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Lazy-loading of the 2D panel node.

Sink the 2D panel logic into FGPanelNode, simplifying
renderer.cxx and a few other places. Also allows potential
for unloading / paging of 2.5D panels in the future.
This commit is contained in:
James Turner 2012-05-16 11:43:09 +01:00
parent 77cd7b39f7
commit 8f10fff8dc
10 changed files with 243 additions and 313 deletions

View file

@ -93,28 +93,6 @@ get_aspect_adjust (int xsize, int ysize)
float real_aspect = float(xsize) / float(ysize);
return (real_aspect / ideal_aspect);
}
////////////////////////////////////////////////////////////////////////
// Global functions.
////////////////////////////////////////////////////////////////////////
bool
fgPanelVisible ()
{
const FGPanel* current = globals->get_current_panel();
if (current == 0)
return false;
if (current->getVisibility() == 0)
return false;
if (globals->get_viewmgr()->get_current() != 0)
return false;
if (current->getAutohide() && globals->get_current_view()->getHeadingOffset_deg() * SGD_DEGREES_TO_RADIANS != 0)
return false;
return true;
}
////////////////////////////////////////////////////////////////////////
// Implementation of FGTextureManager.
@ -201,8 +179,6 @@ FGPanel::FGPanel ()
: _mouseDown(false),
_mouseInstrument(0),
_width(WIN_W), _height(int(WIN_H * 0.5768 + 1)),
// _view_height(int(WIN_H * 0.4232)),
_visibility(fgGetNode("/sim/panel/visibility", true)),
_x_offset(fgGetNode("/sim/panel/x-offset", true)),
_y_offset(fgGetNode("/sim/panel/y-offset", true)),
_jitter(fgGetNode("/sim/panel/jitter", true)),
@ -210,6 +186,7 @@ FGPanel::FGPanel ()
_xsize_node(fgGetNode("/sim/startup/xsize", true)),
_ysize_node(fgGetNode("/sim/startup/ysize", true)),
_enable_depth_test(false),
_autohide(true),
_drawPanelHotspots("/sim/panel-hotspots")
{
}
@ -238,44 +215,6 @@ FGPanel::addInstrument (FGPanelInstrument * instrument)
_instruments.push_back(instrument);
}
/**
* Initialize the panel.
*/
void
FGPanel::init ()
{
}
/**
* Bind panel properties.
*/
void
FGPanel::bind ()
{
fgSetArchivable("/sim/panel/visibility");
fgSetArchivable("/sim/panel/x-offset");
fgSetArchivable("/sim/panel/y-offset");
fgSetArchivable("/sim/panel/jitter");
}
/**
* Unbind panel properties.
*/
void
FGPanel::unbind ()
{
}
void
FGPanel::update (double dt)
{
updateMouseDelay(dt);
}
double
FGPanel::getAspectScale() const
{
@ -506,26 +445,6 @@ FGPanel::draw(osg::State& state)
}
}
/**
* Set the panel's visibility.
*/
void
FGPanel::setVisibility (bool visibility)
{
_visibility->setBoolValue( visibility );
}
/**
* Return true if the panel is visible.
*/
bool
FGPanel::getVisibility () const
{
return _visibility->getBoolValue();
}
/**
* Set the panel's background texture.
*/

View file

@ -29,7 +29,6 @@
#include <simgear/props/props.hxx>
#include <simgear/props/propertyObject.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/structure/SGBinding.hxx>
#include <simgear/math/interpolater.hxx>
#include <simgear/timing/timestamp.hxx>
@ -118,23 +117,15 @@ private:
* redraw themselves when necessary, and will pass mouse clicks on to
* the appropriate instruments for processing.
*/
class FGPanel : public SGSubsystem
class FGPanel : public SGReferenced
{
public:
FGPanel ();
virtual ~FGPanel ();
// Update the panel (every frame).
virtual void init ();
virtual void bind ();
virtual void unbind ();
virtual void draw (osg::State& state);
virtual void update (double);
//void update (osg::State& state);
//virtual void update (osg::State& state, GLfloat winx, GLfloat winw, GLfloat winy, GLfloat winh);
virtual void updateMouseDelay(double dt);
// transfer pointer ownership!!!
@ -146,11 +137,6 @@ public:
// Background multiple textures.
virtual void setMultiBackground (osg::Texture2D* texture, int idx);
// Make the panel visible or invisible.
virtual bool getVisibility () const;
virtual void setVisibility (bool visibility);
// Full width of panel.
virtual void setWidth (int width) { _width = width; }
virtual int getWidth () const { return _width; }
@ -201,7 +187,6 @@ private:
int _height;
// int _view_height;
SGPropertyNode_ptr _visibility;
SGPropertyNode_ptr _x_offset;
SGPropertyNode_ptr _y_offset;
SGPropertyNode_ptr _jitter;
@ -584,22 +569,7 @@ public:
FGSwitchLayer ();
virtual void draw (osg::State& state);
};
////////////////////////////////////////////////////////////////////////
// Functions.
////////////////////////////////////////////////////////////////////////
/**
* Test whether the panel should be visible.
*/
bool fgPanelVisible ();
};
#endif // __PANEL_HXX
// end of panel.hxx

