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flightgear/src/Main/fg_init.cxx

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2001-07-02 22:14:09 +00:00
// fg_init.cxx -- Flight Gear top level initialization routines
//
// Written by Curtis Olson, started August 1997.
//
// Copyright (C) 1997 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
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#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
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#include <stdio.h>
#include <stdlib.h>
#include <string.h> // strcmp()
#if defined( unix ) || defined( __CYGWIN__ )
# include <unistd.h> // for gethostname()
#endif
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#ifdef _WIN32
# include <direct.h> // for getcwd()
# define getcwd _getcwd
# include <io.h> // isatty()
# define isatty _isatty
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# include "winsock2.h" // for gethostname()
#endif
// work around a stdc++ lib bug in some versions of linux, but doesn't
// seem to hurt to have this here for all versions of Linux.
#ifdef linux
# define _G_NO_EXTERN_TEMPLATES
#endif
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#include <simgear/compiler.h>
#include <string>
#include <boost/algorithm/string/compare.hpp>
#include <boost/algorithm/string/predicate.hpp>
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#include <simgear/constants.h>
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#include <simgear/debug/logstream.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/structure/event_mgr.hxx>
#include <simgear/structure/SGPerfMon.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/misc/sg_dir.hxx>
#include <simgear/misc/sgstream.hxx>
#include <simgear/misc/strutils.hxx>
#include <simgear/props/props_io.hxx>
#include <simgear/misc/interpolator.hxx>
#include <simgear/scene/material/matlib.hxx>
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#include <simgear/scene/model/particles.hxx>
#include <simgear/sound/soundmgr_openal.hxx>
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#include <Aircraft/controls.hxx>
#include <Aircraft/replay.hxx>
#include <Airports/apt_loader.hxx>
#include <Airports/runways.hxx>
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#include <Airports/simple.hxx>
#include <Airports/dynamics.hxx>
Mathias Fröhlich: I have introduced the posibility to start directly on the carrier. With that patch you will have a --carrrier=id argument where id can either be the pennant number configured in the nimitz scenario or the carriers name also configured in the carriers scenario. Additionaly you can use --parkpos=id to select different positions on the carrier. They are also configured in the scenario file. That includes the switch of the whole FGInterface class to make use of the groundcache. That means that an aircraft no longer uses the current elevation value from the scenery class. It rather has its own local cache of the aircrafts environment which is setup in the common_init method of FGInterface and updated either manually by calling FGInterface::get_groundlevel_m(lat, lon, alt_m); or implicitly by calling the above method in the FGInterface::_updateGeo*Position(lat, lon, alt); methods. A call get_groundlevel_m rebuilds the groundcache if the request is outside the range of the cache. Note that for the real usage of the groundcache including the correct information about the movement of objects and the velocity information, you still need to set up the groundcache in the usual way like YASim and JSBSim currently does. If you use the native interface, you will get only static objects correctly. But for FDM's only using one single ground level for a whole step this is IMO sufficient. The AIManager gets a way to return the location of a object which is placed wrt an AI Object. At the moment it only honours AICarriers for that. That method is a static one, which loads the scenario file for that reason and throws it away afterwards. This looked like the aprioriate way, because the AIManager is initialized much later in flightgears bootstrap, and I did not find an easy way to reorder that for my needs. Since this additional load is very small and does only happen if such a relative location is required, I think that this is ok. Note that moving on the carrier will only work correctly for JSBSim and YASim, but you should now be able to start and move on every not itself moving object with any FDM.
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#include <AIModel/AIManager.hxx>
#include <ATCDCL/ATISmgr.hxx>
#include <ATC/atc_mgr.hxx>
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#include <Autopilot/route_mgr.hxx>
#include <Autopilot/autopilotgroup.hxx>
#include <Cockpit/panel.hxx>
#include <Cockpit/panel_io.hxx>
#include <Canvas/canvas_mgr.hxx>
#include <GUI/new_gui.hxx>
#include <Input/input.hxx>
#include <Instrumentation/instrument_mgr.hxx>
#include <Model/acmodel.hxx>
#include <Model/modelmgr.hxx>
#include <AIModel/submodel.hxx>
#include <AIModel/AIManager.hxx>
#include <Navaids/navdb.hxx>
#include <Navaids/navlist.hxx>
#include <Navaids/fix.hxx>
#include <Navaids/fixlist.hxx>
#include <Navaids/airways.hxx>
#include <Scenery/scenery.hxx>
#include <Scenery/tilemgr.hxx>
#include <Scripting/NasalSys.hxx>
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#include <Sound/voice.hxx>
#include <Systems/system_mgr.hxx>
#include <Time/light.hxx>
#include <Traffic/TrafficMgr.hxx>
#include <MultiPlayer/multiplaymgr.hxx>
#include <FDM/fdm_shell.hxx>
#include <Environment/ephemeris.hxx>
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#include <Environment/environment_mgr.hxx>
#include <Viewer/renderer.hxx>
#include <Viewer/viewmgr.hxx>
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#include "fg_init.hxx"
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#include "fg_io.hxx"
#include "fg_commands.hxx"
#include "fg_props.hxx"
#include "options.hxx"
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#include "globals.hxx"
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#include "logger.hxx"
#include "main.hxx"
using std::string;
using namespace boost::algorithm;
// Return the current base package version
string fgBasePackageVersion() {
SGPath base_path( globals->get_fg_root() );
base_path.append("version");
sg_gzifstream in( base_path.str() );
if ( !in.is_open() ) {
SGPath old_path( globals->get_fg_root() );
old_path.append( "Thanks" );
sg_gzifstream old( old_path.str() );
if ( !old.is_open() ) {
return "[none]";
} else {
return "[old version]";
}
}
string version;
in >> version;
return version;
}
template <class T>
bool fgFindAircraftInDir(const SGPath& dirPath, T* obj, bool (T::*pred)(const SGPath& p))
{
if (!dirPath.exists()) {
SG_LOG(SG_GENERAL, SG_WARN, "fgFindAircraftInDir: no such path:" << dirPath.str());
return false;
}
bool recurse = true;
simgear::Dir dir(dirPath);
simgear::PathList setFiles(dir.children(simgear::Dir::TYPE_FILE, "-set.xml"));
simgear::PathList::iterator p;
for (p = setFiles.begin(); p != setFiles.end(); ++p) {
// check file name ends with -set.xml
// if we found a -set.xml at this level, don't recurse any deeper
recurse = false;
bool done = (obj->*pred)(*p);
if (done) {
return true;
}
} // of -set.xml iteration
if (!recurse) {
return false;
}
simgear::PathList subdirs(dir.children(simgear::Dir::TYPE_DIR | simgear::Dir::NO_DOT_OR_DOTDOT));
for (p = subdirs.begin(); p != subdirs.end(); ++p) {
if (p->file() == "CVS") {
continue;
}
if (fgFindAircraftInDir(*p, obj, pred)) {
return true;
}
} // of subdirs iteration
return false;
}
template <class T>
void fgFindAircraft(T* obj, bool (T::*pred)(const SGPath& p))
{
const string_list& paths(globals->get_aircraft_paths());
string_list::const_iterator it = paths.begin();
for (; it != paths.end(); ++it) {
bool done = fgFindAircraftInDir(SGPath(*it), obj, pred);
if (done) {
return;
}
} // of aircraft paths iteration
// if we reach this point, search the default location (always last)
SGPath rootAircraft(globals->get_fg_root());
rootAircraft.append("Aircraft");
fgFindAircraftInDir(rootAircraft, obj, pred);
}
class FindAndCacheAircraft
{
public:
FindAndCacheAircraft(SGPropertyNode* autoSave)
{
_cache = autoSave->getNode("sim/startup/path-cache", true);
}
bool loadAircraft()
{
std::string aircraft = fgGetString( "/sim/aircraft", "");
if (aircraft.empty()) {
SG_LOG(SG_GENERAL, SG_ALERT, "no aircraft specified");
return false;
}
_searchAircraft = aircraft + "-set.xml";
std::string aircraftDir = fgGetString("/sim/aircraft-dir", "");
if (!aircraftDir.empty()) {
// aircraft-dir was set, skip any searching at all, if it's valid
simgear::Dir acPath(aircraftDir);
SGPath setFile = acPath.file(_searchAircraft);
if (setFile.exists()) {
SG_LOG(SG_GENERAL, SG_INFO, "found aircraft in dir: " << aircraftDir );
try {
readProperties(setFile.str(), globals->get_props());
} catch ( const sg_exception &e ) {
SG_LOG(SG_INPUT, SG_ALERT, "Error reading aircraft: " << e.getFormattedMessage());
return false;
}
return true;
} else {
SG_LOG(SG_GENERAL, SG_ALERT, "aircraft '" << _searchAircraft <<
"' not found in specified dir:" << aircraftDir);
return false;
}
}
if (!checkCache()) {
// prepare cache for re-scan
SGPropertyNode *n = _cache->getNode("fg-root", true);
n->setStringValue(globals->get_fg_root().c_str());
n->setAttribute(SGPropertyNode::USERARCHIVE, true);
n = _cache->getNode("fg-aircraft", true);
n->setStringValue(getAircraftPaths().c_str());
n->setAttribute(SGPropertyNode::USERARCHIVE, true);
_cache->removeChildren("aircraft");
fgFindAircraft(this, &FindAndCacheAircraft::checkAircraft);
}
if (_foundPath.str().empty()) {
SG_LOG(SG_GENERAL, SG_ALERT, "Cannot find specified aircraft: " << aircraft );
return false;
}
SG_LOG(SG_GENERAL, SG_INFO, "Loading aircraft -set file from:" << _foundPath.str());
fgSetString( "/sim/aircraft-dir", _foundPath.dir().c_str());
if (!_foundPath.exists()) {
SG_LOG(SG_GENERAL, SG_ALERT, "Unable to find -set file:" << _foundPath.str());
return false;
}
try {
readProperties(_foundPath.str(), globals->get_props());
} catch ( const sg_exception &e ) {
SG_LOG(SG_INPUT, SG_ALERT, "Error reading aircraft: " << e.getFormattedMessage());
return false;
}
return true;
}
private:
SGPath getAircraftPaths() {
string_list pathList = globals->get_aircraft_paths();
SGPath aircraftPaths;
string_list::const_iterator it = pathList.begin();
if (it != pathList.end()) {
aircraftPaths.set(*it);
it++;
}
for (; it != pathList.end(); ++it) {
aircraftPaths.add(*it);
}
return aircraftPaths;
}
bool checkCache()
{
if (globals->get_fg_root() != _cache->getStringValue("fg-root", "")) {
return false; // cache mismatch
}
if (getAircraftPaths().str() != _cache->getStringValue("fg-aircraft", "")) {
return false; // cache mismatch
}
vector<SGPropertyNode_ptr> cache = _cache->getChildren("aircraft");
for (unsigned int i = 0; i < cache.size(); i++) {
const char *name = cache[i]->getStringValue("file", "");
if (!boost::equals(_searchAircraft, name, is_iequal())) {
continue;
}
SGPath xml(cache[i]->getStringValue("path", ""));
xml.append(name);
if (xml.exists()) {
_foundPath = xml;
return true;
}
return false;
} // of aircraft in cache iteration
return false;
}
bool checkAircraft(const SGPath& p)
{
// create cache node
int i = 0;
while (1) {
if (!_cache->getChild("aircraft", i++, false))
break;
}
SGPropertyNode *n, *entry = _cache->getChild("aircraft", --i, true);
std::string fileName(p.file());
n = entry->getNode("file", true);
n->setStringValue(fileName);
n->setAttribute(SGPropertyNode::USERARCHIVE, true);
n = entry->getNode("path", true);
n->setStringValue(p.dir());
n->setAttribute(SGPropertyNode::USERARCHIVE, true);
if ( boost::equals(fileName, _searchAircraft.c_str(), is_iequal()) ) {
_foundPath = p;
return true;
}
return false;
}
std::string _searchAircraft;
SGPath _foundPath;
SGPropertyNode* _cache;
};
#ifdef _WIN32
static SGPath platformDefaultDataPath()
{
char *envp = ::getenv( "APPDATA" );
SGPath config( envp );
config.append( "flightgear.org" );
return config;
}
#elif __APPLE__
#include <CoreServices/CoreServices.h>
static SGPath platformDefaultDataPath()
{
FSRef ref;
OSErr err = FSFindFolder(kUserDomain, kApplicationSupportFolderType, false, &ref);
if (err) {
return SGPath();
}
unsigned char path[1024];
if (FSRefMakePath(&ref, path, 1024) != noErr) {
return SGPath();
}
SGPath appData;
appData.set((const char*) path);
appData.append("FlightGear");
return appData;
}
#else
static SGPath platformDefaultDataPath()
{
SGPath config( homedir );
config.append( ".fgfs" );
return config;
}
#endif
// Read in configuration (file and command line)
bool fgInitConfig ( int argc, char **argv )
{
SGPath dataPath = platformDefaultDataPath();
const char *fg_home = getenv("FG_HOME");
if (fg_home)
dataPath = fg_home;
simgear::Dir exportDir(simgear::Dir(dataPath).file("Export"));
if (!exportDir.exists()) {
exportDir.create(0777);
}
// Set /sim/fg-home and don't allow malign code to override it until
// Nasal security is set up. Use FG_HOME if necessary.
