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HUD format changed contributed by Norman Vine.

This commit is contained in:
curt 1999-05-12 02:04:38 +00:00
parent 41544fe6e5
commit a9b592c7e9
15 changed files with 2908 additions and 1744 deletions

View file

@ -5,6 +5,7 @@ libCockpit_a_SOURCES = \
hud.cxx hud.hxx \
hud_card.cxx hud_dnst.cxx hud_guag.cxx hud_inst.cxx \
hud_labl.cxx hud_ladr.cxx \
hud_lat.cxx hud_lon.cxx \
hud_scal.cxx hud_tbi.cxx \
panel.cxx panel.hxx

View file

@ -47,11 +47,10 @@
#include <Math/mat3.h>
#include <Math/polar3d.hxx>
#include <Scenery/scenery.hxx>
#include <Time/fg_time.hxx>
#include <Time/fg_timer.hxx>
#include <Time/fg_time.hxx>
#include "cockpit.hxx"
#include "panel.hxx"
// This is a structure that contains all data related to
@ -62,42 +61,69 @@ static pCockpit ac_cockpit;
// The following routines obtain information concerntin the aircraft's
// current state and return it to calling instrument display routines.
// They should eventually be member functions of the aircraft.
//
double get_latitude( void )
float get_latitude( void )
{
return (double)((int)(current_aircraft.fdm_state->get_Latitude()*RAD_TO_DEG));
}
double get_lat_min( void )
{
double a, d;
a = current_aircraft.fdm_state->get_Latitude() * RAD_TO_DEG;
if (a < 0.0) {
a = -a;
}
d = (double) ( (int) a);
return( (a - d) * 60.0);
}
double get_longitude( void )
{
return( (double)((int) (current_aircraft.fdm_state->get_Longitude()
* RAD_TO_DEG)) );
}
double get_long_min( void )
{
double a, d;
// FGState *f;
double lat;
a = current_aircraft.fdm_state->get_Longitude() * RAD_TO_DEG;
// current_aircraft.fdm_state
lat = current_aircraft.fdm_state->get_Latitude() * RAD_TO_DEG;
float flat = lat;
return(flat);
// if(fabs(lat)<1.0)
// {
// if(lat<0)
// return( -(double)((int)lat) );
// else
// return( (double)((int)lat) );
// }
// return( (double)((int)lat) );
}
float get_lat_min( void )
{
// FGState *f;
double a, d;
// current_aircraft.fdm_state
a = current_aircraft.fdm_state->get_Latitude() * RAD_TO_DEG;
if (a < 0.0) {
a = -a;
a = -a;
}
d = (double) ( (int) a);
return( (a - d) * 60.0);
float lat_min = (a - d) * 60.0;
return(lat_min );
}
float get_longitude( void )
{
double lon;
// FGState *f;
// current_aircraft.fdm_state
lon = current_aircraft.fdm_state->get_Longitude() * RAD_TO_DEG;
float flon = lon;
return(flon);
// if(fabs(lon)<1.0)
// {
// if(lon<0)
// return( -(double)((int)lon) );
// else
// return( (double)((int)lon) );
// }
// return( (double)((int)lon) );
}
char*
get_formated_gmt_time( void )
{
@ -105,124 +131,454 @@ get_formated_gmt_time( void )
FGTime *t = FGTime::cur_time_params;
const struct tm *p = t->getGmt();
sprintf( buf, "%d/%d/%2d %d:%02d:%02d",
p->tm_mon+1, p->tm_mday, p->tm_year,
p->tm_hour, p->tm_min, p->tm_sec);
p->tm_mon+1, p->tm_mday, p->tm_year,
p->tm_hour, p->tm_min, p->tm_sec);
return buf;
}
double get_throttleval( void )
float get_long_min( void )
{
return controls.get_throttle( 0 ); // Hack limiting to one engine
}
// FGState *f;
double a, d;
double get_aileronval( void )
{
return controls.get_aileron();
}
double get_elevatorval( void )
{
return controls.get_elevator();
}
double get_elev_trimval( void )
{
return controls.get_elevator_trim();
}
double get_rudderval( void )
{
return controls.get_rudder();
}
double get_speed( void )
{
return( current_aircraft.fdm_state->get_V_equiv_kts() );
}
double get_aoa( void )
{
return( current_aircraft.fdm_state->get_Alpha() * RAD_TO_DEG );
}
double get_roll( void )
{
return( current_aircraft.fdm_state->get_Phi() );
}
double get_pitch( void )
{
return( current_aircraft.fdm_state->get_Theta() );
}
double get_heading( void )
{
return( current_aircraft.fdm_state->get_Psi() * RAD_TO_DEG );
}
double get_altitude( void )
{
if ( current_options.get_units() == fgOPTIONS::FG_UNITS_FEET ) {
return current_aircraft.fdm_state->get_Altitude();
} else {
return current_aircraft.fdm_state->get_Altitude() * FEET_TO_METER;
// current_aircraft.fdm_state
a = current_aircraft.fdm_state->get_Longitude() * RAD_TO_DEG;
if (a < 0.0) {
a = -a;
}
d = (double) ( (int) a);
float lon_min = (a - d) * 60.0;
return(lon_min);
}
double get_agl( void )
float get_throttleval( void )
{
float throttle = controls.get_throttle( 0 );
return (throttle); // Hack limiting to one engine
}
float get_aileronval( void )
{
float aileronval = controls.get_aileron();
return (aileronval);
}
float get_elevatorval( void )
{
float elevator_val = (float)controls.get_elevator();
return elevator_val;
}
float get_elev_trimval( void )
{
float elevatorval = controls.get_elevator_trim();
return (elevatorval);
}
float get_rudderval( void )
{
float rudderval = controls.get_rudder();
return (rudderval);
}
float get_speed( void )
{
// Make an explicit function call.
float speed = current_aircraft.fdm_state->get_V_equiv_kts();
return( speed );
}
float get_aoa( void )
{
float aoa = current_aircraft.fdm_state->get_Alpha() * RAD_TO_DEG;
return( aoa );
}
float get_roll( void )
{
float roll = current_aircraft.fdm_state->get_Phi();
return( roll );
}
float get_pitch( void )
{
float pitch = current_aircraft.fdm_state->get_Theta();
return( pitch );
}
float get_heading( void )
{
float heading = (current_aircraft.fdm_state->get_Psi() * RAD_TO_DEG);
return( heading );
}
float get_altitude( void )
{
// FGState *f;
// double rough_elev;
// current_aircraft.fdm_state
// rough_elev = mesh_altitude(f->get_Longitude() * RAD_TO_ARCSEC,
// f->get_Latitude() * RAD_TO_ARCSEC);
float altitude;
if ( current_options.get_units() == fgOPTIONS::FG_UNITS_FEET ) {
return current_aircraft.fdm_state->get_Altitude()
- scenery.cur_elev * METER_TO_FEET;
altitude = current_aircraft.fdm_state->get_Altitude();
} else {
return current_aircraft.fdm_state->get_Altitude() * FEET_TO_METER
- scenery.cur_elev;
altitude = (current_aircraft.fdm_state->get_Altitude() * FEET_TO_METER);
}
return altitude;
}
double get_sideslip( void )
float get_agl( void )
{
return( current_aircraft.fdm_state->get_Beta() );
}
// FGState *f;
double get_frame_rate( void )
{
return (double) general.get_frame_rate();
}
// f = current_aircraft.fdm_state;
double get_fov( void )
{
return (current_options.get_fov());
}
float agl;
double get_vfc_ratio( void )
{
return current_view.get_vfc_ratio();
}
double get_vfc_tris_drawn ( void )
{
return current_view.get_tris_rendered();
}
double get_climb_rate( void )
{
if ( current_options.get_units() == fgOPTIONS::FG_UNITS_FEET ) {
return current_aircraft.fdm_state->get_Climb_Rate() * 60.0;
agl = (current_aircraft.fdm_state->get_Altitude()
- scenery.cur_elev * METER_TO_FEET);
} else {
return current_aircraft.fdm_state->get_Climb_Rate()
* FEET_TO_METER * 60.0;
agl = (current_aircraft.fdm_state->get_Altitude() * FEET_TO_METER
- scenery.cur_elev);
}
return agl;
}
float get_sideslip( void )
{
// FGState *f;
// f = current_aircraft.fdm_state;
float sideslip = current_aircraft.fdm_state->get_Beta();
return( sideslip );
}
float get_frame_rate( void )
{
float frame_rate = general.get_frame_rate();
return (frame_rate);
}
float get_fov( void )
{
float fov = current_options.get_fov();
return (fov);
}
float get_vfc_ratio( void )
{
float vfc = current_view.get_vfc_ratio();
return (vfc);
}
float get_vfc_tris_drawn ( void )
{
float rendered = current_view.get_tris_rendered();
return (rendered);
}
float get_vfc_tris_culled ( void )
{
float culled = current_view.get_tris_culled();
return (culled);
}
float get_climb_rate( void )
{
// FGState *f;
// current_aircraft.fdm_state
float climb_rate;
if ( current_options.get_units() == fgOPTIONS::FG_UNITS_FEET ) {
climb_rate = current_aircraft.fdm_state->get_Climb_Rate() * 60.0;
} else {
climb_rate = current_aircraft.fdm_state->get_Climb_Rate() * FEET_TO_METER * 60.0;
}
return (climb_rate);
}
float get_view_direction( void )
{
// FGState *f;
// FGView *pview;
double view;
// pview = &current_view;
// current_aircraft.fdm_state
view = FG_2PI - current_view.get_view_offset();
view = ( current_aircraft.fdm_state->get_Psi() + view) * RAD_TO_DEG;
if(view > 360.)
view -= 360.;
else if(view<0.)
view += 360.;
float fview = view;
return( fview );
}
#ifdef NOT_USED
/****************************************************************************/
/* Convert degrees to dd mm'ss.s" (DMS-Format) */
/****************************************************************************/
char *dmshh_format(double degrees)
{
static char buf[16];
int deg_part;
int min_part;
double sec_part;
if (degrees < 0)
degrees = -degrees;
deg_part = degrees;
min_part = 60.0 * (degrees - deg_part);
sec_part = 3600.0 * (degrees - deg_part - min_part / 60.0);
/* Round off hundredths */
if (sec_part + 0.005 >= 60.0)
sec_part -= 60.0, min_part += 1;
if (min_part >= 60)
min_part -= 60, deg_part += 1;
sprintf(buf,"%02d*%02d\'%05.2f\"",deg_part,min_part,sec_part);
return buf;
}
#endif // 0
/****************************************************************************/
/* Convert degrees to dd mm'ss.s'' (DMS-Format) */
/****************************************************************************/
static char *toDMS(float a)
{
int neg = 0;
float d, m, s;
static char dms[16];
if (a < 0.0f) {
a = -a;
neg = 1;
}
d = (float) ((int) a);
a = (a - d) * 60.0f;
m = (float) ((int) a);
s = (a - m) * 60.0f;
if (s > 59.5f) {
s = 0.0f;
m += 1.0f;
}
if (m > 59.5f) {
m = 0.0f;
d += 1.0f;
}
if (neg)
d = -d;
sprintf(dms, "%.0f*%02.0f'%04.1f\"", d, m, s);
return dms;
}
/****************************************************************************/
/* Convert degrees to dd mm.mmm' (DMM-Format) */
/****************************************************************************/
static char *toDM(float a)
{
int neg = 0;
float d, m;
static char dm[16];
if (a < 0.0f) {
a = -a;
neg = 1;
}
d = (float) ( (int) a);
m = (a - d) * 60.0f;
if (m > 59.5f) {
m = 0.0f;
d += 1.0f;
}
if (neg) d = -d;
sprintf(dm, "%.0f*%06.3f'", d, m);
return dm;
}
static char *(*fgLatLonFormat)(float);
char *coord_format_lat(float latitude)
{
static char buf[16];
sprintf(buf,"%s%c",
// dmshh_format(latitude),
// toDMS(latitude),
// toDM(latitude),
fgLatLonFormat(latitude),
latitude > 0 ? 'N' : 'S');
return buf;
}
char *coord_format_lon(float longitude)
{
static char buf[80];
sprintf(buf,"%s%c",
// dmshh_format(longitude),
// toDMS(longitude),
// toDM(longitude),
fgLatLonFormat(longitude),
longitude > 0 ? 'E' : 'W');
return buf;
}
void fgLatLonFormatToggle( puObject *)
{
static int toggle = 0;
if ( toggle )
fgLatLonFormat = toDM;
else
fgLatLonFormat = toDMS;
toggle = ~toggle;
}
#ifdef NOT_USED
char *coord_format_latlon(double latitude, double longitude)
{
static char buf[1024];
sprintf(buf,"%s%c %s%c",
dmshh_format(latitude),
latitude > 0 ? 'N' : 'S',
dmshh_format(longitude),
longitude > 0 ? 'E' : 'W');
return buf;
}
#endif
#ifdef FAST_TEXT_TEST
#undef FAST_TEXT_TEST
#endif
#ifdef FAST_TEXT_TEST
static unsigned int first=0, last=128;
unsigned int font_base;
#define FONT "-adobe-courier-medium-r-normal--24-240-75-75-m-150-iso8859-1"
HFONT hFont;
void Font_Setup(void)
{
#ifdef _WIN32
int count;
HDC hdc;
HGLRC hglrc;
hdc = wglGetCurrentDC();
hglrc = wglGetCurrentContext();
if (hdc == 0 || hglrc == 0) {
printf("Could not get context or DC\n");
exit(1);
}
if (!wglMakeCurrent(hdc, hglrc)) {
printf("Could not make context current\n");
exit(1);
}
#define FONTBASE 0x1000
/*
hFont = GetStockObject(SYSTEM_FONT);
hFont = CreateFont(h, w, esc, orient, weight,
ital, under, strike, set, out, clip, qual, pitch/fam, face);
*/
hFont = CreateFont(30, 0, 0, 0, FW_NORMAL,
FALSE, FALSE, FALSE, ANSI_CHARSET,
OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DRAFT_QUALITY,
FIXED_PITCH | FF_MODERN, "Arial");
if (!hFont) {
MessageBox(WindowFromDC(hdc),
"Failed to find acceptable bitmap font.",
"OpenGL Application Error",
MB_ICONERROR | MB_OK);
exit(1);
}
(void) SelectObject(hdc, hFont);
wglUseFontBitmaps(hdc, 0, 255, FONTBASE);
glListBase(FONTBASE);
#if 0
SelectObject (hdc, GetStockObject (SYSTEM_FONT));
count=last-first+1;
font_base = glGenLists(count);
wglUseFontBitmaps (hdc, first, last, font_base);
if (font_base == 0) {
printf("Could not generate Text_Setup list\n");
exit(1);
}
#endif // 0
#else
Display *Dpy;
XFontStruct *fontInfo;
Font id;
Dpy = XOpenDisplay(NULL);
fontInfo = XLoadQueryFont(Dpy, FONT);
if (fontInfo == NULL)
{
printf("Failed to load font %s\n", FONT);
exit(1);
}
id = fontInfo->fid;
first = fontInfo->min_char_or_byte2;
last = fontInfo->max_char_or_byte2;
base = glGenLists((GLuint) last+1);
if (base == 0) {
printf ("out of display lists\n");
exit (1);
}
glXUseXFont(id, first, last-first+1, base+first);
#endif
}
static void
drawString(char *string, GLfloat x, GLfloat y, GLfloat color[4])
{
glColor4fv(color);
glRasterPos2f(x, y);
glCallLists(strlen(string), GL_BYTE, (GLbyte *) string);
}
#endif // #ifdef FAST_TEXT_TEST
bool fgCockpitInit( fgAIRCRAFT *cur_aircraft )
{
FG_LOG( FG_COCKPIT, FG_INFO, "Initializing cockpit subsystem" );
// cockpit->code = 1; /* It will be aircraft dependent */
// cockpit->status = 0;
// cockpit->code = 1; /* It will be aircraft dependent */
// cockpit->status = 0;
// If aircraft has HUD specified we will get the specs from its def
// file. For now we will depend upon hard coding in hud?
@ -233,6 +589,10 @@ bool fgCockpitInit( fgAIRCRAFT *cur_aircraft )
// HI_Head is now a null pointer so we can generate a new list from the
// current aircraft.
#ifdef FAST_TEXT_TEST
Font_Setup();
#endif // #ifdef FAST_TEXT_TEST
fgHUDInit( cur_aircraft );
ac_cockpit = new fg_Cockpit();
@ -240,33 +600,101 @@ bool fgCockpitInit( fgAIRCRAFT *cur_aircraft )
new FGPanel;
}
// Have to set the LatLon display type
fgLatLonFormat = toDM;
FG_LOG( FG_COCKPIT, FG_INFO,
" Code " << ac_cockpit->code() << " Status "
<< ac_cockpit->status() );
" Code " << ac_cockpit->code() << " Status "
<< ac_cockpit->status() );
return true;
}
void fgCockpitUpdate( void ) {
#define DISPLAY_COUNTER
#ifdef DISPLAY_COUNTER
static float lightCheck[4] = { 0.7F, 0.7F, 0.7F, 1.0F };
char buf[64],*ptr;
// int fontSize;
int c;
#endif
FG_LOG( FG_COCKPIT, FG_DEBUG,
"Cockpit: code " << ac_cockpit->code() << " status "
<< ac_cockpit->status() );
"Cockpit: code " << ac_cockpit->code() << " status "
<< ac_cockpit->status() );
if ( current_options.get_hud_status() ) {
// This will check the global hud linked list pointer.
// If these is anything to draw it will.
fgUpdateHUD();
// This will check the global hud linked list pointer.
// If these is anything to draw it will.
fgUpdateHUD();
}
#ifdef DISPLAY_COUNTER
else
{
float fps = get_frame_rate();
float tris = fps * get_vfc_tris_drawn();
float culled = fps * get_vfc_tris_culled();
int len = sprintf(buf," %4.1f %7.0f %7.0f",
fps, tris, culled);
// sprintf(buf,"Tris Per Sec: %7.0f", t);
// fontSize = (current_options.get_xsize() > 1000) ? LARGE : SMALL;
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
gluOrtho2D(0, 1024, 0, 768);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glDisable(GL_DEPTH_TEST);
glDisable(GL_LIGHTING);
// glColor3f (.90, 0.27, 0.67);
#ifdef FAST_TEXT_TEST
drawString(buf, 250.0F, 10.0F, lightCheck);
// glRasterPos2f( 220, 10);
// for (int i=0; i < len; i++) {
// glCallList(font_base+buf[i]);
// }
#else
glColor3f (.8, 0.8, 0.8);
glTranslatef( 400, 10, 0);
glScalef(.1, .1, 0.0);
ptr = buf;
while ( ( c = *ptr++) ){
glutStrokeCharacter( GLUT_STROKE_MONO_ROMAN, c);
}
#endif // #ifdef FAST_TEXT_TEST
// glutStrokeCharacter( GLUT_STROKE_MONO_ROMAN, ' ');
// glutStrokeCharacter( GLUT_STROKE_MONO_ROMAN, ' ');
// ptr = get_formated_gmt_time();
// while ( ( c = *ptr++) ){
// glutStrokeCharacter( GLUT_STROKE_MONO_ROMAN, c);
// }
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
}
#endif // DISPLAY_COUNTER
if ( current_options.get_panel_status() &&
(fabs( current_view.get_view_offset() ) < 0.2) )
(fabs( current_view.get_view_offset() ) < 0.2) )
{
xglViewport( 0, 0,
current_view.get_winWidth(),
current_view.get_winHeight() );
FGPanel::OurPanel->Update();
xglViewport( 0, 0,
current_view.get_winWidth(),
current_view.get_winHeight() );
FGPanel::OurPanel->Update();
}
}

