Initial revision.
This commit is contained in:
parent
e3f22ebb2a
commit
9dcdb982dc
7 changed files with 297 additions and 70 deletions
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@ -28,7 +28,7 @@ ARLIBRARY = libScenery.a
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TARGETS = $(ARLIBRARY)
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CFILES = bucketutils.c common.c geometry.c mesh.c obj.c scenery.c texload.c \
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tilemgr.c
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tilecache.c tilemgr.c
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CXXFILES =
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LDIRT = $(FG_ROOT_LIB)/$(ARLIBRARY)
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@ -1,5 +1,5 @@
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/**************************************************************************
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* tileutils.c -- support routines to handle dynamic management of scenery tiles
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* bucketutils.c -- support routines to handle fgBUCKET operations
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*
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* Written by Curtis Olson, started January 1998.
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*
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@ -27,7 +27,7 @@
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#include <math.h>
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#include <stdio.h>
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#include <Scenery/tileutils.h>
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#include <Scenery/bucketutils.h>
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#include <Include/constants.h>
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@ -44,7 +44,7 @@
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3 bits - to represent x (0 to 7)
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3 bits - to represent y (0 to 7) */
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long int gen_index(struct bucket *p) {
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long int fgBucketGenIndex(struct fgBUCKET *p) {
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long index = 0;
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index = ((p->lon + 180) << 14) + ((p->lat + 90) << 6) + (p->y << 3) + p->x;
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@ -55,7 +55,7 @@ long int gen_index(struct bucket *p) {
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/* Parse a unique scenery tile index and find the lon, lat, x, and y */
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void parse_index(long int index, struct bucket *p) {
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void fgBucketParseIndex(long int index, struct fgBUCKET *p) {
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p->lon = index >> 14;
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index -= p->lon << 14;
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p->lon -= 180;
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@ -72,12 +72,12 @@ void parse_index(long int index, struct bucket *p) {
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/* Build a path name from an tile index */
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void gen_base_path(struct bucket *p, char *path) {
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void fgBucketGenBasePath(struct fgBUCKET *p, char *path) {
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long int index;
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int top_lon, top_lat, main_lon, main_lat;
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char hem, pole;
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index = gen_index(p);
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index = fgBucketGenIndex(p);
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path[0] = '\0';
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@ -120,7 +120,7 @@ void gen_base_path(struct bucket *p, char *path) {
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/* offset an bucket struct by the specified amounts in the X & Y direction */
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void offset_bucket(struct bucket *in, struct bucket *out, int x, int y) {
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void fgBucketOffset(struct fgBUCKET *in, struct fgBUCKET *out, int x, int y) {
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int diff, temp;
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int dist_lat;
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@ -176,7 +176,7 @@ void offset_bucket(struct bucket *in, struct bucket *out, int x, int y) {
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/* Given a lat/lon, find the "bucket" or tile that it falls within */
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void find_bucket(double lon, double lat, struct bucket *p) {
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void fgBucketFind(double lon, double lat, struct fgBUCKET *p) {
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double diff;
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diff = lon - (double)(int)lon;
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@ -205,20 +205,20 @@ void find_bucket(double lon, double lat, struct bucket *p) {
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/* Given a lat/lon, fill in the local tile index array */
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void gen_idx_array(struct bucket *p1, struct bucket *tiles,
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int width, int height) {
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struct bucket *p2;
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void fgBucketGenIdxArray(struct fgBUCKET *p1, struct fgBUCKET *tiles,
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int width, int height) {
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struct fgBUCKET *p2;
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int dw, dh, i, j;
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dh = height / 2;
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dw = width / 2;
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for ( j = 0; j < height; j++ ) {
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for ( i = 0; i < width; i++ ) {
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offset_bucket(p1, &tiles[(j*width)+i], i - dw, j - dh);
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fgBucketOffset(p1, &tiles[(j*width)+i], i - dw, j - dh);
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p2 = &tiles[(j*width)+i];
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printf(" bucket = %d %d %d %d index = %ld\n",
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p2->lon, p2->lat, p2->x, p2->y,
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gen_index(&tiles[(j*width)+i]));
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fgBucketGenIndex(&tiles[(j*width)+i]));
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}
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}
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}
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@ -226,7 +226,7 @@ void gen_idx_array(struct bucket *p1, struct bucket *tiles,
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/* sample main for testing
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int main() {
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struct bucket p1;
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struct fgBUCKET p1;
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long int tile[49];
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char path[256];
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double lon, lat;
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@ -266,9 +266,12 @@ int main() {
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/* $Log$
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/* Revision 1.1 1998/01/23 20:06:51 curt
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/* tileutils.* renamed to bucketutils.*
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/* Revision 1.2 1998/01/24 00:03:28 curt
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/* Initial revision.
