Added sound effect changes from David Megginson.
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2 changed files with 26 additions and 4 deletions
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@ -90,6 +90,8 @@
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#include <Navaids/navlist.hxx>
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#include <Scenery/scenery.hxx>
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#include <Scenery/tilemgr.hxx>
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#include <Sound/fg_fx.hxx>
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#include <Sound/soundmgr.hxx>
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#include <Time/event.hxx>
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#include <Time/light.hxx>
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#include <Time/sunpos.hxx>
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@ -730,6 +732,23 @@ bool fgInitSubsystems( void ) {
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fgInitCommands();
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////////////////////////////////////////////////////////////////////
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// Initialize the sound subsystem.
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////////////////////////////////////////////////////////////////////
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globals->set_soundmgr(new FGSoundMgr);
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globals->get_soundmgr()->init();
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globals->get_soundmgr()->bind();
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////////////////////////////////////////////////////////////////////
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// Initialize the sound-effects subsystem.
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////////////////////////////////////////////////////////////////////
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globals->set_fx(new FGFX);
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globals->get_fx()->init();
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globals->get_fx()->bind();
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////////////////////////////////////////////////////////////////////
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// Initialize the radio stack subsystem.
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////////////////////////////////////////////////////////////////////
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@ -37,10 +37,6 @@
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#include <simgear/misc/commands.hxx>
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#include <simgear/misc/props.hxx>
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// #include <Controls/controls.hxx>
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// #include <Sound/soundmgr.hxx>
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// #include "viewmgr.hxx"
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SG_USING_STD( vector );
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SG_USING_STD( string );
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@ -50,6 +46,7 @@ typedef vector<string> string_list;
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// Forward declarations
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class FGControls;
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class FGSoundMgr;
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class FGFX;
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class FGViewMgr;
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class FGViewer;
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@ -89,6 +86,9 @@ private:
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// sound manager
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FGSoundMgr *soundmgr;
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// sound-effects manager
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FGFX *fx;
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// control input state
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FGControls *controls;
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@ -144,6 +144,9 @@ public:
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inline FGSoundMgr *get_soundmgr() const { return soundmgr; }
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inline void set_soundmgr( FGSoundMgr *sm ) { soundmgr = sm; }
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inline FGFX *get_fx() const { return fx; }
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inline void set_fx( FGFX *x ) { fx = x; }
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inline FGControls *get_controls() const { return controls; }
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inline void set_controls( FGControls *c ) { controls = c; }
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