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Initial revision.

This commit is contained in:
curt 1998-01-24 00:03:27 +00:00
parent e3f22ebb2a
commit 9dcdb982dc
7 changed files with 297 additions and 70 deletions

View file

@ -28,7 +28,7 @@ ARLIBRARY = libScenery.a
TARGETS = $(ARLIBRARY)
CFILES = bucketutils.c common.c geometry.c mesh.c obj.c scenery.c texload.c \
tilemgr.c
tilecache.c tilemgr.c
CXXFILES =
LDIRT = $(FG_ROOT_LIB)/$(ARLIBRARY)

View file

@ -1,5 +1,5 @@
/**************************************************************************
* tileutils.c -- support routines to handle dynamic management of scenery tiles
* bucketutils.c -- support routines to handle fgBUCKET operations
*
* Written by Curtis Olson, started January 1998.
*
@ -27,7 +27,7 @@
#include <math.h>
#include <stdio.h>
#include <Scenery/tileutils.h>
#include <Scenery/bucketutils.h>
#include <Include/constants.h>
@ -44,7 +44,7 @@
3 bits - to represent x (0 to 7)
3 bits - to represent y (0 to 7) */
long int gen_index(struct bucket *p) {
long int fgBucketGenIndex(struct fgBUCKET *p) {
long index = 0;
index = ((p->lon + 180) << 14) + ((p->lat + 90) << 6) + (p->y << 3) + p->x;
@ -55,7 +55,7 @@ long int gen_index(struct bucket *p) {
/* Parse a unique scenery tile index and find the lon, lat, x, and y */
void parse_index(long int index, struct bucket *p) {
void fgBucketParseIndex(long int index, struct fgBUCKET *p) {
p->lon = index >> 14;
index -= p->lon << 14;
p->lon -= 180;
@ -72,12 +72,12 @@ void parse_index(long int index, struct bucket *p) {
/* Build a path name from an tile index */
void gen_base_path(struct bucket *p, char *path) {
void fgBucketGenBasePath(struct fgBUCKET *p, char *path) {
long int index;
int top_lon, top_lat, main_lon, main_lat;
char hem, pole;
index = gen_index(p);
index = fgBucketGenIndex(p);
path[0] = '\0';
@ -120,7 +120,7 @@ void gen_base_path(struct bucket *p, char *path) {
/* offset an bucket struct by the specified amounts in the X & Y direction */
void offset_bucket(struct bucket *in, struct bucket *out, int x, int y) {
void fgBucketOffset(struct fgBUCKET *in, struct fgBUCKET *out, int x, int y) {
int diff, temp;
int dist_lat;
@ -176,7 +176,7 @@ void offset_bucket(struct bucket *in, struct bucket *out, int x, int y) {
/* Given a lat/lon, find the "bucket" or tile that it falls within */
void find_bucket(double lon, double lat, struct bucket *p) {
void fgBucketFind(double lon, double lat, struct fgBUCKET *p) {
double diff;
diff = lon - (double)(int)lon;
@ -205,20 +205,20 @@ void find_bucket(double lon, double lat, struct bucket *p) {
/* Given a lat/lon, fill in the local tile index array */
void gen_idx_array(struct bucket *p1, struct bucket *tiles,
int width, int height) {
struct bucket *p2;
void fgBucketGenIdxArray(struct fgBUCKET *p1, struct fgBUCKET *tiles,
int width, int height) {
struct fgBUCKET *p2;
int dw, dh, i, j;
dh = height / 2;
dw = width / 2;
for ( j = 0; j < height; j++ ) {
for ( i = 0; i < width; i++ ) {
offset_bucket(p1, &tiles[(j*width)+i], i - dw, j - dh);
fgBucketOffset(p1, &tiles[(j*width)+i], i - dw, j - dh);
p2 = &tiles[(j*width)+i];
printf(" bucket = %d %d %d %d index = %ld\n",
p2->lon, p2->lat, p2->x, p2->y,
gen_index(&tiles[(j*width)+i]));
fgBucketGenIndex(&tiles[(j*width)+i]));
}
}
}
@ -226,7 +226,7 @@ void gen_idx_array(struct bucket *p1, struct bucket *tiles,
/* sample main for testing
int main() {
struct bucket p1;
struct fgBUCKET p1;
long int tile[49];
char path[256];
double lon, lat;
@ -266,9 +266,12 @@ int main() {
/* $Log$
/* Revision 1.1 1998/01/23 20:06:51 curt
/* tileutils.* renamed to bucketutils.*
/* Revision 1.2 1998/01/24 00:03:28 curt
/* Initial revision.
/*
* Revision 1.1 1998/01/23 20:06:51 curt
* tileutils.* renamed to bucketutils.*
*
* Revision 1.6 1998/01/19 19:27:18 curt
* Merged in make system changes from Bob Kuehne <rpk@sgi.com>
* This should simplify things tremendously.

