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flightgear/src/Cockpit/hud.cxx

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1998-09-29 14:56:30 +00:00
// hud.cxx -- hud defines and prototypes
//
// Written by Michele America, started September 1997.
//
// Copyright (C) 1997 Michele F. America - micheleamerica@geocities.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
// $Id$
#include <simgear/compiler.h>
#include <simgear/structure/exception.hxx>
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#include STL_STRING
#include STL_FSTREAM
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#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
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#ifdef __BORLANDC__
# define exception c_exception
#endif
#include <math.h>
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#include <stdlib.h>
#include <stdio.h> // char related functions
#include <string.h> // strcmp()
#include SG_GLU_H
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#include <simgear/constants.h>
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#include <simgear/debug/logstream.hxx>
#include <simgear/props/props.hxx>
#include <simgear/misc/sg_path.hxx>
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#include <Aircraft/aircraft.hxx>
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#include <Autopilot/xmlauto.hxx>
#include <GUI/new_gui.hxx>
#include <Main/globals.hxx>
#include <Main/fg_props.hxx>
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#include <Scenery/scenery.hxx>
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#if defined (__sun) || defined ( __sgi )
extern "C" {
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extern void *memmove(void *, const void *, size_t);
}
#endif
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#include "hud.hxx"
static HUD_Properties *HUD;
static char units[5];
// The following routines obtain information concerning the aircraft's
// current state and return it to calling instrument display routines.
// They should eventually be member functions of the aircraft.
//
deque< instr_item * > HUD_deque;
fgTextList HUD_TextList;
fgLineList HUD_LineList;
fgLineList HUD_StippleLineList;
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fntRenderer *HUDtext = 0;
fntTexFont *HUD_Font = 0;
float HUD_TextSize = 0;
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int HUD_style = 0;
float HUD_matrix[16];
//$$$ begin - added, Neetha, 28 Nov 2k
static string name;
static int x;
static int y;
static UINT width;
static UINT height;
static float factor;
static float span_units;
static float division_units;
static float minor_division = 0;
static UINT screen_hole;
static UINT lbl_pos;
static bool working;
static string loadfn;
static UINT options;
static float maxValue;
static float minValue;
static float scaling;
static UINT major_divs;
static UINT minor_divs;
static UINT modulator;
static int dp_showing = 0;
static string label_format;
static string prelabel;
static string postlabel;
static int justi;
static int blinking;
static float maxBankAngle;
static float maxSlipAngle;
static UINT gap_width;
static bool latitude;
static bool longitude;
static bool tick_bottom;
static bool tick_top;
static bool tick_right;
static bool tick_left;
static bool cap_bottom;
static bool cap_top;
static bool cap_right;
static bool cap_left;
static float marker_off;
static string type;
static bool enable_pointer;
static string type_pointer;
static bool frl_spot;
static bool target;
static bool vel_vector;
static bool drift;
static bool alpha;
static bool energy;
static bool climb_dive;
static bool glide;
static float glide_slope_val;
static bool worm_energy;
static bool waypoint;
static string type_tick;//hud
static string length_tick;//hud
static bool label_box;//hud
static int digits; //suma
static float radius; //suma
static int divisions; //suma
static int zoom; //suma
static int zenith; //suma
static int nadir ; //suma
static int hat; //suma
static bool tsi; //suma
static float rad; //suma
static FLTFNPTR load_fn;
static fgLabelJust justification;
static const char *pre_label_string = 0;
static const char *post_label_string = 0;
int readHud( istream &input );
int readInstrument ( const SGPropertyNode * node);
static instr_item * readLadder ( const SGPropertyNode * node);
static instr_item * readCard ( const SGPropertyNode * node);
static instr_item * readLabel( const SGPropertyNode * node);
static instr_item * readTBI( const SGPropertyNode * node);
//$$$ end - added, Neetha, 28 Nov 2k
static void drawHUD();
static void fgUpdateHUDVirtual();
class locRECT {
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public:
RECT rect;
locRECT( UINT left, UINT top, UINT right, UINT bottom);
RECT get_rect(void) { return rect;}
};
locRECT :: locRECT( UINT left, UINT top, UINT right, UINT bottom)
{
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rect.left = left;
rect.top = top;
rect.right = right;
rect.bottom = bottom;
}
// #define DEBUG
//========================= End of Class Implementations===================
// fgHUDInit
//
// Constructs a HUD object and then adds in instruments. At the present
// the instruments are hard coded into the routine. Ultimately these need
// to be defined by the aircraft's instrumentation records so that the
// display for a Piper Cub doesn't show the speed range of a North American
// mustange and the engine readouts of a B36!
