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Author SHA1 Message Date
david
8d9b59314a More cleanups. Removed the pui-* commands, and added a pass-through
property to indicate when mouse events should be offset to PUI and the
panel first.
2002-03-26 17:14:48 +00:00
david
db7013c83a More work on the configurable mouse. Mouse motion is now configurable
as well as mouse clicks.  You must configure with --with-new-mouse to
get this.
2002-03-26 13:45:44 +00:00
david
4536c246da Setting offset or tilt always sets goal-offset or goal-tilt as well. 2002-03-26 13:44:43 +00:00
david
ee44d3042f I missed committing this one. 2002-03-26 03:14:20 +00:00
curt
0a035c7f36 Oops, in the latest property manager rewrite, a typo crept in on
somewhat of a global scale.  This commit should fix all these up.
2002-03-26 02:38:11 +00:00
david
e82d7d5a64 Ensure that all entries in the FGAircraftModel::Animation structure
are initialized (reported by Melchior Franz).
2002-03-25 22:01:13 +00:00
david
de9682e32a Patch from Erik Hofman:
This patch gets F8 working again.
2002-03-25 19:37:49 +00:00
david
780b4a813e Minor patch from David Megginson:
Fix FGViewer::update so that pitch offset and goal pitch offset work
together nicely (the offset was snapping to 90/-90 when only one of
the two was changed).


Viewer improvements from Jim Wilson:

These files get the 3d cockpit working and fix a few issues in the viewer
code.
XYZ offsets are now defined as follows: X -left/right+ (along wing axis), Y
-up/down+ perpendicular to the aircraft, Z is -in/out+ the aircraft's body axis.
I've also done some cleaning up of unused and mostly unusable interfaces,
added commentary to the *.hxx, combined together some duplicate code and
eliminated a couple unecessary operations.  I also moved what was left of the
"protected" zone to "private" since we aren't subclassing this anymore.
2002-03-25 14:32:13 +00:00
david
9709dcb307 First steps towards configurable mouse input. Soon, this new code
(mainly in src/Input/input.cxx) will make src/GUI/mouse.cxx obsolete
and bring the mouse into the same input system as the joystick and
keyboard.  This is just preliminary work allowing, covering mouse
clicks (no motion yet), and it actually crashes on a middle or right
click.

The new mouse support is disabled by default until it become stable;
to try it out, you need to configure --with-new-mouse.
2002-03-23 23:16:13 +00:00
david
da621105a0 Removed unused function fgFindNode (the version used now is in model.cxx). 2002-03-22 13:24:29 +00:00
david
343cea2812 Removed unused files. 2002-03-22 13:23:39 +00:00
david
fafc000d61 Initial revision of README describing the contents of the src/Main
directory.
2002-03-21 22:37:12 +00:00
david
825320e8bf Viewer update from Jim Wilson:
This patch renames the "goal" orientation offsets inputs/outputs to
conform with the naming of the new interface.
2002-03-21 20:59:43 +00:00
david
b52123b88b Removed obsolete files. 2002-03-21 13:12:37 +00:00
david
18a3df31b3 Model-loading patch from Dave Luff. 2002-03-20 22:40:11 +00:00
david
d0d3b2bd7a Use !strcmp for all property string-value comparisons. 2002-03-20 22:15:22 +00:00
curt
e95429572c Converted if ( string == "" ) constructs to if ( string.empty() )
Fixed a warning in soundmgr.cxx.
2002-03-20 19:16:13 +00:00
david
4d4cd16012 Major viewer-code overhaul from Jim Wilson:
Description:

This update includes the new viewer interface as proposed by David M. and
a first pass at cleaning up the viewer/view manager code by Jim W.

Note that I have dropped Main/viewer_lookat.?xx and Main/viewer_rph.?xx and
modified the Makefile.am accordingly.


Detail of work:

Overall:
The code reads a little easier.  There are still some unnecessary bits in
there and I'd like to supplement the comments in the viewer.hxx with a tiny
bit on each interface group and what the groupings mean (similar but briefer
than what you emailed me the other day).  I tried not to mess up the style,
but there is an occasional inconsistency.  In general I wouldn't call it done
(especially since there's no tower yet! :)), but I'd like to get this out
there so others can comment, and test.

In Viewer:
The interface as you suggested has been implemented.  Basically everything
seems to work as it did visually.  There is no difference that I can see in
performance, although some things might be a tiny bit faster.

I've merged the lookat and rph (pilot view) code into the recalc for the
viewer.  There is still some redundancy between the two, but a lot has been
removed.  In some cases I've taken some code that we'd likely want to inline
anyway and left it in there in duplicate.  You'll see that the code for both
looks a little cleaner.  I need to take a closer look at the rotations in
particular.  I've cleaned up a little there, but I suspect more can be done
to streamline this.

The external declaration to the Quat_mat in mouse.cxx has been removed.  IMHO
the quat doesn't serve any intrinsic purpose in mouse.cxx, but I'm not about
to rip it out.  It would seem that there more conventional ways to get
spherical data that are just as fast.  In any case all the viewer was pulling
from the quat matrix was the pitch value so I modified mouse.cxx to output to
our pitchOffset input and that works fine.

