?xml version="1.0"?>
<!-- General settings for all Alaska materials -->
<!-- REGIONAL DEFINITION ALASKA AND NORTHWEST TERRITORIES-->
<PropertyList>
<!-- Define Alaska as a box with given latitude/longitude -->
<condition>
<and>
<greater-than>
<property>position/longitude-deg</property>
<value>-180.0</value>
</greater-than>
<less-than>
<property>position/longitude-deg</property>
<value>-60.0</value>
</less-than>
<greater-than>
<property>position/latitude-deg</property>
<value>55.0</value>
</greater-than>
<less-than>
<property>position/latitude-deg</property>
<value>90.0</value>
</less-than>
</and>
</condition>
<name>Alaska and NW Territories</name>
<area>
<lon1>-180.0</lon1>
<lon2>-60.0</lon2>
<lat1>55.0</lat1>
<lat2>90.0</lat2>
</area>
<material>
<effect>Effects/forest</effect>
<name>MixedForestCover</name>
<name>MixedForest</name>
<name>RainForest</name>
<texture-set>
<texture>Terrain/mixedforest-hires-autumn.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
<texture n="12">Terrain/herbtundra_iceland.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>-0.05</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>5000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/mixed.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>0.95</bumpiness>
</material>
<material>
<effect>Effects/forest</effect>
<name>DeciduousBroadCover</name>
<name>DeciduousForest</name>
<name>Bog</name>
<name>Heath</name>
<texture-set>
<texture>Terrain/deciduous-hires-autumn.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
<texture n="12">Terrain/herbtundra_iceland.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>-0.05</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/deciduous.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>0.85</bumpiness>
</material>
<material>
<effect>Effects/landmass-scrub</effect>
<name>ShrubCover</name>
<name>ShrubGrassCover</name>
<name>ScrubCover</name>
<name>Scrub</name>
<name>Sclerophyllous</name>
<texture-set>
<texture>Terrain/shrub1-autumn.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
<texture n="12">Terrain/herbtundra_iceland.png</texture>
<texture n="14">Terrain/grain_texture.png</texture>
<texture n="15">Terrain/airport_grass2.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<diffuse>
<r>0.86</r>
<g>0.86</g>
<b>0.86</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.1</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<light-coverage>20000000.0</light-coverage>
<wood-coverage>12000.0</wood-coverage>
<tree-texture>Trees/mixed-shrub.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>2.0</tree-height-m>
<tree-width-m>2.0</tree-width-m>
<rolling-friction>0.6</rolling-friction>
<bumpiness>0.4</bumpiness>
</material>
<material>
<name>EvergreenBroadCover</name>
<name>EvergreenForest</name>
<effect>Effects/forest</effect>
<texture-set>
<texture>Terrain/forest1a.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
<texture n="12">Terrain/herbtundra_iceland.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>-0.05</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/coniferous.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>18.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
</material>
<material>
<name>Sand</name>
<texture-set>
<texture>Terrain/herbtundra_iceland.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<shininess>2.5</shininess>
<rolling-friction>0.1</rolling-friction>
<friction-factor>0.7</friction-factor>
<bumpiness>0.1</bumpiness>
</material>
</PropertyList>

View file

@ -0,0 +1,85 @@
<?xml version="1.0"?>
<!-- Regional definitions for Arctic sea regions -->
<PropertyList>
<name>Arctic and Antarctic sea regions</name>
<!-- Arctic -->
<area>
<lon1>-180.0</lon1>
<lat1>68.0</lat1>
<lon2>180.0</lon2>
<lat2>90.0</lat2>
</area>
<!-- Greenland -->
<area>
<lon1>-60.0</lon1>
<lat1>60.0</lat1>
<lon2>-30.0</lon2>
<lat2>90.0</lat2>
</area>
<!-- Antarctic -->
<area>
<lon1>-180.0</lon1>
<lat1>-68.0</lat1>
<lon2>180.0</lon2>
<lat2>-90.0</lat2>
</area>
<condition>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
</condition>
<material>
<name>Ocean</name>
<effect>Effects/water</effect>
<texture>Terrain/water.png</texture>
<xsize>400</xsize>
<ysize>400</ysize>
<object-group>
<range-m>40000</range-m>
<object>
<path>Models/Geometry/container_carrier.ac</path>
<coverage-m2>500000000</coverage-m2>
<heading-type>random</heading-type>
</object>
</object-group>
<object-group>
<range-m>40000</range-m>
<object>
<path>Models/Maritime/Ice/iceberg1.xml</path>
<path>Models/Maritime/Ice/iceberg2.xml</path>
<path>Models/Maritime/Ice/iceberg3.xml</path>
<coverage-m2>5000000</coverage-m2>
<heading-type>random</heading-type>
</object>
</object-group>
<ambient>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</ambient>
<diffuse>
<r>0.4</r>
<g>0.4</g>
<b>0.4</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.0</r>
<g>0.0</g>
<b>0.2</b>
<a>1.0</a>
</specular>
<shininess>0</shininess>
<solid>0</solid>
<rolling-friction>2</rolling-friction>
<bumpiness>0.8</bumpiness>
</material>
</PropertyList>

View file

@ -1,116 +0,0 @@
<?xml version="1.0"?>
<!-- General settings for icebergs in the ocean -->
<PropertyList>
<!-- Define the boxes with given latitude/longitude -->
<condition>
<and>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
<or>
<!-- Arctic -->
<and>
<greater-than>
<property>position/longitude-deg</property>
<value>-180.0</value>
</greater-than>
<less-than>
<property>position/longitude-deg</property>
<value>180.0</value>
</less-than>
<greater-than>
<property>position/latitude-deg</property>
<value>68.0</value>
</greater-than>
<less-than>
<property>position/latitude-deg</property>
<value>90.0</value>
</less-than>
</and>
<!-- Greenland -->
<and>
<greater-than>
<property>position/longitude-deg</property>
<value>-60.0</value>
</greater-than>
<less-than>
<property>position/longitude-deg</property>
<value>-30.0</value>
</less-than>
<greater-than>
<property>position/latitude-deg</property>
<value>60.0</value>
</greater-than>
<less-than>
<property>position/latitude-deg</property>
<value>90.0</value>
</less-than>
</and>
<!-- Antarctica -->
<and>
<greater-than>
<property>position/longitude-deg</property>
<value>-180.0</value>
</greater-than>
<less-than>
<property>position/longitude-deg</property>
<value>180.0</value>
</less-than>
<greater-than>
<property>position/latitude-deg</property>
<value>-90.0</value>
</greater-than>
<less-than>
<property>position/latitude-deg</property>
<value>-68.0</value>
</less-than>
</and>
</or>
</and>
</condition>
<xsize>400</xsize>
<ysize>400</ysize>
<object-group>
<range-m>40000</range-m>
<object>
<path>Models/Geometry/container_carrier.ac</path>
<coverage-m2>500000000</coverage-m2>
<heading-type>random</heading-type>
</object>
</object-group>
<object-group>
<range-m>40000</range-m>
<object>
<path>Models/Maritime/Ice/iceberg1.xml</path>
<path>Models/Maritime/Ice/iceberg2.xml</path>
<path>Models/Maritime/Ice/iceberg3.xml</path>
<coverage-m2>5000000</coverage-m2>
<heading-type>random</heading-type>
</object>
</object-group>
<ambient>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</ambient>
<diffuse>
<r>0.4</r>
<g>0.4</g>
<b>0.4</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.0</r>
<g>0.0</g>
<b>0.2</b>
<a>1.0</a>
</specular>
<shininess>0</shininess>
<solid>0</solid>
<rolling-friction>2</rolling-friction>
<bumpiness>0.8</bumpiness>
</PropertyList>

View file

@ -1,32 +1,78 @@
<?xml version="1.0"?>
<!-- General settings for all Ascension -->
<PropertyList>
<!-- Define Ascension island as a box with given latitude/longitude -->
<name>Ascension Island</name>
<area>
<lon1>-14.9</lon1>
<lon2>-13.6</lon2>
<lat1>-8.5</lat1>
<lat2>-7.4</lat2>
</area>
<condition>
<and>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
<and>
<greater-than>
<property>position/longitude-deg</property>
<value>-14.9</value>
</greater-than>
<less-than>
<property>position/longitude-deg</property>
<value>-13.6</value>
</less-than>
<greater-than>
<property>position/latitude-deg</property>
<value>-8.5</value>
</greater-than>
<less-than>
<property>position/latitude-deg</property>
<value>-7.4</value>
</less-than>
</and>
</and>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
</condition>
<material>
<name>Scrub</name>
<texture-set>
<texture>Terrain/lava1.png</texture>
<texture n="12">Terrain/deciduous-hires.png</texture>
<texture n="11">Terrain/lava_drylake.png</texture>
<texture n="13">Terrain/rocks-lava.png</texture>
<texture n="15">Terrain/tundra-hawaii.png</texture>
</texture-set>
<parameters>
<dot_density>0.3</dot_density>
<transition_model>0.7</transition_model>
<hires_overlay_bias>-0.1</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>50000.0</wood-coverage>
<tree-texture>Trees/tropical-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
<shininess>2.5</shininess>
<rolling-friction>0.1</rolling-friction>
<friction-factor>0.7</friction-factor>
<bumpiness>0.1</bumpiness>
</material>
<material>
<name>Grass</name>
<name>Airport</name>
<name>AirportKeep</name>
<name>Greenspace</name>
<texture>Terrain/lava3.png</texture>
<xsize>125</xsize>
<ysize>125</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.1</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
</PropertyList>

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@ -0,0 +1,46 @@
<?xml version="1.0"?>
<PropertyList>
<name>Asia</name>
<area>
<lon1>60.0</lon1>
<lon2>180.0</lon2>
<lat1>-15.0</lat1>
<lat2>45.0</lat2>
</area>
<condition>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
</condition>
<!-- Regional Asian irrigated crops -->
<material>
<effect>Effects/crop</effect>
<name>IrrCropPastureCover</name>
<name>IrrCrop</name>
<name>Orchard</name>
<name>Olives</name>
<name>Vineyard</name>
<name>Rice</name>
<texture>Terrain/rice1.png</texture>
<object-mask>Terrain/rice1.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.3</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>10000.0</wood-coverage>
<tree-texture>Trees/mixed-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
</PropertyList>

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@ -0,0 +1,125 @@
<?xml version="1.0"?>
<PropertyList>
<name>California</name>
<area>
<lon1>-130.0</lon1>
<lat1>32.0</lat1>
<lon2>-119.0</lon2>
<lat2>42</lat2>
</area>
<condition>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
</condition>
<material include="Materials/base/runway_effect.xml">
<name>pa_shoulder</name>
<texture>Runway/pa_shoulder2.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_shoulder_f</name>
<texture>Runway/pa_shoulder_f2.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<effect>Effects/airfield</effect>
<name>Grass</name>
<name>Airport</name>
<name>AirportKeep</name>
<name>Greenspace</name>
<texture-set>
<texture>Terrain/gravel_red.png</texture>
<texture n="13">Terrain/gravel_red.png</texture>
<texture n="14">Terrain/grass_dry2a.png</texture>
</texture-set>
<parameters>
<grit_alpha>0.4</grit_alpha>
<use_overlay>1</use_overlay>
<overlay_bias>0.05</overlay_bias>
<overlay_alpha>1.0</overlay_alpha>
</parameters>
<xsize>125</xsize>
<ysize>125</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.1</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<effect>Effects/landmass-scrub</effect>
<name>ShrubCover</name>
<name>ShrubGrassCover</name>
<name>ScrubCover</name>
<name>Scrub</name>
<name>Sclerophyllous</name>
<name>Landmass</name>
<name>SomeSort</name>
<name>Default</name>
<name>GrassCover</name>
<name>BareTundraCover</name>
<name>MixedTundraCover</name>
<name>Cemetery</name>
<texture-set>
<texture>Terrain/shrub-southwest.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
<texture n="12">Terrain/rock_red.png</texture>
<texture n="13">Terrain/rock_alt.png</texture>
<texture n="14">Terrain/grain_texture.png</texture>
<texture n="15">Terrain/airport_grass2.png</texture>
</texture-set>
<parameters>
<rock_strata>0</rock_strata>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<diffuse>
<r>0.86</r>
<g>0.86</g>
<b>0.86</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.1</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<light-coverage>20000000.0</light-coverage>
<wood-coverage>12000.0</wood-coverage>
<tree-texture>Trees/mixed-shrub.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>2.0</tree-height-m>
<tree-width-m>2.0</tree-width-m>
<rolling-friction>0.6</rolling-friction>
<bumpiness>0.4</bumpiness>
</material>
</PropertyList>

View file

@ -0,0 +1,24 @@
<?xml version="1.0"?>
<!-- General settings for all caribbean materials -->
<PropertyList>
<!-- Caribbean buildings definitions. Notes that these will be used for -->
<!-- both towns and cities -->
<building-texture>Textures/buildings-caribbean.png</building-texture>
<building-lightmap>Textures/buildings-caribbean-lightmap.png</building-lightmap>
<building-small-min-floors>1</building-small-min-floors>
<building-small-max-floors>2</building-small-max-floors>
<building-small-max-width-m>20.0</building-small-max-width-m>
<building-small-min-depth-m>8.0</building-small-min-depth-m>
<building-small-max-depth-m>20.0</building-small-max-depth-m>
<building-medium-min-floors>1</building-medium-min-floors>
<building-medium-max-floors>3</building-medium-max-floors>
<!-- Appropriate tropical trees -->
<tree-texture>Trees/tropical-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
</PropertyList>