//
#define INSTRDEFS 21
//$$$ begin - added, Neetha, 28 Nov 2k
static instr_item *
readLadder(const SGPropertyNode * node)
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{
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instr_item *p;
name = node->getStringValue("name");
x = node->getIntValue("x");
y = node->getIntValue("y");
width = node->getIntValue("width");
height = node->getIntValue("height");
factor = node->getFloatValue("compression_factor");
span_units = node->getFloatValue("span_units");
division_units = node->getFloatValue("division_units");
screen_hole = node->getIntValue("screen_hole");
lbl_pos = node->getIntValue("lbl_pos");
frl_spot = node->getBoolValue("enable_frl",false);
target = node->getBoolValue("enable_target_spot",false);
vel_vector = node->getBoolValue("enable_velocity_vector",false);
drift = node->getBoolValue("enable_drift_marker",false);
alpha = node->getBoolValue("enable_alpha_bracket",false);
energy = node->getBoolValue("enable_energy_marker",false);
climb_dive = node->getBoolValue("enable_climb_dive_marker",false);
glide = node->getBoolValue("enable_glide_slope_marker",false);
glide_slope_val = node->getFloatValue("glide_slope",-4.0);
worm_energy = node->getBoolValue("enable_energy_marker",false);
waypoint = node->getBoolValue("enable_waypoint_marker",false);
working = node->getBoolValue("working");
zenith = node->getIntValue("zenith"); //suma
nadir = node->getIntValue("nadir"); //suma
hat = node->getIntValue("hat");
// The factor assumes a base of 55 degrees per 640 pixels.
// Invert to convert the "compression" factor to a
// pixels-per-degree number.
if(fgGetBool("/sim/hud/enable3d", true))
{
if (HUD_style == 1)
{
factor = 1;
factor = (640./55.) / factor;
}
}
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SG_LOG(SG_INPUT, SG_INFO, "Done reading instrument " << name);
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p = (instr_item *) new HudLadder( name, x, y,
width, height, factor,
get_roll, get_pitch,
span_units, division_units, minor_division,
screen_hole, lbl_pos, frl_spot, target, vel_vector,
drift, alpha, energy, climb_dive,
glide, glide_slope_val, worm_energy,
waypoint, working, zenith, nadir, hat);
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return p;
} //end readLadder
static instr_item *
readCard(const SGPropertyNode * node)
{
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instr_item *p;
name = node->getStringValue("name");
x = node->getIntValue("x");
y = node->getIntValue("y");
width = node->getIntValue("width");
height = node->getIntValue("height");
loadfn = node->getStringValue("loadfn");
options = node->getIntValue("options");
maxValue = node->getFloatValue("maxValue");
minValue = node->getFloatValue("minValue");
scaling = node->getFloatValue("disp_scaling");
major_divs = node->getIntValue("major_divs");
minor_divs = node->getIntValue("minor_divs");
modulator = node->getIntValue("modulator");
span_units = node->getFloatValue("value_span");
type = node->getStringValue("type");
tick_bottom = node->getBoolValue("tick_bottom",false);
tick_top = node->getBoolValue("tick_top",false);
tick_right = node->getBoolValue("tick_right",false);
tick_left = node->getBoolValue("tick_left",false);
cap_bottom = node->getBoolValue("cap_bottom",false);
cap_top = node->getBoolValue("cap_top",false);
cap_right = node->getBoolValue("cap_right",false);
cap_left = node->getBoolValue("cap_left",false);
marker_off = node->getFloatValue("marker_offset",0.0);
enable_pointer = node->getBoolValue("enable_pointer",true);
type_pointer = node->getStringValue("pointer_type");
type_tick = node->getStringValue("tick_type");//hud Can be 'circle' or 'line'
length_tick = node->getStringValue("tick_length");//hud For variable length
working = node->getBoolValue("working");
radius = node->getFloatValue("radius"); //suma
divisions = node->getIntValue("divisions"); //suma
zoom = node->getIntValue("zoom"); //suma
SG_LOG(SG_INPUT, SG_INFO, "Done reading instrument " << name);
if(type=="gauge") {
span_units = maxValue - minValue;
}
if (loadfn=="anzg") {
load_fn = get_anzg;
} else if (loadfn=="heading") {
load_fn = get_heading;
} else if (loadfn=="aoa") {
load_fn = get_aoa;
} else if (loadfn=="climb") {
load_fn = get_climb_rate;
} else if (loadfn=="altitude") {
load_fn = get_altitude;
} else if (loadfn=="agl") {
load_fn = get_agl;