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/*
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* Revision 1.1 1998/01/23 20:06:51 curt
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* tileutils.* renamed to bucketutils.*
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*
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* Revision 1.6 1998/01/19 19:27:18 curt
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* Merged in make system changes from Bob Kuehne <rpk@sgi.com>
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* This should simplify things tremendously.
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@ -1,5 +1,5 @@
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/**************************************************************************
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* tileutils.h -- support routines to handle dynamic management of scenery tiles
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* bucketutils.h -- support routines to handle fgBUCKET operations
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*
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* Written by Curtis Olson, started January 1998.
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*
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@ -24,11 +24,11 @@
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**************************************************************************/
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#ifndef _TILEUTILS_H
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#define _TILEUTILS_H
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#ifndef _BUCKETUTILS_H
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#define _BUCKETUTILS_H
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struct bucket {
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struct fgBUCKET {
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int lon; /* longitude (-180 to 179) */
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int lat; /* latitude (-90 to 89) */
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int x; /* x (0 to 7) */
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3 bits - to represent x (0 to 7)
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3 bits - to represent y (0 to 7) */
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long int gen_index(struct bucket *p);
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long int fgBucketGenIndex(struct fgBUCKET *p);
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/* Parse a unique scenery tile index and find the lon, lat, x, and y */
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void parse_index(long int index, struct bucket *p);
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void fgBucketParseIndex(long int index, struct fgBUCKET *p);
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/* Build a path name from an tile index */
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void gen_base_path(struct bucket *p, char *path);
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void fgBucketGenBasePath(struct fgBUCKET *p, char *path);
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/* offset an bucket struct by the specified amounts in the X & Y direction */
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void offset_bucket(struct bucket *in, struct bucket *out, int x, int y);
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void fgBucketOffset(struct fgBUCKET *in, struct fgBUCKET *out, int x, int y);
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/* Given a lat/lon, find the "bucket" or tile that it falls within */
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void find_bucket(double lon, double lat, struct bucket *p);
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void fgBucketFind(double lon, double lat, struct fgBUCKET *p);
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/* Given a lat/lon, fill in the local tile index array */
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void gen_idx_array(struct bucket *p1, struct bucket *tiles,
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void fgBucketGenIdxArray(struct fgBUCKET *p1, struct fgBUCKET *tiles,
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int width, int height);
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#endif /* _TILEUTILS_H */
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#endif /* _BUCKETUTILS_H */
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/* $Log$
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/* Revision 1.1 1998/01/23 20:06:52 curt
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/* tileutils.* renamed to bucketutils.*
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/* Revision 1.2 1998/01/24 00:03:28 curt
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/* Initial revision.
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/*
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* Revision 1.1 1998/01/23 20:06:52 curt
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* tileutils.* renamed to bucketutils.*
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*
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* Revision 1.6 1998/01/22 02:59:42 curt
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* Changed #ifdef FILE_H to #ifdef _FILE_H
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*
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114
Scenery/tilecache.c
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114
Scenery/tilecache.c
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/**************************************************************************
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* tilecache.c -- routines to hancle scenery tile caching
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*
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* Written by Curtis Olson, started January 1998.