I've changed the native values to degrees from radians where appropriate.
This required a conversion from degrees to radians in a couple modules that
access the interface.  Perhaps we should add interface calls that do the
conversion,  e.g. a getHeadingOffset_rad() to go along with the
getHeadingOffset_deg().

On the view_offset (now headingOffset) thing there are two entry points
because of the ability to instantly switch views or to scroll to a new view
angle (by hitting the numeric keys for example).   This leaves an anomaly in
the interface which should be resolved by adding "goal" settings to the
interface, e.g. a setGoalHeadingOffset_deg(), setGoalPitchOffset_deg(), etc.

Other than these two issues, the next step here will be to look at some
further optimizations, and to write support code for a tower view.  That
should be fairly simple at this point.  I was considering creating a
"simulated tower view" or "pedestrian view" that defaulted to a position off
to the right of whereever the plane is at the moment you switch to the tower
view.  This could be a fall back when we don't have an actual tower location
at hand (as would be the case with rural airports).

ViewManager:
Basically all I did here was neaten things up by ripping out excess crap and
made it compatible as is with the new interface.

The result is that viewmanager is now ready to be developed.  The two
preexisting views are still hardcoded into the view manager.  The next step
would be to design configuration xml (eg /sim/view[x]/config/blahblah) that
could be used to set up as many views as we want.  If we want to take the easy
way out, we might want to insist that view[0] be a pilot-view and have
viewmanager check for that.
2002-03-20 17:43:28 +00:00
curt
99fa3a6e79 Various Irix cleanups.
Float/Double clean ups for fg_sound.cxx
2002-03-20 15:57:31 +00:00
david
0cc3bed841 Major property-manager rewrite, using const char * throughout
interface instead of string.  This will result in a lot more
efficiency later, once I add in a simple hash table for caching
lookups, since it will avoid creating a lot of temporary string
objects.  The major considerations for users will be that they cannot
use

  node->getName() == "foo";

any more, and will have to use c_str() when setting a string value
from a C++ string.
2002-03-19 17:12:13 +00:00
curt
a2acc953ae Somewhere along the line in the recent changes some std::cout were
inclueded in some of the files. Irix doesn't have cout in the std class,
so I changed it to "cout" and included SG_USING_NAMESPACE(std) at the
beginning of the files.
And some minor warning cleanups.
2002-03-18 19:46:24 +00:00
curt
56d6ecbf83 Oops, fixing the ghosts of bugs past. :-) Good thing I remembered how I
fixed this when I made the mistake the first time.
The view code wasn't properly handling the transition across tile
boundaries so we'd get a 'flash' of the scene wrongly transformed for
one frame at every tile boundary crossing.  This is what
scenery.get_next_center() is for.
2002-03-17 00:36:39 +00:00
david
d0eaafb1e1 Patches from Tony Peden to separate property XML I/O operations into a
separate header file.  This change will help integrate properties into
JSBSim.

Also, I (David Megginson) removed most of the SimGear include
statements from globals.hxx, reducing the amount of recompilation
every time SimGear changes.  This required making minor changes to a
lot of files that were depending on the side-effects of the inclusions
in globals.hxx.
2002-03-16 00:18:38 +00:00
david
96a4e9abc3 Renamed /cockpit property to /sim/view/internal. 2002-03-15 21:50:14 +00:00
david
753242577f More work on saving and restoring flights. Restoring a flight is not
working in a running FlightGear session because of JSBSim trim-routine
problems, but it does work from the command-line now, i.e.

  fgfs fgfs.sav
2002-03-14 14:25:30 +00:00
curt
56fef38054 Change fog punch through value a bit. Either way it's a WAG for now, but
at least it's less obviously wrong.
2002-03-14 00:52:38 +00:00
david
cabbc08c07 Removed some cout statements left in accidentally. 2002-03-14 00:30:21 +00:00
david
45d64bef95 Centralized most view-management code in FGViewMgr. It's still a
mess, but the mess is all in one place now.
2002-03-14 00:29:20 +00:00
curt
9a27019df1 Combined and updated some code to calculate fog parameters. 2002-03-13 17:06:41 +00:00
curt
87d6a0700d Fix several signed vs. unsigned warning messages. 2002-03-13 17:06:17 +00:00
david
36876decf3 Autopilot cleanup:
- implement the standard FGSubsystem interface, for consistency
- eliminate current_autopilot and add get/set_autopilot to FGGlobals,
  for consistency
- use private methods rather than static functions for tying
  properties

