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- added extensive documentation comments

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curt 2001-11-20 22:03:29 +00:00
parent 7a88cd31eb
commit 804c9adbb0

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@ -42,16 +42,116 @@
/**
* Basic interface for all FlightGear subsystems.
*
* <p>This is an abstract interface that all FlightGear subsystems
* will eventually implement. It defines the basic operations for
* each subsystem: initialization, property binding and unbinding, and
* updating. Interfaces may define additional methods, but the
* preferred way of exchanging information with other subsystems is
* through the property tree.</p>
*
* <p>To publish information through a property, a subsystem should
* bind it to a variable or (if necessary) a getter/setter pair in the
* bind() method, and release the property in the unbind() method:</p>
*
* <pre>
* void MySubsystem::bind ()
* {
* fgTie("/controls/elevator", &_elevator);
* fgSetArchivable("/controls/elevator");
* }
*
* void MySubsystem::unbind ()
* {
* fgUntie("/controls/elevator");
* }
* </pre>
*
* <p>To reference a property (possibly) from another subsystem, there
* are two alternatives. If the property will be referenced only
* infrequently (say, in the init() method), then the fgGet* methods
* declared in fg_props.hxx are the simplest:</p>
*
* <pre>
* void MySubsystem::init ()
* {
* _errorMargin = fgGetFloat("/display/error-margin-pct");
* }
* </pre>
*
* <p>On the other hand, if the property will be referenced frequently
* (say, in the update() method), then the hash-table lookup required
* by the fgGet* methods might be too expensive; instead, the
* subsystem should obtain a reference to the actual property node in
* its init() function and use that reference in the main loop:</p>
*
* <pre>
* void MySubsystem::init ()
* {
* _errorNode = fgGetNode("/display/error-margin-pct", true);
* }
*
* void MySubsystem::update ()
* {
* do_something(_errorNode.getFloatValue());
* }
* </pre>
*
* <p>The node returned will always be a pointer to SGPropertyNode,
* and the subsystem should <em>not</em> delete it in its destructor
* (the pointer belongs to the property tree, not the subsystem).</p>
*/
class FGSubsystem
{
public:
/**
* Virtual destructor to ensure that subclass destructors are called.
*/
virtual ~FGSubsystem ();
/**
* Initialize the subsystem.
*
* <p>This method should set up the state of the subsystem, but
* should not bind any properties. Note that any dependencies on
* the state of other subsystems should be placed here rather than
* in the constructor, so that FlightGear can control the
* initialization order.</p>
*/
virtual void init () = 0;
/**
* Acquire the subsystem's property bindings.
*
* <p>This method should bind all properties that the subsystem
* publishes. It will be invoked after init, but before any
* invocations of update.</p>
*/
virtual void bind () = 0;
/**
* Release the subsystem's property bindings.
*
* <p>This method should release all properties that the subsystem
* publishes. It will be invoked by FlightGear (not the destructor)
* just before the subsystem is removed.</p>
*/
virtual void unbind () = 0;
/**
* Update the subsystem.
*
* <p>FlightGear invokes this method every time the subsystem should
* update its state. If the subsystem requires delta time information,
* it should track it itself.</p>
*/
virtual void update () = 0;
};