SGPropertyNode *home = fgGetNode("/sim", true);
home->removeChild("fg-home", 0, false);
home = home->getChild("fg-home", 0, true);
home->setStringValue(dataPath.c_str());
home->setAttribute(SGPropertyNode::WRITE, false);
flightgear::Options::sharedInstance()->init(argc, argv, dataPath);
// Read global preferences from $FG_ROOT/preferences.xml
SG_LOG(SG_INPUT, SG_INFO, "Reading global preferences");
fgLoadProps("preferences.xml", globals->get_props());
SG_LOG(SG_INPUT, SG_INFO, "Finished Reading global preferences");
globals->loadUserSettings(dataPath);
// Scan user config files and command line for a specified aircraft.
flightgear::Options::sharedInstance()->initAircraft();
FindAndCacheAircraft f(globals->get_props());
if (!f.loadAircraft()) {
return false;
}
// parse options after loading aircraft to ensure any user
// overrides of defaults are honored.
flightgear::Options::sharedInstance()->processOptions();
return true;
}
// Set current tower position lon/lat given an airport id
static bool fgSetTowerPosFromAirportID( const string& id) {
const FGAirport *a = fgFindAirportID( id);
if (a) {
SGGeod tower = a->getTowerLocation();
fgSetDouble("/sim/tower/longitude-deg", tower.getLongitudeDeg());
fgSetDouble("/sim/tower/latitude-deg", tower.getLatitudeDeg());
fgSetDouble("/sim/tower/altitude-ft", tower.getElevationFt());
return true;
} else {
return false;
}
}
struct FGTowerLocationListener : SGPropertyChangeListener {
void valueChanged(SGPropertyNode* node) {
string id(node->getStringValue());
if (fgGetBool("/sim/tower/auto-position",true))
{
// enforce using closest airport when auto-positioning is enabled
const char* closest_airport = fgGetString("/sim/airport/closest-airport-id", "");
if (closest_airport && (id != closest_airport))
{
id = closest_airport;
node->setStringValue(id);
}
}
fgSetTowerPosFromAirportID(id);
}
};
struct FGClosestTowerLocationListener : SGPropertyChangeListener
{
void valueChanged(SGPropertyNode* )
{
// closest airport has changed
if (fgGetBool("/sim/tower/auto-position",true))
{
// update tower position
const char* id = fgGetString("/sim/airport/closest-airport-id", "");
if (id && *id!=0)
fgSetString("/sim/tower/airport-id", id);
}
}
};
void fgInitTowerLocationListener() {
fgGetNode("/sim/tower/airport-id", true)
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->addChangeListener( new FGTowerLocationListener(), true );
FGClosestTowerLocationListener* ntcl = new FGClosestTowerLocationListener();
fgGetNode("/sim/airport/closest-airport-id", true)
->addChangeListener(ntcl , true );
fgGetNode("/sim/tower/auto-position", true)
->addChangeListener(ntcl, true );
}
static void fgApplyStartOffset(const SGGeod& aStartPos, double aHeading, double aTargetHeading = HUGE_VAL)
{
SGGeod startPos(aStartPos);
if (aTargetHeading == HUGE_VAL) {
aTargetHeading = aHeading;
}
if ( fabs( fgGetDouble("/sim/presets/offset-distance-nm") ) > SG_EPSILON ) {
double offsetDistance = fgGetDouble("/sim/presets/offset-distance-nm");
offsetDistance *= SG_NM_TO_METER;
double offsetAzimuth = aHeading;
if ( fabs(fgGetDouble("/sim/presets/offset-azimuth-deg")) > SG_EPSILON ) {
offsetAzimuth = fgGetDouble("/sim/presets/offset-azimuth-deg");
aHeading = aTargetHeading;
}
SGGeod offset;
double az2; // dummy
SGGeodesy::direct(startPos, offsetAzimuth + 180, offsetDistance, offset, az2);
startPos = offset;
}
// presets
fgSetDouble("/sim/presets/longitude-deg", startPos.getLongitudeDeg() );
fgSetDouble("/sim/presets/latitude-deg", startPos.getLatitudeDeg() );
fgSetDouble("/sim/presets/heading-deg", aHeading );
// other code depends on the actual values being set ...
fgSetDouble("/position/longitude-deg", startPos.getLongitudeDeg() );
fgSetDouble("/position/latitude-deg", startPos.getLatitudeDeg() );
fgSetDouble("/orientation/heading-deg", aHeading );
}
// Set current_options lon/lat given an airport id and heading (degrees)
bool fgSetPosFromAirportIDandHdg( const string& id, double tgt_hdg ) {
if ( id.empty() )
return false;
// set initial position from runway and heading
SG_LOG( SG_GENERAL, SG_INFO,
"Attempting to set starting position from airport code "
<< id << " heading " << tgt_hdg );
const FGAirport* apt = fgFindAirportID(id);
if (!apt) return false;
FGRunway* r = apt->findBestRunwayForHeading(tgt_hdg);
fgSetString("/sim/atc/runway", r->ident().c_str());
SGGeod startPos = r->pointOnCenterline(fgGetDouble("/sim/airport/runways/start-offset-m", 5.0));
fgApplyStartOffset(startPos, r->headingDeg(), tgt_hdg);
return true;
}
// Set current_options lon/lat given an airport id and parkig position name
static bool fgSetPosFromAirportIDandParkpos( const string& id, const string& parkpos ) {
if ( id.empty() )
return false;
// can't see an easy way around this const_cast at the moment
FGAirport* apt = const_cast<FGAirport*>(fgFindAirportID(id));
if (!apt) {
SG_LOG( SG_GENERAL, SG_ALERT, "Failed to find airport " << id );
return false;
}
FGAirportDynamics* dcs = apt->getDynamics();
if (!dcs) {
SG_LOG( SG_GENERAL, SG_ALERT,
Added a new startup option. By giving the command line option --parkpos=AVAILABLE you can -in principle- let FlightGear decide what the most optimal parking location is. This option does require a few properties to be set that are also needed for future ATC use. Hence, they are listed under /sim/ATC, but could move to a different location if desired. /sim/ATC/radius should be a nummeric estimate of the size of your aircraft. A small aircraft fits into a large parking, but a large aircraft does not fit into a small parking space. Because the AI part of radius is also used for slightly different purposes (prioritizing gate assignmments, the given valuem may deviate slightly from the real aircraft size. See http:/wiki.flightgear.org/Aircraft.radii for an overview of currently used values for the redius property. /sim/ATC/flight-type can be any one of "ga", "cargo", "gate", "mil-fighter", "mil-cargo", or "vtol". See http://wiki.flightgear.org/Interactive_traffic#A_technical_perspective for more information. optionally, the property /sim/ATC/airline can be set set to a three letter icao airline code. By way of illustration, I will commit a number of startup preset files setting these properties shortly. Also did some more finetuning to the traffic mananger routing algorithm can be any one of "ga", "cargo", "gate", "mil-fighter", "mil-cargo", or "vtol". See http://wiki.flightgear.org/Interactive_traffic#A_technical_perspective for more information. optionally, the property /sim/ATC/airline can be set set to a three letter icao airline code. By way of illustration, I will commit a number of startup preset files setting these properties shortly. Also did some more finetuning to the traffic mananger routing algorithm.
2011-09-17 14:51:00 +00:00
"Airport " << id << "does not appear to have parking information available");
return false;
}
int park_index = dcs->getNrOfParkings() - 1;
Added a new startup option. By giving the command line option --parkpos=AVAILABLE you can -in principle- let FlightGear decide what the most optimal parking location is. This option does require a few properties to be set that are also needed for future ATC use. Hence, they are listed under /sim/ATC, but could move to a different location if desired. /sim/ATC/radius should be a nummeric estimate of the size of your aircraft. A small aircraft fits into a large parking, but a large aircraft does not fit into a small parking space. Because the AI part of radius is also used for slightly different purposes (prioritizing gate assignmments, the given valuem may deviate slightly from the real aircraft size. See http:/wiki.flightgear.org/Aircraft.radii for an overview of currently used values for the redius property. /sim/ATC/flight-type can be any one of "ga", "cargo", "gate", "mil-fighter", "mil-cargo", or "vtol". See http://wiki.flightgear.org/Interactive_traffic#A_technical_perspective for more information. optionally, the property /sim/ATC/airline can be set set to a three letter icao airline code. By way of illustration, I will commit a number of startup preset files setting these properties shortly. Also did some more finetuning to the traffic mananger routing algorithm can be any one of "ga", "cargo", "gate", "mil-fighter", "mil-cargo", or "vtol". See http://wiki.flightgear.org/Interactive_traffic#A_technical_perspective for more information. optionally, the property /sim/ATC/airline can be set set to a three letter icao airline code. By way of illustration, I will commit a number of startup preset files setting these properties shortly. Also did some more finetuning to the traffic mananger routing algorithm.
