Attempting to iron out seg faults and crashes.
Did some shuffling to fix a initialization order problem between view position, scenery elevation.
This commit is contained in:
parent
f4ddd8811d
commit
e33dbca814
9 changed files with 273 additions and 44 deletions
21
FDM/flight.c
21
FDM/flight.c
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@ -37,6 +37,7 @@ fgFLIGHT cur_flight_params;
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/* Initialize the flight model parameters */
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int fgFlightModelInit(int model, fgFLIGHT *f, double dt) {
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double save_alt = 0.0;
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int result;
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fgPrintf(FG_FLIGHT,FG_INFO,"Initializing flight model\n");
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@ -44,10 +45,21 @@ int fgFlightModelInit(int model, fgFLIGHT *f, double dt) {
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if ( model == FG_SLEW ) {
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// fgSlewInit(dt);
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} else if ( model == FG_LARCSIM ) {
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/* lets try to avoid really screwing up the LaRCsim model */
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if ( FG_Altitude < -9000 ) {
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save_alt = FG_Altitude;
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FG_Altitude = 0;
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}
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fgFlight_2_LaRCsim(f); /* translate FG to LaRCsim structure */
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fgLaRCsimInit(dt);
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fgPrintf( FG_FLIGHT, FG_INFO, "FG pos = %.2f\n", FG_Latitude );
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fgLaRCsim_2_Flight(f); /* translate LaRCsim back to FG structure */
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/* but lets restore our original bogus altitude when we are done */
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if ( save_alt < -9000 ) {
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FG_Altitude = save_alt;
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}
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} else {
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fgPrintf( FG_FLIGHT, FG_WARN,
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"Unimplemented flight model == %d\n", model );
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@ -101,9 +113,14 @@ int fgFlightModelSetAltitude(int model, fgFLIGHT *f, double alt_meters) {
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/* $Log$
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/* Revision 1.15 1998/07/30 23:44:36 curt
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/* Beginning to add support for multiple flight models.
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/* Revision 1.16 1998/08/22 14:49:55 curt
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/* Attempting to iron out seg faults and crashes.
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/* Did some shuffling to fix a initialization order problem between view
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/* position, scenery elevation.
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/*
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* Revision 1.15 1998/07/30 23:44:36 curt
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* Beginning to add support for multiple flight models.
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*
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* Revision 1.14 1998/07/12 03:08:27 curt
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* Added fgFlightModelSetAltitude() to force the altitude to something
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* other than the current altitude. LaRCsim doesn't let you do this by just
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@ -213,7 +213,18 @@ void ls_atmos( SCALAR altitude, SCALAR * sigma, SCALAR * v_sound,
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{ 238000., 1.18020E-07, 9.52550E+02, 2.29613E-16, -1.45786E-08 },
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{ 240000., 1.08270E-07, 9.47120E+02, 0.00000E+00, 0.00000E+00 }
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};
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/* for purposes of doing the table lookup, force the incoming
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altitude to be >= 0 */
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// printf("altitude = %.2f\n", altitude);
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if ( altitude < 0.0 ) {
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altitude = 0.0;
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}
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// printf("altitude = %.2f\n", altitude);
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index = (int)( altitude / 2000 );
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if (index > (MAX_ALT_INDEX-2))
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{
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@ -239,6 +250,7 @@ void ls_atmos( SCALAR altitude, SCALAR * sigma, SCALAR * v_sound,
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if (altitude < HLEV) /* BUG - these curve fits are only good to about 75000 ft */
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{
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t_amb_r = 1. - 6.875e-6*altitude;
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// printf("index = %d t_amb_r = %.2f\n", index, t_amb_r);
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p_amb_r = pow( t_amb_r, 5.256 );
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}
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else
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@ -549,6 +549,7 @@ int fgLaRCsimInit(double dt) {
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/* Run an iteration of the EOM (equations of motion) */
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int fgLaRCsimUpdate(fgFLIGHT *f, int multiloop) {
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double save_alt = 0.0;
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int i;
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if (speedup > 0) {
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@ -560,8 +561,14 @@ int fgLaRCsimUpdate(fgFLIGHT *f, int multiloop) {
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// run Autopilot system
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// fgPrintf( FG_ALL, FG_BULK, "Attempting autopilot run\n");
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fgAPRun();
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/* lets try to avoid really screwing up the LaRCsim model */
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if ( FG_Altitude < -9000 ) {
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save_alt = FG_Altitude;
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FG_Altitude = 0;
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}
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// translate FG to LaRCsim structure
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fgFlight_2_LaRCsim(f);
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// printf("FG_Altitude = %.2f\n", FG_Altitude * 0.3048);
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@ -579,6 +586,11 @@ int fgLaRCsimUpdate(fgFLIGHT *f, int multiloop) {
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// autopilot (and the rest of the sim can use the updated
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// values
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fgLaRCsim_2_Flight(f);
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/* but lets restore our original bogus altitude when we are done */
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if ( save_alt < -9000 ) {
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FG_Altitude = save_alt;
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}
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}
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return(1);
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@ -948,6 +960,11 @@ int ls_ForceAltitude(double alt_feet) {
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/* Flight Gear Modification Log
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*
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* $Log$
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* Revision 1.21 1998/08/22 14:49:56 curt
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* Attempting to iron out seg faults and crashes.