} else if (loadfn=="speed") {
load_fn = get_speed;
} else if (loadfn=="view_direction") {
load_fn = get_view_direction;
} else if (loadfn=="aileronval") {
load_fn = get_aileronval;
} else if (loadfn=="elevatorval") {
load_fn = get_elevatorval;
} else if (loadfn=="elevatortrimval") {
load_fn = get_elev_trimval;
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} else if (loadfn=="rudderval") {
load_fn = get_rudderval;
} else if (loadfn=="throttleval") {
load_fn = get_throttleval;
}
if ( (type == "dial") | (type == "tape") ) {
p = (instr_item *) new hud_card( x,
y,
width,
height,
load_fn,
options,
maxValue, minValue,
scaling,
major_divs, minor_divs,
modulator,
dp_showing,
span_units,
type,
tick_bottom,
tick_top,
tick_right,
tick_left,
cap_bottom,
cap_top,
cap_right,
cap_left,
marker_off,
enable_pointer,
type_pointer,
type_tick,//hud
length_tick,//hud
working,
radius, //suma
divisions, //suma
zoom //suma
);
} else {
p = (instr_item *) new gauge_instr( x, // x
y, // y
width, // width
height, // height
load_fn, // data source
options,
scaling,
maxValue,minValue,
major_divs, minor_divs,
dp_showing,
modulator,
working);
}
return p;
}// end readCard
static instr_item *
readLabel(const SGPropertyNode * node)
{
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instr_item *p;
int font_size = (fgGetInt("/sim/startup/xsize") > 1000) ? HUD_FONT_LARGE : HUD_FONT_SMALL;
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name = node->getStringValue("name");
x = node->getIntValue("x");
y = node->getIntValue("y");
width = node->getIntValue("width");
height = node->getIntValue("height");
loadfn = node->getStringValue("data_source");
label_format = node->getStringValue("label_format");
prelabel = node->getStringValue("pre_label_string");
postlabel = node->getStringValue("post_label_string");
scaling = node->getFloatValue("scale_data");
options = node->getIntValue("options");
justi = node->getIntValue("justification");
blinking = node->getIntValue("blinking");
latitude = node->getBoolValue("latitude",false);
longitude = node->getBoolValue("longitude",false);
label_box = node->getBoolValue("label_box",false);//hud
working = node->getBoolValue("working");
digits = node->getIntValue("digits"); //suma
SG_LOG(SG_INPUT, SG_INFO, "Done reading instrument " << name);
if ( justi == 0 ) {
justification = LEFT_JUST;
} else {
if ( justi == 1 ) {
justification = CENTER_JUST;
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} else {
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if ( justi == 2 ) {
justification = RIGHT_JUST;
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}
}
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}
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if ( prelabel == "NULL" ) {
pre_label_string = NULL;
} else {
if ( prelabel == "blank" ) {
pre_label_string = " ";
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} else {
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pre_label_string = prelabel.c_str();
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}
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}
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if ( postlabel == "blank" ) {
post_label_string = " ";
} else {
if ( postlabel == "NULL" ) {
post_label_string = NULL;
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} else {
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if ( postlabel == "units" ) {
post_label_string = units;
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} else {
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post_label_string = postlabel.c_str();
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}
}
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}
#ifdef ENABLE_SP_FMDS
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if ( loadfn== "aux1" ) {
load_fn = get_aux1;
} else if ( loadfn == "aux2" ) {
load_fn = get_aux2;
} else if ( loadfn == "aux3" ) {
load_fn = get_aux3;
} else if ( loadfn == "aux4" ) {
load_fn = get_aux4;
} else if ( loadfn == "aux5" ) {
load_fn = get_aux5;
} else if ( loadfn == "aux6" ) {
load_fn = get_aux6;
} else if ( loadfn == "aux7" ) {
load_fn = get_aux7;
} else if ( loadfn == "aux8" ) {
load_fn = get_aux8;
} else if ( loadfn == "aux9" ) {
load_fn = get_aux9;
} else if ( loadfn == "aux10" ) {
load_fn = get_aux10;
} else if ( loadfn == "aux11" ) {
