Moved to ../Astro/
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705247a6c0
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14 changed files with 0 additions and 2221 deletions
152
Scenery/astro.c
152
Scenery/astro.c
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@ -1,152 +0,0 @@
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/**************************************************************************
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* astro.c
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*
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* Written by Durk Talsma. Started November 1997, for use with the flight
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* gear project.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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* $Id$
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* (Log is kept at end of this file)
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**************************************************************************/
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#include <math.h>
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#include <stdio.h>
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#include <string.h>
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#include <time.h>
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#include <GL/glut.h>
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#include "../XGL/xgl.h"
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#include "astro.h"
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#include "moon.h"
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#include "orbits.h"
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#include "planets.h"
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#include "stars.h"
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#include "sun.h"
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#include "../Include/constants.h"
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#include "../Include/general.h"
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#include "../Main/views.h"
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#include "../Aircraft/aircraft.h"
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#include "../Time/fg_time.h"
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static double prevUpdate = 0;
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/* Initialize Astronomical Objects */
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void fgAstroInit() {
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struct fgTIME *t;
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t = &cur_time_params;
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/* Initialize the orbital elements of sun, moon and mayor planets */
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fgSolarSystemInit(*t);
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/* Initialize the Stars subsystem */
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fgStarsInit();
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/* Initialize the sun's position */
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fgSunInit();
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/* Intialize the moon's position */
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fgMoonInit();
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}
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/* Render Astronomical Objects */
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void fgAstroRender() {
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struct fgFLIGHT *f;
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struct fgLIGHT *l;
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struct fgVIEW *v;
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struct fgTIME *t;
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double angle;
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f = ¤t_aircraft.flight;
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l = &cur_light_params;
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t = &cur_time_params;
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v = ¤t_view;
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/* a hack: Force sun and moon position to be updated on an hourly basis */
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if (((t->gst - prevUpdate) > 1) || (t->gst < prevUpdate)) {
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prevUpdate = t->gst;
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fgSunInit();
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fgMoonInit();
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}
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/* set the sun position */
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/* xglLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec_inv ); */
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xglPushMatrix();
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/* Translate to view position */
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xglTranslatef( v->view_pos.x, v->view_pos.y, v->view_pos.z );
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/* Rotate based on gst (side real time) */
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angle = t->gst * 15.041085; /* should be 15.041085, Curt thought it was 15*/
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#ifdef DEBUG
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printf("Rotating astro objects by %.2f degrees\n",angle);
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#endif
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xglRotatef( angle, 0.0, 0.0, -1.0 );
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/* render the moon */
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fgMoonRender();
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/* render the stars */
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fgStarsRender();
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/* render the sun */
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fgSunRender();
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xglPopMatrix();
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}
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/* $Log$
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/* Revision 1.10 1997/12/19 16:45:01 curt
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/* Working on scene rendering order and options.
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/*
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* Revision 1.9 1997/12/18 23:32:35 curt
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* First stab at sky dome actually starting to look reasonable. :-)
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*
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* Revision 1.8 1997/12/15 23:54:57 curt
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* Add xgl wrappers for debugging.
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* Generate terrain normals on the fly.
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*
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* Revision 1.7 1997/12/15 20:59:09 curt
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* Misc. tweaks.
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*
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* Revision 1.6 1997/12/12 21:41:27 curt
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* More light/material property tweaking ... still a ways off.
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*
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* Revision 1.5 1997/12/12 19:52:54 curt
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* Working on lightling and material properties.
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*
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* Revision 1.4 1997/12/11 04:43:56 curt
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* Fixed sun vector and lighting problems. I thing the moon is now lit
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* correctly.
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*
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* Revision 1.3 1997/12/10 22:37:49 curt
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* Prepended "fg" on the name of all global structures that didn't have it yet.
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* i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
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*
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* Revision 1.2 1997/12/09 04:25:33 curt
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* Working on adding a global lighting params structure.
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*
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* Revision 1.1 1997/11/25 23:20:22 curt
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* Initial revision.
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*
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*/
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@ -1,61 +0,0 @@
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/**************************************************************************
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* astro.h
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*
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* Written by Durk Talsma. Started November 1997, for use with the flight
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* gear project.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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* $Id$
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* (Log is kept at end of this file)
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**************************************************************************/
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#ifndef _ASTRO_H_
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#define _ASTRO_H_
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#include <GL/glut.h>
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#include "stars.h"
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extern struct CelestialCoord
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moonPos;
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extern float xMoon, yMoon, zMoon, xSun, ySun, zSun;
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/* extern GLint moon, sun; */
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extern GLint stars[FG_STAR_LEVELS];
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/* Initialize Astronomical Objects */
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void fgAstroInit();
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/* Render Astronomical objects */
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void fgAstroRender();
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#endif /* _ASTRO_H_ */
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/* $Log$
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/* Revision 1.3 1997/12/17 23:13:46 curt
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/* Began working on rendering the sky.
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/*
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* Revision 1.2 1997/12/11 04:43:56 curt
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* Fixed sun vector and lighting problems. I thing the moon is now lit
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* correctly.
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*
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* Revision 1.1 1997/11/25 23:20:23 curt
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* Initial revision.
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*
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*/
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335
Scenery/moon.c
335
Scenery/moon.c
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/**************************************************************************
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* moon.c
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* Written by Durk Talsma. Started October 1997, for the flight gear project.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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* $Id$
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* (Log is kept at end of this file)
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**************************************************************************/
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#include <math.h>
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#include <GL/glut.h>
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#include "../XGL/xgl.h"
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#include "orbits.h"
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#include "moon.h"
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#include "../Aircraft/aircraft.h"
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#include "../Include/constants.h"
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#include "../Include/general.h"
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#include "../Main/views.h"
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#include "../Time/fg_time.h"
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struct CelestialCoord moonPos;
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static float xMoon, yMoon, zMoon;
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static GLint moon;
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/*
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static GLfloat vdata[12][3] =
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{
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{-X, 0.0, Z }, { X, 0.0, Z }, {-X, 0.0, -Z}, {X, 0.0, -Z },
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{ 0.0, Z, X }, { 0.0, Z, -X}, {0.0, -Z, -X}, {0.0, -Z, -X},
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{ Z, X, 0.0 }, { -Z, X, 0.0}, {Z, -X, 0.0 }, {-Z, -X, 0.0}
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};
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static GLuint tindices[20][3] =
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{
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{0,4,1}, {0,9,4}, {9,5,4}, {4,5,8}, {4,8,1},
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{8,10,1}, {8,3,10}, {5,3,8}, {5,2,3}, {2,7,3},
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{7,10,3}, {7,6,10}, {7,11,6}, {11,0,6}, {0,1,6},
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{6,1,10}, {9,0,11}, {9,11,2}, {9,2,5}, {7,2,11}
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};*/
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/* -------------------------------------------------------------
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This section contains the code that generates a yellow
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Icosahedron. It's under development... (of Course)
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______________________________________________________________*/
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/*
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void NormalizeVector(float v[3])
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{
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GLfloat d = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
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if (d == 0.0)
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{
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printf("zero length vector\n");
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return;
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}
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v[0] /= d;
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v[1] /= d;
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v[2] /= d;
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}
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void drawTriangle(float *v1, float *v2, float *v3)
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{
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xglBegin(GL_POLYGON);
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//xglBegin(GL_POINTS);
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xglNormal3fv(v1);
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xglVertex3fv(v1);
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xglNormal3fv(v2);
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xglVertex3fv(v2);
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xglNormal3fv(v3);
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xglVertex3fv(v3);
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xglEnd();
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}
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void subdivide(float *v1, float *v2, float *v3, long depth)
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{
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GLfloat v12[3], v23[3], v31[3];
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GLint i;
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if (!depth)
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{
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drawTriangle(v1, v2, v3);
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return;
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}
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for (i = 0; i < 3; i++)
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{
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v12[i] = (v1[i] + v2[i]);
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v23[i] = (v2[i] + v3[i]);
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v31[i] = (v3[i] + v1[i]);
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}
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NormalizeVector(v12);
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NormalizeVector(v23);
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NormalizeVector(v31);
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subdivide(v1, v12, v31, depth - 1);
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subdivide(v2, v23, v12, depth - 1);
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subdivide(v3, v31, v23, depth - 1);
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subdivide(v12, v23, v31,depth - 1);
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} */
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/*
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void display(void)
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{
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int i;
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xglClear(GL_COLOR_BUFFER_BIT);
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xglPushMatrix();
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xglRotatef(spin, 0.0, 0.0, 0.0);
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xglColor3f(1.0, 1.0, 0.0);
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// xglBegin(GL_LINE_LOOP);
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for (i = 0; i < 20; i++)
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{
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//xglVertex3fv(&vdata[tindices[i][0]][0]);
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//xglVertex3fv(&vdata[tindices[i][1]][0]);
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//xglVertex3fv(&vdata[tindices[i][2]][0]);
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subdivide(&vdata[tindices[i][0]][0],
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&vdata[tindices[i][1]][0],
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&vdata[tindices[i][2]][0], 3);
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}
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// xglEnd();
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// xglFlush();
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xglPopMatrix();
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glutSwapBuffers();
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} */
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/* --------------------------------------------------------------
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This section contains the code that calculates the actual
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position of the moon in the night sky.
