Fernando García Liñán
d35c160a50
Add a dummy technique with index 7 to model-combined
...
This keeps backwards compatibility with aircraft that implement technique 7 from Rembrandt.
2020-11-17 00:15:09 +01:00
Fernando García Liñán
a3a8f9123e
Make Compositor default
...
- Remove all Compositor Effects and Shaders.
- Unify the low-spec and ALS pipelines in a single pipeline called 'Classic'.
- Readd shadow mapping.
- Move the WS30 Effect and fragment shader out of the Compositor-specific directories.
2020-11-16 13:46:30 +01:00
James.Hester
8de70d32d2
Remove requests to generate normals as these are no-ops, because
...
the Shaders do not access the generated attributes.
2020-05-03 07:29:34 +01:00
Stuart Buchanan
fc27175690
Reduce shader attribute usage by packing floats
...
Previously we required 6 shader attributes to pass
in all the required information for the building shader.
By using packing techniques this has been reduced to 4.
This should improve support for integrated graphics cards.
2020-03-26 22:06:21 +00:00
Delta Echo
e727d6d4e3
Implement rotation into wingflex shader
2020-02-23 17:49:02 +00:00
Delta Echo
3bf12ce8e7
Minor changes, use int for type instead of organic bool
2020-02-01 11:38:39 +01:00
Delta Echo
be7e278f1c
Improve wingflex shader+effect
2020-01-31 16:52:20 +01:00
Stuart Buchanan
5a0fc45853
Fix Building share when model shader off.
2020-01-27 13:38:22 +00:00
Stuart Buchanan
119fb5efe2
Random Buildings - improved texture mapping
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Previously the front and side faces of random/OSM buildings
had identical texture coordinates. This resulted in the sides
of buildings texture mapping being squeezed or stretched.
This change generates a separate texture mapping for the sides
of the buildings.
2019-11-23 17:08:04 +00:00
Fernando García Liñán
fb7f1545a0
Compositor: Ported most Effects to the compositor
2019-10-26 01:42:48 +02:00
Stuart Buchanan
564e7b31fd
Shader buildings multiple roof types
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Shader buildings now support different roof types
- flat
- gabled
- hipped
- pyramidal
Primarily for osm2city use.
2019-10-08 21:39:40 +01:00
Stuart Buchanan
87e9118965
Shader buildings - split wall and roof tex index
...
Previously there was very limited texture variations
as a given texture index was used for both the wall
and ceiling. Now these can be specified separately,
allowing for more variation in both STG defined and
random buildings.
Requires simgear commit 053bda26a43314a91b01b08cd4617da82f7ab807
2019-09-25 21:56:22 +01:00
Stuart Buchanan
4784a929d7
Instance based random buildings
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Replace random buildings with one using proper instancing.
Also implement more control over rendering of random buildings.
see README.scenery for details.
2019-08-20 17:02:27 +01:00
Scott Giese
f43ea66022
Cliffs effect and fragment shader by James Hester.
...
Based on rock-ALS.frag and rock.eff.