load_fn = get_aux11;
} else if ( loadfn == "aux12" ) {
load_fn = get_aux12;
} else if ( loadfn == "aux13" ) {
load_fn = get_aux13;
} else if ( loadfn == "aux14" ) {
load_fn = get_aux14;
} else if ( loadfn == "aux15" ) {
load_fn = get_aux15;
} else if ( loadfn == "aux16" ) {
load_fn = get_aux16;
} else if ( loadfn == "aux17" ) {
load_fn = get_aux17;
} else if ( loadfn == "aux18" ) {
load_fn = get_aux18;
} else
#endif
if ( loadfn == "ax" ) {
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load_fn = get_Ax;
} else if ( loadfn == "speed" ) {
load_fn = get_speed;
} else if ( loadfn == "mach" ) {
load_fn = get_mach;
} else if ( loadfn == "altitude" ) {
load_fn = get_altitude;
} else if ( loadfn == "agl" ) {
load_fn = get_agl;
} else if ( loadfn == "framerate" ) {
load_fn = get_frame_rate;
} else if ( loadfn == "heading" ) {
load_fn = get_heading;
} else if ( loadfn == "fov" ) {
load_fn = get_fov;
} else if ( loadfn == "vfc_tris_culled" ) {
load_fn = get_vfc_tris_culled;
} else if ( loadfn == "vfc_tris_drawn" ) {
load_fn = get_vfc_tris_drawn;
} else if ( loadfn == "aoa" ) {
load_fn = get_aoa;
} else if ( loadfn == "latitude" ) {
load_fn = get_latitude;
} else if ( loadfn == "anzg" ) {
load_fn = get_anzg;
} else if ( loadfn == "longitude" ) {
load_fn = get_longitude;
} else if (loadfn=="throttleval") {
load_fn = get_throttleval;
}
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p = (instr_item *) new instr_label ( x,
y,
width,
height,
load_fn,
label_format.c_str(),
pre_label_string,
post_label_string,
scaling,
options,
justification,
font_size,
blinking,
latitude,
longitude,
label_box, //hud
working,
digits); //suma
return p;
} // end readLabel
static instr_item *
readTBI(const SGPropertyNode * node)
{
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instr_item *p;
name = node->getStringValue("name");
x = node->getIntValue("x");
y = node->getIntValue("y");
width = node->getIntValue("width");
height = node->getIntValue("height");
maxBankAngle = node->getFloatValue("maxBankAngle");
maxSlipAngle = node->getFloatValue("maxSlipAngle");
gap_width = node->getIntValue("gap_width");
working = node->getBoolValue("working");
tsi = node->getBoolValue("tsi"); //suma
rad = node->getFloatValue("rad"); //suma
SG_LOG(SG_INPUT, SG_INFO, "Done reading instrument " << name);
p = (instr_item *) new fgTBI_instr( x,
y,
width,
height,
get_roll,
get_sideslip,
maxBankAngle,
maxSlipAngle,
gap_width,
working,
tsi, //suma
rad); //suma
return p;
} //end readTBI
I have added Aaron Wilson's virtual 3d runway projection to the HUD. Aaron says: I just got the virtual runway hud projection working on all views and 2D & 3D HUDs. It is working awesome(see below). I have attached every file that was modified (hud.hxx, hud.cxx, and the default.xml for the hud) and every file that was added (hud_rwy.cxx and runwayinstr.xml). Just a quick overview of how the instrument works. The virtual runway is projected by getting the "cockpit view" of the runway in 3D and projecting the points on to the 2D HUD. Therefore, the virtual runway will be displayed the same in every view. For example, you can land an aircraft from the "Tower View" by flying the HUD. Also if you're in "Cockpit View" and it is centered then the virtual runway lines will perfectly outline the actual runway. I am getting the active runway via the wind like done in the ATC classes, which may need changed. Also, I made the assumption the view 0, in view manager, is always the cockpit view, which may need changed as well. The runway configuration file will allow you to specify a center offset (x,y) and a bounding box (width,height). You can also configure the line stipple pattern for the outside and the center line. For instance, if you wanted a 0xFAFA pattern, then specify 64250 as the value. If you want a solid line, you can specify -1 or 65535 (0xFFFF) and zero will turn the line off. It also draws a runway indication arrow when the runway is not in the HUD or it can be drawn all the time if arrow_always is true. The arrow will point in the direction of the runway (2D) by rotating around the center at a radius of arrow_radius. If you wish to turn the arrow off, you must set the arrow_scale <=0. The arrow really should be 3D arrow that points to the runway (or points in the direction of the aircraft-to-runway vector).