There should be no change in functionality.
2002-03-13 16:31:21 +00:00
curt
06bf5db80a Working on the start of a 'standard' <grin> remote FDM interface. This
is a work in progress and needs severe enhancement before it will be
useful.  It provides a UDP data channel that goes both ways between
flightgear and the fdm.  It also provides a TCP 'command' channel so
flightgear can 'reliably' send commands to the remote fdm (such as set
starting position, reset on ground, etc.)
2002-03-13 06:07:07 +00:00
david
d31fcd21ef Patch from Jim Wilson to fix internal cockpit view rotations:
This seems to pretty much correct the problem.  Part of the problem is that
rotations are occuring at the firewall (model origin) which seems a little
un-natural inside the cockpit.  The rest of the problem is I am just learning
how this stuff works (I know I've been saying this for a couple months
now...but hey I'm slow :-)).
2002-03-13 04:58:08 +00:00
curt
62ed7592e3 Fixes for Irix compatibility.
Fix several long standing irix compiler warnings.
2002-03-12 20:01:54 +00:00
david
d8a50ad49e Added a new 'delimiter' property to allow an alternative delimiter to
the comma, and fixed a constant that was causing CygWin compilation
problems.
2002-03-12 19:55:49 +00:00
david
0d3b0f27ba Add support for elapsed time and logging. 2002-03-12 16:30:27 +00:00
david
d23c674846 Bind a new property, /sim/time/elapsed-ms, giving the number of
milliseconds elapsed since the simulation began.
2002-03-12 16:29:32 +00:00
david
c22018db05 Added new logging module. 2002-03-12 16:29:00 +00:00
david
efe559ead4 First baby steps towards restructuring the view architecture. I've
created a new class, FGViewPoint (declared in viewer.hxx) that holds a
single position in FlightGear coordinates, and have used it to factor
a lot of the common code out of viewer_lookat.cxx and viewer_rph.cxx.

I don't know whether this new class will stay or not; it might just be
a temporary step, or it might end up taking over much of the current
viewer functionality.  It would be a bad idea to code against it right
now.
2002-03-06 16:03:33 +00:00
david
bdbd69effd If the (temporary) property /cockpit is true, set the near clipping
plane to 0.2; otherwise, use the old defaults.

This is a temporary step that will allow me to work on a 3D cockpit
without breaking current behaviour; the final approach will be to put
the 3D model in its own scene graph, with different clipping plane.
2002-03-06 16:01:19 +00:00
david
07ba9777ed Temporarily reverted change to near/far clip plane. 2002-03-05 22:25:11 +00:00
david
bd3900a3ff Start of an internal 3-D view. If the property "/cockpit" (temporary
and soon to be renamed) is true, FlightGear will draw the 3-D model
even in internal view.  This makes sense right now only with the C310
model, since the others don't have any kind of interiors modeled and
all surfaces in all models are one-sided.

This isn't quite working yet -- the view code is very hard to
disentangle, and currently, if the view is not forward, roll and pitch
are applied incorrectly.  It looks interesting (modulo a messy model)
on the ground, in level flight, or looking straight ahead under any
other flight conditions.
2002-03-05 13:39:45 +00:00
david
0618c2cae8 Changed the near clip plane to 0.1f regardless. Previously, it jumped
to 10m after takeoff, but that doesn't really make sense any more,
especially if models are going to have interior views.  Is there any
real saving in pushing the near plane out anyway?
2002-03-05 13:35:48 +00:00
curt
be99e1549a Fixed a bug with view-offset specification from the command line. There
was some confusion between degrees and radians which would lead to a huge
goal_view_offset value.  The display would sit and spin for a *long* time
trying to wind it's way up to this large value.
2002-03-04 20:12:30 +00:00
curt
1f5096105b Fixed a couple compiler warnings. 2002-03-04 15:46:44 +00:00
curt
73b92a697d Further restructuring of the scenery loading code. 2002-03-03 23:20:55 +00:00
david
b9e866cfdd Added write-all parameter to save command. If set to true, the
command will save *all* properties, rather than just those marked as
archivable.  This feature was requested by Tony Peden to make it
easier to write documentation on the properties, but it should also be
useful for debugging.  There is currently no default binding for the
command with the write-all parameter set to true.
2002-03-03 22:48:40 +00:00
david
d83fc1e9c8 Logging cleanups from Martin Dressler. 2002-03-03 00:38:56 +00:00
david
7e93fca8ee Virtual cockpit patches from Andy Ross:
What the attached patch does is map your panel definition onto a (non
z-buffered) quad in front of your face.  You can twist the view around
and see it move in the appropriate ways.

Apply the patch (let me know if folks need help with that step), and
then set the /sim/virtual-cockpit property to true.  You can do this
on the command line with --prop:/sim/virtual-cockpit=1, or via the
property picker.  Bind it to a key for fast toggling if you like.

The default bindings don't allow for "panning" the view, so you'll
have to modify yours.  These are the mappings to my joystick's hat
switch, for those who need hints:

   <axis n="6">
    <desc>View Direction</desc>
    <low>
     <repeatable>true</repeatable>
     <binding>
      <command>property-adjust</command>
      <property>/sim/view/goal-offset-deg</property>
      <step type="double">1.0</step>
     </binding>
    </low>
    <high>
     <repeatable>true</repeatable>
     <binding>
      <command>property-adjust</command>
      <property>/sim/view/goal-offset-deg</property>
      <step type="double">-1.0</step>
     </binding>
    </high>
   </axis>

   <axis n="7">
    <desc>View Elevation</desc>
    <low>
     <repeatable>true</repeatable>
     <binding>
      <command>property-adjust</command>
      <property>/sim/view/goal-tilt-deg</property>
      <step type="double">1.0</step>
     </binding>
    </low>
    <high>
     <repeatable>true</repeatable>
     <binding>
      <command>property-adjust</command>
      <property>/sim/view/goal-tilt-deg</property>
      <step type="double">-1.0</step>
     </binding>
    </high>
   </axis>

While the current implementation is happy with just plastering the
panel's notion of "screen" into the 3D world, this is actually more
general.  Each panel can, in principle, have it's own coordinate
system, and you could build a cockpit out of a bunch of them.  The
mapping is specified by providing a 3D coordinate for three corners of
the quad the panel should be mapped to; this should be pretty simple
to work with.