2019-03-31 15:28:34 -05:00
Thorsten Renk
3e4234717b
ALS: Traffic shader uses car images on texture - artwork by Gilberto Agostinho
2019-01-14 13:57:02 +02:00
Thorsten Renk
7552c2921e
ALS: Add display effect - dust overlay texture provided under GPL 2+ by Martin Litzenberger
2018-09-01 09:54:42 +03:00
Thorsten Renk
a4960e14fa
ALS: Detailed scattering model for light on Cirrus clouds
2018-09-01 09:42:34 +03:00
Thorsten Renk
3ebc1af5ac
Add building flag to cityLM (OSM structure effect) to get fallback up direction
2018-09-01 09:25:59 +03:00
Thorsten Renk
cce0fac2f8
ALS: New cloud rendering detail level with more dramatic Mie scattering at cloud fringes done inside fragment shader
2018-08-30 09:17:36 +03:00
Thorsten Renk
69e8d90247
ALS: Tentative fix for random building fog issue II - fall back to old up-vector computations when building flag is set
2018-02-11 09:46:21 +02:00
Thorsten Renk
6575f2f71e
Traffic shader: disable normal map request in effect as we don't seem to supply one and the fallback produces odd results
2018-01-30 10:06:04 +02:00
Thorsten Renk
d5a8eb4713
ALS: Tentative fix for cloud shadows on overlay layer
2018-01-29 09:38:28 +02:00
Thorsten Renk
d9e55dc2e5
Improvements to Earthview: enable changing cloud density, fix aurora z-ordering issue, let moonlight give a relief effect to clouds
2018-01-29 09:25:38 +02:00
Thorsten Renk
e5f4b0a511
More infrastructure for perception filtering of moonlight
2017-11-13 10:27:25 +02:00
Thorsten Renk
405e754583
Tentatively fix z-ordering issues with geometry shader grass
2017-11-13 09:49:35 +02:00
Thorsten Renk
a913d3be38
Fix missing display size uniforms for ALS glass shader with filter option
2017-09-19 11:46:30 +03:00
Thorsten Renk
a3b8131a97
Change overlay render bin (seems to be better-behaved)
2017-09-18 13:16:29 +03:00
Thorsten Renk
a7e2ffc869
Some fixes for the ALS overlay shader
2017-09-18 12:47:21 +03:00
Thorsten Renk
7df5690f08
ALS terrain overlay shaders, not yet used, terrain definitions will follow post-release
2017-09-16 09:44:18 +03:00
Thorsten Renk
7c72687ed7
ALS: rotor wash effect for volumetric grass and water shaders
2017-06-27 11:01:23 +03:00
Thorsten Renk
746e80547e
ALS - begin infrastructure for moonlight perception filtering
2017-06-18 10:08:39 +03:00
Thorsten Renk
79244fd5e4
ALS model shader: allow dirt overlay to change surface reflectivity, add grain merge reflection type to space shader
2017-06-18 09:35:32 +03:00
Thorsten Renk
0ce15870f3
ALS road shader: show car tail lights dependent on view direction, change road lighting model such that high traffic density causes additional illumination
2017-06-11 09:42:47 +03:00
Thorsten Renk
32ff0056ef
Daily variation of road traffic with commuter rush hours based on actual traffic studies for ALS road shader
2017-06-09 12:07:51 +03:00
Thorsten Renk
290f22d5ef
ALS volumetric grass responds to wind
2017-06-08 13:19:59 +03:00
Thorsten Renk
a7b916a244
ALS model effect accepts a snow flag to let OSM building roofs be snow-covered in winter
2017-06-03 18:01:02 +03:00
Thorsten Renk
0b6ef218b1
Glow effect for ALS space shader, converting a temperature into surface blackbody radiation color
2017-05-26 12:19:06 +03:00
Thorsten Renk
8f7ab7e725
Volumetric grass effect for ALS utilizing a geomerty shader, based on work by Fernando Garcia Linan
2017-05-24 15:16:30 +03:00
Thorsten Renk
4300eae9bd
Set default streetlight color to orange
2017-05-13 13:00:37 +03:00
Thorsten Renk
1cf4b9d6a5
Fix ice overlay on ALS inland water effect
2017-05-11 13:58:43 +03:00
Thorsten Renk
400e628417
Tentative fixes for OSM structure lightmaps
2017-05-11 13:52:27 +03:00
Stuart Buchanan
d5b8ae9ccf
osm2city building, road, railway materials.