2011-09-17 14:51:00 +00:00
bool succes;
double radius = fgGetDouble("/sim/dimensions/radius-m");
Added a new startup option. By giving the command line option --parkpos=AVAILABLE you can -in principle- let FlightGear decide what the most optimal parking location is. This option does require a few properties to be set that are also needed for future ATC use. Hence, they are listed under /sim/ATC, but could move to a different location if desired. /sim/ATC/radius should be a nummeric estimate of the size of your aircraft. A small aircraft fits into a large parking, but a large aircraft does not fit into a small parking space. Because the AI part of radius is also used for slightly different purposes (prioritizing gate assignmments, the given valuem may deviate slightly from the real aircraft size. See http:/wiki.flightgear.org/Aircraft.radii for an overview of currently used values for the redius property. /sim/ATC/flight-type can be any one of "ga", "cargo", "gate", "mil-fighter", "mil-cargo", or "vtol". See http://wiki.flightgear.org/Interactive_traffic#A_technical_perspective for more information. optionally, the property /sim/ATC/airline can be set set to a three letter icao airline code. By way of illustration, I will commit a number of startup preset files setting these properties shortly. Also did some more finetuning to the traffic mananger routing algorithm can be any one of "ga", "cargo", "gate", "mil-fighter", "mil-cargo", or "vtol". See http://wiki.flightgear.org/Interactive_traffic#A_technical_perspective for more information. optionally, the property /sim/ATC/airline can be set set to a three letter icao airline code. By way of illustration, I will commit a number of startup preset files setting these properties shortly. Also did some more finetuning to the traffic mananger routing algorithm.
2011-09-17 14:51:00 +00:00
if ((parkpos == string("AVAILABLE")) && (radius > 0)) {
double lat, lon, heading;
string fltType;
string acOperator;
SGPath acData;
try {
acData = fgGetString("/sim/fg-home");
acData.append("aircraft-data");
string acfile = fgGetString("/sim/aircraft") + string(".xml");
acData.append(acfile);
SGPropertyNode root;
readProperties(acData.str(), &root);
SGPropertyNode * node = root.getNode("sim");
fltType = node->getStringValue("aircraft-class", "NONE" );
acOperator = node->getStringValue("aircraft-operator", "NONE" );
} catch (const sg_exception &) {
SG_LOG(SG_GENERAL, SG_INFO,
"Could not load aircraft aircrat type and operator information from: " << acData.str() << ". Using defaults");
// cout << path.str() << endl;
}
if (fltType.empty() || fltType == "NONE") {
SG_LOG(SG_GENERAL, SG_INFO,
"Aircraft type information not found in: " << acData.str() << ". Using default value");
fltType = fgGetString("/sim/aircraft-class" );
}
if (acOperator.empty() || fltType == "NONE") {
SG_LOG(SG_GENERAL, SG_INFO,
2011-09-22 20:08:20 +00:00
"Aircraft operator information not found in: " << acData.str() << ". Using default value");
acOperator = fgGetString("/sim/aircraft-operator" );
}
cerr << "Running aircraft " << fltType << " of livery " << acOperator << endl;
Added a new startup option. By giving the command line option --parkpos=AVAILABLE you can -in principle- let FlightGear decide what the most optimal parking location is. This option does require a few properties to be set that are also needed for future ATC use. Hence, they are listed under /sim/ATC, but could move to a different location if desired. /sim/ATC/radius should be a nummeric estimate of the size of your aircraft. A small aircraft fits into a large parking, but a large aircraft does not fit into a small parking space. Because the AI part of radius is also used for slightly different purposes (prioritizing gate assignmments, the given valuem may deviate slightly from the real aircraft size. See http:/wiki.flightgear.org/Aircraft.radii for an overview of currently used values for the redius property. /sim/ATC/flight-type can be any one of "ga", "cargo", "gate", "mil-fighter", "mil-cargo", or "vtol". See http://wiki.flightgear.org/Interactive_traffic#A_technical_perspective for more information. optionally, the property /sim/ATC/airline can be set set to a three letter icao airline code. By way of illustration, I will commit a number of startup preset files setting these properties shortly. Also did some more finetuning to the traffic mananger routing algorithm can be any one of "ga", "cargo", "gate", "mil-fighter", "mil-cargo", or "vtol". See http://wiki.flightgear.org/Interactive_traffic#A_technical_perspective for more information. optionally, the property /sim/ATC/airline can be set set to a three letter icao airline code. By way of illustration, I will commit a number of startup preset files setting these properties shortly. Also did some more finetuning to the traffic mananger routing algorithm.
2011-09-17 14:51:00 +00:00
string acType; // Currently not used by findAvailable parking, so safe to leave empty.
succes = dcs->getAvailableParking(&lat, &lon, &heading, &park_index, radius, fltType, acType, acOperator);
Added a new startup option. By giving the command line option --parkpos=AVAILABLE you can -in principle- let FlightGear decide what the most optimal parking location is. This option does require a few properties to be set that are also needed for future ATC use. Hence, they are listed under /sim/ATC, but could move to a different location if desired. /sim/ATC/radius should be a nummeric estimate of the size of your aircraft. A small aircraft fits into a large parking, but a large aircraft does not fit into a small parking space. Because the AI part of radius is also used for slightly different purposes (prioritizing gate assignmments, the given valuem may deviate slightly from the real aircraft size. See http:/wiki.flightgear.org/Aircraft.radii for an overview of currently used values for the redius property. /sim/ATC/flight-type can be any one of "ga", "cargo", "gate", "mil-fighter", "mil-cargo", or "vtol". See http://wiki.flightgear.org/Interactive_traffic#A_technical_perspective for more information. optionally, the property /sim/ATC/airline can be set set to a three letter icao airline code. By way of illustration, I will commit a number of startup preset files setting these properties shortly. Also did some more finetuning to the traffic mananger routing algorithm can be any one of "ga", "cargo", "gate", "mil-fighter", "mil-cargo", or "vtol". See http://wiki.flightgear.org/Interactive_traffic#A_technical_perspective for more information. optionally, the property /sim/ATC/airline can be set set to a three letter icao airline code. By way of illustration, I will commit a number of startup preset files setting these properties shortly. Also did some more finetuning to the traffic mananger routing algorithm.
2011-09-17 14:51:00 +00:00
if (succes) {
fgGetString("/sim/presets/parkpos");
fgSetString("/sim/presets/parkpos", dcs->getParking(park_index)->getName());
} else {
SG_LOG( SG_GENERAL, SG_ALERT,
"Failed to find a suitable parking at airport " << id );
return false;
}
} else {
//cerr << "We shouldn't get here when AVAILABLE" << endl;
while (park_index >= 0 && dcs->getParkingName(park_index) != parkpos) park_index--;
if (park_index < 0) {
SG_LOG( SG_GENERAL, SG_ALERT,
"Failed to find parking position " << parkpos <<
" at airport " << id );
return false;
}
}
FGParking* parking = dcs->getParking(park_index);
parking->setAvailable(false);
fgApplyStartOffset(
SGGeod::fromDeg(parking->getLongitude(), parking->getLatitude()),
parking->getHeading());
return true;
}
// Set current_options lon/lat given an airport id and runway number
static bool fgSetPosFromAirportIDandRwy( const string& id, const string& rwy, bool rwy_req ) {
if ( id.empty() )
return false;
// set initial position from airport and runway number
SG_LOG( SG_GENERAL, SG_INFO,
"Attempting to set starting position for "
<< id << ":" << rwy );
const FGAirport* apt = fgFindAirportID(id);
if (!apt) {
SG_LOG( SG_GENERAL, SG_ALERT, "Failed to find airport:" << id);
return false;
}
if (!apt->hasRunwayWithIdent(rwy)) {
SG_LOG( SG_GENERAL, rwy_req ? SG_ALERT : SG_INFO,
"Failed to find runway " << rwy <<
" at airport " << id << ". Using default runway." );
return false;
}
FGRunway* r(apt->getRunwayByIdent(rwy));
fgSetString("/sim/atc/runway", r->ident().c_str());
SGGeod startPos = r->pointOnCenterline( fgGetDouble("/sim/airport/runways/start-offset-m", 5.0));
fgApplyStartOffset(startPos, r->headingDeg());
return true;
}
static void fgSetDistOrAltFromGlideSlope() {
// cout << "fgSetDistOrAltFromGlideSlope()" << endl;
string apt_id = fgGetString("/sim/presets/airport-id");
2002-11-18 21:31:33 +00:00
double gs = fgGetDouble("/sim/presets/glideslope-deg")
* SG_DEGREES_TO_RADIANS ;
double od = fgGetDouble("/sim/presets/offset-distance-nm");
double alt = fgGetDouble("/sim/presets/altitude-ft");
double apt_elev = 0.0;
if ( ! apt_id.empty() ) {
apt_elev = fgGetAirportElev( apt_id );
if ( apt_elev < -9990.0 ) {
apt_elev = 0.0;
}
} else {
apt_elev = 0.0;
}
if( fabs(gs) > 0.01 && fabs(od) > 0.1 && alt < -9990 ) {
// set altitude from glideslope and offset-distance
od *= SG_NM_TO_METER * SG_METER_TO_FEET;
alt = fabs(od*tan(gs)) + apt_elev;
fgSetDouble("/sim/presets/altitude-ft", alt);
fgSetBool("/sim/presets/onground", false);
SG_LOG( SG_GENERAL, SG_INFO, "Calculated altitude as: "
<< alt << " ft" );
} else if( fabs(gs) > 0.01 && alt > 0 && fabs(od) < 0.1) {
// set offset-distance from glideslope and altitude
od = (alt - apt_elev) / tan(gs);
od *= -1*SG_FEET_TO_METER * SG_METER_TO_NM;
fgSetDouble("/sim/presets/offset-distance-nm", od);
fgSetBool("/sim/presets/onground", false);
SG_LOG( SG_GENERAL, SG_INFO, "Calculated offset distance as: "
<< od << " nm" );
} else if( fabs(gs) > 0.01 ) {
SG_LOG( SG_GENERAL, SG_ALERT,
"Glideslope given but not altitude or offset-distance." );
SG_LOG( SG_GENERAL, SG_ALERT, "Resetting glideslope to zero" );
2002-11-18 21:31:33 +00:00
fgSetDouble("/sim/presets/glideslope-deg", 0);
fgSetBool("/sim/presets/onground", true);
}
}
// Set current_options lon/lat given an airport id and heading (degrees)
static bool fgSetPosFromNAV( const string& id, const double& freq, FGPositioned::Type type ) {
const nav_list_type navlist
= globals->get_navlist()->findByIdentAndFreq( id.c_str(), freq, type );
if (navlist.size() == 0 ) {
SG_LOG( SG_GENERAL, SG_ALERT, "Failed to locate NAV = "
<< id << ":" << freq );
return false;
}
if( navlist.size() > 1 ) {
ostringstream buf;
buf << "Ambigous NAV-ID: '" << id << "'. Specify id and frequency. Available stations:" << endl;
for( nav_list_type::const_iterator it = navlist.begin(); it != navlist.end(); ++it ) {
// NDB stored in kHz, VOR stored in MHz * 100 :-P
double factor = (*it)->type() == FGPositioned::NDB ? 1.0 : 1/100.0;
string unit = (*it)->type() == FGPositioned::NDB ? "kHz" : "MHz";
buf << (*it)->ident() << " "
<< setprecision(5) << (double)((*it)->get_freq() * factor) << " "
<< (*it)->get_lat() << "/" << (*it)->get_lon()
<< endl;
}
SG_LOG( SG_GENERAL, SG_ALERT, buf.str() );
return false;
}
FGNavRecord *nav = navlist[0];
fgApplyStartOffset(nav->geod(), fgGetDouble("/sim/presets/heading-deg"));
return true;
}
Mathias Fröhlich: I have introduced the posibility to start directly on the carrier. With that patch you will have a --carrrier=id argument where id can either be the pennant number configured in the nimitz scenario or the carriers name also configured in the carriers scenario. Additionaly you can use --parkpos=id to select different positions on the carrier. They are also configured in the scenario file. That includes the switch of the whole FGInterface class to make use of the groundcache. That means that an aircraft no longer uses the current elevation value from the scenery class. It rather has its own local cache of the aircrafts environment which is setup in the common_init method of FGInterface and updated either manually by calling FGInterface::get_groundlevel_m(lat, lon, alt_m); or implicitly by calling the above method in the FGInterface::_updateGeo*Position(lat, lon, alt); methods. A call get_groundlevel_m rebuilds the groundcache if the request is outside the range of the cache. Note that for the real usage of the groundcache including the correct information about the movement of objects and the velocity information, you still need to set up the groundcache in the usual way like YASim and JSBSim currently does. If you use the native interface, you will get only static objects correctly. But for FDM's only using one single ground level for a whole step this is IMO sufficient. The AIManager gets a way to return the location of a object which is placed wrt an AI Object. At the moment it only honours AICarriers for that. That method is a static one, which loads the scenario file for that reason and throws it away afterwards. This looked like the aprioriate way, because the AIManager is initialized much later in flightgears bootstrap, and I did not find an easy way to reorder that for my needs. Since this additional load is very small and does only happen if such a relative location is required, I think that this is ok. Note that moving on the carrier will only work correctly for JSBSim and YASim, but you should now be able to start and move on every not itself moving object with any FDM.