All that's needed for a perfectly general solution is a convention on
where to store the information (a cockpit xml file, or put it in the
aircraft -set file, or...), and some work on the panel's coordinate
system conventions (some of which don't coexist very nicely with a
generalized 3D environment).  Combine that with a plib model for the
non-panel interior of the cockpit, and we're golden.

I'm actually really pleased with this.  It worked better and more
quickly than I could have imagined, and impact on the surrounding code
is quite light -- a few property tests only.  But some stuff is still
missing:

+ No equivalent work was done to the HUD, so it still displays
   incorrect headings when the view changes.  The use of pixel
   coordinates deep in the HUD code is going to give me fits doing the
   port, I sure.  It's not nearly so well put together as the panel
   (where I just changed the setup code -- none of the rendering code
   changed at all).

+ I forgot that the panel was clickable. :)  Input events still have
   the screen coordinates, which essentially kills the interactivity
   when in virtual cockpit mode.  This won't be hard to fix; it's only
   broken because I forgot the feature existed.

And one note about the implementation choice: to get away from the
inevitable near clip plane issue, the virtual cockpit renderer simply
disables the z buffer.  This means that cockpits built using these
panels need to be z-sorted, which isn't too hard since they are static
geometry.  It also means that no two "virtual panels" can ever be
allowed to interpenetrate.  No biggie.
2002-03-03 00:06:24 +00:00
david
0296c04e32 For property-scale, apply the squared option before factor, etc. 2002-03-02 19:40:26 +00:00
david
00738f22f7 Added min/max parameters to clamp range of movement. These are
actually very powerful when combined with factor and offset -- for
example, on the C310 model the nose wheel can now retract completely
before the doors start closing.
2002-03-02 16:07:42 +00:00
curt
348ac42c90 Attached is a reasonably large patch to add a proper ATC
subsystem to Flightgear.  No more functionality is implemented
than at present (apart from an ATIS bug-fix - station wouldn't
change if the radio was switched directly from one station to
another) but it is much neater than the current hack and should be
easily extendable.

Some cruft is still probably left over in radiostack.[ch]xx such as
the bindings to the comm frequencies but I'll leave removing those
until I'm sure they're not needed there.
2002-03-01 17:39:52 +00:00
curt
a6cb16ce36 This is the change where autopilot bindings are moved from fg_props.cxx to
newauto.cxx.  Basically everything is the same functionally except for a
changed in the initial altitude setting to 3000ft instead of meters (the panel
is in feet).
2002-03-01 16:54:50 +00:00
david
a370cbbb6a A single transformation can now be applied to more than one object by
including multiple <object-name> entries.
2002-02-27 20:32:24 +00:00
david
d514e8c255 Major sound-effect architectural reworking from Eric Hofman, allowing
individual aircraft to have different sounds (and cleaning up my code
a fair bit).  The most important user-visible change is the renaming
of the /sim/sound property to /sim/sound/audible.
2002-02-27 15:13:58 +00:00
david
b51fb81a1e - added an 'offset' parameter for animations (it's applied before
'factor')

- incorporated changes from Norman Vine to avoid expensive matrix
  operations
2002-02-27 12:46:38 +00:00
david
8f1d2f7bc9 Added rotation animations, and a factor parameter for scaling. 2002-02-26 14:30:04 +00:00
david
fe7fbdf532 Started support for animations. Currently, the only supported type
(other than "none") is "spin", which must be tied to a property giving
a value in RPM.  This gets the DC-3 propellers turning.  The next type
will be "rotation", which will allow the flaps, elevators, ailerons,
and rudders to move (and even gear, eventually).  Later, I'll add
"shift" for sliding things around, and will figure something out for
blinking lights.
2002-02-26 00:10:06 +00:00
david
3d4bec275b If the model path specified ends with .xml, then read properties from
the XML file, including the path to the 3D file.

This change obsoletes the existing /sim/model/*-offset-deg and
/sim/model/*-offset-m properties in the main property tree, and
replaces them with /offsets/*-deg and /offsets/*-m in the model
property file.  The /path property in the model XML file is relative
to the XML file's location rather than FG_ROOT.
2002-02-25 20:07:34 +00:00
curt
1cc851d2b7 Moved JSBSim.hxx to src/FDM/JSBSim/ 2002-02-25 03:22:03 +00:00
david
c923f27f16 Fixed crash when using 3D model other than the C172. 2002-02-24 21:14:38 +00:00
david
d61ce30c12 Separated 3D model-handling code from main.cxx out into its own
subsystem, FGAircraftModel.
2002-02-23 21:20:00 +00:00
david
a9a30bfd80 Added an #ifdef for compiling without --with-new-environment. Thanks
to Tony Peden for the catch.
2002-02-23 04:50:47 +00:00
david
2e4f836a98 General cleanups to cut cross-dependencies and speed up compilation.
Added two new properties:

