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Regional texturing definitions for Corsica

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Thorsten Renk 2013-11-22 09:29:53 +02:00
parent d13d72b2f7
commit c747dcb1f1
2 changed files with 232 additions and 0 deletions

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<?xml version="1.0"?>
<!-- General settings for all Corse materials -->
<PropertyList>
<!-- Define Corse as a box with given latitude/longitude -->
<condition>
<and>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
<and>
<greater-than>
<property>position/longitude-deg</property>
<value>8.0</value>
</greater-than>
<less-than>
<property>position/longitude-deg</property>
<value>10.5</value>
</less-than>
<greater-than>
<property>position/latitude-deg</property>
<value>41.0</value>
</greater-than>
<less-than>
<property>position/latitude-deg</property>
<value>43.5.0</value>
</less-than>
</and>
</and>
</condition>
</PropertyList>

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<load-resistance>1e30</load-resistance>
</material>
<!-- REGIONAL DEFINITIONS - CORSE -->
<material include="Materials/regions/corse.xml">
<name>BarrenCover</name>
<name>Dirt</name>
<name>OpenMining</name>
<name>Rock</name>
<name>Dump</name>
<texture-set>
<texture>Terrain/shrub-hawaii.png</texture>
<texture n="11">Terrain/rainforest-hawaii.png</texture>
<texture n="12">Terrain/rock_red.png</texture>
<texture n="13">Terrain/rock_red.png</texture>
<texture n="14">Terrain/grain_texture.png</texture>
<texture n="15">Terrain/airport_grass2.png</texture>
</texture-set>
<parameters>
<grain_strength>0.7</grain_strength>
<transition_model>0.3</transition_model>
<hires_overlay_bias>-0.1</hires_overlay_bias>
</parameters>
<xsize>1000</xsize>
<ysize>1000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.3</bumpiness>
</material>
<material include="Materials/regions/corse.xml">
<effect>Effects/forest</effect>
<name>DeciduousBroadCover</name>
<name>DeciduousForest</name>
<name>Bog</name>
<name>Heath</name>
<texture-set>
<texture>Terrain/rainforest-hawaii.png</texture>
<texture n="11">Terrain/rainforest-hawaii.png</texture>
<texture n="12">Terrain/tundra-hawaii.png</texture>
<texture n="13">Terrain/rock_red.png</texture>
</texture-set>
<parameters>
<transition_model>1.0</transition_model>
<hires_overlay_bias>-0.1</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/deciduous.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>0.85</bumpiness>
</material>
<material include="Materials/regions/corse.xml">
<name>ShrubCover</name>
<name>ShrubGrassCover</name>
<name>ScrubCover</name>
<name>Scrub</name>
<name>Sclerophyllous</name>
<texture-set>
<texture>Terrain/tundra-hawaii.png</texture>
<texture n="12">Terrain/shrub-hawaii.png</texture>
<texture n="13">Terrain/rock_red.png</texture>
<texture n="15">Terrain/rainforest-hawaii.png</texture>
</texture-set>
<parameters>
<dot_size>10.0</dot_size>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<diffuse>
<r>0.86</r>
<g>0.86</g>
<b>0.86</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.1</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<light-coverage>20000000.0</light-coverage>
<wood-coverage>16000.0</wood-coverage>
<tree-texture>Trees/deciduous.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
<rolling-friction>0.6</rolling-friction>
<bumpiness>0.4</bumpiness>
</material>
<material include="Materials/regions/corse.xml">
<name>MixedCropPastureCover</name>
<name>MixedCrop</name>
<name>ComplexCrop</name>
<name>CropGrassCover</name>
<name>CropGrass</name>
<name>Grassland</name>
<name>NaturalCrop</name>
<texture-set>
<texture>Terrain/cropgrass-madagascar.png</texture>
<texture n="12">Terrain/shrub-hawaii.png</texture>
<texture n="13">Terrain/rock_red.png</texture>
</texture-set>
<parameters>
<transition_model>0.5</transition_model>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.7</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material include="Materials/regions/corse.xml">
<name>GrassCover</name>
<name>BareTundraCover</name>
<name>MixedTundraCover</name>
<name>Cemetery</name>
<effect>Effects/landmass-nowood</effect>
<texture-set>
<texture>Terrain/tundra-hawaii.png</texture>
<texture n="11">Terrain/rainforest-hawaii.png</texture>
<texture n="12">Terrain/shrub-hawaii.png</texture>
<texture n="13">Terrain/rock_red.png</texture>
<texture n="15">Terrain/airport_grass2.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>0.0</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.15</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material include="Materials/regions/corse.xml">
<name>DryCropPastureCover</name>
<name>DryCrop</name>
<texture-set>
<texture>Terrain/dry_pasture4.png</texture>
<texture n="11">Terrain/rainforest-hawaii.png</texture>
<texture n="13">Terrain/rock_red.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>-0.2</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<light-coverage>2000000.0</light-coverage>
</material>
<material include="Materials/regions/corse.xml">
<name>Sand</name>
<texture>Terrain/sand-hawaii4.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<shininess>2.5</shininess>
<rolling-friction>0.1</rolling-friction>
<friction-factor>0.7</friction-factor>
<bumpiness>0.1</bumpiness>
</material>
<!-- REGIONAL DEFINITIONS - SCANDINAVIA -->
<material include="Materials/regions/scandinavia.xml">