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Iceland regional textures

This commit is contained in:
Thorsten Renk 2012-12-13 15:40:20 +02:00
parent 8bcc21263f
commit 2acdb6dd23
3 changed files with 198 additions and 0 deletions

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<?xml version="1.0"?>
<!-- General settings for all Iceland materials -->
<PropertyList>
<!-- Define Iceland as a box with given latitude/longitude -->
<condition>
<and>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
<and>
<greater-than>
<property>position/longitude-deg</property>
<value>-25.0</value>
</greater-than>
<less-than>
<property>position/longitude-deg</property>
<value>-10.0</value>
</less-than>
<greater-than>
<property>position/latitude-deg</property>
<value>60.0</value>
</greater-than>
<less-than>
<property>position/latitude-deg</property>
<value>70.0</value>
</less-than>
</and>
</and>
</condition>
</PropertyList>

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@ -1432,6 +1432,172 @@
<load-resistance>1e30</load-resistance>
</material>
<!-- REGIONAL DEFINITIONS - ICELAND -->
<material include="Materials/regions/iceland.xml">
<name>Landmass</name>
<name>SomeSort</name>
<name>Island</name>
<name>Default</name>
<texture-set>
<texture>Terrain/lava1.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
<texture n="12">Terrain/rocks-lava.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<shininess>2.5</shininess>
<rolling-friction>0.1</rolling-friction>
<friction-factor>0.7</friction-factor>
<bumpiness>0.1</bumpiness>
</material>
<material include="Materials/regions/iceland.xml">
<name>DeciduousBroadCover</name>
<name>DeciduousForest</name>
<texture-set>
<texture>Terrain/iceland_grass.png</texture>
<texture n="11">Terrain/grass_green_hires.png</texture>
<texture n="12">Terrain/dry_pasture4.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>400000.0</wood-coverage>
<tree-texture>Trees/deciduous-summer.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>0.85</bumpiness>
</material>
<material include="Materials/regions/iceland.xml">
<name>Sand</name>
<texture-set>
<texture>Terrain/lava1.png</texture>
<texture n="11">Terrain/lava_hires.png</texture>
<texture n="12">Terrain/rocks-desert.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<shininess>2.5</shininess>
<rolling-friction>0.1</rolling-friction>
<friction-factor>0.7</friction-factor>
<bumpiness>0.1</bumpiness>
</material>
<material include="Materials/regions/iceland.xml">
<name>ShrubCover</name>
<name>ShrubGrassCover</name>
<name>ScrubCover</name>
<name>Scrub</name>
<name>Sclerophyllous</name>
<texture-set>
<texture>Terrain/shrub1.png</texture>
<texture n="11">Terrain/grass_green_hires.png</texture>
<texture n="12">Terrain/herbtundra_iceland.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<diffuse>
<r>0.86</r>
<g>0.86</g>
<b>0.86</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.1</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<light-coverage>20000000.0</light-coverage>
<wood-coverage>12000.0</wood-coverage>
<tree-texture>Trees/mixed-shrub.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>2.0</tree-height-m>
<tree-width-m>2.0</tree-width-m>
<rolling-friction>0.6</rolling-friction>
<bumpiness>0.4</bumpiness>
</material>
<material include="Materials/regions/iceland.xml">
<name>DryLake</name>
<name>IntermittentReservoir</name>
<name>IntermittentLake</name>
<texture-set>
<texture>Terrain/lava_drylake.png</texture>
<texture n="11">Terrain/lava_drylake.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.04</rolling-friction>
<bumpiness>0.1</bumpiness>
</material>
<material include="Materials/regions/iceland.xml">
<name>Marsh</name>
<name>Littoral</name>
<name>FloodLand</name>
<name>SaltMarsh</name>
<name>HerbWetlandCover</name>
<name>WoodedWetlandCover</name>
<texture-set>
<texture>Terrain/marsh2.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<light-coverage>40000000.0</light-coverage>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.3</rolling-friction>
<bumpiness>0.2</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material include="Materials/regions/iceland.xml">
<name>HerbTundraCover</name>
<name>HerbTundra</name>
<effect>Effects/herbtundra</effect>
<texture-set>
<texture>Terrain/herbtundra_iceland.png</texture>
<texture n="11">Terrain/lava_hires.png</texture>
<texture n="12">Terrain/rocks-lava.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.15</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<!-- DEFAULT SUMMER DEFINITIONS -->
<material>

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