1
0
Fork 0
flightgear/src/Cockpit/hud.cxx

645 lines
19 KiB
C++
Raw Normal View History

1998-09-29 14:56:30 +00:00
// hud.cxx -- hud defines and prototypes
//
// Written by Michele America, started September 1997.
//
// Copyright (C) 1997 Michele F. America - micheleamerica@geocities.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
2006-02-21 01:16:04 +00:00
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
1998-09-29 14:56:30 +00:00
//
// $Id$
#include <simgear/compiler.h>
#include <simgear/structure/exception.hxx>
1997-08-29 18:03:19 +00:00
#include STL_STRING
#include STL_FSTREAM
1998-04-24 00:45:53 +00:00
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
1998-11-23 21:48:09 +00:00
#ifdef __BORLANDC__
# define exception c_exception
#endif
#include <math.h>
1997-08-29 18:03:19 +00:00
#include <stdlib.h>
#include <stdio.h> // char related functions
#include <string.h> // strcmp()
#include SG_GLU_H
2000-02-15 03:30:01 +00:00
#include <simgear/constants.h>
2000-02-16 23:01:03 +00:00
#include <simgear/debug/logstream.hxx>
#include <simgear/misc/sg_path.hxx>
2000-02-15 03:30:01 +00:00
1998-10-16 23:26:44 +00:00
#include <Aircraft/aircraft.hxx>
//#include <Autopilot/xmlauto.hxx>
#include <GUI/new_gui.hxx> // FGFontCache
#include <Main/globals.hxx>
1998-04-30 12:35:59 +00:00
#include <Scenery/scenery.hxx>
1997-08-29 18:03:19 +00:00
1998-07-30 23:44:05 +00:00
#include "hud.hxx"
static HUD_Properties *HUDprop = 0;
static char units[5];
deque<SGSharedPtr<instr_item> > HUD_deque;
fgTextList HUD_TextList;
fgLineList HUD_LineList;
fgLineList HUD_StippleLineList;
2000-05-13 00:02:43 +00:00
fntRenderer *HUDtext = 0;
fntTexFont *HUD_Font = 0;
float HUD_TextSize = 0;
2000-05-13 00:02:43 +00:00
int HUD_style = 0;
float HUD_matrix[16];
int readHud( istream &input );
int readInstrument ( const SGPropertyNode * node);
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
static void drawHUD(osg::State*);
static void fgUpdateHUDVirtual(osg::State*);
class locRECT {
2001-09-20 22:10:45 +00:00
public:
RECT rect;
locRECT( UINT left, UINT top, UINT right, UINT bottom);
RECT get_rect(void) { return rect; }
};
locRECT :: locRECT( UINT left, UINT top, UINT right, UINT bottom)
{
2001-09-20 22:10:45 +00:00
rect.left = left;
rect.top = top;
rect.right = right;
rect.bottom = bottom;
}
// #define DEBUG
int readInstrument(const SGPropertyNode * node)
{
static const SGPropertyNode *startup_units_node
= fgGetNode("/sim/startup/units");
2001-06-06 17:43:16 +00:00
instr_item *HIptr;
if ( !strcmp(startup_units_node->getStringValue(), "feet") ) {
2001-06-06 17:43:16 +00:00
strcpy(units, " ft");
} else {
2001-06-06 17:43:16 +00:00
strcpy(units, " m");
}
2001-06-06 17:43:16 +00:00
const SGPropertyNode * ladder_group = node->getNode("ladders");
2001-06-06 17:43:16 +00:00
if (ladder_group != 0) {
int nLadders = ladder_group->nChildren();
for (int j = 0; j < nLadders; j++) {
HIptr = static_cast<instr_item *>(new HudLadder(ladder_group->getChild(j)));
HUD_deque.insert(HUD_deque.begin(), HIptr);
}
2001-06-06 17:43:16 +00:00
}
2001-06-06 17:43:16 +00:00
const SGPropertyNode * card_group = node->getNode("cards");
if (card_group != 0) {
int nCards = card_group->nChildren();
for (int j = 0; j < nCards; j++) {
const char *type = card_group->getChild(j)->getStringValue("type", "gauge");
if (!strcmp(type, "gauge"))
HIptr = static_cast<instr_item *>(new gauge_instr(card_group->getChild(j)));
else if (!strcmp(type, "dial") || !strcmp(type, "tape"))
HIptr = static_cast<instr_item *>(new hud_card(card_group->getChild(j)));
else {