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* Did some shuffling to fix a initialization order problem between view
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* position, scenery elevation.
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*
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* Revision 1.20 1998/07/12 03:11:03 curt
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* Removed some printf()'s.
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* Fixed the autopilot integration so it should be able to update it's control
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@ -253,7 +253,7 @@ static void fgRenderFrame( void ) {
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// FG_Altitude * FEET_TO_METER);
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// this is just a temporary hack, to make me understand Pui
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timerText -> setLabel (ctime (&t->cur_time));
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// timerText -> setLabel (ctime (&t->cur_time));
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// end of hack
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// update view volume parameters
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@ -872,6 +872,11 @@ int main( int argc, char **argv ) {
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// $Log$
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// Revision 1.46 1998/08/22 14:49:56 curt
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// Attempting to iron out seg faults and crashes.
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// Did some shuffling to fix a initialization order problem between view
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// position, scenery elevation.
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//
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// Revision 1.45 1998/08/20 20:32:31 curt
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// Reshuffled some of the code in and around views.[ch]xx
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//
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116
Main/fg_init.cxx
116
Main/fg_init.cxx
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@ -52,7 +52,9 @@
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#include <Cockpit/cockpit.hxx>
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#include <Debug/fg_debug.h>
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#include <Joystick/joystick.h>
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#include <Math/fg_geodesy.h>
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#include <Math/fg_random.h>
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#include <Math/polar3d.hxx>
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#include <Scenery/scenery.hxx>
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#include <Scenery/tilemgr.hxx>
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#include <Time/event.hxx>
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@ -153,6 +155,33 @@ int fgInitGeneral( void ) {
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}
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// convert a geodetic point lon(radians), lat(radians), elev(meter) to
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// a cartesian point
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fgPoint3d geod_to_cart(double geod[3]) {
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fgPoint3d cp;
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fgPoint3d pp;
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double gc_lon, gc_lat, sl_radius;
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// printf("A geodetic point is (%.2f, %.2f, %.2f)\n",
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// geod[0], geod[1], geod[2]);
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gc_lon = geod[0];
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fgGeodToGeoc(geod[1], geod[2], &sl_radius, &gc_lat);
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// printf("A geocentric point is (%.2f, %.2f, %.2f)\n", gc_lon,
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// gc_lat, sl_radius+geod[2]);
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pp.lon = gc_lon;
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pp.lat = gc_lat;
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pp.radius = sl_radius + geod[2];
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cp = fgPolarToCart3d(pp);
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// printf("A cart point is (%.8f, %.8f, %.8f)\n", cp.x, cp.y, cp.z);
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return(cp);
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}
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// This is the top level init routine which calls all the other
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// initialization routines. If you are adding a subsystem to flight
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// gear, its initialization call should located in this routine.