View file

@ -1,24 +1,26 @@
// cockpit.hxx -- cockpit defines and prototypes (initial draft)
//
// Written by Michele America, started September 1997.
//
// Copyright (C) 1997 Michele F. America - nomimarketing@mail.telepac.pt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
/**************************************************************************
* cockpit.hxx -- cockpit defines and prototypes (initial draft)
*
* Written by Michele America, started September 1997.
*
* Copyright (C) 1997 Michele F. America - nomimarketing@mail.telepac.pt
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
**************************************************************************/
#ifndef _COCKPIT_HXX
@ -34,7 +36,7 @@
#include "panel.hxx"
// Class fg_Cockpit This class is a holder for the heads up display
// and is initialized with a
// and is initialized with a
class fg_Cockpit {
private:
int Code;
@ -53,6 +55,4 @@ bool fgCockpitInit( fgAIRCRAFT *cur_aircraft );
void fgCockpitUpdate( void );
#endif // _COCKPIT_HXX
#endif /* _COCKPIT_HXX */

File diff suppressed because it is too large Load diff

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@ -44,8 +44,8 @@
# include <values.h> // for MAXINT
#endif
#include <deque> // STL double ended queue
#include <vector> // STL vector
#include <deque> // STL double ended queue
#include <fg_typedefs.h>
#include <fg_constants.h>
@ -53,6 +53,10 @@
#include <FDM/flight.hxx>
#include <Controls/controls.hxx>
//#include "glfont.h"
//extern GLFONT *myFont;
FG_USING_STD(deque);
FG_USING_STD(vector);
@ -107,10 +111,10 @@ enum fgLabelJust{ LEFT_JUST, CENTER_JUST, RIGHT_JUST } ;
#define DASHED_NEG_LINES 12
#define HORIZON_FIXED 1
#define HORIZON_MOVING 2
#define LABEL_COUNTER 1
#define LABEL_WARNING 2
#define HORIZON_FIXED 1
#define HORIZON_MOVING 2
#define LABEL_COUNTER 1
#define LABEL_WARNING 2
#define HUDS_AUTOTICKS 0x0001
#define HUDS_VERT 0x0002
@ -127,52 +131,60 @@ enum fgLabelJust{ LEFT_JUST, CENTER_JUST, RIGHT_JUST } ;
// Ladder orientaion
// #define HUD_VERTICAL 1
// #define HUD_HORIZONTAL 2
// #define HUD_FREEFLOAT 3
// #define HUD_HORIZONTAL 2
// #define HUD_FREEFLOAT 3
// Ladder orientation modes
// #define HUD_LEFT 1
// #define HUD_RIGHT 2
// #define HUD_TOP 1
// #define HUD_BOTTOM 2
// #define HUD_V_LEFT 1
// #define HUD_V_RIGHT 2
// #define HUD_H_TOP 1
// #define HUD_H_BOTTOM 2
// #define HUD_LEFT 1
// #define HUD_RIGHT 2
// #define HUD_TOP 1
// #define HUD_BOTTOM 2
// #define HUD_V_LEFT 1
// #define HUD_V_RIGHT 2
// #define HUD_H_TOP 1
// #define HUD_H_BOTTOM 2
// Ladder sub-types
// #define HUD_LIM 1
// #define HUD_NOLIM 2
// #define HUD_CIRC 3
// #define HUD_LIM 1
// #define HUD_NOLIM 2
// #define HUD_CIRC 3
// #define HUD_INSTR_LADDER 1
// #define HUD_INSTR_CLADDER 2
// #define HUD_INSTR_HORIZON 3
// #define HUD_INSTR_LABEL 4
// #define HUD_INSTR_LADDER 1
// #define HUD_INSTR_CLADDER 2
// #define HUD_INSTR_HORIZON 3
// #define HUD_INSTR_LABEL 4
extern double get_throttleval ( void );
extern double get_aileronval ( void );
extern double get_elevatorval ( void );
extern double get_elev_trimval( void );
extern double get_rudderval ( void );
extern double get_speed ( void );
extern double get_aoa ( void );
extern double get_roll ( void );
extern double get_pitch ( void );
extern double get_heading ( void );
extern double get_altitude ( void );
extern double get_agl ( void );
extern double get_sideslip ( void );
extern double get_frame_rate ( void );
extern double get_latitude ( void );
extern double get_lat_min ( void );
extern double get_longitude ( void );
extern double get_long_min ( void );
extern double get_fov ( void );
extern double get_vfc_ratio ( void );
extern double get_vfc_tris_drawn ( void );
extern double get_climb_rate ( void );
// in cockpit.cxx
extern float get_throttleval ( void );
extern float get_aileronval ( void );
extern float get_elevatorval ( void );
extern float get_elev_trimval( void );
extern float get_rudderval ( void );
extern float get_speed ( void );
extern float get_aoa ( void );
extern float get_roll ( void );
extern float get_pitch ( void );
extern float get_heading ( void );
extern float get_view_direction( void );
extern float get_altitude ( void );
extern float get_agl ( void );
extern float get_sideslip ( void );
extern float get_frame_rate ( void );
extern float get_latitude ( void );
extern float get_lat_min ( void );
extern float get_longitude ( void );
extern float get_long_min ( void );
extern float get_fov ( void );
extern float get_vfc_ratio ( void );
extern float get_vfc_tris_drawn ( void );
extern float get_vfc_tris_culled ( void );
extern float get_climb_rate ( void );
extern char *coord_format_lat(float);
extern char *coord_format_lon(float);
//extern char *coord_format_latlon(float latitude, float longitude); // cockpit.cxx
extern char *get_formated_gmt_time( void );
enum hudinstype{ HUDno_instr,
HUDscale,
@ -191,6 +203,131 @@ typedef struct gltagRGBTRIPLE { // rgbt
GLfloat Green;
GLfloat Red;
} glRGBTRIPLE;
/*
struct fgVertex2D {
UINT x, y;
fgVertex2D( UINT a = 0, UINT b =0 )
: x(a), y(b) {}
fgVertex2D( const fgVertex2D & image )
: x(image.x), y(image.y) {}
fgVertex2D& operator= ( const fgVertex2D & image ) {
x = image.x; y = image.y; return *this;
}
~fgVertex2D() {}
};
*/
class fgLineSeg2D {
private:
GLfloat x0, y0, x1, y1; //UINT
public:
fgLineSeg2D( GLfloat a = 0, GLfloat b =0, GLfloat c = 0, GLfloat d =0 )
: x0(a), y0(b), x1(c), y1(d) {}
fgLineSeg2D( const fgLineSeg2D & image )
: x0(image.x0), y0(image.y0), x1(image.x1), y1(image.y1) {}
fgLineSeg2D& operator= ( const fgLineSeg2D & image ) {
x0 = image.x0; y0 = image.y0; x1 = image.x1; y1 = image.y1; return *this;
}
~fgLineSeg2D() {}
void draw()
{
glVertex2f(x0, y0);
glVertex2f(x1, y1);
}
};
#define USE_HUD_TextList
#ifdef USE_HUD_TextList
//#define FAST_TEXT_TEST
#ifdef FAST_TEXT_TEST
extern void Font_Setup(void);
extern unsigned int font_base;
#endif
class fgTextString {
private:
void *font;
char msg[80];
float x, y;
// static GLfloat mat[16];
public:
fgTextString( void *d = NULL, char *c = NULL, UINT x = 0, UINT y =0 )
: font(d), x(x), y(y) {strcpy(msg,c);}
fgTextString( const fgTextString & image )
: font(image.font), x(image.x), y(image.y) {strcpy(msg,image.msg);}
fgTextString& operator = ( const fgTextString & image ) {
font = image.font; strcpy(msg,image.msg); x = image.x; y = image.y;
return *this;
}
~fgTextString() {msg[0]='\0';}
// void set_mat(void) {
// glScalef(.075, .075, 0.0);
// glGetFloatv(GL_MODELVIEW_MATRIX, mat);
// }
void draw()
{
#ifdef FAST_TEXT_TEST
glRasterPos2f( x, y);
int len = (int) strlen(msg);
for (int i=0; i < len; i++) {
glCallList(font_base+msg[i]);
}
// glFontTextOut ( msg, x, y, 0.0f);
#else
#define USE_STROKED_CHAR
#ifdef USE_STROKED_CHAR
int c;
char *buf;
buf = msg;
if(*buf)
{
// glRasterPos2f( x, y);
glTranslatef( x, y, 0);
glScalef(.075, .075, 0.0);
while ((c=*buf++)) {
glutStrokeCharacter( GLUT_STROKE_MONO_ROMAN, c);
}
}
#else
char *c = msg;
if(*c)
{
glRasterPos2f(x, y);
while (*c) {
glutBitmapCharacter(font, *c);
c++;
}
}
#endif // #ifdef USE_STROKED_CHAR
#endif // FAST_TEXT_TEST
}
};
typedef vector< fgTextString > TYPE_HUD_TextList;
extern TYPE_HUD_TextList HUD_TextList;
#endif //#ifdef USE_HUD_TextList
typedef vector< fgLineSeg2D > TYPE_HUD_LineList;
extern TYPE_HUD_LineList HUD_LineList;
extern TYPE_HUD_LineList HUD_StippleLineList;
class instr_item { // An Abstract Base Class (ABC)
private:
@ -201,8 +338,8 @@ class instr_item { // An Abstract Base Class (ABC)
UINT handle;
RECT scrn_pos; // Framing - affects scale dimensions
// and orientation. Vert vs Horz, etc.
DBLFNPTR load_value_fn;
double disp_factor; // Multiply by to get numbers shown on scale.
FLTFNPTR load_value_fn;
float disp_factor; // Multiply by to get numbers shown on scale.
UINT opts;
bool is_enabled;
bool broken;
@ -214,8 +351,8 @@ class instr_item { // An Abstract Base Class (ABC)
int y,
UINT height,
UINT width,
DBLFNPTR data_source,
double data_scaling,
FLTFNPTR data_source,
float data_scaling,
UINT options,
bool working = true);
@ -229,28 +366,64 @@ class instr_item { // An Abstract Base Class (ABC)
bool is_broken ( void ) { return broken; }
bool enabled ( void ) { return is_enabled;}
bool data_available ( void ) { return !!load_value_fn; }
double get_value ( void ) { return load_value_fn(); }
double data_scaling ( void ) { return disp_factor; }
float get_value ( void ) { return load_value_fn(); }
float data_scaling ( void ) { return disp_factor; }
UINT get_span ( void ) { return scr_span; }
POINT get_centroid ( void ) { return mid_span; }
UINT get_options ( void ) { return opts; }
UINT huds_vert (UINT options) { return( options & HUDS_VERT ); }
UINT huds_left (UINT options) { return( options & HUDS_LEFT ); }
UINT huds_right (UINT options) { return( options & HUDS_RIGHT ); }
UINT huds_both (UINT options) { return( (options & HUDS_BOTH) == HUDS_BOTH ); }
UINT huds_noticks (UINT options) { return( options & HUDS_NOTICKS ); }
UINT huds_notext (UINT options) { return( options & HUDS_NOTEXT ); }
UINT huds_top (UINT options) { return( options & HUDS_TOP ); }
UINT huds_bottom (UINT options) { return( options & HUDS_BOTTOM ); }
virtual void display_enable( bool working ) { is_enabled = !! working;}
virtual void update( void );
virtual void break_display ( bool bad );
virtual void SetBrightness( int illumination_level ); // fgHUDSetBright...
void SetPosition ( int x, int y, UINT width, UINT height );
UINT get_Handle( void );
virtual void draw( void ) = 0; // Required method in derived classes
void drawOneLine( UINT x1, UINT y1, UINT x2, UINT y2)
{
HUD_LineList.push_back(fgLineSeg2D(x1,y1,x2,y2));
// glBegin(GL_LINES);
// glVertex2i(x1, y1);
// glVertex2i(x2, y2);
// glEnd();
}
void drawOneStippleLine( UINT x1, UINT y1, UINT x2, UINT y2)
{
HUD_StippleLineList.push_back(fgLineSeg2D(x1,y1,x2,y2));
// glEnable(GL_LINE_STIPPLE);
// glLineStipple( 1, 0x00FF );
// glBegin(GL_LINES);
// glVertex2i(x1, y1);
// glVertex2i(x2, y2);
// glEnd();
// glDisable(GL_LINE_STIPPLE);
}
#ifdef USE_HUD_TextList
void TextString( void *font, char *msg, UINT x, UINT y )
{
HUD_TextList.push_back(fgTextString(font, msg, x, y));
}
#endif
};
typedef deque< instr_item * > HudContainerType;
typedef HudContainerType::iterator HudIterator;
typedef instr_item *HIptr;
extern HudContainerType HUD_deque;
//typedef deque < instr_item * > hud_deque_type;
//typedef hud_deque_type::iterator hud_deque_iterator;
//typedef hud_deque_type::const_iterator hud_deque_const_iterator;
extern deque< instr_item *> HUD_deque;
//extern hud_deque_type HUD_deque;
// instr_item This class has no other purpose than to maintain
// a linked list of instrument and derived class
@ -265,17 +438,18 @@ class instr_label : public instr_item {
fgLabelJust justify;
int fontSize;
int blink;
char format_buffer[80];
public:
instr_label( int x,
int y,
UINT width,
UINT height,
DBLFNPTR data_source,
FLTFNPTR data_source,
const char *label_format,
const char *pre_label_string = 0,
const char *post_label_string = 0,
double scale_data = 1.0,
float scale_data = 1.0,
UINT options = HUDS_TOP,
fgLabelJust justification = CENTER_JUST,
int font_size = SMALL,
@ -291,6 +465,77 @@ class instr_label : public instr_item {
typedef instr_label * pInstlabel;
class lat_label : public instr_item {
private:
const char *pformat;
const char *pre_str;
const char *post_str;
fgLabelJust justify;
int fontSize;
int blink;
char format_buffer[80];
public:
lat_label( int x,
int y,
UINT width,
UINT height,
FLTFNPTR data_source,
const char *label_format,
const char *pre_label_string = 0,
const char *post_label_string = 0,
float scale_data = 1.0,
UINT options = HUDS_TOP,
fgLabelJust justification = CENTER_JUST,
int font_size = SMALL,
int blinking = NOBLINK,
bool working = true);
~lat_label();
lat_label( const lat_label & image);
lat_label & operator = (const lat_label & rhs );
virtual void draw( void ); // Required method in base class
};
typedef lat_label * pLatlabel;
class lon_label : public instr_item {
private:
const char *pformat;
const char *pre_str;
const char *post_str;
fgLabelJust justify;
int fontSize;
int blink;
char format_buffer[80];
public:
lon_label( int x,
int y,
UINT width,
UINT height,
FLTFNPTR data_source,
const char *label_format,
const char *pre_label_string = 0,
const char *post_label_string = 0,
float scale_data = 1.0,
UINT options = HUDS_TOP,
fgLabelJust justification = CENTER_JUST,
int font_size = SMALL,
int blinking = NOBLINK,
bool working = true);
~lon_label();
lon_label( const lon_label & image);
lon_label & operator = (const lon_label & rhs );
virtual void draw( void ); // Required method in base class
};
typedef lon_label * pLonlabel;
//
// instr_scale This class is an abstract base class for both moving
// scale and moving needle (fixed scale) indicators. It
@ -299,10 +544,10 @@ typedef instr_label * pInstlabel;
class instr_scale : public instr_item {
private:
double range_shown; // Width Units.
double Maximum_value; // ceiling.
double Minimum_value; // Representation floor.
double scale_factor; // factor => screen units/range values.
float range_shown; // Width Units.
float Maximum_value; // ceiling.
float Minimum_value; // Representation floor.
float scale_factor; // factor => screen units/range values.
UINT Maj_div; // major division marker units
UINT Min_div; // minor division marker units
UINT Modulo; // Roll over point
@ -313,12 +558,12 @@ class instr_scale : public instr_item {
int y,
UINT width,
UINT height,
DBLFNPTR load_fn,
FLTFNPTR load_fn,
UINT options,
double show_range,
double max_value = 100.0,
double min_value = 0.0,
double disp_scaling = 1.0,
float show_range,
float max_value = 100.0,
float min_value = 0.0,
float disp_scaling = 1.0,
UINT major_divs = 10,
UINT minor_divs = 5,
UINT rollover = 0,
@ -332,11 +577,11 @@ class instr_scale : public instr_item {
virtual void draw ( void ) {}; // No-op here. Defined in derived classes.
UINT div_min ( void ) { return Min_div;}
UINT div_max ( void ) { return Maj_div;}
double min_val ( void ) { return Minimum_value;}
double max_val ( void ) { return Maximum_value;}
float min_val ( void ) { return Minimum_value;}
float max_val ( void ) { return Maximum_value;}
UINT modulo ( void ) { return Modulo; }
double factor ( void ) { return scale_factor;}
double range_to_show( void ) { return range_shown;}
float factor ( void ) { return scale_factor;}
float range_to_show( void ) { return range_shown;}
};
// hud_card_ This class displays the indicated quantity on
@ -346,24 +591,24 @@ class instr_scale : public instr_item {
class hud_card : public instr_scale {
private:
double val_span;
double half_width_units;
float val_span;
float half_width_units;
public:
hud_card( int x,
int y,
UINT width,
UINT height,
DBLFNPTR load_fn,
FLTFNPTR load_fn,
UINT options,
double maxValue = 100.0,
double minValue = 0.0,
double disp_scaling = 1.0,
float maxValue = 100.0,
float minValue = 0.0,
float disp_scaling = 1.0,
UINT major_divs = 10,
UINT minor_divs = 5,
UINT modulator = 100,
int dp_showing = 2,
double value_span = 100.0,
float value_span = 100.0,
bool working = true);
~hud_card();
@ -376,18 +621,16 @@ class hud_card : public instr_scale {
typedef hud_card * pCardScale;
class guage_instr : public instr_scale {
private:
public:
guage_instr( int x,
int y,
UINT width,
UINT height,
DBLFNPTR load_fn,
FLTFNPTR load_fn,
UINT options,
double disp_scaling = 1.0,
double maxValue = 100,
double minValue = 0,
float disp_scaling = 1.0,
float maxValue = 100,
float minValue = 0,
UINT major_divs = 50,
UINT minor_divs = 0,
int dp_showing = 2,
@ -407,15 +650,15 @@ typedef guage_instr * pGuageInst;
class dual_instr_item : public instr_item {
private:
DBLFNPTR alt_data_source;
FLTFNPTR alt_data_source;
public:
dual_instr_item ( int x,
int y,
UINT width,
UINT height,
DBLFNPTR chn1_source,
DBLFNPTR chn2_source,
FLTFNPTR chn1_source,
FLTFNPTR chn2_source,
bool working = true,
UINT options = HUDS_TOP);
@ -423,8 +666,8 @@ class dual_instr_item : public instr_item {
dual_instr_item( const dual_instr_item & image);
dual_instr_item & operator = (const dual_instr_item & rhs );
double current_ch1( void ) { return alt_data_source();}
double current_ch2( void ) { return get_value();}
float current_ch1( void ) { return (float)alt_data_source();}
float current_ch2( void ) { return (float)get_value();}
virtual void draw ( void ) { }
};
@ -439,11 +682,11 @@ class fgTBI_instr : public dual_instr_item {
int y,
UINT width,
UINT height,
DBLFNPTR chn1_source = get_roll,
DBLFNPTR chn2_source = get_sideslip,
double maxBankAngle = 45.0,
double maxSlipAngle = 5.0,
UINT gap_width = 5.0,
FLTFNPTR chn1_source = get_roll,
FLTFNPTR chn2_source = get_sideslip,
float maxBankAngle = 45.0,
float maxSlipAngle = 5.0,
UINT gap_width = 5,
bool working = true);
fgTBI_instr( const fgTBI_instr & image);
@ -466,20 +709,20 @@ class HudLadder : public dual_instr_item {
UINT minor_div;
UINT label_pos;
UINT scr_hole;
double vmax;
double vmin;
double factor;
float vmax;
float vmin;
float factor;
public:
HudLadder( int x,
int y,
UINT width,
UINT height,
DBLFNPTR ptch_source = get_roll,
DBLFNPTR roll_source = get_pitch,
double span_units = 45.0,
double division_units = 10.0,
double minor_division = 0.0,
FLTFNPTR ptch_source = get_roll,
FLTFNPTR roll_source = get_pitch,
float span_units = 45.0,
float division_units = 10.0,
float minor_division = 0.0,
UINT screen_hole = 70,
UINT lbl_pos = 0,
bool working = true );
@ -511,6 +754,11 @@ extern void strokeString( int x,
char *msg,
void *font = GLUT_STROKE_ROMAN,
float theta = 0);
//extern void strokeString(float xx,
// float yy,
// char *msg,
// void *font = GLUT_STROKE_ROMAN)
/*
bool AddHUDInstrument( instr_item *pBlackBox );
void DrawHUD ( void );
@ -524,4 +772,3 @@ void fgHUDSetTimeMode( Hptr hud, int time_of_day );
*/
#endif // _HUD_H

