curt
96068a55c9
A couple lighting tweaks ...
1997-12-30 13:06:56 +00:00
curt
09b8076bca
Switched back to per vertex normals and smooth shading for terrain.
1997-12-30 01:38:37 +00:00
curt
feabb5024a
Tweaked the sky coloring a bit to build in structures to allow finer rgb
...
control.
1997-12-23 04:58:38 +00:00
curt
67f36724dd
First stab at sunset/sunrise sky glow effects.
1997-12-22 23:45:45 +00:00
curt
45ed7c79f8
Aligned sky with sun so dusk/dawn effects can be correct relative to the sun.
1997-12-22 04:14:28 +00:00
curt
3c398c79ca
Lot's of tweaking with sky rendering and lighting.
1997-12-19 23:34:03 +00:00
curt
46e6042aab
Working on scene rendering order and options.
1997-12-19 16:44:57 +00:00
curt
8b50eb1149
First stab at sky dome actually starting to look reasonable. :-)
1997-12-18 23:32:28 +00:00
curt
a26c9b75ee
Worked on properly translating and positioning the sky dome.
1997-12-18 04:07:02 +00:00
curt
9dbcf67b4c
Initial revision.
...
Begin work on rendering the sky. (Rather than just using a clear screen.)
1997-12-17 23:14:30 +00:00
curt
b22a4d27db
Began working on rendering the sky.
1997-12-17 23:13:45 +00:00
curt
e292d8e660
Fixed so moon and sun display lists aren't recreate periodically.
1997-12-17 23:12:14 +00:00
curt
d19c5f0b6f
Add xgl wrappers for debugging.
...
Generate terrain normals on the fly.
1997-12-15 23:54:25 +00:00
curt
d06b80036f
Misc. tweaks.
1997-12-15 20:59:08 +00:00
curt
f92f2a5c29
More light/material property tweaking ... still a ways off.
1997-12-12 21:41:24 +00:00
curt
40f0747fac
Working on lightling and material properties.
1997-12-12 19:52:47 +00:00
curt
09ee64ff67
Fixed sun vector and lighting problems. I thing the moon is now lit
...
correctly.
1997-12-11 04:43:53 +00:00
curt
28fad1d296
Prepended "fg" on the name of all global structures that didn't have it yet.
...
i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
1997-12-10 22:37:34 +00:00
curt
871ee408fa
Tweaks for verion 0.15 release.
1997-12-10 01:19:42 +00:00
curt
330ff4ab53
Working on tweaking lighting.
1997-12-09 05:11:54 +00:00
curt
4ab16fd58e
Working on adding a global lighting params structure.
1997-12-09 04:25:25 +00:00
curt
2425bbe6bd
Enhanced to handle ccw and cw tri-stripe winding. This is a temporary
...
admission of defeat. I will eventually go back and get all the stripes
wound the same way (ccw).
1997-12-08 22:51:17 +00:00
curt
98ec9af098
Changed planets.dat Planets.dat
1997-11-25 23:20:44 +00:00
curt
57ae31aa50
Initial revision.
1997-11-25 23:20:22 +00:00
curt
c8d2e72433
Changes to integrate Durk's moon/sun code updates + clean up.
1997-11-25 19:25:27 +00:00
curt
b1cf1fcee0
minor tweaks.
1997-11-15 18:16:34 +00:00
curt
273bd9bc6e
Transform scenery coordinates earlier in pipeline when scenery is being
...
created, not when it is being loaded. Precalculate normals for each node
as average of the normals of each containing polygon so Garoude shading is
now supportable.
1997-11-14 00:26:49 +00:00
curt
62872fb302
Tweaking vertex orders.
1997-10-31 04:49:12 +00:00
curt
b5293f1f44
Working on new scenery subsystem.
1997-10-30 12:38:35 +00:00
curt
1482fc2d3e
Initial revision.
1997-10-28 21:14:54 +00:00
curt
acfd549ea7
Changing to new terrain format.
1997-10-28 21:00:20 +00:00
curt
9c896fd77a
Removed to make way for a simpler file loading sceme.
1997-10-28 20:58:17 +00:00
curt
8d23c3f29b
Removed to make way for the new adaptive/irregular terrain system.
1997-10-28 20:51:07 +00:00
curt
d06ebf220e
Misc. tweaks.
1997-10-25 03:30:02 +00:00
curt
c158d4bfd2
Incorporated sun, moon, and star positioning code contributed by Durk Talsma.
1997-10-25 03:24:21 +00:00
curt
4c1650dd62
Incorporated sun, moon, and planet position and rendering code contributed
...
by Durk Talsma.
1997-10-25 03:18:26 +00:00
curt
c471211d30
Initial revision of code contributed by Durk Talsma.
1997-10-25 03:16:08 +00:00
curt
3fe61cf7ef
Tweaks to get things to compile with gcc-win32.
1997-09-23 00:29:27 +00:00
curt
31519b5cd1
Continuing to try to align stars correctly.
1997-09-22 14:44:19 +00:00
curt
14efd49c8b
Still trying to get those durned stars aligned properly.
1997-09-20 03:34:25 +00:00
curt
e17c832c36
At dusk/dawn add/remove stars in stages.
1997-09-18 16:20:08 +00:00
curt
3b5f599f73
Tweaked time of day lighting equations. Don't draw stars during the day.
1997-09-16 22:14:47 +00:00
curt
1ba17de9ba
Working on star alignment and time issues.
1997-09-16 15:50:29 +00:00
curt
5d76cf2eaa
More tweaking with stars.
1997-09-05 14:17:26 +00:00
curt
ad22cbffca
Working on getting stars right.