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@ -162,6 +191,8 @@ int fgInitSubsystems( void ) {
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fgLIGHT *l;
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fgTIME *t;
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fgVIEW *v;
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double geod_pos[3];
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fgPoint3d abs_view_pos;
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l = &cur_light_params;
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t = &cur_time_params;
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@ -173,18 +204,57 @@ int fgInitSubsystems( void ) {
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// seed the random number generater
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fg_srandom();
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// The following section sets up the flight model EOM parameters
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// and should really be read in from one or more files.
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// Must happen before any of the flight model or control
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// parameters are set
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// allocates structures so must happen before any of the flight
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// model or control parameters are set
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fgAircraftInit(); // In the future this might not be the case.
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f = current_aircraft.flight;
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// set the initial position
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fgInitPosition();
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// Initialize the Scenery Management subsystem
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if ( fgSceneryInit() ) {
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// Scenery initialized ok.
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} else {
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fgPrintf( FG_GENERAL, FG_EXIT, "Error in Scenery initialization!\n" );
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}
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if( fgTileMgrInit() ) {
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// Load the local scenery data
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fgTileMgrUpdate();
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} else {
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fgPrintf( FG_GENERAL, FG_EXIT,
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"Error in Tile Manager initialization!\n" );
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}
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// calculalate a cartesian point somewhere along the line between
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// the center of the earth and our view position
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geod_pos[0] = FG_Longitude;
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geod_pos[1] = FG_Latitude;
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// doesn't have to be the exact elevation (this is good because we
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// don't know it yet :-)
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geod_pos[2] = 0;
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abs_view_pos = geod_to_cart(geod_pos);
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// Calculate ground elevation at starting point
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scenery.cur_elev =
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fgTileMgrCurElev( FG_Longitude, FG_Latitude, &abs_view_pos );
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FG_Runway_altitude = scenery.cur_elev * METER_TO_FEET;
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// Reset our altitude if we are below ground
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if ( FG_Altitude < FG_Runway_altitude + 3.758099) {
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FG_Altitude = FG_Runway_altitude + 3.758099;
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}
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fgPrintf( FG_GENERAL, FG_INFO,
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"Updated position (after elevation adj): (%.4f, %.4f, %.2f)\n",
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FG_Latitude * RAD_TO_DEG, FG_Longitude * RAD_TO_DEG,
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FG_Altitude * FEET_TO_METER);
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// end of thing that I just stuck in that I should probably move
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// The following section sets up the flight model EOM parameters
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// and should really be read in from one or more files.
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// Initial Velocity
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FG_V_north = 0.0; // 7.287719E+00
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FG_V_east = 0.0; // 1.521770E+03
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// Initialize the "sky"
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fgSkyInit();
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// Initialize the Scenery Management subsystem
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if ( fgSceneryInit() ) {
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// Scenery initialized ok.
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} else {
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fgPrintf( FG_GENERAL, FG_EXIT, "Error in Scenery initialization!\n" );
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}
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if( fgTileMgrInit() ) {
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// Load the local scenery data
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fgTileMgrUpdate();
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} else {
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fgPrintf( FG_GENERAL, FG_EXIT,
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"Error in Tile Manager initialization!\n" );
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}
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// I'm just sticking this here for now, it should probably move
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// eventually
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scenery.cur_elev = FG_Runway_altitude * FEET_TO_METER;
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if ( FG_Altitude < FG_Runway_altitude + 3.758099) {
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FG_Altitude = FG_Runway_altitude + 3.758099;
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}
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fgPrintf( FG_GENERAL, FG_INFO,
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"Updated position (after elevation adj): (%.4f, %.4f, %.2f)\n",
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FG_Latitude * RAD_TO_DEG, FG_Longitude * RAD_TO_DEG,
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FG_Altitude * FEET_TO_METER);
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// end of thing that I just stuck in that I should probably move
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// Initialize the flight model subsystem data structures base on
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// above values
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@ -347,6 +388,11 @@ int fgInitSubsystems( void ) {
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// $Log$
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// Revision 1.31 1998/08/22 14:49:57 curt
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// Attempting to iron out seg faults and crashes.
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// Did some shuffling to fix a initialization order problem between view
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// position, scenery elevation.