View file

@ -1,5 +1,5 @@
/**************************************************************************
* tileutils.h -- support routines to handle dynamic management of scenery tiles
* bucketutils.h -- support routines to handle fgBUCKET operations
*
* Written by Curtis Olson, started January 1998.
*
@ -24,11 +24,11 @@
**************************************************************************/
#ifndef _TILEUTILS_H
#define _TILEUTILS_H
#ifndef _BUCKETUTILS_H
#define _BUCKETUTILS_H
struct bucket {
struct fgBUCKET {
int lon; /* longitude (-180 to 179) */
int lat; /* latitude (-90 to 89) */
int x; /* x (0 to 7) */
@ -49,37 +49,40 @@ struct bucket {
3 bits - to represent x (0 to 7)
3 bits - to represent y (0 to 7) */
long int gen_index(struct bucket *p);
long int fgBucketGenIndex(struct fgBUCKET *p);
/* Parse a unique scenery tile index and find the lon, lat, x, and y */
void parse_index(long int index, struct bucket *p);
void fgBucketParseIndex(long int index, struct fgBUCKET *p);
/* Build a path name from an tile index */
void gen_base_path(struct bucket *p, char *path);
void fgBucketGenBasePath(struct fgBUCKET *p, char *path);
/* offset an bucket struct by the specified amounts in the X & Y direction */
void offset_bucket(struct bucket *in, struct bucket *out, int x, int y);
void fgBucketOffset(struct fgBUCKET *in, struct fgBUCKET *out, int x, int y);
/* Given a lat/lon, find the "bucket" or tile that it falls within */
void find_bucket(double lon, double lat, struct bucket *p);
void fgBucketFind(double lon, double lat, struct fgBUCKET *p);
/* Given a lat/lon, fill in the local tile index array */
void gen_idx_array(struct bucket *p1, struct bucket *tiles,
void fgBucketGenIdxArray(struct fgBUCKET *p1, struct fgBUCKET *tiles,
int width, int height);
#endif /* _TILEUTILS_H */
#endif /* _BUCKETUTILS_H */
/* $Log$
/* Revision 1.1 1998/01/23 20:06:52 curt
/* tileutils.* renamed to bucketutils.*
/* Revision 1.2 1998/01/24 00:03:28 curt
/* Initial revision.
/*
* Revision 1.1 1998/01/23 20:06:52 curt
* tileutils.* renamed to bucketutils.*
*
* Revision 1.6 1998/01/22 02:59:42 curt
* Changed #ifdef FILE_H to #ifdef _FILE_H
*

114
Scenery/tilecache.c Normal file
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@ -0,0 +1,114 @@
/**************************************************************************
* tilecache.c -- routines to hancle scenery tile caching
*
* Written by Curtis Olson, started January 1998.
*
* Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
* (Log is kept at end of this file)
**************************************************************************/
#ifdef WIN32
# include <windows.h>
#endif
#include <GL/glut.h>
#include <XGL/xgl.h>
#include <Scenery/bucketutils.h>
#include <Scenery/obj.h>
#include <Scenery/tilecache.h>
#include <Include/general.h>
/* tile cache */
struct fgTILE tile_cache[FG_TILE_CACHE_SIZE];
/* Initialize the tile cache subsystem */
void fgTileCacheInit( void ) {
int i;
printf("Initializing the tile cache.\n");
for ( i = 0; i < FG_TILE_CACHE_SIZE; i++ ) {
tile_cache[i].used = 0;
}
}
/* Return index of next available slot in tile cache */
int fgTileCacheNextAvail( void ) {
int i;
for ( i = 0; i < FG_TILE_CACHE_SIZE; i++ ) {
if ( tile_cache[i].used == 0 ) {
return(i);
}
}
return(-1);
}
/* Fill in a tile cache entry with real data for the specified bucket */
void fgTileCacheEntryFillIn( int index, struct fgBUCKET *p ) {
struct fgGENERAL *g;
char base_path[256];
char file_name[256];
g = &general;
/* Mark this cache entry as used */
tile_cache[index].used = 1;
/* Update the bucket */
tile_cache[index].tile_bucket.lon = p->lon;
tile_cache[index].tile_bucket.lat = p->lat;
tile_cache[index].tile_bucket.x = p->x;
tile_cache[index].tile_bucket.y = p->y;
/* Load the appropriate area and get the display list pointer */
fgBucketGenBasePath(p, base_path);
sprintf(file_name, "%s/Scenery/%s/%ld.obj", g->root_dir,
base_path, fgBucketGenIndex(p));
tile_cache[index].display_list =
fgObjLoad(file_name, &tile_cache[index].local_ref);
}
/* Return info for a tile cache entry */
void fgTileCacheEntryInfo( int index, GLint *display_list,
struct fgCartesianPoint *local_ref ) {
*display_list = tile_cache[index].display_list;
/* printf("Display list = %d\n", *display_list); */
local_ref->x = tile_cache[index].local_ref.x;
local_ref->y = tile_cache[index].local_ref.y;
local_ref->z = tile_cache[index].local_ref.z;
}
/* $Log$
/* Revision 1.1 1998/01/24 00:03:29 curt
/* Initial revision.
/*
*/