View file

@ -1,45 +1,167 @@
<?xml version="1.0"?>
<!-- General settings for all caribbean materials -->
<PropertyList>
<!-- Define the caribbean as a box with given latitude/longitude -->
<condition>
<and>
<greater-than>
<property>position/longitude-deg</property>
<value>-85.0</value>
</greater-than>
<less-than>
<property>position/longitude-deg</property>
<value>-40.0</value>
</less-than>
<greater-than>
<property>position/latitude-deg</property>
<value>11.0</value>
</greater-than>
<less-than>
<property>position/latitude-deg</property>
<value>25</value>
</less-than>
</and>
</condition>
<!-- Caribbean buildings definitions. Notes that these will be used for -->
<!-- both towns and cities -->
<building-texture>Textures/buildings-caribbean.png</building-texture>
<building-lightmap>Textures/buildings-caribbean-lightmap.png</building-lightmap>
<building-small-min-floors>1</building-small-min-floors>
<building-small-max-floors>2</building-small-max-floors>
<building-small-max-width-m>20.0</building-small-max-width-m>
<building-small-min-depth-m>8.0</building-small-min-depth-m>
<building-small-max-depth-m>20.0</building-small-max-depth-m>
<building-medium-min-floors>1</building-medium-min-floors>
<building-medium-max-floors>3</building-medium-max-floors>
<name>Caribbean</name>
<area>
<lon1>-85.0</lon1>
<lon2>-40.0</lon2>
<lat1>11.0</lat1>
<lat2>25.0</lat2>
</area>
<!-- REGIONAL DEFINITIONS - CARIBBEAN ISLANDS -->
<material include="Materials/regions/caribbean-common.xml">
<effect>Effects/forest</effect>
<name>MixedForestCover</name>
<name>MixedForest</name>
<name>RainForest</name>
<name>EvergreenBroadCover</name>
<texture>Terrain/rainforest-hawaii.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>5000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<rolling-friction>1</rolling-friction>
<bumpiness>0.95</bumpiness>
</material>
<material include="Materials/regions/caribbean-common.xml">
<name>Town</name>
<name>SubUrban</name>
<texture>Terrain/town-europe.png</texture>
<object-mask>Terrain/town-europe.mask.png</object-mask>
<xsize>1024</xsize>
<ysize>1024</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/town-buildings.xml"/>
<building-coverage>500.0</building-coverage>
<building-small-ratio>0.9</building-small-ratio>
<building-medium-ratio>0.1</building-medium-ratio>
<building-large-ratio>0.0</building-large-ratio>
<wood-coverage>5000.0</wood-coverage>
</material>
<!-- Caribbean city -->
<material include="Materials/regions/caribbean-common.xml">
<name>BuiltUpCover</name>
<name>Urban</name>
<effect>Effects/urban</effect>
<texture-set>
<texture>Terrain/city1.png</texture>
<texture n="2">Terrain/city1-relief-light.png</texture>
</texture-set>
<texture-set>
<texture>Terrain/city2.png</texture>
<texture n="2">Terrain/city2-relief-light.png</texture>
</texture-set>
<object-mask>Terrain/city1.mask.png</object-mask>
<object-mask>Terrain/city2.mask.png</object-mask>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/town-buildings.xml"/>
<building-small-ratio>0.7</building-small-ratio>
<building-medium-ratio>0.3</building-medium-ratio>
<building-large-ratio>0.0</building-large-ratio>
<building-coverage>500.0</building-coverage>
<wood-coverage>5000.0</wood-coverage>
</material>
<material include="Materials/regions/caribbean-common.xml">
<name>GolfCourse</name>
<texture>Terrain/golfcourse1.png</texture>
<object-mask>Terrain/golfcourse1.mask.png</object-mask>
<xsize>800</xsize>
<ysize>800</ysize>
<light-coverage>2000000.0</light-coverage>
<diffuse>
<r>0.9</r>
<g>0.95</g>
<b>0.9</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.3</bumpiness>
<load-resistance>1e30</load-resistance>
<wood-coverage>1000.0</wood-coverage>
</material>
<material include="Materials/regions/caribbean-common.xml">
<effect>Effects/crop</effect>
<name>DryCropPastureCover</name>
<name>DryCrop</name>
<name>MixedCropPastureCover</name>
<name>MixedCrop</name>
<name>ComplexCrop</name>
<texture>Terrain/mixedcrop-caribbean.png</texture>
<object-mask>Terrain/mixedcrop4.mask.png</object-mask>
<diffuse>
<r>0.0</r>
<g>0.9</g>
<b>0.0</b>
<a>1.0</a>
</diffuse>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.7</bumpiness>
<load-resistance>1e30</load-resistance>
<object-group include="Materials/regions/caribbean-farm-buildings.xml"/>
<wood-coverage>1000.0</wood-coverage>
</material>
<material include="Materials/regions/caribbean-common.xml">
<name>GrassCover</name>
<name>BareTundraCover</name>
<name>MixedTundraCover</name>
<name>Cemetery</name>
<effect>Effects/landmass-nowood</effect>
<texture>Terrain/grass-caribbean.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.15</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<!-- Appropriate tropical trees -->
<tree-texture>Trees/tropical-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
</PropertyList>

View file

@ -1,32 +1,216 @@
<?xml version="1.0"?>
<!-- General settings for all Corse materials -->
<PropertyList>
<!-- Define Corse as a box with given latitude/longitude -->
<name>Corse</name>
<area>
<lon1>8.0</lon1>
<lon2>10.5</lon2>
<lat1>41.0</lat1>
<lat2>43.5</lat2>
</area>
<condition>
<and>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
<and>
<greater-than>
<property>position/longitude-deg</property>
<value>8.0</value>
</greater-than>
<less-than>
<property>position/longitude-deg</property>
<value>10.5</value>
</less-than>
<greater-than>
<property>position/latitude-deg</property>
<value>41.0</value>
</greater-than>
<less-than>
<property>position/latitude-deg</property>
<value>43.5.0</value>
</less-than>
</and>
</and>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
</condition>
<!-- REGIONAL DEFINITIONS - CORSE -->
<material>
<name>BarrenCover</name>
<name>Dirt</name>
<name>OpenMining</name>
<name>Rock</name>
<name>Dump</name>
<texture-set>
<texture>Terrain/shrub-hawaii.png</texture>
<texture n="11">Terrain/rainforest-hawaii.png</texture>
<texture n="12">Terrain/rock_red.png</texture>
<texture n="13">Terrain/rock_red.png</texture>
<texture n="14">Terrain/grain_texture.png</texture>
<texture n="15">Terrain/airport_grass2.png</texture>
</texture-set>
<parameters>
<grain_strength>0.7</grain_strength>
<transition_model>0.3</transition_model>
<hires_overlay_bias>-0.1</hires_overlay_bias>
</parameters>
<xsize>1000</xsize>
<ysize>1000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.3</bumpiness>
</material>
<material>
<effect>Effects/forest</effect>
<name>DeciduousBroadCover</name>
<name>DeciduousForest</name>
<name>Bog</name>
<name>Heath</name>
<texture-set>
<texture>Terrain/rainforest-hawaii.png</texture>
<texture n="11">Terrain/rainforest-hawaii.png</texture>
<texture n="12">Terrain/tundra-hawaii.png</texture>
<texture n="13">Terrain/rock_red.png</texture>
</texture-set>
<parameters>
<transition_model>1.0</transition_model>
<hires_overlay_bias>-0.1</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/deciduous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>0.85</bumpiness>
</material>
<material>
<name>ShrubCover</name>
<name>ShrubGrassCover</name>
<name>ScrubCover</name>
<name>Scrub</name>
<name>Sclerophyllous</name>
<texture-set>
<texture>Terrain/tundra-hawaii.png</texture>
<texture n="12">Terrain/shrub-hawaii.png</texture>
<texture n="13">Terrain/rock_red.png</texture>
<texture n="15">Terrain/rainforest-hawaii.png</texture>
</texture-set>
<parameters>
<dot_size>10.0</dot_size>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<diffuse>
<r>0.86</r>
<g>0.86</g>
<b>0.86</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.1</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<light-coverage>20000000.0</light-coverage>
<wood-coverage>16000.0</wood-coverage>
<tree-texture>Trees/deciduous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
<rolling-friction>0.6</rolling-friction>
<bumpiness>0.4</bumpiness>
</material>
<material>
<name>MixedCropPastureCover</name>
<name>MixedCrop</name>
<name>ComplexCrop</name>
<name>CropGrassCover</name>
<name>CropGrass</name>
<name>Grassland</name>
<name>NaturalCrop</name>
<texture-set>
<texture>Terrain/cropgrass-madagascar.png</texture>
<texture n="12">Terrain/shrub-hawaii.png</texture>
<texture n="13">Terrain/rock_red.png</texture>
</texture-set>
<parameters>
<transition_model>0.5</transition_model>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.7</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>GrassCover</name>
<name>BareTundraCover</name>
<name>MixedTundraCover</name>
<name>Cemetery</name>
<effect>Effects/landmass-nowood</effect>
<texture-set>
<texture>Terrain/tundra-hawaii.png</texture>
<texture n="11">Terrain/rainforest-hawaii.png</texture>
<texture n="12">Terrain/shrub-hawaii.png</texture>
<texture n="13">Terrain/rock_red.png</texture>
<texture n="15">Terrain/airport_grass2.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>0.0</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.15</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>DryCropPastureCover</name>
<name>DryCrop</name>
<texture-set>
<texture>Terrain/dry_pasture4.png</texture>
<texture n="11">Terrain/rainforest-hawaii.png</texture>
<texture n="13">Terrain/rock_red.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>-0.2</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<light-coverage>2000000.0</light-coverage>
</material>
<material>
<name>Sand</name>
<texture>Terrain/sand-hawaii4.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<shininess>2.5</shininess>
<rolling-friction>0.1</rolling-friction>
<friction-factor>0.7</friction-factor>
<bumpiness>0.1</bumpiness>
</material>
</PropertyList>

View file

@ -0,0 +1,214 @@
<?xml version="1.0"?>
<!-- Regional definitions for Europe -->
<PropertyList>
<name>Europe</name>
<area>
<lon1>2.0</lon1>
<lon2>40.0</lon2>
<lat1>35.0</lat1>
<lat2>90.0</lat2>
</area>
<area>
<lon1>-20.0</lon1>
<lon2>40.0</lon2>
<lat1>35.0</lat1>
<lat2>49.8</lat2>
</area>
<condition>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
</condition>
<material>
<effect>Effects/cropgrass</effect>
<name>CropGrassCover</name>
<name>CropGrass</name>
<name>Grassland</name>
<texture>Terrain/cropgrass-hires-autumn.png</texture>
<object-mask>Terrain/cropgrass-hires.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.3</bumpiness>
<load-resistance>1e30</load-resistance>
<wood-coverage>5000.0</wood-coverage>
<object-group include="Materials/base/farm-buildings.xml"/>
<tree-texture>Trees/mixed-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<name>BuiltUpCover</name>
<name>Urban</name>
<texture>Terrain/18th_century_city.png</texture>
<object-mask>Terrain/18th_century_city.mask.png</object-mask>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/urban-buildings.xml"/>
<building-coverage>500.0</building-coverage>
<building-small-ratio>0.4</building-small-ratio>
<building-small-min-floors>3</building-small-min-floors>
<building-small-max-width-m>30.0</building-small-max-width-m>
<building-small-min-depth-m>10.0</building-small-min-depth-m>
<building-small-max-depth-m>30.0</building-small-max-depth-m>
<building-medium-ratio>0.6</building-medium-ratio>
<building-large-ratio>0.2</building-large-ratio>
<building-texture>Textures/buildings.png</building-texture>
<building-lightmap>Textures/buildings-lightmap.png</building-lightmap>
<wood-coverage>250000.0</wood-coverage>
<tree-texture>Trees/deciduous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>15.0</tree-height-m>
<tree-width-m>10.0</tree-width-m>
</material>
<material>
<name>Town</name>
<name>SubUrban</name>
<texture>Terrain/town-europe-autumn.png</texture>
<object-mask>Terrain/town-europe.mask.png</object-mask>
<xsize>1024</xsize>
<ysize>1024</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/town-buildings.xml"/>
<building-coverage>500.0</building-coverage>
<building-small-ratio>0.9</building-small-ratio>
<building-medium-ratio>0.1</building-medium-ratio>
<building-large-ratio>0.0</building-large-ratio>
<building-medium-max-floors>4</building-medium-max-floors>
<building-texture>Textures/buildings.png</building-texture>
<building-lightmap>Textures/buildings-lightmap.png</building-lightmap>
<wood-coverage>1000.0</wood-coverage>
<tree-texture>Trees/deciduous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>15.0</tree-height-m>
<tree-width-m>10.0</tree-width-m>
</material>
<material>
<name>Marsh</name>
<name>FloodLand</name>
<name>SaltMarsh</name>
<name>HerbWetlandCover</name>
<name>WoodedWetlandCover</name>
<texture>Terrain/marsh2a.png</texture>
<texture>Terrain/marsh3a.png</texture>
<texture>Terrain/marsh4a.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<light-coverage>40000000.0</light-coverage>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.3</rolling-friction>
<bumpiness>0.2</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>Littoral</name>
<effect>Effects/water</effect>
<texture>Terrain/tidal.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<light-coverage>40000000.0</light-coverage>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.3</rolling-friction>
<bumpiness>0.2</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<effect>Effects/agriculture</effect>
<name>MixedCropPastureCover</name>
<name>MixedCrop</name>
<name>ComplexCrop</name>
<texture>Terrain/irrcrop-europe-autumn.png</texture>
<parameters>
<rotation_flag>1</rotation_flag>
<rotation_scale>2000.0</rotation_scale>
</parameters>
<object-mask>Terrain/irrcrop-europe.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.7</bumpiness>
<load-resistance>1e30</load-resistance>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>5000.0</wood-coverage>
<tree-texture>Trees/mixed-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<effect>Effects/crop</effect>
<name>IrrCropPastureCover</name>
<name>IrrCrop</name>
<name>Orchard</name>
<name>Olives</name>
<name>Vineyard</name>
<name>Rice</name>
<texture>Terrain/irrcrop-europe-autumn.png</texture>
<object-mask>Terrain/irrcrop-europe.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.3</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>5000.0</wood-coverage>
<tree-texture>Trees/mixed-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
</PropertyList>

View file

@ -1,54 +0,0 @@
<?xml version="1.0"?>
<!-- General settings for all European materials -->
<PropertyList>
<!-- Define Europe as a box with given latitude/longitude -->
<condition>
<and>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
<or>
<and>
<greater-than>
<property>position/longitude-deg</property>
<value>2.0</value>
</greater-than>
<less-than>
<property>position/longitude-deg</property>
<value>40.0</value>
</less-than>
<greater-than>
<property>position/latitude-deg</property>
<value>35.0</value>
</greater-than>
</and>
<and>
<greater-than>
<property>position/longitude-deg</property>
<value>-20.0</value>
</greater-than>
<less-than>
<property>position/longitude-deg</property>
<value>40.0</value>
</less-than>
<less-than>
<property>position/latitude-deg</property>
<value>49.8</value>
</less-than>
<greater-than>
<property>position/latitude-deg</property>
<value>35.0</value>
</greater-than>
</and>
</or>
</and>
</condition>
<!-- European buildings definitions. Notes that these will be used for -->
<!-- both towns and cities -->
<building-texture>Textures/buildings.png</building-texture>
<building-lightmap>Textures/buildings-lightmap.png</building-lightmap>
</PropertyList>

