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Attempting to iron out seg faults and crashes.

Did some shuffling to fix a initialization order problem between view
position, scenery elevation.
This commit is contained in:
curt 1998-08-22 14:49:55 +00:00
parent f4ddd8811d
commit e33dbca814
9 changed files with 273 additions and 44 deletions

View file

@ -37,6 +37,7 @@ fgFLIGHT cur_flight_params;
/* Initialize the flight model parameters */
int fgFlightModelInit(int model, fgFLIGHT *f, double dt) {
double save_alt = 0.0;
int result;
fgPrintf(FG_FLIGHT,FG_INFO,"Initializing flight model\n");
@ -44,10 +45,21 @@ int fgFlightModelInit(int model, fgFLIGHT *f, double dt) {
if ( model == FG_SLEW ) {
// fgSlewInit(dt);
} else if ( model == FG_LARCSIM ) {
/* lets try to avoid really screwing up the LaRCsim model */
if ( FG_Altitude < -9000 ) {
save_alt = FG_Altitude;
FG_Altitude = 0;
}
fgFlight_2_LaRCsim(f); /* translate FG to LaRCsim structure */
fgLaRCsimInit(dt);
fgPrintf( FG_FLIGHT, FG_INFO, "FG pos = %.2f\n", FG_Latitude );
fgLaRCsim_2_Flight(f); /* translate LaRCsim back to FG structure */
/* but lets restore our original bogus altitude when we are done */
if ( save_alt < -9000 ) {
FG_Altitude = save_alt;
}
} else {
fgPrintf( FG_FLIGHT, FG_WARN,
"Unimplemented flight model == %d\n", model );
@ -101,9 +113,14 @@ int fgFlightModelSetAltitude(int model, fgFLIGHT *f, double alt_meters) {
/* $Log$
/* Revision 1.15 1998/07/30 23:44:36 curt
/* Beginning to add support for multiple flight models.
/* Revision 1.16 1998/08/22 14:49:55 curt
/* Attempting to iron out seg faults and crashes.
/* Did some shuffling to fix a initialization order problem between view
/* position, scenery elevation.
/*
* Revision 1.15 1998/07/30 23:44:36 curt
* Beginning to add support for multiple flight models.
*
* Revision 1.14 1998/07/12 03:08:27 curt
* Added fgFlightModelSetAltitude() to force the altitude to something
* other than the current altitude. LaRCsim doesn't let you do this by just

View file

@ -213,7 +213,18 @@ void ls_atmos( SCALAR altitude, SCALAR * sigma, SCALAR * v_sound,
{ 238000., 1.18020E-07, 9.52550E+02, 2.29613E-16, -1.45786E-08 },
{ 240000., 1.08270E-07, 9.47120E+02, 0.00000E+00, 0.00000E+00 }
};
/* for purposes of doing the table lookup, force the incoming
altitude to be >= 0 */
// printf("altitude = %.2f\n", altitude);
if ( altitude < 0.0 ) {
altitude = 0.0;
}
// printf("altitude = %.2f\n", altitude);
index = (int)( altitude / 2000 );
if (index > (MAX_ALT_INDEX-2))
{
@ -239,6 +250,7 @@ void ls_atmos( SCALAR altitude, SCALAR * sigma, SCALAR * v_sound,
if (altitude < HLEV) /* BUG - these curve fits are only good to about 75000 ft */
{
t_amb_r = 1. - 6.875e-6*altitude;
// printf("index = %d t_amb_r = %.2f\n", index, t_amb_r);
p_amb_r = pow( t_amb_r, 5.256 );
}
else

View file

@ -549,6 +549,7 @@ int fgLaRCsimInit(double dt) {
/* Run an iteration of the EOM (equations of motion) */
int fgLaRCsimUpdate(fgFLIGHT *f, int multiloop) {
double save_alt = 0.0;
int i;
if (speedup > 0) {
@ -560,8 +561,14 @@ int fgLaRCsimUpdate(fgFLIGHT *f, int multiloop) {
// run Autopilot system
// fgPrintf( FG_ALL, FG_BULK, "Attempting autopilot run\n");
fgAPRun();
/* lets try to avoid really screwing up the LaRCsim model */
if ( FG_Altitude < -9000 ) {
save_alt = FG_Altitude;
FG_Altitude = 0;
}
// translate FG to LaRCsim structure
fgFlight_2_LaRCsim(f);
// printf("FG_Altitude = %.2f\n", FG_Altitude * 0.3048);
@ -579,6 +586,11 @@ int fgLaRCsimUpdate(fgFLIGHT *f, int multiloop) {
// autopilot (and the rest of the sim can use the updated
// values
fgLaRCsim_2_Flight(f);
/* but lets restore our original bogus altitude when we are done */
if ( save_alt < -9000 ) {
FG_Altitude = save_alt;
}
}
return(1);
@ -948,6 +960,11 @@ int ls_ForceAltitude(double alt_feet) {
/* Flight Gear Modification Log
*
* $Log$
* Revision 1.21 1998/08/22 14:49:56 curt
* Attempting to iron out seg faults and crashes.
* Did some shuffling to fix a initialization order problem between view
* position, scenery elevation.
*
* Revision 1.20 1998/07/12 03:11:03 curt
* Removed some printf()'s.
* Fixed the autopilot integration so it should be able to update it's control