  /environment/temperature-sea-level-degc
  /environment/pressure-sea-level-inhg

These are now supported in FGEnvironment as well, though they always
have the same value for now.  They need to be hooked up to the FDMs.
2002-02-22 23:37:45 +00:00
david
eaf9fa7621 Added FGEnvironmentMgr to provide information on the environment in
different locations, and hitched it into FGGlobals.  FGEnvironmentMgr
has taken over as the subsystem, while FGEnvironment is simple the
information that it returns.  I've removed current_environment
completely -- everything now uses properties or goes through
FGGlobals.  FGGlobals itself has a couple of useful methods:

  const FGEnvironment * get_environment ();
  const FGEnvironment * get_environment (double lat, double lon, double alt);

The first one returns the environment data for the plane's current
position, while the second returns the environment data for any
arbitrary location.  Currently, they both return the same information,
but that will change soon.
2002-02-22 22:51:34 +00:00
curt
0a61c0da99 Fix a big where the initial ground elevation reported could be bogus
(initialization order problem.)
2002-02-22 20:20:23 +00:00
david
5607753935 Corrected typo that was hiding winds from FDM's unless configured with
--with-new-environment.
2002-02-20 22:58:42 +00:00
curt
1ea557f249 Added Tony's function to set position on a glide slope. 2002-02-20 16:56:44 +00:00
david
a285ff5ea4 Added a new 'squared' subproperty for axis bindings. 2002-02-19 23:54:47 +00:00
david
254de7695d Further tweaks for the new environment subsystem. 2002-02-19 16:25:38 +00:00
david
71f120e3be Initial take of new environment subsystem. Configure with
--use-new-environment to active it.
2002-02-19 15:16:08 +00:00
david
3b870192f4 First steps in a weather reorganization. Note especially that
properties have been renamed from wind-(north|east|down)-fps to
wind-from-(north|east|down)-fps, and the FDMs modified appropriately.
No other changes should be visible unless FG_OLD_WEATHER is defined.
2002-02-19 01:26:44 +00:00
david
e90cbeacc3 Corrected wind, so that properties give the FROM direction for all
FDMs, and the --wind option takes the direction *from* which the wind
is blowing.
2002-02-18 19:33:18 +00:00
david
6c978b02f8 Patches from Tony Peden:
Attached are patches for adding the command line options to set initial
glideslope and climb rate. This was really easy to do as all the pieces
were in place.  It works well with JSBSim because the trimming routine
finds the right throttle and elevator settings. It should work with
LaRCsim as well, but it has no trimming routine so there will be some
dynamics at startup.  I don't know what YASim will do.
2002-02-18 19:18:51 +00:00
david
93c69c4bc3 Changes from Tony Peden to fix reinit crashes (and eliminate the force
altitude function).
2002-02-17 21:05:27 +00:00
curt
4e334bcc5c Fixed description of the --time-offset option. 2002-02-14 03:57:22 +00:00
curt
6191fae106 Reset "/sim/startup/time-offset-type" when specifying "--time-offset" in
case some other conflicting option has set this to something else.
2002-02-13 19:41:05 +00:00
curt
465678ad07 Oops fixed one small mistake from the last fix. 2002-02-13 02:46:01 +00:00
curt
4cd24b3a67 Added a clock freeze option (/sim/freeze/clock). This can be specified
via the command line (--enable-clock-freeze / --disable-clock-freeze)
and can be toggled during a run.  However this property is not currently
bound to any menu or keystroke so you have to do it via the gui property
interface or externally via the web property browser or a script.
2002-02-13 02:37:44 +00:00
curt
dd8852dabe Better support for an alternate calendar time (i.e. if time/position/etc.
are being driven from an external data source.)

Akso found and fixed a bug in the simgear that caused the time to go goofy
temporarily while scenery was being loaded.
2002-02-11 23:33:20 +00:00
curt
2c862a330e Set default value for cur time override to 0 (no override) 2002-02-10 04:27:56 +00:00
curt
aad1de2ee5 Changes to match simgear changes which allow overriding the current
clock time.
2002-02-10 04:18:10 +00:00
curt
644668a932 Removed an unneeded #include 2002-02-06 23:56:17 +00:00
curt
7cd113fa2f Some follow up patches from Norman Vine. 2002-02-06 23:31:33 +00:00
curt
08bbb83b8e A grab bag of tweaks and patches from Norman Vine.
- Better mingwin/cygwin support
- Various gui tweaks and code clean ups
- Initialization clean ups
- Hitlist/scenery tweaks
- other misc. stuff.
2002-02-05 20:54:08 +00:00
curt
9e8b00e2e0 Updated --help message. 2002-02-05 17:02:25 +00:00
curt
f149bcba97 1. Tidies up h-FOV/v-FOV handling and makes window scale depend on
max(width, height) by default (easily changeable) rather than just width.
(src/GUI/gui.cxx, src/Main/main.cxx, src/Main/viewer.cxx, src/Main/viewer.hxx)
2002-02-05 05:51:11 +00:00
curt
e12f6757d5 1. Enable intro music under MS Windows. (main.cxx)
This works on a CygWin build, and probably works on non-Cygwin builds
  as well.

