Initial revision.
This commit is contained in:
parent
557837b434
commit
705247a6c0
1 changed files with 256 additions and 0 deletions
256
Scenery/areamgr.c
Normal file
256
Scenery/areamgr.c
Normal file
|
@ -0,0 +1,256 @@
|
|||
/**************************************************************************
|
||||
* areamgr.c -- routines to handle dynamic management of scenery areas
|
||||
*
|
||||
* Written by Curtis Olson, started October 1997.
|
||||
*
|
||||
* Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as
|
||||
* published by the Free Software Foundation; either version 2 of the
|
||||
* License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
*
|
||||
* $Id$
|
||||
* (Log is kept at end of this file)
|
||||
**************************************************************************/
|
||||
|
||||
|
||||
#ifdef WIN32
|
||||
# include <windows.h>
|
||||
#endif
|
||||
|
||||
#include <GL/glut.h>
|
||||
#include "../XGL/xgl.h"
|
||||
|
||||
/* temporary */
|
||||
#include "../Math/fg_random.h"
|
||||
|
||||
|
||||
struct ai {
|
||||
int lon; /* longitude (-180 to 179) */
|
||||
int lat; /* latitude (-90 to 89) */
|
||||
int x; /* x (0 to 7) */
|
||||
int y; /* y (0 to 7) */
|
||||
};
|
||||
|
||||
|
||||
/* we're entering into hacking territory here ... what fun. ;-) */
|
||||
long int area_array[7][7];
|
||||
|
||||
|
||||
/* Generate the unique scenery area index containing the specified
|
||||
lon/lat parameters.
|
||||
|
||||
The index is constructed as follows:
|
||||
|
||||
9 bits - to represent 360 degrees of longitude (-180 to 179)
|
||||
8 bits - to represent 180 degrees of latitude (-90 to 89)
|
||||
|
||||
Each 1 degree by 1 degree area is further broken down into an 8x8
|
||||
grid. So we also need:
|
||||
|
||||
3 bits - to represent x (0 to 7)
|
||||
3 bits - to represent y (0 to 7) */
|
||||
static long gen_index(struct ai *p) {
|
||||
long index = 0;
|
||||
|
||||
index = ((p->lon + 180) << 14) + ((p->lat + 90) << 6) + (p->y << 3) + p->x;
|
||||
/* printf(" generated index = %ld\n", index); */
|
||||
|
||||
return(index);
|
||||
}
|
||||
|
||||
|
||||
/* Parse a unique scenery area index and find the lon, lat, x, and y */
|
||||
static void parse_index(long int index, struct ai *p) {
|
||||
p->lon = index >> 14;
|
||||
index -= p->lon << 14;
|
||||
p->lon -= 180;
|
||||
|
||||
p->lat = index >> 6;
|
||||
index -= p->lat << 6;
|
||||
p->lat -= 90;
|
||||
|
||||
p->y = index >> 3;
|
||||
index -= p->y << 3;
|
||||
|
||||
p->x = index;
|
||||
}
|
||||
|
||||
|
||||
/* Build a path name from an area index */
|
||||
static void gen_path(struct ai *p, char *path) {
|
||||
int top_lon, top_lat, main_lon, main_lat;
|
||||
char hem, pole;
|
||||
|
||||
path[0] = '\0';
|
||||
|
||||
top_lon = p->lon / 10;
|
||||
main_lon = p->lon;
|
||||
if ( p->lon < 0 ) {
|
||||
top_lon -= 1;
|
||||
top_lon *= -1;
|
||||
main_lon -= 1;
|
||||
main_lon *= -1;
|
||||
hem = 'w';
|
||||
} else {
|
||||
hem = 'e';
|
||||
}
|
||||
top_lon *= 10;
|
||||
|
||||
top_lat = p->lat / 10;
|
||||
main_lat = p->lat;
|
||||
if ( p->lat < 0 ) {
|
||||
top_lat -= 1;
|
||||
top_lat *= -1;
|
||||
main_lat -= 1;
|
||||
main_lat *= -1;
|
||||
pole = 's';
|
||||
} else {
|
||||
pole = 'n';
|
||||
}
|
||||
top_lat *= 10;
|
||||
|
||||
sprintf(path, "%c%03d%c%03d/%c%03d%c%03d/",
|
||||
hem, top_lon, pole, top_lat,
|
||||
hem, main_lon, pole, main_lat);
|
||||
}
|
||||
|
||||
|
||||