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----------------------------------------------------------------*/
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struct CelestialCoord fgCalculateMoon(struct OrbElements params,
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struct OrbElements sunParams,
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struct fgTIME t)
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{
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struct CelestialCoord
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geocCoord, topocCoord;
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double
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eccAnom, ecl, lonecl, latecl, actTime,
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xv, yv, v, r, xh, yh, zh, xg, yg, zg, xe, ye, ze,
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Ls, Lm, D, F, mpar, gclat, rho, HA, g;
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struct fgAIRCRAFT *a;
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struct fgFLIGHT *f;
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a = ¤t_aircraft;
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f = &a->flight;
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/* calculate the angle between ecliptic and equatorial coordinate system */
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actTime = fgCalcActTime(t);
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ecl = fgDegToRad(23.4393 - 3.563E-7 * actTime); // in radians of course
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/* calculate the eccentric anomaly */
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eccAnom = fgCalcEccAnom(params.M, params.e);
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/* calculate the moon's distance (d) and true anomaly (v) */
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xv = params.a * ( cos(eccAnom) - params.e);
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yv = params.a * ( sqrt(1.0 - params.e*params.e) * sin(eccAnom));
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v =atan2(yv, xv);
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r = sqrt(xv*xv + yv*yv);
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/* estimate the geocentric rectangular coordinates here */
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xh = r * (cos(params.N) * cos(v + params.w) - sin(params.N) * sin(v + params.w) * cos(params.i));
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yh = r * (sin(params.N) * cos(v + params.w) + cos(params.N) * sin(v + params.w) * cos(params.i));
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zh = r * (sin(v + params.w) * sin(params.i));
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/* calculate the ecliptic latitude and longitude here */
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lonecl = atan2( yh, xh);
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latecl = atan2( zh, sqrt( xh*xh + yh*yh));
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/* calculate a number of perturbations */
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Ls = sunParams.M + sunParams.w;
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Lm = params.M + params.w + params.N;
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D = Lm - Ls;
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F = Lm - params.N;
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lonecl += fgDegToRad(
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- 1.274 * sin (params.M - 2*D) // the Evection
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+ 0.658 * sin (2 * D) // the Variation
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- 0.186 * sin (sunParams.M) // the yearly variation
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- 0.059 * sin (2*params.M - 2*D)
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- 0.057 * sin (params.M - 2*D + sunParams.M)
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+ 0.053 * sin (params.M + 2*D)
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+ 0.046 * sin (2*D - sunParams.M)
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+ 0.041 * sin (params.M - sunParams.M)
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- 0.035 * sin (D) // the Parallactic Equation
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- 0.031 * sin (params.M + sunParams.M)
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- 0.015 * sin (2*F - 2*D)
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+ 0.011 * sin (params.M - 4*D)
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); /* Pheeuuwwww */
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latecl += fgDegToRad(
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- 0.173 * sin (F - 2*D)
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- 0.055 * sin (params.M - F - 2*D)
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- 0.046 * sin (params.M + F - 2*D)
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+ 0.033 * sin (F + 2*D)
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+ 0.017 * sin (2 * params.M + F)
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); /* Yep */
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r += (
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- 0.58 * cos(params.M - 2*D)
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- 0.46 * cos(2*D)
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); /* Ok! */
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xg = r * cos(lonecl) * cos(latecl);
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yg = r * sin(lonecl) * cos(latecl);
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zg = r * sin(latecl);
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xe = xg;
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ye = yg * cos(ecl) - zg * sin(ecl);
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ze = yg * sin(ecl) + zg * cos(ecl);
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geocCoord.RightAscension = atan2(ye, xe);
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geocCoord.Declination = atan2(ze, sqrt(xe*xe + ye*ye));
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/* New since 25 december 1997 */
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/* Calculate the moon's topocentric position instead of it's geocentric! */
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mpar = asin( 1 / r); /* calculate the moon's parrallax, i.e. the apparent size of the
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(equatorial) radius of the Earth, as seen from the moon */
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gclat = FG_Latitude - 0.083358 * sin (2 * fgDegToRad( FG_Latitude));
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rho = 0.99883 + 0.00167 * cos(2 * fgDegToRad(FG_Latitude));
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if (geocCoord.RightAscension < 0)
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geocCoord.RightAscension += (2*FG_PI);
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HA = t.lst - (3.8197186 * geocCoord.RightAscension);
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g = atan (tan(gclat) / cos( (HA / 3.8197186)));
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||||
|
||||
topocCoord.RightAscension = geocCoord.RightAscension - mpar * rho * cos(gclat) * sin(HA) / cos(geocCoord.Declination);
|
||||
topocCoord.Declination = geocCoord.Declination - mpar * rho * sin(gclat) * sin(g - geocCoord.Declination) / sin(g);
|
||||
return topocCoord;
|
||||
}
|
||||
|
||||
|
||||
void fgMoonInit() {
|
||||
struct fgLIGHT *l;
|
||||
static int dl_exists = 0;
|
||||
|
||||
printf("Initializing the Moon\n");
|
||||
|
||||
l = &cur_light_params;
|
||||
|
||||
/* position the moon */
|
||||
fgSolarSystemUpdate(&(pltOrbElements[1]), cur_time_params);
|
||||
moonPos = fgCalculateMoon(pltOrbElements[1], pltOrbElements[0],
|
||||
cur_time_params);
|
||||
#ifdef DEBUG
|
||||
printf("Moon found at %f (ra), %f (dec)\n", moonPos.RightAscension,
|
||||
moonPos.Declination);
|
||||
#endif
|
||||
|
||||
xMoon = 60000.0 * cos(moonPos.RightAscension) * cos(moonPos.Declination);
|
||||
yMoon = 60000.0 * sin(moonPos.RightAscension) * cos(moonPos.Declination);
|
||||
zMoon = 60000.0 * sin(moonPos.Declination);
|
||||
|
||||
if ( !dl_exists ) {
|
||||
dl_exists = 1;
|
||||
|
||||
/* printf("First time through, creating moon display list\n"); */
|
||||
|
||||
moon = xglGenLists(1);
|
||||
xglNewList(moon, GL_COMPILE );
|
||||
|
||||
/* xglMaterialfv(GL_FRONT, GL_AMBIENT, l->scene_clear);
|
||||
xglMaterialfv(GL_FRONT, GL_DIFFUSE, moon_color); */
|
||||
|
||||
|
||||
glutSolidSphere(1.0, 10, 10);
|
||||
|
||||
xglEndList();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* Draw the moon */
|
||||
void fgMoonRender() {
|
||||
struct fgLIGHT *l;
|
||||
GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
|
||||
|
||||
/* printf("Rendering moon\n"); */
|
||||
|
||||
l = &cur_light_params;
|
||||
|
||||
xglMaterialfv(GL_FRONT, GL_AMBIENT, l->sky_color );
|
||||
xglMaterialfv(GL_FRONT, GL_DIFFUSE, white);
|
||||
|
||||
xglPushMatrix();
|
||||
xglTranslatef(xMoon, yMoon, zMoon);
|
||||
xglScalef(1400, 1400, 1400);
|
||||
|
||||
xglCallList(moon);
|
||||
|
||||
xglPopMatrix();
|
||||
}
|
||||
|
||||
|
||||
/* $Log$
|
||||
/* Revision 1.16 1998/01/06 01:20:24 curt
|
||||
/* Tweaks to help building with MSVC++
|
||||
/*
|
||||
* Revision 1.15 1998/01/05 18:44:35 curt
|
||||
* Add an option to advance/decrease time from keyboard.
|
||||
*
|
||||
* Revision 1.14 1997/12/30 20:47:50 curt
|
||||
* Integrated new event manager with subsystem initializations.
|
||||
*
|
||||
* Revision 1.13 1997/12/30 16:41:00 curt
|
||||
* Added log at end of file.
|
||||
*
|
||||
*/
|
|
@ -1,67 +0,0 @@
|
|||
/**************************************************************************
|
||||
* moon.h
|
||||
*
|
||||
* Written 1997 by Durk Talsma, started October, 1997.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as
|
||||
* published by the Free Software Foundation; either version 2 of the
|
||||
* License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
*
|
||||
* $Id$
|
||||
* (Log is kept at end of this file)
|
||||
**************************************************************************/
|
||||
|
||||
|
||||
#ifndef _MOON_H_
|
||||
#define _MOON_H_
|
||||
|
||||
|
||||
#include "orbits.h"
|
||||
|
||||
#include "../Time/fg_time.h"
|
||||
#include <math.h>
|
||||
|
||||
#define X .525731112119133606
|
||||
#define Z .850650808352039932
|
||||
|
||||
|
||||
/* Initialize the Moon Display management Subsystem */
|
||||
void fgMoonInit();
|
||||
|
||||
/* Draw the Stars */
|
||||
void fgMoonRender();
|
||||
|
||||
struct CelestialCoord fgCalculateMoon(struct OrbElements Params,
|
||||
struct OrbElements sunParams,
|
||||
struct fgTIME t);
|
||||
|
||||
extern struct OrbElements pltOrbElements[9];
|
||||
|
||||
#endif /* _MOON_H_ */
|
||||
|
||||
|
||||
/* $Log$
|
||||
/* Revision 1.4 1997/12/11 04:43:56 curt
|
||||
/* Fixed sun vector and lighting problems. I thing the moon is now lit
|
||||
/* correctly.
|
||||
/*
|
||||
* Revision 1.3 1997/11/25 19:25:35 curt
|
||||
* Changes to integrate Durk's moon/sun code updates + clean up.
|
||||
*
|
||||
* Revision 1.2 1997/10/25 03:24:23 curt
|
||||
* Incorporated sun, moon, and star positioning code contributed by Durk Talsma.
|
||||
*
|
||||
* Revision 1.1 1997/10/25 03:16:09 curt
|
||||
* Initial revision of code contributed by Durk Talsma.
|
||||
*
|
||||
*/
|
196
Scenery/orbits.c
196
Scenery/orbits.c
|
@ -1,196 +0,0 @@
|
|||
/**************************************************************************
|
||||
* orbits.c - calculates the orbital elements of the sun, moon and planets.