2004-11-19 18:31:02 +00:00
static instr_item *
readRunway(const SGPropertyNode * node) {
name = node->getStringValue("name");
x = node->getIntValue("x");
y = node->getIntValue("y");
width = node->getIntValue("width");
height = node->getIntValue("height");
scaling = node->getDoubleValue("scale");
working = node->getBoolValue("working",true);
runway_instr *ri = new runway_instr(x,y,width,height,scaling,working);
double scale = node->getDoubleValue("arrow_scale",1.0);
ri->setDrawArrow((scale>0)?true:false);
ri->setDrawArrowAlways((scale>0)?node->getBoolValue("arrow_always"):false);
ri->setStippleOutline(node->getIntValue("outer_stipple",0xFFFF));
ri->setStippleCenterline(node->getIntValue("center_stipple",0xFFFF));
ri->setArrowRotationRadius(node->getDoubleValue("arrow_radius"));
ri->setArrowScale(scale);
ri->setLineScale(node->getDoubleValue("line_scale",1.0));
ri->setScaleDist(node->getDoubleValue("scale_dist_nm"));
SG_LOG(SG_INPUT, SG_INFO, "Done reading instrument " << name);
return (instr_item *) ri;
}
int readInstrument(const SGPropertyNode * node)
{
static const SGPropertyNode *startup_units_node
= fgGetNode("/sim/startup/units");
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instr_item *HIptr;
if ( !strcmp(startup_units_node->getStringValue(), "feet") ) {
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strcpy(units, " ft");
} else {
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strcpy(units, " m");
}
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const SGPropertyNode * ladder_group = node->getNode("ladders");
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if (ladder_group != 0) {
int nLadders = ladder_group->nChildren();
for (int j = 0; j < nLadders; j++) {
HIptr = readLadder(ladder_group->getChild(j));
HUD_deque.insert( HUD_deque.begin(), HIptr);
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}// for - ladders
}
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const SGPropertyNode * card_group = node->getNode("cards");
if (card_group != 0) {
int nCards = card_group->nChildren();
for (int j = 0; j < nCards; j++) {
HIptr = readCard(card_group->getChild(j));
HUD_deque.insert( HUD_deque.begin(), HIptr);
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}//for - cards
}
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const SGPropertyNode * label_group = node->getNode("labels");
if (label_group != 0) {
int nLabels = label_group->nChildren();
for (int j = 0; j < nLabels; j++) {
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HIptr = readLabel(label_group->getChild(j));
HUD_deque.insert( HUD_deque.begin(), HIptr);
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}//for - labels
}
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const SGPropertyNode * tbi_group = node->getNode("tbis");
if (tbi_group != 0) {
int nTbis = tbi_group->nChildren();
for (int j = 0; j < nTbis; j++) {
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HIptr = readTBI(tbi_group->getChild(j));
HUD_deque.insert( HUD_deque.begin(), HIptr);
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}//for - tbis
}
I have added Aaron Wilson's virtual 3d runway projection to the HUD. Aaron says: I just got the virtual runway hud projection working on all views and 2D & 3D HUDs. It is working awesome(see below). I have attached every file that was modified (hud.hxx, hud.cxx, and the default.xml for the hud) and every file that was added (hud_rwy.cxx and runwayinstr.xml). Just a quick overview of how the instrument works. The virtual runway is projected by getting the "cockpit view" of the runway in 3D and projecting the points on to the 2D HUD. Therefore, the virtual runway will be displayed the same in every view. For example, you can land an aircraft from the "Tower View" by flying the HUD. Also if you're in "Cockpit View" and it is centered then the virtual runway lines will perfectly outline the actual runway. I am getting the active runway via the wind like done in the ATC classes, which may need changed. Also, I made the assumption the view 0, in view manager, is always the cockpit view, which may need changed as well. The runway configuration file will allow you to specify a center offset (x,y) and a bounding box (width,height). You can also configure the line stipple pattern for the outside and the center line. For instance, if you wanted a 0xFAFA pattern, then specify 64250 as the value. If you want a solid line, you can specify -1 or 65535 (0xFFFF) and zero will turn the line off. It also draws a runway indication arrow when the runway is not in the HUD or it can be drawn all the time if arrow_always is true. The arrow will point in the direction of the runway (2D) by rotating around the center at a radius of arrow_radius. If you wish to turn the arrow off, you must set the arrow_scale <=0. The arrow really should be 3D arrow that points to the runway (or points in the direction of the aircraft-to-runway vector).
