curt
0099b307bc
polar3d.h renamed to polar3d.hxx
...
vector.h renamed to vector.hxx
updated audio support so it waits to create audio classes (and tie up
/dev/dsp) until the mpg123 player is finished.
1998-07-08 14:45:07 +00:00
curt
f17b1af1e3
Added an enable/disable splash screen option.
...
Added an enable/disable intro music option.
Added an enable/disable instrument panel option.
Added an enable/disable mouse pointer option.
Added using namespace std for compilers that support this.
1998-07-06 21:34:17 +00:00
curt
6100c26cd6
Initial revision.
1998-07-06 02:42:36 +00:00
curt
72819bbe85
Added support for switching between fullscreen and window mode for
...
Mesa/3dfx/glide.
Added a basic splash screen. Restructured the main loop and top level
initialization routines to do this.
Hacked in some support for playing a startup mp3 sound file while rest
of sim initializes. Currently only works in Unix using the mpg123 player.
Waits for the mpg123 player to finish before initializing internal
sound drivers.
1998-07-06 02:42:02 +00:00
curt
2be63aa0fb
Add my own version of gluLookAt() (which is nearly identical to the
...
Mesa/glu version.) But, by calculating the Model View matrix our selves
we can save this matrix without having to read it back in from the video
card. This hopefully allows us to save a few cpu cycles when rendering
out the fragments because we can just use glLoadMatrixd() with the
precalculated matrix for each tile rather than doing a push(), translate(),
pop() for every fragment.
Panel status defaults to off for now until it gets a bit more developed.
Extract OpenGL driver info on initialization.
1998-07-04 00:52:22 +00:00
curt
353ec70f8c
Replaced "extern displayInstruments" with a entry in fgOPTIONS.
...
Don't change the view port when displaying the panel.
1998-06-27 16:54:32 +00:00
curt
e461053c78
Refined conditional audio support compilation.
...
Moved texture parameter setup calls to ../Scenery/materials.cxx
#include <string.h> before various STL includes.
Make HUD default state be enabled.
1998-06-17 21:35:10 +00:00
curt
cc0925be18
Tweaked fog command line options.
1998-06-13 00:40:32 +00:00
curt
28ceab0457
Pui -> PUI, Gui -> GUI.
1998-06-12 14:27:25 +00:00
curt
9ebfc12526
Added support for Pui/Gui.
...
Converted fog to GL_FOG_EXP2.
Link to static simulator parts.
Update runfg.bat to try to be a little smarter.
1998-06-12 00:57:38 +00:00
curt
b4e53ba51d
Minor sound/startup position tweaks.
1998-06-08 17:57:04 +00:00
curt
c8a5e3ebb6
A bit of fiddling with audio ...
1998-06-05 18:18:40 +00:00
curt
88ceb3dbb8
Tweaking sound library usage.
1998-06-03 22:01:06 +00:00
curt
476d5e73b2
Updated to compile in audio support if OSS available.
...
Updated for new version of Steve's audio library.
STL includes don't use .h
Small view optimizations.
1998-06-03 00:47:11 +00:00
curt
a6c2da9e4e
Added Linux audio support.
...
avoid glClear( COLOR_BUFFER_BIT ) when not using it to set the sky color.
map stl tweaks.
1998-06-01 17:54:40 +00:00
curt
d6f20aa8be
Tweaked material properties & lighting a bit in GLUTmain.cxx.
...
Read airport list into a "map" STL for dynamic list sizing and fast tree
based lookups.
1998-05-29 20:37:19 +00:00
curt
2cd509d3de
View optimizations by Norman Vine.
1998-05-27 02:24:05 +00:00
curt
26757b73b2
Derived file "Makefile.in" removed from version control.
1998-05-23 14:18:28 +00:00
curt
dcaf622ce7
Modifications to use the new fgEVENT_MGR class.
1998-05-22 21:28:52 +00:00
curt
081b63cfbb
Tweaked smooth shaded texture lighting properties.
...
Converted fgLIGHT to a C++ class.
1998-05-20 20:51:33 +00:00
curt
fdc94bd13a
First pass at view frustum culling now operational.
1998-05-17 16:59:03 +00:00
curt
65cc9a9e66
C++ - ified views.[ch]xx
...