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*
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* Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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* $Id$
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* (Log is kept at end of this file)
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**************************************************************************/
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#ifdef WIN32
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# include <windows.h>
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#endif
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#include <GL/glut.h>
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#include <XGL/xgl.h>
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#include <Scenery/bucketutils.h>
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#include <Scenery/obj.h>
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#include <Scenery/tilecache.h>
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#include <Include/general.h>
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/* tile cache */
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struct fgTILE tile_cache[FG_TILE_CACHE_SIZE];
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/* Initialize the tile cache subsystem */
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void fgTileCacheInit( void ) {
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int i;
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printf("Initializing the tile cache.\n");
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for ( i = 0; i < FG_TILE_CACHE_SIZE; i++ ) {
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tile_cache[i].used = 0;
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}
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}
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/* Return index of next available slot in tile cache */
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int fgTileCacheNextAvail( void ) {
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int i;
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for ( i = 0; i < FG_TILE_CACHE_SIZE; i++ ) {
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if ( tile_cache[i].used == 0 ) {
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return(i);
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}
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}
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return(-1);
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}
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/* Fill in a tile cache entry with real data for the specified bucket */
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void fgTileCacheEntryFillIn( int index, struct fgBUCKET *p ) {
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struct fgGENERAL *g;
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char base_path[256];
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char file_name[256];
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g = &general;
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/* Mark this cache entry as used */
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tile_cache[index].used = 1;
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/* Update the bucket */
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tile_cache[index].tile_bucket.lon = p->lon;
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tile_cache[index].tile_bucket.lat = p->lat;
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tile_cache[index].tile_bucket.x = p->x;
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tile_cache[index].tile_bucket.y = p->y;
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/* Load the appropriate area and get the display list pointer */
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fgBucketGenBasePath(p, base_path);
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sprintf(file_name, "%s/Scenery/%s/%ld.obj", g->root_dir,
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base_path, fgBucketGenIndex(p));
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tile_cache[index].display_list =
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fgObjLoad(file_name, &tile_cache[index].local_ref);
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}
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/* Return info for a tile cache entry */
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void fgTileCacheEntryInfo( int index, GLint *display_list,
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struct fgCartesianPoint *local_ref ) {
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*display_list = tile_cache[index].display_list;
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/* printf("Display list = %d\n", *display_list); */
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local_ref->x = tile_cache[index].local_ref.x;
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local_ref->y = tile_cache[index].local_ref.y;
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local_ref->z = tile_cache[index].local_ref.z;
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}
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/* $Log$
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/* Revision 1.1 1998/01/24 00:03:29 curt
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/* Initial revision.
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/*
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*/
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80
Scenery/tilecache.h
Normal file
80
Scenery/tilecache.h
Normal file
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/**************************************************************************
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* tilecache.h -- routines to hancle scenery tile caching
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*
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* Written by Curtis Olson, started January 1998.
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*
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* Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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* $Id$
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* (Log is kept at end of this file)
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**************************************************************************/
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#ifndef _TILECACHE_H
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#define _TILECACHE_H
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#ifdef WIN32
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# include <windows.h>
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#endif
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#include <GL/glut.h>
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#include <XGL/xgl.h>
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#include <Scenery/bucketutils.h>
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#include <Include/types.h>
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#define FG_TILE_CACHE_SIZE 100 /* Must be > FG_LOCAL_X_Y */
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/* Tile cache record */
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struct fgTILE {
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struct fgBUCKET tile_bucket;
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GLint display_list;
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struct fgCartesianPoint local_ref;
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int used;
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};
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/* tile cache */
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extern struct fgTILE tile_cache[FG_TILE_CACHE_SIZE];
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/* Initialize the tile cache subsystem */
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void fgTileCacheInit( void );
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/* Return index of next available slot in tile cache */
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int fgTileCacheNextAvail( void );
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/* Fill in a tile cache entry with real data for the specified bucket */
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void fgTileCacheEntryFillIn( int index, struct fgBUCKET *p );
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/* Return info for a tile cache entry */
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void fgTileCacheEntryInfo( int index, GLint *display_list,
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struct fgCartesianPoint *local_ref );
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#endif /* _TILECACHE_H */
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/* $Log$
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/* Revision 1.1 1998/01/24 00:03:29 curt
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/* Initial revision.