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//
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// Revision 1.30 1998/08/20 20:32:33 curt
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// Reshuffled some of the code in and around views.[ch]xx
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//
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@ -157,8 +157,8 @@ static double fg_max3 (double a, double b, double c)
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// test if line intesects with this fragment. p0 and p1 are the two
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// line end points of the line. If side_flag is true, check to see
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// that end points are on opposite sides of face. Returns 1 if it
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// does, 0 otherwise. If it intesects, result is the point of
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// intersection
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// intersection found, 0 otherwise. If it intesects, result is the
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// point of intersection
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int fgFRAGMENT::intersect( fgPoint3d *end0, fgPoint3d *end1, int side_flag,
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fgPoint3d *result)
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@ -448,6 +448,11 @@ fgTILE::~fgTILE ( void ) {
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// $Log$
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// Revision 1.8 1998/08/22 14:49:58 curt
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// Attempting to iron out seg faults and crashes.
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// Did some shuffling to fix a initialization order problem between view
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// position, scenery elevation.
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//
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// Revision 1.7 1998/08/20 15:12:05 curt
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// Used a forward declaration of classes fgTILE and fgMATERIAL to eliminate
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// the need for "void" pointers and casts.
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@ -117,8 +117,8 @@ public:
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// test if line intesects with this fragment. p0 and p1 are the
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// two line end points of the line. If side_flag is true, check
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// to see that end points are on opposite sides of face. Returns
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// 1 if it does, 0 otherwise. If it intesects, result is the
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// point of intersection
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// 1 if it intersection found, 0 otherwise. If it intesects,
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// result is the point of intersection
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int intersect( fgPoint3d *end0, fgPoint3d *end1, int side_flag,
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fgPoint3d *result);
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// $Log$
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// Revision 1.17 1998/08/22 14:49:58 curt
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// Attempting to iron out seg faults and crashes.
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// Did some shuffling to fix a initialization order problem between view
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// position, scenery elevation.
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//
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// Revision 1.16 1998/08/22 02:01:34 curt
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// increased fragment list size.
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//
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@ -322,6 +322,111 @@ static int viewable( fgPoint3d *cp, double radius ) {
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}
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// Determine scenery altitude. Normally this just happens when we
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// render the scene, but we'd also like to be able to do this
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// explicitely. lat & lon are in radians. abs_view_pos in meters.
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// Returns result in meters.
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double fgTileMgrCurElev( double lon, double lat, fgPoint3d *abs_view_pos ) {
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fgTILECACHE *c;
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fgTILE *t;
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// fgVIEW *v;
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fgFRAGMENT *frag_ptr;
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fgBUCKET p;
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fgPoint3d earth_center, result;
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fgPoint3d pp;
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MAT3vec local_up;
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list < fgFRAGMENT > :: iterator current;
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list < fgFRAGMENT > :: iterator last;
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double dist, min_dist, lat_geod, alt, sea_level_r;
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double x, y, z;
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int index, tile_diameter, i;
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c = &global_tile_cache;
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// v = ¤t_view;
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local_up[0] = abs_view_pos->x;
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local_up[1] = abs_view_pos->y;
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local_up[2] = abs_view_pos->z;
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tile_diameter = current_options.get_tile_diameter();
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// Find current translation offset
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fgBucketFind(lon * RAD_TO_DEG, lat * RAD_TO_DEG, &p);
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index = c->Exists(&p);
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t = c->GetTile(index);
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scenery.next_center.x = t->center.x;
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scenery.next_center.y = t->center.y;
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scenery.next_center.z = t->center.z;
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earth_center.x = 0.0;
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earth_center.y = 0.0;
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earth_center.z = 0.0;
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fgPrintf( FG_TERRAIN, FG_DEBUG,
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"Pos = (%.2f, %.2f) Current bucket = %d %d %d %d Index = %ld\n",
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lon * RAD_TO_DEG, lat * RAD_TO_DEG,
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p.lon, p.lat, p.x, p.y, fgBucketGenIndex(&p) );
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// traverse the potentially viewable tile list
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for ( i = 0; i < (tile_diameter * tile_diameter); i++ ) {
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index = tiles[i];
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// fgPrintf( FG_TERRAIN, FG_DEBUG, "Index = %d\n", index);
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t = c->GetTile(index);
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// calculate tile offset
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x = (t->offset.x = t->center.x - scenery.center.x);
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y = (t->offset.y = t->center.y - scenery.center.y);
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z = (t->offset.z = t->center.z - scenery.center.z);
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// calc current terrain elevation calculate distance from
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// vertical tangent line at current position to center of
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// tile.