2017-05-09 14:16:44 +01:00
Thorsten Renk
2f99804dba
More variation for the ALS aurora simulation, WIP
2017-04-27 14:18:55 +03:00
Thorsten Renk
60f63cb2af
Earthview: support for heightmapping and moonlight illumination
2017-04-20 11:27:47 +03:00
Thorsten Renk
f5be115145
Another ALS HUD bugfix, cannot have two uniforms named the same
2017-04-19 09:52:53 +03:00
Thorsten Renk
f24ff3ef32
Bugfix for ALS HUD effect/filtering interaction
2017-04-18 16:41:55 +03:00
Thorsten Renk
b50af8ff47
Bugfix and noise seed option for ALS thrust flame shader
2017-04-17 10:30:49 +03:00
Thorsten Renk
48768ee9d2
Earthview 2.1 - parallax mapping for cloud layer, lightning at night, Rayleigh scattering in atmosphere and minor bugfixes
2017-04-05 16:50:31 +03:00
Thorsten Renk
bdab63dc97
ALS: Fade rendering of impostor clouds out explicitly in poor visibility
2017-03-15 17:34:13 +02:00
Thorsten Renk
5181edd8cf
ALS road shader: Allow to reverse traffic direction
2017-03-09 14:07:20 +02:00
Thorsten Renk
bfc6a014bb
ALS road shader: add procedural snow, make lighting switchable
2017-03-09 14:00:09 +02:00
Thorsten Renk
7cbdc2cbfe
ALS road effect: Configure streetlight color, simulate traffic jams
2017-03-07 12:10:34 +02:00
Thorsten Renk
58ef0ce998
ALS road shader development
2017-03-06 12:21:54 +02:00
Thorsten Renk
e503971ab1
Groundwork for OSM-specific shaders - stub for road shader (at the moment trivial), property rules to generate lightmap factor
2017-03-05 13:01:11 +02:00
Thorsten Renk
d3c93a2c64
More ALS filter work
2017-03-05 12:36:51 +02:00
Thorsten Renk
47a8ac62e1
More ALS g-force effect work
2017-03-04 10:31:27 +02:00
Thorsten Renk
d683845745
Integrate cloud impostors properly into ALS filtering framework
2017-03-04 09:37:42 +02:00
Thorsten Renk
662d782f98
Groundwork for ALS g-force blackout filter, WIP
2017-03-03 19:50:13 +02:00
Thorsten Renk
498439379a
ALS HUD effect approximating the appearance of light projected on the combiner
2017-02-24 09:28:54 +02:00
Thorsten Renk
e1dcd3f38c
Run urban shader in lightmap-only mode when either random or OMS buildings are enabled
2017-02-23 10:13:22 +02:00
Thorsten Renk
f852460713
ALS drag/parachute animation shader
2016-12-10 10:40:25 +02:00
Thorsten Renk
5c437d74cb
Earthview 2.0 - support for normal maps, better upper atmosphere edge, cloud relief shader, improved dawn zone, horizon estimation, improved resource management,...
2016-11-17 20:54:32 +02:00
Thorsten Renk
950fc0ab22
Additions to ALS model shader suggested and partially implemented by Heiko Schulz: alternative reflection coloring model, Fresnel effect and normal map distortion of environment reflections in an efficient approximation
2016-11-17 19:01:46 +02:00
Thorsten Renk
f881091bbb
Fix lowest quality building shader bug
2016-11-17 18:58:45 +02:00
Thorsten Renk
400409f10b
Bugfixes for ALS light addition
2016-08-18 09:25:03 +03:00
Thorsten Renk
0a853f5a4d
Domain-based de-tiling for Southern Europe city definitions
2016-08-08 10:05:43 +03:00
Thorsten Renk
e9bafac525
ALS urban shader development, minor fixes
2016-08-08 09:19:22 +03:00
Thorsten Renk
6cdc86c9d7
Blend option for ALS urban shader effect
2016-08-05 12:57:21 +03:00
Thorsten Renk
12f4129a0d