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const SGPropertyNode * rwy_group = node->getNode("runways");
if (rwy_group != 0) {
int nRwy = rwy_group->nChildren();
for (int j = 0; j < nRwy; j++) {
SG_LOG( SG_COCKPIT, SG_DEBUG,
"************** Reading runway properties" );
HIptr = readRunway(rwy_group->getChild(j));
HUD_deque.insert( HUD_deque.begin(), HIptr);
}//for - runways
}
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return 0;
}//end readinstrument
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int readHud( istream &input )
{
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SGPropertyNode root;
try {
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readProperties(input, &root);
} catch (const sg_exception &e) {
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guiErrorMessage("Error reading HUD: ", e);
return 0;
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}
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SG_LOG(SG_INPUT, SG_INFO, "Read properties for " <<
root.getStringValue("name"));
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HUD_deque.erase( HUD_deque.begin(), HUD_deque.end()); // empty the HUD deque
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SG_LOG(SG_INPUT, SG_INFO, "Reading Hud instruments");
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const SGPropertyNode * instrument_group = root.getChild("instruments");
int nInstruments = instrument_group->nChildren();
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for (int i = 0; i < nInstruments; i++) {
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const SGPropertyNode * node = instrument_group->getChild(i);
SGPath path( globals->get_fg_root() );
path.append(node->getStringValue("path"));
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SG_LOG(SG_INPUT, SG_INFO, "Reading Instrument "
<< node->getName()
<< " from "
<< path.str());
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SGPropertyNode root2;
try {
readProperties(path.str(), &root2);
} catch (const sg_exception &e) {
guiErrorMessage("Error reading HUD instrument: ", e);
continue;
}
readInstrument(&root2);
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}//for loop(i)
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return 0;
}
int fgHUDInit( fgAIRCRAFT * /* current_aircraft */ )
{
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HUD_style = 1;
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SG_LOG( SG_COCKPIT, SG_INFO, "Initializing current aircraft HUD" );
string hud_path =
fgGetString("/sim/hud/path", "Huds/Default/default.xml");
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SGPath path(globals->get_fg_root());
path.append(hud_path);
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ifstream input(path.c_str());
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if (!input.good()) {
SG_LOG(SG_INPUT, SG_ALERT,
"Cannot read Hud configuration from " << path.str());
} else {
readHud(input);
input.close();
}
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fgHUDReshape();
if ( HUDtext ) {
// this chunk of code is not necessarily thread safe if the
// compiler optimizer reorders these statements. Note that
// "delete ptr" does not set "ptr = NULL". We have to do that
// ourselves.
fntRenderer *tmp = HUDtext;
HUDtext = NULL;
delete tmp;
}
FGFontCache *fc = globals->get_fontcache();
HUD_Font = fc->getTexFont(fgGetString("/sim/hud/font/name", "Helvetica.txf"));
if (!HUD_Font)
throw sg_throwable(string("/sim/hud/font/name is not a texture font"));
HUD_TextSize = fgGetFloat("/sim/hud/font/size", 10);
HUDtext = new fntRenderer();
HUDtext->setFont(HUD_Font);
HUDtext->setPointSize(HUD_TextSize);
HUD_TextList.setFont( HUDtext );
HUD = new HUD_Properties;
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return 0; // For now. Later we may use this for an error code.
}
int fgHUDInit2( fgAIRCRAFT * /* current_aircraft */ )
{
HUD_style = 2;
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SG_LOG( SG_COCKPIT, SG_INFO, "Initializing current aircraft HUD" );
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SGPath path(globals->get_fg_root());
path.append("Huds/Minimal/default.xml");
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ifstream input(path.c_str());
if (!input.good()) {
SG_LOG(SG_INPUT, SG_ALERT,
"Cannot read Hud configuration from " << path.str());
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} else {
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readHud(input);
input.close();
}
return 0; // For now. Later we may use this for an error code.
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}
//$$$ End - added, Neetha, 28 Nov 2k
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void fgHUDReshape(void) {
#if 0
if ( HUDtext ) {
// this chunk of code is not necessarily thread safe if the
// compiler optimizer reorders these statements. Note that
// "delete ptr" does not set "ptr = NULL". We have to do that
// ourselves.
fntRenderer *tmp = HUDtext;
HUDtext = NULL;
delete tmp;
}
HUD_TextSize = fgGetInt("/sim/startup/xsize") / 60;
HUD_TextSize = 10;
HUDtext = new fntRenderer();
HUDtext -> setFont ( guiFntHandle ) ;
HUDtext -> setPointSize ( HUD_TextSize ) ;
HUD_TextList.setFont( HUDtext );
#endif
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}
// fgUpdateHUD
//
// Performs a once around the list of calls to instruments installed in
// the HUD object with requests for redraw. Kinda. It will when this is
// all C++.
