Make a single Cmake value to expose the build type to code, and use
this to default a run-time ‘developer-mode’ property, which can be
over-ridden from the command line.
Use this to drive the different warning levels. Policies subject to
review, especially whether nightly builds should default to
developer mode or not.
There is a Flightgear property called /sim/hitches/winch/automatic-release-angle-deg that can be used to simulate a safety feature built into modern gliders. If the cable angle gets too great during a winch launch, the hook will automatically release the cable. This usually happens when the glider gets almost on top of the winch at the top of the launch without releasing the cable.
Unfortunately winch launching has two separate implementations, one in Nasal for JSBSim, and another one in C++ for YASIM. The YASIM one does not implement this property so I wrote a patch to add this.
As discussed on the mailing list, make this more consistent with JSBsim.
We could still define common locations for these values as well, but
waiting on positive answer to that discussion on the ML.
when active does not touch the way the YASim jet calculates fuel flow, but separates out the afterburning component of thrust, calculates the TSFC of that component and uses the same method of fuel flow calculation for the afterburning component then adds it to the existing fuel flow
When inactive (atsfc doesn't exist or is zero) it just behaves exactly as before
I finally got around to testing this small patch thoroughly, and I'm satisfied that it doesn't affect anything else & works across many different versions (i've been testing it with current as it has changed over the last 7 months)
Change the drag coefficient for fuselages along the Y and Z axes
(i.e. perpendicular to the fuselage's main axis) to use a fixed
value of 0.5. (The value can still be adjusted using the fuselage's
"cy" and "cz" XML attributes.)
For the Y-axis and Z-axis drag on fuselages, YASim originally used
a drag coefficient equal to:
(solver drag factor) * (fuselage length/width ratio)
This value turns out to be way too small for well-streamlined
aircraft, even those with long, narrow fuselages, and especially
so for those with short, stubby fuselages. Such fuselages are
streamlined in the X direction, but not along Y or Z.
0.5 is only a ballpark estimate, but it's reasonably close for the
common case of a fairly long fuselage with a round cross section. For
flat-sided fuselages, a larger value should be used, up to a maximum
of 2 for a slab-sided block. For short fuselages, the value should be
reduced to account for end effects. The fuselage's "cy" and "cz" XML
attributes can be modified to make such adjustments.
This fix won't affect straight flight much, but it should have a strong
impact on some maneuvers. For example, it will make slips more
effective and may make knife-edge flight easier on aerobatic aircraft
which should be capable of it.
Only aircraft which specify version="YASIM_VERSION_32" or newer are
affected.
This commit is in prepartion for the following commit, which is a bug fix for
Issue 1463 (YASim underestimates off-axis forces on fuselages).
Previously the solver would adjust the drag factor for all of an Airplane's
non-Wing Surfaces in one pass, with no attempt to distinguish Fuselage Surfaces
from the Surfaces for Gear and Weights. This makes it difficult to modify how
fuselage drag is calculated while leaving unaffected the drag for landing gear
and external weights.
Now the solver adjusts the drag for an Airplane's fuselages, landing gear, and
external weights in three separate passes. To do this, each Fuselage now has a
list of its Surfaces. The fuselage pass simply iterates through the list of
Fuselages, running through each Fuselage's list of Surfaces.
The Airplane's list of non-Wing Surfaces, "_surfs", is no longer used here, but
there may still be uses of it elsewhere.
Correct handling of fuselage's "midpoint" XML attribute so that the midpoint's
location matches the point assumed by all aircraft developers and YASim docs.
This means the fuselage won't be generated "back-to-front".
Also correct the variation of diameter for tapered fuselages so that both ends
of the fuselage narrow from the midpoint to the endpoints.
Before this, one end was narrowing from the endpoint to the midpoint, the
opposite of what was expected.
These changes affect both weight distribution and the distribution of lateral
aerodynamic forces.
user attribute "version" of the airplane element of the YASim config file
to define the version this config uses.
Example:
<airplane mass="1344" version="YASIM_VERSION_CURRENT">
Initially, the following can be used:
YASIM_VERSION_ORIGINAL - The original version of YASim as implemented up to
FlightGear 3.0.0
YASIM_VERSION_32 - The version of YASim implemented in FlightGear 3.2.x
(and the development version 3.1.x)
YASIM_VERSION_CURRENT - The current and latest version of YASim.
add checks against buffer overruns
CVE-2012-2091 mentions various buffer overruns in simgear and
flightgear. This patch addresses this issue in Rotor::getValueforFGSet().
From: Tom Callaway
are the accelerations (forces) as felt from the pilot's perspective. This
combines the accelerations due to change in velocity vector and gravity.
Previosly the gravity part was right, but the body accelerations were being
transformed incorrectly. The error was very subtle and basically amounted to
the fact that inverting an axis of a vector before transforming it is not
equivalent to transforming the vector and then inverting that axis.
After this fix, pilot accelerations + gyro + gps can be fed into an external
kalman filter and it will converge properly (extra confirmation that there
was a problem and this fix corrects it.)
Replace SG_GENERAL by more specific log classes in many places.
Allow "," to separate logging classes (using "|" is odd on the
command-line).
