Fix a big where the initial ground elevation reported could be bogus
(initialization order problem.)
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parent
6c90295655
commit
0a61c0da99
3 changed files with 53 additions and 18 deletions
src
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@ -1535,6 +1535,9 @@ int mainLoop( int argc, char **argv ) {
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glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, -0.5 ) ;
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#endif
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// Set position relative to glide slope if requested
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fgSetPosFromGlideSlope();
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// set current_options lon/lat if an airport id is specified
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// cout << "3. airport_id = " << fgGetString("/sim/startup/airport-id") << endl;
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if ( fgGetString("/sim/startup/airport-id").length() ) {
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@ -199,6 +199,8 @@ void FGViewerRPH::update() {
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<< abs_view_pos[0] << ","
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<< abs_view_pos[1] << ","
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<< abs_view_pos[2] );
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SG_LOG( SG_VIEW, SG_DEBUG, "Scenery center = "
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<< sc[0] << "," << sc[1] << "," << sc[2] );
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SG_LOG( SG_VIEW, SG_DEBUG, "(RPH) Relative view pos = "
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<< view_pos[0] << "," << view_pos[1] << "," << view_pos[2] );
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@ -76,6 +76,7 @@ queue<FGDeferredModel *> FGTileMgr::model_queue;
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// Constructor
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FGTileMgr::FGTileMgr():
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state( Start ),
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current_tile( NULL ),
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vis( 16000 ),
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counter_hack(0)
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{
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@ -280,6 +281,7 @@ int FGTileMgr::update( double lon, double lat ) {
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scenery.set_next_center( current_tile->center );
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} else {
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SG_LOG( SG_TERRAIN, SG_WARN, "Tile not found (Ok if initializing)" );
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scenery.set_next_center( Point3D(0.0) );
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}
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if ( state == Running ) {
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@ -351,9 +353,9 @@ int FGTileMgr::update( double lon, double lat ) {
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sgdVec3 sc;
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sgdSetVec3( sc,
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scenery.get_center()[0],
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scenery.get_center()[1],
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scenery.get_center()[2] );
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scenery.get_center()[0],
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scenery.get_center()[1],
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scenery.get_center()[2] );
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#if 0
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if ( scenery.center == Point3D(0.0) ) {
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@ -382,21 +384,49 @@ int FGTileMgr::update( double lon, double lat ) {
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cout << "result = " << scenery.get_cur_elev() << endl;
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} else {
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#endif
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// cout << "abs view pos = " << current_view.abs_view_pos
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// << " view pos = " << current_view.view_pos << endl;
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double tmp_elev;
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double tmp_radius;
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sgdVec3 tmp_normal;
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if ( fgCurrentElev(globals->get_current_view()->get_abs_view_pos(),
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sc, &hit_list,
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&tmp_elev, &tmp_radius, tmp_normal) )
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{
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scenery.set_cur_elev( tmp_elev );
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scenery.set_cur_radius( tmp_radius );
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scenery.set_cur_normal( tmp_normal );
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} else {
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scenery.set_cur_elev( -9999.0 );
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}
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/*
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cout << "abs view pos = "
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<< globals->get_current_view()->get_abs_view_pos()[0] << ","
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<< globals->get_current_view()->get_abs_view_pos()[1] << ","
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<< globals->get_current_view()->get_abs_view_pos()[2]
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<< " view pos = "
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<< globals->get_current_view()->get_view_pos()[0] << ","
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<< globals->get_current_view()->get_view_pos()[1] << ","
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<< globals->get_current_view()->get_view_pos()[2]
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<< endl;
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cout << "current_tile = " << current_tile << endl;
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cout << "Scenery center = " << sc[0] << "," << sc[1] << "," << sc[2]
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<< endl;
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*/
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// overridden with actual values if a terrain intersection is
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// found
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double hit_elev = -9999.0;
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double hit_radius = 0.0;
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sgdVec3 hit_normal = { 0.0, 0.0, 0.0 };
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bool hit = false;
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if ( fabs(sc[0]) > 1.0 || fabs(sc[1]) > 1.0 || fabs(sc[2]) > 1.0 ) {
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// scenery center has been properly defined so any hit
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// should be valid (and not just luck)
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hit = fgCurrentElev(globals->get_current_view()->get_abs_view_pos(),
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sc,
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&hit_list,
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&hit_elev,
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&hit_radius,
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hit_normal);
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}
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if ( hit ) {
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scenery.set_cur_elev( hit_elev );
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scenery.set_cur_radius( hit_radius );
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scenery.set_cur_normal( hit_normal );
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} else {
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scenery.set_cur_elev( -9999.0 );
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scenery.set_cur_radius( 0.0 );
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scenery.set_cur_normal( hit_normal );
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}
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// cout << "Current elevation = " << scenery.get_cur_elev() << endl;
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#if 0
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}
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