2005-07-03 09:39:14 +00:00
// Set current_options lon/lat given an aircraft carrier id
static bool fgSetPosFromCarrier( const string& carrier, const string& posid ) {
// set initial position from runway and heading
SGGeod geodPos;
Mathias Fröhlich: I have introduced the posibility to start directly on the carrier. With that patch you will have a --carrrier=id argument where id can either be the pennant number configured in the nimitz scenario or the carriers name also configured in the carriers scenario. Additionaly you can use --parkpos=id to select different positions on the carrier. They are also configured in the scenario file. That includes the switch of the whole FGInterface class to make use of the groundcache. That means that an aircraft no longer uses the current elevation value from the scenery class. It rather has its own local cache of the aircrafts environment which is setup in the common_init method of FGInterface and updated either manually by calling FGInterface::get_groundlevel_m(lat, lon, alt_m); or implicitly by calling the above method in the FGInterface::_updateGeo*Position(lat, lon, alt); methods. A call get_groundlevel_m rebuilds the groundcache if the request is outside the range of the cache. Note that for the real usage of the groundcache including the correct information about the movement of objects and the velocity information, you still need to set up the groundcache in the usual way like YASim and JSBSim currently does. If you use the native interface, you will get only static objects correctly. But for FDM's only using one single ground level for a whole step this is IMO sufficient. The AIManager gets a way to return the location of a object which is placed wrt an AI Object. At the moment it only honours AICarriers for that. That method is a static one, which loads the scenario file for that reason and throws it away afterwards. This looked like the aprioriate way, because the AIManager is initialized much later in flightgears bootstrap, and I did not find an easy way to reorder that for my needs. Since this additional load is very small and does only happen if such a relative location is required, I think that this is ok. Note that moving on the carrier will only work correctly for JSBSim and YASim, but you should now be able to start and move on every not itself moving object with any FDM.
2005-07-03 09:39:14 +00:00
double heading;
SGVec3d uvw;
Mathias Fröhlich: I have introduced the posibility to start directly on the carrier. With that patch you will have a --carrrier=id argument where id can either be the pennant number configured in the nimitz scenario or the carriers name also configured in the carriers scenario. Additionaly you can use --parkpos=id to select different positions on the carrier. They are also configured in the scenario file. That includes the switch of the whole FGInterface class to make use of the groundcache. That means that an aircraft no longer uses the current elevation value from the scenery class. It rather has its own local cache of the aircrafts environment which is setup in the common_init method of FGInterface and updated either manually by calling FGInterface::get_groundlevel_m(lat, lon, alt_m); or implicitly by calling the above method in the FGInterface::_updateGeo*Position(lat, lon, alt); methods. A call get_groundlevel_m rebuilds the groundcache if the request is outside the range of the cache. Note that for the real usage of the groundcache including the correct information about the movement of objects and the velocity information, you still need to set up the groundcache in the usual way like YASim and JSBSim currently does. If you use the native interface, you will get only static objects correctly. But for FDM's only using one single ground level for a whole step this is IMO sufficient. The AIManager gets a way to return the location of a object which is placed wrt an AI Object. At the moment it only honours AICarriers for that. That method is a static one, which loads the scenario file for that reason and throws it away afterwards. This looked like the aprioriate way, because the AIManager is initialized much later in flightgears bootstrap, and I did not find an easy way to reorder that for my needs. Since this additional load is very small and does only happen if such a relative location is required, I think that this is ok. Note that moving on the carrier will only work correctly for JSBSim and YASim, but you should now be able to start and move on every not itself moving object with any FDM.
2005-07-03 09:39:14 +00:00
if (FGAIManager::getStartPosition(carrier, posid, geodPos, heading, uvw)) {
double lon = geodPos.getLongitudeDeg();
double lat = geodPos.getLatitudeDeg();
double alt = geodPos.getElevationFt();
Mathias Fröhlich: I have introduced the posibility to start directly on the carrier. With that patch you will have a --carrrier=id argument where id can either be the pennant number configured in the nimitz scenario or the carriers name also configured in the carriers scenario. Additionaly you can use --parkpos=id to select different positions on the carrier. They are also configured in the scenario file. That includes the switch of the whole FGInterface class to make use of the groundcache. That means that an aircraft no longer uses the current elevation value from the scenery class. It rather has its own local cache of the aircrafts environment which is setup in the common_init method of FGInterface and updated either manually by calling FGInterface::get_groundlevel_m(lat, lon, alt_m); or implicitly by calling the above method in the FGInterface::_updateGeo*Position(lat, lon, alt); methods. A call get_groundlevel_m rebuilds the groundcache if the request is outside the range of the cache. Note that for the real usage of the groundcache including the correct information about the movement of objects and the velocity information, you still need to set up the groundcache in the usual way like YASim and JSBSim currently does. If you use the native interface, you will get only static objects correctly. But for FDM's only using one single ground level for a whole step this is IMO sufficient. The AIManager gets a way to return the location of a object which is placed wrt an AI Object. At the moment it only honours AICarriers for that. That method is a static one, which loads the scenario file for that reason and throws it away afterwards. This looked like the aprioriate way, because the AIManager is initialized much later in flightgears bootstrap, and I did not find an easy way to reorder that for my needs. Since this additional load is very small and does only happen if such a relative location is required, I think that this is ok. Note that moving on the carrier will only work correctly for JSBSim and YASim, but you should now be able to start and move on every not itself moving object with any FDM.
2005-07-03 09:39:14 +00:00
SG_LOG( SG_GENERAL, SG_INFO, "Attempting to set starting position for "
<< carrier << " at lat = " << lat << ", lon = " << lon
<< ", alt = " << alt << ", heading = " << heading);
fgSetDouble("/sim/presets/longitude-deg", lon);
fgSetDouble("/sim/presets/latitude-deg", lat);
fgSetDouble("/sim/presets/altitude-ft", alt);
fgSetDouble("/sim/presets/heading-deg", heading);
fgSetDouble("/position/longitude-deg", lon);
fgSetDouble("/position/latitude-deg", lat);
fgSetDouble("/position/altitude-ft", alt);
fgSetDouble("/orientation/heading-deg", heading);
fgSetString("/sim/presets/speed-set", "UVW");
fgSetDouble("/velocities/uBody-fps", uvw(0));
fgSetDouble("/velocities/vBody-fps", uvw(1));
fgSetDouble("/velocities/wBody-fps", uvw(2));
fgSetDouble("/sim/presets/uBody-fps", uvw(0));
fgSetDouble("/sim/presets/vBody-fps", uvw(1));
fgSetDouble("/sim/presets/wBody-fps", uvw(2));
Mathias Fröhlich: I have introduced the posibility to start directly on the carrier. With that patch you will have a --carrrier=id argument where id can either be the pennant number configured in the nimitz scenario or the carriers name also configured in the carriers scenario. Additionaly you can use --parkpos=id to select different positions on the carrier. They are also configured in the scenario file. That includes the switch of the whole FGInterface class to make use of the groundcache. That means that an aircraft no longer uses the current elevation value from the scenery class. It rather has its own local cache of the aircrafts environment which is setup in the common_init method of FGInterface and updated either manually by calling FGInterface::get_groundlevel_m(lat, lon, alt_m); or implicitly by calling the above method in the FGInterface::_updateGeo*Position(lat, lon, alt); methods. A call get_groundlevel_m rebuilds the groundcache if the request is outside the range of the cache. Note that for the real usage of the groundcache including the correct information about the movement of objects and the velocity information, you still need to set up the groundcache in the usual way like YASim and JSBSim currently does. If you use the native interface, you will get only static objects correctly. But for FDM's only using one single ground level for a whole step this is IMO sufficient. The AIManager gets a way to return the location of a object which is placed wrt an AI Object. At the moment it only honours AICarriers for that. That method is a static one, which loads the scenario file for that reason and throws it away afterwards. This looked like the aprioriate way, because the AIManager is initialized much later in flightgears bootstrap, and I did not find an easy way to reorder that for my needs. Since this additional load is very small and does only happen if such a relative location is required, I think that this is ok. Note that moving on the carrier will only work correctly for JSBSim and YASim, but you should now be able to start and move on every not itself moving object with any FDM.