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@ -0,0 +1,768 @@
<?xml version="1.0"?>
<PropertyList>
<name>Global Summer</name>
<condition>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
</condition>
<material>
<name>Landmass</name>
<name>SomeSort</name>
<name>Island</name>
<name>Default</name>
<effect>Effects/landmass-nowood</effect>
<texture>Terrain/forest1a.png</texture>
<texture>Terrain/forest1b.png</texture>
<texture>Terrain/forest1c.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/coniferous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
</material>
<material>
<effect>Effects/forest</effect>
<name>DeciduousBroadCover</name>
<name>DeciduousForest</name>
<name>Bog</name>
<name>Heath</name>
<texture>Terrain/deciduous-hires-autumn.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/deciduous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>0.85</bumpiness>
</material>
<material>
<effect>Effects/forest</effect>
<name>MixedForestCover</name>
<name>MixedForest</name>
<name>RainForest</name>
<texture>Terrain/mixedforest-hires-autumn.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>5000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/mixed-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>0.95</bumpiness>
</material>
<material>
<name>EvergreenBroadCover</name>
<name>EvergreenForest</name>
<effect>Effects/forest</effect>
<texture>Terrain/forest1a.png</texture>
<texture>Terrain/forest1b.png</texture>
<texture>Terrain/forest1c.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/coniferous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>18.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
</material>
<material>
<effect>Effects/forest</effect>
<name>EvergreenNeedleCover</name>
<name>WoodedTundraCover</name>
<texture>Terrain/dec_evergreen-hires.png</texture>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/coniferous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
</material>
<material>
<effect>Effects/forest</effect>
<name>DeciduousNeedleCover</name>
<texture>Terrain/dec_evergreen-hires.png</texture>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/coniferous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>15.0</tree-height-m>
<tree-width-m>8.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
</material>
<material>
<name>Sand</name>
<texture-set>
<texture>Terrain/sand4.png</texture>
<texture n="11">Terrain/sand_hires.png</texture>
</texture-set>
<texture-set>
<texture>Terrain/sand5.png</texture>
<texture n="11">Terrain/sand_hires.png</texture>
</texture-set>
<texture-set>
<texture>Terrain/sand6.png</texture>
<texture n="11">Terrain/sand_hires.png</texture>
</texture-set>
<!--<texture>Terrain/sand4.png</texture>
<texture>Terrain/sand5.png</texture>
<texture>Terrain/sand6.png</texture>-->
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<shininess>2.5</shininess>
<rolling-friction>0.1</rolling-friction>
<friction-factor>0.7</friction-factor>
<bumpiness>0.1</bumpiness>
</material>
<material>
<effect>Effects/landmass-scrub</effect>
<name>ShrubCover</name>
<name>ShrubGrassCover</name>
<name>ScrubCover</name>
<name>Scrub</name>
<name>Sclerophyllous</name>
<texture-set>
<texture>Terrain/shrub1-autumn.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
<texture n="12">Terrain/dirtrock.png</texture>
<texture n="12">Terrain/dirtrock.png</texture>
<texture n="14">Terrain/grain_texture.png</texture>
<texture n="15">Terrain/airport_grass2.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<diffuse>
<r>0.86</r>
<g>0.86</g>
<b>0.86</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.1</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<light-coverage>20000000.0</light-coverage>
<wood-coverage>12000.0</wood-coverage>
<tree-texture>Trees/mixed-shrub.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>2.0</tree-height-m>
<tree-width-m>2.0</tree-width-m>
<rolling-friction>0.6</rolling-friction>
<bumpiness>0.4</bumpiness>
</material>
<!-- default US style city -->
<material>
<name>BuiltUpCover</name>
<name>Urban</name>
<effect>Effects/urban</effect>
<texture-set>
<texture>Terrain/city1.png</texture>
<texture n="2">Terrain/city1-relief-light.png</texture>
</texture-set>
<texture-set>
<texture>Terrain/city2.png</texture>
<texture n="2">Terrain/city2-relief-light.png</texture>
</texture-set>
<object-mask>Terrain/city1.mask.png</object-mask>
<object-mask>Terrain/city2.mask.png</object-mask>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/urban-buildings.xml"/>
<building-coverage>2500.0</building-coverage>
<building-small-ratio>0.4</building-small-ratio>
<building-small-min-floors>3</building-small-min-floors>
<building-small-max-width-m>30.0</building-small-max-width-m>
<building-small-min-depth-m>10.0</building-small-min-depth-m>
<building-small-max-depth-m>30.0</building-small-max-depth-m>
<building-medium-ratio>0.6</building-medium-ratio>
<building-large-ratio>0.2</building-large-ratio>
<wood-coverage>250000.0</wood-coverage>
<tree-texture>Trees/mixed-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
</material>
<material>
<name>Construction</name>
<name>Industrial</name>
<name>Port</name>
<texture>Terrain/city1.png</texture>
<texture>Terrain/city2.png</texture>
<object-mask>Terrain/city1.mask.png</object-mask>
<object-mask>Terrain/city2.mask.png</object-mask>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/industrial-buildings.xml"/>
</material>
<!-- default town US style -->
<material>
<name>Town</name>
<name>SubUrban</name>
<texture>Terrain/Town1.png</texture>
<object-mask>Terrain/Town1.mask.png</object-mask>
<xsize>1024</xsize>
<ysize>1024</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/town-buildings.xml"/>
<building-coverage>2500.0</building-coverage>
<building-small-ratio>0.9</building-small-ratio>
<building-medium-ratio>0.1</building-medium-ratio>
<building-large-ratio>0.0</building-large-ratio>
<building-medium-max-floors>4</building-medium-max-floors>
<wood-coverage>5000.0</wood-coverage>
<tree-texture>Trees/mixed-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
</material>
<material include="Materials/base/water.xml">
<name>Ocean</name>
<effect>Effects/water</effect>
<texture>Terrain/water.png</texture>
</material>
<material>
<effect>Effects/water-inland</effect>
<name>Lake</name>
<name>Pond</name>
<name>Reservoir</name>
<name>Stream</name>
<name>Canal</name>
<name>Lagoon</name>
<name>Estuary</name>
<name>Watercourse</name>
<name>Saline</name>
<texture>Terrain/water-lake.png</texture>
<xsize>400</xsize>
<ysize>400</ysize>
<ambient>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</ambient>
<diffuse>
<r>0.5</r>
<g>0.5</g>
<b>0.5</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.3</r>
<g>0.3</g>
<b>0.3</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>0</solid>
<rolling-friction>1.5</rolling-friction>
<bumpiness>0.6</bumpiness>
</material>
<material>
<name>DryLake</name>
<name>IntermittentReservoir</name>
<name>IntermittentLake</name>
<texture-set>
<texture>Terrain/sand1.png</texture>
<texture n="11">Terrain/sand3.png</texture>
</texture-set>
<texture-set>
<texture>Terrain/sand2.png</texture>
<texture n="11">Terrain/sand1.png</texture>
</texture-set>
<texture-set>
<texture>Terrain/sand3.png</texture>
<texture n="11">Terrain/sand2.png</texture>
</texture-set>
<!--<texture>Terrain/sand1.png</texture>
<texture>Terrain/sand2.png</texture>
<texture>Terrain/sand3.png</texture>-->
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.04</rolling-friction>
<bumpiness>0.1</bumpiness>
</material>
<material>
<name>IntermittentStream</name>
<texture>Terrain/wash.png</texture>
<xsize>200</xsize>
<ysize>200</ysize>
<shininess>1.5</shininess>
<solid>0</solid>
<rolling-friction>2.5</rolling-friction>
<bumpiness>0.6</bumpiness>
</material>
<material>
<name>Marsh</name>
<name>FloodLand</name>
<name>SaltMarsh</name>
<name>HerbWetlandCover</name>
<name>WoodedWetlandCover</name>
<texture>Terrain/marsh2.png</texture>
<texture>Terrain/marsh3.png</texture>
<texture>Terrain/marsh4.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<light-coverage>40000000.0</light-coverage>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.3</rolling-friction>
<bumpiness>0.2</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>Littoral</name>
<texture>Terrain/tidal.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<light-coverage>40000000.0</light-coverage>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.3</rolling-friction>
<bumpiness>0.2</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>GrassCover</name>
<name>BareTundraCover</name>
<name>MixedTundraCover</name>
<name>Cemetery</name>
<effect>Effects/landmass-nowood</effect>
<texture-set>
<texture>Terrain/tundra2-autumn.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
<texture n="12">Terrain/rock.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.15</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>HerbTundraCover</name>
<name>HerbTundra</name>
<effect>Effects/herbtundra</effect>
<texture-set>
<texture>Terrain/herbtundra.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
<texture n="12">Terrain/rock.png</texture>
<texture n="15">Terrain/rock.png</texture>
</texture-set>
<parameters>
<grain_strength>1.0</grain_strength>
<dot_density>0.2</dot_density>
</parameters>
<!--<texture-set>
<texture>Terrain/herbtundra2.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
<texture n="12">Terrain/rock.png</texture>
</texture-set>
<texture-set>
<texture>Terrain/herbtundra3.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
<texture n="12">Terrain/rock.png</texture>
</texture-set>-->
<!--<texture>Terrain/herbtundra.png</texture>
<texture>Terrain/herbtundra2.png</texture>
<texture>Terrain/herbtundra3.png</texture>-->
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.15</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>SavannaCover</name>
<texture>Terrain/savanna.png</texture>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>4000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.2</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<effect>Effects/airfield</effect>
<name>Grass</name>
<name>Airport</name>
<name>AirportKeep</name>
<name>Greenspace</name>
<texture>Terrain/airport.png</texture>
<xsize>125</xsize>
<ysize>125</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.1</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<!-- default mixed crop -->
<material>
<effect>Effects/crop</effect>
<name>MixedCropPastureCover</name>
<name>MixedCrop</name>
<name>ComplexCrop</name>
<texture>Terrain/mixedcrop1.png</texture>
<texture>Terrain/mixedcrop4.png</texture>
<texture>Terrain/mixedcrop3.png</texture>
<object-mask>Terrain/mixedcrop1.mask.png</object-mask>
<object-mask>Terrain/mixedcrop4.mask.png</object-mask>
<object-mask>Terrain/mixedcrop3.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.7</bumpiness>
<load-resistance>1e30</load-resistance>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>10000.0</wood-coverage>
<tree-texture>Trees/mixed-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<!-- default US style irrigated crops -->
<material>
<effect>Effects/crop</effect>
<name>IrrCropPastureCover</name>
<name>IrrCrop</name>
<name>Orchard</name>
<name>Olives</name>
<name>Vineyard</name>
<name>Rice</name>
<texture>Terrain/irrcrop1.png</texture>
<texture>Terrain/irrcrop2.png</texture>
<texture>Terrain/irrcrop3.png</texture>
<object-mask>Terrain/irrcrop1.mask.png</object-mask>
<object-mask>Terrain/irrcrop2.mask.png</object-mask>
<object-mask>Terrain/irrcrop3.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.3</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>10000.0</wood-coverage>
<tree-texture>Trees/mixed-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<effect>Effects/crop</effect>
<name>DryCropPastureCover</name>
<name>DryCrop</name>
<texture>Terrain/drycrop1-autumn.png</texture>
<!--<texture>Terrain/drycrop2.png</texture>
<texture>Terrain/drycrop3.png</texture>
<texture>Terrain/drycrop4.png</texture>-->
<object-mask>Terrain/drycrop1.mask.png</object-mask>
<object-mask>Terrain/drycrop2.mask.png</object-mask>
<object-mask>Terrain/drycrop3.mask.png</object-mask>
<!--<object-mask>Terrain/drycrop4.mask.png</object-mask>-->
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<light-coverage>2000000.0</light-coverage>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>10000.0</wood-coverage>
<tree-texture>Trees/mixed-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<name>NaturalCrop</name>
<texture>Terrain/naturalcrop1-autumn.png</texture>
<object-mask>Terrain/naturalcrop1.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<light-coverage>2000000.0</light-coverage>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>10000.0</wood-coverage>
<tree-texture>Trees/mixed-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<!-- default US style cropgrass -->
<material>
<effect>Effects/cropgrass</effect>
<name>CropGrassCover</name>
<name>CropGrass</name>
<texture>Terrain/cropgrass1.png</texture>
<texture>Terrain/cropgrass2.png</texture>
<texture>Terrain/cropgrass3.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.3</bumpiness>
<load-resistance>1e30</load-resistance>
<wood-coverage>150000.0</wood-coverage>
<tree-texture>Trees/mixed-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<effect>Effects/cropgrass</effect>
<name>Grassland</name>
<texture-set>
<texture>Terrain/dry_pasture4.png</texture>
<texture n="12">Terrain/tundra-hawaii-green.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.3</bumpiness>
<load-resistance>1e30</load-resistance>
<wood-coverage>150000.0</wood-coverage>
<tree-texture>Trees/mixed-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<name>GolfCourse</name>
<texture>Terrain/golfcourse1-autumn.png</texture>
<object-mask>Terrain/golfcourse1.mask.png</object-mask>
<xsize>800</xsize>
<ysize>800</ysize>
<light-coverage>2000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.3</bumpiness>
<load-resistance>1e30</load-resistance>
<wood-coverage>5000.0</wood-coverage>
<tree-texture>Trees/mixed-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<name>CropWoodCover</name>
<name>CropWood</name>
<name>AgroForest</name>
<effect>Effects/landmass-nowood</effect>
<texture>Terrain/cropwood-autumn.png</texture>
<object-mask>Terrain/cropwood.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.4</friction-factor>
<rolling-friction>0.6</rolling-friction>
<bumpiness>0.7</bumpiness>
<load-resistance>10</load-resistance>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/mixed-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
</PropertyList>