2. Enable FG to start even if audio is not available. (soundmgr.cxx)
   Avoids the FGSoundMgr constructor crashing; the rest of FG then runs
   OK without sound.
2002-02-05 05:04:02 +00:00
curt
4324010074 Tweaks from Julian Foad:
1. Enable auto-configure on more versions of auto tools. (configure.in)
2. Warnings from auto-configure tools. (src/Time/Makefile.am)
3. Typo: "the it's" -> "its". (docs-mini/README.Joystick)
4. Remove definition of FGViewer::update() that now is (or can be) pure
virtual\
. (src/Main/viewer.cxx)
5. Preferred form of function name according to comments in plib:
"not_working"\
 -> "notWorking". (src/Sound/soundmgr.hxx)
2002-02-05 04:42:39 +00:00
curt
4453bec3de Print the usage message as well if a base package version mismatch is
detected.
2002-02-04 22:06:37 +00:00
curt
d03de51817 Variable "i" was multiply defined in two for loops. 2002-01-30 22:42:06 +00:00
curt
e856a8ce0a Minor tweaks. 2002-01-22 15:39:51 +00:00
curt
9f85caa64c - reworked spacing/layout to be more readable
- added missing --bpp option
- added IO and Debug sections
- moved --units-* out of HUD section
2002-01-20 06:09:36 +00:00
curt
766b07d724 Add --enable/disable-fuel-freeze command line options. 2002-01-20 05:59:28 +00:00
curt
dea7284cc7 Restructured the 'freeze' property a bit. We now have
/sim/freeze/master      (implimented)
  /sim/freeze/fuel        (implimented)
  /sim/freeze/position    (not implimented)
  /sim/freeze/time-of-day (not implimented)

/sim/freeze/master is bound to the 'p' key via keyboard.xml, however,
/sim/freeze/fuel is not bound to anything at the moment so you must
change it via the external property interface, or specify an initial
value on the command line.
2002-01-20 03:52:36 +00:00
david
4e0ab72766 Added the ability to tilt the view as well as rotate it; the
properties /sim/view/view-tilt-deg and /sim/view/goal-view-tilt-deg
control the tilt.  There are (temporarily) keyboard bindings in the
base package for experimentation: Ctrl-O to tilt the view down, and
Ctrl-P to tilt the view up.
2002-01-19 23:38:24 +00:00
david
5cb3d22494 Add infrastructure in preparation for tilting the view. 2002-01-19 23:01:01 +00:00
david
80b4567d54 Removed FGEngInterface and FGGearInterface after consultation with
FDM people.  FlightGear now supports an unlimited number of fuel
tanks.  Also added correct fuel-flow reporting for piston engines, and
tracked new features in SimGear property support.
2002-01-19 05:34:03 +00:00
curt
4be27ce2bf Misc tweaks. 2002-01-19 00:31:27 +00:00
curt
e75f6a8f01 Changes to support optional screen snap shot httpd server. 2002-01-16 23:02:52 +00:00
david
1779e8b8bd Patches from Cameron Moore to fix setting cloud altitude from
properties or the command line.
2002-01-16 16:56:49 +00:00
david
a0cabcd2af Removed some temporary debug statements. 2002-01-16 16:48:27 +00:00
curt
6a0bc55b7d I prefer frozen vs. paused for some odd reason. 2002-01-15 23:39:21 +00:00
david
1d35fab813 Changes to keep the various autopilot properties from stepping on each
other -- it is now possible to set properties at startup (such as an
autopilot altitude).  The only user-visible change, other than the
fact that the properties work as they are supposed to, is that the
heading bug no longer starts at a random value.
2002-01-14 03:14:42 +00:00
david
96665adcce Corrected some typos for 3DFX support. 2002-01-06 18:36:34 +00:00
david
f29978fb42 Added fullscreen to globals, and fixed compile bug for 3DFX cards. 2002-01-06 16:51:31 +00:00
david
3cbc6f21c7 Renamed fgParseOptions(int,string) to fgParseArgs, and modified the
function to allow property files as non-option parameters after the
options have finished (and added "--" to terminate options).  It's now
possible to do something like

  fgfs denver-am.fgd

or even

  fgfs at-lax.fgd in-c310.fgd around-sunset.fgd

This works the same way as the --config option, but will be friendlier
for GUIs, where start-up situation files can now be associated easily
with FlightGear.
2002-01-04 20:58:48 +00:00
david
3ddf66206a Don't generate FPEs for Linux for now, until PPE model loading is
fixed.  Developers can uncomment lines to get FPEs for debugging.
2002-01-04 20:56:28 +00:00
curt
40c45ee57e Added help text for the --aircraft=name option. 2002-01-02 16:19:39 +00:00
david
d4aea05246 Substantial rewrite of FGNewMat, the material class. Most of the
material-specific logic is now removed from the material library and
encapsulated in the material class itself, and materials are loaded
from $FG_ROOT/materials.xml rather than $FG_ROOT/materials.  This also
removes a nasty bug in the old material-loading code that caused a
floating-point exception.
2001-12-28 23:33:32 +00:00
curt
1fa4c88d0e Updates to build system to better support automake-1.5
- automake-1.4 sets default values for INCLUDES which we can't
  overwrite.
- automake-1.5 renames this to DEFAULT_INCLUDES and leaves INCLUDES
  open for the developer to use.