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/*
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*/
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@ -32,25 +32,34 @@
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#include <XGL/xgl.h>
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#include <Scenery/scenery.h>
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#include <Scenery/tileutils.h>
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#include <Scenery/bucketutils.h>
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#include <Scenery/obj.h>
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#include <Scenery/tilecache.h>
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#include <Aircraft/aircraft.h>
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#include <Include/constants.h>
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#include <Include/general.h>
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#include <Include/types.h>
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/* here's where we keep the array of closest (potentially viewable) tiles */
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struct bucket local_tiles[49];
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GLint local_display_lists[49];
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struct fgCartesianPoint local_refs[49];
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#define FG_LOCAL_X 3 /* should be odd */
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#define FG_LOCAL_Y 3 /* should be odd */
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#define FG_LOCAL_X_Y 9 /* At least FG_LOCAL_X times FG_LOCAL_Y */
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#define FG_TILE_CACHE_SIZE 100 /* Must be > FG_LOCAL_X_Y */
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/* closest (potentially viewable) tiles, centered on current tile.
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* This is an array of pointers to cache indexes. */
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int tiles[FG_LOCAL_X_Y];
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/* tile cache */
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struct fgTILE tile_cache[FG_TILE_CACHE_SIZE];
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/* Initialize the Tile Manager subsystem */
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void fgTileMgrInit( void ) {
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printf("Initializing Tile Manager subsystem.\n");
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/* fgTileCacheInit(); */
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fgTileCacheInit();
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}
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* the chunk isn't already in the cache, then read it from disk. */
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void fgTileMgrUpdate( void ) {
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struct fgFLIGHT *f;
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struct fgGENERAL *g;
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struct bucket p;
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struct bucket p_last = {-1000, 0, 0, 0};
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char base_path[256];
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char file_name[256];
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int i, j;
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struct fgBUCKET p1, p2;
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static struct fgBUCKET p_last = {-1000, 0, 0, 0};
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int i, j, dw, dh;
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int index;
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f = ¤t_aircraft.flight;
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g = &general;
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find_bucket(FG_Longitude * RAD_TO_DEG, FG_Latitude * RAD_TO_DEG, &p);
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printf("Updating Tile list for %d,%d %d,%d\n", p.lon, p.lat, p.x, p.y);
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fgBucketFind(FG_Longitude * RAD_TO_DEG, FG_Latitude * RAD_TO_DEG, &p1);