View file

@ -0,0 +1,637 @@
<?xml version="1.0"?>
<PropertyList>
<name>Global Winter</name>
<condition>
<equals>
<property>sim/startup/season</property>
<value>winter</value>
</equals>
</condition>
<!-- DEFAULT WINTER DEFINITIONS -->
<material>
<name>Landmass</name>
<name>SomeSort</name>
<name>EvergreenBroadCover</name>
<name>EvergreenForest</name>
<name>Island</name>
<name>Default</name>
<texture>Terrain.winter/forest1a.png</texture>
<texture>Terrain.winter/forest1b.png</texture>
<texture>Terrain.winter/forest1c.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/coniferous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
</material>
<material>
<name>DeciduousBroadCover</name>
<name>DeciduousForest</name>
<name>Bog</name>
<name>Heath</name>
<texture>Terrain.winter/deciduous1.png</texture>
<texture>Terrain.winter/deciduous2.png</texture>
<texture>Terrain.winter/deciduous4.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/deciduous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>0.85</bumpiness>
</material>
<material>
<name>MixedForestCover</name>
<name>MixedForest</name>
<name>RainForest</name>
<texture>Terrain.winter/mixedforest.png</texture>
<texture>Terrain.winter/mixedforest2.png</texture>
<texture>Terrain.winter/mixedforest3.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>5000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/mixed-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>0.95</bumpiness>
</material>
<material>
<name>EvergreenNeedleCover</name>
<name>WoodedTundraCover</name>
<texture>Terrain.winter/evergreen.png</texture>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/coniferous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
</material>
<material>
<name>DeciduousNeedleCover</name>
<texture>Terrain.winter/dec_evergreen.png</texture>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/coniferous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>15.0</tree-height-m>
<tree-width-m>8.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
</material>
<material>
<name>Sand</name>
<texture>Terrain.winter/sand.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<shininess>2.5</shininess>
<rolling-friction>0.1</rolling-friction>
<friction-factor>0.7</friction-factor>
<bumpiness>0.1</bumpiness>
</material>
<material>
<name>ShrubCover</name>
<name>ShrubGrassCover</name>
<name>ScrubCover</name>
<name>Scrub</name>
<name>Sclerophyllous</name>
<texture>Terrain.winter/shrub.png</texture>
<texture>Terrain.winter/shrub2.png</texture>
<texture>Terrain.winter/shrub3.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<diffuse>
<r>0.86</r>
<g>0.86</g>
<b>0.86</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.1</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<light-coverage>20000000.0</light-coverage>
<wood-coverage>8000.0</wood-coverage>
<tree-texture>Trees/mixed-shrub.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>2.0</tree-height-m>
<tree-width-m>2.0</tree-width-m>
<rolling-friction>0.6</rolling-friction>
<bumpiness>0.4</bumpiness>
</material>
<material>
<name>BuiltUpCover</name>
<name>Urban</name>
<effect>Effects/urban</effect>
<texture-set>
<texture>Terrain/city1.png</texture>
<texture n="2">Terrain/city1-relief-light.png</texture>
</texture-set>
<texture-set>
<texture>Terrain/city2.png</texture>
<texture n="2">Terrain/city2-relief-light.png</texture>
</texture-set>
<object-mask>Terrain/city1.mask.png</object-mask>
<object-mask>Terrain/city2.mask.png</object-mask>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/urban-buildings.xml"/>
<building-coverage>2500.0</building-coverage>
<building-small-ratio>0.4</building-small-ratio>
<building-small-min-floors>3</building-small-min-floors>
<building-small-max-width-m>30.0</building-small-max-width-m>
<building-small-min-depth-m>10.0</building-small-min-depth-m>
<building-small-max-depth-m>30.0</building-small-max-depth-m>
<building-medium-ratio>0.6</building-medium-ratio>
<building-large-ratio>0.2</building-large-ratio>
<wood-coverage>250000.0</wood-coverage>
<tree-texture>Trees/mixed-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
</material>
<material>
<name>Construction</name>
<name>Industrial</name>
<name>Port</name>
<texture>Terrain/city1.png</texture>
<texture>Terrain/city2.png</texture>
<object-mask>Terrain/city1.mask.png</object-mask>
<object-mask>Terrain/city2.mask.png</object-mask>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/industrial-buildings.xml"/>
</material>
<material>
<name>Town</name>
<name>SubUrban</name>
<texture>Terrain.winter/Town1.png</texture>
<object-mask>Terrain/Town1.mask.png</object-mask>
<xsize>1024</xsize>
<ysize>1024</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/town-buildings.xml"/>
<building-coverage>2500.0</building-coverage>
<building-small-ratio>0.9</building-small-ratio>
<building-medium-ratio>0.1</building-medium-ratio>
<building-large-ratio>0.0</building-large-ratio>
<building-medium-max-floors>4</building-medium-max-floors>
<wood-coverage>5000.0</wood-coverage>
<tree-texture>Trees/mixed-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
</material>
<material>
<name>Lake</name>
<name>Pond</name>
<name>Reservoir</name>
<name>Stream</name>
<name>Canal</name>
<name>Lagoon</name>
<name>Estuary</name>
<name>Watercourse</name>
<name>Saline</name>
<texture>Terrain.winter/water-lake.png</texture>
<xsize>400</xsize>
<ysize>400</ysize>
<ambient>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</ambient>
<diffuse>
<r>0.5</r>
<g>0.5</g>
<b>0.5</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.3</r>
<g>0.3</g>
<b>0.3</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<rolling-friction>0.5</rolling-friction>
<bumpiness>0.1</bumpiness>
</material>
<material>
<name>DryLake</name>
<name>IntermittentReservoir</name>
<name>IntermittentLake</name>
<texture>Terrain.winter/sand.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.04</rolling-friction>
<bumpiness>0.1</bumpiness>
</material>
<material>
<name>IntermittentStream</name>
<texture>Terrain.winter/wash.png</texture>
<xsize>200</xsize>
<ysize>200</ysize>
<shininess>1.5</shininess>
<solid>0</solid>
<rolling-friction>2.5</rolling-friction>
<bumpiness>0.6</bumpiness>
</material>
<material>
<name>Marsh</name>
<name>FloodLand</name>
<name>SaltMarsh</name>
<name>HerbWetlandCover</name>
<name>WoodedWetlandCover</name>
<texture>Terrain.winter/marsh2.png</texture>
<texture>Terrain.winter/marsh3.png</texture>
<texture>Terrain.winter/marsh4.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<light-coverage>40000000.0</light-coverage>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.3</rolling-friction>
<bumpiness>0.2</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>Littoral</name>
<texture>Terrain/tidal.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<light-coverage>40000000.0</light-coverage>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.3</rolling-friction>
<bumpiness>0.2</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>GrassCover</name>
<name>BareTundraCover</name>
<name>MixedTundraCover</name>
<texture>Terrain.winter/tundra.png</texture>
<texture>Terrain.winter/tundra2.png</texture>
<texture>Terrain.winter/tundra3.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.15</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>HerbTundraCover</name>
<name>HerbTundra</name>
<texture>Terrain.winter/herbtundra.png</texture>
<texture>Terrain.winter/herbtundra2.png</texture>
<texture>Terrain.winter/herbtundra3.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.15</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>SavannaCover</name>
<texture>Terrain.winter/savanna.png</texture>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>4000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.2</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>Grass</name>
<name>Airport</name>
<name>AirportKeep</name>
<name>Greenspace</name>
<texture>Terrain.winter/airport.png</texture>
<xsize>125</xsize>
<ysize>125</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.1</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>MixedCropPastureCover</name>
<name>MixedCrop</name>
<name>ComplexCrop</name>
<texture>Terrain.winter/mixedcrop1.png</texture>
<texture>Terrain.winter/mixedcrop4.png</texture>
<texture>Terrain.winter/mixedcrop3.png</texture>
<object-mask>Terrain/mixedcrop1.mask.png</object-mask>
<object-mask>Terrain/mixedcrop4.mask.png</object-mask>
<object-mask>Terrain/mixedcrop3.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.7</bumpiness>
<load-resistance>1e30</load-resistance>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>10000.0</wood-coverage>
<tree-texture>Trees/mixed-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<name>IrrCropPastureCover</name>
<name>IrrCrop</name>
<name>Orchard</name>
<name>Olives</name>
<name>Vineyard</name>
<name>Rice</name>
<texture>Terrain.winter/irrcrop1.png</texture>
<texture>Terrain.winter/irrcrop2.png</texture>
<texture>Terrain.winter/irrcrop3.png</texture>
<object-mask>Terrain/irrcrop1.mask.png</object-mask>
<object-mask>Terrain/irrcrop2.mask.png</object-mask>
<object-mask>Terrain/irrcrop3.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.3</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>10000.0</wood-coverage>
<tree-texture>Trees/mixed-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<name>DryCropPastureCover</name>
<name>DryCrop</name>
<texture>Terrain.winter/drycrop1.png</texture>
<texture>Terrain.winter/drycrop2.png</texture>
<texture>Terrain.winter/drycrop3.png</texture>
<texture>Terrain.winter/drycrop4.png</texture>
<object-mask>Terrain/drycrop1.mask.png</object-mask>
<object-mask>Terrain/drycrop2.mask.png</object-mask>
<object-mask>Terrain/drycrop3.mask.png</object-mask>
<object-mask>Terrain/drycrop4.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<light-coverage>2000000.0</light-coverage>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>10000.0</wood-coverage>
<tree-texture>Trees/mixed-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<name>NaturalCrop</name>
<texture>Terrain.winter/naturalcrop1.png</texture>
<object-mask>Terrain/naturalcrop1.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<light-coverage>2000000.0</light-coverage>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>10000.0</wood-coverage>
<tree-texture>Trees/mixed-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<name>CropGrassCover</name>
<name>CropGrass</name>
<name>Grassland</name>
<texture>Terrain.winter/cropgrass1.png</texture>
<texture>Terrain.winter/cropgrass2.png</texture>
<texture>Terrain.winter/cropgrass3.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.3</bumpiness>
<load-resistance>1e30</load-resistance>
<wood-coverage>150000.0</wood-coverage>
<tree-texture>Trees/mixed-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<name>GolfCourse</name>
<texture>Terrain.winter/golfcourse1.png</texture>
<object-mask>Terrain/golfcourse1.mask.png</object-mask>
<xsize>800</xsize>
<ysize>800</ysize>
<light-coverage>2000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.3</bumpiness>
<load-resistance>1e30</load-resistance>
<wood-coverage>5000.0</wood-coverage>
<tree-texture>Trees/mixed-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<name>CropWoodCover</name>
<name>CropWood</name>
<name>AgroForest</name>
<texture>Terrain.winter/cropwood.png</texture>
<object-mask>Terrain/cropwood.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.4</friction-factor>
<rolling-friction>0.6</rolling-friction>
<bumpiness>0.7</bumpiness>
<load-resistance>10</load-resistance>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/mixed-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
</PropertyList>

View file

@ -0,0 +1,767 @@
<?xml version="1.0"?>
<!-- FlightGear Materials File. See Docs/README.materials for details. -->
<PropertyList include="Materials/base/materials-base.xml">
<material>
<name>grass_rwy</name>
<effect>Effects/airfield</effect>
<texture>Runway/grass_rwy.png</texture>
<xsize>75</xsize>
<ysize>75</ysize>
<solid>1</solid>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.05</rolling-friction>
<bumpiness>0.05</bumpiness>
<load-resistance>1e5</load-resistance>
</material>
<material>
<name>dirt_rwy</name>
<effect>Effects/dirt-runway</effect>
<texture>Runway/dirt_rwy.png</texture>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.04</rolling-friction>
<bumpiness>0.1</bumpiness>
</material>
<material>
<name>lakebed_taxiway</name>
<texture>Runway/lakebed_taxiway.png</texture>
<rolling-friction>0.04</rolling-friction>
<bumpiness>0.05</bumpiness>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_taxiway</name>
<texture>Runway/pa_taxiway.png</texture>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_tiedown</name>
<texture>Runway/pa_tiedown.png</texture>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_dspl_thresh</name>
<texture>Runway/pa_dspl_thresh.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_dspl_arrows</name>
<texture>Runway/pa_dspl_arrows.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_shoulder</name>
<texture>Runway/pa_shoulder.png</texture>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_shoulder_f</name>
<texture>Runway/pa_shoulder_f1.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_threshold</name>
<texture>Runway/pa_threshold.png</texture>
<wrapu>false</wrapu>
<wrapv>false</wrapv>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_no_threshold</name>
<texture>Runway/pa_no_threshold.png</texture>
<wrapu>false</wrapu>
<wrapv>false</wrapv>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_stopway</name>
<texture>Runway/pa_stopway.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_L</name>
<texture>Runway/pa_L.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_R</name>
<texture>Runway/pa_R.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_C</name>
<texture>Runway/pa_C.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_0l</name>
<texture>Runway/pa_0l.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_0r</name>
<texture>Runway/pa_0r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_1c</name>
<texture>Runway/pa_1c.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_1l</name>
<texture>Runway/pa_1l.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_1r</name>
<texture>Runway/pa_1r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_11</name>
<texture>Runway/pa_11.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_2c</name>
<texture>Runway/pa_2c.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_2l</name>
<texture>Runway/pa_2l.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_2r</name>
<texture>Runway/pa_2r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_3c</name>
<texture>Runway/pa_3c.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_3l</name>
<texture>Runway/pa_3l.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_3r</name>
<texture>Runway/pa_3r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_4c</name>
<texture>Runway/pa_4c.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_4r</name>
<texture>Runway/pa_4r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_5c</name>
<texture>Runway/pa_5c.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_5r</name>
<texture>Runway/pa_5r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_6c</name>
<texture>Runway/pa_6c.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_6r</name>
<texture>Runway/pa_6r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_7c</name>
<texture>Runway/pa_7c.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_7r</name>
<texture>Runway/pa_7r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_8c</name>
<texture>Runway/pa_8c.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_8r</name>
<texture>Runway/pa_8r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_9c</name>
<texture>Runway/pa_9c.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_9r</name>
<texture>Runway/pa_9r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_tz_three</name>
<texture>Runway/pa_tz_three.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_aim</name>
<texture>Runway/pa_aim.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_aim_uk</name>
<texture>Runway/pa_aim_uk.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_tz_two_a</name>
<texture>Runway/pa_tz_two_a.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_tz_two_b</name>
<texture>Runway/pa_tz_two_b.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_tz_one_a</name>
<texture>Runway/pa_tz_one_a.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_tz_one_b</name>
<texture>Runway/pa_tz_one_b.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_centerline</name>
<texture>Runway/pa_centerline.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_rest</name>
<texture>Runway/pa_rest.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_heli</name>
<texture>Runway/pa_helipad.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_taxiway</name>
<name>dirt_rwytaxiway</name>
<texture>Runway/pc_taxiway.png</texture>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_tiedown</name>
<name>dirt_rwytiedown</name>
<texture>Runway/pc_tiedown.png</texture>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_dspl_thresh</name>
<texture>Runway/pc_dspl_thresh.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_dspl_arrows</name>
<texture>Runway/pc_dspl_arrows.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_shoulder</name>
<texture>Runway/pc_shoulder.png</texture>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_shoulder_f</name>
<texture>Runway/pc_shoulder_f.png</texture>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_threshold</name>
<name>dirt_rwythreshold</name>
<texture>Runway/pc_threshold.png</texture>
<wrapu>false</wrapu>
<wrapv>false</wrapv>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_no_threshold</name>
<texture>Runway/pc_no_threshold.png</texture>
<wrapu>false</wrapu>
<wrapv>false</wrapv>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_stopway</name>
<texture>Runway/pc_stopway.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_L</name>
<name>dirt_rwyL</name>
<texture>Runway/pc_L.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_R</name>
<name>dirt_rwyR</name>
<texture>Runway/pc_R.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_C</name>
<name>dirt_rwyC</name>
<texture>Runway/pc_C.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_0l</name>
<name>dirt_rwy0l</name>
<texture>Runway/pc_0l.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_0r</name>
<name>dirt_rwy0r</name>
<texture>Runway/pc_0r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_1c</name>
<name>dirt_rwy1c</name>
<texture>Runway/pc_1c.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_1l</name>
<name>dirt_rwy1l</name>
<texture>Runway/pc_1l.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_1r</name>
<name>dirt_rwy1r</name>
<texture>Runway/pc_1r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_11</name>
<name>dirt_rwy11</name>
<texture>Runway/pc_11.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_2c</name>
<name>dirt_rwy2c</name>
<texture>Runway/pc_2c.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_2l</name>
<name>dirt_rwy2l</name>
<texture>Runway/pc_2l.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_2r</name>
<name>dirt_rwy2r</name>
<texture>Runway/pc_2r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_3c</name>
<name>dirt_rwy3c</name>
<texture>Runway/pc_3c.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_3l</name>
<name>dirt_rwy3l</name>
<texture>Runway/pc_3l.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_3r</name>
<name>dirt_rwy3r</name>
<texture>Runway/pc_3r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_4c</name>
<name>dirt_rwy4c</name>
<texture>Runway/pc_4c.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_4r</name>
<name>dirt_rwy4r</name>
<texture>Runway/pc_4r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_5c</name>
<name>dirt_rwy5c</name>
<texture>Runway/pc_5c.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_5r</name>
<name>dirt_rwy5r</name>
<texture>Runway/pc_5r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_6c</name>
<name>dirt_rwy6c</name>
<texture>Runway/pc_6c.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_6r</name>
<name>dirt_rwy6r</name>
<texture>Runway/pc_6r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_7c</name>
<name>dirt_rwy7c</name>
<texture>Runway/pc_7c.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_7r</name>
<name>dirt_rwy7r</name>
<texture>Runway/pc_7r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_8c</name>
<name>dirt_rwy8c</name>
<texture>Runway/pc_8c.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_8r</name>
<name>dirt_rwy8r</name>
<texture>Runway/pc_8r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_9c</name>
<name>dirt_rwy9c</name>
<texture>Runway/pc_9c.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_9r</name>
<name>dirt_rwy9r</name>
<texture>Runway/pc_9r.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_tz_three</name>
<name>dirt_rwytz_three</name>
<texture>Runway/pc_tz_three.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_aim</name>
<name>dirt_rwyaim</name>
<texture>Runway/pc_aim.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_aim_uk</name>
<name>dirt_rwyaim_uk</name>
<texture>Runway/pc_aim_uk.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_tz_two_a</name>
<name>dirt_rwytz_two_a</name>
<texture>Runway/pc_tz_two_a.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_tz_two_b</name>
<name>dirt_rwytz_two_b</name>
<texture>Runway/pc_tz_two_b.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_tz_one_a</name>
<name>dirt_rwytz_one_a</name>
<texture>Runway/pc_tz_one_a.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_tz_one_b</name>
<name>dirt_rwytz_one_b</name>
<texture>Runway/pc_tz_one_b.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_centerline</name>
<name>dirt_rwycenterline</name>
<texture>Runway/pc_centerline.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_rest</name>
<name>dirt_rwyrest</name>
<texture>Runway/pc_rest.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_heli</name>
<texture>Runway/pc_helipad.png</texture>
<wrapu>false</wrapu>
</material>
<material include="Materials/base/rock.xml">
<name>BarrenCover</name>
<name>Dirt</name>
<name>OpenMining</name>
<name>Rock</name>
<name>Dump</name>
<texture>Terrain/rock.png</texture>
</material>
<!-- runway and taxiway signs -->
<material include="Materials/base/glyphs-yellow.xml">
<name>YellowSign</name>
<texture-set>
<texture>Signs/yellow.png</texture>
<texture n="13">Terrain/void.png</texture>
</texture-set>
<emissive>
<r>0.9</r>
<g>0.9</g>
<b>0.9</b>
</emissive>
<xsize>4096</xsize>
<ysize>128</ysize>
</material>
<material include="Materials/base/glyphs-red.xml">
<name>RedSign</name>
<texture-set>
<texture>Signs/red.png</texture>
<texture n="13">Terrain/void.png</texture>
</texture-set>
<emissive>
<r>0.9</r>
<g>0.9</g>
<b>0.9</b>
</emissive>
<xsize>4096</xsize>
<ysize>128</ysize>
</material>
<material include="Materials/base/glyphs-black.xml">
<name>BlackSign</name>
<texture-set>
<texture>Signs/black.png</texture>
<texture n="13">Terrain/void.png</texture>
</texture-set>
<emissive>
<r>0.9</r>
<g>0.9</g>
<b>0.9</b>
</emissive>
<xsize>4096</xsize>
<ysize>128</ysize>
</material>
<material include="Materials/base/glyphs-framed.xml">
<name>FramedSign</name>
<texture-set>
<texture>Signs/framed.png</texture>
<texture n="13">Terrain/void.png</texture>
</texture-set>
<emissive>
<r>0.9</r>
<g>0.9</g>
<b>0.9</b>
</emissive>
<xsize>4096</xsize>
<ysize>128</ysize>
</material>
<material include="Materials/base/glyphs-special.xml">
<name>SpecialSign</name>
<texture-set>
<texture>Signs/special.png</texture>
<texture n="13">Terrain/void.png</texture>
</texture-set>
<emissive>
<r>0.9</r>
<g>0.9</g>
<b>0.9</b>
</emissive>
<xsize>1024</xsize>
<ysize>128</ysize>
</material>
<material>
<name>UnidirectionalTaper</name>
<texture-set>
<texture>Symbols/unidirectional.png</texture>
<texture n="13">Terrain/void.png</texture>
</texture-set>
<emissive>
<r>0.92157</r>
<g>0.92157</g>
<b>0.76471</b>
<a>1.0</a>
</emissive>
</material>
<material>
<name>UnidirectionalTaperRed</name>
<texture-set>
<texture>Symbols/unidirectionalred.png</texture>
<texture n="13">Terrain/void.png</texture>
</texture-set>
<emissive>
<r>0.92157</r>
<g>0.92157</g>
<b>0.76471</b>
<a>1.0</a>
</emissive>
</material>
<material>
<name>UnidirectionalTaperGreen</name>
<texture-set>
<texture>Symbols/unidirectionalgreen.png</texture>
<texture n="13">Terrain/void.png</texture>
</texture-set>
<emissive>
<r>0.92157</r>
<g>0.92157</g>
<b>0.76471</b>
<a>1.0</a>
</emissive>
</material>
<material>
<name>BidirectionalTaper</name>
<texture-set>
<texture>Symbols/bidirectional.png</texture>
<texture n="13">Terrain/void.png</texture>
</texture-set>
<emissive>
<r>0.92157</r>
<g>0.92157</g>
<b>0.76471</b>
<a>1.0</a>
</emissive>
</material>
</PropertyList>