View file

@ -8,6 +8,7 @@
#include <stdlib.h>
#include <string.h>
#include <Aircraft/aircraft.hxx>
#include <GUI/gui.h>
#include <Include/fg_constants.h>
#include <Math/fg_random.h>
#include <Math/mat3.h>
@ -15,8 +16,12 @@
#include <Scenery/scenery.hxx>
#include <Time/fg_timer.hxx>
#include "hud.hxx"
#ifdef USE_HUD_TextList
#define textString( x , y, text, font ) TextString( font, text, x , y )
#endif
//========== Top of hud_card class member definitions =============
hud_card ::
@ -24,16 +29,16 @@ hud_card( int x,
int y,
UINT width,
UINT height,
DBLFNPTR data_source,
FLTFNPTR data_source,
UINT options,
double max_value,
double min_value,
double disp_scaling,
float max_value, // 360
float min_value, // 0
float disp_scaling,
UINT major_divs,
UINT minor_divs,
UINT modulus,
UINT modulus, // 360
int dp_showing,
double value_span,
float value_span,
bool working) :
instr_scale( x,y,width,height,
data_source, options,
@ -44,6 +49,14 @@ hud_card( int x,
val_span ( value_span)
{
half_width_units = range_to_show() / 2.0;
// UINT options = get_options();
// huds_both = (options & HUDS_BOTH) == HUDS_BOTH;
// huds_right = options & HUDS_RIGHT;
// huds_left = options & HUDS_LEFT;
// huds_vert = options & HUDS_VERT;
// huds_notext = options & HUDS_NOTEXT;
// huds_top = options & HUDS_TOP;
// huds_bottom = options & HUDS_BOTTOM;
}
hud_card ::
@ -55,6 +68,14 @@ hud_card( const hud_card & image):
val_span( image.val_span),
half_width_units (image.half_width_units)
{
// UINT options = get_options();
// huds_both = (options & HUDS_BOTH) == HUDS_BOTH;
// huds_right = options & HUDS_RIGHT;
// huds_left = options & HUDS_LEFT;
// huds_vert = options & HUDS_VERT;
// huds_notext = options & HUDS_NOTEXT;
// huds_top = options & HUDS_TOP;
// huds_bottom = options & HUDS_BOTTOM;
}
hud_card & hud_card ::
@ -71,73 +92,97 @@ operator = (const hud_card & rhs )
void hud_card ::
draw( void ) // (HUD_scale * pscale )
{
double vmin, vmax;
float vmin, vmax;
int marker_xs;
int marker_xe;
int marker_ys;
int marker_ye;
/* register */ int i;
int lenstr;
int height, width;
int i, last;
char TextScale[80];
bool condition;
int disp_val = 0;
POINT mid_scr = get_centroid();
double cur_value = get_value();
float cur_value = get_value();
RECT scrn_rect = get_location();
UINT options = get_options();
height = scrn_rect.top + scrn_rect.bottom;
width = scrn_rect.left + scrn_rect.right;
vmin = cur_value - half_width_units; // width units == needle travel
vmax = cur_value + half_width_units; // or picture unit span.
// Draw the basic markings for the scale...
if( options & HUDS_VERT ) { // Vertical scale
// Draw the basic markings for the scale...
if( huds_vert(options) ) { // Vertical scale
drawOneLine( scrn_rect.left, // Bottom tick bar
scrn_rect.top,
scrn_rect.left + scrn_rect.right,
width,
scrn_rect.top);
drawOneLine( scrn_rect.left, // Top tick bar
scrn_rect.top + scrn_rect.bottom,
scrn_rect.left + scrn_rect.right,
scrn_rect.top + scrn_rect.bottom );
height,
width,
height );
marker_xs = scrn_rect.left; // x start
marker_xe = width; // x extent
marker_ye = height;
marker_xs = scrn_rect.left;
marker_xe = scrn_rect.left + scrn_rect.right;
// glBegin(GL_LINES);
// Bottom tick bar
// glVertex2f( marker_xs, scrn_rect.top);
// glVertex2f( marker_xe, scrn_rect.top);
// Top tick bar
// glVertex2f( marker_xs, marker_ye);
// glVertex2f( marker_xe, marker_ye );
// glEnd();
// We do not use else in the following so that combining the two
// options produces a "caged" display with double carrots. The
// same is done for horizontal card indicators.
if( options & HUDS_LEFT ) { // Calculate x marker offset
drawOneLine( scrn_rect.left + scrn_rect.right,
scrn_rect.top,
scrn_rect.left + scrn_rect.right,
scrn_rect.top + scrn_rect.bottom); // Cap right side
if( huds_left(options) ) { // Calculate x marker offset
drawOneLine( marker_xe, scrn_rect.top,
marker_xe, marker_ye); // Cap right side
marker_xs = marker_xe - scrn_rect.right / 3; // Adjust tick xs
marker_xs = marker_xe - scrn_rect.right / 3; // Adjust tick xs
// Indicator carrot
drawOneLine( marker_xs, mid_scr.y,
marker_xe, mid_scr.y + scrn_rect.right / 6);
drawOneLine( marker_xs, mid_scr.y,
marker_xe, mid_scr.y - scrn_rect.right / 6);
// drawOneLine( marker_xs, mid_scr.y,
// marker_xe, mid_scr.y + scrn_rect.right / 6);
// drawOneLine( marker_xs, mid_scr.y,
// marker_xe, mid_scr.y - scrn_rect.right / 6);
}
if( options & HUDS_RIGHT ) { // We'll default this for now.
drawOneLine( scrn_rect.left,
scrn_rect.top,
scrn_rect.left,
scrn_rect.top + scrn_rect.bottom); // Cap left side
glBegin(GL_LINE_STRIP);
glVertex2f( marker_xe, mid_scr.y + scrn_rect.right / 6);
glVertex2f( marker_xs, mid_scr.y);
glVertex2f( marker_xe, mid_scr.y - scrn_rect.right / 6);
glEnd();
}
if( huds_right(options) ) { // We'll default this for now.
drawOneLine( scrn_rect.left, scrn_rect.top,
scrn_rect.left, marker_ye ); // Cap left side
marker_xe = scrn_rect.left + scrn_rect.right / 3; // Adjust tick xe
marker_xe = scrn_rect.left + scrn_rect.right / 3; // Adjust tick xe
// Indicator carrot
drawOneLine( scrn_rect.left, mid_scr.y + scrn_rect.right / 6,
marker_xe, mid_scr.y );
drawOneLine( scrn_rect.left, mid_scr.y - scrn_rect.right / 6,
marker_xe, mid_scr.y);
}
// drawOneLine( scrn_rect.left, mid_scr.y + scrn_rect.right / 6,
// marker_xe, mid_scr.y );
// drawOneLine( scrn_rect.left, mid_scr.y - scrn_rect.right / 6,
// marker_xe, mid_scr.y);
glBegin(GL_LINE_STRIP);
glVertex2f( scrn_rect.left, mid_scr.y + scrn_rect.right / 6);
glVertex2f( marker_xe, mid_scr.y );
glVertex2f( scrn_rect.left, mid_scr.y - scrn_rect.right / 6);
glEnd();
}
// At this point marker x_start and x_end values are transposed.
// To keep this from confusing things they are now interchanged.
if(( options & HUDS_BOTH) == HUDS_BOTH) {
if(huds_both(options)) {
marker_ye = marker_xs;
marker_xs = marker_xe;
marker_xe = marker_ye;
@ -146,7 +191,12 @@ draw( void ) // (HUD_scale * pscale )
// Work through from bottom to top of scale. Calculating where to put
// minor and major ticks.
for( i = (int)vmin; i <= (int)vmax; i++ ) {
// last = FloatToInt(vmax)+1;
// i = FloatToInt(vmin);
last = (int)vmax + 1;
i = (int)vmin;
for( ; i <last ; i++ )
{
condition = true;
if( !modulo()) {
if( i < min_val()) {
@ -156,28 +206,35 @@ draw( void ) // (HUD_scale * pscale )
if( condition ) { // Show a tick if necessary
// Calculate the location of this tick
marker_ys = scrn_rect.top + (int)((i - vmin) * factor() + .5);
marker_ys = scrn_rect.top + FloatToInt(((i - vmin) * factor()/*+.5f*/));
// marker_ys = scrn_rect.top + (int)((i - vmin) * factor() + .5);
// Block calculation artifact from drawing ticks below min coordinate.
// Calculation here accounts for text height.
if(( marker_ys < (scrn_rect.top + 4)) |
( marker_ys > (scrn_rect.top + scrn_rect.bottom - 4))) {
( marker_ys > (height - 4))) {
// Magic numbers!!!
continue;
}
if( div_min()) {
if( (i%div_min()) == 0) {
// if( (i%div_min()) == 0) {
if( !(i%(int)div_min())) {
if((( marker_ys - 5) > scrn_rect.top ) &&
(( marker_ys + 5) < (scrn_rect.top + scrn_rect.bottom))){
if( (options & HUDS_BOTH) == HUDS_BOTH ) {
(( marker_ys + 5) < (height))){
if( huds_both(options) ) {
drawOneLine( scrn_rect.left, marker_ys,
marker_xs, marker_ys );
drawOneLine( marker_xe, marker_ys,
scrn_rect.left + scrn_rect.right, marker_ys );
}
width, marker_ys );
// glBegin(GL_LINES);
// glVertex2f( scrn_rect.left, marker_ys );
// glVertex2f( marker_xs, marker_ys );
// glVertex2f( marker_xe, marker_ys);
// glVertex2f( scrn_rect.left + scrn_rect.right, marker_ys );
// glEnd();
}
else {
if( options & HUDS_LEFT ) {
if( huds_left(options) ) {
drawOneLine( marker_xs + 4, marker_ys,
marker_xe, marker_ys );
}
@ -189,46 +246,55 @@ draw( void ) // (HUD_scale * pscale )
}
}
}
if( div_max()) {
if( !(i%(int)div_max())){
if( div_max() ) {
if( !(i%(int)div_max()) )
{
if(modulo()) {
if( disp_val < 0) {
disp_val += modulo();
if( disp_val < 0) {
while(disp_val < 0)
disp_val += modulo();
// } else {
// disp_val = i % (int)modulo();
}
else {
disp_val = i % modulo();
}
}
else {
disp_val = i;
}
sprintf( TextScale, "%d", (int)(disp_val * data_scaling() +.5));
disp_val = i % (int) modulo(); // ?????????
} else {
disp_val = i;
}
lenstr = sprintf( TextScale, "%d",
FloatToInt(disp_val * data_scaling()/*+.5*/));
// (int)(disp_val * data_scaling() +.5));
if(( (marker_ys - 8 ) > scrn_rect.top ) &&
( (marker_ys + 8) < (scrn_rect.top + scrn_rect.bottom))){
if( (options & HUDS_BOTH) == HUDS_BOTH) {
drawOneLine( scrn_rect.left, marker_ys,