//
void fgUpdateHUD( void ) {
static const SGPropertyNode *enable3d_node = fgGetNode("/sim/hud/enable3d");
if( HUD_style == 1 && enable3d_node->getBoolValue() )
{
fgUpdateHUDVirtual();
return;
}
static const float normal_aspect = float(640) / float(480);
// note: aspect_ratio is Y/X
float current_aspect = 1.0f/globals->get_current_view()->get_aspect_ratio();
if( current_aspect > normal_aspect ) {
float aspect_adjust = current_aspect / normal_aspect;
float adjust = 320.0f*aspect_adjust - 320.0f;
fgUpdateHUD( -adjust, 0.0f, 640.0f+adjust, 480.0f );
} else {
float aspect_adjust = normal_aspect / current_aspect;
float adjust = 240.0f*aspect_adjust - 240.0f;
fgUpdateHUD( 0.0f, -adjust, 640.0f, 480.0f+adjust );
}
}
void fgUpdateHUDVirtual()
{
FGViewer* view = globals->get_current_view();
// Standard fgfs projection, with essentially meaningless clip
// planes (we'll map the whole HUD plane to z=-1)
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
gluPerspective(view->get_v_fov(), 1/view->get_aspect_ratio(), 0.1, 10);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
// Standard fgfs view direction computation
float lookat[3];
lookat[0] = -sin(SG_DEGREES_TO_RADIANS * view->getHeadingOffset_deg());
lookat[1] = tan(SG_DEGREES_TO_RADIANS * view->getPitchOffset_deg());
lookat[2] = -cos(SG_DEGREES_TO_RADIANS * view->getHeadingOffset_deg());
if(fabs(lookat[1]) > 9999) lookat[1] = 9999; // FPU sanity
gluLookAt(0, 0, 0, lookat[0], lookat[1], lookat[2], 0, 1, 0);
// Map the -1:1 square to a 55.0x41.25 degree wide patch at z=1.
// This is the default fgfs field of view, which the HUD files are
// written to assume.
float dx = 0.52056705; // tan(55/2)
float dy = dx * 0.75; // assumes 4:3 aspect ratio
float m[16];
m[0] = dx; m[4] = 0; m[ 8] = 0; m[12] = 0;
m[1] = 0; m[5] = dy; m[ 9] = 0; m[13] = 0;
m[2] = 0; m[6] = 0; m[10] = 1; m[14] = 0;
m[3] = 0; m[7] = 0; m[11] = 0; m[15] = 1;
glMultMatrixf(m);
// Convert the 640x480 "HUD standard" coordinate space to a square
// about the origin in the range [-1:1] at depth of -1
glScalef(1./320, 1./240, 1);
glTranslatef(-320, -240, -1);
// Do the deed
drawHUD();
// Clean up our mess
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
}
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void fgUpdateHUD( GLfloat x_start, GLfloat y_start,
GLfloat x_end, GLfloat y_end )
{
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glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
gluOrtho2D(x_start, x_end, y_start, y_end);
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glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
drawHUD();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
}
void drawHUD()
{
if( !HUD_deque.size() ) { // Trust everyone, but ALWAYS cut the cards!