1997-09-05 01:35:53 +00:00
curt
b830d97782
Shufflin' stuff.
1997-09-04 02:17:18 +00:00
curt
114d08ebd0
Worked on properly aligning the stars.
1997-08-29 17:55:27 +00:00
curt
7c5f7fdc85
Restructured view calculation code. Added stars.
1997-08-27 21:32:23 +00:00
curt
793d050695
Initial revisio.
1997-08-27 03:34:48 +00:00
curt
89a9811607
Changed naming scheme of basic shared structures.
1997-08-27 03:29:38 +00:00
curt
90e39d537f
Merged in initial HUD and Joystick code.
1997-08-25 20:27:21 +00:00
curt
6510c9f3b4
Doing a bit of reorganizing and house cleaning.
1997-08-22 21:34:32 +00:00
curt
cdb1417490
Worked on better simulating real lighting.
1997-08-19 23:55:03 +00:00
curt
0d804834b4
Changed default detail level.
1997-08-13 20:24:22 +00:00
curt
88c803c7fc
Working on correct real time sun lighting.
1997-08-06 00:24:22 +00:00
curt
53a9e29865
Testing cvs on IRIX 6.x
1997-08-04 17:08:11 +00:00
curt
54f9aac53f
Incorporated mesh2GL.c into mesh.c
1997-08-02 19:10:12 +00:00
curt
998ff3f26e
Initial revision.
1997-07-31 23:19:33 +00:00
curt
417048636f
Put comments around the text after an #endif for increased portability.
1997-07-23 21:52:10 +00:00
curt
450dd6d45a
Removed unused parser symbol.
1997-07-21 21:21:01 +00:00
curt
a136c87441
First stab at a system to generate os2 makefiles automatically.
1997-07-20 02:19:09 +00:00
curt
6ef6f4d986
Tweaks for building with Cygnus Win32 compiler.
1997-07-18 23:41:20 +00:00
curt
68681f730f
Minor tweaks to aid Win32 port.
1997-07-16 20:04:42 +00:00
curt
bf40d877a1
Testing/playing -- placed objects randomly across the entire terrain.
1997-07-14 16:26:03 +00:00
curt
f612f210fc
Added #include <Windows32/Base.h> to help Win32 compiling.
1997-07-12 04:01:14 +00:00
curt
392f23ab35
Looking at potential scenery transformation/coordinate system problems.
1997-07-12 02:27:07 +00:00
curt
6c1e197290
Added ranlib.
1997-07-12 02:24:37 +00:00
curt
f1d21eef9c
Solved some scenery display/orientation problems. Still have a positioning
...
(or transformation?) problem.
1997-07-11 03:23:18 +00:00
curt
5667631a45
More tweaking of terrian floor.
1997-07-11 01:29:58 +00:00
curt
1f718dcc8f
We now can interpolated ground elevation for any position in the grid. We
...
can use this to enforce a "hard" ground. We still need to enforce some
bounds checking so that we don't try to lookup data points outside the
grid data set.
1997-07-10 04:26:36 +00:00
curt
abf27ac881
Working on terrain elevation interpolation routine.
1997-07-10 02:22:10 +00:00
curt
be5527975f
Working on making the ground "hard."
1997-07-09 21:31:08 +00:00
curt
134081456f
Working on establishing a hard ground.
1997-07-08 18:20:11 +00:00
curt
09c494327b
Working on scenery transformations to enable us to fly fluidly over the
...
poles with no discontinuity/distortion in scenery.
1997-07-07 20:59:47 +00:00
curt
7460b99c30
More twiddling with the Scenery Management system.
1997-06-29 21:16:47 +00:00
curt
127b957f22
Working on Makefile structure.
1997-06-27 21:37:59 +00:00
curt
134d37d449
Working on Makefile structure.
1997-06-27 20:03:31 +00:00
curt
2f5bc89a7a
Initial revision.
1997-06-27 02:26:30 +00:00
curt
812700adda
Beginning work on a scenery management system.
1997-06-26 22:14:53 +00:00
curt
9205d3928b
Restructuring make, adding automatic "make dep" support.
1997-06-26 19:08:22 +00:00
curt
80713ee205
Minor changes to compile with rsxnt/win32.
1997-06-25 15:39:44 +00:00
curt
189c638b34
Working on intergrating the VRML (subset) parser.
1997-06-22 21:44:40 +00:00
curt
8f22a9681b
directory shuffling ...
1997-06-21 17:57:21 +00:00
curt
d1f3decfe9
Removed ...
1997-06-21 17:55:36 +00:00
curt
0583a1ecd4
Adjusting the directory structure.
1997-06-21 17:30:06 +00:00
curt
450a307fc2
Capitalized subdirectory names.
1997-06-21 17:12:38 +00:00
curt
3daadec894
Elevator trim added.
1997-05-31 19:16:24 +00:00
curt
b5d432032d
The LaRCsim flight model is starting to look like it is working.
1997-05-30 19:26:56 +00:00
curt
d7565092ea
Initial revision (with data skipping support)
1997-05-27 21:56:02 +00:00
curt
2a212dbe3c
Added -f flag to flex to generate a "fast" scanner.
1997-05-27 17:48:50 +00:00
curt
726c961553
Added GNU copyright headers.
1997-05-23 15:40:04 +00:00
curt
1d7a109e9a
Trying to get fog to work ...
1997-05-23 00:35:09 +00:00
curt
3768b119f5
Slight change to origin key words.
1997-05-19 18:20:50 +00:00
curt
57c5b4ec95
Cosmetic changes.
1997-05-17 00:17:01 +00:00
curt
f9dfcecfe0
Initial revision.
1997-05-16 15:58:23 +00:00