View file

@ -253,7 +253,7 @@ static void fgRenderFrame( void ) {
// FG_Altitude * FEET_TO_METER);
// this is just a temporary hack, to make me understand Pui
timerText -> setLabel (ctime (&t->cur_time));
// timerText -> setLabel (ctime (&t->cur_time));
// end of hack
// update view volume parameters
@ -872,6 +872,11 @@ int main( int argc, char **argv ) {
// $Log$
// Revision 1.46 1998/08/22 14:49:56 curt
// Attempting to iron out seg faults and crashes.
// Did some shuffling to fix a initialization order problem between view
// position, scenery elevation.
//
// Revision 1.45 1998/08/20 20:32:31 curt
// Reshuffled some of the code in and around views.[ch]xx
//

View file

@ -52,7 +52,9 @@
#include <Cockpit/cockpit.hxx>
#include <Debug/fg_debug.h>
#include <Joystick/joystick.h>
#include <Math/fg_geodesy.h>
#include <Math/fg_random.h>
#include <Math/polar3d.hxx>
#include <Scenery/scenery.hxx>
#include <Scenery/tilemgr.hxx>
#include <Time/event.hxx>
@ -153,6 +155,33 @@ int fgInitGeneral( void ) {
}
// convert a geodetic point lon(radians), lat(radians), elev(meter) to
// a cartesian point
fgPoint3d geod_to_cart(double geod[3]) {
fgPoint3d cp;
fgPoint3d pp;
double gc_lon, gc_lat, sl_radius;
// printf("A geodetic point is (%.2f, %.2f, %.2f)\n",
// geod[0], geod[1], geod[2]);
gc_lon = geod[0];
fgGeodToGeoc(geod[1], geod[2], &sl_radius, &gc_lat);
// printf("A geocentric point is (%.2f, %.2f, %.2f)\n", gc_lon,
// gc_lat, sl_radius+geod[2]);
pp.lon = gc_lon;
pp.lat = gc_lat;
pp.radius = sl_radius + geod[2];
cp = fgPolarToCart3d(pp);
// printf("A cart point is (%.8f, %.8f, %.8f)\n", cp.x, cp.y, cp.z);
return(cp);
}
// This is the top level init routine which calls all the other
// initialization routines. If you are adding a subsystem to flight
// gear, its initialization call should located in this routine.
@ -162,6 +191,8 @@ int fgInitSubsystems( void ) {
fgLIGHT *l;
fgTIME *t;
fgVIEW *v;
double geod_pos[3];
fgPoint3d abs_view_pos;
l = &cur_light_params;
t = &cur_time_params;
@ -173,18 +204,57 @@ int fgInitSubsystems( void ) {
// seed the random number generater
fg_srandom();
// The following section sets up the flight model EOM parameters
// and should really be read in from one or more files.
// Must happen before any of the flight model or control
// parameters are set
// allocates structures so must happen before any of the flight
// model or control parameters are set
fgAircraftInit(); // In the future this might not be the case.
f = current_aircraft.flight;
// set the initial position
fgInitPosition();
// Initialize the Scenery Management subsystem
if ( fgSceneryInit() ) {
// Scenery initialized ok.
} else {
fgPrintf( FG_GENERAL, FG_EXIT, "Error in Scenery initialization!\n" );
}
if( fgTileMgrInit() ) {
// Load the local scenery data
fgTileMgrUpdate();
} else {
fgPrintf( FG_GENERAL, FG_EXIT,
"Error in Tile Manager initialization!\n" );
}
// calculalate a cartesian point somewhere along the line between
// the center of the earth and our view position
geod_pos[0] = FG_Longitude;
geod_pos[1] = FG_Latitude;
// doesn't have to be the exact elevation (this is good because we
// don't know it yet :-)
geod_pos[2] = 0;
abs_view_pos = geod_to_cart(geod_pos);
// Calculate ground elevation at starting point
scenery.cur_elev =
fgTileMgrCurElev( FG_Longitude, FG_Latitude, &abs_view_pos );
FG_Runway_altitude = scenery.cur_elev * METER_TO_FEET;
// Reset our altitude if we are below ground
if ( FG_Altitude < FG_Runway_altitude + 3.758099) {
FG_Altitude = FG_Runway_altitude + 3.758099;
}
fgPrintf( FG_GENERAL, FG_INFO,
"Updated position (after elevation adj): (%.4f, %.4f, %.2f)\n",
FG_Latitude * RAD_TO_DEG, FG_Longitude * RAD_TO_DEG,
FG_Altitude * FEET_TO_METER);
// end of thing that I just stuck in that I should probably move
// The following section sets up the flight model EOM parameters
// and should really be read in from one or more files.
// Initial Velocity
FG_V_north = 0.0; // 7.287719E+00
FG_V_east = 0.0; // 1.521770E+03
@ -281,35 +351,6 @@ int fgInitSubsystems( void ) {
// Initialize the "sky"
fgSkyInit();
// Initialize the Scenery Management subsystem
if ( fgSceneryInit() ) {
// Scenery initialized ok.
} else {
fgPrintf( FG_GENERAL, FG_EXIT, "Error in Scenery initialization!\n" );
}
if( fgTileMgrInit() ) {
// Load the local scenery data
fgTileMgrUpdate();
} else {
fgPrintf( FG_GENERAL, FG_EXIT,
"Error in Tile Manager initialization!\n" );
}
// I'm just sticking this here for now, it should probably move
// eventually
scenery.cur_elev = FG_Runway_altitude * FEET_TO_METER;
if ( FG_Altitude < FG_Runway_altitude + 3.758099) {
FG_Altitude = FG_Runway_altitude + 3.758099;
}
fgPrintf( FG_GENERAL, FG_INFO,
"Updated position (after elevation adj): (%.4f, %.4f, %.2f)\n",
FG_Latitude * RAD_TO_DEG, FG_Longitude * RAD_TO_DEG,
FG_Altitude * FEET_TO_METER);
// end of thing that I just stuck in that I should probably move
// Initialize the flight model subsystem data structures base on
// above values
@ -347,6 +388,11 @@ int fgInitSubsystems( void ) {
// $Log$
// Revision 1.31 1998/08/22 14:49:57 curt
// Attempting to iron out seg faults and crashes.
// Did some shuffling to fix a initialization order problem between view
// position, scenery elevation.
//
// Revision 1.30 1998/08/20 20:32:33 curt
// Reshuffled some of the code in and around views.[ch]xx
//