return;
}
HUD_TextList.erase();
HUD_LineList.erase();
// HUD_StippleLineList.erase();
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glDisable(GL_DEPTH_TEST);
glDisable(GL_LIGHTING);
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static const SGPropertyNode *heading_enabled
= fgGetNode("/autopilot/locks/heading", true);
static const SGPropertyNode *altitude_enabled
= fgGetNode("/autopilot/locks/altitude", true);
static char hud_hdg_text[256];
static char hud_wp0_text[256];
static char hud_wp1_text[256];
static char hud_wp2_text[256];
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static char hud_alt_text[256];
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if (HUD->isAntialiased()) {
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glEnable(GL_LINE_SMOOTH);
// glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
glHint(GL_LINE_SMOOTH_HINT,GL_DONT_CARE);
glLineWidth(2.0);
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} else {
glLineWidth(1.0);
}
HUD->setColor();
for_each(HUD_deque.begin(), HUD_deque.end(), HUDdraw());
HUD_TextList.add( fgText(40, 10, get_formated_gmt_time(), 0) );
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int apY = 480 - 80;
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if (strcmp( heading_enabled->getStringValue(), "dg-heading-hold") == 0 ) {
snprintf( hud_hdg_text, 256, "hdg = %.1f\n",
fgGetDouble("/autopilot/settings/heading-bug-deg") );
HUD_TextList.add( fgText( 40, apY, hud_hdg_text ) );
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apY -= 15;
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} else if ( strcmp(heading_enabled->getStringValue(), "true-heading-hold") == 0 ) {
snprintf( hud_hdg_text, 256, "hdg = %.1f\n",
fgGetDouble("/autopilot/settings/true-heading-deg") );
HUD_TextList.add( fgText( 40, apY, hud_hdg_text ) );
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apY -= 15;
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string wp0_id = fgGetString( "/autopilot/route-manager/wp[0]/id" );
if ( wp0_id.length() > 0 ) {
snprintf( hud_wp0_text, 256, "%5s %6.1fnm %s", wp0_id.c_str(),
fgGetDouble( "/autopilot/route-manager/wp[0]/dist" ),
fgGetString( "/autopilot/route-manager/wp[0]/eta" ) );
HUD_TextList.add( fgText( 40, apY, hud_wp0_text ) );
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apY -= 15;
}
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string wp1_id = fgGetString( "/autopilot/route-manager/wp[1]/id" );
if ( wp1_id.length() > 0 ) {
snprintf( hud_wp1_text, 256, "%5s %6.1fnm %s", wp1_id.c_str(),
fgGetDouble( "/autopilot/route-manager/wp[1]/dist" ),
fgGetString( "/autopilot/route-manager/wp[1]/eta" ) );
HUD_TextList.add( fgText( 40, apY, hud_wp1_text ) );
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apY -= 15;
}
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string wp2_id = fgGetString( "/autopilot/route-manager/wp-last/id" );
if ( wp2_id.length() > 0 ) {
snprintf( hud_wp2_text, 256, "%5s %6.1fnm %s", wp2_id.c_str(),
fgGetDouble( "/autopilot/route-manager/wp-last/dist" ),
fgGetString( "/autopilot/route-manager/wp-last/eta" ) );
HUD_TextList.add( fgText( 40, apY, hud_wp2_text ) );
apY -= 15;
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}
}
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if ( strcmp( altitude_enabled->getStringValue(), "altitude-hold" ) == 0 ) {
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snprintf( hud_alt_text, 256, "alt = %.0f\n",
fgGetDouble("/autopilot/settings/target-altitude-ft") );
HUD_TextList.add( fgText( 40, apY, hud_alt_text ) );
apY -= 15;
} else if ( strcmp( altitude_enabled->getStringValue(), "agl-hold" ) == 0 ){
snprintf( hud_alt_text, 256, "agl = %.0f\n",
fgGetDouble("/autopilot/settings/target-agl-ft") );
HUD_TextList.add( fgText( 40, apY, hud_alt_text ) );
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apY -= 15;
}
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HUD_TextList.draw();
HUD_LineList.draw();
// glEnable(GL_LINE_STIPPLE);
// glLineStipple( 1, 0x00FF );
// HUD_StippleLineList.draw();
// glDisable(GL_LINE_STIPPLE);
if (HUD->isAntialiased()) {
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// glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH);
glLineWidth(1.0);
}
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
}
// HUD property listener class
//
HUD_Properties::HUD_Properties()
{
_colors = fgGetNode("/sim/hud/colors", true)->getChildren("color");
_which = fgGetNode("/sim/hud/current-color", true);
_brightness = fgGetNode("/sim/hud/brightness", true);
_alpha = fgGetNode("/sim/hud/alpha", true);
_visibility = fgGetNode("/sim/hud/visibility", true);
_antialiasing = fgGetNode("/sim/hud/antialiased", true);
_which->addChangeListener(this);
_brightness->addChangeListener(this);
_alpha->addChangeListener(this);
_visibility->addChangeListener(this);
_antialiasing->addChangeListener(this, true);
}
void HUD_Properties::valueChanged(SGPropertyNode *n)
{
_visible = _visibility->getBoolValue();
_antialiased = _antialiasing->getBoolValue();
float brt = _brightness->getFloatValue();
int w = _which->getIntValue();
if (w < 0 || w >= int(_colors.size()))
_visible = false;
else {
_r = clamp(brt * _colors[w]->getFloatValue("red", 1.0));
_g = clamp(brt * _colors[w]->getFloatValue("green", 1.0));
_b = clamp(brt * _colors[w]->getFloatValue("blue", 1.0));
}
_a = _alpha->getFloatValue();
}
void HUD_Properties::setColor() const
{
if (_antialiased)
glColor4f(_r, _g, _b, _a);
else
glColor3f(_r, _g, _b);
}