marker_xs, marker_ys);
drawOneLine( marker_xs, marker_ys,
scrn_rect.left + scrn_rect.right,
marker_ys);
if( !(options & HUDS_NOTEXT)) {
textString ( marker_xs + 2, marker_ys,
TextScale, GLUT_BITMAP_8_BY_13 );
( (marker_ys + 8) < (height))){
if( huds_both(options) ) {
// drawOneLine( scrn_rect.left, marker_ys,
// marker_xs, marker_ys);
// drawOneLine( marker_xs, marker_ys,
// scrn_rect.left + scrn_rect.right,
// marker_ys);
glBegin(GL_LINE_STRIP);
glVertex2f( scrn_rect.left, marker_ys );
glVertex2f( marker_xs, marker_ys);
glVertex2f( width, marker_ys);
glEnd();
if( !huds_notext(options)) {
textString ( marker_xs + 2, marker_ys,
TextScale, GLUT_BITMAP_8_BY_13 );
}
}
}
else {
drawOneLine( marker_xs, marker_ys, marker_xe, marker_ys );
if( !(options & HUDS_NOTEXT)) {
if( options & HUDS_LEFT ) {
textString( marker_xs - 8 * strlen(TextScale) - 2,
marker_ys - 4,
TextScale, GLUT_BITMAP_8_BY_13 );
if( !huds_notext(options) ) {
if( huds_left(options) ) {
textString( marker_xs - 8 * lenstr - 2,
marker_ys - 4,
TextScale, GLUT_BITMAP_8_BY_13 );
}
else {
textString( marker_xe + 3 * strlen(TextScale),
marker_ys - 4,
TextScale, GLUT_BITMAP_8_BY_13 );
}
textString( marker_xe + 3 * lenstr,
marker_ys - 4,
TextScale, GLUT_BITMAP_8_BY_13 );
}
}
}
} // Else read oriented right
@ -238,50 +304,73 @@ draw( void ) // (HUD_scale * pscale )
} // End for range of i from vmin to vmax
} // End if VERTICAL SCALE TYPE
else { // Horizontal scale by default
drawOneLine( scrn_rect.left, // left tick bar
scrn_rect.top,
scrn_rect.left,
scrn_rect.top + scrn_rect.bottom);
// left tick bar
drawOneLine( scrn_rect.left, scrn_rect.top,
scrn_rect.left, height);
drawOneLine( scrn_rect.left + scrn_rect.right, // right tick bar
scrn_rect.top,
scrn_rect.left + scrn_rect.right,
scrn_rect.top + scrn_rect.bottom );
// right tick bar
drawOneLine( width, scrn_rect.top,
width,
height );
marker_ys = scrn_rect.top; // Starting point for
marker_ye = height; // tick y location calcs
marker_xe = width;
marker_ys = scrn_rect.top; // Starting point for
marker_ye = scrn_rect.top + scrn_rect.bottom; // tick y location calcs
// glBegin(GL_LINES);
// left tick bar
// glVertex2f( scrn_rect.left, scrn_rect.top);
// glVertex2f( scrn_rect.left, marker_ye);
if( options & HUDS_TOP ) {
drawOneLine( scrn_rect.left,
scrn_rect.top,
scrn_rect.left + scrn_rect.right,
scrn_rect.top); // Bottom box line
// right tick bar
// glVertex2f( marker_xe, scrn_rect.top);
// glVertex2f( marker_xe, marker_ye );
// glEnd();
marker_ye = scrn_rect.top + scrn_rect.bottom / 2; // Tick point adjust
// Bottom arrow
drawOneLine( mid_scr.x, marker_ye,
mid_scr.x - scrn_rect.bottom / 4, scrn_rect.top);
drawOneLine( mid_scr.x, marker_ye,
mid_scr.x + scrn_rect.bottom / 4, scrn_rect.top);
}
if( options & HUDS_BOTTOM) {
drawOneLine( scrn_rect.left,
scrn_rect.top + scrn_rect.bottom,
scrn_rect.left + scrn_rect.right,
scrn_rect.top + scrn_rect.bottom); // Top box line
// Tick point adjust
marker_ys = scrn_rect.top +
scrn_rect.bottom - scrn_rect.bottom / 2;
// Top arrow
drawOneLine( mid_scr.x + scrn_rect.bottom / 4,
scrn_rect.top + scrn_rect.bottom,
mid_scr.x ,
marker_ys );
drawOneLine( mid_scr.x - scrn_rect.bottom / 4,
scrn_rect.top + scrn_rect.bottom,
mid_scr.x ,
marker_ys );
}
if( huds_top(options) ) {
// Bottom box line
drawOneLine( scrn_rect.left,
scrn_rect.top,
width,
scrn_rect.top);
// Tick point adjust
marker_ye = scrn_rect.top + scrn_rect.bottom / 2;
// Bottom arrow
// drawOneLine( mid_scr.x, marker_ye,
// mid_scr.x - scrn_rect.bottom / 4, scrn_rect.top);
// drawOneLine( mid_scr.x, marker_ye,
// mid_scr.x + scrn_rect.bottom / 4, scrn_rect.top);
glBegin(GL_LINE_STRIP);
glVertex2f( mid_scr.x - scrn_rect.bottom / 4, scrn_rect.top);
glVertex2f( mid_scr.x, marker_ye);
glVertex2f( mid_scr.x + scrn_rect.bottom / 4, scrn_rect.top);
glEnd();
}
if( huds_bottom(options) ) {
// Top box line
drawOneLine( scrn_rect.left, height,
width, height);
// Tick point adjust
marker_ys = height - scrn_rect.bottom / 2;
// Top arrow
// drawOneLine( mid_scr.x + scrn_rect.bottom / 4,
// scrn_rect.top + scrn_rect.bottom,
// mid_scr.x, marker_ys );
// drawOneLine( mid_scr.x - scrn_rect.bottom / 4,
// scrn_rect.top + scrn_rect.bottom,
// mid_scr.x , marker_ys );
glBegin(GL_LINE_STRIP);
glVertex2f( mid_scr.x + scrn_rect.bottom / 4,
height);
glVertex2f( mid_scr.x , marker_ys );
glVertex2f( mid_scr.x - scrn_rect.bottom / 4,
height);
glEnd();
}
// if(( options & HUDS_BOTTOM) == HUDS_BOTTOM ) {
// marker_xe = marker_ys;
@ -290,7 +379,13 @@ draw( void ) // (HUD_scale * pscale )
// }
// printf("vmin = %d vmax = %d\n", (int)vmin, (int)vmax);
for( i = (int)vmin; i <= (int)vmax; i++ ) {
// last = FloatToInt(vmax)+1;
// i = FloatToInt(vmin);
last = (int)vmax + 1;
i = (int)vmin;
for(; i <last ; i++ ) {
// for( i = (int)vmin; i <= (int)vmax; i++ ) {
// printf("<*> i = %d\n", i);
condition = true;
if( !modulo()) {
@ -300,21 +395,29 @@ draw( void ) // (HUD_scale * pscale )
}
// printf("<**> i = %d\n", i);
if( condition ) {
marker_xs = scrn_rect.left + (int)((i - vmin) * factor() + .5);
// marker_xs = scrn_rect.left + (int)((i - vmin) * factor() + .5);
marker_xs = scrn_rect.left + FloatToInt(((i - vmin) * factor()/*+ .5f*/));
if( div_min()){
if( (i%(int)div_min()) == 0 ) {
// if( (i%(int)div_min()) == 0 ) {
if( !(i%(int)div_min() )) {
// draw in ticks only if they aren't too close to the edge.
if((( marker_xs - 5) > scrn_rect.left ) &&
(( marker_xs + 5 )< (scrn_rect.left + scrn_rect.right))){
if( (options & HUDS_BOTH) == HUDS_BOTH ) {
if( huds_both(options) ) {
drawOneLine( marker_xs, scrn_rect.top,
marker_xs, marker_ys - 4);
drawOneLine( marker_xs, marker_ye + 4,
marker_xs, scrn_rect.top + scrn_rect.bottom);
}
marker_xs, height);
// glBegin(GL_LINES);
// glVertex2f( marker_xs, scrn_rect.top);
// glVertex2f( marker_xs, marker_ys - 4);
// glVertex2f( marker_xs, marker_ye + 4);
// glVertex2f( marker_xs, scrn_rect.top + scrn_rect.bottom);
// glEnd();
}
else {
if( options & HUDS_TOP) {
if( huds_top(options)) {
drawOneLine( marker_xs, marker_ys,
marker_xs, marker_ye - 4);
}
@ -326,35 +429,40 @@ draw( void ) // (HUD_scale * pscale )
}
}
}
// printf("<***> i = %d\n", i);
// printf("<***> i = %d\n", i);
if( div_max()) {
// printf("i = %d\n", i);
if( (i%(int)div_max())==0 ) {
// printf("i = %d\n", i);
// if( (i%(int)div_max())==0 ) {
if( !(i%(int)div_max()) ) {
if(modulo()) {
if( disp_val < 0) {
disp_val += modulo();
}
else {
disp_val = i % modulo();
}
while(disp_val<0)
disp_val += modulo();
}
else {
disp_val = i % (int) modulo(); // ?????????
} else {
disp_val = i;
}
// printf("disp_val = %d\n", disp_val);
// printf("%d\n", (int)(disp_val * (double)data_scaling() + 0.5));
sprintf( TextScale, "%d", (int)(disp_val * data_scaling() +.5));
}
// printf("disp_val = %d\n", disp_val);
// printf("%d\n", (int)(disp_val * (double)data_scaling() + 0.5));
lenstr = sprintf( TextScale, "%d",
// (int)(disp_val * data_scaling() +.5));
FloatToInt(disp_val * data_scaling()/*+.5*/));
// Draw major ticks and text only if far enough from the edge.
if(( (marker_xs - 10)> scrn_rect.left ) &&
( (marker_xs + 10) < (scrn_rect.left + scrn_rect.right))){
if( (options & HUDS_BOTH) == HUDS_BOTH) {
drawOneLine( marker_xs, scrn_rect.top,
marker_xs, marker_ys);
drawOneLine( marker_xs, marker_ye,
marker_xs, scrn_rect.top + scrn_rect.bottom);
if( !(options & HUDS_NOTEXT)) {
textString ( marker_xs - 4 * strlen(TextScale),
if( huds_both(options) ) {
// drawOneLine( marker_xs, scrn_rect.top,
// marker_xs, marker_ys);
// drawOneLine( marker_xs, marker_ye,
// marker_xs, scrn_rect.top + scrn_rect.bottom);
glBegin(GL_LINE_STRIP);
glVertex2f( marker_xs, scrn_rect.top);
glVertex2f( marker_xs, marker_ye);
glVertex2f( marker_xs, height);
glEnd();
if( !huds_notext(options) ) {
textString ( marker_xs - 4 * lenstr,
marker_ys + 4,
TextScale, GLUT_BITMAP_8_BY_13 );
}
@ -362,14 +470,14 @@ draw( void ) // (HUD_scale * pscale )
else {
drawOneLine( marker_xs, marker_ys,
marker_xs, marker_ye );
if( !(options & HUDS_NOTEXT)) {
if( options & HUDS_TOP ) {
textString ( marker_xs - 4 * strlen(TextScale),
scrn_rect.top + scrn_rect.bottom - 10,
if( !huds_notext(options)) {
if( huds_top(options) ) {
textString ( marker_xs - 4 * lenstr,
height - 10,
TextScale, GLUT_BITMAP_8_BY_13 );
}
else {
textString( marker_xs - 4 * strlen(TextScale),
textString( marker_xs - 4 * lenstr,
scrn_rect.top,
TextScale, GLUT_BITMAP_8_BY_13 );
}
@ -377,8 +485,8 @@ draw( void ) // (HUD_scale * pscale )
}
}
}
}
// printf("<****> i = %d\n", i);
}
// printf("<****> i = %d\n", i);
}
}
}