|
||||
* For inclusion in flight gear
|
||||
*
|
||||
* Written 1997 by Durk Talsma, started October 19, 1997.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as
|
||||
* published by the Free Software Foundation; either version 2 of the
|
||||
* License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
*
|
||||
* $Id$
|
||||
* (Log is kept at end of this file)
|
||||
**************************************************************************/
|
||||
|
||||
|
||||
#include <string.h>
|
||||
|
||||
#include "orbits.h"
|
||||
|
||||
#include "../Include/general.h"
|
||||
#include "../Time/fg_time.h"
|
||||
|
||||
|
||||
struct OrbElements pltOrbElements[9];
|
||||
|
||||
|
||||
double fgCalcActTime(struct fgTIME t)
|
||||
{
|
||||
double
|
||||
actTime, UT;
|
||||
int year;
|
||||
|
||||
/* a hack. This one introduces the 2000 problem into the program */
|
||||
year = t.gmt->tm_year + 1900;
|
||||
|
||||
/* calculate the actual time, rember to add 1 to tm_mon! */
|
||||
actTime = 367 * year - 7 *
|
||||
(year + ((t.gmt->tm_mon+1) + 9) / 12) / 4 + 275 *
|
||||
(t.gmt->tm_mon+1) / 9 + t.gmt->tm_mday - 730530;
|
||||
|
||||
UT = t.gmt->tm_hour + ((double) t.gmt->tm_min / 60);
|
||||
/*printf("UT = %f\n", UT); */
|
||||
actTime += (UT / 24.0);
|
||||
#define DEBUG 1
|
||||
#ifdef DEBUG
|
||||
/* printf(" Actual Time:\n"); */
|
||||
/* printf(" current day = %f\t", actTime); */
|
||||
/* printf(" GMT = %d, %d, %d, %d, %d, %d\n",
|
||||
year, t.gmt->tm_mon, t.gmt->tm_mday,
|
||||
t.gmt->tm_hour, t.gmt->tm_min, t.gmt->tm_sec); */
|
||||
#endif
|
||||
return actTime;
|
||||
}
|
||||
|
||||
/* convert degrees to radians */
|
||||
double fgDegToRad(double angle)
|
||||
{
|
||||
return (angle * PIOVER180);
|
||||
}
|
||||
|
||||
double fgCalcEccAnom(double M, double e)
|
||||
{
|
||||
double
|
||||
eccAnom, E0, E1, diff;
|
||||
|
||||
eccAnom = M + e * sin(M) * (1.0 + e * cos(M));
|
||||
/* iterate to achieve a greater precision for larger eccentricities */
|
||||
if (e > 0.05)
|
||||
{
|
||||
E0 = eccAnom;
|
||||
do
|
||||
{
|
||||
E1 = E0 - (E0 - e * sin(E0) - M) / (1 - e * cos(E0));
|
||||
diff = abs(E0 - E1);
|
||||
E0 = E1;
|
||||
}
|
||||
while (diff > fgDegToRad(0.001));
|
||||
return E0;
|
||||
}
|
||||
return eccAnom;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void fgReadOrbElements(struct OrbElements *dest, FILE *src)
|
||||
{
|
||||
char line[256];
|
||||
int i,j;
|
||||
j = 0;
|
||||
do
|
||||
{
|
||||
fgets(line, 256,src);
|
||||
for (i = 0; i < 256; i++)
|
||||
{
|
||||
if (line[i] == '#')
|
||||
line[i] = 0;
|
||||
}
|
||||
/*printf("Reading line %d\n", j++); */
|
||||
}
|
||||
while (!(strlen(line)));
|
||||
sscanf(line, "%lf,%lf,%lf,%lf,%lf,%lf,%lf,%lf,%lf,%lf,%lf,%lf\n",
|
||||
&dest->NFirst, &dest->NSec,
|
||||
&dest->iFirst, &dest->iSec,
|
||||
&dest->wFirst, &dest->wSec,
|
||||
&dest->aFirst, &dest->aSec,
|
||||
&dest->eFirst, &dest->eSec,
|
||||
&dest->MFirst, &dest->MSec);
|
||||
}
|
||||
|
||||
|
||||
void fgSolarSystemInit(struct fgTIME t)
|
||||
{
|
||||
struct fgGENERAL *g;
|
||||
char path[80];
|
||||
int i;
|
||||
FILE *data;
|
||||
|
||||
printf("Initializing solar system\n");
|
||||
|
||||
/* build the full path name to the orbital elements database file */
|
||||
g = &general;
|
||||
path[0] = '\0';
|
||||
strcat(path, g->root_dir);
|
||||
strcat(path, "/Scenery/");
|
||||
strcat(path, "Planets.dat");
|
||||
|
||||
if ( (data = fopen(path, "r")) == NULL )
|
||||
{
|
||||
printf("Cannot open data file: '%s'\n", path);
|
||||
return;
|
||||
}
|
||||
#ifdef DEBUG
|
||||
printf(" reading datafile %s\n", path);
|
||||
#endif
|
||||
|
||||
/* for all the objects... */
|
||||
for (i = 0; i < 9; i ++)
|
||||
{
|
||||
/* ...read from the data file ... */
|
||||
fgReadOrbElements(&pltOrbElements[i], data);
|
||||
/* ...and calculate the actual values */
|
||||
fgSolarSystemUpdate(&pltOrbElements[i], t);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
void fgSolarSystemUpdate(struct OrbElements *planet, struct fgTIME t)
|
||||
{
|
||||
double
|
||||
actTime;
|
||||
|
||||
actTime = fgCalcActTime(t);
|
||||
|
||||
/* calculate the actual orbital elements */
|
||||
planet->M = fgDegToRad(planet->MFirst + (planet->MSec * actTime)); // angle in radians
|
||||
planet->w = fgDegToRad(planet->wFirst + (planet->wSec * actTime)); // angle in radians
|
||||
planet->N = fgDegToRad(planet->NFirst + (planet->NSec * actTime)); // angle in radians
|
||||
planet->i = fgDegToRad(planet->iFirst + (planet->iSec * actTime)); // angle in radians
|
||||
planet->e = planet->eFirst + (planet->eSec * actTime);
|
||||
planet->a = planet->aFirst + (planet->aSec * actTime);
|
||||
}
|
||||
|
||||
|
||||
/* $Log$
|
||||
/* Revision 1.6 1997/12/30 20:47:52 curt
|
||||
/* Integrated new event manager with subsystem initializations.
|
||||
/*
|
||||
* Revision 1.5 1997/12/15 23:55:02 curt
|
||||
* Add xgl wrappers for debugging.
|
||||
* Generate terrain normals on the fly.
|
||||
*
|
||||
* Revision 1.4 1997/12/10 22:37:51 curt
|
||||
* Prepended "fg" on the name of all global structures that didn't have it yet.
|
||||
* i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
|
||||
*
|
||||
* Revision 1.3 1997/11/25 23:20:44 curt
|
||||
* Changed planets.dat Planets.dat
|
||||
*
|
||||
* Revision 1.2 1997/11/25 19:25:36 curt
|
||||
* Changes to integrate Durk's moon/sun code updates + clean up.
|
||||
*
|
||||
* Revision 1.1 1997/10/25 03:16:10 curt
|
||||
* Initial revision of code contributed by Durk Talsma.
|
||||
*
|
||||
*/
|
|
@ -1,90 +0,0 @@
|
|||
/**************************************************************************
|
||||
* orbits.h - calculates the orbital elements of the sun, moon and planets.
|
||||
* For inclusion in flight gear
|
||||
*
|
||||
* Written 1997 by Durk Talsma, started October 19, 1997.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as
|
||||
* published by the Free Software Foundation; either version 2 of the
|
||||
* License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
*
|
||||
* $Id$
|
||||
* (Log is kept at end of this file)
|
||||
**************************************************************************/
|
||||
|
||||
|
||||
#ifndef ORBITS_H
|
||||
#define ORBITS_H
|
||||
|
||||
|
||||
#include <stdio.h>
|
||||
#include <math.h>
|
||||
|
||||
#include "../Time/fg_time.h"
|
||||
|
||||
|
||||
|
||||
#define STANDARDEPOCH 2000
|
||||
#define PIOVER180 1.74532925199433E-002
|
||||
|
||||
struct SunPos {
|
||||
double xs;
|
||||
double ys;
|
||||
double dist;
|
||||
};
|
||||
|
||||
struct OrbElements {
|
||||
double NFirst; /* longitude of the ascending node first part */
|
||||
double NSec; /* longitude of the ascending node second part */
|
||||
double iFirst; /* inclination to the ecliptic first part */
|
||||
double iSec; /* inclination to the ecliptic second part */
|
||||
double wFirst; /* first part of argument of perihelion */
|
||||
double wSec; /* second part of argument of perihelion */
|
||||
double aFirst; /* semimayor axis first part*/
|
||||
double aSec; /* semimayor axis second part */
|
||||
double eFirst; /* eccentricity first part */
|
||||
double eSec; /* eccentricity second part */
|
||||
double MFirst; /* Mean anomaly first part */
|
||||
double MSec; /* Mean anomaly second part */
|
||||
|
||||
double N, i, w, a, e, M; /* the resultant orbital elements, obtained from the former */
|
||||
};
|
||||
|
||||
struct CelestialCoord {
|
||||
double RightAscension;
|
||||
double Declination;
|
||||
double distance;
|
||||
double magnitude;
|
||||
};
|
||||
|
||||
|
||||
double fgDegToRad(double angle);
|
||||
double fgCalcEccAnom(double M, double e);
|
||||
double fgCalcActTime(struct fgTIME t);
|
||||
|
||||
void fgReadOrbElements(struct OrbElements *dest, FILE *src);
|
||||
void fgSolarSystemInit(struct fgTIME t);
|
||||
void fgSolarSystemUpdate(struct OrbElements *planets, struct fgTIME t);
|
||||
|
||||
|
||||
#endif /* ORBITS_H */
|
||||
|
||||
|
||||
/* $Log$
|
||||
/* Revision 1.2 1997/12/30 16:36:52 curt
|
||||
/* Merged in Durk's changes ...
|
||||
/*
|
||||
* Revision 1.1 1997/10/25 03:16:10 curt
|
||||
* Initial revision of code contributed by Durk Talsma.