View file

@ -26,8 +26,6 @@
#include <simgear/misc/interpolator.hxx>
#include <simgear/io/HTTPRequest.hxx>
#include <Cockpit/panel.hxx>
#include <Cockpit/panel_io.hxx>
#include <FDM/flight.hxx>
#include <GUI/gui.h>
#include <GUI/new_gui.hxx>
@ -399,48 +397,15 @@ do_save (const SGPropertyNode * arg)
static bool
do_panel_load (const SGPropertyNode * arg)
{
string panel_path =
arg->getStringValue("path", fgGetString("/sim/panel/path"));
if (panel_path.empty()) {
return false;
string panel_path = arg->getStringValue("path");
if (!panel_path.empty()) {
// write to the standard property, which will force a load
fgSetString("/sim/panel/path", panel_path.c_str());
}
FGPanel * new_panel = fgReadPanel(panel_path);
if (new_panel == 0) {
SG_LOG(SG_INPUT, SG_ALERT,
"Error reading new panel from " << panel_path);
return false;
}
SG_LOG(SG_INPUT, SG_INFO, "Loaded new panel from " << panel_path);
globals->get_current_panel()->unbind();
globals->set_current_panel( new_panel );
globals->get_current_panel()->bind();
return true;
}
/**
* Built-in command: pass a mouse click to the panel.
*
* button: the mouse button number, zero-based.
* is-down: true if the button is down, false if it is up.
* x-pos: the x position of the mouse click.
* y-pos: the y position of the mouse click.
*/
static bool
do_panel_mouse_click (const SGPropertyNode * arg)
{
if (globals->get_current_panel() != 0)
return globals->get_current_panel()
->doMouseAction(arg->getIntValue("button"),
arg->getBoolValue("is-down") ? PU_DOWN : PU_UP,
arg->getIntValue("x-pos"),
arg->getIntValue("y-pos"));
else
return false;
}
/**
* Built-in command: (re)load preferences.
*
@ -1519,7 +1484,6 @@ static struct {
{ "load", do_load },
{ "save", do_save },
{ "panel-load", do_panel_load },
{ "panel-mouse-click", do_panel_mouse_click },
{ "preferences-load", do_preferences_load },
{ "view-cycle", do_view_cycle },
{ "screen-capture", do_screen_capture },

View file

@ -1196,20 +1196,11 @@ bool fgInitSubsystems() {
// Add a new 2D panel.
////////////////////////////////////////////////////////////////////
string panel_path(fgGetString("/sim/panel/path"));
if (!panel_path.empty()) {
FGPanel* p = fgReadPanel(panel_path);
if (p) {
globals->set_current_panel(p);
p->init();
p->bind();
SG_LOG( SG_INPUT, SG_INFO, "Loaded new panel from " << panel_path );
} else {
SG_LOG( SG_INPUT, SG_ALERT,
"Error reading new panel from " << panel_path );
}
}
fgSetArchivable("/sim/panel/visibility");
fgSetArchivable("/sim/panel/x-offset");
fgSetArchivable("/sim/panel/y-offset");
fgSetArchivable("/sim/panel/jitter");
////////////////////////////////////////////////////////////////////
// Initialize the controls subsystem.
////////////////////////////////////////////////////////////////////