Lightspot effect for ALS runway shader
2016-08-01 12:32:57 +03:00
Thorsten Renk
1e51bf00c0
Experimental additional lighting options for ALS model shaders
2016-07-31 10:29:02 +03:00
Thorsten Renk
8283c215c8
Sort Earthview cloudlayer into depth-ordered render bin to avoid z-ordering issues
2016-06-21 12:44:44 +03:00
Thorsten Renk
f6a44ca869
Support for city night lights in Earthview
2016-06-13 13:00:27 +03:00
Thorsten Renk
379dd17b3d
ALS maintenance: bugfix for cloud impostors, 'inverse' Mie for cloud shader, glare for translucent objects proportional to 1-alpha rather than on-off
2016-06-12 15:22:11 +03:00
Thorsten Renk
ebd87c1427
Fix trees for non-antialiasing technique
2016-05-15 10:23:51 +03:00
Thorsten Renk
94c96a29c7
ALS bird shader
2016-04-30 21:27:28 +03:00
Thorsten Renk
fc868d5d0b
Fix wingflex shader for dragon
2016-04-29 17:28:28 +03:00
Thorsten Renk
f3d79f18e3
Rain layer effect to ALS filtering
2016-04-08 15:57:59 +03:00
Thorsten Renk
5134fa2a61
AW drives diurnal terrain temperature differences
2016-04-08 10:49:55 +03:00
Thorsten Renk
3146d6e4fe
Filtering for most remaining ALS shaders
2016-04-06 09:26:49 +03:00
Thorsten Renk
e9bac7dac4
Fix tiling issues in Tropical South America airport keep definitions
2016-03-28 18:19:05 +03:00
Thorsten Renk
31c2312732
Prepare rock and base terrain effect for ALS filtering
2016-03-28 13:25:47 +03:00
Thorsten Renk
bb8e93da97
Enable filtering for ALS lower quality terrain, water and model shaders
2016-03-27 20:27:32 +03:00
Thorsten Renk
9afc904482
Prepare ALS tree shader for filtering, add functionality for (optional) agressive optimization
2016-03-26 09:02:51 +02:00
Thorsten Renk
fbc81836c0
Add urban and agriculture effects to ALS filtering scheme
2016-03-25 10:49:07 +02:00
Thorsten Renk
cbc851d415
Extend ALS flitering to more effects
2016-03-18 09:32:34 +02:00
Thorsten Renk
8bf55eec3c
More work on ALS filter code - noise and vignette for night vision, IR vision work
2016-03-17 14:40:37 +02:00
Thorsten Renk
5bd2faab04
Preparation for filtering (gamma, brightness, night vision) for ALS
2016-03-14 11:43:55 +02:00
Thorsten Renk
2366eaec94
More customizable ALS airport keep effect
2016-02-03 10:01:59 +02:00
Thorsten Renk
f08f21902c
More structure for Aurora Borealis rendering in ALS
2016-02-03 09:14:42 +02:00
Thorsten Renk
97cc53d7b3
Procedural aircraft lights for ALS - WIP
2016-02-03 09:13:30 +02:00
Thorsten Renk
3ab3ba72e6
Support for Aurora Boeralis for ALS skydome and Earthview
2016-01-10 10:07:21 +02:00
Thorsten Renk
88bc96d346
Aurora Borealis shader effects for Earthview - not yet used
2015-12-23 13:39:45 +02:00
Thorsten Renk
a6110f9b48
Light scattering phenomena for ALS: rainbow, halo, sundogs and light pillar
2015-12-21 13:07:32 +02:00
Thorsten Renk
c275d3a8ad
Improved light curves for Earthview in low light
2015-12-07 08:43:58 +02:00
Thorsten Renk
88bd9e97a4
Wing motion shader, currently adapted for Pterosaur Dragon model
2015-11-08 22:34:12 +02:00
Thorsten Renk
8e03960e3b
Tentative procedural skid marks for paved runways, work in progress
2015-10-27 15:18:45 +02:00
Thorsten Renk
def0ee20d4
Vertical offset for ALS landing lights by Wayne Bragg
2015-10-22 12:06:12 +03:00
