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282 commits

Author SHA1 Message Date
curt
1ba17de9ba Working on star alignment and time issues. 1997-09-16 15:50:29 +00:00
curt
45d02e3e68 Mostly working on stars and generating sidereal time for accurate star
placement.
1997-09-13 01:59:45 +00:00
curt
5d76cf2eaa More tweaking with stars. 1997-09-05 14:17:26 +00:00
curt
ad22cbffca Working on getting stars right. 1997-09-05 01:35:53 +00:00
curt
b830d97782 Shufflin' stuff. 1997-09-04 02:17:18 +00:00
curt
7c5f7fdc85 Restructured view calculation code. Added stars. 1997-08-27 21:32:23 +00:00
curt
27adc6d5d0 Added views.[ch] 1997-08-27 21:31:27 +00:00
curt
7be6031150 Initial revision. 1997-08-27 21:31:17 +00:00
curt
89a9811607 Changed naming scheme of basic shared structures. 1997-08-27 03:29:38 +00:00
curt
90e39d537f Merged in initial HUD and Joystick code. 1997-08-25 20:27:21 +00:00
curt
f8f4cce744 Initial revision. 1997-08-23 01:46:20 +00:00
curt
6510c9f3b4 Doing a bit of reorganizing and house cleaning. 1997-08-22 21:34:32 +00:00
curt
cdb1417490 Worked on better simulating real lighting. 1997-08-19 23:55:03 +00:00
curt
3d5df76461 Working on improving the lighting/shading. 1997-08-16 12:22:38 +00:00
curt
9c665e5c19 Changes due to changing sunpos interface. 1997-08-13 20:24:56 +00:00
curt
e21a782a51 Sun position now *really* works (I think) ... I still have sun time warping
code in place, probably should remove it soon.
1997-08-06 21:08:32 +00:00
curt
bdb9603379 Working on correct sun position. 1997-08-06 15:41:26 +00:00
curt
88c803c7fc Working on correct real time sun lighting. 1997-08-06 00:24:22 +00:00
curt
1b7267aaad Organizational tweaking. 1997-08-04 20:25:15 +00:00
curt
a93cbff236 Incorporated mesh2GL.c into Scenery/mesh.c 1997-08-02 19:11:47 +00:00
curt
2a35aed68b Renamed GLmain.c GLUTmain.c 1997-08-02 18:45:00 +00:00
curt
ebf7a0b4c0 Old stuff ... removed. 1997-08-02 18:41:14 +00:00
curt
c89d21196b Misc. tweaks. 1997-08-02 16:23:47 +00:00
curt
dcda920723 Making progress with coordinate system overhaul. 1997-08-01 19:43:33 +00:00
curt
36a9adcffc Working on redoing internal coordinate systems & scenery transformations. 1997-07-31 22:52:21 +00:00
curt
1406e5ba8e Moved fg_random routines from Util/ to Math/ 1997-07-30 16:12:38 +00:00
curt
417048636f Put comments around the text after an #endif for increased portability. 1997-07-23 21:52:10 +00:00
curt
012a0bd01f Twiddled with random object placement. 1997-07-21 21:20:48 +00:00
curt
f8c740ee35 Minor tweaks. 1997-07-21 14:45:01 +00:00
curt
a136c87441 First stab at a system to generate os2 makefiles automatically. 1997-07-20 02:19:09 +00:00
curt
d6327ac839 Added an initial weather section. 1997-07-19 23:04:46 +00:00
curt
982a9821d2 Moved PI definitions to ../constants.h
Moved random() stuff to ../Utils/ and renamed fg_random()
1997-07-19 22:34:02 +00:00
curt
6ef6f4d986 Tweaks for building with Cygnus Win32 compiler. 1997-07-18 23:41:20 +00:00
curt
ff2636c4f8 Hacked in some support for wind/turbulence. 1997-07-18 14:28:34 +00:00
curt
68681f730f Minor tweaks to aid Win32 port. 1997-07-16 20:04:42 +00:00
curt
bf40d877a1 Testing/playing -- placed objects randomly across the entire terrain. 1997-07-14 16:26:03 +00:00
curt
5e37b24cdd Added an #include <Windows32/Base.h> to help compiling for Win32 1997-07-12 03:50:20 +00:00
curt
392f23ab35 Looking at potential scenery transformation/coordinate system problems. 1997-07-12 02:27:07 +00:00
curt
f1d21eef9c Solved some scenery display/orientation problems. Still have a positioning
(or transformation?) problem.
1997-07-11 03:23:18 +00:00
curt
5667631a45 More tweaking of terrian floor. 1997-07-11 01:29:58 +00:00
curt
1f718dcc8f We now can interpolated ground elevation for any position in the grid. We
can use this to enforce a "hard" ground.  We still need to enforce some
bounds checking so that we don't try to lookup data points outside the
grid data set.
