Rembrandt: Add debugging properties and fix transparency issues. Side effect: light are not fogged (may be added in the light shader later) and depth buffer precision issues on light are more visible due to near plane really near (0.1m)
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3 changed files with 29 additions and 6 deletions
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@ -340,29 +340,41 @@
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<pass>
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<name>sky-clouds</name>
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<debug-property>/sim/rendering/rembrandt/debug/lighting/sky</debug-property>
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</pass>
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<pass>
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<name>ambient</name>
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<type>fullscreen</type>
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<effect>Effects/ambient</effect>
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<order-num>1</order-num>
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<debug-property>/sim/rendering/rembrandt/debug/lighting/ambient</debug-property>
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</pass>
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<pass>
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<name>sunlight</name>
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<type>fullscreen</type>
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<effect>Effects/sunlight</effect>
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<order-num>2</order-num>
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</pass>
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<pass>
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<name>lights</name>
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<order-num>3</order-num>
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<debug-property>/sim/rendering/rembrandt/debug/lighting/sunlight</debug-property>
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</pass>
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<pass>
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<name>fog</name>
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<type>fullscreen</type>
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<effect>Effects/fog</effect>
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<order-num>4</order-num>
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<order-num>3</order-num>
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<debug-property>/sim/rendering/rembrandt/debug/lighting/fog</debug-property>
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</pass>
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<pass>
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<name>lights</name>
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<order-num>4</order-num>
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<debug-property>/sim/rendering/rembrandt/debug/lighting/lights</debug-property>
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</pass>
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<!-- pass>
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<name>debug</name>
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<type>fullscreen</type>
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<effect>Effects/debug</effect>
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<order-num>5</order-num>
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<debug-property>/sim/rendering/rembrandt/debug/lighting/debug</debug-property>
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</pass -->
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</stage>
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<stage>
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@ -12,7 +12,7 @@
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<destination>one-minus-src-alpha</destination>
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</blend>
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<render-bin>
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<bin-number>10000</bin-number>
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<bin-number>1</bin-number>
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<bin-name>RenderBin</bin-name>
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</render-bin>
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<texture-unit>
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@ -90,6 +90,17 @@ Started September 2000 by David Megginson, david@megginson.com
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<enabled type="bool" userarchive="y">true</enabled>
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<name userarchive="y">diffuse</name>
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</debug-buffer>
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<debug>
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<lighting>
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<sky type="bool">true</sky>
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<ambient type="bool">true</ambient>
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<sunlight type="bool">true</sunlight>
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<lights type="bool">true</lights>
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<fog type="bool">true</fog>
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<debug type="bool">false</debug>
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<transparent type="bool">false</transparent>
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</lighting>
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</debug>
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</rembrandt>
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<debug type="bool">false</debug>
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<realism type="int">5</realism>
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