|
||||
*
|
||||
*/
|
|
@ -1,150 +0,0 @@
|
|||
/**************************************************************************
|
||||
* planets.c
|
||||
*
|
||||
* Written 1997 by Durk Talsma, started October, 1997. For the flight gear
|
||||
* project.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as
|
||||
* published by the Free Software Foundation; either version 2 of the
|
||||
* License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
*
|
||||
* $Id$
|
||||
* (Log is kept at end of this file)
|
||||
**************************************************************************/
|
||||
|
||||
|
||||
#include "../Time/fg_time.h"
|
||||
#include "orbits.h"
|
||||
#include "planets.h"
|
||||
#include "sun.h"
|
||||
|
||||
|
||||
struct CelestialCoord fgCalculatePlanet(struct OrbElements planet,
|
||||
struct OrbElements theSun,
|
||||
struct fgTIME t, int idx)
|
||||
{
|
||||
struct CelestialCoord
|
||||
result;
|
||||
|
||||
struct SunPos
|
||||
SolarPosition;
|
||||
|
||||
double
|
||||
eccAnom, r, v, ecl, actTime, R, s, ir, Nr, B, FV, ring_magn,
|
||||
xv, yv, xh, yh, zh, xg, yg, zg, xe, ye, ze;
|
||||
|
||||
actTime = fgCalcActTime(t);
|
||||
/* calculate the angle between ecliptic and equatorial coordinate system */
|
||||
ecl = fgDegToRad(23.4393 - 3.563E-7 * actTime);
|
||||
|
||||
|
||||
/* calculate the eccentric anomaly */
|
||||
eccAnom = fgCalcEccAnom(planet.M, planet.e);
|
||||
|
||||
/* calculate the planets distance (r) and true anomaly (v) */
|
||||
xv = planet.a * (cos(eccAnom) - planet.e);
|
||||
yv = planet.a * (sqrt(1.0 - planet.e*planet.e) * sin(eccAnom));
|
||||
v = atan2(yv, xv);
|
||||
r = sqrt ( xv*xv + yv*yv);
|
||||
|
||||
/* calculate the planets position in 3-dimensional space */
|
||||
xh = r * ( cos(planet.N) * cos(v+planet.w) - sin(planet.N) * sin(v+planet.w) * cos(planet.i));
|
||||
yh = r * ( sin(planet.N) * cos(v+planet.w) + cos(planet.N) * sin(v+planet.w) * cos(planet.i));
|
||||
zh = r * ( sin(v+planet.w) * sin(planet.i));
|
||||
|
||||
/* calculate the ecleptic longitude and latitude */
|
||||
|
||||
/*
|
||||
lonecl = atan2(yh, xh);
|
||||
latecl = atan2(zh, sqrt ( xh*xh + yh*yh));
|
||||
*/
|
||||
/* calculate the solar position */
|
||||
|
||||
SolarPosition = fgCalcSunPos(theSun);
|
||||
xg = xh + SolarPosition.xs;
|
||||
yg = yh + SolarPosition.ys;
|
||||
zg = zh;
|
||||
|
||||
xe = xg;
|
||||
ye = yg * cos(ecl) - zg * sin(ecl);
|
||||
ze = yg * sin(ecl) + zg * cos(ecl);
|
||||
|
||||
result.RightAscension = atan2(ye,xe);
|
||||
result.Declination = atan2(ze, sqrt(xe*xe + ye*ye));
|
||||
|
||||
|
||||
/* Let's calculate the brightness of the planet */
|
||||
R = sqrt ( xg*xg + yg*yg + zg*zg);
|
||||
s = SolarPosition.dist;
|
||||
FV = acos( (r*r + R*R - s*s) / (2*r*R));
|
||||
FV *= 57.29578; /* convert radians to degrees */
|
||||
switch(idx)
|
||||
{
|
||||
case 2: /* mercury */
|
||||
result.magnitude = -0.36 + 5*log10( r*R ) + 0.027 * FV + 2.2E-13 * pow(FV, 6);
|
||||
break;
|
||||
case 3: /*venus */
|
||||
result.magnitude = -4.34 + 5*log10( r*R ) + 0.013 * FV + 4.2E-07 * pow(FV,3);
|
||||
break;
|
||||
case 4: /* mars */
|
||||
result.magnitude = -1.51 + 5*log10( r*R ) + 0.016 * FV;
|
||||
break;
|
||||
case 5: /* Jupiter */
|
||||
result.magnitude = -9.25 + 5*log10( r*R ) + 0.014 * FV;
|
||||
break;
|
||||
case 6: /* Saturn */
|
||||
|
||||
ir = 0.4897394;
|
||||
Nr = 2.9585076 + 6.6672E-7*actTime;
|
||||
|
||||
B = asin ( sin (result.Declination) * cos(ir) - cos(result.Declination) * sin (ir) * sin (result.RightAscension - Nr));
|
||||
ring_magn = -2.6 * sin (abs(B)) + 1.2 * pow(sin(B),2);
|
||||
result.magnitude = -9.0 + 5*log10( r*R ) + 0.044 * FV + ring_magn;
|
||||
break;
|
||||
case 7: /* Uranus */
|
||||
result.magnitude = -7.15 + 5*log10( r*R) + 0.001 * FV;
|
||||
break;
|
||||
case 8: /* Neptune */
|
||||
result.magnitude = -6.90 + 5*log10 (r*R) + 0.001 *FV;
|
||||
break;
|
||||
default:
|
||||
printf("index %d out of range !!!!\n", idx);
|
||||
}
|
||||
printf(" Planet found at %f (ra), %f (dec)\n",
|
||||
result.RightAscension, result.Declination);
|
||||
printf(" Geocentric dist %f\n"
|
||||
" Heliocentric dist %f\n"
|
||||
" Distance to the sun %f\n"
|
||||
" Phase angle %f\n"
|
||||
" Brightness %f\n", R, r, s, FV, result.magnitude);
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/* $Log$
|
||||
/* Revision 1.4 1997/12/30 20:47:52 curt
|
||||
/* Integrated new event manager with subsystem initializations.
|
||||
/*
|
||||
* Revision 1.3 1997/12/30 16:36:52 curt
|
||||
* Merged in Durk's changes ...
|
||||
*
|
||||
* Revision 1.2 1997/12/12 21:41:29 curt
|
||||
* More light/material property tweaking ... still a ways off.
|
||||
*
|
||||
* Revision 1.1 1997/10/25 03:16:10 curt
|
||||
* Initial revision of code contributed by Durk Talsma.
|
||||
*
|
||||
*/
|
||||
|
||||
|
|
@ -1,47 +0,0 @@
|
|||
/**************************************************************************
|
||||
* planets.h
|
||||
*
|
||||
* Written 1997 by Durk Talsma, started October, 1997. For the flight gear
|
||||
* project.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as
|
||||
* published by the Free Software Foundation; either version 2 of the
|
||||
* License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
*
|
||||
* $Id$
|
||||
* (Log is kept at end of this file)
|
||||
**************************************************************************/
|
||||
|
||||
|
||||
#ifndef PLANETS_H
|
||||
#define PLANETS_H
|
||||
|
||||
|
||||
struct CelestialCoord fgCalculatePlanet(struct OrbElements planet,
|
||||
struct OrbElements theSun,
|
||||
struct fgTIME t, int idx);
|
||||
|
||||
#endif /* PLANETS_H */
|
||||
|
||||
|
||||
/* $Log$
|
||||
/* Revision 1.3 1997/12/30 16:36:53 curt
|
||||
/* Merged in Durk's changes ...
|
||||
/*
|
||||
* Revision 1.2 1997/12/12 21:41:30 curt
|
||||
* More light/material property tweaking ... still a ways off.
|
||||
*
|
||||
* Revision 1.1 1997/10/25 03:16:11 curt
|
||||
* Initial revision of code contributed by Durk Talsma.
|
||||
*
|
||||
*/
|
367
Scenery/sky.c
367
Scenery/sky.c
|
@ -1,367 +0,0 @@
|
|||
/**************************************************************************
|
||||
* sky.c -- model sky with an upside down "bowl"
|
||||
*
|
||||
* Written by Curtis Olson, started December 1997.
|
||||
*
|
||||
* Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as
|
||||
* published by the Free Software Foundation; either version 2 of the
|
||||
* License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
*
|
||||
* $Id$
|
||||
* (Log is kept at end of this file)
|
||||
**************************************************************************/
|
||||
|
||||
|
||||
#ifdef WIN32
|
||||
# include <windows.h>
|
||||
#endif
|
||||
|
||||
#include <math.h>
|
||||
/*
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <time.h>
|
||||
*/
|
||||
|
||||
#include <GL/glut.h>
|
||||
#include "../XGL/xgl.h"
|
||||
|
||||
#include "sky.h"
|
||||
|
||||
#include "../Time/event.h"
|
||||
#include "../Time/fg_time.h"
|
||||
|
||||
#include "../Aircraft/aircraft.h"
|
||||
#include "../Flight/flight.h"
|
||||
#include "../Include/constants.h"
|
||||
#include "../Main/views.h"
|
||||
#include "../Math/fg_random.h"
|
||||
/*
|
||||
#include "../Include/general.h"
|
||||
*/
|
||||
|
||||
/* in meters of course */
|
||||
#define CENTER_ELEV 25000.0
|
||||
#define INNER_RADIUS 50000.0
|
||||
#define INNER_ELEV 20000.0
|
||||
#define MIDDLE_RADIUS 70000.0
|
||||
#define MIDDLE_ELEV 8000.0
|
||||
#define OUTER_RADIUS 80000.0
|
||||
#define OUTER_ELEV 0.0
|
||||
|
||||
|
||||
static float inner_vertex[12][3];
|
||||
static float middle_vertex[12][3];
|
||||
static float outer_vertex[12][3];
|
||||
|
||||
static float inner_color[12][4];
|
||||
static float middle_color[12][4];
|
||||
static float outer_color[12][4];
|
||||
|
||||
|
||||
/* Calculate the sky structure vertices */
|
||||
void fgSkyVerticesInit() {
|
||||
float theta;
|
||||
int i;
|
||||
|
||||
printf(" Generating the sky dome vertices.\n");
|
||||
|
||||
for ( i = 0; i < 12; i++ ) {
|
||||
theta = (i * 30.0) * DEG_TO_RAD;
|
||||
|
||||
inner_vertex[i][0] = cos(theta) * INNER_RADIUS;
|
||||
inner_vertex[i][1] = sin(theta) * INNER_RADIUS;
|
||||
inner_vertex[i][2] = INNER_ELEV;
|
||||
|
||||
/* printf(" %.2f %.2f\n", cos(theta) * INNER_RADIUS,
|
||||
sin(theta) * INNER_RADIUS); */
|
||||
|
||||
middle_vertex[i][0] = cos((double)theta) * MIDDLE_RADIUS;
|
||||
middle_vertex[i][1] = sin((double)theta) * MIDDLE_RADIUS;
|
||||
middle_vertex[i][2] = MIDDLE_ELEV;
|
||||
|
||||