Thorsten Renk
9a53f8e331
Improvements to ALS dirt runway shader effect
2015-10-19 12:25:07 +03:00
Thorsten Renk
b45611c4f1
Tweaks to high quality space shader
2015-08-28 10:13:29 +03:00
Thorsten Renk
87a2f55562
Higher quality space shaders
2015-08-27 14:46:05 +03:00
Thorsten Renk
454fa8df8f
More work on rendering lighting in ALS, public domain NOAA image resources are gratefully acknowledged
2015-08-12 11:31:05 +03:00
Thorsten Renk
a48dea9e48
Lightning for AW with ALS support - work in progress
2015-08-11 16:28:32 +03:00
Thorsten Renk
6168bbebf8
Bugfix for ALS effect indexing errors
2015-08-10 09:36:20 +03:00
Thorsten Renk
93e314a02a
Irradiance map and residual ambience support for ALS model interior effect
2015-08-08 13:37:15 +03:00
Thorsten Renk
c548463f5d
Grain overlay support for ALS model interior effect
2015-08-07 10:23:39 +03:00
Thorsten Renk
003eb87022
Lightmap support for ALS model interior effect
2015-08-07 09:46:45 +03:00
Thorsten Renk
834350b4cc
Lightmap for reflections in ALS glass effect
2015-08-06 12:26:47 +03:00
Thorsten Renk
80b0d64b4d
ALS in-cockpit flashlight effect by Wayne Bragg
2015-06-07 08:57:23 +03:00
Thorsten Renk
3d47f51761
Fix for broken bowwave effect under ALS
2015-05-26 14:19:56 +03:00
Emilian Huminiuc
52887ad7c3
Environment/interpolator.xml: create copies of tied properties used by the ubershader reflection rotation.
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Effects/model-combined.eff: use copies instead of tied properties Shaders/ubershader: fix reflection rotation for dynamic reflections.
2015-05-25 16:29:56 +02:00
Thorsten Renk
aec9efe2e4
User-controlled bounding box utilization for thruster flame
2015-05-23 11:48:14 +03:00
Thorsten Renk
b17cd267ef
Improvements to flame effect
2015-05-22 10:51:54 +03:00
Thorsten Renk
44f8e5f672
Procedural thruster flames, work in progress
2015-05-21 11:28:21 +03:00
Emilian Huminiuc
9d7b575a45
Revert Shaders/model-ALS-ultra.frag (ALS ubershader) changes made necessary by the last commit.
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Add ALS specific vertex shader for ubershader.vert and buildings-ubershader.vert named model-ALS-ultra.vert and buildings-model-ALS-ultra.vert respectively. This partly reverts 3dc0e641c1
. Aircraft modelers and other consumers need not take any action.
2015-05-14 14:56:04 +02:00
Thorsten Renk
5fba8d301f
Spaceflight shader effect with altitude dependent mixture of ambient and diffuse light
2015-05-06 13:59:28 +03:00
Edward d'Auvergne
39d86a06ea
Removal of the unused executable bit from the affected Effects files.
2015-04-29 17:40:43 +02:00
Thorsten Renk
e4be2917be
Implicit lightmap support for ALS model interior effect
2015-04-21 09:01:31 +03:00
Thorsten Renk
7b595eca19
Tentative changes to volume shadow passes
2015-04-18 10:35:18 +03:00
Thorsten Renk
bc184f21de
Fix low angle odd colors for Earthview
2015-04-18 09:29:04 +03:00
Emilian Huminiuc
3dc0e641c1
Rewrite ubershader reflection. Objects using the dynamic option will now display the reflection properly when affected by a spin/rotate animation. Improved appearance of reflection + normalmap. Normalmap support added to random-buildings when ubershader active.
