Another round of memory leak fixes from Till Busch
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8 changed files with 7 additions and 13 deletions
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@ -63,7 +63,7 @@ static HUD_Properties *HUDprop = 0;
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static char units[5];
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deque<instr_item *> HUD_deque;
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deque<SGSharedPtr<instr_item> > HUD_deque;
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fgTextList HUD_TextList;
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fgLineList HUD_LineList;
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@ -367,7 +367,7 @@ extern fgLineList HUD_LineList;
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extern fgLineList HUD_StippleLineList;
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class instr_item { // An Abstract Base Class (ABC)
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class instr_item : public SGReferenced { // An Abstract Base Class (ABC)
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private:
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static UINT instances; // More than 64K instruments? Nah!
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static int brightness;
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@ -23,6 +23,7 @@
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#define _HUD_HXX
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#include <simgear/compiler.h>
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#include <simgear/props/condition.hxx>
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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@ -52,7 +53,6 @@ SG_USING_NAMESPACE(std);
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class FGViewer;
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class SGCondition;
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class LineSegment {
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@ -344,7 +344,7 @@ protected:
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float _center_x, _center_y;
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private:
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SGCondition *_condition;
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SGSharedPtr<SGCondition> _condition;
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float _disp_factor; // Multiply by to get numbers shown on scale.
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float _scr_span; // Working values for draw;
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int _digits;
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@ -370,7 +370,7 @@ private:
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float _pointer_width;
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float _pointer_length;
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SGCondition *_blink_condition;
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SGSharedPtr<SGCondition> _blink_condition;
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double _blink_interval;
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double _blink_target; // time for next blink state change
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bool _blink_state;
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@ -583,7 +583,7 @@ public:
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virtual void draw();
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private:
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SGCondition *_active_condition; // stadiametric (true) or standby (false)
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SGSharedPtr<SGCondition> _active_condition; // stadiametric (true) or standby (false)
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Input _diameter; // inner/outer radius relation
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float _bullet_size;
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float _inner_radius;
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@ -24,7 +24,6 @@
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#endif
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#include <simgear/math/SGLimits.hxx>
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#include <simgear/props/condition.hxx>
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#include "HUD.hxx"
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@ -23,7 +23,6 @@
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# include <config.h>
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#endif
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#include <simgear/props/condition.hxx>
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#include "HUD.hxx"
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@ -22,7 +22,6 @@
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# include <config.h>
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#endif
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#include <simgear/props/condition.hxx>
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#include "HUD.hxx"
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@ -492,9 +492,6 @@ static void fgMainLoop( void ) {
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// Do any I/O channel work that might need to be done
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globals->get_io()->update( real_delta_time_sec );
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// see if we need to load any deferred-load textures
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globals->get_matlib()->load_next_deferred();
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// Run audio scheduler
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#ifdef ENABLE_AUDIO_SUPPORT
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if ( globals->get_soundmgr()->is_working() ) {
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@ -231,7 +231,7 @@ bool FGAISchedule::update(time_t now)
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if (!deptime)
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deptime = (*flights.begin())->getDepartureTime();
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FGScheduledFlightVecIterator i = flights.begin();
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SG_LOG (SG_GENERAL, SG_INFO,"Processing registration " << registration << " with callsign " << (*i)->getCallSign());
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SG_LOG (SG_GENERAL, SG_DEBUG,"Processing registration " << registration << " with callsign " << (*i)->getCallSign());
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if (AIManagerRef)
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{
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// Check if this aircraft has been released.
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