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Fix a big where the initial ground elevation reported could be bogus

(initialization order problem.)
This commit is contained in:
curt 2002-02-22 20:20:23 +00:00
parent 6c90295655
commit 0a61c0da99
3 changed files with 53 additions and 18 deletions

View file

@ -1535,6 +1535,9 @@ int mainLoop( int argc, char **argv ) {
glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, -0.5 ) ;
#endif
// Set position relative to glide slope if requested
fgSetPosFromGlideSlope();
// set current_options lon/lat if an airport id is specified
// cout << "3. airport_id = " << fgGetString("/sim/startup/airport-id") << endl;
if ( fgGetString("/sim/startup/airport-id").length() ) {

View file

@ -199,6 +199,8 @@ void FGViewerRPH::update() {
<< abs_view_pos[0] << ","
<< abs_view_pos[1] << ","
<< abs_view_pos[2] );
SG_LOG( SG_VIEW, SG_DEBUG, "Scenery center = "
<< sc[0] << "," << sc[1] << "," << sc[2] );
SG_LOG( SG_VIEW, SG_DEBUG, "(RPH) Relative view pos = "
<< view_pos[0] << "," << view_pos[1] << "," << view_pos[2] );

View file

@ -76,6 +76,7 @@ queue<FGDeferredModel *> FGTileMgr::model_queue;
// Constructor
FGTileMgr::FGTileMgr():
state( Start ),
current_tile( NULL ),
vis( 16000 ),
counter_hack(0)
{
@ -280,6 +281,7 @@ int FGTileMgr::update( double lon, double lat ) {
scenery.set_next_center( current_tile->center );
} else {
SG_LOG( SG_TERRAIN, SG_WARN, "Tile not found (Ok if initializing)" );
scenery.set_next_center( Point3D(0.0) );
}
if ( state == Running ) {
@ -351,9 +353,9 @@ int FGTileMgr::update( double lon, double lat ) {
sgdVec3 sc;
sgdSetVec3( sc,
scenery.get_center()[0],
scenery.get_center()[1],
scenery.get_center()[2] );
scenery.get_center()[0],
scenery.get_center()[1],
scenery.get_center()[2] );
#if 0
if ( scenery.center == Point3D(0.0) ) {
@ -382,21 +384,49 @@ int FGTileMgr::update( double lon, double lat ) {
cout << "result = " << scenery.get_cur_elev() << endl;
} else {
#endif
// cout << "abs view pos = " << current_view.abs_view_pos
// << " view pos = " << current_view.view_pos << endl;
double tmp_elev;
double tmp_radius;
sgdVec3 tmp_normal;
if ( fgCurrentElev(globals->get_current_view()->get_abs_view_pos(),
sc, &hit_list,
&tmp_elev, &tmp_radius, tmp_normal) )
{
scenery.set_cur_elev( tmp_elev );
scenery.set_cur_radius( tmp_radius );
scenery.set_cur_normal( tmp_normal );
} else {
scenery.set_cur_elev( -9999.0 );
}
/*
cout << "abs view pos = "
<< globals->get_current_view()->get_abs_view_pos()[0] << ","
<< globals->get_current_view()->get_abs_view_pos()[1] << ","
<< globals->get_current_view()->get_abs_view_pos()[2]
<< " view pos = "
<< globals->get_current_view()->get_view_pos()[0] << ","
<< globals->get_current_view()->get_view_pos()[1] << ","
<< globals->get_current_view()->get_view_pos()[2]
<< endl;
cout << "current_tile = " << current_tile << endl;
cout << "Scenery center = " << sc[0] << "," << sc[1] << "," << sc[2]
<< endl;
*/
// overridden with actual values if a terrain intersection is
// found
double hit_elev = -9999.0;
double hit_radius = 0.0;
sgdVec3 hit_normal = { 0.0, 0.0, 0.0 };
bool hit = false;
if ( fabs(sc[0]) > 1.0 || fabs(sc[1]) > 1.0 || fabs(sc[2]) > 1.0 ) {
// scenery center has been properly defined so any hit
// should be valid (and not just luck)
hit = fgCurrentElev(globals->get_current_view()->get_abs_view_pos(),
sc,
&hit_list,
&hit_elev,
&hit_radius,
hit_normal);
}
if ( hit ) {
scenery.set_cur_elev( hit_elev );
scenery.set_cur_radius( hit_radius );
scenery.set_cur_normal( hit_normal );
} else {
scenery.set_cur_elev( -9999.0 );
scenery.set_cur_radius( 0.0 );
scenery.set_cur_normal( hit_normal );
}
// cout << "Current elevation = " << scenery.get_cur_elev() << endl;
#if 0
}