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Also fixes some bugs exposed on AMD GPUs
2015-03-29 13:49:36 +02:00
Thorsten Renk
59e01f4edc
Improvements and bugfixes for orbital rendering
2015-03-29 13:16:19 +03:00
Thorsten Renk
62b7946a0a
Glare parameter and side window support for glass effect
2015-03-21 08:39:56 +02:00
Thorsten Renk
f10bdf05cd
ALS glass effect uses depth-sorted bin and automatically falls back to correct transparent rendering for Rembrandt and default
2015-03-19 10:30:58 +02:00
Thorsten Renk
19c57ca01d
Bugfix for incorrect lighting in overcast weather
2015-03-16 11:00:15 +02:00
Thorsten Renk
1a169d6de3
More work on ALS glass and cockpit interior
2015-03-16 10:47:10 +02:00
Thorsten Renk
419ae89ae2
Glass effect maintenance - lightcurve adjustment and damage support
2015-03-12 09:21:02 +02:00
Thorsten Renk
8beeb39932
Wiper and fog map for ALS glass effect
2015-03-11 11:04:48 +02:00
Thorsten Renk
2f0dc41bc9
Use neutral defaults
2015-03-10 14:07:09 +02:00
Thorsten Renk
92a38e95da
Cockpit interior shadow and caustic effect for ALS
2015-03-10 13:53:11 +02:00
Thorsten Renk
87c3bf5772
Interior glass effect with dynamic environment response for ALS
2015-03-10 13:43:08 +02:00
Thorsten Renk
76206b88a0
ALS fake aircraft shadow technique based on projecting a duplicate model
2015-03-05 10:01:28 +02:00
Thorsten Renk
3b44cbd6bd
Random vegetation shadows for ALS
2015-02-20 09:55:13 +02:00
Thorsten Renk
ce77fcfac9
European deciduous trees change autumn color in ALS
2015-02-18 10:35:00 +02:00
Stuart Buchanan
28091e91a5
Disable directional lighting as workaround.
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Apparent unstable normals in taxiway lights cause
lighting to vary by view direction. Temporary
fix for V3.4 release.
2015-02-10 21:18:17 +00:00
Stuart Buchanan
281469611b
Fixed directional lighting.
2015-01-05 20:49:40 +00:00
Thorsten Renk
c1e7703d78
Shader support for aircraft shadows
2014-12-16 13:40:30 +02:00
Thorsten Renk
b40ffa8fed
Fix impostor effect
2014-12-16 11:10:21 +02:00
Thorsten Renk
2c0513816c
ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
2014-12-15 15:50:47 +02:00
Thorsten Renk
f2c81c9dcb
ALS maintenance, haze color balance at low light improved and dependent on air pollution
2014-12-11 13:02:40 +02:00
Thorsten Renk
4faeb25c85
Bugfix for ALS inland water
2014-12-04 10:22:06 +02:00
Thorsten Renk
fddf1edc54
Rayleigh effect reworked with fog illumination as proxy for scene light, small bugfixes
2014-12-03 13:50:05 +02:00
Thorsten Renk
dc791861d2
ALS maintenance: proper order of argument in smoothstep, night behaviour of wake, streamlining of if() statements,...
2014-12-02 11:18:02 +02:00
Thorsten Renk
85486a0f51
Airport keep follows autumn coloring
2014-11-30 13:30:56 +02:00
Clément de l'Hamaide
f6f433529f
Revert "UniformFactory: merge current uniform per <name> of effect"
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Talking with Emilian about this commit, we came to the conclusion we don't want share uniform between .eff file
This reverts commit 91a6a27f32ee5f79e1d7e0d4570e879a902de58f.
2014-11-16 22:09:41 +01:00
Clément de l'Hamaide
95640a1b6f
UniformFactory: merge current uniform per <name> of effect
2014-11-16 20:21:20 +01:00
Thorsten Renk
4e9ba3e560
Basic ALS + AW infrastructure to use new cloud transparency parameter
2014-11-16 12:28:09 +02:00
Thorsten Renk
77e382be75
Continuous water coloring between ocean and inland
2014-11-12 09:16:32 +02:00
Thorsten Renk
fc85e049c9
Real geometry mapped grain overlay and wetness/rain simulation for ALS model shader, Vinson flightdeck as example
2014-11-08 10:42:42 +02:00
Thorsten Renk
997854abab
Raindrop effect for wet runway
2014-11-01 20:10:55 +02:00
Thorsten Renk
8cf4460729
Cleanup and skylight reflection improved ALS wet runway effect
2014-11-01 15:42:54 +02:00