1997-07-10 04:26:36 +00:00
curt
be5527975f Working on making the ground "hard." 1997-07-09 21:31:08 +00:00
curt
134081456f Working on establishing a hard ground. 1997-07-08 18:20:11 +00:00
curt
09c494327b Working on scenery transformations to enable us to fly fluidly over the
poles with no discontinuity/distortion in scenery.
1997-07-07 20:59:47 +00:00
curt
37a2b12501 renamed mat3 directory to Math so we could add other math related routines. 1997-07-05 20:43:27 +00:00
curt
f9a8d0e615 Playing with terrain color. 1997-07-03 00:51:14 +00:00
curt
ab2f98cd43 Working on scenery management system. 1997-06-29 21:19:16 +00:00
curt
127b957f22 Working on Makefile structure. 1997-06-27 21:37:59 +00:00
curt
134d37d449 Working on Makefile structure. 1997-06-27 20:03:31 +00:00
curt
812700adda Beginning work on a scenery management system. 1997-06-26 22:14:53 +00:00
curt
9205d3928b Restructuring make, adding automatic "make dep" support. 1997-06-26 19:08:22 +00:00
curt
80713ee205 Minor changes to compile with rsxnt/win32. 1997-06-25 15:39:44 +00:00
curt
189c638b34 Working on intergrating the VRML (subset) parser. 1997-06-22 21:44:40 +00:00
curt
475fbce296 Continue directory shuffling ... everything should be compilable/runnable
again.
1997-06-21 17:52:22 +00:00
curt
450a307fc2 Capitalized subdirectory names. 1997-06-21 17:12:38 +00:00
curt
0688c54540 A couple more runway tweaks ... 1997-06-18 04:10:31 +00:00
curt
e41db26287 Hacked in a runway 1997-06-18 02:21:23 +00:00
curt
226ef4335a Timer interval stuff now uses gettimeofday() instead of ftime() 1997-06-17 16:51:58 +00:00
curt
7e07f19a25 More timer related tweaks with respect to view direction changes. 1997-06-17 04:19:16 +00:00
curt
c24e18e0fc Nonsignal based interval timing is now working.
This would be a good time to look at cleaning up the code structure a bit.
1997-06-17 03:41:10 +00:00
curt
fa97396939 Starting to add general timer support. 1997-06-16 19:32:50 +00:00
curt
95804faaea A tiny bit more view tweaking. 1997-06-02 03:40:06 +00:00
curt
2abbce4d79 Working on views (side, front, back, transitions, etc.) 1997-06-02 03:01:38 +00:00
curt
3daadec894 Elevator trim added. 1997-05-31 19:16:24 +00:00
curt
220ee54f33 WE CAN NOW FLY!!!
Continuing work on the LaRCsim flight model integration.
Added some MSFS-like keyboard input handling.
1997-05-31 04:13:51 +00:00
curt
305c0fa027 Added elevator/aileron controls. 1997-05-30 23:26:19 +00:00
curt
b5d432032d The LaRCsim flight model is starting to look like it is working. 1997-05-30 19:26:56 +00:00
curt
3396be582a Removed from this directory. We now have an entire mat3 library ... 1997-05-30 15:23:52 +00:00
curt
3cf5fb1cf9 Made a bit more progress towards integrating the LaRCsim flight model. 1997-05-30 03:54:10 +00:00
curt
3698b6ec3d Working on incorporating the LaRCsim flight model. 1997-05-29 22:39:49 +00:00
curt
6145613736 Minor tweaks, moving towards general flight model integration. 1997-05-29 12:31:39 +00:00
curt
d8e9c999f9 Updated to reflect changing interfaces in other "modules." 1997-05-29 02:33:23 +00:00
curt
1c25a7c67f Renamed & rearranged variables and routines. Added some initial simple
timer/alarm routines so the flight model can be updated on a regular interval.
1997-05-27 17:44:31 +00:00
curt
c3eef96cfb Fixed surface normals for triangle mesh. 1997-05-24 01:45:32 +00:00
curt
c5ffbe243f First stab at using GL_TRIANGLE_STRIP's instead of GL_POLYGONS (to conserve
memory)
1997-05-23 20:05:24 +00:00
curt
f08257175f Added GNU copyright headers.
Fog now works!
1997-05-23 15:40:24 +00:00
curt
1d7a109e9a Trying to get fog to work ... 1997-05-23 00:35:09 +00:00
curt
a104d9c820 Renamed due to added GLUT support. 1997-05-21 15:57:49 +00:00
curt
784dcd9039 Renamed these files, restructured with GLUT support. 1997-05-21 02:14:41 +00:00
curt
0341d3d05e Parameter tweaking ... starting to stub in fog support. 1997-05-19 18:22:41 +00:00
curt
cc15d5ad43 Trying to stub in support for standard OpenGL. 1997-05-17 00:17:34 +00:00
curt
f9dfcecfe0 Initial revision. 1997-05-16 15:58:23 +00:00