Fix some compiler warnings.
Comment out unused code.
This commit is contained in:
parent
aab04f44bd
commit
dac00efbc7
6 changed files with 23 additions and 16 deletions
|
@ -251,6 +251,7 @@ void FGAIShip::unbind() {
|
|||
props->untie("velocities/speed-kts");
|
||||
|
||||
}
|
||||
|
||||
void FGAIShip::update(double dt) {
|
||||
//SG_LOG(SG_AI, SG_ALERT, "updating Ship: " << _name <<hdg<<pitch<<roll);
|
||||
// For computation of rotation speeds we just use finite differences here.
|
||||
|
@ -265,7 +266,7 @@ void FGAIShip::update(double dt) {
|
|||
// local frame
|
||||
SGQuatd ec2body = ec2hl*hl2body;
|
||||
// The cartesian position of the ship in the wgs84 world
|
||||
SGVec3d cartPos = SGVec3d::fromGeod(pos);
|
||||
//SGVec3d cartPos = SGVec3d::fromGeod(pos);
|
||||
|
||||
// The simulation time this transform is meant for
|
||||
aip.setReferenceTime(globals->get_sim_time_sec());
|
||||
|
|
|
@ -1543,6 +1543,8 @@ void Rotorgear::calcForces(float* torqueOut)
|
|||
}
|
||||
total_torque*=-1;
|
||||
_ddt_omegarel=0;
|
||||
|
||||
#if 0
|
||||
float rel_torque_engine=1;
|
||||
if (total_torque<=0)
|
||||
rel_torque_engine=0;
|
||||
|
@ -1551,6 +1553,7 @@ void Rotorgear::calcForces(float* torqueOut)
|
|||
rel_torque_engine=1/max_torque_of_engine*total_torque;
|
||||
else
|
||||
rel_torque_engine=0;
|
||||
#endif
|
||||
|
||||
//add the rotor brake and the gear fritcion
|
||||
float dt=0.1f;
|
||||
|
|
|
@ -727,9 +727,11 @@ static double gps_min(const double &a, const double &b) {
|
|||
return(a <= b ? a : b);
|
||||
}
|
||||
|
||||
#if 0
|
||||
static double gps_max(const double &a, const double &b) {
|
||||
return(a >= b ? a : b);
|
||||
}
|
||||
#endif
|
||||
|
||||
void KLN89::UpdateMapHeading() {
|
||||
switch(_mapOrientation) {
|
||||
|
@ -762,8 +764,8 @@ void KLN89::DrawMap(bool draw_avs) {
|
|||
// TODO - use an aligned projection when either DTK or TK up!
|
||||
FGATCAlignedProjection mapProj(SGGeod::fromRad(_gpsLon, _gpsLat), _mapHeading);
|
||||
double meter_per_pix = (_mapOrientation == 0 ? mapScaleMeters / 20.0f : mapScaleMeters / 29.0f);
|
||||
SGGeod bottomLeft = mapProj.ConvertFromLocal(SGVec3d(gps_max(-57.0 * meter_per_pix, -50000), gps_max((_mapOrientation == 0 ? -20.0 * meter_per_pix : -11.0 * meter_per_pix), -25000), 0.0));
|
||||
SGGeod topRight = mapProj.ConvertFromLocal(SGVec3d(gps_min(54.0 * meter_per_pix, 50000), gps_min((_mapOrientation == 0 ? 20.0 * meter_per_pix : 29.0 * meter_per_pix), 25000), 0.0));
|
||||
// SGGeod bottomLeft = mapProj.ConvertFromLocal(SGVec3d(gps_max(-57.0 * meter_per_pix, -50000), gps_max((_mapOrientation == 0 ? -20.0 * meter_per_pix : -11.0 * meter_per_pix), -25000), 0.0));
|
||||
// SGGeod topRight = mapProj.ConvertFromLocal(SGVec3d(gps_min(54.0 * meter_per_pix, 50000), gps_min((_mapOrientation == 0 ? 20.0 * meter_per_pix : 29.0 * meter_per_pix), 25000), 0.0));
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -456,9 +456,9 @@ static osg::Geometry* createParoramicSphericalDisplayDistortionMesh(
|
|||
bool flip = false;
|
||||
bool texcoord_flip = false;
|
||||
|
||||
#if 0
|
||||
osg::Vec3d projector = eye - osg::Vec3d(0.0,0.0, distance);
|
||||
|
||||
#if 0
|
||||
OSG_INFO<<"createParoramicSphericalDisplayDistortionMesh : Projector position = "<<projector<<std::endl;
