Makde offset_bucket visible to outside.
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2 changed files with 14 additions and 8 deletions
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@ -120,7 +120,7 @@ void gen_base_path(struct bucket *p, char *path) {
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/* offset an bucket struct by the specified amounts in the X & Y direction */
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static void offset_bucket(struct bucket *in, struct bucket *out, int x, int y) {
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void offset_bucket(struct bucket *in, struct bucket *out, int x, int y) {
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int diff, temp;
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int dist_lat;
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@ -266,10 +266,13 @@ int main() {
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/* $Log$
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/* Revision 1.4 1998/01/13 00:23:12 curt
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/* Initial changes to support loading and management of scenery tiles. Note,
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/* there's still a fair amount of work left to be done.
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/* Revision 1.5 1998/01/14 02:19:04 curt
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/* Makde offset_bucket visible to outside.
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/*
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* Revision 1.4 1998/01/13 00:23:12 curt
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* Initial changes to support loading and management of scenery tiles. Note,
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* there's still a fair amount of work left to be done.
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*
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* Revision 1.3 1998/01/10 00:01:47 curt
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* Misc api changes and tweaks.
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*
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@ -61,7 +61,7 @@ void gen_base_path(struct bucket *p, char *path);
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/* offset an bucket struct by the specified amounts in the X & Y direction */
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/* static void offset_bucket(struct bucket *in, struct bucket *out, int x, int y); */
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void offset_bucket(struct bucket *in, struct bucket *out, int x, int y);
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/* Given a lat/lon, find the "bucket" or tile that it falls within */
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@ -77,10 +77,13 @@ void gen_idx_array(struct bucket *p1, struct bucket *tiles,
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/* $Log$
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/* Revision 1.4 1998/01/13 00:23:12 curt
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/* Initial changes to support loading and management of scenery tiles. Note,
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/* there's still a fair amount of work left to be done.
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/* Revision 1.5 1998/01/14 02:19:05 curt
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/* Makde offset_bucket visible to outside.
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/*
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* Revision 1.4 1998/01/13 00:23:12 curt
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* Initial changes to support loading and management of scenery tiles. Note,
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* there's still a fair amount of work left to be done.
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*
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* Revision 1.3 1998/01/10 00:01:48 curt
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* Misc api changes and tweaks.
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*
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