80
Scenery/tilecache.h Normal file
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@ -0,0 +1,80 @@
/**************************************************************************
* tilecache.h -- routines to hancle scenery tile caching
*
* Written by Curtis Olson, started January 1998.
*
* Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
* (Log is kept at end of this file)
**************************************************************************/
#ifndef _TILECACHE_H
#define _TILECACHE_H
#ifdef WIN32
# include <windows.h>
#endif
#include <GL/glut.h>
#include <XGL/xgl.h>
#include <Scenery/bucketutils.h>
#include <Include/types.h>
#define FG_TILE_CACHE_SIZE 100 /* Must be > FG_LOCAL_X_Y */
/* Tile cache record */
struct fgTILE {
struct fgBUCKET tile_bucket;
GLint display_list;
struct fgCartesianPoint local_ref;
int used;
};
/* tile cache */
extern struct fgTILE tile_cache[FG_TILE_CACHE_SIZE];
/* Initialize the tile cache subsystem */
void fgTileCacheInit( void );
/* Return index of next available slot in tile cache */
int fgTileCacheNextAvail( void );
/* Fill in a tile cache entry with real data for the specified bucket */
void fgTileCacheEntryFillIn( int index, struct fgBUCKET *p );
/* Return info for a tile cache entry */
void fgTileCacheEntryInfo( int index, GLint *display_list,
struct fgCartesianPoint *local_ref );
#endif /* _TILECACHE_H */
/* $Log$
/* Revision 1.1 1998/01/24 00:03:29 curt
/* Initial revision.
/*
*/