View file

@ -1,38 +1,259 @@
<?xml version="1.0"?>
<!-- General settings for all Hawaii materials -->
<PropertyList>
<!-- Define Hawaii as a box with given latitude/longitude -->
<name>Hawaii</name>
<area>
<lon1>-179.0</lon1>
<lon2>-154.0</lon2>
<lat1>18.8</lat1>
<lat2>28.5</lat2>
</area>
<condition>
<and>
<greater-than>
<property>position/longitude-deg</property>
<value>-179.0</value>
</greater-than>
<less-than>
<property>position/longitude-deg</property>
<value>-154.0</value>
</less-than>
<greater-than>
<property>position/latitude-deg</property>
<value>18.8</value>
</greater-than>
<less-than>
<property>position/latitude-deg</property>
<value>28.5</value>
</less-than>
</and>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
</condition>
<!-- Hawaiian buildings definitions. Notes that these will be used for -->
<!-- both towns and cities -->
<building-texture>Textures/buildings-caribbean.png</building-texture>
<building-lightmap>Textures/buildings-caribbean-lightmap.png</building-lightmap>
<building-small-min-floors>1</building-small-min-floors>
<building-small-max-floors>2</building-small-max-floors>
<building-small-max-width-m>20.0</building-small-max-width-m>
<building-small-min-depth-m>8.0</building-small-min-depth-m>
<building-small-max-depth-m>20.0</building-small-max-depth-m>
<building-medium-min-floors>1</building-medium-min-floors>
<building-medium-max-floors>3</building-medium-max-floors>
<material>
<effect>Effects/forest</effect>
<name>MixedForestCover</name>
<name>MixedForest</name>
<name>RainForest</name>
<name>EvergreenBroadCover</name>
<texture-set>
<texture>Terrain/rainforest-hawaii.png</texture>
<texture n="11">Terrain/rainforest-hawaii.png</texture>
<texture n="12">Terrain/shrub-hawaii.png</texture>
<texture n="13">Terrain/shrub-hawaii.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>5000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/tropical.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>0.95</bumpiness>
</material>
<material>
<name>DryCropPastureCover</name>
<name>DryCrop</name>
<texture>Terrain/dry_pasture4.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<light-coverage>2000000.0</light-coverage>
</material>
<material>
<name>BarrenCover</name>
<name>Dirt</name>
<name>OpenMining</name>
<name>Rock</name>
<name>Dump</name>
<texture-set>
<texture>Terrain/rocks-lava.png</texture>
<texture n="12">Terrain/rocks-desert.png</texture>
<texture n="14">Terrain/rock_grain01.png</texture>
<texture n="13">Terrain/void.png</texture>
</texture-set>
<parameters>
<grain_strength>0.7</grain_strength>
<transition_model>0.0</transition_model>
</parameters>
<xsize>1000</xsize>
<ysize>1000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.3</bumpiness>
</material>
<material>
<name>DeciduousBroadCover</name>
<name>DeciduousForest</name>
<name>Bog</name>
<name>Heath</name>
<texture-set>
<texture>Terrain/deciduous-hires.png</texture>
<texture n="12">Terrain/shrub-hawaii.png</texture>
<texture n="13">Terrain/shrub-hawaii.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/deciduous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>0.85</bumpiness>
</material>
<material>
<name>Sand</name>
<texture>Terrain/sand-hawaii4.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<shininess>2.5</shininess>
<rolling-friction>0.1</rolling-friction>
<friction-factor>0.7</friction-factor>
<bumpiness>0.1</bumpiness>
</material>
<!-- Hawaii red sand shrub cover -->
<material>
<!--<effect>Effects/landmass-scrub</effect>-->
<name>ShrubCover</name>
<name>ShrubGrassCover</name>
<name>ScrubCover</name>
<name>Scrub</name>
<name>Sclerophyllous</name>
<texture-set>
<texture>Terrain/shrub-hawaii.png</texture>
<texture n="12">Terrain/shrub-hawaii.png</texture>
<texture n="13">Terrain/shrub-hawaii.png</texture>
<texture n="15">Terrain/rainforest-hawaii.png</texture>
</texture-set>
<parameters>
<dot_size>10.0</dot_size>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<diffuse>
<r>0.86</r>
<g>0.86</g>
<b>0.86</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.1</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<light-coverage>20000000.0</light-coverage>
<wood-coverage>12000.0</wood-coverage>
<tree-texture>Trees/mixed-shrub.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>2.0</tree-height-m>
<tree-width-m>2.0</tree-width-m>
<rolling-friction>0.6</rolling-friction>
<bumpiness>0.4</bumpiness>
</material>
<material>
<name>Town</name>
<name>SubUrban</name>
<texture>Terrain/town-europe.png</texture>
<object-mask>Terrain/town-europe.mask.png</object-mask>
<xsize>1024</xsize>
<ysize>1024</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/town-buildings.xml"/>
<building-coverage>500.0</building-coverage>
<building-small-ratio>0.9</building-small-ratio>
<building-medium-ratio>0.1</building-medium-ratio>
<building-large-ratio>0.0</building-large-ratio>
<building-texture>Textures/buildings-caribbean.png</building-texture>
<building-lightmap>Textures/buildings-caribbean-lightmap.png</building-lightmap>
<building-small-min-floors>1</building-small-min-floors>
<building-small-max-floors>2</building-small-max-floors>
<building-small-max-width-m>20.0</building-small-max-width-m>
<building-small-min-depth-m>8.0</building-small-min-depth-m>
<building-small-max-depth-m>20.0</building-small-max-depth-m>
<building-medium-min-floors>1</building-medium-min-floors>
<building-medium-max-floors>3</building-medium-max-floors>
<wood-coverage>5000.0</wood-coverage>
<tree-texture>Trees/tropical.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
</material>
<!-- Hawaii tundra cover -->
<material>
<name>GrassCover</name>
<name>BareTundraCover</name>
<name>MixedTundraCover</name>
<name>Cemetery</name>
<effect>Effects/landmass-nowood</effect>
<texture-set>
<texture>Terrain/tundra-hawaii.png</texture>
<texture n="11">Terrain/rainforest-hawaii.png</texture>
<texture n="12">Terrain/shrub-hawaii.png</texture>
<texture n="13">Terrain/shrub-hawaii.png</texture>
<texture n="15">Terrain/airport_grass2.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>-0.07</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.15</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<effect>Effects/crop</effect>
<name>MixedCropPastureCover</name>
<name>MixedCrop</name>
<name>ComplexCrop</name>
<texture>Terrain/rice1.png</texture>
<object-mask>Terrain/rice1.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.7</bumpiness>
<load-resistance>1e30</load-resistance>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>10000.0</wood-coverage>
<tree-texture>Trees/mixed-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
</PropertyList>

View file

@ -1,32 +1,215 @@
<?xml version="1.0"?>
<!-- General settings for all Iceland materials -->
<PropertyList>
<!-- Define Iceland as a box with given latitude/longitude -->
<name>Iceland</name>
<area>
<lon1>-25.0</lon1>
<lon2>-10.0</lon2>
<lat1>60.0</lat1>
<lat2>70.0</lat2>
</area>
<condition>
<and>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
<and>
<greater-than>
<property>position/longitude-deg</property>
<value>-25.0</value>
</greater-than>
<less-than>
<property>position/longitude-deg</property>
<value>-10.0</value>
</less-than>
<greater-than>
<property>position/latitude-deg</property>
<value>60.0</value>
</greater-than>
<less-than>
<property>position/latitude-deg</property>
<value>70.0</value>
</less-than>
</and>
</and>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
</condition>
<material>
<name>Landmass</name>
<name>SomeSort</name>
<name>Island</name>
<name>Default</name>
<name>BarrenCover</name>
<name>Rock</name>
<texture-set>
<texture>Terrain/lava1.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
<texture n="12">Terrain/rocks-lava.png</texture>
<texture n="13">Terrain/rocks-lava.png</texture>
<texture n="15">Terrain/rocks-lava.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<shininess>2.5</shininess>
<rolling-friction>0.1</rolling-friction>
<friction-factor>0.7</friction-factor>
<bumpiness>0.1</bumpiness>
</material>
<material>
<name>EvergreenBroadCover</name>
<name>DeciduousBroadCover</name>
<name>DeciduousForest</name>
<name>CropGrass</name>
<name>Grassland</name>
<texture-set>
<texture>Terrain/iceland_grass-autumn.png</texture>
<texture n="11">Terrain/grass_green_hires-autumn.png</texture>
<texture n="12">Terrain/dry_pasture4.png</texture>
<texture n="13">Terrain/rocks-lava.png</texture>
<texture n="15">Terrain/rock.png</texture>
</texture-set>
<parameters>
<dot_density>0.1</dot_density>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<!--<wood-coverage>800000.0</wood-coverage>
<tree-texture>Trees/deciduous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>-->
<rolling-friction>1</rolling-friction>
<bumpiness>0.85</bumpiness>
</material>
<material>
<name>Sand</name>
<texture-set>
<texture>Terrain/lava1.png</texture>
<texture n="11">Terrain/lava_hires.png</texture>
<texture n="12">Terrain/rocks-desert.png</texture>
<texture n="13">Terrain/rocks-desert.png</texture>
<texture n="15">Terrain/rocks-lava.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<shininess>2.5</shininess>
<rolling-friction>0.1</rolling-friction>
<friction-factor>0.7</friction-factor>
<bumpiness>0.1</bumpiness>
</material>
<material>
<name>ShrubCover</name>
<name>ShrubGrassCover</name>
<name>ScrubCover</name>
<name>Scrub</name>
<name>Heath</name>
<name>Sclerophyllous</name>
<texture-set>
<texture>Terrain/shrub1-autumn.png</texture>
<texture n="11">Terrain/grass_green_hires-autumn.png</texture>
<texture n="12">Terrain/herbtundra_iceland.png</texture>
<texture n="13">Terrain/rocks-lava.png</texture>
<texture n="15">Terrain/rock.png</texture>
</texture-set>
<parameters>
<dot_density>0.1</dot_density>
<transition_model>0.7</transition_model>
<hires_overlay_bias>-0.05</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<diffuse>
<r>0.86</r>
<g>0.86</g>
<b>0.86</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.1</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<light-coverage>20000000.0</light-coverage>
<wood-coverage>12000.0</wood-coverage>
<tree-texture>Trees/mixed-shrub.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>2.0</tree-height-m>
<tree-width-m>2.0</tree-width-m>
<rolling-friction>0.6</rolling-friction>
<bumpiness>0.4</bumpiness>
</material>
<material>
<name>DryLake</name>
<name>IntermittentReservoir</name>
<name>IntermittentLake</name>
<texture-set>
<texture>Terrain/lava_drylake.png</texture>
<texture n="11">Terrain/lava_drylake.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.04</rolling-friction>
<bumpiness>0.1</bumpiness>
</material>
<material>
<name>Marsh</name>
<name>Littoral</name>
<name>FloodLand</name>
<name>SaltMarsh</name>
<name>HerbWetlandCover</name>
<name>WoodedWetlandCover</name>
<name>Bog</name>
<texture-set>
<texture>Terrain/marsh4a-autumn.png</texture>
<texture n="12">Terrain/marsh4a-autumn.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
</texture-set>
<parameters>
<grain_strength>0.9</grain_strength>
<intrinsic_wetness>0.3</intrinsic_wetness>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<light-coverage>40000000.0</light-coverage>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.3</rolling-friction>
<bumpiness>0.2</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>HerbTundraCover</name>
<name>HerbTundra</name>
<effect>Effects/herbtundra</effect>
<texture-set>
<texture>Terrain/herbtundra_iceland.png</texture>
<texture n="11">Terrain/grass_green_hires-autumn.png</texture>
<texture n="12">Terrain/rocks-lava.png</texture>
<texture n="15">Terrain/grass_hires.png</texture>
</texture-set>
<parameters>
<dot_size>5.0</dot_size>
<grain_strength>0.9</grain_strength>
<hires_overlay_bias>-0.15</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.15</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
</PropertyList>

View file

@ -1,26 +1,146 @@
<?xml version="1.0"?>
<!-- General settings for all Indonesia materials -->
<PropertyList>
<!-- Define Indonesia as a box with given latitude/longitude -->
<condition>
<and>
<greater-than>
<property>position/longitude-deg</property>
<value>90.0</value>
</greater-than>
<less-than>
<property>position/longitude-deg</property>
<value>160.0.0</value>
</less-than>
<greater-than>
<property>position/latitude-deg</property>
<value>-20.0</value>
</greater-than>
<less-than>
<property>position/latitude-deg</property>
<value>0.0</value>
</less-than>
</and>
</condition>
<name>Indonesia</name>
<area>
<lon1>90.0</lon1>
<lon2>160.0</lon2>
<lat1>-20.0</lat1>
<lat2>0.0</lat2>
</area>
<material>
<effect>Effects/forest</effect>
<name>MixedForestCover</name>
<name>MixedForest</name>
<name>RainForest</name>
<name>EvergreenBroadCover</name>
<texture-set>
<texture>Terrain/rainforest-hawaii.png</texture>
<texture n="11">Terrain/rainforest-hawaii.png</texture>
<texture n="12">Terrain/shrub-hawaii.png</texture>
<texture n="13">Terrain/shrub-hawaii.png</texture>
</texture-set>
<parameters>
<transition_model>0.8</transition_model>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>5000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/tropical.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>0.95</bumpiness>
</material>
<material>
<name>GrassCover</name>
<name>BareTundraCover</name>
<name>MixedTundraCover</name>
<name>Cemetery</name>
<effect>Effects/landmass-nowood</effect>
<texture-set>
<texture>Terrain/tundra-hawaii-green.png</texture>
<texture n="11">Terrain/rainforest-hawaii.png</texture>
<texture n="12">Terrain/shrub-hawaii.png</texture>
<texture n="13">Terrain/shrub-hawaii.png</texture>
<texture n="15">Terrain/airport_grass2.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>4000000.0</light-coverage>
<wood-coverage>25000.0</wood-coverage>
<tree-texture>Trees/tropical.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.15</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>IrrCropPastureCover</name>
<name>IrrCrop</name>
<name>Orchard</name>
<name>Olives</name>
<name>Vineyard</name>
<name>Rice</name>
<texture-set>
<texture>Terrain/rice1.png</texture>
<texture n="11">Terrain/rainforest-hawaii.png</texture>
<texture n="12">Terrain/shrub-hawaii.png</texture>
<texture n="13">Terrain/shrub-hawaii.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>-0.1</hires_overlay_bias>
<transition_model>1.0</transition_model>
</parameters>
<!--<object-mask>Terrain/rice1.mask.png</object-mask>-->
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.3</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<!--<object-group include="Materials/base/farm-buildings.xml"/>-->
<wood-coverage>120000.0</wood-coverage>
<tree-texture>Trees/tropical.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<name>DryCropPastureCover</name>
<name>MixedCropPastureCover</name>
<name>DryCrop</name>
<texture-set>
<texture>Terrain/dry_pasture4.png</texture>
<texture n="11">Terrain/rainforest-hawaii.png</texture>
<texture n="12">Terrain/shrub-hawaii.png</texture>
<texture n="13">Terrain/shrub-hawaii.png</texture>
<texture n="15">Terrain/airport_grass2.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>-0.1</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<light-coverage>2000000.0</light-coverage>
<wood-coverage>80000.0</wood-coverage>
<tree-texture>Trees/tropical.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
</PropertyList>