2005-07-03 09:39:14 +00:00
fgSetBool("/sim/presets/onground", true);
return true;
} else {
2005-10-04 20:36:38 +00:00
SG_LOG( SG_GENERAL, SG_ALERT, "Failed to locate aircraft carrier = "
Mathias Fröhlich: I have introduced the posibility to start directly on the carrier. With that patch you will have a --carrrier=id argument where id can either be the pennant number configured in the nimitz scenario or the carriers name also configured in the carriers scenario. Additionaly you can use --parkpos=id to select different positions on the carrier. They are also configured in the scenario file. That includes the switch of the whole FGInterface class to make use of the groundcache. That means that an aircraft no longer uses the current elevation value from the scenery class. It rather has its own local cache of the aircrafts environment which is setup in the common_init method of FGInterface and updated either manually by calling FGInterface::get_groundlevel_m(lat, lon, alt_m); or implicitly by calling the above method in the FGInterface::_updateGeo*Position(lat, lon, alt); methods. A call get_groundlevel_m rebuilds the groundcache if the request is outside the range of the cache. Note that for the real usage of the groundcache including the correct information about the movement of objects and the velocity information, you still need to set up the groundcache in the usual way like YASim and JSBSim currently does. If you use the native interface, you will get only static objects correctly. But for FDM's only using one single ground level for a whole step this is IMO sufficient. The AIManager gets a way to return the location of a object which is placed wrt an AI Object. At the moment it only honours AICarriers for that. That method is a static one, which loads the scenario file for that reason and throws it away afterwards. This looked like the aprioriate way, because the AIManager is initialized much later in flightgears bootstrap, and I did not find an easy way to reorder that for my needs. Since this additional load is very small and does only happen if such a relative location is required, I think that this is ok. Note that moving on the carrier will only work correctly for JSBSim and YASim, but you should now be able to start and move on every not itself moving object with any FDM.
2005-07-03 09:39:14 +00:00
<< carrier );
return false;
}
}
// Set current_options lon/lat given an airport id and heading (degrees)
static bool fgSetPosFromFix( const string& id )
{
FGPositioned::TypeFilter fixFilter(FGPositioned::FIX);
FGPositioned* fix = FGPositioned::findNextWithPartialId(NULL, id, &fixFilter);
if (!fix) {
SG_LOG( SG_GENERAL, SG_ALERT, "Failed to locate fix = " << id );
return false;
}
fgApplyStartOffset(fix->geod(), fgGetDouble("/sim/presets/heading-deg"));
return true;
}
/**
2003-08-28 20:53:08 +00:00
* Initialize vor/ndb/ils/fix list management and query systems (as
* well as simple airport db list)
*/
bool
fgInitNav ()
{
SG_LOG(SG_GENERAL, SG_INFO, "Loading Airport Database ...");
SGPath aptdb( globals->get_fg_root() );
aptdb.append( "Airports/apt.dat" );
SGPath p_metar( globals->get_fg_root() );
p_metar.append( "Airports/metar.dat" );
2003-08-28 20:53:08 +00:00
fgAirportDBLoad( aptdb.str(), p_metar.str() );
FGNavList *navlist = new FGNavList;
FGNavList *loclist = new FGNavList;
FGNavList *gslist = new FGNavList;
FGNavList *dmelist = new FGNavList;
FGNavList *tacanlist = new FGNavList;
FGNavList *carrierlist = new FGNavList;
FGTACANList *channellist = new FGTACANList;
globals->set_navlist( navlist );
globals->set_loclist( loclist );
globals->set_gslist( gslist );
globals->set_dmelist( dmelist );
globals->set_tacanlist( tacanlist );
globals->set_carrierlist( carrierlist );
globals->set_channellist( channellist );
if ( !fgNavDBInit(navlist, loclist, gslist, dmelist, tacanlist, carrierlist, channellist) ) {
SG_LOG( SG_GENERAL, SG_ALERT,
"Problems loading one or more navigational database" );
}
SG_LOG(SG_GENERAL, SG_INFO, " Fixes");
SGPath p_fix( globals->get_fg_root() );
p_fix.append( "Navaids/fix.dat" );
2009-05-07 10:27:16 +00:00
FGFixList fixlist;
fixlist.init( p_fix ); // adds fixes to the DB in positioned.cxx
2003-03-03 04:34:27 +00:00
2006-07-27 14:49:41 +00:00
SG_LOG(SG_GENERAL, SG_INFO, " Airways");
flightgear::Airway::load();
2003-03-03 04:34:27 +00:00
return true;
}
// Set the initial position based on presets (or defaults)
bool fgInitPosition() {
// cout << "fgInitPosition()" << endl;
double gs = fgGetDouble("/sim/presets/glideslope-deg")
* SG_DEGREES_TO_RADIANS ;
double od = fgGetDouble("/sim/presets/offset-distance-nm");
double alt = fgGetDouble("/sim/presets/altitude-ft");
bool set_pos = false;
// If glideslope is specified, then calculate offset-distance or
// altitude relative to glide slope if either of those was not
// specified.
if ( fabs( gs ) > 0.01 ) {
fgSetDistOrAltFromGlideSlope();
}
// If we have an explicit, in-range lon/lat, don't change it, just use it.
// If not, check for an airport-id and use that.
// If not, default to the middle of the KSFO field.
// The default values for lon/lat are deliberately out of range
// so that the airport-id can take effect; valid lon/lat will
// override airport-id, however.
double lon_deg = fgGetDouble("/sim/presets/longitude-deg");
double lat_deg = fgGetDouble("/sim/presets/latitude-deg");
if ( lon_deg >= -180.0 && lon_deg <= 180.0
&& lat_deg >= -90.0 && lat_deg <= 90.0 )
{
set_pos = true;
}
string apt = fgGetString("/sim/presets/airport-id");
string rwy_no = fgGetString("/sim/presets/runway");
bool rwy_req = fgGetBool("/sim/presets/runway-requested");
string vor = fgGetString("/sim/presets/vor-id");
double vor_freq = fgGetDouble("/sim/presets/vor-freq");
string ndb = fgGetString("/sim/presets/ndb-id");
double ndb_freq = fgGetDouble("/sim/presets/ndb-freq");
Mathias Fröhlich: I have introduced the posibility to start directly on the carrier. With that patch you will have a --carrrier=id argument where id can either be the pennant number configured in the nimitz scenario or the carriers name also configured in the carriers scenario. Additionaly you can use --parkpos=id to select different positions on the carrier. They are also configured in the scenario file. That includes the switch of the whole FGInterface class to make use of the groundcache. That means that an aircraft no longer uses the current elevation value from the scenery class. It rather has its own local cache of the aircrafts environment which is setup in the common_init method of FGInterface and updated either manually by calling FGInterface::get_groundlevel_m(lat, lon, alt_m); or implicitly by calling the above method in the FGInterface::_updateGeo*Position(lat, lon, alt); methods. A call get_groundlevel_m rebuilds the groundcache if the request is outside the range of the cache. Note that for the real usage of the groundcache including the correct information about the movement of objects and the velocity information, you still need to set up the groundcache in the usual way like YASim and JSBSim currently does. If you use the native interface, you will get only static objects correctly. But for FDM's only using one single ground level for a whole step this is IMO sufficient. The AIManager gets a way to return the location of a object which is placed wrt an AI Object. At the moment it only honours AICarriers for that. That method is a static one, which loads the scenario file for that reason and throws it away afterwards. This looked like the aprioriate way, because the AIManager is initialized much later in flightgears bootstrap, and I did not find an easy way to reorder that for my needs. Since this additional load is very small and does only happen if such a relative location is required, I think that this is ok. Note that moving on the carrier will only work correctly for JSBSim and YASim, but you should now be able to start and move on every not itself moving object with any FDM.
2005-07-03 09:39:14 +00:00
string carrier = fgGetString("/sim/presets/carrier");
string parkpos = fgGetString("/sim/presets/parkpos");
string fix = fgGetString("/sim/presets/fix");
SGPropertyNode *hdg_preset = fgGetNode("/sim/presets/heading-deg", true);
double hdg = hdg_preset->getDoubleValue();
2003-07-02 16:24:50 +00:00
// save some start parameters, so that we can later say what the
// user really requested. TODO generalize that and move it to options.cxx
static bool start_options_saved = false;
if (!start_options_saved) {
start_options_saved = true;
SGPropertyNode *opt = fgGetNode("/sim/startup/options", true);
opt->setDoubleValue("latitude-deg", lat_deg);
opt->setDoubleValue("longitude-deg", lon_deg);
opt->setDoubleValue("heading-deg", hdg);
opt->setStringValue("airport", apt.c_str());
opt->setStringValue("runway", rwy_no.c_str());
}
if (hdg > 9990.0)
hdg = fgGetDouble("/environment/config/boundary/entry/wind-from-heading-deg", 270);
if ( !set_pos && !apt.empty() && !parkpos.empty() ) {
// An airport + parking position is requested
if ( fgSetPosFromAirportIDandParkpos( apt, parkpos ) ) {
// set tower position
fgSetString("/sim/airport/closest-airport-id", apt.c_str());
fgSetString("/sim/tower/airport-id", apt.c_str());
set_pos = true;
}
}
if ( !set_pos && !apt.empty() && !rwy_no.empty() ) {
// An airport + runway is requested
if ( fgSetPosFromAirportIDandRwy( apt, rwy_no, rwy_req ) ) {
2003-07-02 16:24:50 +00:00
// set tower position (a little off the heading for single
// runway airports)
fgSetString("/sim/airport/closest-airport-id", apt.c_str());
fgSetString("/sim/tower/airport-id", apt.c_str());
set_pos = true;
}
}
2003-07-02 16:24:50 +00:00
if ( !set_pos && !apt.empty() ) {
// An airport is requested (find runway closest to hdg)
2003-07-02 16:24:50 +00:00
if ( fgSetPosFromAirportIDandHdg( apt, hdg ) ) {
// set tower position (a little off the heading for single
// runway airports)
fgSetString("/sim/airport/closest-airport-id", apt.c_str());
fgSetString("/sim/tower/airport-id", apt.c_str());
set_pos = true;
}
}
2003-07-02 16:24:50 +00:00
if (hdg_preset->getDoubleValue() > 9990.0)
hdg_preset->setDoubleValue(hdg);
if ( !set_pos && !vor.empty() ) {
// a VOR is requested
if ( fgSetPosFromNAV( vor, vor_freq, FGPositioned::VOR ) ) {
set_pos = true;
}
}
2003-07-02 16:24:50 +00:00
if ( !set_pos && !ndb.empty() ) {
// an NDB is requested
if ( fgSetPosFromNAV( ndb, ndb_freq, FGPositioned::NDB ) ) {
set_pos = true;
}
}
2003-07-02 16:24:50 +00:00
Mathias Fröhlich: I have introduced the posibility to start directly on the carrier. With that patch you will have a --carrrier=id argument where id can either be the pennant number configured in the nimitz scenario or the carriers name also configured in the carriers scenario. Additionaly you can use --parkpos=id to select different positions on the carrier. They are also configured in the scenario file. That includes the switch of the whole FGInterface class to make use of the groundcache. That means that an aircraft no longer uses the current elevation value from the scenery class. It rather has its own local cache of the aircrafts environment which is setup in the common_init method of FGInterface and updated either manually by calling FGInterface::get_groundlevel_m(lat, lon, alt_m); or implicitly by calling the above method in the FGInterface::_updateGeo*Position(lat, lon, alt); methods. A call get_groundlevel_m rebuilds the groundcache if the request is outside the range of the cache. Note that for the real usage of the groundcache including the correct information about the movement of objects and the velocity information, you still need to set up the groundcache in the usual way like YASim and JSBSim currently does. If you use the native interface, you will get only static objects correctly. But for FDM's only using one single ground level for a whole step this is IMO sufficient. The AIManager gets a way to return the location of a object which is placed wrt an AI Object. At the moment it only honours AICarriers for that. That method is a static one, which loads the scenario file for that reason and throws it away afterwards. This looked like the aprioriate way, because the AIManager is initialized much later in flightgears bootstrap, and I did not find an easy way to reorder that for my needs. Since this additional load is very small and does only happen if such a relative location is required, I think that this is ok. Note that moving on the carrier will only work correctly for JSBSim and YASim, but you should now be able to start and move on every not itself moving object with any FDM.