Also add new option to make logging more useful for developers.
You can use:
--log-level=debug --log-class=environment
to only get environment debug messages, or
--log-level=debug --log-class=sound,ai
to only get debug messages related to the sound or AI subsystem.
coordinated with and approved by Andy.
The lattice(x,y) arguments were being "WRAP()'d" but the WRAP() function
didn't make sense. Instead it was forcing the value to zero if it was
greater than the wrap limit. This was creating large areas of constant
values in the perlin noise maps which resulted in a "constant" turbulence
vector over time -- which is just weird.
Andy couldn't see any reason why the values should be wrapped and couldn't
remember any reason why the WRAP() function was set up like it was.
Andy wanted me to make sure and mention that he was INSANE when he wrote that
code (but now he's sane ... err, mostly.)
The internal solver of YASim which computes drag and lift
coefficients now actually uses the values configured in
the XML input file for approach fuel, cruise fuel and cruise
glide angle.
Patches for configure.ac and Makefile.am files in FG/SG so Mac developers can build these in a unix way.
These also enables Mac developers to choose either PLIB framework or PLIB static libs.
Make leaner interfaces to the groundcache.
Remove legacy interfaces.
Update users of them.
Add new query routines for 'nearest point' and 'body with given id'.
Modified Files:
src/FDM/flight.cxx src/FDM/flight.hxx src/FDM/groundcache.cxx
src/FDM/groundcache.hxx src/FDM/JSBSim/JSBSim.cxx
src/FDM/JSBSim/JSBSim.hxx src/FDM/YASim/FGGround.cpp
src/FDM/YASim/FGGround.hpp src/FDM/YASim/Gear.cpp
src/FDM/YASim/Gear.hpp src/FDM/YASim/Ground.cpp
src/FDM/YASim/Ground.hpp src/FDM/YASim/Model.cpp
Background are problems modeling the rotax 912 engine. The idle speed
of the real engine is about half of the speed I could achieve with the
default minimum manifold pressure. While on ground I can switch off
the engine by pulling the throttle. The audible difference between the
different minimum idle speed (real vs. simulated) is extreme. With the
patch I get quite realistic sound. For the rotax engine I use
min-throttle="0.05" which is half of the former default value.
- this exposed a bizarre issue on Mac where dragging in <AGL/agl.h> in
extensions.hxx was pulling in all of Carbon to the global namespace
- very scary. As a result, I now need to explicitly include CoreFoundation
in fg_init.cxx.
- change SG_USING_STD(x) to using std::x
SimGear change. It changes all the SG_xxxx to be the 'real' includes, and gets
rid of many #ifdef SG_HAVE_STD_INCLUDES. As an added bonus, rather than
replacing 'SG_USING_NAMESPACE(std)' with 'using namespace std', I just fixed
the small number of places to use std:: explicitly. So we're no longer polluting
the global namespace with the entire contents of std, in many cases.
There is one more 'mechanical' change to come - getting rid of SG_USING_STD(X),
but I want to keep that separate from everything else. (There's another
mechnical change, replacing <math.h> with <cmath> and so on *everywhere*, but
one step at a time)
"minor update for the rotor FDM. It results in a more realistic
calculation of the phase shift of rotor and therefor in a little bit
more realistic flight behavior.
(Additionally you can modify the initial position of the rotor and some
(not finished) modifications for the jet ranger rotor)."
"""
- ground properties (e.g. feel bumpiness and the reduced friction of
grass or go swimming with the beaver)
- initial load for yasim gears (to get rid of the jitter the beaver has
on ground)
- glider/winch/aerotow (do winch start with YASim glider or do aerotow
over the net) I will place a how-to on the wiki soon, here very short:
use the sgs233y (or the bocian if you have AJ (up ot now) non-GPL
bocian)
winch start: Ctrl-w for placing the winch, hold w to winch, press
Shift-w to release the tow
aerotow: Place the glider within 60m to a MP-aircraft, press
Ctrl-t to tow to this aircraft. If the MP-aircraft is the
J3 and the patch is installed on both sides, the J3 feels the
forces, too. The J3-pilot has to taxi very slow up to the
moment, the glider starts moving. Increase the throttle gently.
Don't lift the J3 early, wait for the glider being lifted,
lift gently.
"""
utils/Modeller/Makefile.am src/FDM/YASim/Makefile.am:
Remove -lssg from the linker lines.
Do no longer build threedconvert. A very similar functionality
is available with osgvconv. But leave threedconvert in place
if somebody will need that ...
I found a small conspicuity in YASim. The destructor of the fdm was
never called, therefore a modification of the heli fdm (not in cvs) did
not work after reset (I tie some properties and untie them in the
destructor, but the destructor was not called and the tieing failed
after reset. I don't know if any other parts of YASim need their
destructors, at least it wastes memory.
Another small fix I have made to the turbulence.cpp. The code needed,
that (a-floor(a)) is >=0 and <1. This is analytical correct, but
numerical only for "small" values. In normal fg-operation a in this
function is always small, but with unrealistic parameters in the
aircraft config file it is not and then fg crashes (instead a crash of
the aircraft or cataputling it far away).