View file

@ -1,38 +1,204 @@
<?xml version="1.0"?>
<!-- General settings for all Ireland materials -->
<!-- Regional definitions for Ireland -->
<PropertyList>
<!-- Ireland as a box with given latitude/longitude -->
<condition>
<and>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
<and>
<greater-than>
<property>position/longitude-deg</property>
<value>-11.0</value>
</greater-than>
<less-than-equals>
<property>position/longitude-deg</property>
<value>-5.0</value>
</less-than-equals>
<greater-than-equals>
<property>position/latitude-deg</property>
<value>50.0</value>
</greater-than-equals>
<less-than>
<property>position/latitude-deg</property>
<value>57.0</value>
</less-than>
</and>
</and>
</condition>
<!-- European buildings definitions. Notes that these will be used for -->
<!-- both towns and cities -->
<building-texture>Textures/buildings.png</building-texture>
<building-lightmap>Textures/buildings-lightmap.png</building-lightmap>
<name>Ireland</name>
<area>
<lon1>-11.0</lon1>
<lon2>-5.0</lon2>
<lat1>50.0</lat1>
<lat2>57.0</lat2>
</area>
<condition>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
</condition>
<material>
<effect>Effects/cropgrass</effect>
<name>Grassland</name>
<name>CropGrassCover</name>
<name>CropGrass</name>
<texture-set>
<texture>Terrain/iceland_grass-autumn.png</texture>
<texture n="11">Terrain/grass_green_hires-autumn.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>-0.1</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.3</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>DryCropPastureCover</name>
<name>DryCrop</name>
<texture>Terrain/cropgrass-hires-autumn.png</texture>
<object-mask>Terrain/cropgrass-hires.mask.png</object-mask>
<xsize>1800</xsize>
<ysize>1800</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<light-coverage>2000000.0</light-coverage>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>2000.0</wood-coverage>
<tree-texture>Trees/deciduous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>15.0</tree-height-m>
<tree-width-m>10.0</tree-width-m>
</material>
<material>
<name>NaturalCrop</name>
<name>BarrenCover</name>
<texture-set>
<texture>Terrain/rock_alt.png</texture>
<texture n="11">Terrain/grass_green_hires-autumn.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>-0.05</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<light-coverage>2000000.0</light-coverage>
</material>
<material>
<name>Bog</name>
<texture-set>
<texture>Terrain/dry_pasture4.png</texture>
<texture n="11">Terrain/grass_green_hires-autumn.png</texture>
<texture n="12">Terrain/herbtundra.png</texture>
</texture-set>
<parameters>
<transition_model>0.8</transition_model>
<hires_overlay_bias>-0.2</hires_overlay_bias>
<intrinsic_wetness>0.2</intrinsic_wetness>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<light-coverage>40000000.0</light-coverage>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.3</rolling-friction>
<bumpiness>0.2</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>ShrubCover</name>
<name>ShrubGrassCover</name>
<name>ScrubCover</name>
<name>Scrub</name>
<name>Sclerophyllous</name>
<name>Heath</name>
<texture-set>
<texture>Terrain/shrub1.png</texture>
<texture n="11">Terrain/grass_green_hires-autumn.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<diffuse>
<r>0.86</r>
<g>0.86</g>
<b>0.86</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.1</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<light-coverage>20000000.0</light-coverage>
<wood-coverage>12000.0</wood-coverage>
<tree-texture>Trees/mixed-shrub.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>2.0</tree-height-m>
<tree-width-m>2.0</tree-width-m>
<rolling-friction>0.6</rolling-friction>
<bumpiness>0.4</bumpiness>
</material>
<material>
<name>Dirt</name>
<name>OpenMining</name>
<name>Rock</name>
<name>Dump</name>
<texture-set>
<texture>Terrain/rock_alt.png</texture>
<texture n="11">Terrain/grass_green_hires-autumn.png</texture>
<texture n="12">Terrain/herbtundra.png</texture>
</texture-set>
<parameters>
<transition_model>0.0</transition_model>
<hires_overlay_bias>-0.15</hires_overlay_bias>
</parameters>
<xsize>1000</xsize>
<ysize>1000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.3</bumpiness>
</material>
<material>
<name>MixedCrop</name>
<name>ComplexCrop</name>
<name>IrrCrop</name>
<name>Default</name>
<texture>Terrain/countryside1.ireland-autumn.png</texture>
<object-mask>Terrain/countryside1.green.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.7</bumpiness>
<load-resistance>1e30</load-resistance>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>1000.0</wood-coverage>
<tree-texture>Trees/deciduous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>15.0</tree-height-m>
<tree-width-m>10.0</tree-width-m>
</material>
</PropertyList>

View file

@ -1,33 +1,194 @@
<?xml version="1.0"?>
<!-- General settings for all Madagascar materials -->
<!-- Regional definitions for Magagascar -->
<PropertyList>
<!-- Define Madagascar as a box with given latitude/longitude -->
<name>Madagascar</name>
<area>
<lon1>40.0</lon1>
<lat1>-35.0</lat1>
<lon2>50.0</lon2>
<lat2>-10.0</lat2>
</area>
<condition>
<and>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
<and>
<greater-than>
<property>position/longitude-deg</property>
<value>40.0</value>
</greater-than>
<less-than>
<property>position/longitude-deg</property>
<value>50.0</value>
</less-than>
<greater-than>
<property>position/latitude-deg</property>
<value>-35.0</value>
</greater-than>
<less-than>
<property>position/latitude-deg</property>
<value>-10.0</value>
</less-than>
</and>
</and>
</condition>
<material>
<name>EvergreenBroadCover</name>
<name>EvergreenForest</name>
<effect>Effects/forest</effect>
<texture-set>
<texture>Terrain/rainforest-hawaii.png</texture>
<texture n="11">Terrain/rainforest-hawaii.png</texture>
<texture n="12">Terrain/shrub-hawaii.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/tropical.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>35.0</tree-height-m>
<tree-width-m>30.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
</material>
<material>
<name>GrassCover</name>
<name>BareTundraCover</name>
<name>MixedTundraCover</name>
<name>Cemetery</name>
<effect>Effects/landmass-nowood</effect>
<texture-set>
<texture>Terrain/tundra-hawaii.png</texture>
<texture n="11">Terrain/rainforest-hawaii.png</texture>
<texture n="12">Terrain/shrub-hawaii.png</texture>
<texture n="15">Terrain/airport_grass2.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>0.0</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.15</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>MixedCropPastureCover</name>
<name>MixedCrop</name>
<name>ComplexCrop</name>
<texture-set>
<texture>Terrain/cropgrass-madagascar.png</texture>
<texture n="12">Terrain/shrub-hawaii.png</texture>
</texture-set>
<parameters>
<transition_model>0.5</transition_model>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.7</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<effect>Effects/crop</effect>
<name>DryCropPastureCover</name>
<name>DryCrop</name>
<texture-set>
<texture>Terrain/tundra-hawaii.png</texture>
<texture n="11">Terrain/rainforest-hawaii.png</texture>
<texture n="12">Terrain/shrub-hawaii.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<light-coverage>2000000.0</light-coverage>
<wood-coverage>50000.0</wood-coverage>
<tree-texture>Trees/tropical.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<name>BuiltUpCover</name>
<name>Urban</name>
<texture>Terrain/town-madagascar.png</texture>
<object-mask>Terrain/town-europe.mask.png</object-mask>
<xsize>1024</xsize>
<ysize>1024</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/town-buildings.xml"/>
<building-coverage>500.0</building-coverage>
<building-small-ratio>0.9</building-small-ratio>
<building-medium-ratio>0.1</building-medium-ratio>
<building-large-ratio>0.0</building-large-ratio>
<building-medium-max-floors>4</building-medium-max-floors>
<wood-coverage>1000.0</wood-coverage>
<tree-texture>Trees/tropical-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>15.0</tree-height-m>
<tree-width-m>10.0</tree-width-m>
</material>
<material>
<name>DeciduousBroadCover</name>
<name>DeciduousForest</name>
<name>Bog</name>
<name>Heath</name>
<texture-set>
<texture>Terrain/rainforest-hawaii.png</texture>
<texture n="12">Terrain/marsh2a.png</texture>
</texture-set>
<parameters>
<intrinsic_wetness>0.4</intrinsic_wetness>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/tropical.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>0.85</bumpiness>
</material>
<material>
<name>Sand</name>
<texture-set>
<texture>Terrain/sand-hawaii4.png</texture>
<texture n="11">Terrain/sand-hawaii4.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<shininess>2.5</shininess>
<rolling-friction>0.1</rolling-friction>
<friction-factor>0.7</friction-factor>
<bumpiness>0.1</bumpiness>
</material>
</PropertyList>

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View file

@ -1,53 +1,213 @@
<?xml version="1.0"?>
<!-- General settings for all Middle East materials -->
<PropertyList>
<!-- Define the Middle East as a box with given latitude/longitude -->
<name>Middle East</name>
<area>
<lon1>45.0</lon1>
<lon2>65.0</lon2>
<lat1>10.0</lat1>
<lat2>40.0</lat2>
</area>
<area>
<lon1>30.0</lon1>
<lon2>45.0</lon2>
<lat1>10.0</lat1>
<lat2>35.0</lat2>
</area>
<condition>
<and>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
<or>
<and>
<greater-than>
<property>position/longitude-deg</property>
<value>45.0</value>
</greater-than>
<less-than>
<property>position/longitude-deg</property>
<value>65.0</value>
</less-than>
<greater-than>
<property>position/latitude-deg</property>
<value>10.0</value>
</greater-than>
<less-than>
<property>position/latitude-deg</property>
<value>40.0</value>
</less-than>
</and>
<and>
<greater-than>
<property>position/longitude-deg</property>
<value>30.0</value>
</greater-than>
<less-than>
<property>position/longitude-deg</property>
<value>45.0</value>
</less-than>
<greater-than>
<property>position/latitude-deg</property>
<value>10.0</value>
</greater-than>
<less-than>
<property>position/latitude-deg</property>
<value>35.0</value>
</less-than>
</and>
</or>
</and>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
</condition>
<material>
<name>Landmass</name>
<name>SomeSort</name>
<name>Island</name>
<name>Default</name>
<texture-set>
<texture>Terrain/dirtrock_dark.png</texture>
<texture n="11">Terrain/sand_hires_ochre.png</texture>
<texture n="12">Terrain/rocks-desert.png</texture>
<texture n="15">Terrain/sand_hires_ochre.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>0.1</hires_overlay_bias>
<dot_density>0.4</dot_density>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<shininess>2.5</shininess>
<rolling-friction>0.1</rolling-friction>
<friction-factor>0.7</friction-factor>
<bumpiness>0.1</bumpiness>
</material>
<material>
<effect>Effects/landmass-scrub</effect>
<name>ShrubCover</name>
<name>ShrubGrassCover</name>
<name>ScrubCover</name>
<name>Scrub</name>
<name>Sclerophyllous</name>
<texture-set>
<texture>Terrain/shrub1_dark.png</texture>
<texture n="11">Terrain/sand_hires_ochre.png</texture>
<texture n="12">Terrain/dirtrock_dark.png</texture>
<texture n="15">Terrain/airport_grass2.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>-0.1</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<diffuse>
<r>0.0</r>
<g>0.86</g>
<b>0.86</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.1</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<light-coverage>20000000.0</light-coverage>
<wood-coverage>12000.0</wood-coverage>
<tree-texture>Trees/mixed-shrub.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>2.0</tree-height-m>
<tree-width-m>2.0</tree-width-m>
<rolling-friction>0.6</rolling-friction>
<bumpiness>0.4</bumpiness>
</material>
<material>
<name>DryCropPastureCover</name>
<name>DryCrop</name>
<texture-set>
<texture>Terrain/dry_pasture4.png</texture>
<texture n="11">Terrain/sand_hires_ochre.png</texture>
<texture n="12">Terrain/dry_pasture4.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>-0.1</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<light-coverage>2000000.0</light-coverage>
</material>
<material>
<name>MixedCropPastureCover</name>
<name>MixedCrop</name>
<name>ComplexCrop</name>
<texture-set>
<texture>Terrain/irrcrop.png</texture>
<texture n="11">Terrain/dry_pasture4.png</texture>
<texture n="12">Terrain/town-europe.png</texture>
</texture-set>
<texture-set>
<texture>Terrain/drycrop.png</texture>
<texture n="11">Terrain/dry_pasture4.png</texture>
<texture n="12">Terrain/town-europe.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>-0.05</hires_overlay_bias>
<dust_resistance>0.7</dust_resistance>
<transition_model>0.7</transition_model>
</parameters>
<object-mask>Terrain/irrcrop.mask.png</object-mask>
<object-mask>Terrain/irrcrop.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.7</bumpiness>
<load-resistance>1e30</load-resistance>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>5000.0</wood-coverage>
<tree-texture>Trees/mixed-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<name>IrrCropPastureCover</name>
<name>IrrCrop</name>
<name>Orchard</name>
<name>Olives</name>
<name>Vineyard</name>
<name>Rice</name>
<texture-set>
<texture>Terrain/mixedcrop.png</texture>
<texture n="11">Terrain/mixedforest-hires.png</texture>
<texture n="12">Terrain/drycrop.png</texture>
</texture-set>
<object-mask>Terrain/irrcrop.mask.png</object-mask>
<parameters>
<hires_overlay_bias>-0.12</hires_overlay_bias>
<transition_model>0.0</transition_model>
<dust_resistance>0.1</dust_resistance>
</parameters>
<!--<object-mask>Terrain/rice1.mask.png</object-mask>-->
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.3</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<!--<object-group include="Materials/base/farm-buildings.xml"/>-->
<wood-coverage>120000.0</wood-coverage>
<tree-texture>Trees/deciduous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<name>GrassCover</name>
<name>BareTundraCover</name>
<name>MixedTundraCover</name>
<name>Cemetery</name>
<effect>Effects/landmass-nowood</effect>
<texture-set>
<texture>Terrain/tundra2.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
<texture n="12">Terrain/dirtrock_dark.png</texture>
</texture-set>
<parameters>
<transition_model>0.8</transition_model>
<hires_overlay_bias>-0.1</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>4000000.0</light-coverage>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.15</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
</PropertyList>