2005-07-03 09:39:14 +00:00
if ( !set_pos && !carrier.empty() ) {
// an aircraft carrier is requested
if ( fgSetPosFromCarrier( carrier, parkpos ) ) {
set_pos = true;
}
}
if ( !set_pos && !fix.empty() ) {
// a Fix is requested
if ( fgSetPosFromFix( fix ) ) {
set_pos = true;
}
}
if ( !set_pos ) {
// No lon/lat specified, no airport specified, default to
// middle of KSFO field.
fgSetDouble("/sim/presets/longitude-deg", -122.374843);
fgSetDouble("/sim/presets/latitude-deg", 37.619002);
}
fgSetDouble( "/position/longitude-deg",
fgGetDouble("/sim/presets/longitude-deg") );
fgSetDouble( "/position/latitude-deg",
fgGetDouble("/sim/presets/latitude-deg") );
fgSetDouble( "/orientation/heading-deg", hdg_preset->getDoubleValue());
// determine if this should be an on-ground or in-air start
Mathias Fröhlich: I have introduced the posibility to start directly on the carrier. With that patch you will have a --carrrier=id argument where id can either be the pennant number configured in the nimitz scenario or the carriers name also configured in the carriers scenario. Additionaly you can use --parkpos=id to select different positions on the carrier. They are also configured in the scenario file. That includes the switch of the whole FGInterface class to make use of the groundcache. That means that an aircraft no longer uses the current elevation value from the scenery class. It rather has its own local cache of the aircrafts environment which is setup in the common_init method of FGInterface and updated either manually by calling FGInterface::get_groundlevel_m(lat, lon, alt_m); or implicitly by calling the above method in the FGInterface::_updateGeo*Position(lat, lon, alt); methods. A call get_groundlevel_m rebuilds the groundcache if the request is outside the range of the cache. Note that for the real usage of the groundcache including the correct information about the movement of objects and the velocity information, you still need to set up the groundcache in the usual way like YASim and JSBSim currently does. If you use the native interface, you will get only static objects correctly. But for FDM's only using one single ground level for a whole step this is IMO sufficient. The AIManager gets a way to return the location of a object which is placed wrt an AI Object. At the moment it only honours AICarriers for that. That method is a static one, which loads the scenario file for that reason and throws it away afterwards. This looked like the aprioriate way, because the AIManager is initialized much later in flightgears bootstrap, and I did not find an easy way to reorder that for my needs. Since this additional load is very small and does only happen if such a relative location is required, I think that this is ok. Note that moving on the carrier will only work correctly for JSBSim and YASim, but you should now be able to start and move on every not itself moving object with any FDM.
2005-07-03 09:39:14 +00:00
if ((fabs(gs) > 0.01 || fabs(od) > 0.1 || alt > 0.1) && carrier.empty()) {
fgSetBool("/sim/presets/onground", false);
} else {
fgSetBool("/sim/presets/onground", true);
}
return true;
}
// General house keeping initializations
bool fgInitGeneral() {
string root;
1999-11-19 02:10:24 +00:00
2001-03-24 06:03:11 +00:00
SG_LOG( SG_GENERAL, SG_INFO, "General Initialization" );
SG_LOG( SG_GENERAL, SG_INFO, "======= ==============" );
root = globals->get_fg_root();
1998-09-08 21:40:08 +00:00
if ( ! root.length() ) {
// No root path set? Then bail ...
SG_LOG( SG_GENERAL, SG_ALERT,
"Cannot continue without a path to the base package "
<< "being defined." );
exit(-1);
}
2001-03-24 06:03:11 +00:00
SG_LOG( SG_GENERAL, SG_INFO, "FG_ROOT = " << '"' << root << '"' << endl );
globals->set_browser(fgGetString("/sim/startup/browser-app", "firefox %u"));
char buf[512], *cwd = getcwd(buf, 511);
buf[511] = '\0';
SGPropertyNode *curr = fgGetNode("/sim", true);
curr->removeChild("fg-current", 0, false);
curr = curr->getChild("fg-current", 0, true);
curr->setStringValue(cwd ? cwd : "");
curr->setAttribute(SGPropertyNode::WRITE, false);
fgSetBool("/sim/startup/stdout-to-terminal", isatty(1) != 0 );
fgSetBool("/sim/startup/stderr-to-terminal", isatty(2) != 0 );
return true;
}
// This is the top level init routine which calls all the other
// initialization routines. If you are adding a subsystem to flight
// gear, its initialization call should located in this routine.
// Returns non-zero if a problem encountered.
2002-11-18 21:31:33 +00:00
bool fgInitSubsystems() {
2001-03-24 06:03:11 +00:00
SG_LOG( SG_GENERAL, SG_INFO, "Initialize Subsystems");
SG_LOG( SG_GENERAL, SG_INFO, "========== ==========");
////////////////////////////////////////////////////////////////////
// Initialize the sound subsystem.
////////////////////////////////////////////////////////////////////
// Sound manager uses an own subsystem group "SOUND" which is the last
// to be updated in every loop.
// Sound manager is updated last so it can use the CPU while the GPU
// is processing the scenery (doubled the frame-rate for me) -EMH-
globals->add_subsystem("sound", new SGSoundMgr, SGSubsystemMgr::SOUND);
////////////////////////////////////////////////////////////////////
// Initialize the event manager subsystem.
////////////////////////////////////////////////////////////////////
2004-11-18 05:00:44 +00:00
globals->get_event_mgr()->init();
globals->get_event_mgr()->setRealtimeProperty(fgGetNode("/sim/time/delta-realtime-sec", true));
From David Megginson: The files in the attached tarball make the following changes to FlightGear: - rename the existing FGInterface::init() method to FGInterface::_setup to get it out of the way - move *all* FDM initialization code out of src/Main/fg_init.cxx and into FGInterface::init(), and clean up fg_init.cxx a little (especially by removing the zillions of attempts to place the plane on the ground at various locations in the code) - modify FGInterface::bind() so that no values are picked up automatically at bind time (they are set previously by init() instead) - modify the init() methods of the classes derived from FGInterface (i.e. larcsim, jsbsim, balloon, magic, and ada) to invoke FGInterface::init() explicitly before doing their own setup I don't claim that the code in FGInterface::init() is optimal (or even correct), but it seems to work for on-ground starts with both LaRCSim and JSBSim on runways pointing various directions from near sea level to about 700' ASL (the range I happened to test). I expect that Jon and Tony will want to look at the code and refactor and correct it now that they can see what's going on in one place. Here's a quick outline of what is invoked: cur_fdm_state = new <whatever>(dt); cur_fdm_state->init(); cur_fdm_state->bind(); The constructor allocates memory and sets default values only (with the help of the FGInterface::_setup() method). The init() method pull any required properties out of the property tree and sets up the initial state of the FDM. The bind() method takes ownership of FDM-related properties so that the FDM can publish them to the rest of the sim. Note that bind() and init() are virtual, so any implementation in a subclass will hide the implementation in FGInterface; that's why subclass implementations of init() and bind() have to invoke FGInterface::init() and FGInterface::bind() explicitly, probably at the start, so that they get the basic initialization.
2001-04-05 20:20:44 +00:00
////////////////////////////////////////////////////////////////////
// Initialize the property interpolator subsystem. Put into the INIT
// group because the "nasal" subsystem may need it at GENERAL take-down.
////////////////////////////////////////////////////////////////////
globals->add_subsystem("interpolator", new SGInterpolator, SGSubsystemMgr::INIT);
////////////////////////////////////////////////////////////////////
// Add the FlightGear property utilities.
////////////////////////////////////////////////////////////////////
globals->add_subsystem("properties", new FGProperties);
////////////////////////////////////////////////////////////////////
// Add the performance monitoring system.
////////////////////////////////////////////////////////////////////
globals->add_subsystem("performance-mon",
new SGPerformanceMonitor(globals->get_subsystem_mgr(),
fgGetNode("/sim/performance-monitor", true)));
From David Megginson: The files in the attached tarball make the following changes to FlightGear: - rename the existing FGInterface::init() method to FGInterface::_setup to get it out of the way - move *all* FDM initialization code out of src/Main/fg_init.cxx and into FGInterface::init(), and clean up fg_init.cxx a little (especially by removing the zillions of attempts to place the plane on the ground at various locations in the code) - modify FGInterface::bind() so that no values are picked up automatically at bind time (they are set previously by init() instead) - modify the init() methods of the classes derived from FGInterface (i.e. larcsim, jsbsim, balloon, magic, and ada) to invoke FGInterface::init() explicitly before doing their own setup I don't claim that the code in FGInterface::init() is optimal (or even correct), but it seems to work for on-ground starts with both LaRCSim and JSBSim on runways pointing various directions from near sea level to about 700' ASL (the range I happened to test). I expect that Jon and Tony will want to look at the code and refactor and correct it now that they can see what's going on in one place. Here's a quick outline of what is invoked: cur_fdm_state = new <whatever>(dt); cur_fdm_state->init(); cur_fdm_state->bind(); The constructor allocates memory and sets default values only (with the help of the FGInterface::_setup() method). The init() method pull any required properties out of the property tree and sets up the initial state of the FDM. The bind() method takes ownership of FDM-related properties so that the FDM can publish them to the rest of the sim. Note that bind() and init() are virtual, so any implementation in a subclass will hide the implementation in FGInterface; that's why subclass implementations of init() and bind() have to invoke FGInterface::init() and FGInterface::bind() explicitly, probably at the start, so that they get the basic initialization.