View file

@ -25,8 +25,8 @@ dual_instr_item ::
int y,
UINT width,
UINT height,
DBLFNPTR chn1_source,
DBLFNPTR chn2_source,
FLTFNPTR chn1_source,
FLTFNPTR chn2_source,
bool working,
UINT options ):
instr_item( x, y, width, height,

View file

@ -8,6 +8,7 @@
#include <stdlib.h>
#include <string.h>
#include <Aircraft/aircraft.hxx>
#include <GUI/gui.h>
#include <Include/fg_constants.h>
#include <Math/fg_random.h>
#include <Math/mat3.h>
@ -15,8 +16,12 @@
#include <Scenery/scenery.hxx>
#include <Time/fg_timer.hxx>
#include "hud.hxx"
#ifdef USE_HUD_TextList
#define textString( x , y, text, font ) TextString( font, text, x , y )
#endif
//============== Top of guage_instr class member definitions ==============
guage_instr ::
@ -24,11 +29,11 @@ guage_instr ::
int y,
UINT width,
UINT height,
DBLFNPTR load_fn,
FLTFNPTR load_fn,
UINT options,
double disp_scale,
double maxValue,
double minValue,
float disp_scale,
float maxValue,
float minValue,
UINT major_divs,
UINT minor_divs,
int dp_showing,
@ -43,6 +48,15 @@ guage_instr ::
modulus, dp_showing,
working)
{
// UINT options = get_options();
// huds_vert = options & HUDS_VERT;
// huds_left = options & HUDS_LEFT;
// huds_right = options & HUDS_RIGHT;
// huds_both = (options & HUDS_BOTH) == HUDS_BOTH;
// huds_noticks = options & HUDS_NOTICKS;
// huds_notext = options & HUDS_NOTEXT;
// huds_top = options & HUDS_TOP;
// huds_bottom = options & HUDS_BOTTOM;
}
guage_instr ::
@ -54,6 +68,15 @@ guage_instr ::
guage_instr( const guage_instr & image):
instr_scale( (instr_scale &) image)
{
// UINT options = get_options();
// huds_vert = options & HUDS_VERT;
// huds_left = options & HUDS_LEFT;
// huds_right = options & HUDS_RIGHT;
// huds_both = (options & HUDS_BOTH) == HUDS_BOTH;
// huds_noticks = options & HUDS_NOTICKS;
// huds_notext = options & HUDS_NOTEXT;
// huds_top = options & HUDS_TOP;
// huds_bottom = options & HUDS_BOTTOM;
}
guage_instr & guage_instr ::
@ -76,52 +99,60 @@ void guage_instr :: draw (void)
int marker_xs, marker_xe;
int marker_ys, marker_ye;
int text_x, text_y;
int width, height, bottom_4;
int lenstr;
int i;
char TextScale[80];
bool condition;
int disp_val;
double vmin = min_val();
double vmax = max_val();
int disp_val = 0;
float vmin = min_val();
float vmax = max_val();
POINT mid_scr = get_centroid();
double cur_value = get_value();
float cur_value = get_value();
RECT scrn_rect = get_location();
UINT options = get_options();
UINT options = get_options();
width = scrn_rect.left + scrn_rect.right;
height = scrn_rect.top + scrn_rect.bottom;
bottom_4 = scrn_rect.bottom / 4;
// Draw the basic markings for the scale...
if( options & HUDS_VERT ) { // Vertical scale
if( huds_vert(options) ) { // Vertical scale
drawOneLine( scrn_rect.left, // Bottom tick bar
scrn_rect.top,
scrn_rect.left + scrn_rect.right,
width,
scrn_rect.top);
drawOneLine( scrn_rect.left, // Top tick bar
scrn_rect.top + scrn_rect.bottom,
scrn_rect.left + scrn_rect.right,
scrn_rect.top + scrn_rect.bottom );
height,
width,
height );
marker_xs = scrn_rect.left;
marker_xe = scrn_rect.left + scrn_rect.right;
marker_xe = width;
if( options & HUDS_LEFT ) { // Read left, so line down right side
drawOneLine( scrn_rect.left + scrn_rect.right,
if( huds_left(options) ) { // Read left, so line down right side
drawOneLine( width,
scrn_rect.top,
scrn_rect.left + scrn_rect.right,
scrn_rect.top + scrn_rect.bottom);
width,
height);
marker_xs = marker_xe - scrn_rect.right / 3; // Adjust tick xs
}
if( options & HUDS_RIGHT ) { // Read right, so down left sides
}
if( huds_right(options) ) { // Read right, so down left sides
drawOneLine( scrn_rect.left,
scrn_rect.top,
scrn_rect.left,
scrn_rect.top + scrn_rect.bottom);
height);
marker_xe = scrn_rect.left + scrn_rect.right / 3; // Adjust tick xe
}
}
// At this point marker x_start and x_end values are transposed.
// To keep this from confusing things they are now interchanged.
if(( options & HUDS_BOTH) == HUDS_BOTH) {
if( huds_both(options) ) {
marker_ye = marker_xs;
marker_xs = marker_xe;
marker_xe = marker_ye;
@ -130,26 +161,29 @@ void guage_instr :: draw (void)
// Work through from bottom to top of scale. Calculating where to put
// minor and major ticks.
if( !(options & HUDS_NOTICKS )) { // If not no ticks...:)
if( !huds_noticks(options)) { // If not no ticks...:)
// Calculate x marker offsets
for( i = (int)vmin; i <= (int)vmax; i++ ) {
int last = (int)vmax + 1; //FloatToInt(vmax)+1;
i = (int)vmin; //FloatToInt(vmin);
for(; i <last ; i++ ) {
// for( i = (int)vmin; i <= (int)vmax; i++ ) {
// Calculate the location of this tick
marker_ys = scrn_rect.top + (int)((i - vmin) * factor() + .5);
marker_ys = scrn_rect.top + FloatToInt((i - vmin) * factor()/* +.5f*/);
// We compute marker_ys even though we don't know if we will use
// either major or minor divisions. Simpler.
if( div_min()) { // Minor tick marks
if( (i%div_min()) == 0) {
if((options & HUDS_LEFT) && (options && HUDS_RIGHT)) {
if( !(i%(int)div_min()) ) {
if( huds_left(options) && huds_right(options) ) {
drawOneLine( scrn_rect.left, marker_ys,
marker_xs - 3, marker_ys );
drawOneLine( marker_xe + 3, marker_ys,
scrn_rect.left + scrn_rect.right, marker_ys );
width, marker_ys );
}
else {
if( options & HUDS_LEFT) {
if( huds_left(options) ) {
drawOneLine( marker_xs + 3, marker_ys, marker_xe, marker_ys );
}
else {
@ -164,31 +198,31 @@ void guage_instr :: draw (void)
// statement.
if( div_max()) { // Major tick mark
if( (i%div_max()) == 0 ) {
if((options & HUDS_LEFT) && (options && HUDS_RIGHT)) {
if( !(i%(int)div_max()) ) {
if( huds_left(options) && huds_right(options) ) {
drawOneLine( scrn_rect.left, marker_ys,
marker_xs, marker_ys );
drawOneLine( marker_xe, marker_ys,
scrn_rect.left + scrn_rect.right, marker_ys );
width, marker_ys );
}
else {
drawOneLine( marker_xs, marker_ys, marker_xe, marker_ys );
}
}
if( !(options & HUDS_NOTEXT)) {
if( !huds_notext(options) ) {
disp_val = i;
sprintf( TextScale, "%d",disp_val * (int)(data_scaling() +.5));
lenstr = sprintf( TextScale, "%d",
FloatToInt(disp_val * data_scaling()/*+.5*/ ));
if((options & HUDS_LEFT) && (options && HUDS_RIGHT)) {
text_x = mid_scr.x - 2 - ((3 * strlen( TextScale ))>>1);
if( huds_left(options) && huds_right(options) ) {
text_x = mid_scr.x - 2 - ((3 * lenstr) >> 1);
}
else {
if( options & HUDS_LEFT ) {
text_x = marker_xs - 2 - 3 * strlen( TextScale);
if( huds_left(options) ) {
text_x = marker_xs - 2 - 3 * lenstr;
}
else {
text_x = marker_xe + 10 - strlen( TextScale );
text_x = marker_xe + 10 - lenstr;
}
}
// Now we know where to put the text.
@ -203,70 +237,71 @@ void guage_instr :: draw (void)
// have been drawn, text_x and text_y may be recycled. This is used
// with the marker start stops to produce a pointer for each side reading
text_y = scrn_rect.top + (int)((cur_value - vmin) * factor() + .5);
text_y = scrn_rect.top + FloatToInt((cur_value - vmin) * factor() /*+.5f*/);
// text_x = marker_xs - scrn_rect.left;
if( options & HUDS_RIGHT ) {
drawOneLine(scrn_rect.left, text_y + 5,
marker_xe, text_y);
drawOneLine(scrn_rect.left, text_y - 5,
marker_xe, text_y);
if( huds_right(options) ) {
glBegin(GL_LINE_STRIP);
glVertex2f( scrn_rect.left, text_y + 5);
glVertex2f( marker_xe, text_y);
glVertex2f( scrn_rect.left, text_y - 5);
glEnd();
}
if( options & HUDS_LEFT ) {
drawOneLine(scrn_rect.left + scrn_rect.right, text_y + 5,
marker_xs, text_y);
drawOneLine(scrn_rect.left + scrn_rect.right, text_y - 5,
marker_xs, text_y);
if( huds_left(options) ) {
glBegin(GL_LINE_STRIP);
glVertex2f( width, text_y + 5);
glVertex2f( marker_xs, text_y);
glVertex2f( width, text_y - 5);
glEnd();
}
} // End if VERTICAL SCALE TYPE
else { // Horizontal scale by default
drawOneLine( scrn_rect.left, // left tick bar
scrn_rect.top,
scrn_rect.left,
scrn_rect.top + scrn_rect.bottom);
height);
drawOneLine( scrn_rect.left + scrn_rect.right, // right tick bar
drawOneLine( width, // right tick bar
scrn_rect.top,
scrn_rect.left + scrn_rect.right,
scrn_rect.top + scrn_rect.bottom );
width,
height );
marker_ys = scrn_rect.top; // Starting point for
marker_ye = scrn_rect.top + scrn_rect.bottom; // tick y location calcs
marker_xs = scrn_rect.left + (int)((cur_value - vmin) * factor() + .5);
marker_ye = height; // tick y location calcs
marker_xs = scrn_rect.left + FloatToInt((cur_value - vmin) * factor() /*+ .5f*/);
if( options & HUDS_TOP ) {
if( huds_top(options) ) {
drawOneLine( scrn_rect.left,
scrn_rect.top,
scrn_rect.left + scrn_rect.right,
width,
scrn_rect.top); // Bottom box line
marker_ye = scrn_rect.top + scrn_rect.bottom / 2; // Tick point adjust
// Bottom arrow
drawOneLine( marker_xs, marker_ye,
marker_xs - scrn_rect.bottom / 4, scrn_rect.top);
drawOneLine( marker_xs, marker_ye,
marker_xs + scrn_rect.bottom / 4, scrn_rect.top);
}
if( options & HUDS_BOTTOM) {
drawOneLine( scrn_rect.left,
scrn_rect.top + scrn_rect.bottom,
scrn_rect.left + scrn_rect.right,
scrn_rect.top + scrn_rect.bottom); // Top box line
// Tick point adjust
marker_ys = scrn_rect.top +
scrn_rect.bottom - scrn_rect.bottom / 2;
// Top arrow
drawOneLine( marker_xs + scrn_rect.bottom / 4,
scrn_rect.top + scrn_rect.bottom,
marker_xs,
marker_ys );
drawOneLine( marker_xs - scrn_rect.bottom / 4,
scrn_rect.top + scrn_rect.bottom,
marker_xs ,
marker_ys );
glBegin(GL_LINE_STRIP);
glVertex2f( marker_xs - bottom_4, scrn_rect.top);
glVertex2f( marker_xs, marker_ye);
glVertex2f( marker_xs + bottom_4, scrn_rect.top);
glEnd();
}
if( huds_bottom(options) ) {
// Top box line
drawOneLine( scrn_rect.left, height, width, height);
// Tick point adjust
marker_ys = height - scrn_rect.bottom / 2;
for( i = (int)vmin; i <= (int)vmax; i++ ) {
// Top arrow
glBegin(GL_LINE_STRIP);
glVertex2f( marker_xs + bottom_4, height);
glVertex2f( marker_xs, marker_ys );
glVertex2f( marker_xs - bottom_4, height);
glEnd();
}
int last = (int)vmax + 1; //FloatToInt(vmax)+1;
i = (int)vmin; //FloatToInt(vmin);
for( ; i <last ; i++ ) {
condition = true;
if( !modulo()) {
if( i < min_val()) {
@ -274,21 +309,22 @@ void guage_instr :: draw (void)
}
}
if( condition ) {
marker_xs = scrn_rect.left + (int)((i - vmin) * factor() + .5);
marker_xs = scrn_rect.left + FloatToInt((i - vmin) * factor()/* +.5f*/);
// marker_xs = scrn_rect.left + (int)((i - vmin) * factor() + .5f);
if( div_min()){
if( (i%(int)div_min()) == 0 ) {
if( !(i%(int)div_min()) ) {
// draw in ticks only if they aren't too close to the edge.
if((( marker_xs + 5) > scrn_rect.left ) ||
(( marker_xs - 5 )< (scrn_rect.left + scrn_rect.right))){
(( marker_xs - 5 )< (width))){
if( (options & HUDS_BOTH) == HUDS_BOTH ) {
if( huds_both(options) ) {
drawOneLine( marker_xs, scrn_rect.top,
marker_xs, marker_ys - 4);
drawOneLine( marker_xs, marker_ye + 4,
marker_xs, scrn_rect.top + scrn_rect.bottom);
}
marker_xs, height);
}
else {
if( options & HUDS_TOP) {
if( huds_top(options) ) {
drawOneLine( marker_xs, marker_ys,
marker_xs, marker_ye - 4);
}
@ -301,46 +337,45 @@ void guage_instr :: draw (void)
}
}
if( div_max()) {
if( (i%(int)div_max())==0 ) {
if(modulo()) {
if( disp_val < 0) {
disp_val += modulo();
}
else {
disp_val = i % modulo();
}
if( !(i%(int)div_max()) ) {
if(modulo()) {
if( disp_val < 0) {
while( disp_val < 0 ) {
disp_val += modulo();
}
}
disp_val = i % (int)modulo();
} else {
disp_val = i;
}
else {
disp_val = i;
}
sprintf( TextScale, "%d", (int)(disp_val * data_scaling() +.5));
lenstr = 4 * sprintf( TextScale, "%d",
FloatToInt(disp_val * data_scaling()/* +.5*/ ));
// Draw major ticks and text only if far enough from the edge.
if(( (marker_xs - 10)> scrn_rect.left ) &&
( (marker_xs + 10) < (scrn_rect.left + scrn_rect.right))){
if( (options & HUDS_BOTH) == HUDS_BOTH) {
( (marker_xs + 10) < width )){
if( huds_both(options) ) {
drawOneLine( marker_xs, scrn_rect.top,
marker_xs, marker_ys);
drawOneLine( marker_xs, marker_ye,
marker_xs, scrn_rect.top + scrn_rect.bottom);
marker_xs, height);
if( !(options & HUDS_NOTEXT)) {
textString ( marker_xs - 4 * strlen(TextScale),
marker_ys + 4,
if( !huds_notext(options) ) {
textString ( marker_xs - lenstr, marker_ys + 4,
TextScale, GLUT_BITMAP_8_BY_13 );
}
}
else {
drawOneLine( marker_xs, marker_ys,
marker_xs, marker_ye );
if( !(options & HUDS_NOTEXT)) {
if( options & HUDS_TOP ) {
textString ( marker_xs - 4 * strlen(TextScale),
scrn_rect.top + scrn_rect.bottom - 10,
if( !huds_notext(options) ) {
if( huds_top(options) ) {
textString ( marker_xs - lenstr,
height - 10,
TextScale, GLUT_BITMAP_8_BY_13 );
}
else {
textString( marker_xs - 4 * strlen(TextScale),
scrn_rect.top,
textString( marker_xs - lenstr, scrn_rect.top,
TextScale, GLUT_BITMAP_8_BY_13 );
}
}