SG_LOG(SG_INPUT, SG_WARN, "HUD: unknown 'card' type: " << type);
continue;
}
HUD_deque.insert(HUD_deque.begin(), HIptr);
}
2001-06-06 17:43:16 +00:00
}
2001-06-06 17:43:16 +00:00
const SGPropertyNode * label_group = node->getNode("labels");
if (label_group != 0) {
int nLabels = label_group->nChildren();
for (int j = 0; j < nLabels; j++) {
HIptr = static_cast<instr_item *>(new instr_label(label_group->getChild(j)));
HUD_deque.insert(HUD_deque.begin(), HIptr);
}
2001-06-06 17:43:16 +00:00
}
2001-06-06 17:43:16 +00:00
const SGPropertyNode * tbi_group = node->getNode("tbis");
if (tbi_group != 0) {
int nTbis = tbi_group->nChildren();
for (int j = 0; j < nTbis; j++) {
HIptr = static_cast<instr_item *>(new fgTBI_instr(tbi_group->getChild(j)));
HUD_deque.insert(HUD_deque.begin(), HIptr);
}
2001-06-06 17:43:16 +00:00
}
I have added Aaron Wilson's virtual 3d runway projection to the HUD. Aaron says: I just got the virtual runway hud projection working on all views and 2D & 3D HUDs. It is working awesome(see below). I have attached every file that was modified (hud.hxx, hud.cxx, and the default.xml for the hud) and every file that was added (hud_rwy.cxx and runwayinstr.xml). Just a quick overview of how the instrument works. The virtual runway is projected by getting the "cockpit view" of the runway in 3D and projecting the points on to the 2D HUD. Therefore, the virtual runway will be displayed the same in every view. For example, you can land an aircraft from the "Tower View" by flying the HUD. Also if you're in "Cockpit View" and it is centered then the virtual runway lines will perfectly outline the actual runway. I am getting the active runway via the wind like done in the ATC classes, which may need changed. Also, I made the assumption the view 0, in view manager, is always the cockpit view, which may need changed as well. The runway configuration file will allow you to specify a center offset (x,y) and a bounding box (width,height). You can also configure the line stipple pattern for the outside and the center line. For instance, if you wanted a 0xFAFA pattern, then specify 64250 as the value. If you want a solid line, you can specify -1 or 65535 (0xFFFF) and zero will turn the line off. It also draws a runway indication arrow when the runway is not in the HUD or it can be drawn all the time if arrow_always is true. The arrow will point in the direction of the runway (2D) by rotating around the center at a radius of arrow_radius. If you wish to turn the arrow off, you must set the arrow_scale <=0. The arrow really should be 3D arrow that points to the runway (or points in the direction of the aircraft-to-runway vector).
2004-11-19 18:31:02 +00:00
const SGPropertyNode * rwy_group = node->getNode("runways");
if (rwy_group != 0) {
int nRwy = rwy_group->nChildren();
for (int j = 0; j < nRwy; j++) {
HIptr = static_cast<instr_item *>(new runway_instr(rwy_group->getChild(j)));
HUD_deque.insert(HUD_deque.begin(), HIptr);
}
}
2001-06-06 17:43:16 +00:00
return 0;
} //end readinstrument
2001-06-06 17:43:16 +00:00
int readHud( istream &input )
{
2001-06-06 17:43:16 +00:00
SGPropertyNode root;
try {
2001-09-20 22:10:45 +00:00
readProperties(input, &root);
} catch (const sg_exception &e) {
2001-09-20 22:10:45 +00:00
guiErrorMessage("Error reading HUD: ", e);
return 0;
2001-06-06 17:43:16 +00:00
}
2001-06-06 17:43:16 +00:00
SG_LOG(SG_INPUT, SG_INFO, "Read properties for " <<
root.getStringValue("name"));
if (!root.getNode("depreciated"))
SG_LOG(SG_INPUT, SG_ALERT, "WARNING: use of depreciated old HUD");
