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Make MultiPlayer a well-behaved subsystem.

This commit is contained in:
James Turner 2010-10-02 23:40:38 +01:00
parent d39841d2df
commit 0c342308eb
8 changed files with 34 additions and 52 deletions

View file

@ -1397,6 +1397,14 @@ bool fgInitSubsystems() {
////////////////////////////////////////////////////////////////////
globals->add_subsystem("atis", new FGAtisManager, SGSubsystemMgr::POST_FDM);
#endif
////////////////////////////////////////////////////////////////////
// Initialize multiplayer subsystem
////////////////////////////////////////////////////////////////////
globals->add_subsystem("mp", new FGMultiplayMgr, SGSubsystemMgr::POST_FDM);
////////////////////////////////////////////////////////////////////
// Initialise the AI Model Manager
////////////////////////////////////////////////////////////////////
@ -1465,13 +1473,6 @@ bool fgInitSubsystems() {
globals->get_subsystem_mgr()->bind();
globals->get_subsystem_mgr()->init();
////////////////////////////////////////////////////////////////////
// Initialize multiplayer subsystem
////////////////////////////////////////////////////////////////////
globals->set_multiplayer_mgr(new FGMultiplayMgr);
globals->get_multiplayer_mgr()->init();
////////////////////////////////////////////////////////////////////////
// Initialize the Nasal interpreter.
// Do this last, so that the loaded scripts see initialized state

View file

@ -292,6 +292,10 @@ int fgOSMainLoop()
int fgGetKeyModifiers()
{
if (!globals->get_renderer()) { // happens during shutdown
return 0;
}
return globals->get_renderer()->getEventHandler()->getCurrentModifiers();
}

View file

@ -150,8 +150,8 @@ FGGlobals::FGGlobals() :
tacanlist( NULL ),
carrierlist( NULL ),
channellist( NULL ),
airwaynet( NULL ),
multiplayer_mgr( NULL )
airwaynet( NULL )
{
simgear::ResourceManager::instance()->addProvider(new AircraftResourceProvider());
}
@ -161,6 +161,8 @@ FGGlobals::FGGlobals() :
FGGlobals::~FGGlobals()
{
delete renderer;
renderer = NULL;
// The AIModels manager performs a number of actions upon
// Shutdown that implicitly assume that other subsystems
// are still operational (Due to the dynamic allocation and
@ -168,16 +170,11 @@ FGGlobals::~FGGlobals()
// shut down all subsystems, make sure we take down the
// AIModels system first.
subsystem_mgr->get_group(SGSubsystemMgr::GENERAL)->remove_subsystem("ai_model");
// FGInput (FGInputEvent) and FGDialog calls get_subsystem() in their destructors,
// which is not safe since some subsystem are already deleted but can be referred.
// So these subsystems must be deleted prior to deleting subsystem_mgr unless
// ~SGSubsystemGroup and SGSubsystemMgr::get_subsystem are changed not to refer to
// deleted subsystems.
subsystem_mgr->get_group(SGSubsystemMgr::GENERAL)->remove_subsystem("input");
subsystem_mgr->get_group(SGSubsystemMgr::GENERAL)->remove_subsystem("gui");
subsystem_mgr->unbind();
delete subsystem_mgr;
delete event_mgr;
delete time_params;
delete mag;
delete matlib;
@ -203,7 +200,6 @@ FGGlobals::~FGGlobals()
delete carrierlist;
delete channellist;
delete airwaynet;
delete multiplayer_mgr;
soundmgr->unbind();
delete soundmgr;

View file

@ -66,7 +66,6 @@ class FGLight;
class FGModelMgr;
class FGRouteMgr;
class FGScenery;
class FGMultiplayMgr;
class FGPanel;
class FGTileMgr;
class FGViewMgr;
@ -175,9 +174,6 @@ private:
FGTACANList *channellist;
FGAirwayNetwork *airwaynet;
//Mulitplayer managers
FGMultiplayMgr *multiplayer_mgr;
/// roots of Aircraft trees
string_list fg_aircraft_dirs;
public:
@ -289,13 +285,6 @@ public:
model_mgr = mgr;
}
inline FGMultiplayMgr *get_multiplayer_mgr () { return multiplayer_mgr; }
inline void set_multiplayer_mgr (FGMultiplayMgr * mgr)
{
multiplayer_mgr = mgr;
}
inline string_list *get_channel_options_list () {
return channel_options_list;
}