View file

@ -31,8 +31,8 @@ instr_item ::
int y,
UINT width,
UINT height,
DBLFNPTR data_source,
double data_scaling,
FLTFNPTR data_source,
float data_scaling,
UINT options,
bool working) :
handle ( ++instances ),

View file

@ -8,6 +8,7 @@
#include <stdlib.h>
#include <string.h>
#include <Aircraft/aircraft.hxx>
#include <GUI/gui.h>
#include <Include/fg_constants.h>
#include <Math/fg_random.h>
#include <Math/mat3.h>
@ -15,20 +16,23 @@
#include <Scenery/scenery.hxx>
#include <Time/fg_timer.hxx>
#include "hud.hxx"
#ifdef USE_HUD_TextList
#define textString( x , y, text, font ) TextString( font, text, x , y )
#endif
//======================= Top of instr_label class =========================
instr_label ::
instr_label( int x,
int y,
UINT width,
UINT height,
DBLFNPTR data_source,
FLTFNPTR data_source,
const char *label_format,
const char *pre_label_string,
const char *post_label_string,
double scale_data,
float scale_data,
UINT options,
fgLabelJust justification,
int font_size,
@ -43,6 +47,20 @@ instr_label ::
fontSize ( font_size ),
blink ( blinking )
{
if( pre_str != NULL) {
if( post_str != NULL ) {
sprintf( format_buffer, "%s%s%s", pre_str, pformat, post_str );
}
else {
sprintf( format_buffer, "%s%s", pre_str, pformat );
}
}
else {
if( post_str != NULL ) {
sprintf( format_buffer, "%s%s", pformat, post_str );
}
} // else do nothing if both pre and post strings are nulls. Interesting.
}
// I put this in to make it easy to construct a class member using the current
@ -61,35 +79,6 @@ instr_label :: instr_label( const instr_label & image) :
post_str ( image.post_str ),
blink ( image.blink )
{
}
instr_label & instr_label ::operator = (const instr_label & rhs )
{
if( !(this == &rhs)) {
instr_item::operator = (rhs);
pformat = rhs.pformat;
fontSize = rhs.fontSize;
blink = rhs.blink;
justify = rhs.justify;
pre_str = rhs.pre_str;
post_str = rhs.post_str;
}
return *this;
}
//
// draw Draws a label anywhere in the HUD
//
//
void instr_label ::
draw( void ) // Required method in base class
{
char format_buffer[80];
char label_buffer[80];
int posincr;
int lenstr;
RECT scrn_rect = get_location();
if( pre_str != NULL) {
if( post_str != NULL ) {
sprintf( format_buffer, "%s%s%s", pre_str, pformat, post_str );
@ -104,20 +93,64 @@ draw( void ) // Required method in base class
}
} // else do nothing if both pre and post strings are nulls. Interesting.
}
instr_label & instr_label ::operator = (const instr_label & rhs )
{
if( !(this == &rhs)) {
instr_item::operator = (rhs);
pformat = rhs.pformat;
fontSize = rhs.fontSize;
blink = rhs.blink;
justify = rhs.justify;
pre_str = rhs.pre_str;
post_str = rhs.post_str;
strcpy(format_buffer,rhs.format_buffer);
}
return *this;
}
//
// draw Draws a label anywhere in the HUD
//
//
void instr_label ::
draw( void ) // Required method in base class
{
// char format_buffer[80];
char label_buffer[80];
int posincr;
int lenstr;
RECT scrn_rect = get_location();
// if( pre_str != NULL) {
// if( post_str != NULL ) {
// sprintf( format_buffer, "%s%s%s", pre_str, pformat, post_str );
// }
// else {
// sprintf( format_buffer, "%s%s", pre_str, pformat );
// }
// }
// else {
// if( post_str != NULL ) {
// sprintf( format_buffer, "%s%s", pformat, post_str );
// }
// } // else do nothing if both pre and post strings are nulls. Interesting.
if( data_available() ) {
sprintf( label_buffer, format_buffer, get_value() );
lenstr = sprintf( label_buffer, format_buffer, get_value() );
}
else {
sprintf( label_buffer, format_buffer );
lenstr = sprintf( label_buffer, format_buffer );
}
#ifdef DEBUGHUD
fgPrintf( FG_COCKPIT, FG_DEBUG, format_buffer );
fgPrintf( FG_COCKPIT, FG_DEBUG, "\n" );
fgPrintf( FG_COCKPIT, FG_DEBUG, label_buffer );
fgPrintf( FG_COCKPIT, FG_DEBUG, "\n" );
fgPrintf( FG_COCKPIT, FG_DEBUG, format_buffer );
fgPrintf( FG_COCKPIT, FG_DEBUG, "\n" );
fgPrintf( FG_COCKPIT, FG_DEBUG, label_buffer );
fgPrintf( FG_COCKPIT, FG_DEBUG, "\n" );
#endif
lenstr = strlen( label_buffer );
// lenstr = strlen( label_buffer );
posincr = 0; // default to RIGHT_JUST ... center located calc: -lenstr*8;
@ -129,7 +162,6 @@ draw( void ) // Required method in base class
posincr = - (lenstr << 8); // 0;
}
}
if( fontSize == SMALL ) {
textString( scrn_rect.left + posincr, scrn_rect.top,
label_buffer, GLUT_BITMAP_8_BY_13);