|
||||
OSG_INFO<<"createParoramicSphericalDisplayDistortionMesh : distance = "<<distance<<std::endl;
|
||||
#endif
|
||||
|
@ -482,10 +482,11 @@ static osg::Geometry* createParoramicSphericalDisplayDistortionMesh(
|
|||
osg::Vec2Array* texcoords1 = intensityMap==0 ? new osg::Vec2Array : 0;
|
||||
osg::Vec4Array* colors = new osg::Vec4Array;
|
||||
|
||||
#if 0
|
||||
osg::Vec3 bottom = origin;
|
||||
osg::Vec3 dx = xAxis*(width/((float)(noSteps-2)));
|
||||
osg::Vec3 dy = yAxis*(height/((float)(noSteps-1)));
|
||||
|
||||
#endif
|
||||
osg::Vec3 top = origin + yAxis*height;
|
||||
|
||||
osg::Vec3 screenCenter = origin + widthVector*0.5f + heightVector*0.5f;
|
||||
|
@ -495,7 +496,7 @@ static osg::Geometry* createParoramicSphericalDisplayDistortionMesh(
|
|||
|
||||
for(int i=0;i<noSteps;++i)
|
||||
{
|
||||
osg::Vec3 cursor = bottom+dy*(float)i;
|
||||
//osg::Vec3 cursor = bottom+dy*(float)i;
|
||||
for(int j=0;j<noSteps;++j)
|
||||
{
|
||||
osg::Vec2 texcoord(double(i)/double(noSteps-1), double(j)/double(noSteps-1));
|
||||
|
|
|
@ -1552,7 +1552,6 @@ void point_to_point(double elev[],
|
|||
double zc, zr;
|
||||
double q = eno;
|
||||
long ja, jb, i, np;
|
||||
double dkm, xkm;
|
||||
double fs;
|
||||
|
||||
prop.h_g[0] = tht_m; // Tx height above ground level
|
||||
|
@ -1564,8 +1563,10 @@ void point_to_point(double elev[],
|
|||
zc = qerfi(conf);
|
||||
zr = qerfi(rel);
|
||||
np = (long)elev[0];
|
||||
dkm = (elev[1] * elev[0]) / 1000.0;
|
||||
xkm = elev[1] / 1000.0;
|
||||
#if 0
|
||||
double dkm = (elev[1] * elev[0]) / 1000.0;
|
||||
double xkm = elev[1] / 1000.0;
|
||||
#endif
|
||||
|
||||
ja = (long)(3.0 + 0.1 * elev[0]);
|
||||
jb = np - ja + 6;
|
||||
|
|
|
@ -330,10 +330,10 @@ void FGLight::update_sky_color () {
|
|||
// calculate fog color adjusted for sunrise/sunset effects
|
||||
void FGLight::update_adj_fog_color () {
|
||||
|
||||
double pitch = globals->get_current_view()->getPitch_deg()
|
||||
* SGD_DEGREES_TO_RADIANS;
|
||||
double pitch_offset = globals->get_current_view()-> getPitchOffset_deg()
|
||||
* SGD_DEGREES_TO_RADIANS;
|
||||
// double pitch = globals->get_current_view()->getPitch_deg()
|
||||
// * SGD_DEGREES_TO_RADIANS;
|
||||
// double pitch_offset = globals->get_current_view()-> getPitchOffset_deg()
|
||||
// * SGD_DEGREES_TO_RADIANS;
|
||||
double heading = globals->get_current_view()->getHeading_deg()
|
||||
* SGD_DEGREES_TO_RADIANS;
|
||||
double heading_offset = globals->get_current_view()->getHeadingOffset_deg()
|
||||
|
@ -360,13 +360,12 @@ void FGLight::update_adj_fog_color () {
|
|||
return;
|
||||
}
|
||||
|
||||
double hor_rotation, vert_rotation;
|
||||
static float gamma = system_gamma;
|
||||
|
||||
// first determine the difference between our view angle and local
|
||||
// direction to the sun
|
||||
vert_rotation = pitch + pitch_offset;
|
||||
hor_rotation = -(_sun_rotation + SGD_PI) - heading + heading_offset;
|
||||
//double vert_rotation = pitch + pitch_offset;
|
||||
double hor_rotation = -(_sun_rotation + SGD_PI) - heading + heading_offset;
|
||||
if (hor_rotation < 0 )
|
||||
hor_rotation = fmod(hor_rotation, SGD_2PI) + SGD_2PI;
|
||||
else
|
||||
|
|
Loading…
Add table
Reference in a new issue