View file

@ -157,8 +157,8 @@ static double fg_max3 (double a, double b, double c)
// test if line intesects with this fragment. p0 and p1 are the two
// line end points of the line. If side_flag is true, check to see
// that end points are on opposite sides of face. Returns 1 if it
// does, 0 otherwise. If it intesects, result is the point of
// intersection
// intersection found, 0 otherwise. If it intesects, result is the
// point of intersection
int fgFRAGMENT::intersect( fgPoint3d *end0, fgPoint3d *end1, int side_flag,
fgPoint3d *result)
@ -448,6 +448,11 @@ fgTILE::~fgTILE ( void ) {
// $Log$
// Revision 1.8 1998/08/22 14:49:58 curt
// Attempting to iron out seg faults and crashes.
// Did some shuffling to fix a initialization order problem between view
// position, scenery elevation.
//
// Revision 1.7 1998/08/20 15:12:05 curt
// Used a forward declaration of classes fgTILE and fgMATERIAL to eliminate
// the need for "void" pointers and casts.

View file

@ -117,8 +117,8 @@ public:
// test if line intesects with this fragment. p0 and p1 are the
// two line end points of the line. If side_flag is true, check
// to see that end points are on opposite sides of face. Returns
// 1 if it does, 0 otherwise. If it intesects, result is the
// point of intersection
// 1 if it intersection found, 0 otherwise. If it intesects,
// result is the point of intersection
int intersect( fgPoint3d *end0, fgPoint3d *end1, int side_flag,
fgPoint3d *result);
@ -171,6 +171,11 @@ public:
// $Log$
// Revision 1.17 1998/08/22 14:49:58 curt
// Attempting to iron out seg faults and crashes.
// Did some shuffling to fix a initialization order problem between view
// position, scenery elevation.
//
// Revision 1.16 1998/08/22 02:01:34 curt
// increased fragment list size.
//