outer_vertex[i][0] = cos((double)theta) * OUTER_RADIUS;
|
||||
outer_vertex[i][1] = sin((double)theta) * OUTER_RADIUS;
|
||||
outer_vertex[i][2] = OUTER_ELEV;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* (Re)calculate the sky colors at each vertex */
|
||||
void fgSkyColorsInit() {
|
||||
struct fgLIGHT *l;
|
||||
float sun_angle, diff;
|
||||
float outer_param[3], outer_amt[3], outer_diff[3];
|
||||
float middle_param[3], middle_amt[3], middle_diff[3];
|
||||
int i, j;
|
||||
|
||||
l = &cur_light_params;
|
||||
|
||||
printf(" Generating the sky colors for each vertex.\n");
|
||||
|
||||
/* setup for the possibility of sunset effects */
|
||||
sun_angle = l->sun_angle * RAD_TO_DEG;
|
||||
printf(" Sun angle in degrees = %.2f\n", sun_angle);
|
||||
|
||||
if ( (sun_angle > 80.0) && (sun_angle < 100.0) ) {
|
||||
/* 0.0 - 0.4 */
|
||||
outer_param[0] = (10.0 - fabs(90.0 - sun_angle)) / 25.0;
|
||||
outer_param[1] = (10.0 - fabs(90.0 - sun_angle)) / 45.0;
|
||||
outer_param[2] = 0.0;
|
||||
|
||||
middle_param[0] = (10.0 - fabs(90.0 - sun_angle)) / 40.0;
|
||||
middle_param[1] = (10.0 - fabs(90.0 - sun_angle)) / 60.0;
|
||||
middle_param[2] = 0.0;
|
||||
|
||||
outer_diff[0] = outer_param[0] / 6.0;
|
||||
outer_diff[1] = outer_param[1] / 6.0;
|
||||
outer_diff[2] = outer_param[2] / 6.0;
|
||||
|
||||
middle_diff[0] = middle_param[0] / 6.0;
|
||||
middle_diff[1] = middle_param[1] / 6.0;
|
||||
middle_diff[2] = middle_param[2] / 6.0;
|
||||
} else {
|
||||
outer_param[0] = outer_param[1] = outer_param[2] = 0.0;
|
||||
middle_param[0] = middle_param[1] = middle_param[2] = 0.0;
|
||||
|
||||
outer_diff[0] = outer_diff[1] = outer_diff[2] = 0.0;
|
||||
middle_diff[0] = middle_diff[1] = middle_diff[2] = 0.0;
|
||||
}
|
||||
/* printf(" outer_red_param = %.2f outer_red_diff = %.2f\n",
|
||||
outer_red_param, outer_red_diff); */
|
||||
|
||||
/* calculate transition colors between sky and fog */
|
||||
for ( j = 0; j < 3; j++ ) {
|
||||
outer_amt[j] = outer_param[j];
|
||||
middle_amt[j] = middle_param[j];
|
||||
}
|
||||
|
||||
for ( i = 0; i < 6; i++ ) {
|
||||
for ( j = 0; j < 3; j++ ) {
|
||||
diff = l->sky_color[j] - l->fog_color[j];
|
||||
|
||||
inner_color[i][j] = l->sky_color[j] - diff * 0.3;
|
||||
middle_color[i][j] = l->sky_color[j] - diff * 0.9 + middle_amt[j];
|
||||
outer_color[i][j] = l->fog_color[j] + outer_amt[j];
|
||||
|
||||
if ( middle_color[i][j] > 1.00 ) { middle_color[i][j] = 1.00; }
|
||||
if ( middle_color[i][j] < 0.10 ) { middle_color[i][j] = 0.10; }
|
||||
if ( outer_color[i][j] > 1.00 ) { outer_color[i][j] = 1.00; }
|
||||
if ( outer_color[i][j] < 0.10 ) { outer_color[i][j] = 0.10; }
|
||||
}
|
||||
inner_color[i][3] = middle_color[i][3] = outer_color[i][3] =
|
||||
l->sky_color[3];
|
||||
|
||||
for ( j = 0; j < 3; j++ ) {
|
||||
outer_amt[j] -= outer_diff[j];
|
||||
middle_amt[j] -= middle_diff[j];
|
||||
}
|
||||
|
||||
/*
|
||||
printf("inner_color[%d] = %.2f %.2f %.2f %.2f\n", i, inner_color[i][0],
|
||||
inner_color[i][1], inner_color[i][2], inner_color[i][3]);
|
||||
printf("middle_color[%d] = %.2f %.2f %.2f %.2f\n", i,
|
||||
middle_color[i][0], middle_color[i][1], middle_color[i][2],
|
||||
middle_color[i][3]);
|
||||
printf("outer_color[%d] = %.2f %.2f %.2f %.2f\n", i,
|
||||
outer_color[i][0], outer_color[i][1], outer_color[i][2],
|
||||
outer_color[i][3]);
|
||||
*/
|
||||
}
|
||||
|
||||
for ( j = 0; j < 3; j++ ) {
|
||||
outer_amt[j] = 0.0;
|
||||
middle_amt[j] = 0.0;
|
||||
}
|
||||
|
||||
for ( i = 6; i < 12; i++ ) {
|
||||
|
||||
for ( j = 0; j < 3; j++ ) {
|
||||
diff = l->sky_color[j] - l->fog_color[j];
|
||||
|
||||
inner_color[i][j] = l->sky_color[j] - diff * 0.3;
|
||||
middle_color[i][j] = l->sky_color[j] - diff * 0.9 + middle_amt[j];
|
||||
outer_color[i][j] = l->fog_color[j] + outer_amt[j];
|
||||
|
||||
if ( middle_color[i][j] > 1.00 ) { middle_color[i][j] = 1.00; }
|
||||
if ( middle_color[i][j] < 0.10 ) { middle_color[i][j] = 0.10; }
|
||||
if ( outer_color[i][j] > 1.00 ) { outer_color[i][j] = 1.00; }
|
||||
if ( outer_color[i][j] < 0.15 ) { outer_color[i][j] = 0.15; }
|
||||
}
|
||||
inner_color[i][3] = middle_color[i][3] = outer_color[i][3] =
|
||||
l->sky_color[3];
|
||||
|
||||
for ( j = 0; j < 3; j++ ) {
|
||||
outer_amt[j] += outer_diff[j];
|
||||
middle_amt[j] += middle_diff[j];
|
||||
}
|
||||
|
||||
/*
|
||||
printf("inner_color[%d] = %.2f %.2f %.2f %.2f\n", i, inner_color[i][0],
|
||||
inner_color[i][1], inner_color[i][2], inner_color[i][3]);
|
||||
printf("middle_color[%d] = %.2f %.2f %.2f %.2f\n", i,
|
||||
middle_color[i][0], middle_color[i][1], middle_color[i][2],
|
||||
middle_color[i][3]);
|
||||
printf("outer_color[%d] = %.2f %.2f %.2f %.2f\n", i,
|
||||
outer_color[i][0], outer_color[i][1], outer_color[i][2],
|
||||
outer_color[i][3]);
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* Initialize the sky structure and colors */
|
||||
void fgSkyInit() {
|
||||
printf("Initializing the sky\n");
|
||||
|
||||
fgSkyVerticesInit();
|
||||
|
||||
/* regester fgSkyColorsInit() as an event to be run periodically */
|
||||
fgEventRegister("fgSkyColorsInit()", fgSkyColorsInit,
|
||||
FG_EVENT_READY, 30000);
|
||||
}
|
||||
|
||||
|
||||
/* Draw the Sky */
|
||||
void fgSkyRender() {
|
||||
struct fgFLIGHT *f;
|
||||
struct fgLIGHT *l;
|
||||
struct fgVIEW *v;
|
||||
float /* inner_color[4], middle_color[4], diff, */ east_dot, dot, angle;
|
||||
int i;
|
||||
|
||||
f = ¤t_aircraft.flight;
|
||||
l = &cur_light_params;
|
||||
v = ¤t_view;
|
||||
|
||||
/* printf("Rendering the sky.\n"); */
|
||||
|
||||
xglPushMatrix();
|
||||
|
||||
/* calculate the angle between v->surface_to_sun and
|
||||
* v->surface_east. We do this so we can sort out the acos()
|
||||
* ambiguity. I wish I could think of a more efficient way ... :-( */
|
||||
east_dot = MAT3_DOT_PRODUCT(v->surface_to_sun, v->surface_east);
|
||||
/* printf(" East dot product = %.2f\n", east_dot); */
|
||||
|
||||
/* calculate the angle between v->surface_to_sun and
|
||||
* v->surface_south. this is how much we have to rotate the sky
|
||||
* for it to align with the sun */
|
||||
dot = MAT3_DOT_PRODUCT(v->surface_to_sun, v->surface_south);
|
||||
/* printf(" Dot product = %.2f\n", dot); */
|
||||
if ( east_dot >= 0 ) {
|
||||
angle = acos(dot);
|
||||
} else {
|
||||
angle = -acos(dot);
|
||||
}
|
||||
/*printf(" Sky needs to rotate = %.3f rads = %.1f degrees.\n",
|
||||
angle, angle * RAD_TO_DEG); */
|
||||
|
||||
/* Translate to view position */
|
||||
xglTranslatef( v->cur_zero_elev.x, v->cur_zero_elev.y, v->cur_zero_elev.z );
|
||||
/* printf(" Translated to %.2f %.2f %.2f\n",
|
||||
v->cur_zero_elev.x, v->cur_zero_elev.y, v->cur_zero_elev.z ); */
|
||||
|
||||
/* Rotate to proper orientation */
|
||||
/* printf(" lon = %.2f lat = %.2f\n", FG_Longitude * RAD_TO_DEG,
|
||||
FG_Latitude * RAD_TO_DEG); */
|
||||
xglRotatef( FG_Longitude * RAD_TO_DEG, 0.0, 0.0, 1.0 );
|
||||
xglRotatef( 90.0 - FG_Latitude * RAD_TO_DEG, 0.0, 1.0, 0.0 );
|
||||
xglRotatef( angle * RAD_TO_DEG, 0.0, 0.0, 1.0 );
|
||||
|
||||
/* Draw inner/center section of sky*/
|
||||
xglBegin( GL_TRIANGLE_FAN );
|
||||
xglColor4fv(l->sky_color);
|
||||
xglVertex3f(0.0, 0.0, CENTER_ELEV);
|
||||
for ( i = 0; i < 12; i++ ) {
|
||||
xglColor4fv( inner_color[i] );
|
||||
xglVertex3fv( inner_vertex[i] );
|
||||
}
|
||||
xglColor4fv( inner_color[0] );
|
||||
xglVertex3fv( inner_vertex[0] );
|
||||
xglEnd();
|
||||
|
||||
/* Draw the middle ring */
|
||||
xglBegin( GL_TRIANGLE_STRIP );
|
||||
for ( i = 0; i < 12; i++ ) {
|
||||
xglColor4fv( middle_color[i] );
|
||||
xglVertex3fv( middle_vertex[i] );
|
||||
xglColor4fv( inner_color[i] );
|
||||
xglVertex3fv( inner_vertex[i] );
|
||||
}
|
||||
xglColor4fv( middle_color[0] );
|
||||
/* xglColor4f(1.0, 0.0, 0.0, 1.0); */
|
||||
xglVertex3fv( middle_vertex[0] );
|
||||
xglColor4fv( inner_color[0] );
|
||||
/* xglColor4f(1.0, 0.0, 0.0, 1.0); */
|
||||
xglVertex3fv( inner_vertex[0] );
|
||||
xglEnd();
|
||||
|
||||
/* Draw the outer ring */
|
||||
xglBegin( GL_TRIANGLE_STRIP );
|
||||
for ( i = 0; i < 12; i++ ) {
|
||||
xglColor4fv( outer_color[i] );
|
||||
xglVertex3fv( outer_vertex[i] );
|
||||
xglColor4fv( middle_color[i] );
|
||||
xglVertex3fv( middle_vertex[i] );
|
||||
}
|
||||
xglColor4fv( outer_color[0] );
|
||||
xglVertex3fv( outer_vertex[0] );
|
||||
xglColor4fv( middle_color[0] );
|
||||
xglVertex3fv( middle_vertex[0] );
|
||||
xglEnd();
|
||||
|
||||
xglPopMatrix();
|
||||
}
|
||||
|
||||
|
||||
/* $Log$
|
||||
/* Revision 1.11 1997/12/30 22:22:38 curt
|
||||
/* Further integration of event manager.