HUD_deque.erase( HUD_deque.begin(), HUD_deque.end());
2001-06-06 17:43:16 +00:00
SG_LOG(SG_INPUT, SG_INFO, "Reading Hud instruments");
2001-06-06 17:43:16 +00:00
const SGPropertyNode * instrument_group = root.getChild("instruments");
int nInstruments = instrument_group->nChildren();
2001-06-06 17:43:16 +00:00
for (int i = 0; i < nInstruments; i++) {
2001-06-06 17:43:16 +00:00
const SGPropertyNode * node = instrument_group->getChild(i);
SGPath path( globals->get_fg_root() );
path.append(node->getStringValue("path"));
2001-06-06 17:43:16 +00:00
SG_LOG(SG_INPUT, SG_INFO, "Reading Instrument "
<< node->getName()
<< " from "
<< path.str());
2001-06-06 17:43:16 +00:00
SGPropertyNode root2;
try {
readProperties(path.str(), &root2);
} catch (const sg_exception &e) {
guiErrorMessage("Error reading HUD instrument: ", e);
continue;
}
readInstrument(&root2);
2001-06-06 17:43:16 +00:00
}//for loop(i)
2001-06-06 17:43:16 +00:00
return 0;
}
// fgHUDInit
//
// Constructs a HUD object and then adds in instruments. At the present
// the instruments are hard coded into the routine. Ultimately these need
// to be defined by the aircraft's instrumentation records so that the
// display for a Piper Cub doesn't show the speed range of a North American
// mustange and the engine readouts of a B36!
//
int fgHUDInit( fgAIRCRAFT * /* current_aircraft */ )
{
2001-06-06 17:43:16 +00:00
HUD_style = 1;
2001-06-06 17:43:16 +00:00
SG_LOG( SG_COCKPIT, SG_INFO, "Initializing current aircraft HUD" );
string hud_path =
fgGetString("/sim/hud/path", "Huds/Default/default.xml");
2001-06-06 17:43:16 +00:00
SGPath path(globals->get_fg_root());
path.append(hud_path);
2001-06-06 17:43:16 +00:00
ifstream input(path.c_str());
2001-09-20 22:10:45 +00:00
if (!input.good()) {
SG_LOG(SG_INPUT, SG_ALERT,
"Cannot read Hud configuration from " << path.str());
} else {
readHud(input);
input.close();
}
if ( HUDtext ) {
// this chunk of code is not necessarily thread safe if the
// compiler optimizer reorders these statements. Note that
// "delete ptr" does not set "ptr = NULL". We have to do that
// ourselves.
fntRenderer *tmp = HUDtext;
HUDtext = NULL;
delete tmp;
}
FGFontCache *fc = globals->get_fontcache();
HUD_Font = fc->getTexFont(fgGetString("/sim/hud/font/name", "Helvetica.txf"));
if (!HUD_Font)
throw sg_throwable(string("/sim/hud/font/name is not a texture font"));
HUD_TextSize = fgGetFloat("/sim/hud/font/size", 10);
HUDtext = new fntRenderer();
HUDtext->setFont(HUD_Font);
HUDtext->setPointSize(HUD_TextSize);
HUD_TextList.setFont( HUDtext );
if (!HUDprop)
HUDprop = new HUD_Properties;
2001-06-06 17:43:16 +00:00
return 0; // For now. Later we may use this for an error code.
}
int fgHUDInit2( fgAIRCRAFT * /* current_aircraft */ )
{
HUD_style = 2;
2001-03-24 06:03:11 +00:00
SG_LOG( SG_COCKPIT, SG_INFO, "Initializing current aircraft HUD" );
2001-06-06 17:43:16 +00:00
SGPath path(globals->get_fg_root());
path.append("Huds/Minimal/default.xml");
2001-06-06 17:43:16 +00:00
ifstream input(path.c_str());
if (!input.good()) {
SG_LOG(SG_INPUT, SG_ALERT,
"Cannot read Hud configuration from " << path.str());
2001-09-20 22:10:45 +00:00
} else {
2001-06-06 17:43:16 +00:00
readHud(input);
input.close();
}
if (!HUDprop)
HUDprop = new HUD_Properties;
return 0; // For now. Later we may use this for an error code.
1997-08-29 18:03:19 +00:00
}
//$$$ End - added, Neetha, 28 Nov 2k
1997-08-29 18:03:19 +00:00
// fgUpdateHUD
//
// Performs a once around the list of calls to instruments installed in
// the HUD object with requests for redraw. Kinda. It will when this is
// all C++.