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if ( (p.lon == p_last.lon) && (p.lat == p_last.lat) &&
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(p.x == p_last.x) && (p.y == p_last.y) ) {
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if ( (p1.lon == p_last.lon) && (p1.lat == p_last.lat) &&
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(p1.x == p_last.x) && (p1.y == p_last.y) ) {
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/* same bucket as last time */
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printf("Same bucket as last time\n");
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return;
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}
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|
||||
gen_idx_array(&p, local_tiles, 7, 7);
|
||||
if ( p_last.lon == -1000 ) {
|
||||
printf("First time through ... \n");
|
||||
printf("Updating Tile list for %d,%d %d,%d\n",
|
||||
p1.lon, p1.lat, p1.x, p1.y);
|
||||
|
||||
/* scenery.center = ref; */
|
||||
/* wipe tile cache */
|
||||
fgTileCacheInit();
|
||||
|
||||
for ( i = 0; i < 49; i++ ) {
|
||||
gen_base_path(&local_tiles[i], base_path);
|
||||
sprintf(file_name, "%s/Scenery/%s/%ld.obj",
|
||||
g->root_dir, base_path, gen_index(&local_tiles[i]));
|
||||
local_display_lists[i] =
|
||||
fgObjLoad(file_name, &local_refs[i]);
|
||||
/* build the local area list and update cache */
|
||||
dw = FG_LOCAL_X / 2;
|
||||
dh = FG_LOCAL_Y / 2;
|
||||
|
||||
if ( (local_tiles[i].lon == p.lon) &&
|
||||
(local_tiles[i].lat == p.lat) &&
|
||||
(local_tiles[i].x == p.x) &&
|
||||
(local_tiles[i].y == p.y) ) {
|
||||
scenery.center = local_refs[i];
|
||||
for ( j = 0; j < FG_LOCAL_Y; j++ ) {
|
||||
for ( i = 0; i < FG_LOCAL_X; i++ ) {
|
||||
fgBucketOffset(&p1, &p2, i - dw, j - dh);
|
||||
printf("Updating for bucket %d %d %d %d\n",
|
||||
p2.lon, p2.lat, p2.x, p2.y);
|
||||
|
||||
index = fgTileCacheNextAvail();
|
||||
printf("Selected cache index of %d\n", index);
|
||||
|
||||
tiles[(j*FG_LOCAL_Y) + i] = index;
|
||||
fgTileCacheEntryFillIn(index, &p2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -102,7 +117,10 @@ void fgTileMgrRender( void ) {
|
|||
static GLfloat terrain_color[4] = { 0.6, 0.8, 0.4, 1.0 };
|
||||
static GLfloat terrain_ambient[4];
|
||||
static GLfloat terrain_diffuse[4];
|
||||
int i, j;
|
||||
struct fgCartesianPoint local_ref;
|
||||
GLint display_list;
|
||||
int i;
|
||||
int index;
|
||||
|
||||
for ( i = 0; i < 4; i++ ) {
|
||||
terrain_ambient[i] = terrain_color[i] * 0.5;
|
||||
|
@ -112,22 +130,29 @@ void fgTileMgrRender( void ) {
|
|||
xglMaterialfv(GL_FRONT, GL_AMBIENT, terrain_ambient);
|
||||
xglMaterialfv(GL_FRONT, GL_DIFFUSE, terrain_diffuse);
|
||||
|
||||
for ( i = 0; i < 49; i++ ) {
|
||||
for ( i = 0; i < FG_LOCAL_X_Y; i++ ) {
|
||||
index = tiles[i];
|
||||
/* printf("Index = %d\n", index); */
|
||||
fgTileCacheEntryInfo(index, &display_list, &local_ref );
|
||||
|
||||
xglPushMatrix();
|
||||
xglTranslatef(local_refs[i].x - scenery.center.x,
|
||||
local_refs[i].y - scenery.center.y,
|
||||
local_refs[i].z - scenery.center.z);
|
||||
xglCallList(local_display_lists[i]);
|
||||
xglTranslatef(local_ref.x - scenery.center.x,
|
||||
local_ref.y - scenery.center.y,
|
||||
local_ref.z - scenery.center.z);
|
||||
xglCallList(display_list);
|
||||
xglPopMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* $Log$
|
||||
/* Revision 1.5 1998/01/19 19:27:18 curt
|
||||
/* Merged in make system changes from Bob Kuehne <rpk@sgi.com>
|
||||
/* This should simplify things tremendously.
|
||||
/* Revision 1.6 1998/01/24 00:03:30 curt
|
||||
/* Initial revision.
|
||||
/*
|
||||
* Revision 1.5 1998/01/19 19:27:18 curt
|
||||
* Merged in make system changes from Bob Kuehne <rpk@sgi.com>
|
||||
* This should simplify things tremendously.
|
||||
*
|
||||
* Revision 1.4 1998/01/19 18:40:38 curt
|
||||
* Tons of little changes to clean up the code and to remove fatal errors
|
||||
* when building with the c++ compiler.
|
||||
|
|
2
Simulator/setup_env
Normal file
2
Simulator/setup_env
Normal file
|
@ -0,0 +1,2 @@
|
|||
export FG_ROOT_SRC=~/projects/FlightGear/Src
|
||||
export FG_ROOT_LIB=~/projects/FlightGear/Lib
|
Loading…
Add table
Reference in a new issue