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/* printf("distance squared = %.2f, bounding radius = %.2f\n",
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point_line_dist_squared(&(t->offset), &(v->view_pos),
|
||||
v->local_up), t->bounding_radius); */
|
||||
|
||||
dist = point_line_dist_squared( &(t->center), abs_view_pos,
|
||||
local_up );
|
||||
if ( dist < FG_SQUARE(t->bounding_radius) ) {
|
||||
|
||||
// traverse fragment list for tile
|
||||
current = t->fragment_list.begin();
|
||||
last = t->fragment_list.end();
|
||||
|
||||
while ( current != last ) {
|
||||
frag_ptr = &(*current);
|
||||
current++;
|
||||
/* printf("distance squared = %.2f, bounding radius = %.2f\n",
|
||||
point_line_dist_squared( &(frag_ptr->center),
|
||||
&abs_view_pos), local_up),
|
||||
frag_ptr->bounding_radius); */
|
||||
|
||||
dist = point_line_dist_squared( &(frag_ptr->center),
|
||||
abs_view_pos, local_up);
|
||||
if ( dist <= FG_SQUARE(frag_ptr->bounding_radius) ) {
|
||||
if ( frag_ptr->intersect( abs_view_pos,
|
||||
&earth_center, 0, &result ) ) {
|
||||
// compute geocentric coordinates of tile center
|
||||
pp = fgCartToPolar3d(result);
|
||||
// convert to geodetic coordinates
|
||||
fgGeocToGeod(pp.lat, pp.radius, &lat_geod,
|
||||
&alt, &sea_level_r);
|
||||
// printf("alt = %.2f\n", alt);
|
||||
// exit since we found an intersection
|
||||
return(alt);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
printf("no terrain intersection found\n");
|
||||
return(0);
|
||||
}
|
||||
|
||||
|
||||
// Render the local tiles
|
||||
void fgTileMgrRender( void ) {
|
||||
fgTILECACHE *c;
|
||||
|
@ -572,6 +677,11 @@ void fgTileMgrRender( void ) {
|
|||
|
||||
|
||||
// $Log$
|
||||
// Revision 1.30 1998/08/22 14:49:59 curt
|
||||
// Attempting to iron out seg faults and crashes.
|
||||
// Did some shuffling to fix a initialization order problem between view
|
||||
// position, scenery elevation.
|
||||
//
|
||||
// Revision 1.29 1998/08/20 15:12:06 curt
|
||||
// Used a forward declaration of classes fgTILE and fgMATERIAL to eliminate
|
||||
// the need for "void" pointers and casts.
|
||||
|
|
|
@ -40,6 +40,13 @@ int fgTileMgrInit( void );
|
|||
int fgTileMgrUpdate( void );
|
||||
|
||||
|
||||
// Determine scenery altitude. Normally this just happens when we
|
||||
// render the scene, but we'd also like to be able to do this
|
||||
// explicitely. lat & lon are in radians. abs_view_pos in meters.
|
||||
// Returns result in meters.
|
||||
double fgTileMgrCurElev( double lon, double lat, fgPoint3d *abs_view_pos );
|
||||
|
||||
|
||||
// Render the local tiles --- hack, hack, hack
|
||||
void fgTileMgrRender( void );
|
||||
|
||||
|
@ -48,6 +55,11 @@ void fgTileMgrRender( void );
|
|||
|
||||
|
||||
// $Log$
|
||||
// Revision 1.3 1998/08/22 14:49:59 curt
|
||||
// Attempting to iron out seg faults and crashes.
|
||||
// Did some shuffling to fix a initialization order problem between view
|
||||
// position, scenery elevation.
|
||||
//
|
||||
// Revision 1.2 1998/05/20 20:53:56 curt
|
||||
// Moved global ref point and radius (bounding sphere info, and offset) to
|
||||
// data file rather than calculating it on the fly.
|
||||
|
|
Loading…
Reference in a new issue