View file

@ -146,11 +146,6 @@ static void fgMainLoop( void ) {
altitude->getDoubleValue() * SG_FEET_TO_METER,
globals->get_time_params()->getJD() );
// Update any multiplayer's network queues, the AIMultiplayer
// implementation is an AI model and depends on that
globals->get_multiplayer_mgr()->Update();
#if ENABLE_ATCDCL
// Run ATC subsystem
if (fgGetBool("/sim/atc/enabled"))

View file

@ -366,7 +366,7 @@ FGMultiplayMgr::~FGMultiplayMgr()
// Initialise object
//
//////////////////////////////////////////////////////////////////////
bool
void
FGMultiplayMgr::init (void)
{
//////////////////////////////////////////////////
@ -374,7 +374,7 @@ FGMultiplayMgr::init (void)
//////////////////////////////////////////////////
if (mInitialised) {
SG_LOG(SG_NETWORK, SG_WARN, "FGMultiplayMgr::init - already initialised");
return false;
return;
}
//////////////////////////////////////////////////
// Set members from property values
@ -400,7 +400,7 @@ FGMultiplayMgr::init (void)
if (rxPort <= 0) {
SG_LOG(SG_NETWORK, SG_DEBUG,
"FGMultiplayMgr - No receiver port, Multiplayermode disabled");
return (false);
return;
}
if (mCallsign.empty())
mCallsign = "JohnDoe"; // FIXME: use getpwuid
@ -415,17 +415,17 @@ FGMultiplayMgr::init (void)
if (!mSocket->open(false)) {
SG_LOG( SG_NETWORK, SG_DEBUG,
"FGMultiplayMgr::init - Failed to create data socket" );
return false;
return;
}
mSocket->setBlocking(false);
if (mSocket->bind(rxAddress.c_str(), rxPort) != 0) {
perror("bind");
SG_LOG( SG_NETWORK, SG_DEBUG,
"FGMultiplayMgr::Open - Failed to bind receive socket" );
return false;
return;
}
mInitialised = true;
return true;
} // FGMultiplayMgr::init()
//////////////////////////////////////////////////////////////////////
@ -710,7 +710,7 @@ FGMultiplayMgr::SendTextMessage(const string &MsgText)
//
//////////////////////////////////////////////////////////////////////
void
FGMultiplayMgr::Update(void)
FGMultiplayMgr::update(double)
{
if (!mInitialised)
return;

View file

@ -33,25 +33,20 @@
#include "mpmessages.hxx"
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <string>
using std::string;
#include <vector>
using std::vector;
#include <simgear/compiler.h>
#include <simgear/props/props.hxx>
#include <plib/netSocket.h>
#include <Main/globals.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
#include <AIModel/AIMultiplayer.hxx>
struct FGExternalMotionInfo;
class FGMultiplayMgr
class FGMultiplayMgr : public SGSubsystem
{
public:
@ -67,13 +62,15 @@ public:
FGMultiplayMgr();
~FGMultiplayMgr();
bool init(void);
virtual void init(void);
virtual void update(double dt);
void Close(void);
// transmitter
void SendMyPosition(const FGExternalMotionData& motionInfo);
void SendTextMessage(const string &sMsgText);
// receiver
void Update(void);
private:
union MsgBuf;
@ -93,7 +90,7 @@ private:
netAddress mServer;
bool mHaveServer;
bool mInitialised;
string mCallsign;
std::string mCallsign;
};
#endif

View file

@ -243,7 +243,7 @@ bool FGMultiplay::process() {
motionInfo.properties.push_back(pData);
}
FGMultiplayMgr* mpmgr = globals->get_multiplayer_mgr();
FGMultiplayMgr* mpmgr = (FGMultiplayMgr*) globals->get_subsystem("mp");
mpmgr->SendMyPosition(motionInfo);
// Now remove the data
@ -272,7 +272,7 @@ bool FGMultiplay::process() {
******************************************************************/
bool FGMultiplay::close() {
FGMultiplayMgr *mgr = globals->get_multiplayer_mgr();
FGMultiplayMgr* mgr = (FGMultiplayMgr*) globals->get_subsystem("mp");
if (mgr == 0) {
return false;