//
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
void fgUpdateHUD( osg::State* state ) {
static const SGPropertyNode *enable3d_node = fgGetNode("/sim/hud/enable3d");
if ( HUD_style == 1 && enable3d_node->getBoolValue() ) {
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
fgUpdateHUDVirtual(state);
return;
}
static const float normal_aspect = float(640) / float(480);
// note: aspect_ratio is Y/X
float current_aspect = 1.0f/globals->get_current_view()->get_aspect_ratio();
if ( current_aspect > normal_aspect ) {
float aspect_adjust = current_aspect / normal_aspect;
float adjust = 320.0f*aspect_adjust - 320.0f;
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
fgUpdateHUD( state, -adjust, 0.0f, 640.0f+adjust, 480.0f );
} else {
float aspect_adjust = normal_aspect / current_aspect;
float adjust = 240.0f*aspect_adjust - 240.0f;
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
fgUpdateHUD( state, 0.0f, -adjust, 640.0f, 480.0f+adjust );
}
}
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
void fgUpdateHUDVirtual(osg::State* state)
{
FGViewer* view = globals->get_current_view();
// Standard fgfs projection, with essentially meaningless clip
// planes (we'll map the whole HUD plane to z=-1)
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
gluPerspective(view->get_v_fov(), 1/view->get_aspect_ratio(), 0.1, 10);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
// Standard fgfs view direction computation
float lookat[3];
lookat[0] = -sin(SG_DEGREES_TO_RADIANS * view->getHeadingOffset_deg());
lookat[1] = tan(SG_DEGREES_TO_RADIANS * view->getPitchOffset_deg());
lookat[2] = -cos(SG_DEGREES_TO_RADIANS * view->getHeadingOffset_deg());
if (fabs(lookat[1]) > 9999)
lookat[1] = 9999; // FPU sanity
gluLookAt(0, 0, 0, lookat[0], lookat[1], lookat[2], 0, 1, 0);
// Map the -1:1 square to a 55.0x41.25 degree wide patch at z=1.
// This is the default fgfs field of view, which the HUD files are
// written to assume.
float dx = 0.52056705; // tan(55/2)
float dy = dx * 0.75; // assumes 4:3 aspect ratio
float m[16];
m[0] = dx; m[4] = 0; m[ 8] = 0; m[12] = 0;
m[1] = 0; m[5] = dy; m[ 9] = 0; m[13] = 0;
m[2] = 0; m[6] = 0; m[10] = 1; m[14] = 0;
m[3] = 0; m[7] = 0; m[11] = 0; m[15] = 1;
glMultMatrixf(m);
// Convert the 640x480 "HUD standard" coordinate space to a square
// about the origin in the range [-1:1] at depth of -1
glScalef(1./320, 1./240, 1);
glTranslatef(-320, -240, -1);
// Do the deed
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
drawHUD(state);
// Clean up our mess
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
}
2001-09-20 22:10:45 +00:00
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
void fgUpdateHUD( osg::State* state, GLfloat x_start, GLfloat y_start,
GLfloat x_end, GLfloat y_end )
{
2001-09-20 22:10:45 +00:00
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
gluOrtho2D(x_start, x_end, y_start, y_end);
2001-09-20 22:10:45 +00:00
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
drawHUD(state);
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
}
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
void drawHUD(osg::State* state)
{
if ( !HUD_deque.size() ) // Trust everyone, but ALWAYS cut the cards!