Shuffled some additional view parameters into the fgVIEW class.
Changed tile-radius to tile-diameter because it is a much better
name.
Added a WORLD_TO_EYE transformation to views.cxx. This allows us
to transform world space to eye space for view frustum culling.
1998-05-16 13:08:34 +00:00
curt
fb69df5880
Added limits to fov.
1998-05-16 13:05:21 +00:00
curt
c57071acfd
Added a keyboard binding to dynamically adjust field of view.
...
Added a command line option to specify fov.
Adjusted terrain color.
Root path info moved to fgOPTIONS.
Added ability to parse options out of a config file.
1998-05-13 18:29:56 +00:00
curt
37df3de51d
Root path info moved to fgOPTIONS.
1998-05-13 18:25:34 +00:00
curt
1904751726
For flat shading use "glHint (GL_FOG_HINT, GL_FASTEST )"
1998-05-11 18:18:15 +00:00
curt
58eb9b9089
Added "D" key binding to set autopilot heading.
...
Made frame rate calculation average out over last 10 frames.
Borland C++ floating point exception workaround.
Added a --tile-radius=n option.
1998-05-07 23:14:14 +00:00
curt
ae19eec252
Added an averaged global frame rate counter.
...
Added an option to control tile radius.
1998-05-06 03:16:23 +00:00
curt
448bdb83de
Added an option to enable/disable full-screen mode.
1998-05-03 00:47:31 +00:00
curt
1f5aeb1d46
Updated polartocart conversion routine.
1998-05-02 01:51:01 +00:00
curt
d87408c767
Added command line rendering options:
...
enable/disable fog/haze
specify smooth/flat shading
disable sky blending and just use a solid color
enable wireframe drawing mode
1998-04-30 12:34:17 +00:00
curt
09bd08b931
Wrapped zlib calls up so we can conditionally comment out zlib support.
1998-04-28 21:42:50 +00:00
curt
7352183ad9
Type-ified fgTIME and fgVIEW.
...
Added a command line option to disable textures.
1998-04-28 01:20:20 +00:00
curt
4a487175c9
"struct fgLIGHT" -> "fgLIGHT" because fgLIGHT is typedef'd.
1998-04-26 05:10:00 +00:00
curt
1a7e966d0b
Added an rint() / HAVE_RINT check.
1998-04-26 05:01:19 +00:00
curt
0b782544a3
Edited cvs log messages in source files ... bad bad bad!
1998-04-25 22:06:24 +00:00
curt
d4c9d9cbb3
Use already calculated LaRCsim values to create the roll/pitch/yaw
...
transformation matrix (we call it LOCAL)
1998-04-25 22:04:53 +00:00
curt
dd4a17a011
Cleaned up initialization sequence to eliminate interdependencies
...
between sun position, lighting, and view position. This creates a
valid single pass initialization path.
1998-04-25 20:24:00 +00:00
curt
9692b3fe1e
Added an command line option to set starting position based on airport ID.
1998-04-25 15:11:10 +00:00
curt
a144bfc090
Fog tweaks.
1998-04-24 14:19:29 +00:00
curt
f4c7a35129
Wrapped "#include <config.h>" in "#ifdef HAVE_CONFIG_H"
...
Trying out some different option parsing code.
Some code reorganization.
1998-04-24 00:49:17 +00:00
curt
920eefd4a7
C++ - ifing the code.
...
Starting a bit of reorganization of lighting code.
1998-04-22 13:25:39 +00:00
curt
664b1fa4a8
Prepairing for C++ integration.
1998-04-21 17:02:27 +00:00
curt
09fc7f812e
Moved fg_debug to it's own library, added zlib support.
1998-04-18 04:11:25 +00:00
curt
27ac2e344e
Incorporated autopilot heading hold contributed by: Jeff Goeke-Smith
...
<jgoeke@voyager.net>
1998-04-14 02:21:01 +00:00
curt
af76bd25e9
Moved to Main/ and incorperated with automake
1998-04-09 01:45:30 +00:00
curt
05d0e92b96
Patch from Durk to fix trim reversal with numlock key active.
1998-04-08 23:34:05 +00:00
curt
8c3b74b775
Tweaks to Gnu automake/autoconf system.