/* offset an ai struct by the specified amounts in the X & Y direction */
|
||||
static void offset_ai(struct ai *in, struct ai *out, int x, int y) {
|
||||
int diff, temp;
|
||||
int dist_lat;
|
||||
|
||||
out->lon = in->lon;
|
||||
out->lat = in->lat;
|
||||
out->x = in->x;
|
||||
out->y = in->y;
|
||||
|
||||
/* do X direction */
|
||||
diff = out->x + x;
|
||||
/* printf(" reducing x (%d)\n", diff); */
|
||||
if ( diff >= 0 ) {
|
||||
temp = diff / 8;
|
||||
} else if ( diff < -7 ) {
|
||||
temp = (diff + 1) / 8 - 1;
|
||||
} else {
|
||||
temp = diff / 8 - 1;
|
||||
}
|
||||
out->x = ((diff % 8) + 8) % 8;
|
||||
out->lon = ( (out->lon + 180 + 360 + temp) % 360 ) - 180;
|
||||
|
||||
/* do Y direction */
|
||||
diff = out->y + y;
|
||||
/* printf(" reducing x (%d)\n", diff); */
|
||||
if ( diff >= 0 ) {
|
||||
temp = diff / 8;
|
||||
} else if ( diff < -7 ) {
|
||||
temp = (diff + 1) / 8 - 1;
|
||||
} else {
|
||||
temp = diff / 8 - 1;
|
||||
}
|
||||
out->y = ((diff % 8) + 8) % 8;
|
||||
out->lat = out->lat + temp;
|
||||
|
||||
if ( out->lat >= 90 ) {
|
||||
dist_lat = out->lat - 90;
|
||||
/* printf(" +lat = %d +y = %d\n", dist_lat, out->y); */
|
||||
|
||||
out->lat = 90 - (dist_lat + 1);
|
||||
out->lon = ( (out->lon + 180 + 180) % 360 ) - 180;
|
||||
out->y = 7 - out->y;
|
||||
}
|
||||
|
||||
if ( out->lat < -90 ) {
|
||||
dist_lat = -90 - out->lat;
|
||||
/* printf(" +lat = %d +y = %d\n", dist_lat, out->y); */
|
||||
|
||||
out->lat = -90 + (dist_lat - 1);
|
||||
out->lon = ( (out->lon + 180 + 180) % 360 ) - 180;
|
||||
out->y = 7 - out->y;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* Given a lat/lon, fill in the local area index array */
|
||||
static void gen_idx_array(double lon, double lat) {
|
||||
struct ai p1, p2, p3;
|
||||
char path[256];
|
||||
long int index = 0;
|
||||
int i, j;
|
||||
|
||||
printf("lon = %.2f lat = %.2f\n", lon, lat);
|
||||
|
||||
if ( lon < 0 ) {
|
||||
p1.lon = (int)lon - 1;
|
||||
} else {
|
||||
p1.lon = (int)lon;
|
||||
}
|
||||
printf(" p1.lon = %d\n", p1.lon);
|
||||
|
||||
if ( lat < 0 ) {
|
||||
p1.lat = (int)lat - 1;
|
||||
} else {
|
||||
p1.lat = (int)lat;
|
||||
}
|
||||
printf(" p1.lat = %d\n", p1.lat);
|
||||
|
||||
p1.x = (lon - p1.lon) * 8;
|
||||
p1.y = (lat - p1.lat) * 8;
|
||||
printf(" x,y index = %d,%d\n", p1.x, p1.y);
|
||||
|
||||
for ( i = -3; i <= 3; i++ ) {
|
||||
for ( j = -3; j <= 3; j++ ) {
|
||||
offset_ai(&p1, &p2, i, j);
|
||||
printf(" %d %d %d %d\n", p2.lon, p2.lat, p2.x, p2.y);
|
||||
area_array[i][j] = gen_index(&p2);
|
||||
printf(" generated index = %ld\n", area_array[i][j]);
|
||||
|
||||
parse_index(area_array[i][j], &p3);
|
||||
printf(" %d %d %d %d\n", p3.lon, p3.lat, p3.x, p3.y);
|
||||
gen_path(&p3, path);
|
||||
printf(" path = %s\n", path);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
main() {
|
||||
struct ai p1;
|
||||
int i, j, index;
|
||||
double lon, lat;
|
||||
|
||||
fg_srandom();
|
||||
|
||||
p1.lon = 180;
|
||||
p1.lat = 90;
|
||||
p1.x = 7;
|
||||
p1.y = 7;
|
||||
|
||||
printf("Max index = %ld\n", gen_index(&p1));
|
||||
|
||||
for ( i = 0; i < 100; i++ ) {
|
||||
lon = ( 360.0 * fg_random() ) - 180.0;
|
||||
lat = ( 180.0 * fg_random() ) - 90.0;
|
||||
|
||||
gen_idx_array(lon, lat);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* $Log$
|
||||
/* Revision 1.1 1998/01/07 02:05:48 curt
|
||||
/* Initial revision.
|
||||
/* */
|
||||
|
||||
|
Loading…
Add table
Reference in a new issue