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Working on terrain elevation interpolation routine.

This commit is contained in:
curt 1997-07-10 02:22:10 +00:00
parent be5527975f
commit abf27ac881

View file

@ -155,8 +155,11 @@ void mesh_do_it(struct mesh *m) {
double mesh_altitude(double lon, double lat) {
/* we expect incoming (lon,lat) to be in arcsec for now */
double xoffset, yoffset;
double xlocal, ylocal, dx, dy;
int x1, y1, z1, x2, y2, z2, x3, y3, z3;
int xindex, yindex;
double tmp1, tmp2, tmp3, tmp4, tmp5, tmp6, tmp7, tmp8, tmp9, tmp10;
double a, b, c;
/* determine if we are in the lower triangle or the upper triangle
______
@ -165,54 +168,77 @@ double mesh_altitude(double lon, double lat) {
| / |
|/ |
------
then calculate our end points
*/
xoffset = lon - eg.originx;
yoffset = lat - eg.originy;
xlocal = ( lon - eg.originx ) / eg.col_step;
ylocal = ( lat - eg.originy ) / eg.row_step;
xindex = xoffset / eg.col_step;
yindex = yoffset / eg.row_step;
xindex = (int)xlocal;
yindex = (int)ylocal;
if ( xindex > yindex ) {
dx = xlocal - xindex;
dy = ylocal - yindex;
x1 = xindex;
y1 = yindex;
z1 = eg.mesh_data[x1 * eg.rows + y1];
x2 = xindex + eg.col_step;
y2 = yindex + eg.row_step;
z2 = eg.mesh_data[x2 * eg.rows + y2];
if ( dx > dy ) {
x3 = xindex + eg.col_step;
y3 = yindex;
z3 = eg.mesh_data[x3 * eg.rows + y3];
} else {
x3 = xindex;
y3 = yindex + eg.row_step;
z3 = eg.mesh_data[x3 * eg.rows + y3];
}
/* given (x1, y1, z1) (x2, y2, z2) and (x3, y3, z3) calculate (a,
* b, c) such that z = ax + by + c is the equation of the plane
* intersecting the three given points */
tmp1 = (x2 * z1 / x1 - z2);
tmp2 = (y2 - x2 * y1 / x1);
tmp3 = (x2 * y1 / x1 - y2);
tmp4 = (1 - x2 / x1);
tmp5 = (x3*(z1 + y1*tmp1 / tmp2) / x1 - z3 + y3*tmp1 / tmp3);
tmp6 = x3*(y1*tmp4 / tmp2 - 1);
tmp7 = tmp5 / (y3*tmp4 / tmp2 - tmp6 / x1 - 1);
tmp8 = (tmp6 / x1 + y3*tmp4 / tmp3 + 1);
tmp9 = (z1 + tmp5 / tmp8);
tmp10 = (tmp7 + x2*tmp9 / x1 - z2);
a = (tmp9 + y1*tmp10 / tmp2) / x1;
b = tmp10 / tmp3;
c = tmp7;
/* Then, given a position we can calculate the current ground elevation */
printf("Our true ground elevation is %.2f\n", a*lon + b*lat + c);
if ( (xindex >= 0) && (xindex < eg.cols) ) {
if ( (yindex >= 0) && (yindex < eg.rows) ) {
return( eg.mesh_data[xindex * eg.rows + yindex] );
}
}
/*
given (x1, y1, z1) (x2, y2, z2) and (x3, y3, z3)
calculate z = ax + by + c (the equation of the plane intersecting the
three given points
Then, given a position we can calculate the current ground elevation
tmp1 = (x2 * z1 / x1 - z2);
tmp2 = (y2 - x2 * y1 / x1);
tmp3 = (x2 * y1 / x1 - y2);
tmp4 = (1 - x2 / x1);
tmp5 = (x3*(z1 + y1*tmp1 / tmp2) / x1 - z3 + y3*tmp1 / tmp3);
tmp6 = x3*(y1*tmp4 / tmp2 - 1);
tmp7 = tmp5 / (y3*tmp4 / tmp2 - tmp6 / x1 - 1);
tmp8 = (tmp6 / x1 + y3*tmp4 / tmp3 + 1);
tmp9 = (z1 + tmp5 / tmp8);
tmp10 = (tmp7 + x2*tmp9 / x1 - z2);
a = (tmp9 + y1*tmp10 / tmp2) / x1;
b = tmp10 / tmp3;
c = tmp7;
*/
}
/* $Log$
/* Revision 1.8 1997/07/09 21:31:15 curt
/* Working on making the ground "hard."
/* Revision 1.9 1997/07/10 02:22:10 curt
/* Working on terrain elevation interpolation routine.
/*
* Revision 1.8 1997/07/09 21:31:15 curt
* Working on making the ground "hard."
*
* Revision 1.7 1997/07/08 18:20:13 curt
* Working on establishing a hard ground.
*