1998-04-08 23:32:28 +00:00
curt
b69c64da41
Minor cleanups and reorganizations.
1998-04-06 15:56:15 +00:00
curt
74e16d77f8
Converting to Gnu autoconf system.
1998-04-03 22:09:02 +00:00
curt
6c98beae60
Source code formating tweaks.
1998-03-23 21:24:37 +00:00
curt
13f4c6f3b8
Patch to fix Solaris function name contention with "getopt()" -
...
johns@ultra2.cs.umr.edu (John Stone)
1998-03-16 21:13:07 +00:00
curt
003267eed8
Beginning initial terrain texturing experiments.
1998-03-14 00:30:50 +00:00
curt
ca0362361f
Minor tweaks.
1998-03-09 22:46:18 +00:00
curt
52b427cfb5
Minor tweaks for building on sparc platform.
1998-03-09 22:45:57 +00:00
curt
0c84182bbb
Modified so that you can specify FG_DEBUGCLASS ***or*** FG_DEBUG_PRIORITY
1998-03-09 22:44:58 +00:00
curt
ae862a3ab5
Processed through the format-o-matic.
1998-03-09 22:11:00 +00:00
curt
e798c59696
Incorporated Durk's Astro/ tweaks. Includes unifying the sun position
...
calculation code between sun display, and other FG sections that use this
for things like lighting.
1998-02-23 19:07:49 +00:00
curt
1f0a7128bd
Added Charlie's HUD changes.
1998-02-21 14:53:10 +00:00
curt
2805fb7cb2
Thursday's tweaks.
1998-02-20 00:16:14 +00:00
curt
e5a447ece9
Incorporated some HUD tweaks from Michelle America.
...
Tweaked the sky's sunset/rise colors.
Other misc. tweaks.
1998-02-19 13:05:43 +00:00
curt
c0954417a7
Tweaks to build with SGI OpenGL (and therefor hopefully other accelerated
...
drivers will work.)
1998-02-18 15:07:02 +00:00
curt
9c07889a0c
Minor tweaks.
1998-02-16 16:17:33 +00:00
curt
e1639ee6c1
Miscellaneous weekend tweaks. Fixed? a cache problem that caused whole
...
tiles to occasionally be missing.
1998-02-16 13:39:42 +00:00
curt
dfbbb98ed6
Initial revision.
1998-02-13 00:23:39 +00:00
curt
913fe75558
Incorporated code changes contributed by Charlie Hotchkiss
...
<chotchkiss@namg.us.anritsu.com>
1998-02-12 21:58:27 +00:00
curt
d0694b34cd
Minor changes.
1998-02-11 02:50:34 +00:00
curt
b570e9ce9a
Removed "depend" files from cvs control. Other minor make tweaks.
1998-02-09 22:56:28 +00:00
curt
d126b3d8f0
Minor tweaks.
1998-02-09 15:07:47 +00:00
curt
50c0f6c9e6
Incorporated HUD changes and struct/typedef changes from Charlie Hotchkiss
...
<chotchkiss@namg.us.anritsu.com>
1998-02-07 15:29:31 +00:00
curt
0bb3c2969a
Lots of little tweaks to fix various consistency problems discovered by
...
Solaris' CC. Fixed a bug in fg_debug.c with how the fgPrintf() wrapper
passed arguments along to the real printf(). Also incorporated HUD changes
by Michele America.
1998-02-03 23:20:08 +00:00
curt
c62427f6af
Incorporated Durk's changes.
1998-02-02 20:53:58 +00:00
curt
b2e8448645
Minor tweaks.
1998-02-01 03:39:53 +00:00
curt
ce3fa54da6
Tweaks to compile with g++.
1998-02-01 03:34:59 +00:00
curt
5e44c9dd0a
Added MetroWorks patches from Carmen Volpe.
1998-01-31 00:42:57 +00:00
curt
4db0288d75
Added a view record field for absolute x, y, z position.
1998-01-29 00:50:28 +00:00
curt
a9cdbcf0b1
Minor tweaks.
1998-01-27 18:35:53 +00:00
curt
c11b4357ed
Initial revision.
1998-01-27 02:54:43 +00:00
curt
3680a11148
Incorporated Paul Bleisch's <bleisch@chromatic.com> new debug message
...
system and commandline/config file processing code.