|
||||
/*
|
||||
* Revision 1.10 1997/12/30 20:47:53 curt
|
||||
* Integrated new event manager with subsystem initializations.
|
||||
*
|
||||
* Revision 1.9 1997/12/30 13:06:57 curt
|
||||
* A couple lighting tweaks ...
|
||||
*
|
||||
* Revision 1.8 1997/12/23 04:58:38 curt
|
||||
* Tweaked the sky coloring a bit to build in structures to allow finer rgb
|
||||
* control.
|
||||
*
|
||||
* Revision 1.7 1997/12/22 23:45:48 curt
|
||||
* First stab at sunset/sunrise sky glow effects.
|
||||
*
|
||||
* Revision 1.6 1997/12/22 04:14:34 curt
|
||||
* Aligned sky with sun so dusk/dawn effects can be correct relative to the sun.
|
||||
*
|
||||
* Revision 1.5 1997/12/19 23:34:59 curt
|
||||
* Lot's of tweaking with sky rendering and lighting.
|
||||
*
|
||||
* Revision 1.4 1997/12/19 16:45:02 curt
|
||||
* Working on scene rendering order and options.
|
||||
*
|
||||
* Revision 1.3 1997/12/18 23:32:36 curt
|
||||
* First stab at sky dome actually starting to look reasonable. :-)
|
||||
*
|
||||
* Revision 1.2 1997/12/18 04:07:03 curt
|
||||
* Worked on properly translating and positioning the sky dome.
|
||||
*
|
||||
* Revision 1.1 1997/12/17 23:14:30 curt
|
||||
* Initial revision.
|
||||
* Begin work on rendering the sky. (Rather than just using a clear screen.)
|
||||
*
|
||||
*/
|
|
@ -1,45 +0,0 @@
|
|||
/**************************************************************************
|
||||
* sky.h -- model sky with an upside down "bowl"
|
||||
*
|
||||
* Written by Curtis Olson, started December 1997.
|
||||
*
|
||||
* Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as
|
||||
* published by the Free Software Foundation; either version 2 of the
|
||||
* License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
*
|
||||
* $Id$
|
||||
* (Log is kept at end of this file)
|
||||
**************************************************************************/
|
||||
|
||||
|
||||
/* (Re)generate the display list */
|
||||
void fgSkyInit();
|
||||
|
||||
/* (Re)calculate the sky colors at each vertex */
|
||||
void fgSkyColorsInit();
|
||||
|
||||
/* Draw the Sky */
|
||||
void fgSkyRender();
|
||||
|
||||
|
||||
/* $Log$
|
||||
/* Revision 1.2 1997/12/22 23:45:49 curt
|
||||
/* First stab at sunset/sunrise sky glow effects.
|
||||
/*
|
||||
* Revision 1.1 1997/12/17 23:14:31 curt
|
||||
* Initial revision.
|
||||
* Begin work on rendering the sky. (Rather than just using a clear screen.)
|
||||
*
|
||||
*/
|
354
Scenery/stars.c
354
Scenery/stars.c
|
@ -1,354 +0,0 @@
|
|||
/**************************************************************************
|
||||
* stars.c -- data structures and routines for managing and rendering stars.
|
||||
*
|
||||
* Written by Curtis Olson, started August 1997.
|
||||
*
|
||||
* Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as
|
||||
* published by the Free Software Foundation; either version 2 of the
|
||||
* License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
*
|
||||
* $Id$
|
||||
* (Log is kept at end of this file)
|
||||
**************************************************************************/
|
||||
|
||||
|
||||
#ifdef WIN32
|
||||
# include <windows.h>
|
||||
#endif
|
||||
|
||||
#include <math.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <time.h>
|
||||
|
||||
#include <GL/glut.h>
|
||||
#include "../XGL/xgl.h"
|
||||
|
||||
#include "orbits.h"
|
||||
#include "planets.h"
|
||||
#include "stars.h"
|
||||
|
||||
#include "../Include/constants.h"
|
||||
#include "../Include/general.h"
|
||||
#include "../Aircraft/aircraft.h"
|
||||
#include "../Main/views.h"
|
||||
#include "../Time/fg_time.h"
|
||||
|
||||
|
||||
#define EpochStart (631065600)
|
||||
#define DaysSinceEpoch(secs) (((secs)-EpochStart)*(1.0/(24*3600)))
|
||||
|
||||
|
||||
/* Define four structures, each with varying amounts of stars */
|
||||
/* static */ GLint stars[FG_STAR_LEVELS];
|
||||
|
||||
|
||||
/* Initialize the Star Management Subsystem */
|
||||
void fgStarsInit() {
|
||||
FILE *fd;
|
||||
struct fgGENERAL *g;
|
||||
struct CelestialCoord pltPos;
|
||||
char path[1024];
|
||||
char line[256], name[256];
|
||||
char *front, *end;
|
||||
double right_ascension, declination, magnitude;
|
||||
double ra_save, decl_save;
|
||||
double ra_save1, decl_save1;
|
||||
int count, i, j, max_stars;
|
||||
|
||||
printf("Initializing stars\n");
|
||||
|
||||
g = &general;
|
||||
|
||||
/* build the full path name to the stars data base file */
|
||||
path[0] = '\0';
|
||||
strcat(path, g->root_dir);
|
||||
strcat(path, "/Scenery/");
|
||||
strcat(path, "Stars.dat");
|
||||
|
||||
max_stars = FG_MAX_STARS;
|
||||
|
||||
for ( i = 0; i < FG_STAR_LEVELS; i++ ) {
|
||||
printf(" Loading %d Stars: %s\n", max_stars, path);
|
||||
|
||||
if ( (fd = fopen(path, "r")) == NULL ) {
|
||||
printf("Cannot open star file: '%s'\n", path);
|
||||
return;
|
||||
}
|
||||
|
||||
stars[i] = xglGenLists(1);
|
||||
xglNewList( stars[i], GL_COMPILE );
|
||||
xglBegin( GL_POINTS );
|
||||
|
||||
/* read in each line of the file */
|
||||
count = 0;
|
||||
while ( (fgets(line, 256, fd) != NULL) && (count < max_stars) ) {
|
||||
front = line;
|
||||
|
||||
/* printf(" Read line = %s", front); */
|
||||
|
||||
/* advance to first non-whitespace character */
|
||||
while ( (front[0] == ' ') || (front[0] == '\t') ) {
|
||||
front++;
|
||||
}
|
||||
|
||||
/* printf(" Line length (after trimming) = %d\n", strlen(front));*/
|
||||
|
||||
if ( front[0] == '#' ) {
|
||||
/* comment */
|
||||
} else if ( strlen(front) <= 1 ) {
|
||||
/* blank line */
|
||||
} else {
|
||||
/* star data line */
|
||||
|
||||
/* get name */
|
||||
end = front;
|
||||
while ( end[0] != ',' ) {
|
||||
end++;
|
||||
}
|
||||
end[0] = '\0';
|
||||
strcpy(name, front);
|
||||
front = end;
|
||||
front++;
|
||||
|
||||
sscanf(front, "%lf,%lf,%lf\n",
|
||||
&right_ascension, &declination, &magnitude);
|
||||
|
||||
/*
|
||||
if ( strcmp(name, "Betelgeuse") == 0 ) {
|
||||
printf(" *** Marking %s\n", name);
|
||||
ra_save = right_ascension;
|
||||
decl_save = declination;
|
||||
}
|
||||
*/
|
||||
|
||||
/*
|
||||
if ( strcmp(name, "Alnilam") == 0 ) {
|
||||
printf(" *** Marking %s\n", name);
|
||||
ra_save1 = right_ascension;
|
||||
decl_save1 = declination;
|
||||
}
|
||||
*/
|
||||
|
||||
/* scale magnitudes to (0.0 - 1.0) */
|
||||
magnitude = (0.0 - magnitude) / 5.0 + 1.0;
|
||||
|
||||
/* scale magnitudes again so they look ok */
|
||||
if ( magnitude > 1.0 ) { magnitude = 1.0; }
|
||||
if ( magnitude < 0.0 ) { magnitude = 0.0; }
|
||||
magnitude =
|
||||
magnitude * 0.7 + (((FG_STAR_LEVELS - 1) - i) * 0.1);
|
||||
/* printf(" Found star: %d %s, %.3f %.3f %.3f\n", count,
|
||||
name, right_ascension, declination, magnitude); */
|
||||
|
||||
xglColor3f( magnitude, magnitude, magnitude );
|
||||
/*xglColor3f(0,0,0);*/
|
||||
xglVertex3f( 50000.0 * cos(right_ascension) * cos(declination),
|
||||
50000.0 * sin(right_ascension) * cos(declination),
|
||||
50000.0 * sin(declination) );
|
||||
|
||||
count++;
|
||||
} /* if valid line */
|
||||
|
||||
} /* while */
|
||||
|
||||
fclose(fd);
|
||||
|
||||
/* Add the planets to all four display lists */
|
||||
for ( j = 2; j < 9; j++ ) {
|
||||
pltPos = fgCalculatePlanet(pltOrbElements[j],
|
||||
pltOrbElements[0], cur_time_params, j);
|
||||
/* give the planets a temporary color, for testing purposes */
|
||||
/* xglColor3f( 1.0, 0.0, 0.0); */
|
||||
|
||||
/* scale magnitudes to (0.0 - 1.0) */
|
||||
magnitude = (0.0 - pltPos.magnitude) / 5.0 + 1.0;
|
||||
|
||||
/* scale magnitudes again so they look ok */
|
||||
if ( magnitude > 1.0 ) { magnitude = 1.0; }
|
||||
if ( magnitude < 0.0 ) { magnitude = 0.0; }
|
||||
magnitude =
|
||||
magnitude * 0.7 + (((FG_STAR_LEVELS - 1) - i) * 0.1);
