.. |
agriculture.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
airfield.eff
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Airport keep follows autumn coloring
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2014-11-30 13:30:56 +02:00 |
ambient.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
bloom-blur-1.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
bloom-blur-2.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
bloom-combine.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
blur.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
bowwave.eff
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ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
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2014-12-15 15:50:47 +02:00 |
building.eff
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ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
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2014-12-15 15:50:47 +02:00 |
bumpspec.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
chrome.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
cloud-impostor.eff
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Fix impostor effect
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2014-12-16 11:10:21 +02:00 |
cloud-models.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
cloud-noctilucent.eff
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ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
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2014-12-15 15:50:47 +02:00 |
cloud-static.eff
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ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
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2014-12-15 15:50:47 +02:00 |
cloud.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
clouds-box.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
clouds-layered.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
clouds-thick.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
clouds-thin.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
clouds-thinlayer.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
crop.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
cropgrass.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
default-pipeline.xml
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Rembrandt: Add debugging properties and fix transparency issues. Side effect: light are not fogged (may be added in the light shader later) and depth buffer precision issues on light are more visible due to near plane really near (0.1m)
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2012-07-14 13:09:42 +02:00 |
dirt-runway.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
display.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
flutter.eff
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ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
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2014-12-15 15:50:47 +02:00 |
fog.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
forest.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
glacier.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
herbtundra.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
landmass-nowood.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
landmass-scrub.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
landmass.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
lfeat.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
light-cone.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
light-point.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
light-spot.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
lightmap.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
material-diffuse.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
material-off.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
model-combined-deferred.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
model-combined-transparent.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
model-combined.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
model-default.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
model-transparent.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
planet-cloudlayer.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
planet.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
rain-layer.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
reflect-bump-spec.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
reflect.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
rock.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
runway-dds.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
runway.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
shadow-vol.eff
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ALS fake aircraft shadow technique based on projecting a duplicate model
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2015-03-05 10:01:28 +02:00 |
shadow.eff
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Shader support for aircraft shadows
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2014-12-16 13:40:30 +02:00 |
skydome.eff
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ALS maintenance, haze color balance at low light improved and dependent on air pollution
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2014-12-11 13:02:40 +02:00 |
ssao-blur-1.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
ssao-blur-2.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
ssao.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
sunlight.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
surface-lights-directional.eff
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Disable directional lighting as workaround.
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2015-02-10 21:18:17 +00:00 |
surface-lights.eff
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Fixed directional lighting.
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2015-01-05 20:49:40 +00:00 |
terrain-default.eff
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ALS maintenance, haze color balance at low light improved and dependent on air pollution
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2014-12-11 13:02:40 +02:00 |
test.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
transition-base-dirt.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
transition-base-grass-inverse.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
transition-base-grass-rock.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
transition-base-rock.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
transition.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
tree-european-deciduous.eff
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European deciduous trees change autumn color in ALS
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2015-02-18 10:35:00 +02:00 |
tree-european-mixed.eff
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European deciduous trees change autumn color in ALS
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2015-02-18 10:35:00 +02:00 |
tree-grass.eff
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Random vegetation shadows for ALS
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2015-02-20 09:55:13 +02:00 |
tree.eff
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Random vegetation shadows for ALS
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2015-02-20 09:55:13 +02:00 |
urban.eff
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Rayleigh effect reworked with fog illumination as proxy for scene light, small bugfixes
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2014-12-03 13:50:05 +02:00 |
water-dds.eff
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Revert "UniformFactory: merge current uniform per <name> of effect"
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2014-11-16 22:09:41 +01:00 |
water-inland.eff
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Bugfix for ALS inland water
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2014-12-04 10:22:06 +02:00 |
water.eff
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ALS maintenance, haze color balance at low light improved and dependent on air pollution
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2014-12-11 13:02:40 +02:00 |