Moved Oliver's network stuff to his own subdir: NetworkOLK.
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parent
a93e97c438
commit
fd48bdb9f2
4 changed files with 60 additions and 7 deletions
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@ -50,7 +50,7 @@
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#include <Math/fg_random.h>
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#include <Math/mat3.h>
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#include <Math/polar3d.hxx>
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#include <Network/network.h>
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#include <NetworkOLK/network.h>
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#include <Scenery/scenery.hxx>
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#include <Time/fg_timer.hxx>
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@ -1274,6 +1274,13 @@ void fgUpdateHUD( void ) {
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char *gmt_str = get_formated_gmt_time();
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HUD_TextList.add( fgText(40, 10, gmt_str) );
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#ifdef FG_NETWORK_OLK
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if ( net_hud_display ) {
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net_hud_update();
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}
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#endif
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// temporary
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extern bool fgAPAltitudeEnabled( void );
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extern bool fgAPHeadingEnabled( void );
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@ -5,9 +5,18 @@ SERIAL_LIBS =
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endif
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if ENABLE_OLD_WEATHER
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WEATHER_LIBS = $(top_builddir)/Simulator/Weather/libWeather.a
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WEATHER_LIBS = $(top_builddir)/Simulator/Weather/libWeather.a
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else
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WEATHER_LIBS = $(top_builddir)/Simulator/WeatherCM/libWeatherCM.a
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WEATHER_LIBS = $(top_builddir)/Simulator/WeatherCM/libWeatherCM.a
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endif
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if ENABLE_NETWORK_OLK
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NETWORK_LIBS = \
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$(top_builddir)/Simulator/Network/libNetwork.a \
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$(top_builddir)/Simulator/NetworkOLK/libNetworkOLK.a
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else
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NETWORK_LIBS = \
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$(top_builddir)/Simulator/Network/libNetwork.a
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endif
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if OLD_AUTOMAKE
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@ -46,7 +55,7 @@ fgfs_LDADD = \
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$(top_builddir)/Simulator/GUI/libGUI.a \
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$(top_builddir)/Simulator/Scenery/libScenery.a \
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$(top_builddir)/Simulator/Airports/libAirports.a \
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$(top_builddir)/Simulator/Network/libNetwork.a \
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$(NETWORK_LIBS) \
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$(top_builddir)/Simulator/Objects/libObjects.a \
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$(top_builddir)/Simulator/Clouds/libClouds.a \
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$(top_builddir)/Simulator/Time/libTime.a \
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@ -82,7 +82,7 @@
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#include <Math/fg_random.h>
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#include <Misc/fgpath.hxx>
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#ifdef FG_NETWORK_OLK
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#include <Network/network.h>
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#include <NetworkOLK/network.h>
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#endif
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#include <Objects/materialmgr.hxx>
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#include <Scenery/scenery.hxx>
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@ -144,6 +144,12 @@ ssgBranch *terrain = NULL;
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ssgSelector *penguin_sel = NULL;
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ssgTransform *penguin_pos = NULL;
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#ifdef FG_NETWORK_OLK
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ssgSelector *fgd_sel = NULL;
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ssgTransform *fgd_pos = NULL;
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//sgMat4 sgTUX;
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#endif
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// current fdm/position used for view
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FGInterface cur_view_fdm;
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@ -361,7 +367,11 @@ void fgRenderFrame( void ) {
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}
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// update fog params if visibility has changed
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#ifndef FG_OLD_WEATHER
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double cur_visibility = WeatherDatabase->getWeatherVisibility();
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#else
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double cur_visibility = current_weather.get_visibility();
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#endif
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double actual_visibility = cur_visibility;
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if ( current_options.get_clouds() ) {
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@ -541,6 +551,25 @@ void fgRenderFrame( void ) {
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penguin_pos->setTransform( &tuxpos );
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}
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# ifdef FG_NETWORK_OLK
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sgCoord fgdpos;
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other = head->next; /* put listpointer to start */
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while ( other != tail) { /* display all except myself */
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if ( strcmp( other->ipadr, fgd_mcp_ip) != 0) {
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other->fgd_sel->select(1);
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sgSetCoord( &fgdpos, other->sgFGD_COORD );
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other->fgd_pos->setTransform( &fgdpos );
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}
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other = other->next;
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}
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// fgd_sel->select(1);
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// sgCopyMat4( sgTUX, current_view.sgVIEW);
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// sgCoord fgdpos;
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// sgSetCoord( &fgdpos, sgFGD_VIEW );
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// fgd_pos->setTransform( &fgdpos);
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# endif
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ssgSetCamera( current_view.VIEW );
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// position tile nodes and update range selectors
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@ -703,6 +732,14 @@ static void fgMainLoop( void ) {
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FG_LOG( FG_ALL, FG_DEBUG, "Running Main Loop");
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FG_LOG( FG_ALL, FG_DEBUG, "======= ==== ====");
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#ifdef FG_NETWORK_OLK
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if ( net_is_registered == 0 ) { // We first have to reg. to fgd
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// printf("FGD: Netupdate\n");
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fgd_send_com( "A", FGFS_host); // Send Mat4 data
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fgd_send_com( "B", FGFS_host); // Recv Mat4 data
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}
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#endif
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#if defined( ENABLE_PLIB_JOYSTICK )
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// Read joystick and update control settings
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if ( current_options.get_control_mode() == fgOPTIONS::FG_JOYSTICK ) {
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@ -1280,7 +1317,7 @@ int main( int argc, char **argv ) {
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#ifdef FG_NETWORK_OLK
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// Do the network intialization
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printf("Multipilot mode %s\n", fg_net_init() );
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printf("Multipilot mode %s\n", fg_net_init( scene ) );
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#endif
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scene->addKid( terrain );
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@ -45,7 +45,7 @@ bool global_fullscreen = true;
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#include <Cockpit/cockpit.hxx>
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#include <FDM/flight.hxx>
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#ifdef FG_NETWORK_OLK
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# include <Network/network.h>
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# include <NetworkOLK/network.h>
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#endif
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#include <Time/fg_time.hxx>
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