|
||||
|
||||
|
||||
xglColor3f(magnitude, magnitude, magnitude);
|
||||
|
||||
xglVertex3f( 50000.0 * cos(pltPos.RightAscension) *
|
||||
cos(pltPos.Declination),
|
||||
50000.0 * sin(pltPos.RightAscension) *
|
||||
cos(pltPos.Declination),
|
||||
50000.0 * sin(pltPos.Declination) );
|
||||
}
|
||||
xglEnd();
|
||||
|
||||
/*
|
||||
xglBegin(GL_LINE_LOOP);
|
||||
xglColor3f(1.0, 0.0, 0.0);
|
||||
xglVertex3f( 50000.0 * cos(ra_save-0.2) * cos(decl_save-0.2),
|
||||
50000.0 * sin(ra_save-0.2) * cos(decl_save-0.2),
|
||||
50000.0 * sin(decl_save-0.2) );
|
||||
xglVertex3f( 50000.0 * cos(ra_save+0.2) * cos(decl_save-0.2),
|
||||
50000.0 * sin(ra_save+0.2) * cos(decl_save-0.2),
|
||||
50000.0 * sin(decl_save-0.2) );
|
||||
xglVertex3f( 50000.0 * cos(ra_save+0.2) * cos(decl_save+0.2),
|
||||
50000.0 * sin(ra_save+0.2) * cos(decl_save+0.2),
|
||||
50000.0 * sin(decl_save+0.2) );
|
||||
xglVertex3f( 50000.0 * cos(ra_save-0.2) * cos(decl_save+0.2),
|
||||
50000.0 * sin(ra_save-0.2) * cos(decl_save+0.2),
|
||||
50000.0 * sin(decl_save+0.2) );
|
||||
xglEnd();
|
||||
*/
|
||||
|
||||
/*
|
||||
xglBegin(GL_LINE_LOOP);
|
||||
xglColor3f(0.0, 1.0, 0.0);
|
||||
xglVertex3f( 50000.0 * cos(ra_save1-0.2) * cos(decl_save1-0.2),
|
||||
50000.0 * sin(ra_save1-0.2) * cos(decl_save1-0.2),
|
||||
50000.0 * sin(decl_save1-0.2) );
|
||||
xglVertex3f( 50000.0 * cos(ra_save1+0.2) * cos(decl_save1-0.2),
|
||||
50000.0 * sin(ra_save1+0.2) * cos(decl_save1-0.2),
|
||||
50000.0 * sin(decl_save1-0.2) );
|
||||
xglVertex3f( 50000.0 * cos(ra_save1+0.2) * cos(decl_save1+0.2),
|
||||
50000.0 * sin(ra_save1+0.2) * cos(decl_save1+0.2),
|
||||
50000.0 * sin(decl_save1+0.2) );
|
||||
xglVertex3f( 50000.0 * cos(ra_save1-0.2) * cos(decl_save1+0.2),
|
||||
50000.0 * sin(ra_save1-0.2) * cos(decl_save1+0.2),
|
||||
50000.0 * sin(decl_save1+0.2) );
|
||||
xglEnd();
|
||||
*/
|
||||
|
||||
xglEndList();
|
||||
|
||||
max_stars /= 2;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* Draw the Stars */
|
||||
void fgStarsRender() {
|
||||
struct fgFLIGHT *f;
|
||||
struct fgVIEW *v;
|
||||
struct fgLIGHT *l;
|
||||
struct fgTIME *t;
|
||||
int i;
|
||||
|
||||
f = ¤t_aircraft.flight;
|
||||
l = &cur_light_params;
|
||||
t = &cur_time_params;
|
||||
v = ¤t_view;
|
||||
|
||||
/* FG_PI_2 + 0.1 is about 6 degrees after sundown and before sunrise */
|
||||
|
||||
/* t->sun_angle = 3.0; */ /* to force stars to be drawn (for testing) */
|
||||
|
||||
/* render the stars */
|
||||
if ( l->sun_angle > (FG_PI_2 + 5 * DEG_TO_RAD ) ) {
|
||||
/* determine which star structure to draw */
|
||||
if ( l->sun_angle > (FG_PI_2 + 7.25 * DEG_TO_RAD ) ) {
|
||||
i = 0;
|
||||
} else if ( l->sun_angle > (FG_PI_2 + 6.50 * DEG_TO_RAD ) ) {
|
||||
i = 1;
|
||||
} else if ( l->sun_angle > (FG_PI_2 + 5.75 * DEG_TO_RAD ) ) {
|
||||
i = 2;
|
||||
} else {
|
||||
i = 3;
|
||||
}
|
||||
|
||||
/* printf("RENDERING STARS = %d (night)\n", i); */
|
||||
|
||||
xglCallList(stars[i]);
|
||||
} else {
|
||||
/* printf("not RENDERING STARS (day)\n"); */
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* $Log$
|
||||
/* Revision 1.24 1997/12/30 22:22:39 curt
|
||||
/* Further integration of event manager.
|
||||
/*
|
||||
* Revision 1.23 1997/12/30 20:47:53 curt
|
||||
* Integrated new event manager with subsystem initializations.
|
||||
*
|
||||
* Revision 1.22 1997/12/30 16:36:53 curt
|
||||
* Merged in Durk's changes ...
|
||||
*
|
||||
* Revision 1.21 1997/12/19 23:35:00 curt
|
||||
* Lot's of tweaking with sky rendering and lighting.
|
||||
*
|
||||
* Revision 1.20 1997/12/15 23:55:03 curt
|
||||
* Add xgl wrappers for debugging.
|
||||
* Generate terrain normals on the fly.
|
||||
*
|
||||
* Revision 1.19 1997/12/12 19:53:00 curt
|
||||
* Working on lightling and material properties.
|
||||
*
|
||||
* Revision 1.18 1997/12/10 22:37:52 curt
|
||||
* Prepended "fg" on the name of all global structures that didn't have it yet.
|
||||
* i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
|
||||
*
|
||||
* Revision 1.17 1997/12/09 04:25:33 curt
|
||||
* Working on adding a global lighting params structure.
|
||||
*
|
||||
* Revision 1.16 1997/11/25 19:25:38 curt
|
||||
* Changes to integrate Durk's moon/sun code updates + clean up.
|
||||
*
|
||||
* Revision 1.15 1997/10/30 12:38:45 curt
|
||||
* Working on new scenery subsystem.
|
||||
*
|
||||
* Revision 1.14 1997/10/28 21:00:22 curt
|
||||
* Changing to new terrain format.
|
||||
*
|
||||
* Revision 1.13 1997/10/25 03:18:28 curt
|
||||
* Incorporated sun, moon, and planet position and rendering code contributed
|
||||
* by Durk Talsma.
|
||||
*
|
||||
* Revision 1.12 1997/09/23 00:29:43 curt
|
||||
* Tweaks to get things to compile with gcc-win32.
|
||||
*
|
||||
* Revision 1.11 1997/09/22 14:44:21 curt
|
||||
* Continuing to try to align stars correctly.
|
||||
*
|
||||
* Revision 1.10 1997/09/20 03:34:32 curt
|
||||
* Still trying to get those durned stars aligned properly.
|
||||
*
|
||||
* Revision 1.9 1997/09/18 16:20:09 curt
|
||||
* At dusk/dawn add/remove stars in stages.
|
||||
*
|
||||
* Revision 1.8 1997/09/16 22:14:52 curt
|
||||
* Tweaked time of day lighting equations. Don't draw stars during the day.
|
||||
*
|
||||
* Revision 1.7 1997/09/16 15:50:31 curt
|
||||
* Working on star alignment and time issues.
|
||||
*
|
||||
* Revision 1.6 1997/09/05 14:17:31 curt
|
||||
* More tweaking with stars.
|
||||
*
|
||||
* Revision 1.5 1997/09/05 01:35:59 curt
|
||||
* Working on getting stars right.
|
||||
*
|
||||
* Revision 1.4 1997/09/04 02:17:38 curt
|
||||
* Shufflin' stuff.
|
||||
*
|
||||
* Revision 1.3 1997/08/29 17:55:28 curt
|
||||
* Worked on properly aligning the stars.
|
||||
*
|
||||
* Revision 1.2 1997/08/27 21:32:30 curt
|
||||
* Restructured view calculation code. Added stars.
|
||||
*
|
||||
* Revision 1.1 1997/08/27 03:34:48 curt
|
||||
* Initial revision.
|
||||
*
|
||||
*/
|
|
@ -1,66 +0,0 @@
|
|||
/**************************************************************************
|
||||
* stars.h -- data structures and routines for managing and rendering stars.
|
||||
*
|
||||
* Written by Curtis Olson, started August 1997.
|
||||
*
|
||||
* Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as
|
||||
* published by the Free Software Foundation; either version 2 of the
|
||||
* License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
*
|
||||
* $Id$
|
||||
* (Log is kept at end of this file)
|
||||
**************************************************************************/
|
||||
|
||||
|
||||
#ifndef STARS_H
|
||||
#define STARS_H
|
||||
|
||||
|
||||
#define FG_MAX_STARS 500
|
||||
#define FG_STAR_LEVELS 4 /* how many star transitions */
|
||||
#define FG_MIN_STAR_MAG 0.738750 /* magnitude of weakest star we'll display */
|
||||
|
||||
/* Initialize the Star Management Subsystem */
|
||||
void fgStarsInit();
|
||||
|
||||
/* Draw the Stars */
|
||||
void fgStarsRender();
|
||||
extern struct OrbElements pltOrbElements[9];
|
||||
extern struct fgTIME cur_time_params;
|
||||
|
||||
#endif /* STARS_H */
|
||||
|
||||
|
||||
/* $Log$
|
||||
/* Revision 1.6 1997/10/25 03:18:29 curt
|
||||
/* Incorporated sun, moon, and planet position and rendering code contributed
|
||||
/* by Durk Talsma.
|
||||
/*
|
||||
* Revision 1.5 1997/09/18 16:20:09 curt
|
||||
* At dusk/dawn add/remove stars in stages.
|
||||
*
|
||||
* Revision 1.4 1997/09/05 01:36:00 curt
|
||||
* Working on getting stars right.
|
||||
*
|
||||
* Revision 1.3 1997/08/29 17:55:28 curt
|
||||
* Worked on properly aligning the stars.
|
||||
*
|
||||
* Revision 1.2 1997/08/27 21:32:30 curt
|
||||
* Restructured view calculation code. Added stars.
|
||||
*
|
||||
* Revision 1.1 1997/08/27 03:34:50 curt
|
||||
* Initial revision.