View file

@ -46,7 +46,6 @@
#include <Airports/runways.hxx>
#include <ATCDCL/ATISmgr.hxx>
#include <Autopilot/route_mgr.hxx>
#include <Cockpit/panel.hxx>
#include <GUI/FGFontCache.hxx>
#include <GUI/gui.h>
#include <Model/acmodel.hxx>
@ -134,7 +133,6 @@ FGGlobals::FGGlobals() :
mag( NULL ),
matlib( NULL ),
route_mgr( NULL ),
current_panel( NULL ),
ATIS_mgr( NULL ),
controls( NULL ),
viewmgr( NULL ),
@ -189,7 +187,6 @@ FGGlobals::~FGGlobals()
delete mag;
delete matlib;
delete route_mgr;
current_panel = NULL;
delete ATIS_mgr;
@ -519,11 +516,4 @@ void FGGlobals::set_warp_delta( long int d )
fgSetInt("/sim/time/warp-delta", d);
}
void FGGlobals::set_current_panel( FGPanel *cp )
{
current_panel = cp;
// poke the renderer to rebuild the scene node as necessary
get_renderer()->panelChanged();
}
// end of globals.cxx

View file

@ -65,7 +65,6 @@ class FGLocale;
class FGModelMgr;
class FGRouteMgr;
class FGScenery;
class FGPanel;
class FGTileMgr;
class FGViewMgr;
class FGViewer;
@ -119,9 +118,6 @@ private:
// Global autopilot "route"
FGRouteMgr *route_mgr;
// 2D panel
SGSharedPtr<FGPanel> current_panel;
// ATC manager
FGATISMgr *ATIS_mgr;
@ -243,9 +239,6 @@ public:
inline FGATISMgr *get_ATIS_mgr() const { return ATIS_mgr; }
inline void set_ATIS_mgr( FGATISMgr *a ) {ATIS_mgr = a; }
inline FGPanel *get_current_panel() const { return current_panel; }
void set_current_panel( FGPanel *cp );
inline FGControls *get_controls() const { return controls; }
inline void set_controls( FGControls *c ) { controls = c; }