View file

@ -18,282 +18,317 @@
#include "hud.hxx"
//====================== Top of HudLadder Class =======================
HudLadder ::
HudLadder( int x,
int y,
UINT width,
UINT height,
DBLFNPTR ptch_source,
DBLFNPTR roll_source,
double span_units,
double major_div,
double minor_div,
UINT screen_hole,
UINT lbl_pos,
bool working) :
dual_instr_item( x, y, width, height,
ptch_source,
roll_source,
working,
HUDS_RIGHT),
width_units ( span_units ),
div_units ( major_div < 0? -major_div: major_div ),
minor_div ( minor_div ),
label_pos ( lbl_pos ),
scr_hole ( screen_hole ),
vmax ( span_units/2 ),
vmin ( -vmax )
{
if( !width_units ) {
width_units = 45;
HudLadder :: HudLadder( int x,
int y,
UINT width,
UINT height,
FLTFNPTR ptch_source,
FLTFNPTR roll_source,
float span_units,
float major_div,
float minor_div,
UINT screen_hole,
UINT lbl_pos,
bool working) :
dual_instr_item( x, y, width, height,
ptch_source,
roll_source,
working,
HUDS_RIGHT),
width_units ( (int)(span_units) ),
div_units ( (int)(major_div < 0? -major_div: major_div) ),
minor_div ( (int)(minor_div) ),
label_pos ( lbl_pos ),
scr_hole ( screen_hole ),
vmax ( span_units/2 ),
vmin ( -vmax )
{
if( !width_units ) {
width_units = 45;
}
factor = (float)get_span() / (float) width_units;
}
HudLadder :: ~HudLadder()
{
}
factor = (double)get_span() / (double) width_units;
}
HudLadder ::
~HudLadder()
{
}
HudLadder ::
HudLadder( const HudLadder & image ) :
dual_instr_item( (dual_instr_item &) image),
width_units ( image.width_units ),
div_units ( image.div_units ),
label_pos ( image.label_pos ),
scr_hole ( image.scr_hole ),
vmax ( image.vmax ),
vmin ( image.vmin ),
factor ( image.factor )
{
}
HudLadder & HudLadder ::
operator = ( const HudLadder & rhs )
{
if( !(this == &rhs)) {
(dual_instr_item &)(*this) = (dual_instr_item &)rhs;
width_units = rhs.width_units;
div_units = rhs.div_units;
label_pos = rhs.label_pos;
scr_hole = rhs.scr_hole;
vmax = rhs.vmax;
vmin = rhs.vmin;
factor = rhs.factor;
HudLadder ::
HudLadder( const HudLadder & image ) :
dual_instr_item( (dual_instr_item &) image),
width_units ( image.width_units ),
div_units ( image.div_units ),
label_pos ( image.label_pos ),
scr_hole ( image.scr_hole ),
vmax ( image.vmax ),
vmin ( image.vmin ),
factor ( image.factor )
{
}
HudLadder & HudLadder :: operator = ( const HudLadder & rhs )
{
if( !(this == &rhs)) {
(dual_instr_item &)(*this) = (dual_instr_item &)rhs;
width_units = rhs.width_units;
div_units = rhs.div_units;
label_pos = rhs.label_pos;
scr_hole = rhs.scr_hole;
vmax = rhs.vmax;
vmin = rhs.vmin;
factor = rhs.factor;
}
return *this;
}
//
// Draws a climb ladder in the center of the HUD
//
inline static void _strokeString(float xx, float yy, char *msg, void *font)
{
int c;
if(*msg)
{
glTranslatef( xx, yy, 0);
glScalef(.075, .075, 0.0);
while ((c=*msg++)) {
glutStrokeCharacter( font, c);
}
}
return *this;
}
//
// Draws a climb ladder in the center of the HUD
//
void HudLadder :: draw( void )
{
double roll_value;
double pitch_value;
int marker_y;
int x_ini;
int x_end;
int y_ini;
int y_end;
int new_x_ini;
int new_x_end;
int new_y_ini;
int new_y_end;
int i;
POINT centroid = get_centroid();
RECT box = get_location();
int scr_min = box.top;
int half_span = box.right >> 1;
char TextLadder[80];
int condition;
int label_length;
roll_value = current_ch2();
GLfloat sinRoll = sin( roll_value );
GLfloat cosRoll = cos( roll_value );
float roll_value;
float pitch_value;
float marker_y;
float x_ini;
float x_end;
float y_ini;
float y_end;
pitch_value = current_ch1() * RAD_TO_DEG;
vmin = pitch_value - (double)width_units/2.0;
vmax = pitch_value + (double)width_units/2.0;
int i;
POINT centroid = get_centroid();
RECT box = get_location();
// Box the target.
drawOneLine( centroid.x - 5, centroid.y, centroid.x, centroid.y + 5);
drawOneLine( centroid.x, centroid.y + 5, centroid.x + 5, centroid.y);
drawOneLine( centroid.x + 5, centroid.y, centroid.x, centroid.y - 5);
drawOneLine( centroid.x, centroid.y - 5, centroid.x - 5, centroid.y);
int half_span = box.right >> 1;
char TextLadder[80];
for( i=(int)vmin; i<=(int)vmax; i++ ) { // Through integer pitch values...
condition = 1;
if( condition ) {
marker_y = centroid.y + (int)(((double)(i - pitch_value) * factor) + .5);
if( div_units ) {
if( !(i % div_units )) { // At integral multiple of div
sprintf( TextLadder, "%d", i );
label_length = strlen( TextLadder );
if( scr_hole == 0 ) {
if( i ) {
x_ini = centroid.x - half_span;
}
else { // Make zero point wider on left
x_ini = centroid.x - half_span - 10;
}
y_ini = marker_y;
x_end = centroid.x + half_span;
y_end = marker_y;
new_x_ini = centroid.x + (int)(
(x_ini - centroid.x) * cosRoll -
(y_ini - centroid.y) * sinRoll);
new_y_ini = centroid.y + (int)( \
(x_ini - centroid.x) * sinRoll + \
(y_ini - centroid.y) * cosRoll);
new_x_end = centroid.x + (int)( \
(x_end - centroid.x) * cosRoll - \
(y_end - centroid.y) * sinRoll);
new_y_end = centroid.y + (int)( \
(x_end - centroid.x) * sinRoll + \
(y_end - centroid.y) * cosRoll);
int label_length;
roll_value = current_ch2();
float hole = (float)((scr_hole)/2);
GLfloat mat[16];
pitch_value = current_ch1() * RAD_TO_DEG;
vmin = pitch_value - (float)width_units/2.0;
vmax = pitch_value + (float)width_units/2.0;
if( i >= 0 ) { // Above zero draw solid lines
drawOneLine( new_x_ini, new_y_ini, new_x_end, new_y_end );
}
else { // Below zero draw dashed lines.
glEnable(GL_LINE_STIPPLE);
glLineStipple( 1, 0x00FF );
drawOneLine( new_x_ini, new_y_ini, new_x_end, new_y_end );
glDisable(GL_LINE_STIPPLE);
}
// Calculate the position of the left text and write it.
new_x_ini = centroid.x + (int)(
(x_ini - 8 * label_length- 4 - centroid.x) * cosRoll -
(y_ini - 4 ) * sinRoll);
new_y_ini = centroid.y + (int)(
(x_ini - 8 * label_length- 4 - centroid.x) * sinRoll +
(y_ini - 4 - centroid.y) * cosRoll);
strokeString( new_x_ini , new_y_ini ,
TextLadder, GLUT_STROKE_ROMAN,
roll_value );
// Calculate the position of the right text and write it.
new_x_end = centroid.x + (int)( \
(x_end + 24 - 8 * label_length - centroid.x) * cosRoll - \
(y_end - 4 - centroid.y) * sinRoll);
new_y_end = centroid.y + (int)( \
(x_end + 24 - 8 * label_length - centroid.x) * sinRoll + \
(y_end - 4 - centroid.y) * cosRoll);
strokeString( new_x_end, new_y_end,
TextLadder, GLUT_STROKE_ROMAN,
roll_value );
// We will do everything with glLoadMatrix :-)
// to avoid multiple pushing and popping matrix stack
glPushMatrix();
// glTranslatef( centroid.x, centroid.y, 0);
// glRotatef(roll_value * RAD_TO_DEG, 0.0, 0.0, 1.0);
// glGetFloatv(GL_MODELVIEW_MATRIX, mat);
// this is the same as above
float sinx = sin(roll_value);
float cosx = cos(roll_value);
mat[0] = cosx;
mat[1] = sinx;
mat[2] = mat[3] = 0.0;
mat[4] = -sinx;
mat[5] = cosx;
mat[6] = mat[7] = mat[8] = mat[9];
mat[10] = 1.0;
mat[11] = 0.0;
mat[12] = centroid.x;
mat[13] = centroid.y;
mat[14] = 0;
mat[15] = 1.0;
glLoadMatrixf( mat );
// Draw the target spot.
#define CENTER_DIAMOND_SIZE 5.0
glBegin(GL_LINE_LOOP);
glVertex2f( -CENTER_DIAMOND_SIZE, 0.0);
glVertex2f(0.0, CENTER_DIAMOND_SIZE);
glVertex2f( CENTER_DIAMOND_SIZE, 0.0);
glVertex2f(0.0, -CENTER_DIAMOND_SIZE);
glEnd();
#if 0
glBegin(GL_LINES);
glVertex2f( -CENTER_DIAMOND_SIZE, 0);
glVertex2f( -(CENTER_DIAMOND_SIZE*2), 0);
glVertex2f(0, CENTER_DIAMOND_SIZE);
glVertex2f(0, (CENTER_DIAMOND_SIZE*2));
glVertex2f( CENTER_DIAMOND_SIZE, 0);
glVertex2f( (CENTER_DIAMOND_SIZE*2), 0);
glVertex2f(0, -CENTER_DIAMOND_SIZE);
glVertex2f(0, -(CENTER_DIAMOND_SIZE*2));
glEnd();
#endif // 0
#undef CENTER_DIAMOND_SIZE
int last =FloatToInt(vmax)+1;
i = FloatToInt(vmin);
if( div_units ) {
if( !scr_hole ) {
for( ; i <last ; i++ ) {
marker_y = /*(int)*/(((float)(i - pitch_value) * factor) + .5);
if( !(i % div_units )) { // At integral multiple of div
label_length = sprintf( TextLadder, "%d", i );
if( i ) {
x_ini = -half_span;
} else { // Make zero point wider on left
x_ini = -half_span - 10;
}
x_end = half_span;
y_ini = marker_y;
y_end = marker_y;
// printf("(%.1f %.1f) (%.1f %.1f)\n",x_ini,y_ini,x_end,y_end);
if( i >= 0 ) { // Above zero draw solid lines
glBegin(GL_LINES);
glVertex2f( x_ini, y_ini);
glVertex2f( x_end, y_end );
glEnd();
} else { // Below zero draw dashed lines.
glEnable(GL_LINE_STIPPLE);
glLineStipple( 1, 0x00FF );
glBegin(GL_LINES);
glVertex2f( x_ini, y_ini);
glVertex2f( x_end, y_end );
glEnd();
glDisable(GL_LINE_STIPPLE);
}
// Calculate the position of the left text and write it.
x_ini -= ( 8*label_length - 4);
y_ini -= 4;
_strokeString(x_ini, y_ini,
TextLadder, GLUT_STROKE_ROMAN );
glLoadMatrixf( mat );
// Calculate the position of the right text and write it.
x_end -= (24 - 8 * label_length);
y_end -= 4;
_strokeString(x_end, y_end,
TextLadder, GLUT_STROKE_ROMAN );
glLoadMatrixf( mat );
}
}
else { // Draw ladder with space in the middle of the lines
}
else // if(scr_hole )
{ // Draw ladder with space in the middle of the lines
last =FloatToInt(vmax)+1;
i = FloatToInt(vmin);
for( ; i <last ; i++ ) {
marker_y = /*(int)*/(((float)(i - pitch_value) * factor) + .5);
if( !(i % div_units )) { // At integral multiple of div
label_length = sprintf( TextLadder, "%d", i );
// Start by calculating the points and drawing the
// left side lines.
if( i != 0 ) {
x_ini = centroid.x - half_span;
}
else {
x_ini = centroid.x - half_span - 10;
}
y_ini = marker_y;
x_end = centroid.x - half_span + scr_hole/2;
y_end = marker_y;
if( i != 0 ) {
x_ini = -half_span;
} else {
x_ini = -half_span - 10;
}
x_end = -half_span + hole;
y_ini = marker_y;
y_end = marker_y;
// printf("half_span(%d) scr_hole(%d)\n", half_span, scr_hole);
// printf("x_end(%f) %f\n",x_end,(float)(-half_span + scr_hole/2));
// printf("L: (%.1f %.1f) (%.1f %.1f)\n",x_ini,y_ini,x_end,y_end);
if( i >= 0 ) { // Above zero draw solid lines
glBegin(GL_LINES);
glVertex2f( x_ini, y_ini);
glVertex2f( x_end, y_end );
glEnd();
} else { // Below zero draw dashed lines.
glEnable(GL_LINE_STIPPLE);
glLineStipple( 1, 0x00FF );
glBegin(GL_LINES);
glVertex2f( x_ini, y_ini);
glVertex2f( x_end, y_end );
glEnd();
glDisable(GL_LINE_STIPPLE);
}
// Now calculate the location of the left side label using
// the previously calculated start of the left side line.
x_ini -= (label_length + 32);
if( i < 0) {
x_ini -= 8;
} else {
if( i == 0 ) {
x_ini += 15; //20;
}
}
y_ini -= 4;
new_x_end = centroid.x+ (int)( \
(x_end - centroid.x) * cosRoll -\
(y_end - centroid.y) * sinRoll);
new_y_end = centroid.y+ (int)( \
(x_end - centroid.x) * sinRoll +\
(y_end - centroid.y) * cosRoll);
new_x_ini = centroid.x + (int)( \
(x_ini - centroid.x) * cosRoll -\
(y_ini - centroid.y) * sinRoll);
new_y_ini = centroid.y + (int)( \
(x_ini - centroid.x) * sinRoll +\
(y_ini - centroid.y) * cosRoll);
if( i >= 0 )
{
drawOneLine( new_x_ini, new_y_ini, new_x_end, new_y_end );
}
else {
glEnable(GL_LINE_STIPPLE);
glLineStipple( 1, 0x00FF );
drawOneLine( new_x_ini, new_y_ini, new_x_end, new_y_end );
glDisable(GL_LINE_STIPPLE);
}
// Now calculate the location of the left side label using
// the previously calculated start of the left side line.
x_ini = x_ini - (label_length + 32 + centroid.x);
if( i < 0) {
x_ini -= 8;
}
else {
if( i == 0 ) {
x_ini += 20;
_strokeString(x_ini, y_ini,
TextLadder, GLUT_STROKE_MONO_ROMAN );
glLoadMatrixf( mat );
// Now calculate and draw the right side line location
x_ini = half_span - hole;
y_ini = marker_y;
if( i != 0 ) {
x_end = half_span;
} else {
x_end = half_span + 10;
}
y_end = marker_y;
// printf("R: (%.1f %.1f) (%.1f %.1f)\n",x_ini,y_ini,x_end,y_end);
if( i >= 0 ) { // Above zero draw solid lines
glBegin(GL_LINES);
glVertex2f( x_ini, y_ini);
glVertex2f( x_end, y_end );
glEnd();
} else { // Below zero draw dashed lines.
glEnable(GL_LINE_STIPPLE);
glLineStipple( 1, 0x00FF );
glBegin(GL_LINES);
glVertex2f( x_ini, y_ini);
glVertex2f( x_end, y_end );
glEnd();
glDisable(GL_LINE_STIPPLE);
}
// Calculate the location and draw the right side label
// using the end of the line as previously calculated.
x_end -= (label_length - 24);
if( i <= 0 ) {
x_end -= 8;
} // else if( i==0)
// {
// x_end -=4;
// }
y_end = marker_y - 4;
_strokeString(x_end, y_end,
TextLadder, GLUT_STROKE_MONO_ROMAN );
glLoadMatrixf( mat );
}
}
y_ini = y_ini - ( 4 + centroid.y);
new_x_ini = centroid.x + (int)(x_ini * cosRoll - y_ini * sinRoll);
new_y_ini = centroid.y + (int)(x_ini * sinRoll + y_ini * cosRoll);
strokeString( new_x_ini , new_y_ini ,
TextLadder, GLUT_STROKE_MONO_ROMAN,
roll_value );
// Now calculate and draw the right side line location
x_ini = centroid.x + half_span - scr_hole/2;
y_ini = marker_y;
if( i != 0 ) {
x_end = centroid.x + half_span;
}
else {
x_end = centroid.x + half_span + 10;
}
y_end = marker_y;
new_x_ini = centroid.x + (int)( \
(x_ini-centroid.x)*cosRoll -\
(y_ini-centroid.y)*sinRoll);
new_y_ini = centroid.y + (int)( \
(x_ini-centroid.x)*sinRoll +\
(y_ini-centroid.y)*cosRoll);
new_x_end = centroid.x + (int)( \
(x_end-centroid.x)*cosRoll -\
(y_end-centroid.y)*sinRoll);
new_y_end = centroid.y + (int)( \
(x_end-centroid.x)*sinRoll +\
(y_end-centroid.y)*cosRoll);
if( i >= 0 )
{
drawOneLine( new_x_ini, new_y_ini, new_x_end, new_y_end );
}
else
{
glEnable(GL_LINE_STIPPLE);
glLineStipple( 1, 0x00FF );
drawOneLine( new_x_ini, new_y_ini, new_x_end, new_y_end );
glDisable(GL_LINE_STIPPLE);
}
// Calculate the location and draw the right side label
// using the end of the line as previously calculated.
x_end -= centroid.x + label_length - 24;
if( i < 0 ) {
x_end -= 8;
}
y_end = marker_y - ( 4 + centroid.y);
new_x_end = centroid.x + (int)( (GLfloat)x_end * cosRoll -
(GLfloat)y_end * sinRoll);
new_y_end = centroid.y + (int)( (GLfloat)x_end * sinRoll +
(GLfloat)y_end * cosRoll);
strokeString( new_x_end, new_y_end,
TextLadder, GLUT_STROKE_MONO_ROMAN,
roll_value );
}
}
}
}
}
glPopMatrix();
}

View file

@ -34,12 +34,12 @@ instr_scale ( int x,
int y,
UINT width,
UINT height,
DBLFNPTR load_fn,
FLTFNPTR load_fn,
UINT options,
double show_range,
double maxValue,
double minValue,
double disp_scale,
float show_range,
float maxValue,
float minValue,
float disp_scale,
UINT major_divs,
UINT minor_divs,
UINT rollover,
@ -57,11 +57,11 @@ instr_scale ( int x,
{
int temp;
scale_factor = (double)get_span() / range_shown;
scale_factor = (float)get_span() / range_shown;
if( show_range < 0 ) {
range_shown = -range_shown;
}
temp = (Maximum_value - Minimum_value) / 100;
temp = FloatToInt(Maximum_value - Minimum_value) / 100;
if( range_shown < temp ) {
range_shown = temp;
}