View file

@ -322,6 +322,111 @@ static int viewable( fgPoint3d *cp, double radius ) {
}
// Determine scenery altitude. Normally this just happens when we
// render the scene, but we'd also like to be able to do this
// explicitely. lat & lon are in radians. abs_view_pos in meters.
// Returns result in meters.
double fgTileMgrCurElev( double lon, double lat, fgPoint3d *abs_view_pos ) {
fgTILECACHE *c;
fgTILE *t;
// fgVIEW *v;
fgFRAGMENT *frag_ptr;
fgBUCKET p;
fgPoint3d earth_center, result;
fgPoint3d pp;
MAT3vec local_up;
list < fgFRAGMENT > :: iterator current;
list < fgFRAGMENT > :: iterator last;
double dist, min_dist, lat_geod, alt, sea_level_r;
double x, y, z;
int index, tile_diameter, i;
c = &global_tile_cache;
// v = &current_view;
local_up[0] = abs_view_pos->x;
local_up[1] = abs_view_pos->y;
local_up[2] = abs_view_pos->z;
tile_diameter = current_options.get_tile_diameter();
// Find current translation offset
fgBucketFind(lon * RAD_TO_DEG, lat * RAD_TO_DEG, &p);
index = c->Exists(&p);
t = c->GetTile(index);
scenery.next_center.x = t->center.x;
scenery.next_center.y = t->center.y;
scenery.next_center.z = t->center.z;
earth_center.x = 0.0;
earth_center.y = 0.0;
earth_center.z = 0.0;
fgPrintf( FG_TERRAIN, FG_DEBUG,
"Pos = (%.2f, %.2f) Current bucket = %d %d %d %d Index = %ld\n",
lon * RAD_TO_DEG, lat * RAD_TO_DEG,
p.lon, p.lat, p.x, p.y, fgBucketGenIndex(&p) );
// traverse the potentially viewable tile list
for ( i = 0; i < (tile_diameter * tile_diameter); i++ ) {
index = tiles[i];
// fgPrintf( FG_TERRAIN, FG_DEBUG, "Index = %d\n", index);
t = c->GetTile(index);
// calculate tile offset
x = (t->offset.x = t->center.x - scenery.center.x);
y = (t->offset.y = t->center.y - scenery.center.y);
z = (t->offset.z = t->center.z - scenery.center.z);
// calc current terrain elevation calculate distance from
// vertical tangent line at current position to center of
// tile.
/* printf("distance squared = %.2f, bounding radius = %.2f\n",
point_line_dist_squared(&(t->offset), &(v->view_pos),
v->local_up), t->bounding_radius); */
dist = point_line_dist_squared( &(t->center), abs_view_pos,
local_up );
if ( dist < FG_SQUARE(t->bounding_radius) ) {
// traverse fragment list for tile
current = t->fragment_list.begin();
last = t->fragment_list.end();
while ( current != last ) {
frag_ptr = &(*current);
current++;
/* printf("distance squared = %.2f, bounding radius = %.2f\n",
point_line_dist_squared( &(frag_ptr->center),
&abs_view_pos), local_up),
frag_ptr->bounding_radius); */
dist = point_line_dist_squared( &(frag_ptr->center),
abs_view_pos, local_up);
if ( dist <= FG_SQUARE(frag_ptr->bounding_radius) ) {
if ( frag_ptr->intersect( abs_view_pos,
&earth_center, 0, &result ) ) {
// compute geocentric coordinates of tile center
pp = fgCartToPolar3d(result);
// convert to geodetic coordinates
fgGeocToGeod(pp.lat, pp.radius, &lat_geod,
&alt, &sea_level_r);
// printf("alt = %.2f\n", alt);
// exit since we found an intersection
return(alt);
}
}
}
}
}
printf("no terrain intersection found\n");
return(0);
}
// Render the local tiles
void fgTileMgrRender( void ) {
fgTILECACHE *c;
@ -572,6 +677,11 @@ void fgTileMgrRender( void ) {
// $Log$
// Revision 1.30 1998/08/22 14:49:59 curt
// Attempting to iron out seg faults and crashes.
// Did some shuffling to fix a initialization order problem between view
// position, scenery elevation.
//
// Revision 1.29 1998/08/20 15:12:06 curt
// Used a forward declaration of classes fgTILE and fgMATERIAL to eliminate
// the need for "void" pointers and casts.

View file

@ -40,6 +40,13 @@ int fgTileMgrInit( void );
int fgTileMgrUpdate( void );
// Determine scenery altitude. Normally this just happens when we
// render the scene, but we'd also like to be able to do this
// explicitely. lat & lon are in radians. abs_view_pos in meters.
// Returns result in meters.
double fgTileMgrCurElev( double lon, double lat, fgPoint3d *abs_view_pos );
// Render the local tiles --- hack, hack, hack
void fgTileMgrRender( void );
@ -48,6 +55,11 @@ void fgTileMgrRender( void );
// $Log$
// Revision 1.3 1998/08/22 14:49:59 curt
// Attempting to iron out seg faults and crashes.
// Did some shuffling to fix a initialization order problem between view
// position, scenery elevation.
//
// Revision 1.2 1998/05/20 20:53:56 curt
// Moved global ref point and radius (bounding sphere info, and offset) to
// data file rather than calculating it on the fly.