1
0
Fork 0

adapt regional materials.xml to water changes

Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
This commit is contained in:
Emilian Huminiuc 2012-06-16 22:11:25 +03:00
parent 42e4428f8d
commit 996052ba06

View file

@ -75,7 +75,7 @@
<wrapu>false</wrapu>
<wrapv>false</wrapv>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pa_stopway</name>
<texture>Runway/pa_stopway.png</texture>
@ -352,7 +352,7 @@
<wrapu>false</wrapu>
<wrapv>false</wrapv>
</material>
<material include="Materials/base/runway_effect.xml">
<name>pc_stopway</name>
<texture>Runway/pc_stopway.png</texture>
@ -1095,7 +1095,7 @@
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/urban-buildings.xml"/>
<object-group include="Materials/base/urban-buildings.xml"/>
<building-coverage>500.0</building-coverage>
<building-small-ratio>0.4</building-small-ratio>
<building-small-min-floors>3</building-small-min-floors>
@ -1133,7 +1133,7 @@
<texture n="2">Terrain/city2-relief-light.png</texture>
</texture-set>
<object-mask>Terrain/city1.mask.png</object-mask>
<object-mask>Terrain/city2.mask.png</object-mask>
<object-mask>Terrain/city2.mask.png</object-mask>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>100000.0</light-coverage>
@ -1143,7 +1143,7 @@
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/urban-buildings.xml"/>
<object-group include="Materials/base/urban-buildings.xml"/>
<building-coverage>2500.0</building-coverage>
<building-small-ratio>0.4</building-small-ratio>
<building-small-min-floors>3</building-small-min-floors>
@ -1173,7 +1173,7 @@
<texture>Terrain/city1.png</texture>
<texture>Terrain/city2.png</texture>
<object-mask>Terrain/city1.mask.png</object-mask>
<object-mask>Terrain/city2.mask.png</object-mask>
<object-mask>Terrain/city2.mask.png</object-mask>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>100000.0</light-coverage>
@ -1183,9 +1183,9 @@
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/industrial-buildings.xml"/>
<object-group include="Materials/base/industrial-buildings.xml"/>
</material>
<!-- regional town Hawaii -->
@ -1218,8 +1218,8 @@
</condition>
<name>Town</name>
<name>SubUrban</name>
<texture>Terrain/town-europe.png</texture>
<object-mask>Terrain/town-europe.mask.png</object-mask>
<texture>Terrain/town-europe.png</texture>
<object-mask>Terrain/town-europe.mask.png</object-mask>
<xsize>1024</xsize>
<ysize>1024</ysize>
<light-coverage>100000.0</light-coverage>
@ -1271,8 +1271,8 @@
</condition>
<name>Town</name>
<name>SubUrban</name>
<texture>Terrain/town-europe.png</texture>
<object-mask>Terrain/town-europe.mask.png</object-mask>
<texture>Terrain/town-europe.png</texture>
<object-mask>Terrain/town-europe.mask.png</object-mask>
<xsize>1024</xsize>
<ysize>1024</ysize>
<light-coverage>100000.0</light-coverage>
@ -1309,7 +1309,7 @@
<name>Town</name>
<name>SubUrban</name>
<texture>Terrain/Town1.png</texture>
<object-mask>Terrain/Town1.mask.png</object-mask>
<object-mask>Terrain/Town1.mask.png</object-mask>
<xsize>1024</xsize>
<ysize>1024</ysize>
<light-coverage>100000.0</light-coverage>
@ -1333,6 +1333,12 @@
<tree-width-m>15.0</tree-width-m>
</material>
<material include="Materials/base/water.xml">
<name>Ocean</name>
<effect>Effects/water</effect>
<texture>Terrain/water.png</texture>
</material>
<material>
<condition>
<equals>
@ -2068,7 +2074,7 @@
</condition>
<name>NaturalCrop</name>
<texture>Terrain/naturalcrop1.png</texture>
<object-mask>Terrain/naturalcrop1.mask.png</object-mask>
<object-mask>Terrain/naturalcrop1.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
@ -2469,7 +2475,7 @@
<texture n="2">Terrain/city2-relief-light.png</texture>
</texture-set>
<object-mask>Terrain/city1.mask.png</object-mask>
<object-mask>Terrain/city2.mask.png</object-mask>
<object-mask>Terrain/city2.mask.png</object-mask>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>100000.0</light-coverage>
@ -2479,7 +2485,7 @@
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/urban-buildings.xml"/>
<object-group include="Materials/base/urban-buildings.xml"/>
<building-coverage>2500.0</building-coverage>
<building-small-ratio>0.4</building-small-ratio>
<building-small-min-floors>3</building-small-min-floors>
@ -2509,7 +2515,7 @@
<texture>Terrain/city1.png</texture>
<texture>Terrain/city2.png</texture>
<object-mask>Terrain/city1.mask.png</object-mask>
<object-mask>Terrain/city2.mask.png</object-mask>
<object-mask>Terrain/city2.mask.png</object-mask>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>100000.0</light-coverage>
@ -2519,9 +2525,9 @@
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/industrial-buildings.xml"/>
<object-group include="Materials/base/industrial-buildings.xml"/>
</material>
<material>
<condition>
<equals>
@ -2532,7 +2538,7 @@
<name>Town</name>
<name>SubUrban</name>
<texture>Terrain.winter/Town1.png</texture>
<object-mask>Terrain/Town1.mask.png</object-mask>
<object-mask>Terrain/Town1.mask.png</object-mask>
<xsize>1024</xsize>
<ysize>1024</ysize>
<light-coverage>100000.0</light-coverage>
@ -3099,7 +3105,7 @@
<a>1.0</a>
</emissive>
</material>
<material>
<name>UnidirectionalTaperRed</name>
<texture>Symbols/unidirectionalred.png</texture>