1998-01-27 00:47:41 +00:00
curt
0de1810a15
Tweaks for dynamic scenery development.
1998-01-26 15:57:05 +00:00
curt
54a43c1459
Tweaked extention stuff.
1998-01-22 22:04:00 +00:00
curt
38264efc4d
Changed #ifdef FILE_H to #ifdef _FILE_H
1998-01-22 02:59:23 +00:00
curt
08210bfc08
Misc. tweaks.
1998-01-21 21:11:33 +00:00
curt
ec140f2161
More misc. tweaks for rpk make merge.
1998-01-19 19:42:58 +00:00
curt
bda27365e4
Merged in make system changes from Bob Kuehne <rpk@sgi.com>
...
This should simplify things tremendously.
1998-01-19 19:26:51 +00:00
curt
f1ec224b73
Tons of little changes to clean up the code and to remove fatal errors
...
when building with the c++ compiler.
1998-01-19 18:40:15 +00:00
curt
a9fdc0e341
Minor tweaks and fixes for cygwin32.
1998-01-19 18:35:40 +00:00
curt
0f64d76c81
Initial changes to support loading and management of scenery tiles. Note,
...
there's still a fair amount of work left to be done.
1998-01-13 00:23:08 +00:00
curt
b712d46418
Beginning to integrate Tile management subsystem.
1998-01-08 02:22:01 +00:00
curt
bebb590b9c
Miscellaneous tweaks.
1998-01-07 03:31:25 +00:00
curt
de4e67df0d
Moved astronomical stuff from .../Src/Scenery to .../Src/Astro/
1998-01-07 03:18:55 +00:00
curt
2e27909b9e
Add an option to advance/decrease time from keyboard.
1998-01-05 18:44:33 +00:00
curt
3b8c0ffcb5
Tweaking initialization sequences.
1997-12-30 23:09:04 +00:00
curt
846a4d14d8
Further integration of event manager.
1997-12-30 22:22:31 +00:00
curt
2ebbbe0053
Integrated new event manager with subsystem initializations.
1997-12-30 20:47:34 +00:00
curt
ed729a630e
Merged in Durk's changes ...
1997-12-30 16:36:40 +00:00
curt
96068a55c9
A couple lighting tweaks ...
1997-12-30 13:06:56 +00:00
curt
09b8076bca
Switched back to per vertex normals and smooth shading for terrain.
1997-12-30 01:38:37 +00:00
curt
67f36724dd
First stab at sunset/sunrise sky glow effects.
1997-12-22 23:45:45 +00:00
curt
45ed7c79f8
Aligned sky with sun so dusk/dawn effects can be correct relative to the sun.
1997-12-22 04:14:28 +00:00
curt
3c398c79ca
Lot's of tweaking with sky rendering and lighting.
1997-12-19 23:34:03 +00:00
curt
46e6042aab
Working on scene rendering order and options.
1997-12-19 16:44:57 +00:00
curt
8b50eb1149
First stab at sky dome actually starting to look reasonable. :-)
1997-12-18 23:32:28 +00:00
curt
a26c9b75ee
Worked on properly translating and positioning the sky dome.
1997-12-18 04:07:02 +00:00
curt
edc601667a
Began working on rendering a sky.
1997-12-17 23:13:34 +00:00
curt
d19c5f0b6f
Add xgl wrappers for debugging.
...
Generate terrain normals on the fly.
1997-12-15 23:54:25 +00:00
curt
d06b80036f
Misc. tweaks.
1997-12-15 20:59:08 +00:00
curt
f92f2a5c29
More light/material property tweaking ... still a ways off.
1997-12-12 21:41:24 +00:00
curt
40f0747fac
Working on lightling and material properties.
1997-12-12 19:52:47 +00:00
curt
09ee64ff67
Fixed sun vector and lighting problems. I thing the moon is now lit
...
correctly.
1997-12-11 04:43:53 +00:00
curt
28fad1d296
Prepended "fg" on the name of all global structures that didn't have it yet.
...
i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
1997-12-10 22:37:34 +00:00
curt
871ee408fa
Tweaks for verion 0.15 release.
1997-12-10 01:19:42 +00:00
curt
330ff4ab53
Working on tweaking lighting.
