Use tiedPropertyLists instead of manually matched tie/untie calls.
Ensures we don't forget to untie some individual properties.
This commit is contained in:
parent
0abf252ec8
commit
9264243a71
2 changed files with 44 additions and 79 deletions
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@ -64,46 +64,49 @@ Hitch::Hitch(const char *name)
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_mp_is_slave=false;
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_mp_open_last_state=false;
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_timeLagCorrectedDist=0;
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if (_node)
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{
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_node->tie("tow/length",SGRawValuePointer<float>(&_towLength));
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_node->tie("tow/elastic-constant",SGRawValuePointer<float>(&_towElasticConstant));
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_node->tie("tow/weight-per-m-kg-m",SGRawValuePointer<float>(&_towWeightPerM));
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_node->tie("tow/brake-force",SGRawValuePointer<float>(&_towBrakeForce));
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_node->tie("winch/max-speed-m-s",SGRawValuePointer<float>(&_winchMaxSpeed));
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_node->tie("winch/rel-speed",SGRawValuePointer<float>(&_winchRelSpeed));
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_node->tie("winch/initial-tow-length-m",SGRawValuePointer<float>(&_winchInitialTowLength));
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_node->tie("winch/min-tow-length-m",SGRawValuePointer<float>(&_winchMinTowLength));
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_node->tie("winch/max-tow-length-m",SGRawValuePointer<float>(&_winchMaxTowLength));
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_node->tie("winch/global-pos-x",SGRawValuePointer<double>(&_winchPos[0]));
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_node->tie("winch/global-pos-y",SGRawValuePointer<double>(&_winchPos[1]));
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_node->tie("winch/global-pos-z",SGRawValuePointer<double>(&_winchPos[2]));
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_node->tie("winch/max-power",SGRawValuePointer<float>(&_winchPower));
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_node->tie("winch/max-force",SGRawValuePointer<float>(&_winchMaxForce));
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_node->tie("winch/actual-force",SGRawValuePointer<float>(&_winchActualForce));
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_node->tie("tow/end-force-x",SGRawValuePointer<float>(&_reportTowEndForce[0]));
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_node->tie("tow/end-force-y",SGRawValuePointer<float>(&_reportTowEndForce[1]));
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_node->tie("tow/end-force-z",SGRawValuePointer<float>(&_reportTowEndForce[2]));
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_node->tie("force",SGRawValuePointer<float>(&_forceMagnitude));
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_node->tie("open",SGRawValuePointer<bool>(&_open));
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_node->tie("force-is-calculated-by-other",SGRawValuePointer<bool>(&_forceIsCalculatedByMaster));
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_node->tie("local-pos-x",SGRawValuePointer<float>(&_pos[0]));
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_node->tie("local-pos-y",SGRawValuePointer<float>(&_pos[1]));
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_node->tie("local-pos-z",SGRawValuePointer<float>(&_pos[2]));
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_node->tie("tow/dist",SGRawValuePointer<float>(&_dist));
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_node->tie("tow/dist-time-lag-corrected",SGRawValuePointer<float>(&_timeLagCorrectedDist));
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_node->tie("tow/connected-to-property-node",SGRawValuePointer<bool>(&_towEndIsConnectedToProperty));
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_node->tie("tow/connected-to-mp-node",SGRawValuePointer<bool>(&_nodeIsMultiplayer));
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_node->tie("tow/connected-to-ai-node",SGRawValuePointer<bool>(&_nodeIsAiAircraft));
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_node->tie("tow/connected-to-ai-or-mp-id",SGRawValuePointer<int>(&_nodeID));
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_node->tie("debug/hitch-height-above-ground",SGRawValuePointer<float>(&_height_above_ground));
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_node->tie("debug/tow-end-height-above-ground",SGRawValuePointer<float>(&_winch_height_above_ground));
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_node->tie("debug/tow-rel-lo-pos",SGRawValuePointer<float>(&_loPosFrac));
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_node->tie("debug/tow-lowest-pos-height",SGRawValuePointer<float>(&_lowest_tow_height));
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_node->tie("is-slave",SGRawValuePointer<bool>(&_isSlave));
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_node->tie("speed-in-tow-direction",SGRawValuePointer<float>(&_speed_in_tow_direction));
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_node->tie("mp-auto-connect-period",SGRawValuePointer<float>(&_mpAutoConnectPeriod));
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_node->tie("mp-time-lag",SGRawValuePointer<float>(&_mp_time_lag));
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#define TIE(x,v) _tiedProperties.Tie(_node->getNode(x, true),v)
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TIE("tow/length", SGRawValuePointer<float>(&_towLength));
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TIE("tow/elastic-constant",SGRawValuePointer<float>(&_towElasticConstant));
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TIE("tow/weight-per-m-kg-m",SGRawValuePointer<float>(&_towWeightPerM));
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TIE("tow/brake-force",SGRawValuePointer<float>(&_towBrakeForce));
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TIE("winch/max-speed-m-s",SGRawValuePointer<float>(&_winchMaxSpeed));
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TIE("winch/rel-speed",SGRawValuePointer<float>(&_winchRelSpeed));
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TIE("winch/initial-tow-length-m",SGRawValuePointer<float>(&_winchInitialTowLength));
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TIE("winch/min-tow-length-m",SGRawValuePointer<float>(&_winchMinTowLength));
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TIE("winch/max-tow-length-m",SGRawValuePointer<float>(&_winchMaxTowLength));
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TIE("winch/global-pos-x",SGRawValuePointer<double>(&_winchPos[0]));
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TIE("winch/global-pos-y",SGRawValuePointer<double>(&_winchPos[1]));
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TIE("winch/global-pos-z",SGRawValuePointer<double>(&_winchPos[2]));
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TIE("winch/max-power",SGRawValuePointer<float>(&_winchPower));
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TIE("winch/max-force",SGRawValuePointer<float>(&_winchMaxForce));
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TIE("winch/actual-force",SGRawValuePointer<float>(&_winchActualForce));
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TIE("tow/end-force-x",SGRawValuePointer<float>(&_reportTowEndForce[0]));
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TIE("tow/end-force-y",SGRawValuePointer<float>(&_reportTowEndForce[1]));