View file

@ -8,6 +8,8 @@
#include <algorithm>
#include <osg/Geode>
#include <osg/Switch>
#include <osg/BlendFunc>
#include <simgear/compiler.h>
#include <simgear/structure/exception.hxx>
@ -18,13 +20,40 @@
#include <simgear/scene/util/SGSceneUserData.hxx>
#include <simgear/scene/util/SGNodeMasks.hxx>
#include <plib/pu.h>
#include <Main/fg_os.hxx>
#include <Cockpit/panel.hxx>
#include <Cockpit/panel_io.hxx>
#include "Viewer/viewer.hxx"
using std::vector;
static FGPanelNode* global_panel = NULL;
/**
* Built-in command: pass a mouse click to the panel.
*
* button: the mouse button number, zero-based.
* is-down: true if the button is down, false if it is up.
* x-pos: the x position of the mouse click.
* y-pos: the y position of the mouse click.
*/
static bool
do_panel_mouse_click (const SGPropertyNode * arg)
{
if (global_panel)
return global_panel->getPanel()
->doMouseAction(arg->getIntValue("button"),
arg->getBoolValue("is-down") ? PU_DOWN : PU_UP,
arg->getIntValue("x-pos"),
arg->getIntValue("y-pos"));
else
return false;
return false;
}
class FGPanelPickCallback : public SGPickCallback {
public:
FGPanelPickCallback(FGPanelNode* p) :
@ -61,94 +90,146 @@ private:
osg::Vec3 picked;
};
class FGPanelSwitchCallback : public osg::NodeCallback {
public:
FGPanelSwitchCallback(FGPanelNode* pn) :
panel(pn),
visProp(fgGetNode("/sim/panel/visibility"))
{
}
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
{
assert(dynamic_cast<osg::Switch*>(node));
osg::Switch* sw = static_cast<osg::Switch*>(node);
if (!visProp->getBoolValue()) {
sw->setValue(0, false);
return;
}
panel->lazyLoad(); // isVisible check needs the panel loaded for auto-hide flag
bool enabled = panel->isVisible2d();
sw->setValue(0, enabled);
if (!enabled)
return;
traverse(node, nv);
}
private:
FGPanelNode* panel;
SGPropertyNode* visProp;
};
FGPanelNode::FGPanelNode(SGPropertyNode* props) :
_resizeToViewport(false)
{
// Make an FGPanel object. But *don't* call init() or bind() on
// it -- those methods touch static state.
const char *path = props->getStringValue("path");
_panel = fgReadPanel(path);
if (!_panel)
throw sg_io_exception(string("Failed to load panel ") + path);
commonInit();
_panelPath = props->getStringValue("path");
// And the corner points
SGPropertyNode* pt = props->getChild("bottom-left");
_bottomLeft[0] = pt->getFloatValue("x-m");
_bottomLeft[1] = pt->getFloatValue("y-m");
_bottomLeft[2] = pt->getFloatValue("z-m");
pt = props->getChild("top-left");
_topLeft[0] = pt->getFloatValue("x-m");
_topLeft[1] = pt->getFloatValue("y-m");
_topLeft[2] = pt->getFloatValue("z-m");
pt = props->getChild("bottom-right");
_bottomRight[0] = pt->getFloatValue("x-m");
_bottomRight[1] = pt->getFloatValue("y-m");
_bottomRight[2] = pt->getFloatValue("z-m");
// And the corner points
SGPropertyNode* pt = props->getChild("bottom-left");
_bottomLeft[0] = pt->getFloatValue("x-m");
_bottomLeft[1] = pt->getFloatValue("y-m");
_bottomLeft[2] = pt->getFloatValue("z-m");
_panel->setDepthTest( props->getBoolValue("depth-test") );
pt = props->getChild("top-left");
_topLeft[0] = pt->getFloatValue("x-m");
_topLeft[1] = pt->getFloatValue("y-m");
_topLeft[2] = pt->getFloatValue("z-m");
initWithPanel();
pt = props->getChild("bottom-right");
_bottomRight[0] = pt->getFloatValue("x-m");
_bottomRight[1] = pt->getFloatValue("y-m");
_bottomRight[2] = pt->getFloatValue("z-m");
_depthTest = props->getBoolValue("depth-test");
}
FGPanelNode::FGPanelNode(FGPanel* p) :
_panel(p),
_resizeToViewport(true)
FGPanelNode::FGPanelNode() :
_resizeToViewport(true),
_depthTest(false)
{
commonInit();
}
void FGPanelNode::setPanelPath(const std::string& panel)
{
if (panel == _panelPath) {
return;
}
_panelPath = panel;
if (_panel) {
_panel.clear();
}
}
void FGPanelNode::lazyLoad()
{
if (!_panelPath.empty() && !_panel) {
_panel = fgReadPanel(_panelPath);
if (!_panel) {
SG_LOG(SG_COCKPIT, SG_WARN, "failed to read panel from:" << _panelPath);
_panelPath = string(); // don't keep trying to read
return;
}
_panel->setDepthTest(_depthTest);
initWithPanel();
}
}
void FGPanelNode::commonInit()
{
setUseDisplayList(false);
setDataVariance(Object::DYNAMIC);
getOrCreateStateSet()->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
getOrCreateStateSet()->setMode(GL_BLEND, osg::StateAttribute::ON);
}
void FGPanelNode::initWithPanel()
{
int i;
int i;
// Never mind. We *have* to call init to make sure the static
// state is initialized (it's not, if there aren't any 2D
// panels). This is a memory leak and should be fixed!`
// FIXME
_panel->init();
// Read out the pixel-space info
float panelWidth = _panel->getWidth();
float panelHeight = _panel->getHeight();
// Read out the pixel-space info
float panelWidth = _panel->getWidth();
float panelHeight = _panel->getHeight();
_panel->getLogicalExtent(_xmin, _ymin, _xmax, _ymax);
_panel->getLogicalExtent(_xmin, _ymin, _xmax, _ymax);
// Now generate our transformation matrix. For shorthand, use