View file

@ -1,33 +1,202 @@
<?xml version="1.0"?>
<!-- General settings for all North Atlantic (Faroe, Shetland, Greenland,...) materials -->
<PropertyList>
<!-- Define the islands as a box with given latitude/longitude -->
<name>North Atlantic Islands</name>
<area>
<lon1>-60.0</lon1>
<lon2>0.0</lon2>
<lat1>55.0</lat1>
<lat2>85.0</lat2>
</area>
<condition>
<and>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
<and>
<greater-than>
<property>position/longitude-deg</property>
<value>-60.0</value>
</greater-than>
<less-than>
<property>position/longitude-deg</property>
<value>0.0</value>
</less-than>
<greater-than>
<property>position/latitude-deg</property>
<value>55.0</value>
</greater-than>
<less-than>
<property>position/latitude-deg</property>
<value>85.0</value>
</less-than>
</and>
</and>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
</condition>
<material>
<name>GrassCover</name>
<name>HerbTundraCover</name>
<name>HerbTundra</name>
<name>BareTundraCover</name>
<name>MixedTundraCover</name>
<name>Cemetery</name>
<effect>Effects/landmass-nowood</effect>
<texture-set>
<texture>Terrain/tundra2-autumn.png</texture>
<texture n="11">Terrain/grass_green_hires-autumn.png</texture>
<texture n="12">Terrain/rock_dark.png</texture>
</texture-set>
<parameters>
<grain_strength>0.8</grain_strength>
<transition_model>0.8</transition_model>
<hires_overlay_bias>-0.05</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.15</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>DeciduousBroadCover</name>
<name>DeciduousForest</name>
<name>Marsh</name>
<name>Littoral</name>
<name>FloodLand</name>
<name>SaltMarsh</name>
<name>HerbWetlandCover</name>
<name>WoodedWetlandCover</name>
<name>Bog</name>
<name>Heath</name>
<texture-set>
<texture>Terrain/marsh4a-autumn.png</texture>
<texture n="12">Terrain/rock_dark.png</texture>
<texture n="11">Terrain/grass_green_hires-autumn.png</texture>
<texture n="15">Terrain/grass_hires.png</texture>
</texture-set>
<parameters>
<intrinsic_wetness>0.1</intrinsic_wetness>
<hires_overlay_bias>-0.07</hires_overlay_bias>
<grain_strength>0.9</grain_strength>
<transition_model>1.0</transition_model>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<light-coverage>40000000.0</light-coverage>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.3</rolling-friction>
<bumpiness>0.2</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>DryCropPastureCover</name>
<name>DryCrop</name>
<texture-set>
<texture>Terrain/iceland_grass-autumn.png</texture>
<texture n="11">Terrain/grass_green_hires-autumn.png</texture>
<texture n="12">Terrain/rock_dark.png</texture>
</texture-set>
<parameters>
<transition_model>0.8</transition_model>
<hires_overlay_bias>-0.1</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<light-coverage>2000000.0</light-coverage>
</material>
<material>
<name>MixedCropPastureCover</name>
<name>MixedCrop</name>
<name>IrrCropPastureCover</name>
<name>IrrCrop</name>
<name>Orchard</name>
<name>Olives</name>
<name>Vineyard</name>
<name>Rice</name>
<texture-set>
<texture>Terrain/cropgrass-hires-autumn.png</texture>
<texture n="11">Terrain/grass_green_hires-autumn.png</texture>
</texture-set>
<object-mask>Terrain/cropgrass-hires.mask.png</object-mask>
<parameters>
<hires_overlay_bias>-0.1</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.3</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>5000.0</wood-coverage>
<tree-texture>Trees/mixed-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<name>Landmass</name>
<name>EvergreenBroadCover</name>
<name>EvergreenForest</name>
<name>MixedForestCover</name>
<name>MixedForest</name>
<name>SomeSort</name>
<name>Island</name>
<name>Default</name>
<name>ShrubCover</name>
<name>ShrubGrassCover</name>
<name>ScrubCover</name>
<name>Scrub</name>
<name>Sclerophyllous</name>
<texture-set>
<texture>Terrain/shrub1-autumn.png</texture>
<texture n="11">Terrain/grass_green_hires-autumn.png</texture>
<texture n="12">Terrain/rock_dark.png</texture>
<texture n="15">Terrain/rock_dark.png</texture>
</texture-set>
<parameters>
<dot_density>0.1</dot_density>
<transition_model>0.7</transition_model>
<hires_overlay_bias>-0.05</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<diffuse>
<r>0.86</r>
<g>0.86</g>
<b>0.86</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.1</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<light-coverage>20000000.0</light-coverage>
<wood-coverage>12000.0</wood-coverage>
<tree-texture>Trees/mixed-shrub.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>2.0</tree-height-m>
<tree-width-m>2.0</tree-width-m>
<rolling-friction>0.6</rolling-friction>
<bumpiness>0.4</bumpiness>
</material>
</PropertyList>

View file

@ -0,0 +1,98 @@
<?xml version="1.0"?>
<!-- More green Oahu and Kaua'i cover -->
<PropertyList>
<name>Oahu</name>
<area>
<lon1>-160.0</lon1>
<lon2>-157.5</lon2>
<lat1>18.8</lat1>
<lat2>28.5</lat2>
</area>
<condition>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
</condition>
<material>
<!--<effect>Effects/landmass-scrub</effect>-->
<name>ShrubCover</name>
<name>ShrubGrassCover</name>
<name>ScrubCover</name>
<name>Scrub</name>
<name>Sclerophyllous</name>
<texture-set>
<texture>Terrain/shrub-hawaii-green.png</texture>
<texture n="11">Terrain/rainforest-hawaii.png</texture>
<texture n="12">Terrain/shrub-hawaii-green.png</texture>
<texture n="13">Terrain/shrub-hawaii.png</texture>
<texture n="15">Terrain/rainforest-hawaii.png</texture>
</texture-set>
<parameters>
<transition_model>1.0</transition_model>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<diffuse>
<r>0.86</r>
<g>0.86</g>
<b>0.86</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.1</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<light-coverage>20000000.0</light-coverage>
<wood-coverage>12000.0</wood-coverage>
<tree-texture>Trees/mixed-shrub.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>2.0</tree-height-m>
<tree-width-m>2.0</tree-width-m>
<rolling-friction>0.6</rolling-friction>
<bumpiness>0.4</bumpiness>
</material>
<material>
<name>GrassCover</name>
<name>BareTundraCover</name>
<name>MixedTundraCover</name>
<name>Cemetery</name>
<effect>Effects/landmass-nowood</effect>
<texture-set>
<texture>Terrain/tundra-hawaii-green.png</texture>
<texture n="11">Terrain/rainforest-hawaii.png</texture>
<texture n="12">Terrain/shrub-hawaii-green.png</texture>
<texture n="13">Terrain/shrub-hawaii.png</texture>
<texture n="15">Terrain/rainforest-hawaii.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.15</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
</PropertyList>

View file

@ -1,32 +1,208 @@
<?xml version="1.0"?>
<!-- General settings for all Scandinavia materials -->
<!-- Regional definitions for Scandinavia -->
<PropertyList>
<!-- Define Scandinavia as a box with given latitude/longitude -->
<name>Scandinavia</name>
<area>
<lon1>0.0</lon1>
<lon2>35.0</lon2>
<lat1>57.0</lat1>
<lat2>90.0</lat2>
</area>
<condition>
<and>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
<and>
<greater-than>
<property>position/longitude-deg</property>
<value>0.0</value>
</greater-than>
<less-than>
<property>position/longitude-deg</property>
<value>35.0</value>
</less-than>
<greater-than>
<property>position/latitude-deg</property>
<value>57.0</value>
</greater-than>
<less-than>
<property>position/latitude-deg</property>
<value>90.0</value>
</less-than>
</and>
</and>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
</condition>
<material>
<name>BuiltUpCover</name>
<name>Urban</name>
<texture>Terrain/town-europe-autumn.png</texture>
<object-mask>Terrain/town-europe.mask.png</object-mask>
<xsize>1024</xsize>
<ysize>1024</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/town-buildings.xml"/>
<building-coverage>500.0</building-coverage>
<building-small-ratio>0.9</building-small-ratio>
<building-medium-ratio>0.1</building-medium-ratio>
<building-large-ratio>0.0</building-large-ratio>
<building-medium-max-floors>4</building-medium-max-floors>
<wood-coverage>8000.0</wood-coverage>
<tree-texture>Trees/deciduous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>15.0</tree-height-m>
<tree-width-m>10.0</tree-width-m>
</material>
<material>
<name>EvergreenBroadCover</name>
<name>EvergreenForest</name>
<texture-set>
<texture>Terrain/forest1a.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
<texture n="12">Terrain/rock.png</texture>
<texture n="15">Terrain/rock.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>-0.1</hires_overlay_bias>
<transition_model>0.9</transition_model>
<dot_density>0.2</dot_density>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/coniferous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>18.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
</material>
<material>
<name>BarrenCover</name>
<name>Dirt</name>
<name>OpenMining</name>
<name>Rock</name>
<name>Dump</name>
<texture-set>
<texture>Terrain/rock.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
<texture n="12">Terrain/rock_alt.png</texture>
<texture n="13">Terrain/rock.png</texture>
<texture n="14">Terrain/grain_texture.png</texture>
</texture-set>
<parameters>
<grain_strength>0.7</grain_strength>
<transition_model>0.3</transition_model>
<hires_overlay_bias>-0.2</hires_overlay_bias>
</parameters>
<xsize>1000</xsize>
<ysize>1000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.3</bumpiness>
</material>
<material>
<name>ShrubCover</name>
<name>ShrubGrassCover</name>
<name>ScrubCover</name>
<name>Scrub</name>
<name>Sclerophyllous</name>
<name>Landmass</name>
<name>SoneSort</name>
<name>Default</name>
<name>Island</name>
<texture-set>
<texture>Terrain/shrub1-autumn.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
<texture n="12">Terrain/rock.png</texture>
<texture n="15">Terrain/rock.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<diffuse>
<r>0.86</r>
<g>0.86</g>
<b>0.86</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.1</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<light-coverage>20000000.0</light-coverage>
<wood-coverage>48000.0</wood-coverage>
<tree-texture>Trees/coniferous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>18.0</tree-width-m>
<rolling-friction>0.6</rolling-friction>
<bumpiness>0.4</bumpiness>
</material>
<material>
<name>Marsh</name>
<name>FloodLand</name>
<name>SaltMarsh</name>
<name>HerbWetlandCover</name>
<name>WoodedWetlandCover</name>
<name>DeciduousBroadCover</name>
<name>DeciduousForest</name>
<name>Bog</name>
<name>Heath</name>
<texture-set>
<texture>Terrain/marsh4a-autumn.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
<texture n="12">Terrain/rock.png</texture>
<texture n="15">Terrain/rock.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>-0.1</hires_overlay_bias>
<transition_model>0.9</transition_model>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<light-coverage>40000000.0</light-coverage>
<wood-coverage>30000.0</wood-coverage>
<tree-texture>Trees/coniferous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>18.0</tree-width-m>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.3</rolling-friction>
<bumpiness>0.2</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>DryCropPastureCover</name>
<name>DryCrop</name>
<texture-set>
<texture>Terrain/dry_pasture4.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
<texture n="12">Terrain/rock.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>-0.07</hires_overlay_bias>
<transition_model>0.9</transition_model>
</parameters>
<object-mask>Terrain/drycrop1.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<light-coverage>2000000.0</light-coverage>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>10000.0</wood-coverage>
<tree-texture>Trees/mixed-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
</PropertyList>

View file

@ -0,0 +1,59 @@
<?xml version="1.0"?>
<PropertyList>
<name>Sierras</name>
<area>
<lon1>-116.0</lon1>
<lat1>32.0</lat1>
<lon2>-104.0</lon2>
<lat2>42</lat2>
</area>
<condition>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
</condition>
<material include="Materials/base/runway_effect.xml">
<name>pa_shoulder</name>
<texture>Runway/pa_shoulder2.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_shoulder_f</name>
<texture>Runway/pa_shoulder_f2.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>EvergreenBroadCover</name>
<name>EvergreenForest</name>
<effect>Effects/forest</effect>
<texture-set>
<texture>Terrain/forest1a.png</texture>
<texture n="12">Terrain/rock_red.png</texture>
<texture n="13">Terrain/rock_red.png</texture>
</texture-set>
<parameters>
<rock_strata>1</rock_strata>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/coniferous.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>18.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
</material>
</PropertyList>

View file

@ -1,32 +1,197 @@
<?xml version="1.0"?>
<!-- General settings for all South Africa materials -->
<!-- Regional definitions for South Africa -->
<PropertyList>
<!-- Define South Africa as a box with given latitude/longitude -->
<name>South Africa</name>
<area>
<lon1>9.0</lon1>
<lon2>36.0</lon2>
<lat1>-37.0</lat1>
<lat2>-21.0</lat2>
</area>
<condition>
<and>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
<and>
<greater-than>
<property>position/longitude-deg</property>
<value>9.0</value>
</greater-than>
<less-than>
<property>position/longitude-deg</property>
<value>36.0</value>
</less-than>
<greater-than>
<property>position/latitude-deg</property>
<value>-37.0</value>
</greater-than>
<less-than>
<property>position/latitude-deg</property>
<value>-21.0</value>
</less-than>
</and>
</and>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
</condition>
<material>
<name>MixedCropPastureCover</name>
<name>MixedCrop</name>
<name>ComplexCrop</name>
<texture-set>
<texture>Terrain/cropgrass-madagascar.png</texture>
<texture n="12">Terrain/tundra-hawaii-green.png</texture>
</texture-set>
<parameters>
<transition_model>0.5</transition_model>
<rock_strata>1</rock_strata>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.7</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>DeciduousBroadCover</name>
<name>DeciduousForest</name>
<name>Bog</name>
<name>Heath</name>
<texture-set>
<texture>Terrain/rainforest-hawaii.png</texture>
<texture n="12">Terrain/tundra-hawaii-green.png</texture>
</texture-set>
<parameters>
<transition_model>0.5</transition_model>
<rock_strata>1</rock_strata>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/tropical.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>0.85</bumpiness>
</material>
<material>
<name>EvergreenBroadCover</name>
<name>EvergreenForest</name>
<effect>Effects/forest</effect>
<texture-set>
<texture>Terrain/forest1a.png</texture>
<texture n="12">Terrain/tundra-hawaii-green.png</texture>
</texture-set>
<parameters>
<transition_model>0.5</transition_model>
<rock_strata>1</rock_strata>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/coniferous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>18.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
</material>
<material>
<name>DryCropPastureCover</name>
<name>DryCrop</name>
<texture-set>
<texture>Terrain/dry_pasture4.png</texture>
<texture n="12">Terrain/dirtrock.png</texture>
<texture n="15">Terrain/tundra-hawaii-green.png</texture>
</texture-set>
<parameters>
<dot_size>10.0</dot_size>
<rock_strata>1</rock_strata>
</parameters>
<object-mask>Terrain/drycrop1.mask.png</object-mask>
<object-mask>Terrain/drycrop2.mask.png</object-mask>
<object-mask>Terrain/drycrop3.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<light-coverage>2000000.0</light-coverage>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>10000.0</wood-coverage>
<tree-texture>Trees/mixed-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<name>DryCropPastureCover</name>
<name>DryCrop</name>
<texture-set>
<texture>Terrain/dry_pasture4.png</texture>
<texture n="12">Terrain/dirtrock.png</texture>
<texture n="15">Terrain/tundra-hawaii-green.png</texture>
</texture-set>
<parameters>
<dot_size>10.0</dot_size>
<rock_strata>1</rock_strata>
</parameters>
<object-mask>Terrain/drycrop1.mask.png</object-mask>
<object-mask>Terrain/drycrop2.mask.png</object-mask>
<object-mask>Terrain/drycrop3.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<light-coverage>2000000.0</light-coverage>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>10000.0</wood-coverage>
<tree-texture>Trees/mixed.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<effect>Effects/cropgrass</effect>
<name>Grassland</name>
<texture-set>
<texture>Terrain/dry_pasture4.png</texture>
<texture n="12">Terrain/tundra-hawaii-green.png</texture>
</texture-set>
<parameters>
<rock_strata>1</rock_strata>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.3</bumpiness>
<load-resistance>1e30</load-resistance>
<wood-coverage>150000.0</wood-coverage>
<tree-texture>Trees/mixed.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
</PropertyList>

