curt
b77c2362c5
Debugging output tweaks.
1998-03-23 21:23:05 +00:00
curt
003267eed8
Beginning initial terrain texturing experiments.
1998-03-14 00:30:50 +00:00
curt
2805fb7cb2
Thursday's tweaks.
1998-02-20 00:16:14 +00:00
curt
e5a447ece9
Incorporated some HUD tweaks from Michelle America.
...
Tweaked the sky's sunset/rise colors.
Other misc. tweaks.
1998-02-19 13:05:43 +00:00
curt
c0954417a7
Tweaks to build with SGI OpenGL (and therefor hopefully other accelerated
...
drivers will work.)
1998-02-18 15:07:02 +00:00
curt
e1639ee6c1
Miscellaneous weekend tweaks. Fixed? a cache problem that caused whole
...
tiles to occasionally be missing.
1998-02-16 13:39:42 +00:00
curt
913fe75558
Incorporated code changes contributed by Charlie Hotchkiss
...
<chotchkiss@namg.us.anritsu.com>
1998-02-12 21:58:27 +00:00
curt
d0694b34cd
Minor changes.
1998-02-11 02:50:34 +00:00
curt
b570e9ce9a
Removed "depend" files from cvs control. Other minor make tweaks.
1998-02-09 22:56:28 +00:00
curt
fb9347b2e6
Fixed a nagging problem with terrain tiles not "quite" matching up perfectly.
1998-02-09 21:30:18 +00:00
curt
d126b3d8f0
Minor tweaks.
1998-02-09 15:07:47 +00:00
curt
50c0f6c9e6
Incorporated HUD changes and struct/typedef changes from Charlie Hotchkiss
...
<chotchkiss@namg.us.anritsu.com>
1998-02-07 15:29:31 +00:00
curt
0bb3c2969a
Lots of little tweaks to fix various consistency problems discovered by
...
Solaris' CC. Fixed a bug in fg_debug.c with how the fgPrintf() wrapper
passed arguments along to the real printf(). Also incorporated HUD changes
by Michele America.
1998-02-03 23:20:08 +00:00
curt
b2e8448645
Minor tweaks.
1998-02-01 03:39:53 +00:00
curt
5e44c9dd0a
Added MetroWorks patches from Carmen Volpe.
1998-01-31 00:42:57 +00:00
curt
4ec2093a99
First pass at tile cache, dynamic tile loading and tile unloading now works.
1998-01-29 00:51:38 +00:00
curt
156f35932b
Playing with new fgPrintf command.
1998-01-27 03:26:41 +00:00
curt
3680a11148
Incorporated Paul Bleisch's <bleisch@chromatic.com> new debug message
...
system and commandline/config file processing code.
1998-01-27 00:47:41 +00:00
curt
ec3fa29ae2
Progressing on building dynamic scenery system.
1998-01-26 15:55:24 +00:00
curt
db9fbe603f
Initial revision. Taken from Mark Kilgard's GLUT examples.
1998-01-24 13:03:21 +00:00
curt
9dcdb982dc
Initial revision.
1998-01-24 00:03:27 +00:00
curt
e3f22ebb2a
tileutils.* renamed to bucketutils.*
1998-01-23 20:06:50 +00:00
curt
38264efc4d
Changed #ifdef FILE_H to #ifdef _FILE_H
1998-01-22 02:59:23 +00:00
curt
ec140f2161
More misc. tweaks for rpk make merge.
1998-01-19 19:42:58 +00:00
curt
bda27365e4
Merged in make system changes from Bob Kuehne <rpk@sgi.com>
...
This should simplify things tremendously.
1998-01-19 19:26:51 +00:00
curt
f1ec224b73
Tons of little changes to clean up the code and to remove fatal errors
...
when building with the c++ compiler.
1998-01-19 18:40:15 +00:00
curt
ebc946c2df
Makde offset_bucket visible to outside.
1998-01-14 02:19:04 +00:00
curt
0f64d76c81
Initial changes to support loading and management of scenery tiles. Note,
...
there's still a fair amount of work left to be done.
1998-01-13 00:23:08 +00:00
curt
3cead5c91d
Misc api changes and tweaks.
1998-01-10 00:01:47 +00:00
curt
b671090310
Continue working on basic features.