// "a", "b", and "c" as our corners and "m" as the matrix. The
// vector u goes from a to b, v from a to c, and w is a
// perpendicular cross product.
osg::Vec3 a = _bottomLeft;
osg::Vec3 b = _bottomRight;
osg::Vec3 c = _topLeft;
osg::Vec3 u = b - a;
osg::Vec3 v = c - a;
osg::Vec3 w = u^v;
// Now generate our transformation matrix. For shorthand, use
// "a", "b", and "c" as our corners and "m" as the matrix. The
// vector u goes from a to b, v from a to c, and w is a
// perpendicular cross product.
osg::Vec3 a = _bottomLeft;
osg::Vec3 b = _bottomRight;
osg::Vec3 c = _topLeft;
osg::Vec3 u = b - a;
osg::Vec3 v = c - a;
osg::Vec3 w = u^v;
osg::Matrix& m = _xform;
// Now generate a trivial basis transformation matrix. If we want
// to map the three unit vectors to three arbitrary vectors U, V,
// and W, then those just become the columns of the 3x3 matrix.
m(0,0) = u[0]; m(1,0) = v[0]; m(2,0) = w[0]; m(3,0) = a[0];// |Ux Vx Wx|
m(0,1) = u[1]; m(1,1) = v[1]; m(2,1) = w[1]; m(3,1) = a[1];//m = |Uy Vy Wy|
m(0,2) = u[2]; m(1,2) = v[2]; m(2,2) = w[2]; m(3,2) = a[2];// |Uz Vz Wz|
m(0,3) = 0; m(1,3) = 0; m(2,3) = 0; m(3,3) = 1;
osg::Matrix& m = _xform;
// Now generate a trivial basis transformation matrix. If we want
// to map the three unit vectors to three arbitrary vectors U, V,
// and W, then those just become the columns of the 3x3 matrix.
m(0,0) = u[0]; m(1,0) = v[0]; m(2,0) = w[0]; m(3,0) = a[0];// |Ux Vx Wx|
m(0,1) = u[1]; m(1,1) = v[1]; m(2,1) = w[1]; m(3,1) = a[1];//m = |Uy Vy Wy|
m(0,2) = u[2]; m(1,2) = v[2]; m(2,2) = w[2]; m(3,2) = a[2];// |Uz Vz Wz|
m(0,3) = 0; m(1,3) = 0; m(2,3) = 0; m(3,3) = 1;
// The above matrix maps the unit (!) square to the panel
// rectangle. Postmultiply scaling factors that match the
// pixel-space size of the panel.
for(i=0; i<4; ++i) {
m(0,i) *= 1.0/panelWidth;
m(1,i) *= 1.0/panelHeight;
}
// The above matrix maps the unit (!) square to the panel
// rectangle. Postmultiply scaling factors that match the
// pixel-space size of the panel.
for(i=0; i<4; ++i) {
m(0,i) *= 1.0/panelWidth;
m(1,i) *= 1.0/panelHeight;
}
dirtyBound();
setUseDisplayList(false);
setDataVariance(Object::DYNAMIC);
getOrCreateStateSet()->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
getOrCreateStateSet()->setMode(GL_BLEND, osg::StateAttribute::ON);
dirtyBound();
}
FGPanelNode::~FGPanelNode()
@ -157,6 +238,10 @@ FGPanelNode::~FGPanelNode()
osg::Matrix FGPanelNode::transformMatrix() const
{
if (!_panel) {
osg::Matrix();
}
if (!_resizeToViewport) {
return _xform;
}
@ -171,6 +256,10 @@ osg::Matrix FGPanelNode::transformMatrix() const
void
FGPanelNode::drawImplementation(osg::State& state) const
{
if (!_panel) {
return;
}
osg::ref_ptr<osg::RefMatrix> mv = new osg::RefMatrix;
mv->set(transformMatrix() * state.getModelViewMatrix());
state.applyModelViewMatrix(mv.get());
@ -209,6 +298,23 @@ void FGPanelNode::accept(osg::PrimitiveFunctor& functor) const
functor.drawArrays( GL_QUADS, 0, 4);
}
bool FGPanelNode::isVisible2d() const
{
if (!_panel) {
return false;
}
if (_panel->getAutohide()) {
if (!globals->get_current_view()) {
return false;
}
return globals->get_current_view()->getHeadingOffset_deg() == 0;
}
return true;
}
static osg::Node* createGeode(FGPanelNode* panel)
{
osg::Geode* geode = new osg::Geode;
@ -222,14 +328,52 @@ static osg::Node* createGeode(FGPanelNode* panel)
return geode;
}
osg::Node* FGPanelNode::createNode(FGPanel* p)
class PanelPathObserver : public SGPropertyChangeListener
{
FGPanelNode* drawable = new FGPanelNode(p);
return createGeode(drawable);
public:
PanelPathObserver(FGPanelNode* pn) : _panelNode(pn) {}
virtual void valueChanged (SGPropertyNode * node)
{
_panelNode->setPanelPath(node->getStringValue());
}
private:
FGPanelNode* _panelNode;
};
osg::Node* FGPanelNode::create2DPanelNode()
{
SGCommandMgr::instance()->addCommand("panel-mouse-click", do_panel_mouse_click);
SGPropertyNode* pathNode = fgGetNode("/sim/panel/path");
FGPanelNode* drawable = new FGPanelNode();
// need a global to keep the panel_mouse_click command working, sadly
global_panel = drawable;
PanelPathObserver* ppo = new PanelPathObserver(drawable);
pathNode->addChangeListener(ppo);
drawable->setPanelPath(pathNode->getStringValue());
osg::Switch* ps = new osg::Switch;
osg::StateSet* stateSet = ps->getOrCreateStateSet();
stateSet->setRenderBinDetails(1000, "RenderBin");
ps->addChild(createGeode(drawable));
// speed optimization?
stateSet->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
stateSet->setAttribute(new osg::BlendFunc(osg::BlendFunc::SRC_ALPHA, osg::BlendFunc::ONE_MINUS_SRC_ALPHA));
stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
ps->setUpdateCallback(new FGPanelSwitchCallback(drawable));
return ps;
}
osg::Node* FGPanelNode::load(SGPropertyNode *n)
{
FGPanelNode* drawable = new FGPanelNode(n);
drawable->lazyLoad(); // force load now for 2.5D panels
return createGeode(drawable);
}

