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Began working on rendering the sky.

This commit is contained in:
curt 1997-12-17 23:13:45 +00:00
parent edc601667a
commit b22a4d27db
3 changed files with 18 additions and 9 deletions

View file

@ -27,7 +27,7 @@
TARGET = libScenery.a
CFILES = astro.c common.c geometry.c mesh.c moon.c obj.c orbits.c planets.c \
scenery.c stars.c sun.c
scenery.c sky.c stars.c sun.c
OFILES = $(CFILES:.c=.o)
@ -99,6 +99,9 @@ geometry.o:
#---------------------------------------------------------------------------
# $Log$
# Revision 1.25 1997/12/17 23:13:45 curt
# Began working on rendering the sky.
#
# Revision 1.24 1997/11/25 19:25:33 curt
# Changes to integrate Durk's moon/sun code updates + clean up.
#

View file

@ -33,7 +33,7 @@ extern struct CelestialCoord
moonPos;
extern float xMoon, yMoon, zMoon, xSun, ySun, zSun;
extern GLint moon, sun;
/* extern GLint moon, sun; */
extern GLint stars[FG_STAR_LEVELS];
@ -48,10 +48,13 @@ void fgAstroRender();
/* $Log$
/* Revision 1.2 1997/12/11 04:43:56 curt
/* Fixed sun vector and lighting problems. I thing the moon is now lit
/* correctly.
/* Revision 1.3 1997/12/17 23:13:46 curt
/* Began working on rendering the sky.
/*
* Revision 1.2 1997/12/11 04:43:56 curt
* Fixed sun vector and lighting problems. I thing the moon is now lit
* correctly.
*
* Revision 1.1 1997/11/25 23:20:23 curt
* Initial revision.
*

View file

@ -58,7 +58,7 @@ void calc_normal(float p1[3], float p2[3], float p3[3], double normal[3])
MAT3cross_product(normal, v1, v2);
MAT3_NORMALIZE_VEC(normal,temp);
printf(" Normal = %.2f %.2f %.2f\n", normal[0], normal[1], normal[2]);
/* printf(" Normal = %.2f %.2f %.2f\n", normal[0], normal[1], normal[2]);*/
}
@ -325,10 +325,13 @@ GLint fgObjLoad(char *path) {
/* $Log$
/* Revision 1.11 1997/12/15 23:55:01 curt
/* Add xgl wrappers for debugging.
/* Generate terrain normals on the fly.
/* Revision 1.12 1997/12/17 23:13:47 curt
/* Began working on rendering the sky.
/*
* Revision 1.11 1997/12/15 23:55:01 curt
* Add xgl wrappers for debugging.
* Generate terrain normals on the fly.
*
* Revision 1.10 1997/12/12 21:41:28 curt
* More light/material property tweaking ... still a ways off.
*