return;
HUD_TextList.erase();
HUD_LineList.erase();
// HUD_StippleLineList.erase();
2001-09-20 22:10:45 +00:00
glDisable(GL_DEPTH_TEST);
glDisable(GL_LIGHTING);
2004-01-31 19:47:45 +00:00
static const SGPropertyNode *heading_enabled
= fgGetNode("/autopilot/locks/heading", true);
static const SGPropertyNode *altitude_enabled
= fgGetNode("/autopilot/locks/altitude", true);
static char hud_hdg_text[256];
static char hud_wp0_text[256];
static char hud_wp1_text[256];
static char hud_wp2_text[256];
2004-02-05 23:49:18 +00:00
static char hud_alt_text[256];
2001-09-20 22:10:45 +00:00
glEnable(GL_BLEND);
if (HUDprop->isTransparent())
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
else
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
if (HUDprop->isAntialiased()) {
2001-09-20 22:10:45 +00:00
glEnable(GL_LINE_SMOOTH);
glAlphaFunc(GL_GREATER, HUDprop->alphaClamp());
glHint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
//glLineWidth(1.5);
2001-09-20 22:10:45 +00:00
} else {
//glLineWidth(1.0);
2001-09-20 22:10:45 +00:00
}
HUDprop->setColor();
for_each(HUD_deque.begin(), HUD_deque.end(), HUDdraw());
//HUD_TextList.add( fgText(40, 10, get_formated_gmt_time(), 0) );
2001-09-20 22:10:45 +00:00
int apY = 480 - 80;
2004-01-31 19:47:45 +00:00
if (strcmp( heading_enabled->getStringValue(), "dg-heading-hold") == 0 ) {
snprintf( hud_hdg_text, 256, "hdg = %.1f\n",
fgGetDouble("/autopilot/settings/heading-bug-deg") );
HUD_TextList.add( fgText( 40, apY, hud_hdg_text ) );
2001-09-20 22:10:45 +00:00
apY -= 15;
2004-01-31 19:47:45 +00:00
} else if ( strcmp(heading_enabled->getStringValue(), "true-heading-hold") == 0 ) {
snprintf( hud_hdg_text, 256, "hdg = %.1f\n",
fgGetDouble("/autopilot/settings/true-heading-deg") );
HUD_TextList.add( fgText( 40, apY, hud_hdg_text ) );
2001-09-20 22:10:45 +00:00
apY -= 15;
2004-01-31 19:47:45 +00:00
string wp0_id = fgGetString( "/autopilot/route-manager/wp[0]/id" );
if ( wp0_id.length() > 0 ) {
snprintf( hud_wp0_text, 256, "%5s %6.1fnm %s", wp0_id.c_str(),
2004-01-31 19:47:45 +00:00
fgGetDouble( "/autopilot/route-manager/wp[0]/dist" ),
fgGetString( "/autopilot/route-manager/wp[0]/eta" ) );
HUD_TextList.add( fgText( 40, apY, hud_wp0_text ) );
2001-09-20 22:10:45 +00:00
apY -= 15;
}
2004-01-31 19:47:45 +00:00
string wp1_id = fgGetString( "/autopilot/route-manager/wp[1]/id" );
if ( wp1_id.length() > 0 ) {
snprintf( hud_wp1_text, 256, "%5s %6.1fnm %s", wp1_id.c_str(),
2004-01-31 19:47:45 +00:00
fgGetDouble( "/autopilot/route-manager/wp[1]/dist" ),
fgGetString( "/autopilot/route-manager/wp[1]/eta" ) );
HUD_TextList.add( fgText( 40, apY, hud_wp1_text ) );
2001-09-20 22:10:45 +00:00
apY -= 15;
}
2004-01-31 19:47:45 +00:00
string wp2_id = fgGetString( "/autopilot/route-manager/wp-last/id" );
if ( wp2_id.length() > 0 ) {
snprintf( hud_wp2_text, 256, "%5s %6.1fnm %s", wp2_id.c_str(),
2004-01-31 19:47:45 +00:00
fgGetDouble( "/autopilot/route-manager/wp-last/dist" ),
fgGetString( "/autopilot/route-manager/wp-last/eta" ) );
HUD_TextList.add( fgText( 40, apY, hud_wp2_text ) );
apY -= 15;
2001-09-20 22:10:45 +00:00
}
}
2004-01-31 19:47:45 +00:00
if ( strcmp( altitude_enabled->getStringValue(), "altitude-hold" ) == 0 ) {
2004-02-05 23:49:18 +00:00
snprintf( hud_alt_text, 256, "alt = %.0f\n",
fgGetDouble("/autopilot/settings/target-altitude-ft") );
HUD_TextList.add( fgText( 40, apY, hud_alt_text ) );
apY -= 15;
} else if ( strcmp( altitude_enabled->getStringValue(), "agl-hold" ) == 0 ){
snprintf( hud_alt_text, 256, "agl = %.0f\n",
fgGetDouble("/autopilot/settings/target-agl-ft") );
HUD_TextList.add( fgText( 40, apY, hud_alt_text ) );
2004-01-31 19:47:45 +00:00
apY -= 15;