Thus for automake-1.4 we are forced to 'append' to INCLUDES and in
automake-1.5 we can just set the value to whatever we like.
Unfortunately, the behaviors of the two versions are mutually
incompatible.

The solution I am committing now works for both versions but
automake-1.5 generates a lot of spurious warning messages that are
annoying, but not fatal.
2001-12-28 22:29:59 +00:00
david
2b34388ea6 Modified FGSubsystem::update() to take an int parameter for delta time
(i.e. multiloop).  Most subsystems currently ignore the parameter, but
eventually, it will allow all subsystems to update by time rather than
by framerate.
2001-12-22 23:18:28 +00:00
david
22c472bb17 Corrected typo in macro name, and reverse flags -- FPEs really are
being reported now.
2001-12-22 23:16:43 +00:00
david
c24f4a0539 Enable floating-point exceptions for Linux/x86 systems. See the
beginning of main() for the exceptions that can be enabled (only
divide-by-zero is enabled by default, but you can uncomment any ones
you want); eventually, FlightGear should run cleanly with all FPEs
enabled.
2001-12-22 19:10:37 +00:00
david
aabdd355f0 Modified FGSubsystem::update() to take an int parameter for delta time
(i.e. multiloop).  Most subsystems currently ignore the parameter, but
eventually, it will allow all subsystems to update by time rather than
by framerate.
2001-12-22 17:33:27 +00:00
david
4f5d70144a -Removed .cvsignore from itself, since .cvsignore is now in the CVS 2001-12-12 04:15:23 +00:00
david
18b1b4f7af Added --trace-read=<property> and --trace-write=<property> options.
These will log trace messages whenever a specific property value is
read or written through the property manager.  They do not cause
FlightGear to poll bound values, so if a class variable that is bound
is changed directly, no trace message will be displayed.

These options are also useful in conjunction with a debugger.
--trace-read will cause the private SimGear SGPropertyNode::trace_read
method to be invoked, and --trace-write will cause the private SimGear
SGPropertyNode::trace_write method to be invoked; in a debugger
session, a user can set breakpoints on these methods then get a
backtrace to see what specific points in the code are reading or
writing properties.
2001-12-12 03:49:48 +00:00
david
2f66d01298 Fixed typo preventing loading alternative aircraft from the
/sim/aircraft property in preferences.xml.
2001-12-12 03:46:37 +00:00
curt
f82b717c8b Norman's changes to display a scrolling "PAUSE" message when the simulation
is paused.
2001-12-11 22:40:14 +00:00
david
519224d9fc Modified initial property parsing order to be more intuitive. It now
works like this:

1. Parse preferences.xml, which will usually specify a default
aircraft using the /sim/aircraft property.

2. If /sim/aircraft is specified and not empty, parse the properties
in $FG_ROOT/Aircraft/{/sim/aircraft}-set.xml to set up a default
aircraft.

3. During command-line parsing, whenever the --aircraft option appears
set /sim/aircraft appropriately and parse the properties in
$FG_ROOT/Aircraft/{/sim/aircraft}-set.xml.  Any --config, --prop, or
--aircraft options afterwards will take precedence.
2001-12-11 19:27:37 +00:00
curt
5c0fa275d7 Tweaks to how we load aircraft defaults and definition file to make things
more intuitive.  We switch to an include in the preferences.xml to include
the default model, and then if the user specifies --aircraft=, that is
expanded immediately so portions can be overwritten by subsequent command
line options.
2001-12-10 16:29:20 +00:00
curt
4cc5cee885 David Megginson writes:
Here's an unusual patch for FlightGear -- I've created .cvsignore
files for every source directory, to make CVS output more informative.
This is especially nice when using cvs-examine from (X)Emacs to look
for changes.
2001-12-09 05:43:40 +00:00
curt
810aee6de8 MSVC patches from Christian Mayer. 2001-12-09 05:20:13 +00:00
curt
470292a434 Small tweaks to initialization sequence and logic so we can default to
a top level aircraft def file (c172-set.xml)