View file

@ -24,10 +24,10 @@ fgTBI_instr( int x,
int y,
UINT width,
UINT height,
DBLFNPTR chn1_source,
DBLFNPTR chn2_source,
double maxBankAngle,
double maxSlipAngle,
FLTFNPTR chn1_source,
FLTFNPTR chn2_source,
float maxBankAngle,
float maxSlipAngle,
UINT gap_width,
bool working ) :
dual_instr_item( x, y, width, height,
@ -35,8 +35,8 @@ fgTBI_instr( int x,
chn2_source,
working,
HUDS_TOP),
BankLimit (maxBankAngle),
SlewLimit (maxSlipAngle),
BankLimit ((int)(maxBankAngle)),
SlewLimit ((int)(maxSlipAngle)),
scr_hole (gap_width )
{
}
@ -64,127 +64,80 @@ operator = (const fgTBI_instr & rhs )
}
//
// Draws a Turn Bank Indicator on the screen
// Draws a Turn Bank Indicator on the screen
//
void fgTBI_instr :: draw( void )
{
int x_inc1, y_inc1;
int x_inc2, y_inc2;
int x_t_inc1, y_t_inc1;
float bank_angle, sideslip_angle;
float ss_const; // sideslip angle pixels per rad
float cen_x, cen_y, bank, fspan, tee, hole;
int d_bottom_x, d_bottom_y;
int d_right_x, d_right_y;
int d_top_x, d_top_y;
int d_left_x, d_left_y;
int span = get_span();
float zero = 0.0;
RECT My_box = get_location();
POINT centroid = get_centroid();
int tee_height = My_box.bottom;
int inc_b_x, inc_b_y;
int inc_r_x, inc_r_y;
int inc_t_x, inc_t_y;
int inc_l_x, inc_l_y;
RECT My_box = get_location();
POINT centroid = get_centroid();
int tee_height = My_box.bottom;
bank_angle = current_ch2(); // Roll limit +/- 30 degrees
if( bank_angle < -FG_PI_2/3 ) {
bank_angle = -FG_PI_2/3;
} else if( bank_angle > FG_PI_2/3 ) {
bank_angle = FG_PI_2/3;
}
sideslip_angle = current_ch1(); // Sideslip limit +/- 20 degrees
if( sideslip_angle < -FG_PI/9 ) {
sideslip_angle = -FG_PI/9;
} else if( sideslip_angle > FG_PI/9 ) {
sideslip_angle = FG_PI/9;
}
// struct fgFLIGHT *f = &current_aircraft.flight;
double sin_bank, cos_bank;
double bank_angle, sideslip_angle;
double ss_const; // sideslip angle pixels per rad
bank_angle = current_ch2(); // Roll limit +/- 30 degrees
if( bank_angle < -FG_PI_2/3 ) {
bank_angle = -FG_PI_2/3;
}
else
if( bank_angle > FG_PI_2/3 ) {
bank_angle = FG_PI_2/3;
}
sideslip_angle = current_ch1(); // Sideslip limit +/- 20 degrees
if( sideslip_angle < -FG_PI/9 ) {
sideslip_angle = -FG_PI/9;
}
else
if( sideslip_angle > FG_PI/9 ) {
sideslip_angle = FG_PI/9;
}
// sin_bank = sin( FG_2PI-FG_Phi );
// cos_bank = cos( FG_2PI-FG_Phi );
sin_bank = sin(FG_2PI-bank_angle);
cos_bank = cos(FG_2PI-bank_angle);
x_inc1 = (int)(get_span() * cos_bank);
y_inc1 = (int)(get_span() * sin_bank);
x_inc2 = (int)(scr_hole * cos_bank);
y_inc2 = (int)(scr_hole * sin_bank);
x_t_inc1 = (int)(tee_height * sin_bank);
y_t_inc1 = (int)(tee_height * cos_bank);
d_bottom_x = 0;
d_bottom_y = (int)(-scr_hole);
d_right_x = (int)(scr_hole);
d_right_y = 0;
d_top_x = 0;
d_top_y = (int)(scr_hole);
d_left_x = (int)(-scr_hole);
d_left_y = 0;
ss_const = (get_span()*2)/(FG_2PI/9); // width represents 40 degrees
d_bottom_x += (int)(sideslip_angle*ss_const);
d_right_x += (int)(sideslip_angle*ss_const);
d_left_x += (int)(sideslip_angle*ss_const);
d_top_x += (int)(sideslip_angle*ss_const);
inc_b_x = (int)(d_bottom_x*cos_bank-d_bottom_y*sin_bank);
inc_b_y = (int)(d_bottom_x*sin_bank+d_bottom_y*cos_bank);
inc_r_x = (int)(d_right_x*cos_bank-d_right_y*sin_bank);
inc_r_y = (int)(d_right_x*sin_bank+d_right_y*cos_bank);
inc_t_x = (int)(d_top_x*cos_bank-d_top_y*sin_bank);
inc_t_y = (int)(d_top_x*sin_bank+d_top_y*cos_bank);
inc_l_x = (int)(d_left_x*cos_bank-d_left_y*sin_bank);
inc_l_y = (int)(d_left_x*sin_bank+d_left_y*cos_bank);
if( scr_hole == 0 )
{
drawOneLine( centroid.x - x_inc1, centroid.y - y_inc1, \
centroid.x + x_inc1, centroid.y + y_inc1 );
}
else
{
drawOneLine( centroid.x - x_inc1, centroid.y - y_inc1, \
centroid.x - x_inc2, centroid.y - y_inc2 );
drawOneLine( centroid.x + x_inc2, centroid.y + y_inc2, \
centroid.x + x_inc1, centroid.y + y_inc1 );
}
// draw teemarks
drawOneLine( centroid.x + x_inc2, \
centroid.y + y_inc2, \
centroid.x + x_inc2 + x_t_inc1, \
centroid.y + y_inc2 - y_t_inc1 );
drawOneLine( centroid.x - x_inc2, \
centroid.y - y_inc2, \
centroid.x - x_inc2 + x_t_inc1, \
centroid.y - y_inc2 - y_t_inc1 );
// draw sideslip diamond (it is not yet positioned correctly )
drawOneLine( centroid.x + inc_b_x, \
centroid.y + inc_b_y, \
centroid.x + inc_r_x, \
centroid.y + inc_r_y );
drawOneLine( centroid.x + inc_r_x, \
centroid.y + inc_r_y, \
centroid.x + inc_t_x, \
centroid.y + inc_t_y );
drawOneLine( centroid.x + inc_t_x, \
centroid.y + inc_t_y, \
centroid.x + inc_l_x, \
centroid.y + inc_l_y );
drawOneLine( centroid.x + inc_l_x, \
centroid.y + inc_l_y, \
centroid.x + inc_b_x, \
centroid.y + inc_b_y );
cen_x = centroid.x;
cen_y = centroid.y;
bank = bank_angle * RAD_TO_DEG;
tee = -tee_height;
fspan = span;
hole = scr_hole;
ss_const = 2 * sideslip_angle * fspan/(FG_2PI/9); // width represents 40 degrees
// printf("side_slip: %f fspan: %f\n", sideslip_angle, fspan);
// printf("ss_const: %f hole: %f\n", ss_const, hole);
glPushMatrix();
glTranslatef(cen_x, cen_y, zero);
glRotatef(-bank, zero, zero, 1.0);
glBegin(GL_LINES);
if( !scr_hole )
{
glVertex2f( -fspan, zero );
glVertex2f( fspan, zero );
} else {
glVertex2f( -fspan, zero );
glVertex2f( -hole, zero );
glVertex2f( hole, zero );
glVertex2f( fspan, zero );
}
// draw teemarks
glVertex2f( hole, zero );
glVertex2f( hole, tee );
glVertex2f( -hole, zero );
glVertex2f( -hole, tee );
glEnd();
glBegin(GL_LINE_LOOP);
glVertex2f( ss_const, -hole);
glVertex2f( ss_const + hole, zero);
glVertex2f( ss_const, hole);
glVertex2f( ss_const - hole, zero);
glEnd();
glPopMatrix();
}

File diff suppressed because it is too large Load diff

View file

@ -17,7 +17,7 @@
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#define LETTER_OFFSET 0.03515625
#ifndef _PANEL_HXX
@ -43,190 +43,190 @@
class FGInstrument;
class FGPanel{
private:
int height, width;
GLuint FontList;
GLubyte *background;
// FGInstrument **instr_list;
FGInstrument *test_instr[7];
void GetData(void);
public:
static FGPanel *OurPanel;
FGPanel(void);
float get_height(void){
return height;
}
void ReInit( int x, int y, int finx, int finy);
void Update(void);
void DrawLetter(void){
glBegin(GL_POLYGON);
glTexCoord2f(0.0, 0.0);
glVertex2f(0.0, 0.0);
glTexCoord2f(LETTER_OFFSET + 0.004, 0.0);
glVertex2f(7.0, 0.0);
glTexCoord2f(LETTER_OFFSET + 0.004, 0.0390625);
glVertex2f(7.0, 9.0);
glTexCoord2f(0.0, 0.0390625);
glVertex2f(0.0, 9.0);
glEnd();
private:
int height, width;
GLuint FontList;
GLubyte *background;
// FGInstrument **instr_list;
FGInstrument *test_instr[7];
void GetData(void);
public:
static FGPanel *OurPanel;
FGPanel(void);
float get_height(void){
return height;
}
void DrawTestLetter(float X, float Y);
void InitLists(void);
void TexString(char *s, float XPos, float YPos, float size);
void ReInit( int x, int y, int finx, int finy);
void Update(void);
void DrawLetter(void){
glBegin(GL_POLYGON);
glTexCoord2f(0.0, 0.0);
glVertex2f(0.0, 0.0);
glTexCoord2f(LETTER_OFFSET + 0.004, 0.0);
glVertex2f(7.0, 0.0);
glTexCoord2f(LETTER_OFFSET + 0.004, 0.0390625);
glVertex2f(7.0, 9.0);
glTexCoord2f(0.0, 0.0390625);
glVertex2f(0.0, 9.0);
glEnd();
}
void DrawTestLetter(float X, float Y);
void InitLists(void);
void TexString(char *s, float XPos, float YPos, float size);
};
class FGInstrument{
friend class FGPanel;
protected:
float XPos, YPos;
public:
FGInstrument(void){
}
virtual ~FGInstrument(void){}
virtual void Init(void) = 0;
virtual void Render(void) = 0;
friend class FGPanel;
protected:
float XPos, YPos;
public:
FGInstrument(void){
}
virtual ~FGInstrument(void){}
virtual void Init(void) = 0;
virtual void Render(void) = 0;
};
class FGHorizon : public FGInstrument {
private:
float texXPos;
float texYPos;
float radius;
float bottom; // tell the program the offset between midpoint and bottom
float top; // guess what ;-)
float vertices[180][2];
float normals[180][3];
float texCoord[180][2];
public:
FGHorizon(void){
XPos = 0.0; YPos = 0.0;
Init();
}
FGHorizon(float inXPos, float inYPos){
XPos = inXPos; YPos = inYPos;
Init();
private:
float texXPos;
float texYPos;
float radius;
float bottom; // tell the program the offset between midpoint and bottom
float top; // guess what ;-)
float vertices[180][2];
float normals[180][3];
float texCoord[180][2];
public:
FGHorizon(void){
XPos = 0.0; YPos = 0.0;
Init();
}
virtual void Init(void);
virtual void Render(void);
FGHorizon(float inXPos, float inYPos){
XPos = inXPos; YPos = inYPos;
Init();
}
virtual void Init(void);
virtual void Render(void);
};
class FGTurnCoordinator : public FGInstrument {
private:
float PlaneTexXPos;
float PlaneTexYPos;
float alpha;
float PlaneAlpha;
float alphahist[2];
float rollhist[2];
float BallXPos;
float BallYPos;
float BallTexXPos;
float BallTexYPos;
float BallRadius;
GLfloat vertices[72];
public:
FGTurnCoordinator(void){
XPos = 0.0; YPos = 0.0;
Init();
}
FGTurnCoordinator(float inXPos, float inYPos){
XPos = inXPos; YPos = inYPos;
Init();
}
virtual void Init (void);
virtual void Render(void);
private:
float PlaneTexXPos;
float PlaneTexYPos;
float alpha;
float PlaneAlpha;
float alphahist[2];
float rollhist[2];
float BallXPos;
float BallYPos;
float BallTexXPos;
float BallTexYPos;
float BallRadius;
GLfloat vertices[72];
public:
FGTurnCoordinator(void){
XPos = 0.0; YPos = 0.0;
Init();
}
FGTurnCoordinator(float inXPos, float inYPos){
XPos = inXPos; YPos = inYPos;
Init();
}
virtual void Init (void);
virtual void Render(void);
};
class FGRpmGauge : public FGInstrument {
private:
GLuint list;
public:
FGRpmGauge(void){
XPos = 0.0; YPos = 0.0;
Init();
}
FGRpmGauge(float inXPos, float inYPos){
XPos = inXPos; YPos = inYPos;
Init();
}
virtual void Init(void);
virtual void Render(void);
private:
GLuint list;
public:
FGRpmGauge(void){
XPos = 0.0; YPos = 0.0;
Init();
}
FGRpmGauge(float inXPos, float inYPos){
XPos = inXPos; YPos = inYPos;
Init();
}
virtual void Init(void);
virtual void Render(void);
};
// temporary class until I get the software-only routines for the
// instruments run
class FGTexInstrument : public FGInstrument {
private:
float radius;
float length;
float width;
float angle;
float tape[2];
float value1;
float value2;
float alpha1;
float alpha2;
float teXpos;
float texYpos;
int variable;
GLfloat vertices[20];
public:
FGTexInstrument(void){
XPos = 0.0; YPos = 0.0;
Init();
}
FGTexInstrument(float inXPos, float inYPos, float inradius, float inlength, float inwidth, float inangle, float invalue1, float invalue2, float inalpha1, float inalpha2, float intexXPos, float intexYPos, int invariable){
XPos = inXPos; YPos = inYPos;
radius = inradius; angle = inangle;
length = inlength; width = inwidth;
value1 = invalue1; value2 = invalue2;
alpha1 = inalpha1; alpha2 = inalpha2;
teXpos = intexXPos; texYpos = intexYPos;
variable = invariable;
Init();
}
void CreatePointer(void);
void UpdatePointer(void);
void Init(void);
void Render(void);
private:
float radius;
float length;
float width;
float angle;
float tape[2];
float value1;
float value2;
float alpha1;
float alpha2;
float teXpos;
float texYpos;
int variable;
GLfloat vertices[20];
public:
FGTexInstrument(void){
XPos = 0.0; YPos = 0.0;
Init();
}
FGTexInstrument(float inXPos, float inYPos, float inradius, float inlength, float inwidth, float inangle, float invalue1, float invalue2, float inalpha1, float inalpha2, float intexXPos, float intexYPos, int invariable){
XPos = inXPos; YPos = inYPos;
radius = inradius; angle = inangle;
length = inlength; width = inwidth;
value1 = invalue1; value2 = invalue2;
alpha1 = inalpha1; alpha2 = inalpha2;
teXpos = intexXPos; texYpos = intexYPos;
variable = invariable;
Init();
}
void CreatePointer(void);
void UpdatePointer(void);
void Init(void);
void Render(void);
};
typedef struct{
float XPos;
float YPos;
float XPos;
float YPos;
float radius;
float length;
float width;
@ -249,6 +249,3 @@ void DrawBeechcraftLogo(float XPos, float YPos, float Width, float Height);
void PrintMatrix( void);
#endif // _PANEL_HXX