2001-04-05 20:20:44 +00:00
////////////////////////////////////////////////////////////////////
// Initialize the material property subsystem.
////////////////////////////////////////////////////////////////////
SGPath mpath( globals->get_fg_root() );
mpath.append( fgGetString("/sim/rendering/materials-file") );
if ( ! globals->get_matlib()->load(globals->get_fg_root(), mpath.str(),
globals->get_props()) ) {
SG_LOG( SG_GENERAL, SG_ALERT,
"Error loading materials file " << mpath.str() );
exit(-1);
}
From David Megginson: The files in the attached tarball make the following changes to FlightGear: - rename the existing FGInterface::init() method to FGInterface::_setup to get it out of the way - move *all* FDM initialization code out of src/Main/fg_init.cxx and into FGInterface::init(), and clean up fg_init.cxx a little (especially by removing the zillions of attempts to place the plane on the ground at various locations in the code) - modify FGInterface::bind() so that no values are picked up automatically at bind time (they are set previously by init() instead) - modify the init() methods of the classes derived from FGInterface (i.e. larcsim, jsbsim, balloon, magic, and ada) to invoke FGInterface::init() explicitly before doing their own setup I don't claim that the code in FGInterface::init() is optimal (or even correct), but it seems to work for on-ground starts with both LaRCSim and JSBSim on runways pointing various directions from near sea level to about 700' ASL (the range I happened to test). I expect that Jon and Tony will want to look at the code and refactor and correct it now that they can see what's going on in one place. Here's a quick outline of what is invoked: cur_fdm_state = new <whatever>(dt); cur_fdm_state->init(); cur_fdm_state->bind(); The constructor allocates memory and sets default values only (with the help of the FGInterface::_setup() method). The init() method pull any required properties out of the property tree and sets up the initial state of the FDM. The bind() method takes ownership of FDM-related properties so that the FDM can publish them to the rest of the sim. Note that bind() and init() are virtual, so any implementation in a subclass will hide the implementation in FGInterface; that's why subclass implementations of init() and bind() have to invoke FGInterface::init() and FGInterface::bind() explicitly, probably at the start, so that they get the basic initialization.
2001-04-05 20:20:44 +00:00
////////////////////////////////////////////////////////////////////
// Initialize the scenery management subsystem.
////////////////////////////////////////////////////////////////////
globals->get_scenery()->get_scene_graph()
->addChild(simgear::Particles::getCommonRoot());
simgear::GlobalParticleCallback::setSwitch(fgGetNode("/sim/rendering/particles", true));
2008-02-15 06:45:19 +00:00
From David Megginson: The files in the attached tarball make the following changes to FlightGear: - rename the existing FGInterface::init() method to FGInterface::_setup to get it out of the way - move *all* FDM initialization code out of src/Main/fg_init.cxx and into FGInterface::init(), and clean up fg_init.cxx a little (especially by removing the zillions of attempts to place the plane on the ground at various locations in the code) - modify FGInterface::bind() so that no values are picked up automatically at bind time (they are set previously by init() instead) - modify the init() methods of the classes derived from FGInterface (i.e. larcsim, jsbsim, balloon, magic, and ada) to invoke FGInterface::init() explicitly before doing their own setup I don't claim that the code in FGInterface::init() is optimal (or even correct), but it seems to work for on-ground starts with both LaRCSim and JSBSim on runways pointing various directions from near sea level to about 700' ASL (the range I happened to test). I expect that Jon and Tony will want to look at the code and refactor and correct it now that they can see what's going on in one place. Here's a quick outline of what is invoked: cur_fdm_state = new <whatever>(dt); cur_fdm_state->init(); cur_fdm_state->bind(); The constructor allocates memory and sets default values only (with the help of the FGInterface::_setup() method). The init() method pull any required properties out of the property tree and sets up the initial state of the FDM. The bind() method takes ownership of FDM-related properties so that the FDM can publish them to the rest of the sim. Note that bind() and init() are virtual, so any implementation in a subclass will hide the implementation in FGInterface; that's why subclass implementations of init() and bind() have to invoke FGInterface::init() and FGInterface::bind() explicitly, probably at the start, so that they get the basic initialization.
2001-04-05 20:20:44 +00:00
////////////////////////////////////////////////////////////////////
// Initialize the flight model subsystem.
////////////////////////////////////////////////////////////////////
globals->add_subsystem("flight", new FDMShell, SGSubsystemMgr::FDM);
////////////////////////////////////////////////////////////////////
// Initialize the weather subsystem.
////////////////////////////////////////////////////////////////////
// Initialize the weather modeling subsystem
globals->add_subsystem("environment", new FGEnvironmentMgr);
globals->add_subsystem("ephemeris", new Ephemeris);
////////////////////////////////////////////////////////////////////
// Initialize the aircraft systems and instrumentation (before the
// autopilot.)
////////////////////////////////////////////////////////////////////
globals->add_subsystem("instrumentation", new FGInstrumentMgr, SGSubsystemMgr::FDM);
globals->add_subsystem("systems", new FGSystemMgr, SGSubsystemMgr::FDM);
2004-01-31 19:47:45 +00:00
////////////////////////////////////////////////////////////////////
// Initialize the XML Autopilot subsystem.
////////////////////////////////////////////////////////////////////
globals->add_subsystem( "xml-autopilot", FGXMLAutopilotGroup::createInstance("autopilot"), SGSubsystemMgr::FDM );
globals->add_subsystem( "xml-proprules", FGXMLAutopilotGroup::createInstance("property-rule"), SGSubsystemMgr::GENERAL );
2004-01-31 19:47:45 +00:00
globals->add_subsystem( "route-manager", new FGRouteMgr );
////////////////////////////////////////////////////////////////////
// Initialize the Input-Output subsystem
////////////////////////////////////////////////////////////////////
globals->add_subsystem( "io", new FGIO );
2002-03-12 16:29:00 +00:00
////////////////////////////////////////////////////////////////////
// Create and register the logger.
2002-03-12 16:29:00 +00:00
////////////////////////////////////////////////////////////////////
globals->add_subsystem("logger", new FGLogger);
2002-03-12 16:29:00 +00:00
////////////////////////////////////////////////////////////////////
// Create and register the XML GUI.
////////////////////////////////////////////////////////////////////
globals->add_subsystem("gui", new NewGUI, SGSubsystemMgr::INIT);
//////////////////////////////////////////////////////////////////////
// Initialize the 2D cloud subsystem.
////////////////////////////////////////////////////////////////////
fgGetBool("/sim/rendering/bump-mapping", false);
////////////////////////////////////////////////////////////////////
// Initialize the canvas 2d drawing subsystem.
////////////////////////////////////////////////////////////////////
globals->add_subsystem("Canvas2D", new CanvasMgr, SGSubsystemMgr::DISPLAY);
////////////////////////////////////////////////////////////////////
// Initialise the ATIS Manager
// Note that this is old stuff, but is necessary for the
// current ATIS implementation. Therefore, leave it in here
// until the ATIS system is ported over to make use of the ATIS
// sub system infrastructure.
////////////////////////////////////////////////////////////////////
globals->add_subsystem("ATIS", new FGATISMgr, SGSubsystemMgr::INIT, 0.4);
////////////////////////////////////////////////////////////////////
// Initialize the ATC subsystem
////////////////////////////////////////////////////////////////////
globals->add_subsystem("ATC", new FGATCManager, SGSubsystemMgr::POST_FDM);
////////////////////////////////////////////////////////////////////
// Initialize multiplayer subsystem
////////////////////////////////////////////////////////////////////
globals->add_subsystem("mp", new FGMultiplayMgr, SGSubsystemMgr::POST_FDM);
////////////////////////////////////////////////////////////////////
// Initialise the AI Model Manager
////////////////////////////////////////////////////////////////////
SG_LOG(SG_GENERAL, SG_INFO, " AI Model Manager");
globals->add_subsystem("ai-model", new FGAIManager, SGSubsystemMgr::POST_FDM);
globals->add_subsystem("submodel-mgr", new FGSubmodelMgr, SGSubsystemMgr::POST_FDM);
// It's probably a good idea to initialize the top level traffic manager
// After the AI and ATC systems have been initialized properly.
// AI Traffic manager
globals->add_subsystem("traffic-manager", new FGTrafficManager, SGSubsystemMgr::POST_FDM);
2003-03-30 12:46:08 +00:00
////////////////////////////////////////////////////////////////////
// Add a new 2D panel.
////////////////////////////////////////////////////////////////////
fgSetArchivable("/sim/panel/visibility");
fgSetArchivable("/sim/panel/x-offset");
fgSetArchivable("/sim/panel/y-offset");
fgSetArchivable("/sim/panel/jitter");
From David Megginson: The files in the attached tarball make the following changes to FlightGear: - rename the existing FGInterface::init() method to FGInterface::_setup to get it out of the way - move *all* FDM initialization code out of src/Main/fg_init.cxx and into FGInterface::init(), and clean up fg_init.cxx a little (especially by removing the zillions of attempts to place the plane on the ground at various locations in the code) - modify FGInterface::bind() so that no values are picked up automatically at bind time (they are set previously by init() instead) - modify the init() methods of the classes derived from FGInterface (i.e. larcsim, jsbsim, balloon, magic, and ada) to invoke FGInterface::init() explicitly before doing their own setup I don't claim that the code in FGInterface::init() is optimal (or even correct), but it seems to work for on-ground starts with both LaRCSim and JSBSim on runways pointing various directions from near sea level to about 700' ASL (the range I happened to test). I expect that Jon and Tony will want to look at the code and refactor and correct it now that they can see what's going on in one place. Here's a quick outline of what is invoked: cur_fdm_state = new <whatever>(dt); cur_fdm_state->init(); cur_fdm_state->bind(); The constructor allocates memory and sets default values only (with the help of the FGInterface::_setup() method). The init() method pull any required properties out of the property tree and sets up the initial state of the FDM. The bind() method takes ownership of FDM-related properties so that the FDM can publish them to the rest of the sim. Note that bind() and init() are virtual, so any implementation in a subclass will hide the implementation in FGInterface; that's why subclass implementations of init() and bind() have to invoke FGInterface::init() and FGInterface::bind() explicitly, probably at the start, so that they get the basic initialization.
2001-04-05 20:20:44 +00:00
////////////////////////////////////////////////////////////////////
// Initialize the controls subsystem.