}
2001-09-20 22:10:45 +00:00
HUD_TextList.draw();
HUD_LineList.draw();
// glEnable(GL_LINE_STIPPLE);
// glLineStipple( 1, 0x00FF );
// HUD_StippleLineList.draw();
// glDisable(GL_LINE_STIPPLE);
if (HUDprop->isAntialiased()) {
glDisable(GL_ALPHA_TEST);
2001-09-20 22:10:45 +00:00
glDisable(GL_LINE_SMOOTH);
//glLineWidth(1.0);
2001-09-20 22:10:45 +00:00
}
if (HUDprop->isTransparent())
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2001-09-20 22:10:45 +00:00
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
}
void fgTextList::draw()
{
if (!Font)
return;
vector<fgText>::iterator curString = List.begin();
vector<fgText>::iterator lastString = List.end();
glPushAttrib(GL_COLOR_BUFFER_BIT);
glEnable(GL_BLEND);
if (HUDprop->isTransparent())
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
else
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
if (HUDprop->isAntialiased()) {
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, HUDprop->alphaClamp());
}
Font->begin();
for (; curString != lastString; curString++)
curString->Draw(Font);
Font->end();
glDisable(GL_TEXTURE_2D);
glPopAttrib();
}
// HUD property listener class
//
HUD_Properties::HUD_Properties() :
_current(fgGetNode("/sim/hud/current-color", true)),
_visibility(fgGetNode("/sim/hud/visibility", true)),
_antialiasing(fgGetNode("/sim/hud/color/antialiased", true)),
_transparency(fgGetNode("/sim/hud/color/transparent", true)),
_red(fgGetNode("/sim/hud/color/red", true)),
_green(fgGetNode("/sim/hud/color/green", true)),
_blue(fgGetNode("/sim/hud/color/blue", true)),
_alpha(fgGetNode("/sim/hud/color/alpha", true)),
_alpha_clamp(fgGetNode("/sim/hud/color/alpha-clamp", true)),
_brightness(fgGetNode("/sim/hud/color/brightness", true)),
_visible(false),
_antialiased(false),
_transparent(false),
_a(0.67),
_cl(0.01)
{
_visibility->addChangeListener(this);
_antialiasing->addChangeListener(this);
_transparency->addChangeListener(this);
_red->addChangeListener(this);
_green->addChangeListener(this);
_blue->addChangeListener(this);
_alpha->addChangeListener(this);
_alpha_clamp->addChangeListener(this);
_brightness->addChangeListener(this);
_current->addChangeListener(this, true);
}
void HUD_Properties::valueChanged(SGPropertyNode *node)
{
if (!strcmp(node->getName(), "current-color")) {
int i = node->getIntValue();
if (i < 0)
i = 0;
SGPropertyNode *n = fgGetNode("/sim/hud/palette", true);
if ((n = n->getChild("color", i, false))) {
if (n->hasValue("red"))
_red->setFloatValue(n->getFloatValue("red", 1.0));
if (n->hasValue("green"))
_green->setFloatValue(n->getFloatValue("green", 1.0));
if (n->hasValue("blue"))
_blue->setFloatValue(n->getFloatValue("blue", 1.0));
if (n->hasValue("alpha"))
_alpha->setFloatValue(n->getFloatValue("alpha", 0.67));
if (n->hasValue("alpha-clamp"))
_alpha_clamp->setFloatValue(n->getFloatValue("alpha-clamp", 0.01));
if (n->hasValue("brightness"))
_brightness->setFloatValue(n->getFloatValue("brightness", 0.75));
if (n->hasValue("antialiased"))
_antialiasing->setBoolValue(n->getBoolValue("antialiased", false));
if (n->hasValue("transparent"))
_transparency->setBoolValue(n->getBoolValue("transparent", false));
}
}
_visible = _visibility->getBoolValue();
_transparent = _transparency->getBoolValue();
_antialiased = _antialiasing->getBoolValue();
float brt = _brightness->getFloatValue();
_r = clamp(brt * _red->getFloatValue());
_g = clamp(brt * _green->getFloatValue());
_b = clamp(brt * _blue->getFloatValue());
_a = clamp(_alpha->getFloatValue());
_cl = clamp(_alpha_clamp->getFloatValue());
}
void HUD_Properties::setColor() const
{
if (_antialiased)
glColor4f(_r, _g, _b, _a);
else
glColor3f(_r, _g, _b);
}