View file

@ -32,25 +32,34 @@
#include <XGL/xgl.h>
#include <Scenery/scenery.h>
#include <Scenery/tileutils.h>
#include <Scenery/bucketutils.h>
#include <Scenery/obj.h>
#include <Scenery/tilecache.h>
#include <Aircraft/aircraft.h>
#include <Include/constants.h>
#include <Include/general.h>
#include <Include/types.h>
/* here's where we keep the array of closest (potentially viewable) tiles */
struct bucket local_tiles[49];
GLint local_display_lists[49];
struct fgCartesianPoint local_refs[49];
#define FG_LOCAL_X 3 /* should be odd */
#define FG_LOCAL_Y 3 /* should be odd */
#define FG_LOCAL_X_Y 9 /* At least FG_LOCAL_X times FG_LOCAL_Y */
#define FG_TILE_CACHE_SIZE 100 /* Must be > FG_LOCAL_X_Y */
/* closest (potentially viewable) tiles, centered on current tile.
* This is an array of pointers to cache indexes. */
int tiles[FG_LOCAL_X_Y];
/* tile cache */
struct fgTILE tile_cache[FG_TILE_CACHE_SIZE];
/* Initialize the Tile Manager subsystem */
void fgTileMgrInit( void ) {
printf("Initializing Tile Manager subsystem.\n");
/* fgTileCacheInit(); */
fgTileCacheInit();
}
@ -58,40 +67,46 @@ void fgTileMgrInit( void ) {
* the chunk isn't already in the cache, then read it from disk. */
void fgTileMgrUpdate( void ) {
struct fgFLIGHT *f;
struct fgGENERAL *g;
struct bucket p;
struct bucket p_last = {-1000, 0, 0, 0};
char base_path[256];
char file_name[256];
int i, j;
struct fgBUCKET p1, p2;
static struct fgBUCKET p_last = {-1000, 0, 0, 0};
int i, j, dw, dh;
int index;
f = &current_aircraft.flight;
g = &general;
find_bucket(FG_Longitude * RAD_TO_DEG, FG_Latitude * RAD_TO_DEG, &p);
printf("Updating Tile list for %d,%d %d,%d\n", p.lon, p.lat, p.x, p.y);
fgBucketFind(FG_Longitude * RAD_TO_DEG, FG_Latitude * RAD_TO_DEG, &p1);
if ( (p.lon == p_last.lon) && (p.lat == p_last.lat) &&
(p.x == p_last.x) && (p.y == p_last.y) ) {
if ( (p1.lon == p_last.lon) && (p1.lat == p_last.lat) &&
(p1.x == p_last.x) && (p1.y == p_last.y) ) {
/* same bucket as last time */
printf("Same bucket as last time\n");
return;
}
gen_idx_array(&p, local_tiles, 7, 7);
if ( p_last.lon == -1000 ) {
printf("First time through ... \n");
printf("Updating Tile list for %d,%d %d,%d\n",
p1.lon, p1.lat, p1.x, p1.y);
/* scenery.center = ref; */
/* wipe tile cache */
fgTileCacheInit();
for ( i = 0; i < 49; i++ ) {
gen_base_path(&local_tiles[i], base_path);
sprintf(file_name, "%s/Scenery/%s/%ld.obj",
g->root_dir, base_path, gen_index(&local_tiles[i]));
local_display_lists[i] =
fgObjLoad(file_name, &local_refs[i]);
/* build the local area list and update cache */
dw = FG_LOCAL_X / 2;
dh = FG_LOCAL_Y / 2;
if ( (local_tiles[i].lon == p.lon) &&
(local_tiles[i].lat == p.lat) &&
(local_tiles[i].x == p.x) &&
(local_tiles[i].y == p.y) ) {
scenery.center = local_refs[i];
for ( j = 0; j < FG_LOCAL_Y; j++ ) {
for ( i = 0; i < FG_LOCAL_X; i++ ) {
fgBucketOffset(&p1, &p2, i - dw, j - dh);
printf("Updating for bucket %d %d %d %d\n",
p2.lon, p2.lat, p2.x, p2.y);
index = fgTileCacheNextAvail();
printf("Selected cache index of %d\n", index);
tiles[(j*FG_LOCAL_Y) + i] = index;
fgTileCacheEntryFillIn(index, &p2);
}
}
}
}
@ -102,7 +117,10 @@ void fgTileMgrRender( void ) {
static GLfloat terrain_color[4] = { 0.6, 0.8, 0.4, 1.0 };
static GLfloat terrain_ambient[4];
static GLfloat terrain_diffuse[4];
int i, j;
struct fgCartesianPoint local_ref;
GLint display_list;
int i;
int index;
for ( i = 0; i < 4; i++ ) {
terrain_ambient[i] = terrain_color[i] * 0.5;
@ -112,22 +130,29 @@ void fgTileMgrRender( void ) {
xglMaterialfv(GL_FRONT, GL_AMBIENT, terrain_ambient);
xglMaterialfv(GL_FRONT, GL_DIFFUSE, terrain_diffuse);
for ( i = 0; i < 49; i++ ) {
for ( i = 0; i < FG_LOCAL_X_Y; i++ ) {
index = tiles[i];
/* printf("Index = %d\n", index); */
fgTileCacheEntryInfo(index, &display_list, &local_ref );
xglPushMatrix();
xglTranslatef(local_refs[i].x - scenery.center.x,
local_refs[i].y - scenery.center.y,
local_refs[i].z - scenery.center.z);
xglCallList(local_display_lists[i]);
xglTranslatef(local_ref.x - scenery.center.x,
local_ref.y - scenery.center.y,
local_ref.z - scenery.center.z);
xglCallList(display_list);
xglPopMatrix();
}
}
/* $Log$
/* Revision 1.5 1998/01/19 19:27:18 curt
/* Merged in make system changes from Bob Kuehne <rpk@sgi.com>
/* This should simplify things tremendously.
/* Revision 1.6 1998/01/24 00:03:30 curt
/* Initial revision.
/*
* Revision 1.5 1998/01/19 19:27:18 curt
* Merged in make system changes from Bob Kuehne <rpk@sgi.com>
* This should simplify things tremendously.
*
* Revision 1.4 1998/01/19 18:40:38 curt
* Tons of little changes to clean up the code and to remove fatal errors
* when building with the c++ compiler.

2
Simulator/setup_env Normal file
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@ -0,0 +1,2 @@
export FG_ROOT_SRC=~/projects/FlightGear/Src
export FG_ROOT_LIB=~/projects/FlightGear/Lib