1997-12-09 05:11:54 +00:00
curt
4ab16fd58e
Working on adding a global lighting params structure.
1997-12-09 04:25:25 +00:00
curt
92aa2446e6
Enabled GL_CULL_FACE.
1997-12-08 22:54:09 +00:00
curt
c8d2e72433
Changes to integrate Durk's moon/sun code updates + clean up.
1997-11-25 19:25:27 +00:00
curt
b1cf1fcee0
minor tweaks.
1997-11-15 18:16:34 +00:00
curt
b5293f1f44
Working on new scenery subsystem.
1997-10-30 12:38:35 +00:00
curt
f103f55a30
Organizational changes.
1997-10-28 21:11:22 +00:00
curt
c158d4bfd2
Incorporated sun, moon, and star positioning code contributed by Durk Talsma.
1997-10-25 03:24:21 +00:00
curt
3fe61cf7ef
Tweaks to get things to compile with gcc-win32.
1997-09-23 00:29:27 +00:00
curt
31519b5cd1
Continuing to try to align stars correctly.
1997-09-22 14:44:19 +00:00
curt
14efd49c8b
Still trying to get those durned stars aligned properly.
1997-09-20 03:34:25 +00:00
curt
e17c832c36
At dusk/dawn add/remove stars in stages.
1997-09-18 16:20:08 +00:00
curt
3b5f599f73
Tweaked time of day lighting equations. Don't draw stars during the day.
1997-09-16 22:14:47 +00:00
curt
1ba17de9ba
Working on star alignment and time issues.
1997-09-16 15:50:29 +00:00
curt
45d02e3e68
Mostly working on stars and generating sidereal time for accurate star
...
placement.
1997-09-13 01:59:45 +00:00
curt
5d76cf2eaa
More tweaking with stars.
1997-09-05 14:17:26 +00:00
curt
ad22cbffca
Working on getting stars right.
1997-09-05 01:35:53 +00:00
curt
b830d97782
Shufflin' stuff.
1997-09-04 02:17:18 +00:00
curt
7c5f7fdc85
Restructured view calculation code. Added stars.
1997-08-27 21:32:23 +00:00
curt
27adc6d5d0
Added views.[ch]
1997-08-27 21:31:27 +00:00
curt
7be6031150
Initial revision.
1997-08-27 21:31:17 +00:00
curt
89a9811607
Changed naming scheme of basic shared structures.
1997-08-27 03:29:38 +00:00
curt
90e39d537f
Merged in initial HUD and Joystick code.
1997-08-25 20:27:21 +00:00
curt
f8f4cce744
Initial revision.
1997-08-23 01:46:20 +00:00
curt
6510c9f3b4
Doing a bit of reorganizing and house cleaning.
1997-08-22 21:34:32 +00:00
curt
cdb1417490
Worked on better simulating real lighting.
1997-08-19 23:55:03 +00:00
curt
3d5df76461
Working on improving the lighting/shading.
1997-08-16 12:22:38 +00:00
curt
9c665e5c19
Changes due to changing sunpos interface.
1997-08-13 20:24:56 +00:00
curt
e21a782a51
Sun position now *really* works (I think) ... I still have sun time warping
...
code in place, probably should remove it soon.
1997-08-06 21:08:32 +00:00
curt
bdb9603379
Working on correct sun position.
1997-08-06 15:41:26 +00:00
curt
88c803c7fc
Working on correct real time sun lighting.
1997-08-06 00:24:22 +00:00
curt
1b7267aaad
Organizational tweaking.
1997-08-04 20:25:15 +00:00
curt
a93cbff236
Incorporated mesh2GL.c into Scenery/mesh.c
1997-08-02 19:11:47 +00:00
curt
2a35aed68b
Renamed GLmain.c GLUTmain.c
1997-08-02 18:45:00 +00:00
curt
ebf7a0b4c0
Old stuff ... removed.
1997-08-02 18:41:14 +00:00
curt
c89d21196b
Misc. tweaks.
1997-08-02 16:23:47 +00:00
curt
dcda920723
Making progress with coordinate system overhaul.
1997-08-01 19:43:33 +00:00
curt
36a9adcffc
Working on redoing internal coordinate systems & scenery transformations.
1997-07-31 22:52:21 +00:00