View file

@ -1,27 +1,158 @@
<?xml version="1.0"?>
<!-- General settings for all tropical South American materials -->
<!-- Regional definitions for Tropical South America regions -->
<PropertyList>
<!-- Define tropical South America as a box with given latitude/longitude -->
<condition>
<and>
<greater-than>
<property>position/longitude-deg</property>
<value>-90.0</value>
</greater-than>
<less-than>
<property>position/longitude-deg</property>
<value>-30.0</value>
</less-than>
<greater-than>
<property>position/latitude-deg</property>
<value>-15.0</value>
</greater-than>
<less-than>
<property>position/latitude-deg</property>
<value>15.0</value>
</less-than>
</and>
</condition>
<name>Tropical South America</name>
<area>
<lon1>-90.0</lon1>
<lon2>-30.0</lon2>
<lat1>-15.0</lat1>
<lat2>15.0</lat2>
</area>
<material>
<name>EvergreenBroadCover</name>
<name>EvergreenForest</name>
<effect>Effects/forest</effect>
<texture-set>
<texture>Terrain/rainforest-hawaii.png</texture>
<texture n="11">Terrain/rainforest-hawaii.png</texture>
<texture n="12">Terrain/dirtrock.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/tropical.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>35.0</tree-height-m>
<tree-width-m>30.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
</material>
<material>
<name>HerbTundraCover</name>
<name>HerbTundra</name>
<effect>Effects/herbtundra</effect>
<texture-set>
<texture>Terrain/herbtundra.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
<texture n="12">Terrain/dirtrock.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.15</bumpiness>
<load-resistance>1e30</load-resistance>
<wood-coverage>70000.0</wood-coverage>
<tree-texture>Trees/tropical.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>18.0</tree-width-m>
</material>
<material>
<name>MixedCropPastureCover</name>
<name>MixedCrop</name>
<name>ComplexCrop</name>
<texture-set>
<texture>Terrain/shrub1.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
<texture n="12">Terrain/dirtrock.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.7</bumpiness>
<load-resistance>1e30</load-resistance>
<wood-coverage>10000.0</wood-coverage>
<tree-texture>Trees/tropical.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<effect>Effects/crop</effect>
<name>DryCropPastureCover</name>
<name>DryCrop</name>
<texture-set>
<texture>Terrain/tundra-hawaii-green.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
<texture n="12">Terrain/dirtrock.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<light-coverage>2000000.0</light-coverage>
<wood-coverage>50000.0</wood-coverage>
<tree-texture>Trees/tropical.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<name>GrassCover</name>
<name>BareTundraCover</name>
<name>MixedTundraCover</name>
<name>Cemetery</name>
<effect>Effects/landmass-nowood</effect>
<texture-set>
<texture>Terrain/tundra-hawaii-green.png</texture>
<texture n="11">Terrain/rainforest-hawaii.png</texture>
<texture n="12">Terrain/dirtrock.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.15</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
</PropertyList>

View file

@ -1,34 +0,0 @@
<?xml version="1.0"?>
<!-- General settings for all UK materials -->
<PropertyList>
<!-- Define the United Kingdom as a box with given latitude/longitude -->
<condition>
<and>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
<and>
<greater-than>
<property>position/longitude-deg</property>
<value>-20.0</value>
</greater-than>
<less-than-equals>
<property>position/longitude-deg</property>
<value>2.0</value>
</less-than-equals>
<greater-than-equals>
<property>position/latitude-deg</property>
<value>49.8</value>
</greater-than-equals>
</and>
</and>
</condition>
<!-- European buildings definitions. Notes that these will be used for -->
<!-- both towns and cities -->
<building-texture>Textures/buildings.png</building-texture>
<building-lightmap>Textures/buildings-lightmap.png</building-lightmap>
</PropertyList>

View file

@ -0,0 +1,399 @@
<?xml version="1.0"?>
<!-- Regional definitions for the United Kingdom -->
<PropertyList>
<name>United Kingdom</name>
<area>
<lon1>-20.0</lon1>
<lon2>2.0</lon2>
<lat1>49.8</lat1>
<lat2>61.0</lat2>
</area>
<condition>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
</condition>
<material>
<condition>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
</condition>
<name>ShrubCover</name>
<name>ShrubGrassCover</name>
<name>ScrubCover</name>
<name>Scrub</name>
<name>Sclerophyllous</name>
<name>Heath</name>
<texture>Terrain/shrub1.png</texture>
<texture>Terrain/shrub2.png</texture>
<texture>Terrain/shrub3.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<diffuse>
<r>0.86</r>
<g>0.86</g>
<b>0.86</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.1</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<light-coverage>20000000.0</light-coverage>
<wood-coverage>12000.0</wood-coverage>
<tree-texture>Trees/mixed-shrub.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>2.0</tree-height-m>
<tree-width-m>2.0</tree-width-m>
<rolling-friction>0.6</rolling-friction>
<bumpiness>0.4</bumpiness>
</material>
<material>
<condition>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
</condition>
<effect>Effects/forest</effect>
<name>DeciduousBroadCover</name>
<name>DeciduousForest</name>
<texture>Terrain/deciduous-hires.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/deciduous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>0.85</bumpiness>
</material>
<material>
<condition>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
</condition>
<effect>Effects/forest</effect>
<name>Marsh</name>
<name>FloodLand</name>
<name>SaltMarsh</name>
<name>HerbWetlandCover</name>
<name>WoodedWetlandCover</name>
<name>Bog</name>
<texture>Terrain/marsh2a.png</texture>
<texture>Terrain/marsh3a.png</texture>
<texture>Terrain/marsh4a.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.3</rolling-friction>
<bumpiness>0.2</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<condition>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
</condition>
<!--<effect>Effects/transition-base-dirt</effect>-->
<name>DryCropPastureCover</name>
<name>DryCrop</name>
<texture>Terrain/uk_countryside1.png</texture>
<texture>Terrain/uk_countryside2.png</texture>
<object-mask>Terrain/countryside1.green.mask.png</object-mask>
<object-mask>Terrain/countryside2.green.mask.png</object-mask>
<!--<object-mask>Terrain/countryside3.green.mask.png</object-mask>
<object-mask>Terrain/countryside4.green.mask.png</object-mask>-->
<xsize>1800</xsize>
<ysize>1800</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<light-coverage>2000000.0</light-coverage>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>2000.0</wood-coverage>
<tree-texture>Trees/deciduous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>15.0</tree-height-m>
<tree-width-m>10.0</tree-width-m>
</material>
<material>
<condition>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
</condition>
<!--<effect>Effects/transition-base-dirt</effect>-->
<!--<name>MixedCropPastureCover</name>-->
<name>MixedCrop</name>
<name>ComplexCrop</name>
<name>IrrCrop</name>
<name>Default</name>
<texture>Terrain/countryside1.green.png</texture>
<texture>Terrain/countryside2.green.png</texture>
<texture>Terrain/countryside3.green.png</texture>
<texture>Terrain/countryside4.green.png</texture>
<object-mask>Terrain/countryside1.green.mask.png</object-mask>
<object-mask>Terrain/countryside2.green.mask.png</object-mask>
<object-mask>Terrain/countryside3.green.mask.png</object-mask>
<object-mask>Terrain/countryside4.green.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.7</bumpiness>
<load-resistance>1e30</load-resistance>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>2000.0</wood-coverage>
<tree-texture>Trees/deciduous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>15.0</tree-height-m>
<tree-width-m>10.0</tree-width-m>
</material>
<material>
<condition>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
</condition>
<effect>Effects/cropgrass</effect>
<!--<name>GrassCover</name>-->
<name>CropGrassCover</name>
<name>CropGrass</name>
<name>Grassland</name>
<texture>Terrain/cropgrass-hires.png</texture>
<object-mask>Terrain/cropgrass-hires.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.3</bumpiness>
<load-resistance>1e30</load-resistance>
<wood-coverage>5000.0</wood-coverage>
<object-group include="Materials/base/farm-buildings.xml"/>
<tree-texture>Trees/deciduous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>15.0</tree-height-m>
<tree-width-m>10.0</tree-width-m>
</material>
<material>
<condition>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
</condition>
<name>GrassCover</name>
<texture>Terrain/grass.png</texture>
<texture>Terrain/iceland_grass.png</texture>
<!--<texture>Terrain/grass_green_hires.png</texture>-->
<texture>Terrain/dry_pasture4.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.3</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<effect>Effects/crop</effect>
<name>MixedCropPastureCover</name>
<name>IrrCropPastureCover</name>
<name>ComplexCrop</name>
<texture>Terrain/irrcrop-europe.png</texture>
<object-mask>Terrain/irrcrop-europe.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.7</bumpiness>
<load-resistance>1e30</load-resistance>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>5000.0</wood-coverage>
<tree-texture>Trees/deciduous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>15.0</tree-height-m>
<tree-width-m>10.0</tree-width-m>
</material>
<material>
<effect>Effects/crop</effect>
<name>Orchard</name>
<name>Vineyard</name>
<texture>Terrain/orchard.png</texture>
<object-mask>Terrain/orchard.mask.png</object-mask>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.9</rolling-friction>
<bumpiness>0.95</bumpiness>
<load-resistance>1e30</load-resistance>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>2000.0</wood-coverage>
<tree-texture>Trees/deciduous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>15.0</tree-height-m>
<tree-width-m>10.0</tree-width-m>
</material>
<material>
<name>BuiltUpCover</name>
<name>Urban</name>
<texture>Terrain/town-europe.png</texture>
<object-mask>Terrain/town-europe.mask.png</object-mask>
<xsize>1024</xsize>
<ysize>1024</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/urban-buildings.xml"/>
<building-coverage>500.0</building-coverage>
<building-small-ratio>0.4</building-small-ratio>
<building-small-min-floors>3</building-small-min-floors>
<building-small-max-width-m>30.0</building-small-max-width-m>
<building-small-min-depth-m>10.0</building-small-min-depth-m>
<building-small-max-depth-m>30.0</building-small-max-depth-m>
<building-medium-ratio>0.6</building-medium-ratio>
<building-large-ratio>0.2</building-large-ratio>
<building-texture>Textures/buildings.png</building-texture>
<building-lightmap>Textures/buildings-lightmap.png</building-lightmap>
<wood-coverage>25000.0</wood-coverage>
<tree-texture>Trees/deciduous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>15.0</tree-height-m>
<tree-width-m>10.0</tree-width-m>
</material>
<material>
<name>Town</name>
<name>SubUrban</name>
<texture>Terrain/town-europe.png</texture>
<object-mask>Terrain/town-europe.mask.png</object-mask>
<xsize>1024</xsize>
<ysize>1024</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/town-buildings.xml"/>
<building-coverage>500.0</building-coverage>
<building-small-ratio>0.9</building-small-ratio>
<building-medium-ratio>0.1</building-medium-ratio>
<building-large-ratio>0.0</building-large-ratio>
<building-medium-max-floors>4</building-medium-max-floors>
<building-texture>Textures/buildings.png</building-texture>
<building-lightmap>Textures/buildings-lightmap.png</building-lightmap>
<wood-coverage>1500.0</wood-coverage>
<tree-texture>Trees/deciduous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>15.0</tree-height-m>
<tree-width-m>10.0</tree-width-m>
</material>
<material>
<name>Littoral</name>
<effect>Effects/water</effect>
<texture>Terrain/tidal.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<light-coverage>40000000.0</light-coverage>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.3</rolling-friction>
<bumpiness>0.2</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>Dirt</name>
<effect>Effects/transition-base-dirt</effect>
<texture>Terrain/mud.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<shininess>2.5</shininess>
<rolling-friction>0.1</rolling-friction>
<friction-factor>0.7</friction-factor>
<bumpiness>0.1</bumpiness>
</material>
</PropertyList>

View file

@ -1,32 +1,249 @@
<?xml version="1.0"?>
<!-- General settings for all US Southwest materials -->
<!-- REGIONAL DEFINITION US SOUTHWEST -->
<PropertyList>
<!-- Define US Southwest as a box with given latitude/longitude -->
<name>US South-west</name>
<area>
<lon1>-124.0</lon1>
<lat1>32.0</lat1>
<lon2>-104.0</lon2>
<lat2>42</lat2>
</area>
<condition>
<and>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
<and>
<greater-than>
<property>position/longitude-deg</property>
<value>-124.0</value>
</greater-than>
<less-than>
<property>position/longitude-deg</property>
<value>-104.0</value>
</less-than>
<greater-than>
<property>position/latitude-deg</property>
<value>32.0</value>
</greater-than>
<less-than>
<property>position/latitude-deg</property>
<value>42.0</value>
</less-than>
</and>
</and>
</condition>
<material>
<effect>Effects/airfield</effect>
<name>Grass</name>
<name>Airport</name>
<name>AirportKeep</name>
<name>Greenspace</name>
<texture-set>
<texture>Terrain/sand_hires_red.png</texture>
<texture n="13">Terrain/sand_hires_red.png</texture>
</texture-set>
<parameters>
<grit_alpha>0.4</grit_alpha>
</parameters>
<xsize>125</xsize>
<ysize>125</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.1</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<effect>Effects/landmass-scrub</effect>
<name>ShrubCover</name>
<name>ShrubGrassCover</name>
<name>ScrubCover</name>
<name>Scrub</name>
<name>Sclerophyllous</name>
<name>Landmass</name>
<name>SomeSort</name>
<name>Default</name>
<name>GrassCover</name>
<name>BareTundraCover</name>
<name>MixedTundraCover</name>
<name>Cemetery</name>
<texture-set>
<texture>Terrain/shrub-hawaii.png</texture>
<texture n="11">Terrain/sand_hires_red.png</texture>
<texture n="12">Terrain/rock_red.png</texture>
<texture n="13">Terrain/rock_red.png</texture>
<texture n="14">Terrain/grain_texture.png</texture>
<!--<texture n="15">Terrain/airport_grass2.png</texture>-->
<texture n="15">Terrain/grass_hires.png</texture>
</texture-set>
<parameters>
<rock_strata>1</rock_strata>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<diffuse>
<r>0.86</r>
<g>0.86</g>
<b>0.86</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.1</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<light-coverage>20000000.0</light-coverage>
<wood-coverage>12000.0</wood-coverage>
<tree-texture>Trees/mixed-shrub.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>2.0</tree-height-m>
<tree-width-m>2.0</tree-width-m>
<rolling-friction>0.6</rolling-friction>
<bumpiness>0.4</bumpiness>
</material>
<material>
<effect>Effects/cropgrass</effect>
<name>Grassland</name>
<texture-set>
<texture>Terrain/dry_pasture4.png</texture>
<texture n="13">Terrain/rock_red.png</texture>
<texture n="12">Terrain/rock_red.png</texture>
</texture-set>
<parameters>
<rock_strata>1</rock_strata>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.3</bumpiness>
<load-resistance>1e30</load-resistance>
<wood-coverage>150000.0</wood-coverage>
<tree-texture>Trees/mixed.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<effect>Effects/forest</effect>
<name>DeciduousBroadCover</name>
<name>DeciduousForest</name>
<name>Bog</name>
<name>Heath</name>
<texture-set>
<texture>Terrain/deciduous-hires-autumn.png</texture>
<texture n="12">Terrain/rock_alt.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/deciduous.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>0.85</bumpiness>
</material>
<material>
<name>EvergreenBroadCover</name>
<name>EvergreenForest</name>
<effect>Effects/forest</effect>
<texture-set>
<texture>Terrain/forest1a.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
<texture n="12">Terrain/rock_alt.png</texture>
</texture-set>
<parameters>
<rock_strata>0</rock_strata>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/coniferous.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>18.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
</material>
<material>
<effect>Effects/crop</effect>
<name>IrrCropPastureCover</name>
<name>IrrCrop</name>
<name>Orchard</name>
<name>Olives</name>
<name>Vineyard</name>
<name>Rice</name>
<texture-set>
<texture>Terrain/irrcrop1.png</texture>
<texture n="13">Terrain/rock_red.png</texture>
</texture-set>
<object-mask>Terrain/irrcrop1.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.3</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>10000.0</wood-coverage>
<tree-texture>Trees/mixed.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<effect>Effects/forest</effect>
<name>MixedForestCover</name>
<name>MixedForest</name>
<name>RainForest</name>
<texture-set>
<texture>Terrain/mixedforest-hires-autumn.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
<texture n="12">Terrain/rock_alt.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>5000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/mixed.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>0.95</bumpiness>
</material>
</PropertyList>