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TIE("tow/end-force-z",SGRawValuePointer<float>(&_reportTowEndForce[2]));
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TIE("force",SGRawValuePointer<float>(&_forceMagnitude));
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TIE("open",SGRawValuePointer<bool>(&_open));
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TIE("force-is-calculated-by-other",SGRawValuePointer<bool>(&_forceIsCalculatedByMaster));
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TIE("local-pos-x",SGRawValuePointer<float>(&_pos[0]));
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TIE("local-pos-y",SGRawValuePointer<float>(&_pos[1]));
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TIE("local-pos-z",SGRawValuePointer<float>(&_pos[2]));
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TIE("tow/dist",SGRawValuePointer<float>(&_dist));
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TIE("tow/dist-time-lag-corrected",SGRawValuePointer<float>(&_timeLagCorrectedDist));
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TIE("tow/connected-to-property-node",SGRawValuePointer<bool>(&_towEndIsConnectedToProperty));
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TIE("tow/connected-to-mp-node",SGRawValuePointer<bool>(&_nodeIsMultiplayer));
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TIE("tow/connected-to-ai-node",SGRawValuePointer<bool>(&_nodeIsAiAircraft));
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TIE("tow/connected-to-ai-or-mp-id",SGRawValuePointer<int>(&_nodeID));
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TIE("debug/hitch-height-above-ground",SGRawValuePointer<float>(&_height_above_ground));
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TIE("debug/tow-end-height-above-ground",SGRawValuePointer<float>(&_winch_height_above_ground));
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TIE("debug/tow-rel-lo-pos",SGRawValuePointer<float>(&_loPosFrac));
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TIE("debug/tow-lowest-pos-height",SGRawValuePointer<float>(&_lowest_tow_height));
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TIE("is-slave",SGRawValuePointer<bool>(&_isSlave));
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TIE("speed-in-tow-direction",SGRawValuePointer<float>(&_speed_in_tow_direction));
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TIE("mp-auto-connect-period",SGRawValuePointer<float>(&_mpAutoConnectPeriod));
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TIE("mp-time-lag",SGRawValuePointer<float>(&_mp_time_lag));
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#undef TIE
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_node->setStringValue("tow/node","");
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_node->setStringValue("tow/connected-to-ai-or-mp-callsign");
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_node->setBoolValue("broken",false);
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@ -112,47 +115,7 @@ Hitch::Hitch(const char *name)
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Hitch::~Hitch()
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{
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if (_node)
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{
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_node->untie("tow/length");
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_node->untie("tow/elastic-constant");
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_node->untie("tow/weight-per-m-kg-m");
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_node->untie("tow/brake-force");
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_node->untie("winch/max-speed-m-s");
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_node->untie("winch/rel-speed");
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_node->untie("winch/initial-tow-length-m");
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_node->untie("winch/min-tow-length-m");
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_node->untie("winch/max-tow-length-m");
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_node->untie("winch/global-pos-x");
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_node->untie("winch/global-pos-y");
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_node->untie("winch/global-pos-z");
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_node->untie("winch/max-power");
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_node->untie("winch/max-force");
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_node->untie("winch/actual-force");
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_node->untie("tow/end-force-x");
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_node->untie("tow/end-force-y");
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_node->untie("tow/end-force-z");
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_node->untie("force");
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_node->untie("open");
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_node->untie("force-is-calculated-by-other");
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_node->untie("local-pos-x");
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_node->untie("local-pos-y");
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_node->untie("local-pos-z");
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_node->untie("tow/dist");
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_node->untie("tow/dist-time-lag-corrected");
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_node->untie("tow/connected-to-property-node");
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_node->untie("tow/connected-to-mp-node");
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_node->untie("tow/connected-to-ai-node");
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_node->untie("tow/connected-to-ai-or-mp-id");
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_node->untie("debug/hitch-height-above-ground");
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_node->untie("debug/tow-end-height-above-ground");
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_node->untie("debug/tow-rel-lo-pos");
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_node->untie("debug/tow-lowest-pos-height");
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_node->untie("is-slave");
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_node->untie("speed-in-tow-direction");
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_node->untie("mp-auto-connect-period");
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_node->untie("mp-time-lag");
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}
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_tiedProperties.Untie();
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delete _state;
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}
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@ -4,6 +4,7 @@
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#include <string>
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#include <Main/fg_props.hxx>
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#include <simgear/props/tiedpropertylist.hxx>
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namespace yasim {
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@ -111,6 +112,7 @@ private:
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bool _last_wish;
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SGPropertyNode_ptr _node;
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simgear::TiedPropertyList _tiedProperties;
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};
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}; // namespace yasim
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