////////////////////////////////////////////////////////////////////
globals->get_controls()->init();
globals->get_controls()->bind();
From David Megginson: The files in the attached tarball make the following changes to FlightGear: - rename the existing FGInterface::init() method to FGInterface::_setup to get it out of the way - move *all* FDM initialization code out of src/Main/fg_init.cxx and into FGInterface::init(), and clean up fg_init.cxx a little (especially by removing the zillions of attempts to place the plane on the ground at various locations in the code) - modify FGInterface::bind() so that no values are picked up automatically at bind time (they are set previously by init() instead) - modify the init() methods of the classes derived from FGInterface (i.e. larcsim, jsbsim, balloon, magic, and ada) to invoke FGInterface::init() explicitly before doing their own setup I don't claim that the code in FGInterface::init() is optimal (or even correct), but it seems to work for on-ground starts with both LaRCSim and JSBSim on runways pointing various directions from near sea level to about 700' ASL (the range I happened to test). I expect that Jon and Tony will want to look at the code and refactor and correct it now that they can see what's going on in one place. Here's a quick outline of what is invoked: cur_fdm_state = new <whatever>(dt); cur_fdm_state->init(); cur_fdm_state->bind(); The constructor allocates memory and sets default values only (with the help of the FGInterface::_setup() method). The init() method pull any required properties out of the property tree and sets up the initial state of the FDM. The bind() method takes ownership of FDM-related properties so that the FDM can publish them to the rest of the sim. Note that bind() and init() are virtual, so any implementation in a subclass will hide the implementation in FGInterface; that's why subclass implementations of init() and bind() have to invoke FGInterface::init() and FGInterface::bind() explicitly, probably at the start, so that they get the basic initialization.
2001-04-05 20:20:44 +00:00
////////////////////////////////////////////////////////////////////
// Initialize the input subsystem.
////////////////////////////////////////////////////////////////////
globals->add_subsystem("input", new FGInput);
////////////////////////////////////////////////////////////////////
// Initialize the replay subsystem
////////////////////////////////////////////////////////////////////
globals->add_subsystem("replay", new FGReplay);
#ifdef ENABLE_AUDIO_SUPPORT
////////////////////////////////////////////////////////////////////
// Initialize the sound-effects subsystem.
////////////////////////////////////////////////////////////////////
globals->add_subsystem("voice", new FGVoiceMgr, SGSubsystemMgr::DISPLAY);
#endif
////////////////////////////////////////////////////////////////////
// Initialize the lighting subsystem.
////////////////////////////////////////////////////////////////////
globals->add_subsystem("lighting", new FGLight, SGSubsystemMgr::DISPLAY);
// ordering here is important : Nasal (via events), then models, then views
globals->add_subsystem("events", globals->get_event_mgr(), SGSubsystemMgr::DISPLAY);
FGAircraftModel* acm = new FGAircraftModel;
globals->set_aircraft_model(acm);
globals->add_subsystem("aircraft-model", acm, SGSubsystemMgr::DISPLAY);
FGModelMgr* mm = new FGModelMgr;
globals->set_model_mgr(mm);
globals->add_subsystem("model-manager", mm, SGSubsystemMgr::DISPLAY);
FGViewMgr *viewmgr = new FGViewMgr;
globals->set_viewmgr( viewmgr );
globals->add_subsystem("view-manager", viewmgr, SGSubsystemMgr::DISPLAY);
globals->add_subsystem("tile-manager", globals->get_tile_mgr(),
SGSubsystemMgr::DISPLAY);
////////////////////////////////////////////////////////////////////
// Bind and initialize subsystems.
////////////////////////////////////////////////////////////////////
globals->get_subsystem_mgr()->bind();
globals->get_subsystem_mgr()->init();
////////////////////////////////////////////////////////////////////////
// Initialize the Nasal interpreter.
// Do this last, so that the loaded scripts see initialized state
////////////////////////////////////////////////////////////////////////
FGNasalSys* nasal = new FGNasalSys();
globals->add_subsystem("nasal", nasal, SGSubsystemMgr::INIT);
nasal->init();
// initialize methods that depend on other subsystems.
globals->get_subsystem_mgr()->postinit();
From David Megginson: The files in the attached tarball make the following changes to FlightGear: - rename the existing FGInterface::init() method to FGInterface::_setup to get it out of the way - move *all* FDM initialization code out of src/Main/fg_init.cxx and into FGInterface::init(), and clean up fg_init.cxx a little (especially by removing the zillions of attempts to place the plane on the ground at various locations in the code) - modify FGInterface::bind() so that no values are picked up automatically at bind time (they are set previously by init() instead) - modify the init() methods of the classes derived from FGInterface (i.e. larcsim, jsbsim, balloon, magic, and ada) to invoke FGInterface::init() explicitly before doing their own setup I don't claim that the code in FGInterface::init() is optimal (or even correct), but it seems to work for on-ground starts with both LaRCSim and JSBSim on runways pointing various directions from near sea level to about 700' ASL (the range I happened to test). I expect that Jon and Tony will want to look at the code and refactor and correct it now that they can see what's going on in one place. Here's a quick outline of what is invoked: cur_fdm_state = new <whatever>(dt); cur_fdm_state->init(); cur_fdm_state->bind(); The constructor allocates memory and sets default values only (with the help of the FGInterface::_setup() method). The init() method pull any required properties out of the property tree and sets up the initial state of the FDM. The bind() method takes ownership of FDM-related properties so that the FDM can publish them to the rest of the sim. Note that bind() and init() are virtual, so any implementation in a subclass will hide the implementation in FGInterface; that's why subclass implementations of init() and bind() have to invoke FGInterface::init() and FGInterface::bind() explicitly, probably at the start, so that they get the basic initialization.
2001-04-05 20:20:44 +00:00
////////////////////////////////////////////////////////////////////////
// End of subsystem initialization.
////////////////////////////////////////////////////////////////////
2012-01-29 09:34:11 +00:00
fgSetBool("/sim/crashed", false);
fgSetBool("/sim/initialized", true);
2001-03-24 06:03:11 +00:00
SG_LOG( SG_GENERAL, SG_INFO, endl);
// Save the initial state for future
// reference.
globals->saveInitialState();
return true;
1997-08-23 01:46:20 +00:00
}
// Reset: this is what the 'reset' command (and hence, GUI) is attached to
2002-11-18 21:31:33 +00:00
void fgReInitSubsystems()
{
static const SGPropertyNode *master_freeze
= fgGetNode("/sim/freeze/master");
SG_LOG( SG_GENERAL, SG_INFO, "fgReInitSubsystems()");
2001-01-17 23:30:35 +00:00
// setup state to begin re-init
bool freeze = master_freeze->getBoolValue();
if ( !freeze ) {
fgSetBool("/sim/freeze/master", true);
}
fgSetBool("/sim/signals/reinit", true);
2003-12-29 10:10:35 +00:00
fgSetBool("/sim/crashed", false);
// do actual re-init steps
globals->get_subsystem("flight")->unbind();
// reset control state, before restoring initial state; -set or config files
// may specify values for flaps, trim tabs, magnetos, etc
globals->get_controls()->reset_all();
globals->restoreInitialState();
// update our position based on current presets
fgInitPosition();
// Force reupdating the positions of the ai 3d models. They are used for
// initializing ground level for the FDM.
globals->get_subsystem("ai-model")->reinit();
2002-11-18 21:31:33 +00:00
// Initialize the FDM
globals->get_subsystem("flight")->reinit();
// reset replay buffers
globals->get_subsystem("replay")->reinit();
// reload offsets from config defaults
globals->get_viewmgr()->reinit();
globals->get_subsystem("time")->reinit();
// need to bind FDMshell again, since we manually unbound it above...
globals->get_subsystem("flight")->bind();
// setup state to end re-init
fgSetBool("/sim/signals/reinit", false);
if ( !freeze ) {
fgSetBool("/sim/freeze/master", false);
}
fgSetBool("/sim/sceneryloaded",false);
}
///////////////////////////////////////////////////////////////////////////////
// helper object to implement the --show-aircraft command.
// resides here so we can share the fgFindAircraftInDir template above,
// and hence ensure this command lists exectly the same aircraft as the normal
// loading path.
class ShowAircraft
{
public:
ShowAircraft()
{
_minStatus = getNumMaturity(fgGetString("/sim/aircraft-min-status", "all"));
}
void show(const SGPath& path)
{
fgFindAircraftInDir(path, this, &ShowAircraft::processAircraft);
std::sort(_aircraft.begin(), _aircraft.end(), ciLessLibC());
SG_LOG( SG_GENERAL, SG_ALERT, "" ); // To popup the console on Windows
cout << "Available aircraft:" << endl;
for ( unsigned int i = 0; i < _aircraft.size(); i++ ) {
cout << _aircraft[i] << endl;
}
}
private:
bool processAircraft(const SGPath& path)
{
SGPropertyNode root;
try {
readProperties(path.str(), &root);
} catch (sg_exception& ) {
return false;
}
int maturity = 0;
string descStr(" ");
descStr += path.file();
// trim common suffix from file names
int nPos = descStr.rfind("-set.xml");
if (nPos == (int)(descStr.size() - 8)) {
descStr.resize(nPos);
}
SGPropertyNode *node = root.getNode("sim");
if (node) {
SGPropertyNode* desc = node->getNode("description");
// if a status tag is found, read it in
if (node->hasValue("status")) {
maturity = getNumMaturity(node->getStringValue("status"));
}
if (desc) {
if (descStr.size() <= 27+3) {
descStr.append(29+3-descStr.size(), ' ');
} else {
descStr += '\n';
descStr.append( 32, ' ');
}
descStr += desc->getStringValue();
}
} // of have 'sim' node
if (maturity < _minStatus) {
return false;
}
_aircraft.push_back(descStr);
return false;
}
int getNumMaturity(const char * str)
{
// changes should also be reflected in $FG_ROOT/data/options.xml &
// $FG_ROOT/data/Translations/string-default.xml
const char* levels[] = {"alpha","beta","early-production","production"};
if (!strcmp(str, "all")) {
return 0;
}
for (size_t i=0; i<(sizeof(levels)/sizeof(levels[0]));i++)
if (strcmp(str,levels[i])==0)
return i;
return 0;
}
// recommended in Meyers, Effective STL when internationalization and embedded
// NULLs aren't an issue. Much faster than the STL or Boost lex versions.
struct ciLessLibC : public std::binary_function<string, string, bool>
{
bool operator()(const std::string &lhs, const std::string &rhs) const
{
return strcasecmp(lhs.c_str(), rhs.c_str()) < 0 ? 1 : 0;
}
};
int _minStatus;
string_list _aircraft;
};
void fgShowAircraft(const SGPath &path)
{
ShowAircraft s;
s.show(path);
#ifdef _MSC_VER
cout << "Hit a key to continue..." << endl;
cin.get();
#endif
}