preferences.xml or --aircraft= or any other property setting mechanism can
be used to set the property "/sim/aircraft".  After all options and config
files are parsed, the contents of /sim/aircraft is expanded into a *-set.xml
file and loaded.
2001-12-09 05:19:50 +00:00
curt
75478ea4f7 Added --aircraft= option back in, but now it refers to a top level aircraft
config file that pulls in the proper fdm, aero model, panel, 3d model, etc.
for the aircraft.
2001-12-07 17:37:15 +00:00
curt
53fdf0c25c Fixed a problem with initial view offset (from command line) getting tromped
on.  This is an important feature for multi-display support.
2001-12-06 23:28:14 +00:00
curt
d8e7b7b9ff Changed --aircraft= to --aero= to make way for a high level aircraft definition
that will tie together fdm, aero model, 3d model, sounds, etc. into one
top level config file.
2001-12-06 23:10:50 +00:00
curt
06c4076cf5 Fixed a typo in --opengc parsing. 2001-12-05 04:54:54 +00:00
curt
b3d2d2cd00 Throttle runs all throttles simultaneously by default. 2001-12-03 22:17:35 +00:00
curt
0d2d153914 Integrating YASim into the build system. 2001-12-01 06:22:49 +00:00
curt
a69e2cc976 Added Network/opengc.cxx Network/opengc.hxx Network/opengc_data.hxx
This is John Wojnaroski's initial implimentation of an interface to the
OpenGC glass cockpit displays.
2001-11-30 23:56:28 +00:00
curt
e1ac99d5c9 ** src/Cockpit/panel.cxx
- delete table in destructor

** src/FDM/flight.cxx
- bind engine properties in FGInterface::bind, and publish properties
  for all engines rather than just engine 0

** src/Main/fg_props.cxx
- removed all engine properties; now bound in FGInterface::bind

** src/Sounds/fg_fx.cxx
- support multiple engine and cranking sounds

** src/Sounds/fg_fx.hxx
- support multiple engine and cranking sounds
2001-11-30 20:55:14 +00:00
curt
3d1e802b84 Format tweaks. 2001-11-20 22:03:58 +00:00
curt
804c9adbb0 - added extensive documentation comments 2001-11-20 22:03:29 +00:00
curt
7a88cd31eb - added /sim/logging/classes and /sim/logging/priority properties
to control logging
- /sim/logging/classes takes a value like "terrain|astro", where the
  names are the macros from simgear/debug/debug_types.h with the
  initial "SG_" removed and converted to lower case; for none, use
  "none"
- /sim/logging/priority takes a single name like "warn", where the
  name is a macro from simgear/debug/debug_types.h with the initial
  "SG_" removed and converted to lower case
2001-11-20 22:03:17 +00:00
curt
6bc2f59572 Sync with latest JSBSim CVS 2001-11-12 16:06:29 +00:00
curt
daabe407aa Add the "null" flight model which is a better name for what the "external"
flightmodel used to be called.
Fixed wind (it was 180 degrees off).
2001-11-12 04:49:06 +00:00
curt
b85be56a55 Changes to support Dave Luff's initial ATC/ATIS module. 2001-11-07 17:55:28 +00:00
curt
e19d456716 Tweaks to get startup time, relative sun angle, sky colors, etc. to be
properly initialized.
2001-11-07 04:55:57 +00:00
curt
5cf725035f Sound effect changes from David Megginson. 2001-10-29 04:39:54 +00:00
curt
2a00ebf9b4 Added sound effect changes from David Megginson. 2001-10-29 04:39:05 +00:00
curt
2b056c8452 This set of changes touches a *lot* of files. The main goal here is to
fix startup sequence problems where we initialize the FDM before we know
the desired starting altitude.

These changes delay fdm initialization until the local tile has been loaded
and we can do a real intersection and find the true ground elevation.

In order to do this, I depend more on the property manager as glue, rather
than the FGInterface.

There are some glitches still when switching to a new airport or reseting
the sim.  I will work on addressing these, but I need to commit the changes
so far to keep in sync with other developers.
2001-10-28 16:16:30 +00:00
curt
111f2b7b86 Addition Irix tweaks. 2001-10-24 22:06:47 +00:00
curt
535d708ee0 Various MSVC patches. 2001-10-24 21:25:11 +00:00
curt
b6a259dc90 Fixes for win_ratio/aspect_ratio confusion. It was due to confusion in the
meaning of "win_ratio".  I've removed win_ratio and added fov_ratio and
aspect_ratio, as it seems both are needed.

n.b. The multi-line changes in fgReshape comprise:
  extracting common code,
  removing an apparently arbitrary "+1" on the view height,
  changing "set_win_ratio" to "set_aspect_ratio".
2001-10-24 20:28:28 +00:00
curt
2fbab0d702 Various floating point / initial value bug fixes from Christian Mayer. 2001-10-11 22:07:45 +00:00
curt
ca29586a45 Fixed a few spelling/grammer mistakes in the command line help output. 2001-10-10 17:55:29 +00:00
curt
3e968179c2 Patches from Dave Luffto pass the magneto and starter control movements
through the controls interface and the running and cranking flags through
the engine interface.  This has no current effect on LaRCsim (other than
to make the code neater) but is necessary to add engine startup to JSBSim
which is now underway.  I've also put in main.cxx which escaped getting
committed in the previous round of changes - adding this will add
the cranking sound to LaRCsim during engine startup.
2001-10-10 17:50:20 +00:00
curt
f02107a0cc Tweaks ... 2001-10-05 20:27:43 +00:00
curt
646f93e618 Enclosed is the latest engine model update that supercedes the
one I sent yesterday.  I have re-zipped all four files so you can
neglect the last lot but only io360.cxx has changed if you've
already committed.  It's untested since I can't start the engine until
John has committed his update with separate properties.  Should
work fine though.
2001-09-19 22:58:29 +00:00