1998-01-08 02:22:26 +00:00
curt
3a3210a2de
"area" renamed to "tile"
1998-01-07 23:50:01 +00:00
curt
fac8774c78
Initial revision.
1998-01-07 23:23:40 +00:00
curt
bebb590b9c
Miscellaneous tweaks.
1998-01-07 03:31:25 +00:00
curt
ecd729cf47
Given an arbitrary lat/lon, we can now:
...
generate a unique index for the chunk containing the lat/lon
generate a path name to the chunk file
build a list of the indexes of all the nearby areas.
1998-01-07 03:29:29 +00:00
curt
54837eb314
Moved astro stuff to .../Src/Astro/
1998-01-07 03:22:28 +00:00
curt
37c910d1de
Moved to ../Astro/
1998-01-07 03:06:12 +00:00
curt
705247a6c0
Initial revision.
1998-01-07 02:05:48 +00:00
curt
68539c69f9
Tweaks to help building with MSVC++
1998-01-06 01:20:16 +00:00
curt
2e27909b9e
Add an option to advance/decrease time from keyboard.
1998-01-05 18:44:33 +00:00
curt
e20b2023dc
Worked on winding problem without luck, so back to calling glFrontFace()
...
3 times for each scenery area.
1997-12-30 23:09:40 +00:00
curt
846a4d14d8
Further integration of event manager.
1997-12-30 22:22:31 +00:00
curt
2ebbbe0053
Integrated new event manager with subsystem initializations.
1997-12-30 20:47:34 +00:00
curt
92b6d61944
Added log at end of file.
1997-12-30 16:41:00 +00:00
curt
ed729a630e
Merged in Durk's changes ...
1997-12-30 16:36:40 +00:00
curt
96068a55c9
A couple lighting tweaks ...
1997-12-30 13:06:56 +00:00
curt
09b8076bca
Switched back to per vertex normals and smooth shading for terrain.
1997-12-30 01:38:37 +00:00
curt
feabb5024a
Tweaked the sky coloring a bit to build in structures to allow finer rgb
...
control.
1997-12-23 04:58:38 +00:00
curt
67f36724dd
First stab at sunset/sunrise sky glow effects.
1997-12-22 23:45:45 +00:00
curt
45ed7c79f8
Aligned sky with sun so dusk/dawn effects can be correct relative to the sun.
1997-12-22 04:14:28 +00:00
curt
3c398c79ca
Lot's of tweaking with sky rendering and lighting.
1997-12-19 23:34:03 +00:00
curt
46e6042aab
Working on scene rendering order and options.
1997-12-19 16:44:57 +00:00
curt
8b50eb1149
First stab at sky dome actually starting to look reasonable. :-)
1997-12-18 23:32:28 +00:00
curt
a26c9b75ee
Worked on properly translating and positioning the sky dome.
1997-12-18 04:07:02 +00:00
curt
9dbcf67b4c
Initial revision.
...
Begin work on rendering the sky. (Rather than just using a clear screen.)
1997-12-17 23:14:30 +00:00
curt
b22a4d27db
Began working on rendering the sky.
1997-12-17 23:13:45 +00:00
curt
e292d8e660
Fixed so moon and sun display lists aren't recreate periodically.
1997-12-17 23:12:14 +00:00
curt
d19c5f0b6f
Add xgl wrappers for debugging.
...
Generate terrain normals on the fly.
1997-12-15 23:54:25 +00:00
curt
d06b80036f
Misc. tweaks.
1997-12-15 20:59:08 +00:00
curt
f92f2a5c29
More light/material property tweaking ... still a ways off.
1997-12-12 21:41:24 +00:00
curt
40f0747fac
Working on lightling and material properties.
1997-12-12 19:52:47 +00:00
curt
09ee64ff67
Fixed sun vector and lighting problems. I thing the moon is now lit
...
correctly.
1997-12-11 04:43:53 +00:00
curt
28fad1d296
Prepended "fg" on the name of all global structures that didn't have it yet.
...
i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
1997-12-10 22:37:34 +00:00
curt
871ee408fa
Tweaks for verion 0.15 release.
1997-12-10 01:19:42 +00:00
curt
330ff4ab53
Working on tweaking lighting.
1997-12-09 05:11:54 +00:00
curt
4ab16fd58e
Working on adding a global lighting params structure.