View file

@ -14,7 +14,7 @@ class SGPropertyNode;
class FGPanelNode : public osg::Drawable
{
public:
FGPanelNode(FGPanel* panel);
FGPanelNode();
FGPanelNode(SGPropertyNode* props);
virtual ~FGPanelNode();
@ -37,17 +37,27 @@ public:
virtual void accept(osg::PrimitiveFunctor& functor) const;
static osg::Node* load(SGPropertyNode *n);
static osg::Node* createNode(FGPanel* panel);
static osg::Node* create2DPanelNode();
osg::Matrix transformMatrix() const;
void setPanelPath(const std::string& panel);
void lazyLoad();
/**
* is visible in 2D mode or not?
*/
bool isVisible2d() const;
private:
void commonInit();
void initWithPanel();
SGSharedPtr<FGPanel> _panel;
std::string _panelPath;
bool _resizeToViewport;
bool _depthTest;
// Panel corner coordinates
osg::Vec3 _bottomLeft, _topLeft, _bottomRight;

View file

@ -383,25 +383,6 @@ static osg::ref_ptr<osg::Group> mDeferredRealRoot = new osg::Group;
static osg::ref_ptr<osg::Group> mRoot = new osg::Group;
static osg::ref_ptr<osg::Switch> panelSwitch;
// update callback for the switch node controlling the 2D panel
class FGPanelSwitchCallback : public osg::NodeCallback {
public:
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
{
assert(dynamic_cast<osg::Switch*>(node));
osg::Switch* sw = static_cast<osg::Switch*>(node);
bool enabled = fgPanelVisible();
sw->setValue(0, enabled);
if (!enabled)
return;
traverse(node, nv);
}
};
#ifdef FG_JPEG_SERVER
static void updateRenderer()
{
@ -1625,22 +1606,8 @@ FGRenderer::setupView( void )
geode->addDrawable(new SGHUDDrawable);
guiCamera->addChild(geode);
panelSwitch = new osg::Switch;
osg::StateSet* stateSet = panelSwitch->getOrCreateStateSet();
stateSet->setRenderBinDetails(1000, "RenderBin");
// speed optimization?
stateSet->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
stateSet->setAttribute(new osg::BlendFunc(osg::BlendFunc::SRC_ALPHA, osg::BlendFunc::ONE_MINUS_SRC_ALPHA));
stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
panelSwitch->setUpdateCallback(new FGPanelSwitchCallback);
panelChanged();
guiCamera->addChild(panelSwitch.get());
guiCamera->addChild(FGPanelNode::create2DPanelNode());
}
osg::Switch* sw = new osg::Switch;
@ -1661,20 +1628,6 @@ FGRenderer::setupView( void )
mDeferredRealRoot->addChild( mRealRoot.get() );
}
void FGRenderer::panelChanged()
{
if (!panelSwitch) {
return;
}
osg::Node* n = FGPanelNode::createNode(globals->get_current_panel());
if (panelSwitch->getNumChildren()) {
panelSwitch->setChild(0, n);
} else {
panelSwitch->addChild(n);
}
}
// Update all Visuals (redraws anything graphics related)
void

View file

@ -117,11 +117,7 @@ public:
SGSky* getSky() const { return _sky; }
void setPlanes( double zNear, double zFar );
/**
* inform the renderer when the global (2D) panel is changed
*/
void panelChanged();
protected:
osg::ref_ptr<osgViewer::Viewer> viewer;
osg::ref_ptr<flightgear::FGEventHandler> eventHandler;