|
||||
*
|
||||
*/
|
237
Scenery/sun.c
237
Scenery/sun.c
|
@ -1,237 +0,0 @@
|
|||
/**************************************************************************
|
||||
* sun.c
|
||||
*
|
||||
* Written 1997 by Durk Talsma, started October, 1997. For the flight gear
|
||||
* project.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as
|
||||
* published by the Free Software Foundation; either version 2 of the
|
||||
* License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
*
|
||||
* $Id$
|
||||
* (Log is kept at end of this file)
|
||||
**************************************************************************/
|
||||
|
||||
#include <GL/glut.h>
|
||||
#include "../XGL/xgl.h"
|
||||
|
||||
#include "../Time/fg_time.h"
|
||||
#include "../Main/views.h"
|
||||
#include "orbits.h"
|
||||
#include "sun.h"
|
||||
|
||||
GLint sun_obj;
|
||||
|
||||
static struct CelestialCoord sunPos;
|
||||
|
||||
float xSun, ySun, zSun;
|
||||
|
||||
struct SunPos fgCalcSunPos(struct OrbElements params)
|
||||
{
|
||||
double
|
||||
EccAnom, lonSun,
|
||||
xv, yv, v, r;
|
||||
struct SunPos
|
||||
solarPosition;
|
||||
|
||||
/* calculate the eccentric anomaly */
|
||||
EccAnom = fgCalcEccAnom(params.M, params.e);
|
||||
|
||||
/* calculate the Suns distance (r) and its true anomaly (v) */
|
||||
xv = cos(EccAnom) - params.e;
|
||||
yv = sqrt(1.0 - params.e*params.e) * sin(EccAnom);
|
||||
v = atan2(yv, xv);
|
||||
r = sqrt(xv*xv + yv*yv);
|
||||
|
||||
/* calculate the the Sun's true longitude (lonsun) */
|
||||
lonSun = v + params.w;
|
||||
|
||||
/* convert true longitude and distance to ecliptic rectangular geocentric
|
||||
coordinates (xs, ys) */
|
||||
solarPosition.xs = r * cos(lonSun);
|
||||
solarPosition.ys = r * sin(lonSun);
|
||||
solarPosition.dist = r;
|
||||
return solarPosition;
|
||||
}
|
||||
|
||||
|
||||
struct CelestialCoord fgCalculateSun(struct OrbElements params, struct fgTIME t)
|
||||
{
|
||||
struct CelestialCoord
|
||||
result;
|
||||
struct SunPos
|
||||
SolarPosition;
|
||||
double
|
||||
xe, ye, ze, ecl, actTime;
|
||||
|
||||
/* calculate the angle between ecliptic and equatorial coordinate system */
|
||||
actTime = fgCalcActTime(t);
|
||||
ecl = fgDegToRad(23.4393 - 3.563E-7 * actTime); // Angle now in Rads
|
||||
|
||||
/* calculate the sun's ecliptic position */
|
||||
SolarPosition = fgCalcSunPos(params);
|
||||
|
||||
/* convert ecliptic coordinates to equatorial rectangular geocentric coordinates */
|
||||
xe = SolarPosition.xs;
|
||||
ye = SolarPosition.ys * cos(ecl);
|
||||
ze = SolarPosition.ys * sin(ecl);
|
||||
|
||||
/* and finally... Calulate Right Ascention and Declination */
|
||||
result.RightAscension = atan2( ye, xe);
|
||||
result.Declination = atan2(ze, sqrt(xe*xe + ye*ye));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
/* Initialize the Sun */
|
||||
void fgSunInit() {
|
||||
static int dl_exists = 0;
|
||||
|
||||
printf(" Initializing the Sun\n");
|
||||
|
||||
fgSolarSystemUpdate(&(pltOrbElements[0]), cur_time_params);
|
||||
sunPos = fgCalculateSun(pltOrbElements[0], cur_time_params);
|
||||
#ifdef DEBUG
|
||||
printf("Sun found at %f (ra), %f (dec)\n", sunPos.RightAscension,
|
||||
sunPos.Declination);
|
||||
#endif
|
||||
|
||||
xSun = 60000.0 * cos(sunPos.RightAscension) * cos(sunPos.Declination);
|
||||
ySun = 60000.0 * sin(sunPos.RightAscension) * cos(sunPos.Declination);
|
||||
zSun = 60000.0 * sin(sunPos.Declination);
|
||||
|
||||
if ( !dl_exists ) {
|
||||
dl_exists = 1;
|
||||
|
||||
/* printf("First time through, creating sun display list\n"); */
|
||||
|
||||
sun_obj = xglGenLists(1);
|
||||
xglNewList(sun_obj, GL_COMPILE );
|
||||
|
||||
glutSolidSphere(1.0, 10, 10);
|
||||
|
||||
xglEndList();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* Draw the Sun */
|
||||
void fgSunRender() {
|
||||
struct fgVIEW *v;
|
||||
struct fgTIME *t;
|
||||
struct fgLIGHT *l;
|
||||
/* GLfloat color[4] = { 0.85, 0.65, 0.05, 1.0 }; */
|
||||
GLfloat color[4] = { 1.00, 1.00, 1.00, 1.00 };
|
||||
double x_2, x_4, x_8, x_10;
|
||||
GLfloat ambient;
|
||||
GLfloat amb[3], diff[3];
|
||||
|
||||
|
||||
t = &cur_time_params;
|
||||
v = ¤t_view;
|
||||
l = &cur_light_params;
|
||||
|
||||
x_2 = l->sun_angle * l->sun_angle;
|
||||
x_4 = x_2 * x_2;
|
||||
x_8 = x_4 * x_4;
|
||||
x_10 = x_8 * x_2;
|
||||
|
||||
ambient = (0.4 * pow(1.1, -x_10 / 30.0));
|
||||
if ( ambient < 0.3 ) ambient = 0.3;
|
||||
if ( ambient > 1.0 ) ambient = 1.0;
|
||||
|
||||
amb[0] = 0.50 + ((ambient * 6.66) - 1.6);
|
||||
amb[1] = 0.00 + ((ambient * 6.66) - 1.6);
|
||||
amb[2] = 0.00 + ((ambient * 6.66) - 1.6);
|
||||
amb[3] = 0.00;
|
||||
#ifdef DEBUG
|
||||
printf("Color of the sun: %f, %f, %f\n"
|
||||
"Ambient value : %f\n"
|
||||
"Sun Angle : %f\n" , amb[0], amb[1], amb[2], ambient, t->sun_angle);
|
||||
#endif
|
||||
diff[0] = 0.0;
|
||||
diff[1] = 0.0;
|
||||
diff[2] = 0.0;
|
||||
diff[3] = 1.0;
|
||||
|
||||
/* set lighting parameters */
|
||||
xglLightfv(GL_LIGHT0, GL_AMBIENT, color );
|
||||
xglLightfv(GL_LIGHT0, GL_DIFFUSE, color );
|
||||
xglMaterialfv(GL_FRONT, GL_AMBIENT, amb);
|
||||
xglMaterialfv(GL_FRONT, GL_DIFFUSE, diff);
|
||||
xglMaterialfv(GL_FRONT, GL_SHININESS, diff);
|
||||
xglMaterialfv(GL_FRONT, GL_EMISSION, diff);
|
||||
xglMaterialfv(GL_FRONT, GL_SPECULAR, diff);
|
||||
|
||||
/* xglDisable( GL_LIGHTING ); */
|
||||
|
||||
xglPushMatrix();
|
||||
xglTranslatef(xSun, ySun, zSun);
|
||||
xglScalef(1400, 1400, 1400);
|
||||
|
||||
xglColor3f(0.85, 0.65, 0.05);
|
||||
|
||||
xglCallList(sun_obj);
|
||||
|
||||
xglPopMatrix();
|
||||
|
||||
/* xglEnable( GL_LIGHTING ); */
|
||||
}
|
||||
|
||||
|
||||
/* $Log$
|
||||
/* Revision 1.12 1998/01/05 18:44:36 curt
|
||||
/* Add an option to advance/decrease time from keyboard.
|
||||
/*
|
||||
* Revision 1.11 1997/12/30 23:09:40 curt
|
||||
* Worked on winding problem without luck, so back to calling glFrontFace()
|
||||
* 3 times for each scenery area.
|
||||
*
|
||||
* Revision 1.10 1997/12/30 20:47:54 curt
|
||||
* Integrated new event manager with subsystem initializations.
|
||||
*
|
||||
* Revision 1.9 1997/12/30 16:36:54 curt
|
||||
* Merged in Durk's changes ...
|
||||
*
|
||||
* Revision 1.8 1997/12/19 23:35:00 curt
|
||||
* Lot's of tweaking with sky rendering and lighting.
|
||||
*
|
||||
* Revision 1.7 1997/12/17 23:12:16 curt
|
||||
* Fixed so moon and sun display lists aren't recreate periodically.
|
||||
*
|
||||
* Revision 1.6 1997/12/15 23:55:04 curt
|
||||
* Add xgl wrappers for debugging.
|
||||
* Generate terrain normals on the fly.
|
||||
*
|
||||
* Revision 1.5 1997/12/12 21:41:31 curt
|
||||
* More light/material property tweaking ... still a ways off.
|
||||
*
|
||||
* Revision 1.4 1997/12/10 22:37:53 curt
|
||||
* Prepended "fg" on the name of all global structures that didn't have it yet.
|
||||
* i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
|
||||
*
|
||||
* Revision 1.3 1997/12/09 05:11:56 curt
|
||||
* Working on tweaking lighting.
|
||||
*
|
||||
* Revision 1.2 1997/11/25 19:25:39 curt
|
||||
* Changes to integrate Durk's moon/sun code updates + clean up.
|
||||
*
|
||||
* Revision 1.1 1997/10/25 03:16:11 curt
|
||||
* Initial revision of code contributed by Durk Talsma.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -1,54 +0,0 @@
|
|||
/**************************************************************************
|
||||
* sun.h
|
||||
*
|
||||
* Written 1997 by Durk Talsma, started October, 1997. For the flight gear
|
||||
* project.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as
|
||||
* published by the Free Software Foundation; either version 2 of the
|
||||
* License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
*
|
||||
* $Id$
|
||||
* (Log is kept at end of this file)
|
||||
**************************************************************************/
|
||||
|
||||
|
||||
#ifndef SUN_H
|
||||
#define SUN_H
|
||||
|
||||
|
||||
struct SunPos fgCalcSunPos(struct OrbElements sunParams);
|
||||
extern struct OrbElements pltOrbElements[9];
|
||||
|
||||
/* Initialize the Sun */
|
||||
void fgSunInit();
|
||||
|
||||
/* Draw the Sun */
|
||||
void fgSunRender();
|
||||
|
||||
|
||||
#endif /* SUN_H */
|
||||
|
||||
|
||||
/* $Log$
|
||||
/* Revision 1.3 1997/12/11 04:43:56 curt
|
||||
/* Fixed sun vector and lighting problems. I thing the moon is now lit
|
||||
/* correctly.
|
||||
/*
|
||||
* Revision 1.2 1997/11/25 19:25:39 curt
|
||||
* Changes to integrate Durk's moon/sun code updates + clean up.
|
||||
*
|
||||
* Revision 1.1 1997/10/25 03:16:12 curt
|
||||
* Initial revision of code contributed by Durk Talsma.
|
||||
*
|
||||
*/
|
Loading…
Add table
Reference in a new issue