.rgb -> .png for generic splash textures
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@ -157,7 +157,7 @@ static osg::Node* fgCreateSplashCamera()
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tpath.append( "Textures/Splash" );
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tpath.concat( num_str );
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tpath.concat( ".rgb" );
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tpath.concat( ".png" );
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} else
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tpath.append( splash_texture );
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