1997-12-09 04:25:25 +00:00
curt
2425bbe6bd
Enhanced to handle ccw and cw tri-stripe winding. This is a temporary
...
admission of defeat. I will eventually go back and get all the stripes
wound the same way (ccw).
1997-12-08 22:51:17 +00:00
curt
98ec9af098
Changed planets.dat Planets.dat
1997-11-25 23:20:44 +00:00
curt
57ae31aa50
Initial revision.
1997-11-25 23:20:22 +00:00
curt
c8d2e72433
Changes to integrate Durk's moon/sun code updates + clean up.
1997-11-25 19:25:27 +00:00
curt
b1cf1fcee0
minor tweaks.
1997-11-15 18:16:34 +00:00
curt
273bd9bc6e
Transform scenery coordinates earlier in pipeline when scenery is being
...
created, not when it is being loaded. Precalculate normals for each node
as average of the normals of each containing polygon so Garoude shading is
now supportable.
1997-11-14 00:26:49 +00:00
curt
62872fb302
Tweaking vertex orders.
1997-10-31 04:49:12 +00:00
curt
b5293f1f44
Working on new scenery subsystem.
1997-10-30 12:38:35 +00:00
curt
1482fc2d3e
Initial revision.
1997-10-28 21:14:54 +00:00
curt
acfd549ea7
Changing to new terrain format.
1997-10-28 21:00:20 +00:00
curt
9c896fd77a
Removed to make way for a simpler file loading sceme.
1997-10-28 20:58:17 +00:00
curt
8d23c3f29b
Removed to make way for the new adaptive/irregular terrain system.
1997-10-28 20:51:07 +00:00
curt
d06ebf220e
Misc. tweaks.
1997-10-25 03:30:02 +00:00
curt
c158d4bfd2
Incorporated sun, moon, and star positioning code contributed by Durk Talsma.
1997-10-25 03:24:21 +00:00
curt
4c1650dd62
Incorporated sun, moon, and planet position and rendering code contributed
...
by Durk Talsma.
1997-10-25 03:18:26 +00:00
curt
c471211d30
Initial revision of code contributed by Durk Talsma.
1997-10-25 03:16:08 +00:00
curt
3fe61cf7ef
Tweaks to get things to compile with gcc-win32.
1997-09-23 00:29:27 +00:00
curt
31519b5cd1
Continuing to try to align stars correctly.
1997-09-22 14:44:19 +00:00
curt
14efd49c8b
Still trying to get those durned stars aligned properly.
1997-09-20 03:34:25 +00:00
curt
e17c832c36
At dusk/dawn add/remove stars in stages.
1997-09-18 16:20:08 +00:00
curt
3b5f599f73
Tweaked time of day lighting equations. Don't draw stars during the day.
1997-09-16 22:14:47 +00:00
curt
1ba17de9ba
Working on star alignment and time issues.
1997-09-16 15:50:29 +00:00
curt
5d76cf2eaa
More tweaking with stars.
1997-09-05 14:17:26 +00:00
curt
ad22cbffca
Working on getting stars right.
1997-09-05 01:35:53 +00:00
curt
b830d97782
Shufflin' stuff.
1997-09-04 02:17:18 +00:00
curt
114d08ebd0
Worked on properly aligning the stars.
1997-08-29 17:55:27 +00:00
curt
7c5f7fdc85
Restructured view calculation code. Added stars.
1997-08-27 21:32:23 +00:00
curt
793d050695
Initial revisio.
1997-08-27 03:34:48 +00:00
curt
89a9811607
Changed naming scheme of basic shared structures.
1997-08-27 03:29:38 +00:00
curt
90e39d537f
Merged in initial HUD and Joystick code.
1997-08-25 20:27:21 +00:00
curt
6510c9f3b4
Doing a bit of reorganizing and house cleaning.
1997-08-22 21:34:32 +00:00
curt
cdb1417490
Worked on better simulating real lighting.
1997-08-19 23:55:03 +00:00
curt
0d804834b4
Changed default detail level.
1997-08-13 20:24:22 +00:00
curt
88c803c7fc
Working on correct real time sun lighting.
1997-08-06 00:24:22 +00:00
curt
53a9e29865
Testing cvs on IRIX 6.x
1997-08-04 17:08:11 +00:00