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set /sim/rendering/particles as global particle switch

This commit is contained in:
mfranz 2008-10-17 21:25:03 +00:00
parent c3b1d4e806
commit 76b609738f

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@ -1494,6 +1494,7 @@ bool fgInitSubsystems() {
globals->get_scenery()->get_scene_graph()
->addChild(simgear::Particles::getCommonRoot());
simgear::GlobalParticleCallback::setSwitch(fgGetNode("/sim/rendering/particles", true));
////////////////////////////////////////////////////////////////////
// Initialize the flight model subsystem.